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"""Browse trusted, extracted HUGS-Human formatted records using Viser."""
from __future__ import annotations
import argparse
from collections import OrderedDict
import csv
from functools import lru_cache
import logging
from pathlib import Path
import random
import re
import threading
import numpy as np
import torch
import trimesh
import viser
from manopth.manolayer import ManoLayer
LOG = logging.getLogger("hugs-human")
MODES = ("Single grasp", "Same object", "Random batch")
TIPS = (4, 8, 12, 16, 20)
def natural_key(value):
return tuple(int(x) if x.isdigit() else x for x in re.split(r"(\d+)", str(value)))
def object_transform(info, source_mesh):
scale = float(info.get("rel_scale", 1.0))
if not np.isfinite(scale) or scale <= 0:
raise ValueError("object.rel_scale must be finite and positive")
transform = np.asarray(info["pose"], dtype=np.float64) @ np.diag([scale] * 3 + [1])
if source_mesh:
# Registration translation must be scaled with the canonical vertices.
transform = transform @ np.asarray(info["mesh_to_canonical"], dtype=np.float64)
if transform.shape != (4, 4) or not np.isfinite(transform).all():
raise ValueError("Invalid object transformation")
return transform
class Dataset:
def __init__(self, formatted_root, source_root, mano_root, cache_size=8):
self.formatted_root = Path(formatted_root).resolve()
self.source_root = Path(source_root).resolve() if source_root else None
paths = sorted((self.formatted_root / "grasp").glob("*/*.npy"), key=natural_key)
if not paths:
raise FileNotFoundError(f"No grasp/*/*.npy under {self.formatted_root}")
self.by_object = {}
for path in paths:
self.by_object.setdefault(path.parent.name, []).append(path)
self.paths = paths
self.metadata = {}
metadata = self.formatted_root / "metadata.csv"
if metadata.is_file():
with metadata.open(newline="") as stream:
self.metadata = {row["scene"]: row for row in csv.DictReader(stream)}
self.mesh_cache = OrderedDict()
self.cache_size = cache_size
self.layers = {}
for side in ("left", "right"):
model = Path(mano_root) / f"MANO_{side.upper()}.pkl"
if not model.is_file():
raise FileNotFoundError(
f"Missing {model}. Obtain licensed MANO models from "
"https://mano.is.tue.mpg.de/ and pass --mano-root (directory containing both PKLs)."
)
self.layers[side] = ManoLayer(
mano_root=str(mano_root), side=side, center_idx=0,
use_pca=False, flat_hand_mean=True, ncomps=45,
root_rot_mode="axisang", joint_rot_mode="axisang",
).cpu().eval()
@lru_cache(maxsize=32)
def record(self, path):
return np.load(path, allow_pickle=True).item()
def row(self, path):
return self.metadata.get(f"{path.parent.name}_{path.stem}", {})
def grasp_type(self, path):
row = self.row(path)
if row.get("has_left_hand") == "1" and row.get("has_right_hand") == "1":
return "4_both_three" if row.get("right_finger_count") == "3" else "5_both_full"
return {"2": "1_right_two", "3": "2_right_three", "5": "3_right_full"}.get(
row.get("right_finger_count"), "unknown"
)
def mesh_path(self, info):
relative = Path(info["path"])
formatted = (self.formatted_root / relative).resolve()
if not relative.is_absolute() and formatted.is_relative_to(self.formatted_root) and formatted.is_file():
return formatted, False
if self.source_root is not None:
source = (self.source_root / "collected_results" / info["source_scene"] / "mesh/textured.obj").resolve()
if source.is_relative_to(self.source_root) and source.is_file():
if "mesh_to_canonical" not in info:
raise ValueError("Source mesh fallback requires object.mesh_to_canonical")
return source, True
raise FileNotFoundError(
f"Mesh unavailable for {info.get('source_scene', info['name'])}. "
"Extract source/v1 and pass --source-root /path/to/OurHumanGrasp, "
"or supply the optional formatted canonical meshes."
)
def object_meshes(self, info):
path, is_source = self.mesh_path(info)
if path not in self.mesh_cache:
loaded = trimesh.load(path, process=False)
if isinstance(loaded, trimesh.Trimesh):
meshes = [loaded]
elif isinstance(loaded, trimesh.Scene):
# Bake each scene-graph instance transform; preserve materials/UVs.
meshes = []
for node in loaded.graph.nodes_geometry:
transform, geometry = loaded.graph[node]
mesh = loaded.geometry[geometry].copy()
mesh.apply_transform(transform)
meshes.append(mesh)
else:
raise ValueError(f"Unsupported mesh: {path}")
if not meshes or any(not len(m.faces) for m in meshes):
raise ValueError(f"Empty mesh: {path}")
self.mesh_cache[path] = meshes
while len(self.mesh_cache) > self.cache_size:
self.mesh_cache.popitem(last=False)
self.mesh_cache.move_to_end(path)
transform = object_transform(info, is_source)
result = []
for cached in self.mesh_cache[path]:
mesh = cached.copy()
mesh.apply_transform(transform)
result.append(mesh)
return result
def hand(self, side, info):
def tensor(key, count):
return torch.tensor(np.asarray(info[key]).reshape(1, count), dtype=torch.float32)
scale = float(info["scale"])
if not np.isfinite(scale) or scale <= 0:
raise ValueError("hand.scale must be finite and positive")
with torch.no_grad():
vertices, joints = self.layers[side](
torch.cat((tensor("rot", 3), tensor("mano_pose", 45)), dim=1),
th_betas=tensor("mano_betas", 10),
)
translation = tensor("trans", 3)
vertices = (vertices / scale + translation)[0].numpy()
joints = (joints / scale + translation)[0].numpy()
if not np.isfinite(vertices).all():
raise ValueError("Non-finite MANO vertices")
return vertices, self.layers[side].th_faces.numpy(), joints
class Viewer:
def __init__(self, dataset, host, port, initial_object=None):
self.data = dataset
self.server = viser.ViserServer(host=host, port=port, label="HUGS-Human")
self.server.scene.set_up_direction("+z")
self.server.gui.configure_theme(control_layout="collapsible", control_width="medium", show_logo=False, show_share_button=False)
self.changed = threading.Event()
self.lock = threading.RLock()
self.rng = random.Random(0)
self.random_paths = []
self.page_index = 0
self.roots = []
self.visibility_nodes = []
self.center = np.zeros(3)
self.span = 0.5
objects = list(dataset.by_object)
if initial_object and initial_object not in objects:
raise ValueError(f"Unknown object {initial_object}")
with self.server.gui.add_folder("HUGS-Human"):
self.mode = self.server.gui.add_dropdown("View", MODES)
self.obj = self.server.gui.add_dropdown("Object", objects, initial_value=initial_object or objects[0])
self.seq = self.server.gui.add_dropdown("Sequence", [p.stem for p in dataset.by_object[self.obj.value]])
self.previous = self.server.gui.add_button("", icon=viser.Icon.ARROW_LEFT, hint="Previous grasp or page")
self.next = self.server.gui.add_button("", icon=viser.Icon.ARROW_RIGHT, hint="Next grasp or page")
self.shuffle = self.server.gui.add_button("New random batch", icon=viser.Icon.ARROWS_SHUFFLE, visible=False)
self.count = self.server.gui.add_slider("Batch size", min=1, max=12, step=1, initial_value=6, visible=False)
self.info = self.server.gui.add_markdown("")
with self.server.gui.add_folder("Display"):
self.visibility = {key: self.server.gui.add_checkbox(label, initial_value=value) for key, label, value in (
("left", "Left hand", True), ("right", "Right hand", True),
("object", "Object mesh", True), ("table", "Table", True),
("contacts", "Contact markers", False), ("labels", "Scene labels", True),
)}
self.auto_camera = self.server.gui.add_checkbox("Auto camera", initial_value=True)
self.fit = self.server.gui.add_button("Fit camera", icon=viser.Icon.FOCUS_2)
self.status = self.server.gui.add_markdown("Loading...")
self.obj.on_update(self.object_changed)
self.mode.on_update(self.mode_changed)
self.seq.on_update(lambda _: self.changed.set())
self.count.on_update(self.batch_changed)
self.previous.on_click(lambda _: self.navigate(-1))
self.next.on_click(lambda _: self.navigate(1))
self.shuffle.on_click(self.batch_changed)
self.fit.on_click(lambda _: self.fit_camera())
for control in self.visibility.values():
control.on_update(lambda _: self.update_visibility())
self.server.on_client_connect(self.fit_camera)
self.changed.set()
def object_changed(self, _):
with self.lock:
options = [p.stem for p in self.data.by_object[self.obj.value]]
self.seq.options = options
self.seq.value = options[0]
self.page_index = 0
self.changed.set()
def mode_changed(self, _):
with self.lock:
single = self.mode.value == MODES[0]
random_mode = self.mode.value == MODES[2]
self.obj.visible = not random_mode
self.seq.visible = single
self.count.visible = not single
self.shuffle.visible = random_mode
self.page_index = 0
self.random_paths = []
self.changed.set()
def batch_changed(self, _):
with self.lock:
self.random_paths = []
self.page_index = 0
self.changed.set()
def navigate(self, step):
with self.lock:
if self.mode.value == MODES[0]:
options = list(self.seq.options)
self.seq.value = options[(options.index(self.seq.value) + step) % len(options)]
elif self.mode.value == MODES[1]:
pages = (len(self.data.by_object[self.obj.value]) + int(self.count.value) - 1) // int(self.count.value)
self.page_index = (self.page_index + step) % pages
else:
self.random_paths = []
self.changed.set()
def selection(self):
with self.lock:
if self.mode.value == MODES[2]:
if not self.random_paths:
self.random_paths = self.rng.sample(self.data.paths, min(int(self.count.value), len(self.data.paths)))
return list(self.random_paths), "Random batch"
paths = self.data.by_object[self.obj.value]
if self.mode.value == MODES[0]:
return [next(p for p in paths if p.stem == self.seq.value)], f"{self.obj.value} / {self.seq.value}"
paths = sorted(paths, key=lambda p: (natural_key(self.data.row(p).get("pose_index", "")), natural_key(p.stem)))
count = int(self.count.value)
start = self.page_index * count
return paths[start:start + count], f"{self.obj.value} / page {self.page_index + 1} of {(len(paths) + count - 1) // count}"
def update_visibility(self):
with self.lock:
for node, category in self.visibility_nodes:
node.visible = self.visibility[category].value
def fit_camera(self, client=None):
clients = [client] if client else self.server.get_clients().values()
for current in clients:
current.camera.up_direction = (0, 0, 1)
# Viser position updates also translate look_at: set the target last.
current.camera.position = tuple(self.center + np.array([0.65, -1.25, 0.9]) * self.span)
current.camera.look_at = tuple(self.center)
current.camera.near = 0.005
current.camera.far = 100.0
def render(self):
paths, title = self.selection()
self.status.content = "Loading..."
prepared = []
for path in paths:
record = self.data.record(path)
meshes = self.data.object_meshes(record["object"])
hands = {side: self.data.hand(side, info) for side, info in record["hand"].items() if info and side in self.data.layers}
points = [m.bounds for m in meshes] + [v for v, _, _ in hands.values()]
bounds = np.concatenate(points)
prepared.append((path, record, meshes, hands, np.array([bounds.min(0), bounds.max(0)])))
cell_size = max(0.4, max(np.max(item[4][1, :2] - item[4][0, :2]) for item in prepared) + 0.15)
columns = min(3, int(np.ceil(np.sqrt(len(prepared)))))
positions = []
row, column, previous_pose = 0, 0, None
for index, (path, *_) in enumerate(prepared):
pose = self.data.row(path).get("pose_index", "?")
if self.mode.value == MODES[1]:
if column == columns or (previous_pose is not None and previous_pose != pose):
row, column = row + 1, 0
positions.append((column, row))
column += 1
previous_pose = pose
else:
positions.append((index % columns, index // columns))
all_bounds = []
with self.lock, self.server.atomic():
for root in self.roots:
root.remove()
self.roots.clear()
self.visibility_nodes.clear()
for index, (path, record, meshes, hands, bounds) in enumerate(prepared):
column, row = positions[index]
offset = np.array([column * cell_size, -row * cell_size, 0.0])
offset[:2] -= bounds.mean(0)[:2]
all_bounds.append(bounds + offset)
prefix = f"/grasps/{index}"
self.roots.append(self.server.scene.add_frame(prefix, show_axes=False, position=offset))
for mesh_index, mesh in enumerate(meshes):
node = self.server.scene.add_mesh_trimesh(f"{prefix}/object/{mesh_index}", mesh)
self.visibility_nodes.append((node, "object"))
for side, (vertices, faces, joints) in hands.items():
node = self.server.scene.add_mesh_simple(
f"{prefix}/{side}", vertices, faces,
color=(100, 190, 220) if side == "left" else (225, 154, 125), side="double",
)
self.visibility_nodes.append((node, side))
contacts = np.asarray(record["hand"][side].get("contacts", np.zeros(5))).reshape(5)
for finger, joint in enumerate(TIPS):
if contacts[finger] > 0:
marker = self.server.scene.add_icosphere(
f"{prefix}/contacts/{side}/{finger}", radius=0.004, color=(230, 55, 65), position=joints[joint], subdivisions=1,
)
self.visibility_nodes.append((marker, "contacts"))
table = self.server.scene.add_grid(
f"{prefix}/table", width=cell_size * 0.92, height=cell_size * 0.92, plane="xy",
cell_size=0.05, section_size=0.25, plane_opacity=0.15,
position=(bounds.mean(0)[0], bounds.mean(0)[1], 0),
)
self.visibility_nodes.append((table, "table"))
label = self.server.scene.add_label(
f"{prefix}/label", f"{path.parent.name} / {path.stem}",
position=(bounds.mean(0)[0], bounds[0, 1] - 0.04, 0.01), anchor="top-center",
)
self.visibility_nodes.append((label, "labels"))
self.update_visibility()
combined = np.concatenate(all_bounds)
self.center = (combined.min(0) + combined.max(0)) / 2
self.span = max(0.3, float(np.max(combined.max(0) - combined.min(0))) * 1.15)
if self.auto_camera.value:
self.fit_camera()
lines = [f"**{title}**", f"{len(self.data.by_object)} objects / {len(self.data.paths)} grasps"]
for path in paths:
lines.append(f"{path.parent.name}/{path.stem}: `{self.data.grasp_type(path)}` | pose {self.data.row(path).get('pose_index', '?')}")
self.info.content = "\n\n".join(lines)
self.status.content = f"Ready / {len(paths)} grasp(s) / meters"
LOG.info("Rendered %s (%d grasps)", title, len(paths))
def run(self):
while True:
self.changed.wait()
self.changed.clear()
try:
self.render()
except Exception as error:
LOG.exception("Could not render selection")
self.status.content = f"**Could not load selection:** {error}"
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--formatted-root", type=Path, default=Path(__file__).resolve().parent / "OurHumanGraspFormat", help="Extracted formatted directory containing grasp/ and metadata.csv")
parser.add_argument("--source-root", type=Path, default=Path(__file__).resolve().parent / "OurHumanGrasp", help="Extracted source directory containing collected_results/")
parser.add_argument("--mano-root", type=Path, required=True, help="Licensed model directory containing MANO_LEFT.pkl and MANO_RIGHT.pkl")
parser.add_argument("--host", default="127.0.0.1")
parser.add_argument("--port", type=int, default=9067)
parser.add_argument("--object", help="Initial object ID, e.g. obj_443")
parser.add_argument("--mesh-cache-size", type=int, default=8)
args = parser.parse_args()
if args.mesh_cache_size < 1:
parser.error("--mesh-cache-size must be positive")
logging.basicConfig(level=logging.INFO, format="%(asctime)s %(levelname)s %(message)s")
torch.set_num_threads(1)
try:
data = Dataset(args.formatted_root, args.source_root, args.mano_root, args.mesh_cache_size)
# Fail early on missing public mesh inputs, before opening the server.
initial_object = args.object or next(iter(data.by_object))
if initial_object not in data.by_object:
parser.error(f"Unknown object: {initial_object}")
data.mesh_path(data.record(data.by_object[initial_object][0])["object"])
Viewer(data, args.host, args.port, initial_object).run()
except KeyboardInterrupt:
pass
except (FileNotFoundError, ValueError, KeyError) as error:
parser.exit(1, f"{error}\n")
if __name__ == "__main__":
main()
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