M2 update: milestone2/gh_agno-agi_arc-agi-arcade_README.md
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milestone2/gh_agno-agi_arc-agi-arcade_README.md
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# ARC-AGI Arcade
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An arcade of agents playing [ARC-AGI-3](https://arcprize.org/arc-agi/3).
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This repo is a live playground of [agno](https://github.com/agno-agi/agno) agents playing the ARC-AGI-3 25-game public set. Players differ by model, by reasoning effort, and by what knowledge they play with — and every run marked VERIFIED on the board below links a scorecard minted by ARC's own server in Competition Mode, replayed action by action.
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## Disclaimers
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1. All scores are on the public demonstration set: 25 games, 183 levels. ARC-AGI-3's primary basis for evaluation is its private sets, which are harder, out-of-distribution, and not publicly playable; a score here says nothing about them. Nobody has beaten ARC-AGI-3 (as far as we know).
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2. Agents run in three modes. Cold: no prior knowledge; the agent starts every game blank and builds learnings as it plays. Warm: the agent reuses the learnings from its own previous runs to improve its performance. Seeded: the agent plays with the learnings from other agents, merged with its own. Every model we have seeded with GPT-5.6's manuals scores far above its own cold run on the same board.
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3. Agents get a Python kernel (CodeMode) with real filesystem access, and given one, models will eventually use it broadly: we have observed agents reading a game's source code and human baselines, reading other models' manuals mid-run, and building offline copies of a game to search against — unprompted, across five different models. Runs where this happens are flagged CONTAMINATED wherever they appear and generally excluded from competition claims.
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## Current leaderboard
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Here are the top ten runs on the board. Verified runs link to their official ARC scorecards.
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| Player | Run | Score (RHAE) | Levels | Actions | Scorecard |
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|---|---|---|---|---|---|
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| GPT-5.6 Sol | warm-3 | **100.00** | 183/183 | 7,189 | [`9fb9db8d`](https://arcprize.org/scorecards/9fb9db8d-3734-4885-987a-a250445c0690) |
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| GPT-5.6 Sol | warm-1 | **100.00** | 183/183 | 7,891 | [`7690a5a8`](https://arcprize.org/scorecards/7690a5a8-dda4-42c5-8554-b5e480245a83) |
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| Gemini-3.7-Flash · seeded GPT-5.6 | seeded-2 | 96.42 | 179/183 | 8,308 | [`6c9d068a`](https://arcprize.org/scorecards/6c9d068a-9806-49a1-822a-3ea92b651322) |
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| GPT-5.6 Sol | cold-1 | 96.15 | 180/183 | 9,422 | [`b0aa052c`](https://arcprize.org/scorecards/b0aa052c-0ad5-41c7-92db-ef8d342d4929) |
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| **Human baseline** (ARC's published expert aggregate) | — | 95.4 | 183/183 | — | — |
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| GPT-5.6 Sol | warm-2 | 94.81 | 179/183 | 7,601 | [`1a9d9073`](https://arcprize.org/scorecards/1a9d9073-2e8d-4fec-a750-d60f7c57bbe6) |
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| Grok-4.6 · seeded GPT-5.6 | seeded-1 | 89.31 | 168/183 | 8,032 | [`a656c871`](https://arcprize.org/scorecards/a656c871-c31a-4052-8c9e-212c1e26d473) |
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| Gemini-3.7-Flash · seeded GPT-5.6 | seeded-1 | 88.78 | 168/183 | 7,648 | [`fcd78df3`](https://arcprize.org/scorecards/fcd78df3-6295-4e37-bd7e-387c5ddc13b3) |
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| GLM-5.2 · seeded GPT-5.6 | seeded-1 | 84.80 | 165/183 | 15,474 | _still playing_ |
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| Claude-Opus-5 · seeded GPT-5.6 | seeded-1 | 60.02 | 123/183 | 3,103 | _still playing_ |
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| DeepSeek-V4-Flash · seeded GPT-5.6 | seeded-1 | 50.10 | 106/183 | 2,773 | _stopped, unminted_ |
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### Notes
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- `gpt-5.6-warm-3` was played with `--cap 2500` as 2 of the `warm-2` games were capped by the 800 action per game limit.
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- `gemini-3.7-flash-seeded-2` was played with `--cap 2500`.
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- `gemini-3.7-flash-seeded-1` and `grok-4.6-seeded-1` read a knowledge pool whose `sp80` manual was written by an agent that had read the game's source (see Disclaimer 3). That game is excluded from their scorecards and their scores; the manual is quarantined from every later run. `gemini-3.7-flash-seeded-2` has since won `sp80` legitimately, from a clean manual.
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## Get started
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1. Create your virtual environment: `./scripts/venv_setup.sh`
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2. Add your model keys: `cp .env.example .env` and fill in the keys for the players you want,
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plus `ARC_API_KEY` (register at [three.arcprize.org](https://three.arcprize.org)).
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3. Download the games: `python play.py setup` (once; no model tokens). Everything after this plays
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fully offline against the local cache.
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4. Choose your player, name your run, and play:
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```bash
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python play.py # the players, their records, and every command
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python play.py opus-max --run day1 # the Opus player plays the whole board, live in your terminal
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python play.py gpt lf52 --cold --run lab # one game, no prior knowledge: write the manual from scratch
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python play.py glm --run day1 # a small open-weight model playing on GPT's manuals
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python play.py gpt --run day2 --cap 2500 # the same board again, with the per-run action cap declared
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python play.py gpt report # score the campaign so far
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python play.py gpt chart # the scoreboard: board score vs output tokens, from the traces
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python play.py gpt compete # the same campaign, replayed into ONE official scorecard
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```
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A fresh `--run NAME` plays the whole board from the start, an existing run resumes it.
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## How it works
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1. We create players like [`players/gpt.py`](players/gpt.py) that specify a model, a knowledge policy, and campaign settings.
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2. Players can use the base agent composition or bring their own.
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3. The base agent composition ([`arcade/agent.py`](arcade/agent.py)) has:
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- **One game toolkit.** `take_action` commits a single action and returns the observation: a
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`state/levels/actions` header, the authoritative hex grid, and an exact cell-level diff of what the
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action changed (plus a small frame image, for models with vision). Committed actions count against
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the run's budget; rejected calls cost nothing.
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- **A Python kernel.** A stateful CodeMode session where code is free, preloaded with the full recorded
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board history — `grids()`, `trace()`, `diff()`, `segments()`. The agent mines its own transitions to
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learn mechanics, verifies hypotheses against all recorded evidence before spending actions, and
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searches for minimal action plans in code.
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- **A learning store.** The agent saves verified facts with `save_learning` as it plays, and a distiller
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adds what it didn't think to save at every session end. The session resets at each completed level —
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only the manual survives, injected into the next session. Manuals live in `knowledge/<name>/<game>.md`;
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warm runs start from them, and `--seed` merges another model's manuals in.
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4. Above the agent sits the campaign engine: it plays the whole board in parallel lanes, retries crashes, resumes dead runs from their own recorded actions, and draws the run as the live arcade wall.
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5. Every committed action is recorded to a trace: one line per action with a settled-frame hash, token counts, and the git revision that played it. `replay.py` re-plays any trace through a fresh copy of ARC's engine. Scorecards are minted by replaying recorded actions through the ARC API, validated server-side action by action. Raw traces are gitignored as a published trace would be replayable as a forged scorecard.
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## Rules of play
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**The action budget.** A game's budget is 5× its human baseline, capped per run as a cost guard. Runs up to
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and including `warm-2` and `seeded-1` used a flat 800-action cap — which, we later measured, was the binding
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constraint on all 25 games, stricter than the documented rule everywhere. From `warm-3` and `seeded-2` onward
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the cap is a per-run declaration — `--cap` on the command line, 2500 by default — recorded in every
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round's summary, so each run carries its own rule. Raising it cannot inflate a score: RHAE scores a level `min((baseline/actions)², 1.15)`,
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so every action above baseline costs points — a bigger budget converts failures into low-scoring wins.
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**What a run may know.** Manuals are written by agents in play, never by hand. Human baselines are never shown
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to an agent. No game-specific code or prompts exist in the harness. Cold, warm and seeded runs are always
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labeled as such, and the seed column credits the model whose manuals were read.
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## Knowledge
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Each game the agent plays, it writes a manual: verified mechanics, hazards, falsified hypotheses, solution shapes — saved as it plays, and distilled again at every level boundary. Those manuals live in `knowledge/`, one directory per model — and stay private for the same reason traces do: a manual is a worked solution to a live public game. The manuals make two things possible:
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- **Warm starts.** Point a player at its knowledge and it plays with prior knowledge. This is how GPT-5.6 Sol Cold became GPT-5.6 Sol Warm.
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- **Knowledge transfer between models.** Knowledge is stored in markdown files, so knowledge written by one model can be used by another. Every model we have seeded with GPT-5.6's manuals — Gemini-3.7-Flash, Grok-4.6, GLM-5.2, DeepSeek-V4-Flash, Claude-Opus-5 — scores far above its own cold run on the same board.
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## License
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[MIT](LICENSE)
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