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// c:\program files (x86)\windows kits\10\include\10.0.18362.0\um\d3d10.h(1214,5) using System; using System.Runtime.InteropServices; namespace DirectN { [Guid("edad8d19-8a35-4d6d-8566-2ea276cde161"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public partial interface ID3D10BlendState : ID3D10Device...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class StatsPlayer : MonoBehaviour { public static int Money; public int startMoney = 400; public static int Lives; public int startLives = 5; public static int Rounds; public static int UnitsAlive; public static List...
using System; namespace NetCore6PreviewConsoleApp { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); } } }
using System; using System.Collections.Generic; namespace Opcomunity.Data.Entities { public partial class TB_TopicTag { public long TopicId { get; set; } public int TagId { get; set; } public int SortId { get; set; } public bool IsAvailable { get; set; } public System.Da...
using System; using Caliburn.Micro; namespace Gemini.Framework.Results { public abstract class OpenResultBase<TTarget> : IOpenResult<TTarget> { protected Action<TTarget> _setData; protected Action<TTarget> _onConfigure; protected Action<TTarget> _onShutDown; Action<TTarget> IOpenResult<TTarget>.OnConfigure...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ ...
using UnityEngine; namespace ToolkitEditor.Extensions { public static class RectExtensions { public static Rect WithX(this Rect rect, float x) { rect.x = x; return rect; } public static Rect WithY(this Rect rect, float y) { r...
namespace _01.Vehicles { public class Truck : Vehicle { public Truck(double fuelQuantity, double fuelConumption) : base(fuelQuantity, fuelConumption) { } public override double FuelConsumption { get => base.FuelConsumption; set { base....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO; using System.Threading; namespace Riken { class KinectServer { static void PostureServer(string[] args) { Microsoft.Kinect.Body body = null; ...
using System.IO; using CP77.CR2W.Reflection; using FastMember; using static CP77.CR2W.Types.Enums; namespace CP77.CR2W.Types { [REDMeta] public class MenuScenario_E3EndMenu : MenuScenario_BaseMenu { public MenuScenario_E3EndMenu(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { } } }
namespace Sledge.Formats.Bsp.Objects { public enum PlaneType : int { X = 0, Y = 1, Z = 2, AnyX = 3, AnyY = 4, AnyZ = 5, } }
using System; using Catalog.API.Entities; namespace Catalog.API.Repositories { public interface IProductRepository { Task<IEnumerable<Product>> GetProducts(); Task<Product> GetProduct(string id); Task<IEnumerable<Product>> GetProductByName(string name); Task<IEnumerable<Product>> GetProductByCategory(strin...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Numerics; using Arcus.Math; using Arcus.Utilities; using JetBrains.Annotations; using Moq; using Xunit; using Xunit.Abstractions; namespace Arcus.Tests { [PublicAPI]...
/* SPDX-License-Identifier: Apache-2.0 * * The OpenSearch Contributors require contributions made to * this file be licensed under the Apache-2.0 license or a * compatible open source license. * * Modifications Copyright OpenSearch Contributors. See * GitHub history for details. * * Licensed to Elasticsearch B.V. unde...
/* --------------------------------------------------------------------------------------------------------------------------------------- * (C) 2019, Dr Warren Creemers. * This file is subject to the terms and conditions defined in the included file 'LICENSE.txt' * ---------------------------------------------...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("BookStore.Web.Api")] [assembly: AssemblyD...
using System.Collections; using System.Collections.Generic; using theGame; using UnityEngine; namespace Game { public class InGameProgress { public int MaxHearts; public int CurHearts; public int MaxQuestion; public int CurQuestion; public int Scores; priva...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschränkt) // All rights reserved. Licensed under the MIT license. // ============================...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ApprovalTests.Events; using ApprovalTests.Namers; using ApprovalUtilities.Reflection; using ApprovalUtilities.Utilities; namespace ApprovalTests.WinForms { public class WinFormsApprovals { ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
// Copyright (C) 2015-2021 The Neo Project. // // The neo is free software distributed under the MIT software license, // see the accompanying file LICENSE in the main directory of the // project or http://www.opensource.org/licenses/mit-license.php // for more details. // // Redistribution and use in source and bi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Linq.Expressions; using System.Management.Automation.Language; namespace System.Management.Au...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.Extensions.DependencyInjection; using Microsoft.OpenApi.Models; using System.Collections.Generic; namespace DevBlog.Api.Helpers { public static class StartUpHelper { public static void AddSwagger(this IServiceCollection services) { services...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Wexflow.Core; using System.Xml.Linq; namespace Wexflow.Tasks.ListEntities { public class ListEntities:Task { public ListEntities(XElement xe, Workflow wf) : base(xe, wf) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeoLocationClustering { public class ClusterRoot<T> : ClusterHierarchy<T> { public ClusterRoot(long minZoom, long clusterSize, double left, double bottom) : base(nu...
using Core.Attributes; namespace JobInTown.Models.Enums { public enum CategoryType { [DisplayName("Enum_CategoryType_Others")] Others, [DisplayName("Enum_CategoryType_AdministrationSecretariat")] AdministrationSecretariat, [DisplayName("Enum_CategoryType_ArtDesign")] ...
using System; using System.Runtime.InteropServices; namespace Unity.Media { /// <summary> /// A class that handles the allocation and disposal of an object. All the different encoders use it. /// </summary> /// <typeparam name="T">The type of object that the handle refers to.</typeparam> public cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SuctionPoint : MonoBehaviour { // The object to be pulled into the point. [SerializeField] private Rigidbody2D bodyToPull; [SerializeField] private float influenceRadius; [SerializeField] private fl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TirednessSystem_AI : MonoBehaviour { public static int Player1Health; public static int Player2Health; public Slider Player1HealthSlider; public Slider Player2HealthSlider; void Start...
using System; using HairSalon.Models; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; namespace HairSalon.Controllers { public class ClientsController : Controller { private readonly HairSalonCo...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using TronDotNet.ABI.Decoders; using TronDotNet.ABI.Encoders; namespace TronDotNet.ABI { public class DynamicArrayType : ArrayType { public DynamicArrayType(string name) : base(name) { Decoder = new DynamicArrayTypeDecoder(ElementType); Encoder = new DynamicArrayTypeEnco...
/* Copyright 2015-2020 Marco De Salvo Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to...
using System; using System.Collections.Generic; using System.Linq; public class StartUp { private static Dictionary<string, Dictionary<string, long>> bag; public static void Main() { bag = new Dictionary<string, Dictionary<string, long>>() { ["Gold"] = new Dictionary<string, l...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TeoremaDeBayes { public partial class Form1 : Form { public Form1() { ...
// <auto-generated /> using System; using ManageCloudDevices.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConver...
@model AlunoCurso.Models.AlunoModel @{ ViewBag.Title = "Detalhes do Aluno"; } <br /> <div class="text-xs font-weight-bold text-dark text-uppercase mb-1"> Detalhes do Aluno </div> <hr /> @using (Html.BeginForm()) { <div class="content"> <div class="container-fluid"> <div class="row"...
using System; using System.Collections.Generic; using System.Text; namespace Tree { public class Node { public int Value { get; set; } public Node LeftChild { get; set; } public Node RightChild { get; set; } public Node() { } public Node(int value) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clock : MonoBehaviour { public GameObject minuteHand; public GameObject hourHand; float rotateX = 0f; float rotateMin = 0f; // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Authorization; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; namespace Seguranca_WebApi.ForSwagger { public class SwaggerFilter : IOperationFilter { public void Apply(Operation operat...
@model WalkingTec.Mvvm.Mvc.Admin.ViewModels.FrameworkRoleVMs.FrameworkRoleVM <wt:form vm="@Model"> <wt:textbox field="Entity.RoleCode" /> <wt:textbox field="Entity.RoleName" /> <wt:textarea field="Entity.RoleRemark" /> <wt:hidden field="Entity.ID" /> <wt:row align=" AlignEnum.Right"> <wt:s...
using System.Collections.Generic; using System.Windows.Forms; using bv.common.Enums; using bv.model.Model.Core; using bv.winclient.ActionPanel; using bv.winclient.BasePanel; namespace bv.winclient.Layout { public interface ILayout { void Init(IBasePanel basePanel); void AddControlToMainContai...
#region Copyright & License // Copyright © 2012 - 2020 François Chabot // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
namespace SchoolSystem.CLI.Enums { public enum Grade { First = 1, Second = 2, Third = 3, Fourth = 4, Fifth = 5, Sixth = 6, Seventh = 7, Eighth = 8, Ninth = 9, Tenth = 10, Eleventh = 11, Twelfth = 12 } }
using System; using System.Text; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using Abp.AspNetCore; using Abp.AspNetCore.Configuration; using Abp.AspNetCore.SignalR; using Abp.Modules; using Abp.Reflection.Extensions; using Abp.Zero.Configuration; ...
using Albatross.Reflection; using Albatross.Serialization; using System; using System.Collections.Generic; using System.Text; using System.Text.Json; using Xunit; namespace Albatross.Test.Serialization { public class TestDynamicConversion{ [Fact] public void TestNormal() { string json = GetType().GetEmbeddedF...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/*<FILE_LICENSE> * Azos (A to Z Application Operating System) Framework * The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license. * See the LICENSE file in the project root for more information. </FILE_LICENSE>*/ namespace rsc { class Program { static void Main(string[] args) ...
//--------------------------------------------------------------------- // <copyright file="ODataUtilsTests.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-----------------------------------------...
namespace Apex.ConnectApi { using ApexSharp; using ApexSharp.ApexAttributes; using ApexSharp.Implementation; using global::Apex.System; /// <summary> /// /// </summary> public class ContentHubGroupType { // infrastructure public ContentHubGroupType(dynamic self) ...
using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace WeifenLuo.WinFormsUI.Docking { /// <summary> /// Dock window of Visual Studio 2012 Light theme. /// </summary> [ToolboxItem(false)] internal class VS2012LightDockWindow : DockWin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace NationalParkDirectoryApi.Controllers { [Route("api/1.0/[controller]")] [ApiController] public class ValuesController : ControllerBase { // GET api/values [HttpGet]...
// This file was automatically generated and may be regenerated at any // time. To ensure any changes are retained, modify the tool with any segment/component/group/field name // or type changes. namespace Machete.HL7Schema.V26.Maps { using V26; /// <summary> /// OM6 (SegmentMap) - Observations that are Ca...
using CSMath; using System.Collections.Generic; namespace ACadSharp.Entities { //TODO: FIX the hatch mess!!!! public class HatchPattern { public readonly static HatchPattern Solid = new HatchPattern("SOLID"); public class Line { public double Angle { get; internal set; } public XY BasePoint { get; int...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.SqlServer; using Elsa; //using Elsa.Persistence.EntityFramework.SqlServer; using Elsa.Persistence.EntityFramework.Core.Extensions; var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddRazorPages...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Te...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using NUnit.Framework; using SharpBucket.V2; using SharpBucket.V2.EndPoints; using SharpBucket.V2.Pocos; using SharpBucketTests.V2.Pocos; using Shouldly; namespace SharpBucketTests.V2.EndPoints { [TestFixture] internal class Pull...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System.Collections.ObjectModel; namespace System.Web.Http.Description { /// <summary> /// Defines the interface for getting a collection of <see cref="ApiDescription"/>. /// </s...
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using PlayTennis.Data; namespace PlayT...
namespace Stravaig.Gedcom.Model { public enum GedcomSex { NotKnown = 0, Male, Female, Undetermined } }
//* Bobo Browse Engine - High performance faceted/parametric search implementation //* that handles various types of semi-structured data. Originally written in Java. //* //* Ported and adapted for C# by Shad Storhaug, Alexey Shcherbachev, and zhengchun. //* //* Copyright (C) 2005-2015 John Wang //* //* Licensed un...
using System; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.EntityFrameworkCore; using SFA.DAS.ProviderRegistrations.Data; using SFA.DAS.ProviderRegistrations.Models; namespace SFA.DAS.ProviderRegistrations.Application.Commands.AddedPayeSchemeCommand { public class AddedPayeS...
namespace Anf { #if INERNAL_INFO internal #else public #endif class ComicInfo { public string ComicUrl { get; set; } public string Name { get; set; } public string Descript { get; set; } public string ImageUrl { get; set; } } #if INERNAL_INFO internal #els...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CodeActions...
using Caldast.OODesignProblems.TicTacToe.Model.BoardMembers; using System; namespace Caldast.OODesignProblems.TicTacToe.Model.Move { /// <summary> /// Base class for Move /// </summary> public abstract class Move : IMove { protected Board board; protected Move(Board b) { ...
// <auto-generated /> using System; using Library.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace Library.Migrations { [DbContext(typeof(LibraryCo...
using System.Text; namespace WOD.Game.Server.Service.LanguageService { public class TranslatorMonCalamarian : ITranslator { public string Translate(string message) { var sb = new StringBuilder(); foreach (var ch in message) { switch (ch) ...
// <auto-generated /> using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.EntityFrameworkCore.Storage.Internal; using RazorPage...
namespace Reunion.Common.Model.States { public enum KnockStatusEnum { /// <summary> /// Default /// </summary> Idle = 0, /// <summary> /// organizer has been notified recently, but organizer hasn't logged in since that time any more /// </summary> WaitForLogin = 1, /// <summary> /// /// </summa...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// ------------------------------------------------------------------------------------------------- ------------------- // <copyright file="AssemblyHelper.cs" company="Catel development team"> // Copyright (c) 2008 - 2014 Catel development team. All rights reserved. // </copyright> // ------------------------------...
using System; using ApprovalUtilities.Persistence; using ApprovalUtilities.SimpleLogger.Writers; namespace ApprovalUtilities.SimpleLogger { public static class Logger { private static LoggerInstance log = new LoggerInstance(); public static IAppendable Writer { get => log.W...
using System; namespace ConditionalOps { class Program { static void Main(string[] args) { int theVal = 60; // TODO: The switch statement switch (theVal) { case 50: Console.WriteLine("The value is 50."); ...
namespace MoonGravity { using System; class MoonGravity { static void Main() { double earthW = double.Parse(Console.ReadLine()); double moonW = earthW * 0.17; Console.WriteLine("{0:F3}", moonW); } } }
using System.Collections.Generic; using System.Text.Json.Serialization; using Horizon.Payment.Alipay.Domain; namespace Horizon.Payment.Alipay.Response { /// <summary> /// KoubeiServindustryPortfolioShopBatchqueryResponse. /// </summary> public class KoubeiServindustryPortfolioShopBatchqueryResponse : ...
using System; using System.Xml.Serialization; namespace Gir { public partial class Field { [XmlAttribute("bits")] public int Bits; [XmlAttribute("introspectable")] public bool Introspectable; [XmlAttribute("name")] public string Name; [XmlAttribute("private")] public bool Private; [XmlAttribut...
using System; using JetBrains.Annotations; namespace Plethora.Mvvm.Model { /// <summary> /// An <see cref="Attribute"/> which denotes a static member from which to retrieve /// the default value of a <see cref="ModelBase"/> property. /// </summary> /// <remarks> /// <para> /// The static m...
#region Copyright Syncfusion Inc. 2001-2021. // Copyright Syncfusion Inc. 2001-2021. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // applic...
using ERA.PermanentContractSalaryCalculation.Application.Models; using ERA.PermanentContractSalaryCalculation.Application.Process.EmployeeSalaryCalculation; using ERA.PermanentContractSalaryCalculation.Application.Process.EmployerPaymentCostCalculation; namespace ERA.PermanentContractSalaryCalculation.Application.Pro...
using GameObjects; using GameObjects.Conditions; using System; using System.Runtime.Serialization;namespace GameObjects.Conditions.ConditionKindPack { [DataContract]public class ConditionKind3051 : ConditionKind { public override bool CheckConditionKind(Faction faction) { return...
using UnityEngine; using UnityEngine.Assertions; using System.Collections.Generic; using System.Net.Sockets; using System.Net; namespace SocketTest { /// <summary> /// . /// </summary> public class SocketSampleTCP : MonoBehaviour { [SerializeField] private string address; [SerializeField] private int po...
@inherits Nancy.ViewEngines.Razor.NancyRazorViewBase<Autodash.Core.TestSuite> @{ Layout = ""; } <table class="table table-condensed" data-bind="with: testSelection"> <thead> <tr> <th></th> <th>Test Name</th> </tr> </thead> <tbody data-bind="foreach: tests"> ...
#region Header // Copyright (c) 2012 Diego Frata // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modif/ merg...
// SPDX-License-Identifier: BSD-3-Clause // Copyright (c) 2019 Narvalo.Org. All rights reserved. namespace Abc { using System; using System.Collections.Generic; using Anexn = System.ArgumentNullException; public partial class AssertEx { public static void ThrowsOnNext<T>(IEnumerable<T> s...
//---------------------------------------------------------------------- // Copyright (c) Microsoft Open Technologies, Inc. // All Rights Reserved // Apache License 2.0 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may o...
namespace Corvus.Json.SchemaGenerator { /// <summary> /// The various schema types that are avaiable. /// </summary> public enum SchemaVariant { Draft201909, Draft202012 } }
using System; using syp.biz.SockJS.NET.Common.Extensions; namespace syp.biz.SockJS.NET.Client.Event { public class Event { public const int CAPTURING_PHASE = 1; public const int AT_TARGET = 2; public const int BUBBLING_PHASE = 3; public Event(string eventType) { ...
using Xunit; namespace ChatSharp.Tests { public class IrcUserTests { [Fact] public void GetUserModes_NotNull_FiveModes() { var user = new IrcUser("~&@%+aji", "user"); var client = new IrcClient("irc.address", user); var userModes = client.ServerInfo...
namespace Bodoconsult.Core.ExpressionBuilder.WinForms.Builder.Generic { public class FilterStatementConnection<TClass> : IFilterStatementConnection<TClass> where TClass : class { readonly IFilter<TClass> _filter; readonly IFilterStatement _statement; public FilterStatementConnection(IFilter<TClass> filter, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis....
using System; namespace Serilog.Sinks.Spectre.Extensions { public static class LinqExtensions { public static T Exec<T>(this T t, Func<T, T> predicate) { return predicate(t); } } }
using System; using System.Collections.Generic; using System.Linq; namespace CommonCore.Math { [Serializable] public struct Direction { #region Fields private static Random _random; private readonly Vector2I _vector; #endregion #region Constructors static Direction() { _random = new Random(); ...
using Microsoft.EntityFrameworkCore.Migrations; namespace FoodDemo.Data.Migrations { public partial class initNine : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder) { ...
@using System.Diagnostics @using System.Reflection @using ICSharpCode.CodeConverter <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>@Page.Title - Roslyn Code Converter</title> @RenderSection("head", required: false) ...
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2020 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.FileSystem; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Application.Data; using Application.Models; using Microsoft.AspNetCore.Authorization; using System.Securit...
using System; using System.Collections.Generic; using HuaweiCloud.SDK.Core; using HuaweiCloud.SDK.Core.Auth; using HuaweiCloud.SDK.IoTDA.V5; using HuaweiCloud.SDK.IoTDA.V5.Model; using Newtonsoft.Json; namespace Examples.IoTDA.V5 { static class ProductManagement { static void Main1(string[] args) ...