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using ByteDev.DotNet.Solution; using NUnit.Framework; namespace ByteDev.DotNet.UnitTests.Solution { [TestFixture] public class DotNetSolutionProjectTypeTests { [TestFixture] public class Constructor : DotNetSolutionProjectTypeTests { [Test] public void WhenC...
using System; using System.Collections.Generic; using Code.Configs; using Code.Interfaces.Controllers; using Code.Interfaces.Views; using Code.Models; using Code.Utils.Modules; using Code.Views; using UnityEngine; namespace Code.Controllers { internal sealed class BulletController : IEmitter { private...
using System; using System.Reflection; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: Asse...
using BBS.Models.Constants; using BBS.Models.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace BBS.Web.Models { public class SignUpContinuedViewModel : SignUpViewModel { [Required] public bool Sex { get; set; } ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Da...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Runtime.CompilerServices; using System.Numerics; using System.Diagnostics; public class Runtime_49101 { struct S { public Vector3 v; public int ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.IO; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Text; namespace Ais.Models { public class utils { // change file message to base64 String public stat...
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/cloud/aiplatform/v1/dataset_service.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Colle...
using Autofac.Extras.Attributed; namespace Autofac.Extras.Tests.Attributed.ScenarioTypes { /// <summary> /// this class demonstratees the ability to search for metadata based on metadata attributes instead of /// providing the metadata directly /// </summary> public class WeakTypedScenarioMetadata...
//=============================================================================== // LibLog // // https://github.com/damianh/LibLog //=============================================================================== // Copyright © 2011-2015 Damian Hickey. All rights reserved. // // Permission is hereby granted, free of ...
namespace MVVMTabDemo.ViewModels.Interfaces { interface ITabViewModel { string Name { get; set; } bool IsSelected { get; set; } IViewModelBase ViewModel { get; set; } } }
namespace Problem_2.Students_and_workers { using System; public class Worker : Human { private double weekSalary; private byte workHoursPerDay; public double WeekSalary { get { return this.weekSalary; } private set { ...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.AppService.Fluent ...
@page @model IndexModel @{ ViewData["Title"] = "Home page"; } <div class="text-center"> <h1 class="display-4">UTIMCO Coding Exercise</h1> </div> @* loop through list of menus *@ @foreach (var menu in Model.MenuCollection) { int total = 0; <h2>@menu.Menu.Header</h2> <ul> @* loop through ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace NotificationService.Contracts { /// <summary> /// Status of a Notification Item. /// </summary> public enum NotificationItemStatus { /// <summary> /// Queued /// </summary> Queued, ...
using UnityEngine; using System.Collections; using TMPro; //This is a pretty simple minigame - it just involves rolling a die and adding numbers to it! All of this is just displayed in text on the UI //so the code is very simple public class DNDLockpickGame : LockpickGame { //Game information - the DC (difficulty...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using...
namespace Farm { public class Cat : Animal { public void Meow() { System.Console.WriteLine("meowing..."); } } }
using System; using System.Collections.Generic; using System.Linq; using SmartStore.Core.Data; using SmartStore.Core.Domain.Catalog; using SmartStore.Core.Domain.Directory; using SmartStore.Core.Events; using SmartStore.Data.Caching; using SmartStore.Services.Customers; namespace SmartStore.Services.Directory { pu...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System.Collections; namespace NHibernate.Linq.Transform { public class LinqJoinResultsTransformer : NHibernate.Transform.IResultTransformer { private readonly System.Type _entityType; public LinqJoinResultsTransformer(System.Type entityType) { _entityType = entityType; } public IList TransformL...
namespace OpenVIII.Fields.Scripts.Instructions { internal sealed class FACEDIR : JsmInstruction { #region Fields private readonly IJsmExpression _arg0; private readonly IJsmExpression _arg1; private readonly IJsmExpression _arg2; private readonly IJsmExpression _arg3; ...
using System; namespace ConditionSystem { public delegate T HandlerCaseCallback<T>(Exception exception); }
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("GuessingGame")] [assembly: AssemblyDescri...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using Sniper.Common; using System.Collections.ObjectModel; namespace Sniper.Contracts.Entities.Common { public interface IHasAttachments { Collection<Attachment> Attachments { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PlayerController : MonoBehaviour { Animator anim; public static GameObject player; public static GameObject currentPlatform; public static AudioSource[] ...
using com.liteninja.soa.Events; using UnityEditor; namespace com.liteninja.soa.Editor.Events { [CustomEditor(typeof(LongEvent))] public class LongEventEditor : AEventEditor<long> { protected override long DrawArgField(long value) { return EventGUI.LongField(value); } ...
namespace TwitchIrcHub.IrcBot.Helper; //public abstract class Factory<T> : IFactory<T> //{ // private readonly IServiceProvider _serviceProvider; // protected Factory(IServiceProvider serviceProvider) => _serviceProvider = serviceProvider; // public T Create() => _serviceProvider.GetRequiredService<T>(); // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialText : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }
namespace TeisterMask.DataProcessor { using System; using System.IO; using System.Linq; using System.Xml.Serialization; using Data; using Newtonsoft.Json; using TeisterMask.DataProcessor.ExportDto; using Formatting = Newtonsoft.Json.Formatting; public class Serializer { ...
using EPM.Model.DbModel; using System; using System.Collections.Generic; using System.Text; namespace EPM.Model.Dto.Response.UserResponse { public class UserDto : User { public string RoleName { get; set; } public string DepartmentName { get; set; } } }
namespace AgatePris.Apuu.NullableDrawer { [UnityEditor.CustomPropertyDrawer(typeof(NullableMinMaxGradient))] public class NullableMinMaxGradientDrawer : OverlapClipNullableDrawer { } }
using System; using System.Collections; using System.Collections.Generic; namespace DataStructures.LinkedList { public class CircularDoubleLinkedList<T> : ILinkedList<T> { public DoubleNode<T>? Head { get; private set; } public DoubleNode<T>? Tail { get; private set; } public bool IsE...
using System.Collections.Generic; using Netcode; using StardewModdingAPI; using StardewValley; using StardewValley.Buildings; using HarmonyLib; using Microsoft.Xna.Framework; using TwilightShards.Stardew.Common; using System.Linq; namespace HappyFishJump { public class FishConfig { public float JumpCh...
using System.Collections.ObjectModel; using System.Threading.Tasks; using ReactiveUI.Fody.Helpers; using Waves.Core.Base.Interfaces; using Waves.UI.Plugins.Services.Interfaces; using Waves.UI.Presentation; using Waves.UI.Showcase.Common.Presentation.ViewModel.Pages; namespace Waves.UI.Showcase.Common.Presentation.Vie...
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>@ViewData["Title"] - UC Davis Payments</title> <base href="~/" /> <partial name="_Analytics" /> <environment names="Development"> <link rel="stylesheet"...
@model Donatime.Models.SendCodeViewModel @{ ViewBag.Title = "Enviar"; } <h2>@ViewBag.Title.</h2> @using (Html.BeginForm("SendCode", "Account", new { ReturnUrl = Model.ReturnUrl }, FormMethod.Post, new { @class = "form-horizontal", role = "form" })) { @Html.AntiForgeryToken() @Html.Hidden("rememberMe", @M...
using System; using System.Management.Automation; using Perry.Commands.Options; using Perry.ErrorHandling.Parsing; namespace Perry.ErrorHandling.Handlers { /// <summary> /// Output errors as they happen. /// </summary> class InteractiveErrorHandler : IErrorHandler { public static Interacti...
using System; using System.Linq; namespace ReverseString { class Program { static void Main(string[] args) { string[] symbols = Console.ReadLine() .Split() .Where(el => el.Length > 0) .ToArray(); Console.WriteLine(String....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dependenc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringsAndObjects { class Program { static void Main(string[] args) { string firstWord = "Hello"; string secondWord = "World"; stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Schema; using BpToolsLib; using BpToolsLib.Interpreter; namespace BpToolsLib.Generator { public class StageRecover : Stage { readonly BpToolsLib.StageRecover stage; ...
using System; using System.IO; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Interactivity; namespace AddressCoding { /// <summary> /// Класс для описания поведения всплывающего окна помощи /// </summary> class FlowDocument...
namespace MaterialColor.Extensions { using JetBrains.Annotations; using Helpers; using ONI_Common; using ONI_Common.Data; using UnityEngine; public static class SimHashesExtensions { public static Color GetMaterialColorForType(this SimHashes material, string objectTypeName) ...
using Grasshopper; using Grasshopper.Kernel; using Grasshopper.Kernel.Data; using Parametric_FEM_Toolbox.GUI; using Parametric_FEM_Toolbox.RFEM; using Rhino.Geometry; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Parametric_FEM_Toolbox.De...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System...
using System; using System.Linq; using System.Reflection; using System.Reflection.Emit; using Newtonsoft.Json.Linq; namespace MassTransit.Gateway.MessageBuilder { public static class DynamicTypeBuilder { public static Type BuildMessageType(string className, string messageJson) { if ...
using System; namespace Stellar.Common { public class Payment { public Guid Id { get; private set; } public string From { get; set; } public string To { get; set; } public string Amount { get; set; } public string AssetCode { get; set; } public string AssetIssu...
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using System; using System.Collections.Generic; usin...
namespace Orleans.BroadcastChannel { /// <summary> /// A stream namespace predicate which matches all namespaces. /// </summary> internal class AllStreamNamespacesPredicate : IChannelNamespacePredicate { /// <inheritdoc/> public string PredicatePattern => "*"; /// <inheritdo...
using System; using Csla; namespace ParentLoadROSoftDelete.DataAccess.ERLevel { /// <summary> /// DTO for E07_Country_ReChild type /// </summary> public partial class E07_Country_ReChildDto { /// <summary> /// Gets or sets the parent Country ID. /// </summary> /// <v...
#if ANKUCHEN_VISUALSCRIPTING_SUPPORT using AnKuchen.Map; using Unity.VisualScripting; using UnityEngine; namespace AnKuchen.VisualScripting { [UnitTitle("UiCacheGetter")] [UnitCategory("AnKuchen")] public class UiCacheGetterNode : Unit { [DoNotSerialize] public ValueInput uiCache { get...
using System; using System.Diagnostics.Contracts; using System.Reactive; namespace Rxx.Labs { internal sealed class TypeCoercingObserver<TIn, TOut> : ObserverBase<TIn> { private readonly IObserver<TOut> observer; public TypeCoercingObserver(IObserver<TOut> observer) { Contract.Assume(observer !...
namespace VPKSoft.ImageAreaSelector { partial class ImageAreaSelector { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </...
namespace PaketLoadScripts #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/monoandroid4.3/Microsoft.Extensions.Configuration.Json.csx"
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using Microsoft.Xunit.Performance; namespace Functions { public static partial class MathTests { // Tests Math.Atan2(double, double) over 5000 iteratio...
using System; using Microsoft.AspNetCore.Identity; namespace Core22.Areas.Identity.Data { public class ApplicationUser : IdentityUser { [PersonalData] public override string Id { get => base.Id; set => base.Id = value; } [PersonalData] public string Name { get; set; } ...
// <auto-generated /> using System; using System.Reflection; using HumanResources.Domain; using Microsoft.EntityFrameworkCore.Metadata; using N8T.Core.Domain; #pragma warning disable 219, 612, 618 #nullable enable namespace HumanResources { internal partial class RegionEntityType { public static Runt...
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using Recipes.Context; namespace Recip...
using Cauldron.Interception; using System; using System.Reflection; namespace UnitTest_InterceptorsForTest { public class SimpleInterceptorAttribute : Attribute, ISimpleMethodInterceptor { public void OnEnter(Type declaringType, object instance, MethodBase methodbase, object[] values) { ...
using System; using Gtk; using Microsoft.Maui.Native; namespace Microsoft.Maui.Handlers { public partial class PageHandler : ViewHandler<IView, PageView> { public override void SetVirtualView(IView view) { base.SetVirtualView(view); _ = NativeView ?? throw new InvalidOperationException($"{nameof(Native...
using System; using System.Collections; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; public static class dbg_extensions { static public T dump<T>(this T @object, params object[] args) { dbg.print(@object, args); return @object; } ...
using System; using System.Collections.Generic; using System.Linq; using Signum.Engine.Maps; using Signum.Entities; using Signum.Utilities; using Signum.Engine.DynamicQuery; using Signum.Entities.Authorization; using System.Reflection; using Signum.Entities.Basics; using Signum.Engine.Operations; using System.Linq.Expr...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
/* Copyright 2018 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
// // Copyright (C) 2012-2016 DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
/******************************************************************************* * Copyright 2008-2011 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the Licens...
using ClumsyBat; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrystalBall : MonoBehaviour { public int ID; public Transform EndPosition; public float ActiveDuration; [HideInInspector] public CrystalBoss Parent; [HideInInspector] public bool IsAc...
// Copyright 2008-2009 Louis DeJardin - http://whereslou.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using GRA.Domain.Model; using GRA.Domain.Repository; using GRA.Domain.Service.Abstract; using GRA.Domain.Service.Models; using Microsoft.Extensions.Caching.Distributed; using Micros...
//--------------------------------------------------------------------- // <copyright file="AssemblyKeys.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //---------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Lab02 : MonoBehaviour { public SpriteRenderer image; public Sprite sprite; private void Start() { GetComponent<Button>().onClick.AddListener(buttonClick); } public void...
/** * Copyright 2019 Adobe Systems Incorporated. All rights reserved. * This file is licensed to you under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. You may obtain a copy * of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading; using System.Threading.Tasks; using NuGet.Protocol.Core.Types; namespace NuGet.PackageManagement.VisualStudio { /// <summa...
using System.Xml.Serialization; namespace MyAnimeListSharp.Core { public class EntryBase { [XmlElement(ElementName = "id")] public int Id { get; set; } [XmlElement(ElementName = "title")] public string Title { get; set; } [XmlElement(ElementName = "english")] p...
// Type: ECView_CSharp.Properties.Settings // Assembly: ClevoECView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: 466451CB-A6EA-4E8C-846C-A99227909B6B // Assembly location: C:\ECView\ClevoECView.exe using System.CodeDom.Compiler; using System.Configuration; using System.Runtime.CompilerServices; na...
using System; using System.Drawing; using System.Windows.Forms; using System.Collections.Generic; using MusicBeePlugin; using SharpHue; using MusicBeePlugin.SettingsComponent; using System.Threading; using System.Diagnostics; using System.Timers; namespace MusicBeePlugin { public partial class Plugin { ...
using System; using UWP.SchoolProject.Services; using UWP.SchoolProject.ViewModels; using Windows.Storage; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace UWP.SchoolProject.Views { public sealed partial class CameraView : Page { private CameraViewModel viewModel; public Came...
// <copyright file="ISavedGameClient.cs" company="Google Inc."> // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; using System.Xml.Serialization; using YTS.Tools; namespace Test.ConsoleProgram.Learn { public class Test_XML : CaseModel { public Test_XML() { NameSign = @"XML文件"; ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using FFImageLoading.Forms; using MvvmCross.Core.ViewModels; using Xamarin.Forms; namespace Tracking.Core.Vie...
using UnityEngine; namespace JTUtility.Platformer { public abstract class BaseCharacterJumper : MonoBehaviour { [SerializeField] protected float jumpHeight = 3; public abstract event Action OnJump; protected virtual Vector3 GetJumpingCommand() { return Input.GetBu...
// Copyright (c) 2018 stefan.v // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, di...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AspnetRunBasics.ApiCollection.Interfaces; using AspnetRunBasics.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace AspnetRunBasics.Pages { public class IndexModel : PageModel { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Net.Http; using System.Net.Http.Headers; using System.IO; usin...
using System; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using FluentAssertions; using LinqToDB; using NUnit.Framework; namespace Tests.Linq { using Model; [TestFixture] public class AllAnyTests : TestBase { [Test] public void Any1([DataSources] string context) { usi...
using Common; using Common.Harmony; namespace RenameBeacons { public static class Main { public static void patch() { HarmonyHelper.patchAll(); LanguageHelper.init(); } } class L10n: LanguageHelper { public static readonly string ids_name = "Name"; public static readonly string ids_rename = "ren...
using System; using System.Collections.Concurrent; using BFF.Model.Models.Structure; using BFF.ViewModel.ViewModels.ForModels.Structure; namespace BFF.ViewModel.Services { public interface IModelToViewModelServiceBase<in TDomain, out TViewModel> where TDomain : class, IDataModel where TViewModel :...
using ProtoBuf; using System; using System.IO; namespace SystemModule { public class ProtoBufDecoder { public static byte[] Serialize<T>(T model) { try { using var ms = new MemoryStream(); Serializer.Serialize<T>(ms, model); ...
using Microsoft.bliztafree.BuildingBlocks.EventBus.Abstractions; using Microsoft.bliztafree.BuildingBlocks.EventBus.Events; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace Microsoft.bliztafree.BuildingBlocks.EventBus { public partial class I...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeStyle; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.C...
//------------------------------------------------------------------------------ // <auto-generated /> // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.8 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //-----...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using OLEDB.Test.ModuleCore; namespace System.Xml.Tests { ///////////////////////////////////////////////////////////////////////// // TestCase ReadOuterXml ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Examine; using Examine.LuceneEngine.Providers; using Lucene.Net.Store; using NUnit.Framework; using Examine.LuceneEngine.SearchCriteria; using Lucene.Net.Analysis.Standard; using Lucene.Net.Index; using Umbraco...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Analyzer.Utilities; using System.Linq; name...
/* * Copyright (c) 2006-2016, openmetaverse.co * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * li...
#region Copyright & License // Copyright © 2012 - 2017 François Chabot, Yves Dierick // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...