Nabidnur commited on
Commit
ea744f5
·
verified ·
1 Parent(s): 96c6c6c

completion batch: arcprize__ARC-AGI

Browse files
arcprize__ARC-AGI/arc_agi/__init__.py ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """ARC-AGI package."""
2
+
3
+ from .api import RestAPI
4
+ from .base import Arcade, OperationMode
5
+ from .local_wrapper import LocalEnvironmentWrapper
6
+ from .models import APIError, EnvironmentInfo
7
+ from .remote_wrapper import RemoteEnvironmentWrapper
8
+ from .scorecard import (
9
+ EnvironmentScore,
10
+ EnvironmentScoreCalculator,
11
+ EnvironmentScorecard,
12
+ EnvironmentScoreList,
13
+ ScorecardManager,
14
+ )
15
+ from .wrapper import EnvironmentWrapper
16
+
17
+ __all__ = [
18
+ "Arcade",
19
+ "EnvironmentInfo",
20
+ "EnvironmentWrapper",
21
+ "EnvironmentScore",
22
+ "EnvironmentScoreList",
23
+ "EnvironmentScoreCalculator",
24
+ "EnvironmentScorecard",
25
+ "LocalEnvironmentWrapper",
26
+ "OperationMode",
27
+ "RemoteEnvironmentWrapper",
28
+ "ScorecardManager",
29
+ "RestAPI",
30
+ "APIError",
31
+ ]
arcprize__ARC-AGI/arc_agi/api.py ADDED
@@ -0,0 +1,501 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import json
2
+ import os
3
+ import threading
4
+ import time
5
+ import uuid
6
+ from typing import Any, Callable, Optional, Tuple
7
+
8
+ from arcengine import ActionInput, FrameData, FrameDataRaw, GameAction
9
+ from flask import Response, jsonify, request
10
+ from pydantic import ValidationError
11
+
12
+ from .base import Arcade
13
+ from .local_wrapper import LocalEnvironmentWrapper
14
+ from .models import APIError
15
+ from .scorecard import EnvironmentScorecard
16
+ from .wrapper import EnvironmentWrapper
17
+
18
+ MAX_OPAQUE_BYTES = 16 * 1024 # 16KiB (16384 bytes)
19
+
20
+
21
+ class RestAPI:
22
+ def __init__(
23
+ self,
24
+ arcade: Arcade,
25
+ competition_mode: bool = False,
26
+ save_all_recordings: bool = False,
27
+ include_frame_data: bool = True,
28
+ add_cookie: Optional[Callable[[Response, str], Response]] = None,
29
+ on_scorecard_close: Optional[Callable[[EnvironmentScorecard], None]] = None,
30
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
31
+ ) -> None:
32
+ self.arcade = arcade
33
+ self.competition_mode = competition_mode
34
+ self.save_all_recordings = save_all_recordings
35
+ self.include_frame_data = include_frame_data
36
+ self.add_cookie = add_cookie
37
+ self.on_scorecard_close = on_scorecard_close
38
+ self._environmentCache: dict[str, EnvironmentWrapper] = {}
39
+ self._cache_lock = threading.Lock()
40
+ self.renderer = renderer
41
+ self.scorecard_openned = False
42
+ self.level_reset_only = os.getenv("ONLY_RESET_LEVELS") == "true"
43
+
44
+ def _json_with_cookie(
45
+ self,
46
+ data: Any,
47
+ *,
48
+ api_key: Optional[str] = None,
49
+ ) -> Response:
50
+ """Return JSON response with 200; optionally wrap response with add_cookie(response, api_key)."""
51
+ resp = jsonify(data)
52
+ if self.add_cookie is not None and api_key is not None:
53
+ resp = self.add_cookie(resp, api_key)
54
+ return resp
55
+
56
+ def get_games(self) -> Tuple[Response, int]:
57
+ out = [
58
+ e.model_dump(
59
+ mode="json",
60
+ exclude={"private_tags", "level_tags", "baseline_actions"},
61
+ )
62
+ for e in self.arcade.available_environments
63
+ ]
64
+ return jsonify(out), 200
65
+
66
+ def get_game_info(self, game_id: str) -> Tuple[Response, int]:
67
+ for env in self.arcade.available_environments:
68
+ if env.game_id == game_id or env.game_id.startswith(f"{game_id}-"):
69
+ return jsonify(
70
+ env.model_dump(
71
+ mode="json",
72
+ exclude={
73
+ "private_tags",
74
+ "level_tags",
75
+ "baseline_actions",
76
+ },
77
+ )
78
+ ), 200
79
+ return jsonify(
80
+ {
81
+ "error": APIError.SERVER_ERROR,
82
+ "message": f"game {game_id} not found",
83
+ }
84
+ ), 404
85
+
86
+ def get_scorecard(
87
+ self, card_id: Optional[str] = None, game_id: Optional[str] = None
88
+ ) -> Tuple[Response, int]:
89
+ api_key = request.headers.get("X-API-Key", "1234")
90
+ scorecard = (
91
+ self.arcade.scorecard_manager.get_scorecard(card_id, api_key)
92
+ if card_id
93
+ else None
94
+ )
95
+ if scorecard is None:
96
+ return jsonify(
97
+ {
98
+ "error": APIError.SERVER_ERROR,
99
+ "message": f"card_id `{card_id}` not found",
100
+ }
101
+ ), 404
102
+
103
+ if scorecard.competition_mode:
104
+ return jsonify(
105
+ {
106
+ "error": APIError.SERVER_ERROR,
107
+ "message": "cannot get scorecard that is in competition mode",
108
+ }
109
+ ), 403
110
+
111
+ if game_id is not None:
112
+ return self._json_with_cookie(
113
+ scorecard.get_json_for(game_id),
114
+ api_key=api_key,
115
+ ), 200
116
+ else:
117
+ envs = self.arcade.available_environments
118
+ if envs is None:
119
+ return jsonify(
120
+ {
121
+ "error": APIError.SERVER_ERROR,
122
+ "message": "no environments available",
123
+ }
124
+ ), 500
125
+ out = EnvironmentScorecard.from_scorecard(scorecard, envs)
126
+ out.api_key = None # do not expose api_key
127
+ return self._json_with_cookie(
128
+ out.model_dump(exclude_none=True),
129
+ api_key=api_key,
130
+ ), 200
131
+
132
+ def new_scorecard(self) -> Tuple[Response, int]:
133
+ with self._cache_lock:
134
+ if self.competition_mode and self.scorecard_openned:
135
+ return jsonify(
136
+ {
137
+ "error": APIError.SERVER_ERROR,
138
+ "message": "cannot open multiple scorecards in competition mode",
139
+ }
140
+ ), 409
141
+ self.scorecard_openned = True
142
+
143
+ data = request.get_json()
144
+ if not isinstance(data, dict):
145
+ return jsonify({"error": "request body must be a JSON object"}), 400
146
+
147
+ # ----- opaque guard-rail -----------------------------------------
148
+ opaque = data.get("opaque")
149
+ try:
150
+ # stringify exactly the bytes we’ll send to Postgres
151
+ opaque_bytes = json.dumps(opaque, separators=(",", ":")).encode("utf-8")
152
+ except (TypeError, ValueError):
153
+ return jsonify({"error": "opaque must be JSON-serialisable"}), 400
154
+
155
+ if len(opaque_bytes) > MAX_OPAQUE_BYTES:
156
+ return jsonify({"error": "opaque exceeds 8 KB limit"}), 400
157
+ # -----------------------------------------------------------------
158
+
159
+ tags = data.get("tags", [])
160
+ if "human" not in tags and "agent" not in tags:
161
+ tags.append("agent")
162
+
163
+ source_url = data.get("source_url")
164
+ api_key = request.headers.get("X-API-Key", "1234")
165
+ competition_mode_raw = data.get("competition_mode")
166
+
167
+ competition_mode: bool | None = None
168
+
169
+ # if the server is in competition mode or the client is in competition mode, set competition_mode to True
170
+ if self.competition_mode or competition_mode_raw is not None:
171
+ competition_mode = True
172
+
173
+ card_id = self.arcade.scorecard_manager.new_scorecard(
174
+ source_url=source_url,
175
+ tags=tags,
176
+ api_key=api_key,
177
+ opaque=opaque, # original Python value
178
+ competition_mode=competition_mode,
179
+ )
180
+ return self._json_with_cookie(
181
+ {"card_id": card_id},
182
+ api_key=api_key,
183
+ ), 200
184
+
185
+ def close_scorecard(self) -> Tuple[Response, int]:
186
+ data = request.get_json()
187
+ if not isinstance(data, dict) or "card_id" not in data:
188
+ return jsonify(
189
+ {
190
+ "error": APIError.VALIDATION_ERROR.name,
191
+ "message": "missing `card_id` in action data",
192
+ }
193
+ ), 400
194
+
195
+ api_key = request.headers.get("X-API-Key", "1234")
196
+
197
+ envs = self.arcade.available_environments
198
+
199
+ scorecard = self.arcade.scorecard_manager.get_scorecard(
200
+ data["card_id"], api_key
201
+ )
202
+ # IF this is a competition scorecard, we need to create all the environments for it
203
+ if (
204
+ scorecard is not None
205
+ and scorecard.competition_mode is not None
206
+ and scorecard.competition_mode
207
+ ):
208
+ for env in envs:
209
+ if not scorecard.has_environment(env.game_id):
210
+ self.arcade.make(
211
+ env.game_id,
212
+ scorecard_id=scorecard.card_id,
213
+ save_recording=self.save_all_recordings,
214
+ include_frame_data=self.include_frame_data,
215
+ )
216
+
217
+ api_key = request.headers.get("X-API-Key", "1234")
218
+ scorecard, guids, _ = self.arcade.scorecard_manager.close_scorecard(
219
+ data["card_id"], api_key
220
+ )
221
+ if scorecard is None:
222
+ return jsonify(
223
+ {
224
+ "error": APIError.VALIDATION_ERROR.name,
225
+ "message": f"scorecard {data['card_id']} not found",
226
+ }
227
+ ), 404
228
+
229
+ if envs is None:
230
+ return jsonify(
231
+ {
232
+ "error": APIError.SERVER_ERROR,
233
+ "message": "no environments available",
234
+ }
235
+ ), 500
236
+
237
+ out_internal = EnvironmentScorecard.from_scorecard(
238
+ scorecard, envs, do_private_tags=True
239
+ )
240
+ out = EnvironmentScorecard.from_scorecard(scorecard, envs)
241
+ if self.on_scorecard_close is not None:
242
+ self.on_scorecard_close(out_internal)
243
+ if guids is not None:
244
+ for guid in guids:
245
+ self.cleanup_environment(guid)
246
+ out.api_key = None # do not expose api_key
247
+ return self._json_with_cookie(
248
+ out.model_dump(exclude_none=True),
249
+ api_key=api_key,
250
+ ), 200
251
+
252
+ def cmd(self, action: GameAction) -> Tuple[Response, int]:
253
+ data = request.get_json()
254
+
255
+ if not isinstance(data, dict) or "game_id" not in data:
256
+ return jsonify(
257
+ {
258
+ "error": APIError.VALIDATION_ERROR.name,
259
+ "message": "missing `game_id` in action data",
260
+ }
261
+ ), 400
262
+
263
+ try:
264
+ action.validate_data(data)
265
+ except ValidationError:
266
+ return jsonify(
267
+ {"error": APIError.VALIDATION_ERROR.name, "message": "{e}}"}
268
+ ), 400
269
+
270
+ out = {}
271
+ for field, model in action.action_type.model_fields.items():
272
+ out[field] = data[field]
273
+
274
+ api_key = request.headers.get("X-API-Key", "1234")
275
+ game_id = data["game_id"]
276
+
277
+ game, full_reset = self._get_or_create_environment(
278
+ game_id=game_id,
279
+ scorecard_id=data.get("card_id", None),
280
+ guid=data.get("guid", None),
281
+ api_key=api_key,
282
+ )
283
+
284
+ if game:
285
+ if game.api_key != api_key: # type: ignore[attr-defined]
286
+ return jsonify(
287
+ {
288
+ "error": APIError.VALIDATION_ERROR.name,
289
+ "message": f"game {game_id} with guid {data.get('guid', '')} does not match API key {api_key}",
290
+ }
291
+ ), 400
292
+
293
+ guid = data.get("guid")
294
+ if action == GameAction.RESET:
295
+ if not guid:
296
+ guid = game._guid
297
+
298
+ if not guid:
299
+ return jsonify(
300
+ {
301
+ "error": APIError.VALIDATION_ERROR.name,
302
+ "message": "missing `guid` for any action other than RESET",
303
+ }
304
+ ), 400
305
+
306
+ g = game
307
+
308
+ try:
309
+ input_action = ActionInput(
310
+ id=action,
311
+ data=out,
312
+ reasoning=data.get("reasoning"),
313
+ )
314
+ # Only send the action if not a full reset (brand new game)
315
+
316
+ if not full_reset:
317
+ if (
318
+ action == GameAction.RESET
319
+ and isinstance(g, LocalEnvironmentWrapper)
320
+ and g._game is not None
321
+ ):
322
+ scorecard = self.arcade.scorecard_manager.get_scorecard(
323
+ data.get("card_id", self.arcade.scorecard_manager.get_scorecard_from_guid(guid).card_id), api_key
324
+ )
325
+ # This is quite hacky as we have to look inside the underlying ARCBaseGame
326
+ # to check if this is the first action of the level and would cause a full reset,
327
+ if (
328
+ scorecard is not None
329
+ and scorecard.competition_mode
330
+ and g._game._action_count == 0
331
+ ):
332
+ response = g.observation_space
333
+ if response is not None:
334
+ scorecard.update_scorecard(guid, response, full_reset)
335
+ else:
336
+ response = g.step(
337
+ action=input_action.id,
338
+ data=input_action.data,
339
+ reasoning=input_action.reasoning,
340
+ )
341
+ else:
342
+ response = g.step(
343
+ action=input_action.id,
344
+ data=input_action.data,
345
+ reasoning=input_action.reasoning,
346
+ )
347
+ else:
348
+ response = g.observation_space
349
+ if self.level_reset_only:
350
+ scorecard = self.arcade.scorecard_manager.get_scorecard(
351
+ data.get("card_id", None), api_key
352
+ )
353
+ if scorecard is not None and response is not None:
354
+ scorecard.update_scorecard(guid, response, True)
355
+
356
+ if response is None:
357
+ return jsonify(
358
+ {
359
+ "error": APIError.GAME_NOT_STARTED_ERROR.name,
360
+ "message": f"game {game_id} is available but has not been started, send {GameAction.RESET.name} to begin playing",
361
+ }
362
+ ), 400
363
+ update = {
364
+ "game_id": game_id,
365
+ "levels_completed": response.levels_completed,
366
+ "win_levels": response.win_levels,
367
+ "frame": response.frame,
368
+ "state": response.state,
369
+ "guid": guid,
370
+ "action_input": response.action_input,
371
+ "available_actions": response.available_actions,
372
+ }
373
+ update["action_input"] = response.action_input
374
+ python_frame = FrameData(**update)
375
+
376
+ self._save_to_environment_cache(g, guid)
377
+
378
+ if python_frame.is_empty():
379
+ return jsonify(
380
+ {
381
+ "error": APIError.GAME_NOT_STARTED_ERROR.name,
382
+ "message": f"game {data['game_id']} is available but has not been started, send {GameAction.RESET.name} to begin playing",
383
+ }
384
+ ), 400
385
+
386
+ out = python_frame.model_dump()
387
+ out["state"] = out["state"].name
388
+ out["action_input"]["id"] = out["action_input"]["id"].value
389
+ return self._json_with_cookie(out, api_key=api_key), 200
390
+ except ValidationError as exc:
391
+ return jsonify(
392
+ {
393
+ "error": APIError.VALIDATION_ERROR.name,
394
+ "message": f"error creating ActionInput: {exc}",
395
+ }
396
+ ), 400
397
+
398
+ return jsonify(
399
+ {
400
+ "error": APIError.SERVER_ERROR.name,
401
+ "message": f"game {game_id} not found",
402
+ }
403
+ ), 400
404
+
405
+ def _get_or_create_environment(
406
+ self, game_id: str, scorecard_id: str | None, guid: str | None, api_key: str
407
+ ) -> tuple[EnvironmentWrapper | None, bool]:
408
+ with self._cache_lock:
409
+ game: Optional[EnvironmentWrapper] = None
410
+ # if there is a guid, try and find it from our cache
411
+ if guid and guid in self._environmentCache:
412
+ game = self._environmentCache.get(guid)
413
+ if game and game.environment_info.game_id == game_id:
414
+ return game, False
415
+
416
+ if not scorecard_id:
417
+ return None, False
418
+
419
+ scorecard = self.arcade.scorecard_manager.get_scorecard(
420
+ scorecard_id, api_key
421
+ )
422
+ if scorecard is None:
423
+ return None, False
424
+ if scorecard.competition_mode and scorecard.has_environment(game_id):
425
+ return None, False
426
+
427
+ game = self.arcade.make(
428
+ game_id,
429
+ scorecard_id=scorecard_id,
430
+ save_recording=self.save_all_recordings,
431
+ include_frame_data=self.include_frame_data,
432
+ renderer=self.renderer,
433
+ )
434
+ if game is None:
435
+ return None, False
436
+ setattr(game, "api_key", api_key)
437
+ return game, True
438
+
439
+ def _save_to_environment_cache(
440
+ self, environment: EnvironmentWrapper, guid: str
441
+ ) -> None:
442
+ with self._cache_lock:
443
+ self._environmentCache[guid] = environment
444
+
445
+ def scorecard_cleanup_loop(self) -> None:
446
+ """Wake up every minute and close stale scorecards."""
447
+ while True:
448
+ time.sleep(60)
449
+ stale_ids = self.arcade.scorecard_manager.get_stale_cards()
450
+ mgr = self.arcade.scorecard_manager
451
+ for cid in stale_ids:
452
+ if not mgr.should_auto_close_scorecard(cid):
453
+ self.arcade.logger.info(
454
+ "[auto-close] scorecard %s no longer eligible for auto-close, skipping",
455
+ cid,
456
+ )
457
+ continue
458
+ idle = mgr.idle_duration_for(cid)
459
+ idle_sec = idle.total_seconds() if idle is not None else -1.0
460
+ self.arcade.logger.info(
461
+ "[auto-close] closing scorecard card_id=%s idle_seconds=%.1f "
462
+ "threshold_seconds=%.1f",
463
+ cid,
464
+ idle_sec,
465
+ mgr.idle_for.total_seconds(),
466
+ )
467
+ scorecard, guids, _ = self.arcade.scorecard_manager.close_scorecard(
468
+ cid, None
469
+ )
470
+ if scorecard is not None:
471
+ if self.arcade._on_scorecard_close is not None:
472
+ env_scorecard = EnvironmentScorecard.from_scorecard(
473
+ scorecard,
474
+ self.arcade.available_environments,
475
+ do_private_tags=True,
476
+ )
477
+ cb = self.arcade._on_scorecard_close
478
+ log = self.arcade.logger
479
+
480
+ def _run_close_hook() -> None:
481
+ try:
482
+ cb(env_scorecard)
483
+ except Exception:
484
+ log.exception(
485
+ "[auto-close] on_scorecard_close failed for card_id=%s",
486
+ env_scorecard.card_id,
487
+ )
488
+
489
+ threading.Thread(
490
+ target=_run_close_hook,
491
+ daemon=True,
492
+ name=f"scorecard-close-{cid[:8]}",
493
+ ).start()
494
+ if guids is not None:
495
+ for guid in guids:
496
+ self.cleanup_environment(guid)
497
+
498
+ def cleanup_environment(self, guid: str) -> None:
499
+ with self._cache_lock:
500
+ if guid in self._environmentCache:
501
+ del self._environmentCache[guid]
arcprize__ARC-AGI/arc_agi/base.py ADDED
@@ -0,0 +1,1126 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Base class for ARC-AGI-3 environments."""
2
+
3
+ import logging
4
+ import os
5
+ import sys
6
+ import threading
7
+ from datetime import datetime, timezone
8
+ from enum import Enum
9
+ from pathlib import Path
10
+ from typing import Any, Callable, Optional
11
+
12
+ import requests
13
+ from arcengine import FrameDataRaw
14
+ from dotenv import load_dotenv
15
+ from flask import Flask, Response
16
+ from pydantic import ValidationError
17
+
18
+ from .local_wrapper import LocalEnvironmentWrapper
19
+ from .models import EnvironmentInfo
20
+ from .remote_wrapper import RemoteEnvironmentWrapper
21
+ from .rendering import render_frames, render_frames_terminal
22
+ from .scorecard import EnvironmentScorecard, ScorecardManager
23
+ from .wrapper import EnvironmentWrapper
24
+
25
+ # Load environment variables from .env and then .env.example
26
+ # Handle missing files and permission errors gracefully
27
+ try:
28
+ load_dotenv(dotenv_path=".env")
29
+ except (OSError, PermissionError, FileNotFoundError):
30
+ pass
31
+
32
+
33
+ try:
34
+ load_dotenv(dotenv_path=".env.example")
35
+ except (OSError, PermissionError, FileNotFoundError):
36
+ pass
37
+
38
+
39
+ class OperationMode(str, Enum):
40
+ """Mode for environment discovery and usage.
41
+
42
+ - NORMAL: Use both local environments and API (default).
43
+ - ONLINE: Use only remote environments via API.
44
+ - OFFLINE: Use only locally available environments.
45
+ """
46
+
47
+ NORMAL = "normal"
48
+ ONLINE = "online"
49
+ OFFLINE = "offline"
50
+ COMPETITION = "competition"
51
+
52
+
53
+ class Arcade:
54
+ """Base class for ARC-AGI-3 environments.
55
+
56
+ This class handles configuration loading from environment variables and
57
+ constructor parameters. Environment variables are loaded from .env.example
58
+ and .env files using python-dotenv.
59
+ """
60
+
61
+ def __init__(
62
+ self,
63
+ arc_api_key: str = "",
64
+ arc_base_url: str = "https://three.arcprize.org",
65
+ operation_mode: OperationMode = OperationMode.NORMAL,
66
+ environments_dir: str = "environment_files",
67
+ recordings_dir: str = "recordings",
68
+ logger: Optional[logging.Logger] = None,
69
+ ) -> None:
70
+ """Initialize ARCAGI3 instance.
71
+
72
+ Args:
73
+ arc_api_key: API key for ARC API. Defaults to empty string.
74
+ Can be overridden by ARC_API_KEY environment variable.
75
+ arc_base_url: Base URL for ARC API. Defaults to "https://three.arcprize.org".
76
+ Can be overridden by ARC_BASE_URL environment variable.
77
+ operation_mode: NORMAL (local + API), ONLINE (API only), or OFFLINE (local only).
78
+ Defaults to NORMAL. Can be overridden by OPERATION_MODE env var
79
+ ("normal", "online", "offline", "competition").
80
+ environments_dir: Directory to scan for metadata.json files. Defaults to "environment_files".
81
+ Can be overridden by ENVIRONMENTS_DIR environment variable.
82
+ recordings_dir: Directory to save recordings. Defaults to "recordings".
83
+ Can be overridden by RECORDINGS_DIR environment variable.
84
+ logger: Optional logger instance. Defaults to a logger that logs to STDOUT.
85
+ """
86
+ # Priority order: constructor args > env vars > defaults
87
+
88
+ # arc_api_key: constructor arg > env var > default ""
89
+ if arc_api_key != "":
90
+ self.arc_api_key = arc_api_key
91
+ else:
92
+ self.arc_api_key = os.getenv("ARC_API_KEY", "")
93
+
94
+ # arc_base_url: constructor arg > env var > default URL
95
+ default_base_url = "https://three.arcprize.org"
96
+ if arc_base_url != default_base_url:
97
+ self.arc_base_url = arc_base_url
98
+ else:
99
+ self.arc_base_url = os.getenv("ARC_BASE_URL", default_base_url)
100
+
101
+ # Priority order for competition mode is different, the env var takes precedence over the constructor arg
102
+ env_operation_mode = self._parse_operation_mode_from_env()
103
+
104
+ self.operation_mode: OperationMode = operation_mode
105
+
106
+ # operation_mode: constructor arg > env var > default NORMAL
107
+ if (
108
+ env_operation_mode == OperationMode.COMPETITION
109
+ or self.operation_mode == OperationMode.NORMAL
110
+ ):
111
+ self.operation_mode = env_operation_mode
112
+
113
+ # environments_dir: constructor arg > env var > default
114
+ default_environments_dir = "environment_files"
115
+ if environments_dir != default_environments_dir:
116
+ self.environments_dir = environments_dir
117
+ else:
118
+ self.environments_dir = os.getenv(
119
+ "ENVIRONMENTS_DIR", default_environments_dir
120
+ )
121
+
122
+ # recordings_dir: constructor arg > env var > default
123
+ default_recordings_dir = "recordings"
124
+ if recordings_dir != default_recordings_dir:
125
+ self.recordings_dir = recordings_dir
126
+ else:
127
+ self.recordings_dir = os.getenv("RECORDINGS_DIR", default_recordings_dir)
128
+
129
+ # Set up logger - default to STDOUT if not provided
130
+ if logger is not None:
131
+ self.logger = logger
132
+ else:
133
+ self.logger = logging.getLogger(__name__)
134
+ self.logger.setLevel(logging.INFO)
135
+ # Remove existing handlers to avoid duplicates
136
+ self.logger.handlers.clear()
137
+ # Create STDOUT handler
138
+ stdout_handler = logging.StreamHandler(sys.stdout)
139
+ stdout_handler.setLevel(logging.INFO)
140
+ formatter = logging.Formatter(
141
+ "%(asctime)s | %(levelname)s | %(message)s",
142
+ datefmt="%Y-%m-%d %H:%M:%S",
143
+ )
144
+ stdout_handler.setFormatter(formatter)
145
+ self.logger.addHandler(stdout_handler)
146
+
147
+ # Create scorecard manager
148
+ self.scorecard_manager = ScorecardManager(recordings_dir=self.recordings_dir)
149
+
150
+ # Store default scorecard_id (will be created on first make() call if needed)
151
+ self._default_scorecard_id: Optional[str] = None
152
+
153
+ # Scan for available environments
154
+ self.available_environments: list[EnvironmentInfo] = []
155
+ self._scan_for_environments()
156
+
157
+ if (
158
+ self.operation_mode == OperationMode.ONLINE
159
+ or self.operation_mode == OperationMode.COMPETITION
160
+ ):
161
+ self.headers = {
162
+ "X-API-Key": self.arc_api_key,
163
+ "Accept": "application/json",
164
+ }
165
+ self._session = requests.Session()
166
+ self._session.headers.update(self.headers)
167
+ self._master_cookie_jar = requests.cookies.RequestsCookieJar()
168
+
169
+ self._lock = threading.Lock()
170
+ self._cookie_lock = threading.Lock()
171
+
172
+ if self.arc_api_key == "" or self.arc_api_key is None:
173
+ if self.operation_mode != OperationMode.OFFLINE:
174
+ self.arc_api_key = self._get_anonymous_api_key()
175
+
176
+ # Fetch from API if not in offline mode
177
+ if self.operation_mode != OperationMode.OFFLINE:
178
+ self._fetch_from_api()
179
+
180
+ # Callback for when a scorecard is closed, defaults to None
181
+ # Set by listen_and_serve()
182
+ self.on_scorecard_close: Optional[Callable[[EnvironmentScorecard], None]] = None
183
+
184
+ def _parse_operation_mode_from_env(self) -> OperationMode:
185
+ """Resolve operation mode from env: OPERATION_MODE"""
186
+ env_op = os.getenv("OPERATION_MODE", "").strip().lower()
187
+ if env_op in ("normal", "online", "offline", "competition"):
188
+ return OperationMode(env_op)
189
+ return OperationMode.NORMAL
190
+
191
+ def _get_anonymous_api_key(self) -> str:
192
+ """Get an anonymous API key."""
193
+ url = f"{self.arc_base_url}/api/games/anonkey"
194
+ headers = {
195
+ "Accept": "application/json",
196
+ }
197
+ response = requests.get(url, headers=headers, timeout=10)
198
+ response.raise_for_status()
199
+ json_data = response.json()
200
+ if "api_key" in json_data:
201
+ key = json_data["api_key"]
202
+ self.logger.info(f"Got anonymous API key: {key}")
203
+ self.logger.info(f"You can register for an API key at {self.arc_base_url}")
204
+ return str(key)
205
+ return ""
206
+
207
+ def _scan_for_environments(self) -> None:
208
+ """Scan environments_dir for metadata.json files and load them as EnvironmentInfo."""
209
+ if self.environments_dir is None:
210
+ return
211
+
212
+ environments_path = Path(self.environments_dir)
213
+ if not environments_path.exists() or not environments_path.is_dir():
214
+ return
215
+
216
+ # Recursively find all metadata.json files
217
+ for metadata_file in environments_path.rglob("metadata.json"):
218
+ try:
219
+ # Read and parse the JSON file
220
+ json_data = metadata_file.read_text(encoding="utf-8")
221
+ env_info = EnvironmentInfo.model_validate_json(json_data)
222
+ # Set local_dir to the parent directory of metadata.json
223
+ env_info.local_dir = str(metadata_file.parent)
224
+ self.available_environments.append(env_info)
225
+ except Exception as e:
226
+ # Skip files that fail to load (invalid JSON, missing fields, etc.)
227
+ self.logger.warning(
228
+ f"Failed to load metadata.json from {metadata_file}: {e}",
229
+ exc_info=True,
230
+ )
231
+ continue
232
+
233
+ def _fetch_from_api(self) -> None:
234
+ """Fetch available environments from the API and merge with local environments."""
235
+ if not self.arc_api_key:
236
+ # Skip API call if no API key is provided
237
+ return
238
+
239
+ try:
240
+ url = f"{self.arc_base_url}/api/games"
241
+ headers = {
242
+ "X-Api-Key": self.arc_api_key,
243
+ "Accept": "application/json",
244
+ }
245
+
246
+ response = requests.get(url, headers=headers, timeout=10)
247
+ response.raise_for_status()
248
+
249
+ # Parse response
250
+ games_data = response.json()
251
+
252
+ # Convert API response to EnvironmentInfo objects
253
+ api_environments: list[EnvironmentInfo] = []
254
+ for game_data in games_data:
255
+ try:
256
+ # API may return different structure, adapt as needed
257
+ # Assuming API returns list of dicts with at least game_id and title
258
+ env_info = EnvironmentInfo(
259
+ game_id=game_data.get("game_id", ""),
260
+ title=game_data.get("title", ""),
261
+ tags=game_data.get("tags", []),
262
+ baseline_actions=game_data.get("baseline_actions", []),
263
+ date_downloaded=game_data.get("date_downloaded"),
264
+ class_name=game_data.get("class_name"),
265
+ )
266
+ api_environments.append(env_info)
267
+ except Exception as e:
268
+ # Skip invalid entries
269
+ game_id = game_data.get("game_id", "unknown")
270
+ self.logger.warning(
271
+ f"Failed to parse API environment entry (game_id: {game_id}): {e}",
272
+ exc_info=True,
273
+ )
274
+ continue
275
+
276
+ # Merge with existing environments, removing duplicates by game_id
277
+ existing_game_ids = {env.game_id for env in self.available_environments}
278
+ for api_env in api_environments:
279
+ if api_env.game_id not in existing_game_ids:
280
+ self.available_environments.append(api_env)
281
+ existing_game_ids.add(api_env.game_id)
282
+
283
+ if api_environments:
284
+ self.logger.info(
285
+ f"Successfully fetched {len(api_environments)} environment(s) from API"
286
+ )
287
+
288
+ except requests.exceptions.RequestException as e:
289
+ # Network or HTTP errors
290
+ self.logger.error(
291
+ f"Failed to fetch environments from API ({self.arc_base_url}/api/games): {e}",
292
+ exc_info=True,
293
+ )
294
+ except Exception as e:
295
+ # Other errors (invalid JSON, unexpected response format, etc.)
296
+ self.logger.error(
297
+ f"Unexpected error while fetching environments from API: {e}",
298
+ exc_info=True,
299
+ )
300
+
301
+ def get_environments(self) -> list[EnvironmentInfo]:
302
+ """Get the list of available environments.
303
+
304
+ Returns:
305
+ List of EnvironmentInfo objects representing available environments.
306
+ """
307
+ return self.available_environments
308
+
309
+ def _create_renderer_from_mode(
310
+ self,
311
+ render_mode: Optional[str],
312
+ renderer: Optional[Callable[[int, FrameDataRaw], None]],
313
+ environment_info: EnvironmentInfo,
314
+ ) -> Optional[Callable[[int, FrameDataRaw], None]]:
315
+ """Create a renderer callable from render_mode if needed.
316
+
317
+ Args:
318
+ render_mode: Optional render mode string ("human", "terminal", "terminal-fast").
319
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
320
+ environment_info: EnvironmentInfo to get default_fps from.
321
+
322
+ Returns:
323
+ Renderer callable if render_mode or renderer is provided, None otherwise.
324
+ """
325
+ # If renderer is provided, use it directly
326
+ if renderer is not None:
327
+ return renderer
328
+
329
+ # If render_mode is provided, create a callable from it
330
+ if render_mode is not None:
331
+ default_fps = environment_info.default_fps
332
+ if render_mode == "terminal":
333
+ return lambda steps, frame_data: render_frames_terminal(
334
+ steps=steps,
335
+ frame_data=frame_data,
336
+ default_fps=default_fps,
337
+ scale=1,
338
+ )
339
+ if render_mode == "terminal-fast":
340
+ return lambda steps, frame_data: render_frames_terminal(
341
+ steps=steps,
342
+ frame_data=frame_data,
343
+ default_fps=default_fps,
344
+ scale=1,
345
+ skip_deplay=True,
346
+ )
347
+ elif render_mode == "human":
348
+ return lambda steps, frame_data: render_frames(
349
+ steps=steps,
350
+ frame_data=frame_data,
351
+ default_fps=default_fps,
352
+ scale=4,
353
+ )
354
+ else:
355
+ self.logger.warning(
356
+ f"Unknown render_mode: {render_mode}. No renderer will be used."
357
+ )
358
+ return None
359
+
360
+ return None
361
+
362
+ def open_scorecard(
363
+ self,
364
+ source_url: Optional[str] = None,
365
+ tags: Optional[list[str]] = None,
366
+ opaque: Optional[Any] = None,
367
+ ) -> str:
368
+ """Open a scorecard by ID.
369
+
370
+ Args:
371
+ scorecard_id: The ID of the scorecard to open.
372
+
373
+ Returns:
374
+ The EnvironmentScorecard object.
375
+ """
376
+ return self.create_scorecard(source_url, tags, opaque)
377
+
378
+ def create_scorecard(
379
+ self,
380
+ source_url: Optional[str] = None,
381
+ tags: Optional[list[str]] = None,
382
+ opaque: Optional[Any] = None,
383
+ ) -> str:
384
+ """Create a new scorecard.
385
+
386
+ Args:
387
+ source_url: Optional source URL for the scorecard.
388
+ tags: Optional list of tags for the scorecard.
389
+ opaque: Optional opaque data for the scorecard.
390
+
391
+ Returns:
392
+ The ID of the newly created scorecard.
393
+ """
394
+ with self._lock:
395
+ return self._create_scorecard_no_lock(source_url, tags, opaque)
396
+
397
+ def _create_scorecard_no_lock(
398
+ self,
399
+ source_url: Optional[str] = None,
400
+ tags: Optional[list[str]] = None,
401
+ opaque: Optional[Any] = None,
402
+ ) -> str:
403
+ """Create a new scorecard.
404
+
405
+ Args:
406
+ source_url: Optional source URL for the scorecard.
407
+ tags: Optional list of tags for the scorecard.
408
+ opaque: Optional opaque data for the scorecard.
409
+
410
+ Returns:
411
+ The ID of the newly created scorecard.
412
+ """
413
+ if (
414
+ self.operation_mode == OperationMode.ONLINE
415
+ or self.operation_mode == OperationMode.COMPETITION
416
+ ):
417
+ url = f"{self.arc_base_url}/api/scorecard/open"
418
+ headers = {
419
+ "X-API-Key": self.arc_api_key,
420
+ "Accept": "application/json",
421
+ }
422
+ payload: dict[str, Any] = {}
423
+ if tags is not None:
424
+ payload["tags"] = tags
425
+ else:
426
+ payload["tags"] = ["wrapper"]
427
+ if source_url is not None:
428
+ payload["source_url"] = source_url
429
+ if opaque is not None:
430
+ payload["opaque"] = opaque
431
+ if self.operation_mode == OperationMode.COMPETITION:
432
+ payload["competition_mode"] = True
433
+
434
+ with self._cookie_lock:
435
+ self._session.cookies.update(self._master_cookie_jar) # type: ignore[no-untyped-call]
436
+
437
+ response = self._session.post(
438
+ url, headers=headers, json=payload, timeout=10
439
+ )
440
+
441
+ with self._cookie_lock:
442
+ self._master_cookie_jar.update(self._session.cookies) # type: ignore[no-untyped-call]
443
+
444
+ response.raise_for_status()
445
+ card_id = response.json()["card_id"]
446
+ self.logger.info(f"Created new scorecard: {card_id}")
447
+ return str(card_id)
448
+
449
+ # Local scorecard (NORMAL or OFFLINE)
450
+ card_id = self.scorecard_manager.new_scorecard(
451
+ source_url=source_url,
452
+ tags=tags,
453
+ api_key=self.arc_api_key,
454
+ opaque=opaque,
455
+ )
456
+ self.logger.info(f"Created new scorecard: {card_id}")
457
+ return str(card_id)
458
+
459
+ def close_scorecard(
460
+ self, scorecard_id: Optional[str] = None
461
+ ) -> Optional[EnvironmentScorecard]:
462
+ with self._lock:
463
+ if scorecard_id is None:
464
+ scorecard_id = self._default_scorecard_id
465
+
466
+ if scorecard_id is None:
467
+ return None
468
+
469
+ if (
470
+ self.operation_mode == OperationMode.ONLINE
471
+ or self.operation_mode == OperationMode.COMPETITION
472
+ ):
473
+ url = f"{self.arc_base_url}/api/scorecard/close"
474
+ headers = {
475
+ "X-API-Key": self.arc_api_key,
476
+ "Accept": "application/json",
477
+ }
478
+ data = {
479
+ "card_id": scorecard_id,
480
+ }
481
+
482
+ with self._cookie_lock:
483
+ self._session.cookies.update(self._master_cookie_jar) # type: ignore[no-untyped-call]
484
+
485
+ response = self._session.post(
486
+ url, headers=headers, json=data, timeout=10
487
+ )
488
+
489
+ with self._cookie_lock:
490
+ self._master_cookie_jar.update(self._session.cookies) # type: ignore[no-untyped-call]
491
+
492
+ response.raise_for_status()
493
+ if scorecard_id == self._default_scorecard_id:
494
+ self._default_scorecard_id = None
495
+ self.logger.info(f"Closed scorecard: {scorecard_id}")
496
+ return self._convert_scorecard_to_environment_scorecard(response.json())
497
+
498
+ scorecard, _, _ = self.scorecard_manager.close_scorecard(
499
+ scorecard_id, self.arc_api_key
500
+ )
501
+ if scorecard is None:
502
+ return None
503
+
504
+ # Convert to EnvironmentScorecard using available environments
505
+ out = EnvironmentScorecard.from_scorecard(
506
+ scorecard, self.available_environments
507
+ )
508
+ out.api_key = None
509
+ if scorecard_id == self._default_scorecard_id:
510
+ self._default_scorecard_id = None
511
+
512
+ self.logger.info(f"Closed scorecard: {scorecard_id}")
513
+ return out
514
+
515
+ def get_scorecard(
516
+ self, scorecard_id: Optional[str] = None
517
+ ) -> Optional[EnvironmentScorecard]:
518
+ """Get a scorecard by ID, converted to EnvironmentScorecard.
519
+
520
+ Args:
521
+ scorecard_id: Optional scorecard ID. If not provided, returns the default scorecard.
522
+
523
+ Returns:
524
+ EnvironmentScorecard object if found, None otherwise.
525
+ """
526
+ with self._lock:
527
+ if scorecard_id is None:
528
+ if self._default_scorecard_id is None:
529
+ # Create default scorecard if it doesn't exist
530
+ self._default_scorecard_id = self._create_scorecard_no_lock()
531
+ scorecard_id = self._default_scorecard_id
532
+
533
+ if (
534
+ self.operation_mode == OperationMode.ONLINE
535
+ or self.operation_mode == OperationMode.COMPETITION
536
+ ):
537
+ url = f"{self.arc_base_url}/api/scorecard/{scorecard_id}"
538
+ headers = {
539
+ "X-API-Key": self.arc_api_key,
540
+ "Accept": "application/json",
541
+ }
542
+ with self._cookie_lock:
543
+ self._session.cookies.update(self._master_cookie_jar) # type: ignore[no-untyped-call]
544
+
545
+ response = self._session.get(url, headers=headers, timeout=10)
546
+
547
+ with self._cookie_lock:
548
+ self._master_cookie_jar.update(self._session.cookies) # type: ignore[no-untyped-call]
549
+
550
+ response.raise_for_status()
551
+ return self._convert_scorecard_to_environment_scorecard(response.json())
552
+
553
+ # Get scorecard from manager
554
+ scorecard = self.scorecard_manager.get_scorecard(
555
+ scorecard_id, self.arc_api_key
556
+ )
557
+ if scorecard is None:
558
+ return None
559
+
560
+ # Convert to EnvironmentScorecard using available environments
561
+ out = EnvironmentScorecard.from_scorecard(
562
+ scorecard, self.available_environments
563
+ )
564
+ out.api_key = None
565
+ return out
566
+
567
+ def _convert_scorecard_to_environment_scorecard(
568
+ self, data: dict[str, Any]
569
+ ) -> EnvironmentScorecard:
570
+ """Convert a scorecard from the API to an EnvironmentScorecard."""
571
+ try:
572
+ if "open_at" in data:
573
+ del data["open_at"]
574
+ if "last_update" in data:
575
+ del data["last_update"]
576
+ out = EnvironmentScorecard.model_validate(data)
577
+ except ValidationError as e:
578
+ raise ValueError(f"Invalid EnvironmentScorecard from {data}: {e}") from e
579
+
580
+ out.api_key = None
581
+ return out
582
+
583
+ def make(
584
+ self,
585
+ game_id: str,
586
+ seed: int = 0,
587
+ scorecard_id: Optional[str] = None,
588
+ save_recording: bool = False,
589
+ include_frame_data: bool = True,
590
+ render_mode: Optional[str] = None,
591
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
592
+ ) -> Optional[EnvironmentWrapper]:
593
+ """Make (download and prepare) an environment.
594
+
595
+ Args:
596
+ game_id: Game identifier in format 'ls20' or 'ls20-1234abcd'.
597
+ The first 4 characters are the game_id, everything after '-' is the version.
598
+ scorecard_id: Optional scorecard ID for tracking runs. If not provided,
599
+ a new scorecard will be created and stored for subsequent calls.
600
+ save_recording: Whether to save recordings to JSONL file.
601
+ render_mode: Optional render mode string ("human", "terminal"). If provided,
602
+ creates a renderer callable automatically.
603
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
604
+ If both render_mode and renderer are provided, renderer takes precedence.
605
+
606
+ Returns:
607
+ LocalEnvironmentWrapper object if successful, None otherwise.
608
+ """
609
+ with self._lock:
610
+ # If scorecard_id not provided, use or create default
611
+ if scorecard_id is None:
612
+ if self._default_scorecard_id is None:
613
+ scorecard_id = self._create_scorecard_no_lock()
614
+ self._default_scorecard_id = scorecard_id
615
+ scorecard_id = self._default_scorecard_id
616
+
617
+ # Split game_id into base_id and version
618
+ if "-" in game_id:
619
+ base_id, version = game_id.split("-", 1)
620
+ else:
621
+ base_id = game_id
622
+ version = None
623
+
624
+ # OFFLINE mode: search in scanned environments only
625
+ if self.operation_mode == OperationMode.OFFLINE:
626
+ return self._find_local_game(
627
+ base_id,
628
+ version,
629
+ scorecard_id,
630
+ save_recording,
631
+ include_frame_data,
632
+ seed,
633
+ render_mode,
634
+ renderer,
635
+ )
636
+
637
+ # NORMAL mode: download game and run locally
638
+ if self.operation_mode == OperationMode.NORMAL:
639
+ return self._download_game(
640
+ base_id,
641
+ version,
642
+ scorecard_id,
643
+ save_recording,
644
+ include_frame_data,
645
+ seed,
646
+ render_mode,
647
+ renderer,
648
+ )
649
+
650
+ # ONLINE mode: create remote wrapper
651
+ return self._create_remote_wrapper(
652
+ base_id,
653
+ version,
654
+ scorecard_id,
655
+ save_recording,
656
+ include_frame_data,
657
+ render_mode,
658
+ renderer,
659
+ )
660
+
661
+ def _find_local_game(
662
+ self,
663
+ game_id: str,
664
+ version: Optional[str],
665
+ scorecard_id: str,
666
+ save_recording: bool,
667
+ include_frame_data: bool,
668
+ seed: int = 0,
669
+ render_mode: Optional[str] = None,
670
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
671
+ ) -> Optional[LocalEnvironmentWrapper]:
672
+ """Find a local game from scanned environments.
673
+
674
+ Args:
675
+ game_id: 4-character game identifier.
676
+ version: Optional version string. If None, returns the latest downloaded version.
677
+ scorecard_id: Scorecard ID for tracking runs.
678
+
679
+ Returns:
680
+ LocalEnvironmentWrapper if found, None otherwise.
681
+ """
682
+ # Filter environments by base game_id (first 4 characters)
683
+ matching_envs = []
684
+ for env in self.available_environments:
685
+ # Extract base_id from env.game_id (e.g. "ls20" or "ls20-1234abcd")
686
+ env_base_id = env.game_id.split("-", 1)[0]
687
+ if env_base_id == game_id:
688
+ matching_envs.append(env)
689
+
690
+ if not matching_envs:
691
+ self.logger.error(
692
+ f"Game {game_id} not found in scanned environments. "
693
+ f"Available games: {sorted(set(e.game_id.split('-', 1)[0] for e in self.available_environments))}"
694
+ )
695
+ return None
696
+
697
+ # If version is specified, find exact match
698
+ if version:
699
+ for env in matching_envs:
700
+ # Extract version from env.game_id (everything after '-')
701
+ env_version = (
702
+ env.game_id.split("-", 1)[1] if "-" in env.game_id else None
703
+ )
704
+ if env_version == version:
705
+ if env.local_dir is None:
706
+ self.logger.error(
707
+ f"Found game {game_id}-{version} but local_dir is None"
708
+ )
709
+ return None
710
+ return self._create_wrapper(
711
+ env,
712
+ scorecard_id,
713
+ save_recording,
714
+ include_frame_data,
715
+ seed,
716
+ render_mode,
717
+ renderer,
718
+ )
719
+
720
+ self.logger.error(
721
+ f"Game {game_id} with version {version} not found. "
722
+ f"Available versions: {[e.game_id.split('-')[1] if '-' in e.game_id else 'default' for e in matching_envs]}"
723
+ )
724
+ return None
725
+
726
+ # No version specified - return the latest downloaded one
727
+ # Sort by date_downloaded (most recent first)
728
+ matching_envs.sort(
729
+ key=lambda e: e.date_downloaded
730
+ or datetime.min.replace(tzinfo=timezone.utc),
731
+ reverse=True,
732
+ )
733
+ latest_env = matching_envs[0]
734
+
735
+ if latest_env.local_dir is None:
736
+ self.logger.error(f"Found game {game_id} but local_dir is None")
737
+ return None
738
+
739
+ self.logger.info(
740
+ f"Found latest version of {game_id}: {latest_env.game_id} "
741
+ f"(downloaded: {latest_env.date_downloaded})"
742
+ )
743
+ return self._create_wrapper(
744
+ latest_env,
745
+ scorecard_id,
746
+ save_recording,
747
+ include_frame_data,
748
+ seed,
749
+ render_mode,
750
+ renderer,
751
+ )
752
+
753
+ def _create_wrapper(
754
+ self,
755
+ env_info: EnvironmentInfo,
756
+ scorecard_id: str,
757
+ save_recording: bool,
758
+ include_frame_data: bool,
759
+ seed: int = 0,
760
+ render_mode: Optional[str] = None,
761
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
762
+ ) -> Optional[LocalEnvironmentWrapper]:
763
+ """Create a LocalEnvironmentWrapper from EnvironmentInfo.
764
+
765
+ Args:
766
+ env_info: EnvironmentInfo to wrap.
767
+ scorecard_id: Scorecard ID for tracking runs.
768
+ save_recording: Whether to save recordings.
769
+ render_mode: Optional render mode string ("human", "terminal").
770
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
771
+
772
+ Returns:
773
+ LocalEnvironmentWrapper if successful, None otherwise.
774
+ """
775
+ # Create renderer callable from render_mode if needed
776
+ final_renderer = self._create_renderer_from_mode(
777
+ render_mode, renderer, env_info
778
+ )
779
+
780
+ try:
781
+ wrapper = LocalEnvironmentWrapper(
782
+ environment_info=env_info,
783
+ seed=seed,
784
+ logger=self.logger,
785
+ scorecard_id=scorecard_id,
786
+ save_recording=save_recording,
787
+ include_frame_data=include_frame_data,
788
+ recordings_dir=self.recordings_dir,
789
+ scorecard_manager=self.scorecard_manager,
790
+ renderer=final_renderer,
791
+ )
792
+ return wrapper
793
+ except Exception as e:
794
+ self.logger.error(
795
+ f"Failed to create LocalEnvironmentWrapper for {env_info.game_id}: {e}",
796
+ exc_info=True,
797
+ )
798
+ return None
799
+
800
+ def _fetch_metadata(
801
+ self,
802
+ game_id: str,
803
+ ) -> Optional[dict[str, Any]]:
804
+ """Fetch game metadata from the API.
805
+
806
+ Returns:
807
+ Metadata dictionary if successful, None otherwise.
808
+ """
809
+ if not self.arc_api_key:
810
+ self.logger.error("Cannot fetch metadata: no API key provided")
811
+ return None
812
+
813
+ metadata_url = f"{self.arc_base_url}/api/games/{game_id}"
814
+ headers = {
815
+ "X-Api-Key": self.arc_api_key,
816
+ "Accept": "application/json",
817
+ }
818
+
819
+ try:
820
+ response = requests.get(metadata_url, headers=headers, timeout=10)
821
+
822
+ if not response.ok:
823
+ self.logger.warning(
824
+ "Failed to fetch metadata for game %s (status=%s): %s",
825
+ game_id,
826
+ response.status_code,
827
+ response.text,
828
+ )
829
+ return None
830
+
831
+ metadata: dict[str, Any] = response.json()
832
+ self.logger.info("Successfully fetched metadata for game %s", game_id)
833
+ return metadata
834
+
835
+ except requests.exceptions.RequestException as e:
836
+ # Network errors, timeouts, DNS, connection refused, etc.
837
+ self.logger.error(
838
+ "Request error while fetching metadata for game %s: %s",
839
+ game_id,
840
+ e,
841
+ exc_info=True,
842
+ )
843
+ return None
844
+
845
+ except ValueError as e:
846
+ # JSON decode errors
847
+ self.logger.error(
848
+ "Invalid JSON returned for game %s: %s",
849
+ game_id,
850
+ e,
851
+ exc_info=True,
852
+ )
853
+ return None
854
+
855
+ def _create_remote_wrapper(
856
+ self,
857
+ game_id: str,
858
+ version: Optional[str],
859
+ scorecard_id: str,
860
+ save_recording: bool,
861
+ include_frame_data: bool,
862
+ render_mode: Optional[str] = None,
863
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
864
+ ) -> Optional[RemoteEnvironmentWrapper]:
865
+ """Create a RemoteEnvironmentWrapper for online-only mode.
866
+
867
+ Args:
868
+ game_id: 4-character game identifier.
869
+ version: Optional version string. If None, fetches from API.
870
+ scorecard_id: Scorecard ID for tracking runs.
871
+
872
+ Returns:
873
+ RemoteEnvironmentWrapper if successful, None otherwise.
874
+ """
875
+ if not self.arc_api_key:
876
+ self.logger.error("Cannot create remote wrapper: no API key provided")
877
+ return None
878
+
879
+ try:
880
+ # Fetch metadata to get exact game_id with version
881
+ metadata = self._fetch_metadata(game_id)
882
+ if metadata is None:
883
+ return None
884
+
885
+ # Get full game_id with version from metadata
886
+ full_game_id = metadata.get("game_id", game_id)
887
+ if version and full_game_id != f"{game_id}-{version}":
888
+ # If version was provided, construct full_game_id
889
+ full_game_id = f"{game_id}-{version}"
890
+ elif not version and "-" not in full_game_id:
891
+ # If no version in metadata, we need to get it from the API response
892
+ # For now, use the game_id from metadata
893
+ self.logger.warning(
894
+ f"Could not determine version for {game_id}, using {full_game_id}"
895
+ )
896
+
897
+ # Create EnvironmentInfo from metadata
898
+ env_info = EnvironmentInfo(
899
+ game_id=metadata.get("game_id", full_game_id),
900
+ title=metadata.get("title", game_id),
901
+ tags=metadata.get("tags", []),
902
+ baseline_actions=metadata.get("baseline_actions", []),
903
+ date_downloaded=metadata.get("date_downloaded"),
904
+ class_name=metadata.get("class_name"),
905
+ )
906
+ # local_dir is None for remote environments
907
+ env_info.local_dir = None
908
+
909
+ # Create renderer callable from render_mode if needed
910
+ final_renderer = self._create_renderer_from_mode(
911
+ render_mode, renderer, env_info
912
+ )
913
+
914
+ # Create RemoteEnvironmentWrapper
915
+ wrapper = RemoteEnvironmentWrapper(
916
+ base_url=self.arc_base_url,
917
+ environment_info=env_info,
918
+ arc_api_key=self.arc_api_key,
919
+ logger=self.logger,
920
+ scorecard_id=scorecard_id,
921
+ save_recording=save_recording,
922
+ include_frame_data=include_frame_data,
923
+ recordings_dir=self.recordings_dir,
924
+ scorecard_manager=self.scorecard_manager,
925
+ renderer=final_renderer,
926
+ master_cookie_jar=self._session.cookies,
927
+ cookie_lock=self._cookie_lock,
928
+ )
929
+ return wrapper
930
+
931
+ except Exception as e:
932
+ self.logger.error(
933
+ f"Unexpected error while creating remote wrapper for {game_id}: {e}",
934
+ exc_info=True,
935
+ )
936
+ return None
937
+
938
+ def _download_game(
939
+ self,
940
+ game_id: str,
941
+ version: Optional[str],
942
+ scorecard_id: str,
943
+ save_recording: bool,
944
+ include_frame_data: bool,
945
+ seed: int = 0,
946
+ render_mode: Optional[str] = None,
947
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
948
+ ) -> Optional[LocalEnvironmentWrapper]:
949
+ """Download game metadata and source from API.
950
+
951
+ Args:
952
+ game_id: 4-character game identifier.
953
+ version: Optional version string.
954
+ scorecard_id: Scorecard ID for tracking runs.
955
+
956
+ Returns:
957
+ LocalEnvironmentWrapper if successful, None otherwise.
958
+ """
959
+ if not self.arc_api_key:
960
+ self.logger.error("Cannot download game: no API key provided")
961
+ return None
962
+
963
+ try:
964
+ # Fetch metadata
965
+ metadata = self._fetch_metadata(game_id)
966
+ if metadata is None:
967
+ return self._find_local_game(
968
+ game_id,
969
+ version,
970
+ scorecard_id,
971
+ save_recording,
972
+ include_frame_data,
973
+ seed,
974
+ render_mode,
975
+ renderer,
976
+ )
977
+
978
+ # Get version from metadata if not provided
979
+ if version is None:
980
+ version = (
981
+ metadata.get("version")
982
+ or metadata.get("game_id", "").split("-")[-1]
983
+ if "-" in metadata.get("game_id", "")
984
+ else None
985
+ )
986
+
987
+ # Create directory structure: {environment_files}/{game_id}/{version}
988
+ env_dir = Path(self.environments_dir) / game_id
989
+ if version:
990
+ env_dir = env_dir / version
991
+ env_dir.mkdir(parents=True, exist_ok=True)
992
+
993
+ # Add date_downloaded to metadata before saving
994
+ date_downloaded = datetime.now(timezone.utc)
995
+ metadata["tags"] = metadata.get("tags", [])
996
+ metadata["baseline_actions"] = metadata.get("baseline_actions", [])
997
+ metadata["local_dir"] = str(env_dir)
998
+ metadata["date_downloaded"] = date_downloaded.isoformat()
999
+
1000
+ # Save metadata.json
1001
+ metadata_file = env_dir / "metadata.json"
1002
+ import json
1003
+
1004
+ # Get class_name from metadata or default to game_id
1005
+ class_name = metadata.get("class_name")
1006
+ if not class_name:
1007
+ # Generate from game_id (first 4 chars, capitalize first letter)
1008
+ class_name = game_id[0].upper() + game_id[1:] if game_id else "Game"
1009
+
1010
+ # Create EnvironmentInfo
1011
+ env_info = EnvironmentInfo(
1012
+ game_id=metadata.get(
1013
+ "game_id", f"{game_id}-{version}" if version else game_id
1014
+ ),
1015
+ title=metadata.get("title", game_id),
1016
+ tags=metadata.get("tags", []),
1017
+ baseline_actions=metadata.get("baseline_actions", []),
1018
+ date_downloaded=date_downloaded,
1019
+ class_name=class_name,
1020
+ )
1021
+ env_info.local_dir = str(env_dir)
1022
+
1023
+ metadata_file.write_text(json.dumps(metadata, indent=2), encoding="utf-8")
1024
+
1025
+ # Check if game_class is already in the directory
1026
+ game_class_file = env_dir / f"{class_name.lower()}.py"
1027
+ if game_class_file.exists():
1028
+ return self._create_wrapper(
1029
+ env_info,
1030
+ scorecard_id,
1031
+ save_recording,
1032
+ include_frame_data,
1033
+ seed,
1034
+ render_mode,
1035
+ renderer,
1036
+ )
1037
+
1038
+ # Download source code
1039
+ source_url = f"{self.arc_base_url}/api/games/{game_id}-{version}/source"
1040
+ headers = {
1041
+ "X-Api-Key": self.arc_api_key,
1042
+ "Accept": "application/json",
1043
+ }
1044
+ source_response = requests.get(source_url, headers=headers, timeout=10)
1045
+ source_response.raise_for_status()
1046
+ source_code = source_response.text
1047
+
1048
+ # Determine Python filename from class_name in metadata
1049
+ class_name = metadata.get("class_name")
1050
+ if not class_name:
1051
+ # Generate from game_id (first 4 chars, capitalize first letter)
1052
+ class_name = game_id[0].upper() + game_id[1:] if game_id else "Game"
1053
+
1054
+ # Save source code
1055
+ source_file = env_dir / f"{class_name.lower()}.py"
1056
+ source_file.write_text(source_code, encoding="utf-8")
1057
+
1058
+ self.logger.info(
1059
+ f"Successfully downloaded game {game_id} (version: {version}) to {env_dir}"
1060
+ )
1061
+
1062
+ # Create and return LocalEnvironmentWrapper
1063
+ return self._create_wrapper(
1064
+ env_info,
1065
+ scorecard_id,
1066
+ save_recording,
1067
+ include_frame_data,
1068
+ seed,
1069
+ render_mode,
1070
+ renderer,
1071
+ )
1072
+
1073
+ except requests.exceptions.RequestException as e:
1074
+ self.logger.error(
1075
+ f"Failed to download game {game_id} from API: {e}",
1076
+ exc_info=True,
1077
+ )
1078
+ return None
1079
+ except Exception as e:
1080
+ self.logger.error(
1081
+ f"Unexpected error while downloading game {game_id}: {e}",
1082
+ exc_info=True,
1083
+ )
1084
+ return None
1085
+
1086
+ def listen_and_serve(
1087
+ self,
1088
+ host: str = "0.0.0.0",
1089
+ port: int = 8001,
1090
+ competition_mode: bool = False,
1091
+ save_all_recordings: bool = False,
1092
+ include_frame_data: bool = True,
1093
+ add_cookie: Optional[Callable[[Response, str], Response]] = None,
1094
+ scorecard_timeout: Optional[int] = None,
1095
+ on_scorecard_close: Optional[Callable[[EnvironmentScorecard], None]] = None,
1096
+ extra_api_routes: Optional[Callable[["Arcade", Flask], None]] = None,
1097
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
1098
+ **kwargs: Any,
1099
+ ) -> None:
1100
+ """Spin up a Flask server (blocking). Uses arc_agi.server.create_app()."""
1101
+ from .server import create_app
1102
+
1103
+ app, api = create_app(
1104
+ self,
1105
+ competition_mode=competition_mode,
1106
+ save_all_recordings=save_all_recordings,
1107
+ include_frame_data=include_frame_data,
1108
+ add_cookie=add_cookie,
1109
+ on_scorecard_close=on_scorecard_close,
1110
+ renderer=renderer,
1111
+ )
1112
+ app.debug = False
1113
+ app.threaded = True # False increases stability
1114
+
1115
+ if on_scorecard_close is not None:
1116
+ self._on_scorecard_close = on_scorecard_close
1117
+ cleaner = threading.Thread(target=api.scorecard_cleanup_loop, daemon=True)
1118
+ cleaner.start()
1119
+
1120
+ if extra_api_routes is not None:
1121
+ extra_api_routes(self, app)
1122
+
1123
+ if scorecard_timeout is not None:
1124
+ self.scorecard_manager.set_idle_for(scorecard_timeout)
1125
+
1126
+ app.run(host=host, port=port, **kwargs)
arcprize__ARC-AGI/arc_agi/local_wrapper.py ADDED
@@ -0,0 +1,251 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Local environment wrapper for ARC-AGI-3 environments."""
2
+
3
+ import importlib.util
4
+ import inspect
5
+ import logging
6
+ import threading
7
+ import uuid
8
+ from pathlib import Path
9
+ from typing import Any, Callable, Optional, Type, cast
10
+
11
+ from arcengine import ARCBaseGame, FrameDataRaw, GameAction
12
+
13
+ from .models import EnvironmentInfo
14
+ from .wrapper import EnvironmentWrapper
15
+
16
+ # Resolved game file + class name -> ARCBaseGame subclass (avoid repeated exec per process)
17
+ _game_class_cache: dict[str, Type[ARCBaseGame]] = {}
18
+ _game_class_cache_lock = threading.Lock()
19
+
20
+
21
+ class LocalEnvironmentWrapper(EnvironmentWrapper):
22
+ """Wrapper for running ARC-AGI-3 environments locally.
23
+
24
+ This wrapper dynamically loads and instantiates game classes from local files.
25
+ """
26
+
27
+ def __init__(
28
+ self,
29
+ environment_info: EnvironmentInfo,
30
+ logger: logging.Logger,
31
+ scorecard_id: str,
32
+ seed: int = 0,
33
+ save_recording: bool = False,
34
+ include_frame_data: bool = True,
35
+ recordings_dir: str = "recordings",
36
+ scorecard_manager: Optional[Any] = None,
37
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
38
+ ) -> None:
39
+ """Initialize the local environment wrapper.
40
+
41
+ Args:
42
+ environment_info: Information about the environment.
43
+ logger: Logger instance for logging.
44
+ scorecard_id: Scorecard ID for tracking runs.
45
+ save_recording: Whether to save recordings to JSONL file.
46
+ include_frame_data: Whether to include frame data in the recording file.
47
+ recordings_dir: Directory to save recordings.
48
+ scorecard_manager: Optional scorecard manager for tracking.
49
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
50
+ """
51
+ super().__init__(
52
+ environment_info,
53
+ logger,
54
+ scorecard_id,
55
+ save_recording,
56
+ include_frame_data,
57
+ recordings_dir,
58
+ scorecard_manager,
59
+ renderer,
60
+ )
61
+
62
+ # Generate UUID for guid (local environments don't get guid from API)
63
+ self._guid = str(uuid.uuid4())
64
+
65
+ # Setup recording file now that guid is set
66
+ if self.save_recording:
67
+ self._setup_recording_file()
68
+
69
+ self._game: Optional[ARCBaseGame] = None
70
+ self._game_class: Optional[Type[ARCBaseGame]] = None
71
+
72
+ # Load the game class
73
+ if self.environment_info.local_dir is None:
74
+ self.logger.error(
75
+ f"Cannot load local environment {self.environment_info.game_id}: "
76
+ "local_dir is None"
77
+ )
78
+ return
79
+
80
+ self._load_game_class(seed)
81
+ self.reset()
82
+
83
+ def _load_game_class(self, seed: int = 0) -> None:
84
+ """Dynamically load the game class from the local directory."""
85
+ if self.environment_info.local_dir is None:
86
+ return
87
+
88
+ local_dir = Path(self.environment_info.local_dir)
89
+ class_name = self.environment_info.class_name
90
+
91
+ if not class_name:
92
+ self.logger.error(
93
+ f"Cannot load game class: class_name is not set for {self.environment_info.game_id}"
94
+ )
95
+ return
96
+
97
+ # Find the Python file (try both class_name and lowercase version)
98
+ candidates = [
99
+ local_dir / f"{class_name.lower()}.py",
100
+ local_dir / f"{class_name}.py",
101
+ ]
102
+
103
+ game_file = next((p for p in candidates if p.exists()), None)
104
+ if game_file is None:
105
+ self.logger.error(
106
+ f"Game source file not found. Looked in: {', '.join(str(p) for p in candidates)}"
107
+ )
108
+ return
109
+
110
+ cache_key = f"{game_file.resolve()}::{class_name}"
111
+
112
+ with _game_class_cache_lock:
113
+ cls = _game_class_cache.get(cache_key)
114
+
115
+ loaded_from_cache = cls is not None
116
+
117
+ if cls is None:
118
+ try:
119
+ source_code = game_file.read_text(encoding="utf-8")
120
+ except Exception as e:
121
+ self.logger.exception(
122
+ f"Failed to read game source from {game_file}: {e}"
123
+ )
124
+ return
125
+
126
+ module_name = f"arc_agi_3.{self.environment_info.game_id}"
127
+ spec = importlib.util.spec_from_loader(module_name, loader=None)
128
+ if spec is None:
129
+ self.logger.error(f"Could not create module spec for {module_name}")
130
+ return
131
+
132
+ module = importlib.util.module_from_spec(spec)
133
+ try:
134
+ exec(source_code, module.__dict__)
135
+ except Exception as e:
136
+ self.logger.exception(
137
+ f"Error executing game source for {self.environment_info.game_id}: {e}"
138
+ )
139
+ return
140
+
141
+ loaded: Any | None = getattr(module, class_name, None)
142
+ if loaded is None or not isinstance(loaded, type):
143
+ self.logger.error(
144
+ f"Expected class `{class_name}` not found in {game_file}"
145
+ )
146
+ return
147
+
148
+ if not issubclass(loaded, ARCBaseGame):
149
+ self.logger.error(
150
+ f"Class `{class_name}` exists but is not a subclass of ARCBaseGame"
151
+ )
152
+ return
153
+
154
+ with _game_class_cache_lock:
155
+ cls = _game_class_cache.get(cache_key)
156
+ if cls is None:
157
+ _game_class_cache[cache_key] = loaded
158
+ cls = loaded
159
+ # else: another thread populated the cache first; use cached class
160
+
161
+ self._game_class = cls
162
+
163
+ sig = inspect.signature(cls)
164
+ if seed is not None and "seed" in sig.parameters:
165
+ kwargs = {"seed": seed}
166
+ else:
167
+ kwargs = {}
168
+
169
+ self._game = cls(**kwargs) # type: ignore[arg-type]
170
+ if loaded_from_cache:
171
+ self.logger.debug(
172
+ "Instantiated %s from game class cache (%s)",
173
+ class_name,
174
+ cache_key,
175
+ )
176
+ else:
177
+ self.logger.info(
178
+ f"Successfully loaded game class {class_name} from {game_file}"
179
+ )
180
+
181
+ def reset(self) -> Optional[FrameDataRaw]:
182
+ """Reset the environment and return the initial frame data.
183
+
184
+ Returns:
185
+ FrameDataRaw object with initial game state, or None if reset failed.
186
+ """
187
+ if self._game is None:
188
+ self.logger.error("Cannot reset: game not loaded")
189
+ return None
190
+
191
+ try:
192
+ from arcengine import ActionInput
193
+
194
+ # Perform reset action and get frame data
195
+ reset_action = ActionInput(id=GameAction.RESET)
196
+ frame_data = cast(
197
+ FrameDataRaw, self._game.perform_action(reset_action, raw=True)
198
+ )
199
+ # Set guid in frame_data for local environments
200
+ frame_data.guid = self._guid
201
+ frame_data.game_id = self.environment_info.game_id
202
+ self._set_last_response(frame_data)
203
+ return frame_data
204
+
205
+ except Exception as e:
206
+ self.logger.exception(
207
+ f"Error resetting game {self.environment_info.game_id}: {e}"
208
+ )
209
+ return None
210
+
211
+ def step(
212
+ self,
213
+ action: GameAction,
214
+ data: Optional[dict[str, Any]] = None,
215
+ reasoning: Optional[dict[str, Any]] = None,
216
+ ) -> Optional[FrameDataRaw]:
217
+ """Perform a step in the environment.
218
+
219
+ Args:
220
+ action: The game action to perform.
221
+ data: Optional action data dictionary.
222
+ reasoning: Optional reasoning dictionary.
223
+
224
+ Returns:
225
+ FrameDataRaw object with updated game state, or None if step failed.
226
+ """
227
+ if self._game is None:
228
+ self.logger.error("Cannot step: game not initialized. Call reset() first.")
229
+ return None
230
+
231
+ try:
232
+ from arcengine import ActionInput
233
+
234
+ # Create ActionInput from GameAction with data
235
+ action_input = ActionInput(id=action, data=data or {}, reasoning=reasoning)
236
+
237
+ # Perform the action
238
+ frame_data = cast(
239
+ FrameDataRaw, self._game.perform_action(action_input, raw=True)
240
+ )
241
+ # Set guid in frame_data for local environments
242
+ frame_data.guid = self._guid
243
+ frame_data.game_id = self.environment_info.game_id
244
+ self._set_last_response(frame_data, reasoning=reasoning)
245
+ return frame_data
246
+
247
+ except Exception as e:
248
+ self.logger.exception(
249
+ f"Error performing step with action {action.name}: {e}"
250
+ )
251
+ return None
arcprize__ARC-AGI/arc_agi/models.py ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Pydantic models for ARC-AGI-3 environments."""
2
+
3
+ from datetime import datetime, timezone
4
+ from enum import Enum
5
+ from typing import Any, Optional
6
+
7
+ from pydantic import BaseModel, Field, model_validator
8
+
9
+
10
+ class APIError(str, Enum):
11
+ VALIDATION_ERROR = "VALIDATION_ERROR"
12
+ GAME_NOT_AVAILABLE_ERROR = "GAME_NOT_AVAILABLE_ERROR"
13
+ SERVER_ERROR = "SERVER_ERROR"
14
+ GAME_NOT_STARTED_ERROR = "GAME_NOT_STARTED_ERROR"
15
+
16
+
17
+ class EnvironmentInfo(BaseModel):
18
+ """Information about an ARC-AGI-3 environment.
19
+
20
+ This class can be serialized to and deserialized from JSON.
21
+ Note: local_dir is excluded from JSON serialization as it's runtime-only.
22
+ """
23
+
24
+ game_id: str
25
+ title: Optional[str] = None
26
+ default_fps: Optional[int] = None
27
+ tags: Optional[list[str]] = None
28
+ private_tags: Optional[list[str]] = None
29
+ level_tags: Optional[list[list[str]]] = None
30
+ baseline_actions: Optional[list[int]] = None
31
+ date_downloaded: Optional[datetime] = None
32
+ class_name: Optional[str] = None
33
+ local_dir: Optional[str] = Field(default=None, exclude=True)
34
+
35
+ @model_validator(mode="after")
36
+ def set_defaults(self) -> "EnvironmentInfo":
37
+ """Set default values for date_downloaded and class_name if not provided."""
38
+ # Set date_downloaded to now if not provided
39
+ if self.date_downloaded is None:
40
+ self.date_downloaded = datetime.now(timezone.utc)
41
+
42
+ if self.default_fps is None:
43
+ self.default_fps = 5
44
+
45
+ # Set class_name from game_id if not provided
46
+ if self.class_name is None:
47
+ # Take first 4 characters and capitalize first letter only
48
+ if len(self.game_id) >= 4:
49
+ first_four = self.game_id[:4]
50
+ self.class_name = first_four[0].upper() + first_four[1:]
51
+ else:
52
+ # If game_id is shorter than 4 characters, capitalize first letter only
53
+ if self.game_id:
54
+ self.class_name = self.game_id[0].upper() + self.game_id[1:]
55
+ else:
56
+ self.class_name = ""
57
+
58
+ return self
59
+
60
+ def model_dump_json(self, **kwargs: Any) -> str:
61
+ """Serialize to JSON string.
62
+
63
+ Note: local_dir is automatically excluded from serialization.
64
+ """
65
+ return super().model_dump_json(**kwargs)
66
+
67
+ @classmethod
68
+ def model_validate_json(
69
+ cls,
70
+ json_data: str | bytes | bytearray,
71
+ *,
72
+ strict: bool | None = None,
73
+ context: Any | None = None,
74
+ by_alias: bool | None = None,
75
+ by_name: bool | None = None,
76
+ ) -> "EnvironmentInfo":
77
+ """Deserialize from JSON string."""
78
+ return super().model_validate_json(
79
+ json_data,
80
+ strict=strict,
81
+ context=context,
82
+ by_alias=by_alias,
83
+ by_name=by_name,
84
+ )
arcprize__ARC-AGI/arc_agi/remote_wrapper.py ADDED
@@ -0,0 +1,261 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Remote environment wrapper for ARC-AGI-3 environments."""
2
+
3
+ import json
4
+ import logging
5
+ import threading
6
+ from typing import Any, Callable, Optional
7
+
8
+ import numpy as np
9
+ import requests
10
+ from arcengine import FrameData, FrameDataRaw, GameAction
11
+ from requests.cookies import RequestsCookieJar
12
+
13
+ from .models import EnvironmentInfo
14
+ from .wrapper import EnvironmentWrapper
15
+
16
+
17
+ class RemoteEnvironmentWrapper(EnvironmentWrapper):
18
+ """Wrapper for running ARC-AGI-3 environments remotely via API.
19
+
20
+ This wrapper makes HTTP requests to the ARC-AGI-3 API to interact with
21
+ environments that are hosted remotely.
22
+ """
23
+
24
+ def __init__(
25
+ self,
26
+ base_url: str,
27
+ environment_info: EnvironmentInfo,
28
+ arc_api_key: str,
29
+ logger: logging.Logger,
30
+ scorecard_id: str,
31
+ save_recording: bool = False,
32
+ include_frame_data: bool = True,
33
+ recordings_dir: str = "recordings",
34
+ scorecard_manager: Optional[Any] = None,
35
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
36
+ master_cookie_jar: Optional[RequestsCookieJar] = None,
37
+ cookie_lock: Optional[threading.Lock] = None,
38
+ ) -> None:
39
+ """Initialize the remote environment wrapper.
40
+
41
+ Args:
42
+ base_url: Base URL for the ARC-AGI-3 API (e.g., "https://three.arcprize.org").
43
+ environment_info: EnvironmentInfo object with game metadata.
44
+ arc_api_key: API key for authentication.
45
+ logger: Logger instance for logging.
46
+ scorecard_id: Scorecard ID for tracking runs.
47
+ save_recording: Whether to save recordings to JSONL file.
48
+ include_frame_data: Whether to include frame data in the recording file.
49
+ recordings_dir: Directory to save recordings.
50
+ scorecard_manager: Optional scorecard manager for tracking.
51
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
52
+ """
53
+ super().__init__(
54
+ environment_info,
55
+ logger,
56
+ scorecard_id,
57
+ save_recording,
58
+ include_frame_data,
59
+ recordings_dir,
60
+ scorecard_manager,
61
+ renderer,
62
+ )
63
+ self.base_url = base_url
64
+ self.arc_api_key = arc_api_key
65
+ self.headers = {
66
+ "X-API-Key": arc_api_key,
67
+ "Accept": "application/json",
68
+ }
69
+ self._session = requests.Session()
70
+ self._session.headers.update(self.headers)
71
+
72
+ self._master_cookie_jar = (
73
+ master_cookie_jar if master_cookie_jar is not None else RequestsCookieJar()
74
+ )
75
+ self._cookie_lock = cookie_lock if cookie_lock is not None else threading.Lock()
76
+
77
+ self.reset()
78
+
79
+ def reset(self) -> Optional[FrameDataRaw]:
80
+ """Reset the environment and return the initial frame data.
81
+
82
+ Returns:
83
+ FrameDataRaw object with initial game state, or None if reset failed.
84
+ """
85
+ try:
86
+ url = f"{self.base_url}/api/cmd/RESET"
87
+ headers = {
88
+ "X-Api-Key": self.arc_api_key,
89
+ "Content-Type": "application/json",
90
+ }
91
+ payload = {
92
+ "card_id": self.scorecard_id,
93
+ "game_id": self.environment_info.game_id,
94
+ }
95
+ if self._guid:
96
+ payload["guid"] = self._guid
97
+
98
+ with self._cookie_lock:
99
+ self._session.cookies.update(self._master_cookie_jar) # type: ignore[no-untyped-call]
100
+
101
+ response = self._session.post(
102
+ url, json=payload, headers=headers, timeout=10
103
+ )
104
+
105
+ with self._cookie_lock:
106
+ self._master_cookie_jar.update(self._session.cookies) # type: ignore[no-untyped-call]
107
+
108
+ response.raise_for_status()
109
+ response_data = response.json()
110
+
111
+ # Convert API response to FrameDataRaw
112
+ frame_data_raw = self._convert_to_frame_data_raw(response_data)
113
+ if frame_data_raw:
114
+ # Store guid from response
115
+ self._guid = response_data.get("guid")
116
+ # Setup recording file now that guid is set
117
+ if self.save_recording and self._guid:
118
+ self._setup_recording_file()
119
+ self._set_last_response(frame_data_raw)
120
+ self.logger.info(
121
+ f"Successfully reset game {self.environment_info.game_id}, guid={self._guid}, scorecard_id={self.scorecard_id}"
122
+ )
123
+ return frame_data_raw
124
+
125
+ return None
126
+
127
+ except requests.exceptions.RequestException as e:
128
+ self.logger.error(
129
+ f"Failed to reset game {self.environment_info.game_id}: {e}",
130
+ exc_info=True,
131
+ )
132
+ return None
133
+ except Exception as e:
134
+ self.logger.exception(
135
+ f"Unexpected error while resetting game {self.environment_info.game_id}: {e}"
136
+ )
137
+ return None
138
+
139
+ def step(
140
+ self,
141
+ action: GameAction,
142
+ data: Optional[dict[str, Any]] = None,
143
+ reasoning: Optional[dict[str, Any]] = None,
144
+ ) -> Optional[FrameDataRaw]:
145
+ """Perform a step in the environment.
146
+
147
+ Args:
148
+ action: The game action to perform.
149
+ data: Optional action data dictionary (for complex actions, should contain "x" and "y").
150
+ reasoning: Optional reasoning dictionary.
151
+
152
+ Returns:
153
+ FrameDataRaw object with updated game state, or None if step failed.
154
+ """
155
+ if self._guid is None:
156
+ self.logger.error("Cannot step: game not reset. Call reset() first.")
157
+ return None
158
+
159
+ try:
160
+ # Determine action endpoint
161
+ if action == GameAction.RESET:
162
+ action_name = "RESET"
163
+ else:
164
+ action_name = f"ACTION{action.value}"
165
+
166
+ url = f"{self.base_url}/api/cmd/{action_name}"
167
+ headers = {
168
+ "X-Api-Key": self.arc_api_key,
169
+ "Content-Type": "application/json",
170
+ }
171
+
172
+ # Build payload
173
+ payload = {
174
+ "game_id": self.environment_info.game_id,
175
+ "guid": self._guid,
176
+ }
177
+
178
+ # Add x, y coordinates for complex actions
179
+ if data:
180
+ if "x" in data:
181
+ payload["x"] = data["x"]
182
+ if "y" in data:
183
+ payload["y"] = data["y"]
184
+
185
+ # Add reasoning if provided
186
+ if reasoning:
187
+ payload["reasoning"] = json.dumps(reasoning)
188
+
189
+ with self._cookie_lock:
190
+ self._session.cookies.update(self._master_cookie_jar) # type: ignore[no-untyped-call]
191
+
192
+ response = self._session.post(
193
+ url, json=payload, headers=headers, timeout=10
194
+ )
195
+
196
+ with self._cookie_lock:
197
+ self._master_cookie_jar.update(self._session.cookies) # type: ignore[no-untyped-call]
198
+
199
+ response.raise_for_status()
200
+ response_data = response.json()
201
+
202
+ # Convert API response to FrameDataRaw
203
+ frame_data_raw = self._convert_to_frame_data_raw(response_data)
204
+ if frame_data_raw:
205
+ self._set_last_response(frame_data_raw, reasoning=reasoning)
206
+ return frame_data_raw
207
+
208
+ return None
209
+
210
+ except requests.exceptions.RequestException as e:
211
+ response_text = e.response.text if e.response is not None else ""
212
+ response_body = f" Response body: {response_text}" if response_text else ""
213
+ self.logger.error(
214
+ f"Failed to perform action {action.name} for game {self.environment_info.game_id}: {e}{response_body}",
215
+ exc_info=True,
216
+ )
217
+ return None
218
+ except Exception as e:
219
+ self.logger.exception(
220
+ f"Unexpected error while performing action {action.name}: {e}"
221
+ )
222
+ return None
223
+
224
+ def _convert_to_frame_data_raw(
225
+ self, response_data: dict[str, Any]
226
+ ) -> Optional[FrameDataRaw]:
227
+ """Convert API response dictionary to FrameDataRaw.
228
+
229
+ Args:
230
+ response_data: Dictionary from API response.
231
+
232
+ Returns:
233
+ FrameDataRaw object if successful, None otherwise.
234
+ """
235
+ try:
236
+ # First, try to parse as FrameData (Pydantic model)
237
+ frame_data = FrameData.model_validate(response_data)
238
+
239
+ # Convert FrameData to FrameDataRaw
240
+ frame_data_raw = FrameDataRaw()
241
+ frame_data_raw.game_id = frame_data.game_id
242
+ # Convert frame from list of lists of lists to list of ndarrays
243
+ frame_data_raw.frame = [
244
+ np.array(frame_layer, dtype=np.int8) for frame_layer in frame_data.frame
245
+ ]
246
+ frame_data_raw.state = frame_data.state
247
+ frame_data_raw.levels_completed = frame_data.levels_completed
248
+ frame_data_raw.win_levels = frame_data.win_levels
249
+ frame_data_raw.action_input = frame_data.action_input
250
+ frame_data_raw.guid = frame_data.guid
251
+ frame_data_raw.full_reset = getattr(frame_data, "full_reset", False)
252
+ frame_data_raw.available_actions = frame_data.available_actions
253
+
254
+ return frame_data_raw
255
+
256
+ except Exception as e:
257
+ self.logger.error(
258
+ f"Failed to convert API response to FrameDataRaw: {e}",
259
+ exc_info=True,
260
+ )
261
+ return None
arcprize__ARC-AGI/arc_agi/rendering.py ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Rendering utilities for ARC-AGI-3 environments."""
2
+
3
+ import sys
4
+ import time
5
+ from typing import Any, Optional, Tuple
6
+
7
+ try:
8
+ import matplotlib.animation as animation
9
+ import matplotlib.pyplot as plt
10
+
11
+ HAS_MATPLOTLIB = True
12
+ except ImportError:
13
+ plt = None
14
+ animation = None
15
+ HAS_MATPLOTLIB = False
16
+
17
+ from arcengine import FrameDataRaw
18
+ from numpy import ndarray
19
+
20
+ # Color mapping for frame values (0-15)
21
+ COLOR_MAP: dict[int, str] = {
22
+ 0: "#FFFFFFFF", # White
23
+ 1: "#CCCCCCFF", # Off-white
24
+ 2: "#999999FF", # neutral Light
25
+ 3: "#666666FF", # neutral
26
+ 4: "#333333FF", # Off Black
27
+ 5: "#000000FF", # Black
28
+ 6: "#E53AA3FF", # Magenta
29
+ 7: "#FF7BCCFF", # Magenta Light
30
+ 8: "#F93C31FF", # Red
31
+ 9: "#1E93FFFF", # Blue
32
+ 10: "#88D8F1FF", # Blue Light
33
+ 11: "#FFDC00FF", # Yellow
34
+ 12: "#FF851BFF", # Orange
35
+ 13: "#921231FF", # Maroon
36
+ 14: "#4FCC30FF", # Green
37
+ 15: "#A356D6FF", # Purple
38
+ }
39
+
40
+
41
+ def hex_to_rgb(hex_color: str) -> tuple[int, int, int]:
42
+ """Convert hex color string to RGB tuple.
43
+
44
+ Args:
45
+ hex_color: Hex color string (e.g., "#FFFFFFFF").
46
+
47
+ Returns:
48
+ RGB tuple (r, g, b).
49
+ """
50
+ # Remove '#' and convert to int
51
+ hex_color = hex_color.lstrip("#")
52
+ # Parse RGBA hex (8 chars) or RGB hex (6 chars)
53
+ if len(hex_color) == 8:
54
+ r = int(hex_color[0:2], 16)
55
+ g = int(hex_color[2:4], 16)
56
+ b = int(hex_color[4:6], 16)
57
+ # Alpha is ignored for display
58
+ else:
59
+ r = int(hex_color[0:2], 16)
60
+ g = int(hex_color[2:4], 16)
61
+ b = int(hex_color[4:6], 16)
62
+ return (r, g, b)
63
+
64
+
65
+ def frame_to_rgb_array(
66
+ steps: int,
67
+ frame: ndarray,
68
+ scale: int = 4,
69
+ color_map: Optional[dict[int, str]] = None,
70
+ ) -> ndarray:
71
+ """Convert a frame to an RGB numpy array for matplotlib.
72
+
73
+ Args:
74
+ frame: 2D numpy array (64x64) with values 0-15.
75
+ scale: Upscaling factor (default 4, so 64x64 -> 256x256).
76
+ color_map: Optional color mapping dict. Uses default if None.
77
+
78
+ Returns:
79
+ 3D numpy array (height, width, 3) with RGB values.
80
+ """
81
+ import numpy as np
82
+
83
+ if color_map is None:
84
+ color_map = COLOR_MAP
85
+
86
+ height, width = frame.shape
87
+ upscaled_height = height * scale
88
+ upscaled_width = width * scale
89
+
90
+ # Create RGB array
91
+ rgb_array = np.zeros((upscaled_height, upscaled_width, 3), dtype=np.uint8)
92
+
93
+ # Fill pixels
94
+ for y in range(height):
95
+ for x in range(width):
96
+ value = int(frame[y, x])
97
+ hex_color = color_map.get(value, "#000000FF")
98
+ rgb = hex_to_rgb(hex_color)
99
+
100
+ # Fill the scaled block
101
+ for dy in range(scale):
102
+ for dx in range(scale):
103
+ rgb_array[y * scale + dy, x * scale + dx] = rgb
104
+
105
+ return rgb_array
106
+
107
+
108
+ def render_frames(
109
+ steps: int,
110
+ frame_data: FrameDataRaw,
111
+ default_fps: Optional[int] = None,
112
+ scale: int = 4,
113
+ color_map: Optional[dict[int, str]] = None,
114
+ ) -> None:
115
+ """Render multiple frames with optional FPS control using matplotlib.
116
+
117
+ Args:
118
+ frame_data: FrameDataRaw object containing frame data and other information.
119
+ default_fps: Optional FPS for frame timing. If None, displays immediately.
120
+ scale: Upscaling factor (default 4, so 64x64 -> 256x256).
121
+ color_map: Optional color mapping dict. Uses default if None.
122
+ """
123
+ if not HAS_MATPLOTLIB or plt is None or animation is None:
124
+ raise ImportError(
125
+ "matplotlib is required for rendering. Install with: pip install matplotlib"
126
+ )
127
+
128
+ frames = frame_data.frame
129
+ if not frames:
130
+ return
131
+
132
+ # Convert frames to RGB arrays
133
+ frame_images = [
134
+ frame_to_rgb_array(steps, frame, scale, color_map) for frame in frames
135
+ ]
136
+
137
+ # Calculate interval between frames if FPS is specified
138
+ interval = (1000.0 / default_fps) if default_fps and default_fps > 0 else 100
139
+
140
+ # Create figure and axis
141
+ fig, ax = plt.subplots(figsize=(8, 8))
142
+ ax.axis("off")
143
+ ax.set_title("ARC-AGI-3 Environment")
144
+
145
+ # Display first frame
146
+ im = ax.imshow(frame_images[0], interpolation="nearest")
147
+ plt.tight_layout()
148
+
149
+ def update_frame(frame_num: int) -> Tuple[Any, ...]:
150
+ """Update the displayed frame."""
151
+ if frame_num < len(frame_images):
152
+ im.set_array(frame_images[frame_num])
153
+ return (im,)
154
+ return (im,)
155
+
156
+ # Create animation that plays automatically
157
+ # Keep reference to prevent garbage collection
158
+ anim = animation.FuncAnimation(
159
+ fig,
160
+ update_frame,
161
+ frames=len(frame_images),
162
+ interval=interval,
163
+ blit=False,
164
+ repeat=False,
165
+ )
166
+
167
+ # Show the plot - animation will play automatically
168
+ # Use non-blocking mode so frames play and code continues
169
+ plt.ion() # Turn on interactive mode
170
+ plt.show(block=False)
171
+
172
+ # Wait for animation to complete (frames * interval + small buffer)
173
+ if interval > 0:
174
+ total_time = len(frame_images) * interval / 1000.0
175
+ else:
176
+ total_time = len(frame_images) * 0.1 # Default 100ms per frame
177
+
178
+ # Small initial pause to ensure window appears and animation starts
179
+ time.sleep(0.1)
180
+
181
+ # Use plt.pause to process events and let animation play
182
+ # This ensures the animation actually renders
183
+ plt.pause(total_time + 0.1)
184
+
185
+ # Keep animation reference alive until we're done
186
+ # Close the figure after animation completes
187
+ plt.close(fig)
188
+ plt.ioff() # Turn off interactive mode
189
+
190
+ # Explicitly delete animation after closing to avoid warnings
191
+ del anim
192
+
193
+
194
+ def rgb_to_ansi(rgb: tuple[int, int, int]) -> str:
195
+ """Convert RGB tuple to ANSI color code.
196
+
197
+ Args:
198
+ rgb: RGB tuple (r, g, b).
199
+
200
+ Returns:
201
+ ANSI escape sequence for the color.
202
+ """
203
+ r, g, b = rgb
204
+ return f"\033[38;2;{r};{g};{b}m"
205
+
206
+
207
+ def render_frames_terminal(
208
+ steps: int,
209
+ frame_data: FrameDataRaw,
210
+ default_fps: Optional[int] = None,
211
+ scale: int = 1,
212
+ color_map: Optional[dict[int, str]] = None,
213
+ skip_deplay: bool = False,
214
+ ) -> None:
215
+ """Render frames in the terminal using ANSI color codes, overwriting in place.
216
+
217
+ Args:
218
+ frame_data: FrameDataRaw object containing frame data and other information.
219
+ default_fps: Optional FPS for frame timing. If None, displays immediately.
220
+ scale: Scaling factor (default 1, terminal uses 2 chars per pixel for better visibility).
221
+ color_map: Optional color mapping dict. Uses default if None.
222
+ """
223
+ frames = frame_data.frame
224
+ if not frames:
225
+ return
226
+
227
+ if color_map is None:
228
+ color_map = COLOR_MAP
229
+
230
+ # Check if terminal supports colors
231
+ if not sys.stdout.isatty():
232
+ print(
233
+ "Warning: Not a terminal, colors may not display correctly", file=sys.stderr
234
+ )
235
+
236
+ # Calculate delay between frames (default 5 FPS if not specified)
237
+ fps = default_fps if default_fps and default_fps > 0 else 5
238
+ delay = 1.0 / fps
239
+
240
+ # ANSI codes
241
+ RESET = "\033[0m"
242
+ HOME = "\033[H" # Move cursor to home position (top-left)
243
+ HIDE_CURSOR = "\033[?25l" # Hide cursor
244
+ SHOW_CURSOR = "\033[?25h" # Show cursor
245
+ # Use block character for better visibility (2 chars wide)
246
+ BLOCK = "██"
247
+
248
+ # Get frame dimensions
249
+ height, width = frames[0].shape
250
+
251
+ # Build frame strings for all frames (as single strings to reduce flicker)
252
+ frame_strings = []
253
+ for frame_idx, frame in enumerate(frames):
254
+ # Build entire frame as one string
255
+ frame_str = f"Step: {steps} - State: {frame_data.state.name}\n\n"
256
+
257
+ # Frame content - build all lines first, then join
258
+ frame_lines = []
259
+ for y in range(height):
260
+ line_parts = []
261
+ for x in range(width):
262
+ value = int(frame[y, x])
263
+ hex_color = color_map.get(value, "#000000FF")
264
+ rgb = hex_to_rgb(hex_color)
265
+ ansi_color = rgb_to_ansi(rgb)
266
+ # Use block character (2 chars) for better visibility
267
+ line_parts.append(f"{ansi_color}{BLOCK}{RESET}")
268
+ frame_lines.append("".join(line_parts))
269
+
270
+ frame_str += "\n".join(frame_lines)
271
+ frame_strings.append(frame_str)
272
+
273
+ # Hide cursor to reduce flicker
274
+ print(HIDE_CURSOR, end="", flush=True)
275
+
276
+ try:
277
+ # First frame: clear screen and display in single operation to reduce flicker
278
+ print(f"{HOME}\033[2J{frame_strings[0]}", end="", flush=True)
279
+
280
+ # Update frames in place - single operation per frame to minimize flicker
281
+ for frame_idx in range(1, len(frames)):
282
+ # Single operation: move home + print new frame (no separate operations)
283
+ print(f"{HOME}{frame_strings[frame_idx]}", end="", flush=True)
284
+ # Sleep for 1/fps seconds between frames
285
+ if not skip_deplay:
286
+ time.sleep(delay)
287
+ finally:
288
+ # Always show cursor again
289
+ print(SHOW_CURSOR, end="", flush=True)
290
+
291
+ # Reset terminal colors and move cursor below the frame
292
+ print(f"\n{RESET}", end="", flush=True)
293
+ if not skip_deplay:
294
+ time.sleep(delay)
arcprize__ARC-AGI/arc_agi/scorecard.py ADDED
@@ -0,0 +1,1012 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import logging
2
+ import os
3
+ import sys
4
+ import uuid
5
+ from datetime import datetime, timedelta, timezone
6
+ from typing import Any, List, Optional, Tuple
7
+
8
+ from arcengine import FrameDataRaw, GameState
9
+ from pydantic import BaseModel, Field, computed_field
10
+
11
+ from .models import EnvironmentInfo
12
+
13
+ logger = logging.getLogger(__name__)
14
+
15
+ if not logger.handlers:
16
+ handler = logging.StreamHandler(sys.stdout)
17
+ handler.setLevel(logging.INFO)
18
+ handler.setFormatter(logging.Formatter("%(levelname)s:%(name)s:%(message)s"))
19
+ logger.addHandler(handler)
20
+
21
+ logger.setLevel(logging.INFO)
22
+ logger.propagate = False
23
+
24
+ DEFAULT_STALE_MINUTES = 15 # hard-coded fallback
25
+ DEFAULT_MAX_OPEN_FOR_MINUTES = 4320 # hard-coded fallback - 3 days (72 hours)
26
+
27
+
28
+ _MIN, _MAX = 1, 60 # sanity window (optional)
29
+
30
+
31
+ def _get_stale_minutes() -> int:
32
+ """Read STALE_MINUTES from the environment, fall back to default,
33
+ and clamp to a safe range.
34
+ """
35
+ raw = os.getenv("STALE_MINUTES", str(DEFAULT_STALE_MINUTES))
36
+ try:
37
+ value = int(raw)
38
+ except ValueError:
39
+ logging.warning(
40
+ "STALE_MINUTES=%r is not an int; using default=%d",
41
+ raw,
42
+ DEFAULT_STALE_MINUTES,
43
+ )
44
+ value = DEFAULT_STALE_MINUTES
45
+
46
+ if not _MIN <= value <= _MAX:
47
+ logging.warning("STALE_MINUTES=%d outside %d–%d; clamping", value, _MIN, _MAX)
48
+ value = max(_MIN, min(_MAX, value))
49
+
50
+ return value
51
+
52
+
53
+ STALE_MINUTES = _get_stale_minutes()
54
+
55
+
56
+ def _max_open_for_minutes() -> int:
57
+ """Read MAX_OPEN_F1OR_MINUTES from the environment, fall back to default,
58
+ and clamp to a safe range.
59
+ """
60
+ raw = os.getenv("MAX_OPEN_FOR_MINUTES", str(DEFAULT_MAX_OPEN_FOR_MINUTES))
61
+ try:
62
+ value = int(raw)
63
+ except ValueError:
64
+ logger.warning(
65
+ "MAX_OPEN_FOR_MINUTES=%r is not an int; using default=%d",
66
+ raw,
67
+ DEFAULT_MAX_OPEN_FOR_MINUTES,
68
+ )
69
+ value = DEFAULT_MAX_OPEN_FOR_MINUTES
70
+
71
+ if not _MAX <= value <= _MAX * 24 * 7:
72
+ logger.warning(
73
+ "MAX_OPEN_FOR_MINUTES=%d outside %d–%d; clamping",
74
+ value,
75
+ _MAX,
76
+ _MAX * 24 * 7,
77
+ )
78
+ value = max(_MAX, min(_MAX * 24 * 7, value))
79
+
80
+ return value
81
+
82
+
83
+ MAX_OPEN_FOR_MINUTES = _max_open_for_minutes()
84
+
85
+
86
+ class EnvironmentScore(BaseModel):
87
+ """Score for an environment run."""
88
+
89
+ id: Optional[str] = None
90
+ guid: Optional[str] = None
91
+ score: float
92
+ levels_completed: int
93
+ actions: int
94
+ resets: Optional[int] = None
95
+ state: Optional[GameState] = None
96
+ completed: Optional[bool] = None
97
+ level_scores: Optional[list[float]] = None
98
+ level_actions: Optional[list[int]] = None
99
+ level_baseline_actions: Optional[list[int]] = None
100
+ number_of_levels: Optional[int] = None
101
+ number_of_environments: Optional[int] = 0
102
+ message: Optional[str] = None
103
+
104
+ def model_dump_json(self, *, exclude_none: bool = True, **kwargs: Any) -> str:
105
+ """Serialize to JSON string, excluding None fields by default.
106
+
107
+ Args:
108
+ exclude_none: If True, exclude fields that are None. Defaults to True.
109
+ **kwargs: Additional arguments passed to parent model_dump_json.
110
+
111
+ Returns:
112
+ JSON string representation of the model.
113
+ """
114
+ return super().model_dump_json(exclude_none=exclude_none, **kwargs)
115
+
116
+
117
+ class EnvironmentScoreCalculator:
118
+ """Calculator for environment scores."""
119
+
120
+ def __init__(
121
+ self,
122
+ id: Optional[str] = None,
123
+ resets: Optional[int] = None,
124
+ state: Optional[GameState] = None,
125
+ guid: Optional[str] = None,
126
+ ) -> None:
127
+ """Initialize the calculator.
128
+
129
+ Args:
130
+ id: Identifier for the environment run.
131
+ resets: Optional number of resets.
132
+ """
133
+ self.id = id
134
+ self.guid = guid
135
+ self.resets = resets
136
+ self.level_indices: list[int] = []
137
+ self.level_scores: list[float] = []
138
+ self.levels_completed: int = 0
139
+ self.actions: int = 0
140
+ self.environments: set[str] = set()
141
+ self.state: Optional[GameState] = state
142
+ self.completed: Optional[bool] = None
143
+ self.level_actions: list[int] = []
144
+ self.level_baseline_actions: list[int] = []
145
+
146
+ def add_level(
147
+ self,
148
+ level_index: int,
149
+ completed: bool,
150
+ actions_taken: int,
151
+ baseline_actions: int,
152
+ game_id: Optional[str] = None,
153
+ ) -> None:
154
+ """Add a level to the score calculation.
155
+
156
+ Args:
157
+ completed: Whether the level was completed.
158
+ actions_taken: Number of actions taken to complete the level.
159
+ baseline_actions: Baseline number of actions for the level.
160
+ """
161
+ self.actions += actions_taken
162
+
163
+ if game_id:
164
+ self.environments.add(game_id)
165
+
166
+ if completed:
167
+ self.levels_completed += 1
168
+ # Calculate score as ((baseline_actions / actions_taken)^2 * 100) max 100
169
+ if actions_taken > 0:
170
+ score = ((baseline_actions / actions_taken) ** 2) * 100
171
+ score = min(score, 115.0) # Cap at 115
172
+ else:
173
+ score = 0.0
174
+ self.level_indices.append(level_index)
175
+ self.level_scores.append(score)
176
+ self.level_actions.append(actions_taken)
177
+ self.level_baseline_actions.append(baseline_actions)
178
+ else:
179
+ # Not completed, append 0
180
+ self.level_indices.append(level_index)
181
+ self.level_scores.append(0.0)
182
+ self.level_actions.append(actions_taken)
183
+ self.level_baseline_actions.append(baseline_actions)
184
+
185
+ def to_score(self, include_levels: bool = True) -> EnvironmentScore:
186
+ """Convert the calculator to an EnvironmentScore.
187
+
188
+ Returns:
189
+ EnvironmentScore with average of level_scores as the score.
190
+ """
191
+ # Calculate average of level_scores
192
+ max_weights = 0
193
+ if len(self.level_scores) > 0:
194
+ total_score = 0.0
195
+ total_weights = 0
196
+ for i in range(len(self.level_scores)):
197
+ weight = self.level_indices[i]
198
+ total_score += self.level_scores[i] * weight
199
+ total_weights += weight
200
+ if self.level_scores[i] > 0:
201
+ max_weights += weight
202
+
203
+ # Calculate average of level_scores
204
+ score = total_score / total_weights
205
+ max_score = max_weights / total_weights * 100
206
+ score = min(score, max_score)
207
+ else:
208
+ score = 0.0
209
+
210
+ return EnvironmentScore(
211
+ id=self.id,
212
+ guid=self.guid,
213
+ score=score,
214
+ levels_completed=self.levels_completed,
215
+ actions=self.actions,
216
+ resets=self.resets,
217
+ state=self.state,
218
+ completed=self.completed,
219
+ level_scores=self.level_scores if include_levels else None,
220
+ level_actions=self.level_actions if include_levels else None,
221
+ level_baseline_actions=self.level_baseline_actions
222
+ if include_levels
223
+ else None,
224
+ number_of_levels=len(self.level_scores) if not include_levels else None,
225
+ number_of_environments=len(self.environments)
226
+ if not include_levels
227
+ else None,
228
+ )
229
+
230
+
231
+ class EnvironmentScoreList(BaseModel):
232
+ """List of EnvironmentScore objects."""
233
+
234
+ id: str
235
+ runs: List[EnvironmentScore] = Field(default_factory=list)
236
+
237
+ @computed_field(return_type=float) # type: ignore[prop-decorator]# type:
238
+ @property
239
+ def score(self) -> float:
240
+ """Return the average score of the runs."""
241
+ return max(run.score for run in self.runs)
242
+
243
+ @computed_field(return_type=int) # type: ignore[prop-decorator]# type:
244
+ @property
245
+ def actions(self) -> int:
246
+ """Return the total number of actions."""
247
+ return sum(run.actions for run in self.runs)
248
+
249
+ @computed_field(return_type=int) # type: ignore[prop-decorator]# type:
250
+ @property
251
+ def levels_completed(self) -> int:
252
+ """Return the total number of levels completed."""
253
+ return max(run.levels_completed for run in self.runs)
254
+
255
+ @computed_field(return_type=bool) # type: ignore[prop-decorator]# type:
256
+ @property
257
+ def completed(self) -> bool:
258
+ """Return True if all runs are completed."""
259
+ return any(run.completed for run in self.runs)
260
+
261
+ @computed_field(return_type=int) # type: ignore[prop-decorator]# type:
262
+ @property
263
+ def level_count(self) -> int:
264
+ """Return the total number of levels."""
265
+ return max(
266
+ len(run.level_scores) if run.level_scores else 0 for run in self.runs
267
+ )
268
+
269
+ @computed_field(return_type=int) # type: ignore[prop-decorator]# type:
270
+ @property
271
+ def resets(self) -> int:
272
+ """Return the total number of resets."""
273
+ return sum(run.resets if run.resets else 0 for run in self.runs)
274
+
275
+
276
+ class EnvironmentScorecard(BaseModel):
277
+ """Scorecard with computed environment scores."""
278
+
279
+ source_url: Optional[str] = None
280
+ tags: Optional[list[str]] = None
281
+ opaque: Optional[Any] = None
282
+ card_id: str
283
+ api_key: Optional[str] = None
284
+ score: float = 0.0
285
+ environments: List[EnvironmentScoreList] = Field(default_factory=list)
286
+ tags_scores: List[EnvironmentScore] = Field(default_factory=list)
287
+ open_at: datetime = Field(
288
+ default_factory=lambda: datetime.now(timezone.utc),
289
+ exclude=True,
290
+ )
291
+ last_update: datetime = Field(
292
+ default_factory=lambda: datetime.now(timezone.utc),
293
+ exclude=True,
294
+ )
295
+ competition_mode: Optional[bool] = False
296
+
297
+ def get(self, game_id: Optional[str] = None) -> dict[str, Any]:
298
+ if game_id is not None:
299
+ for environment in self.environments:
300
+ for run in environment.runs:
301
+ if run.id == game_id:
302
+ return run.model_dump()
303
+ return {}
304
+ return self.model_dump()
305
+
306
+ def __str__(self) -> str:
307
+ return self.model_dump_json(indent=2)
308
+
309
+ @computed_field(return_type=int)
310
+ def total_environments_completed(self) -> int:
311
+ """Return the number of environments that are completed."""
312
+ return sum(1 if env.completed else 0 for env in self.environments)
313
+
314
+ @computed_field(return_type=int)
315
+ def total_environments(self) -> int:
316
+ """Return the total number of environments."""
317
+ return len(self.environments)
318
+
319
+ @computed_field(return_type=int)
320
+ def total_levels_completed(self) -> int:
321
+ """Return the total number of levels completed."""
322
+ return sum(env.levels_completed for env in self.environments)
323
+
324
+ @computed_field(return_type=int)
325
+ def total_levels(self) -> int:
326
+ """Return the total number of levels."""
327
+ return sum(env.level_count for env in self.environments)
328
+
329
+ @computed_field(return_type=int)
330
+ def total_actions(self) -> int:
331
+ """Return the total number of resets."""
332
+ return sum(env.actions for env in self.environments)
333
+
334
+ def find_environment(self, id_prefix: str) -> Optional[EnvironmentScoreList]:
335
+ for environment in self.environments:
336
+ if environment.id.startswith(id_prefix):
337
+ return environment
338
+ return None
339
+
340
+ def model_dump_json(self, *, exclude_none: bool = True, **kwargs: Any) -> str:
341
+ """Serialize to JSON string, excluding None fields by default.
342
+
343
+ Args:
344
+ exclude_none: If True, exclude fields that are None. Defaults to True.
345
+ **kwargs: Additional arguments passed to parent model_dump_json.
346
+
347
+ Returns:
348
+ JSON string representation of the model.
349
+ """
350
+ return super().model_dump_json(exclude_none=exclude_none, **kwargs)
351
+
352
+ @classmethod
353
+ def _raw_scores_from_card(
354
+ self, card: "Card", idx: int
355
+ ) -> tuple[list[int], list[float], list[int]]:
356
+ """Return the raw score from the card."""
357
+ actions_by_level = (
358
+ card.actions_by_level[idx] if idx < len(card.actions_by_level) else []
359
+ )
360
+ prev_actions = 0
361
+ actions: list[int] = []
362
+ scores: list[float] = []
363
+ baseline_actions: list[int] = []
364
+ for level_idx in range(len(actions_by_level)):
365
+ actions_at_level = actions_by_level[level_idx]
366
+ level_actions = actions_at_level[1] - prev_actions
367
+ actions.append(level_actions)
368
+ scores.append(0.0)
369
+ baseline_actions.append(-1) # indicate not available
370
+ prev_actions = actions_at_level[1]
371
+
372
+ if card.states[idx] != GameState.WIN:
373
+ actions.append(card.actions[idx] - prev_actions)
374
+ scores.append(0.0)
375
+ baseline_actions.append(-1) # indicate not available
376
+
377
+ return actions, scores, baseline_actions
378
+
379
+ @classmethod
380
+ def _calculate_score(
381
+ cls,
382
+ card: "Card",
383
+ game_id: str,
384
+ idx: int,
385
+ env_info: EnvironmentInfo | None,
386
+ tags_scores: dict[str, EnvironmentScoreCalculator] | None,
387
+ do_private_tags: bool = False,
388
+ ) -> EnvironmentScore:
389
+ """Calculate the score for a single card."""
390
+ levels_completed = card.levels_completed[idx]
391
+ guid = card.guids[idx]
392
+ actions = card.actions[idx] if idx < len(card.actions) else 0
393
+ resets = card.resets[idx] if idx < len(card.resets) else 0
394
+ state = card.states[idx] if idx < len(card.states) else GameState.NOT_PLAYED
395
+ completed = state == GameState.WIN
396
+
397
+ # Find matching EnvironmentInfo
398
+ if not env_info:
399
+ only_level_actions, scores, baseline_actions = cls._raw_scores_from_card(
400
+ card, idx
401
+ )
402
+ return EnvironmentScore(
403
+ id=card.game_id,
404
+ guid=guid,
405
+ score=0.0,
406
+ levels_completed=levels_completed,
407
+ actions=actions,
408
+ resets=resets,
409
+ state=state,
410
+ completed=completed,
411
+ level_actions=only_level_actions,
412
+ level_baseline_actions=baseline_actions,
413
+ level_scores=scores,
414
+ message=f"No Matching EnvironmentInfo found for {game_id}",
415
+ )
416
+
417
+ # Check if baseline_actions are available
418
+ if env_info.baseline_actions is None or len(env_info.baseline_actions) == 0:
419
+ # No baseline actions available
420
+ only_level_actions, scores, baseline_actions = cls._raw_scores_from_card(
421
+ card, idx
422
+ )
423
+ return EnvironmentScore(
424
+ id=card.game_id,
425
+ guid=guid,
426
+ score=0.0,
427
+ levels_completed=levels_completed,
428
+ actions=actions,
429
+ resets=resets,
430
+ state=state,
431
+ completed=completed,
432
+ level_actions=only_level_actions,
433
+ level_baseline_actions=baseline_actions,
434
+ level_scores=scores,
435
+ message="Human baseline actions are not available for this environment",
436
+ )
437
+ elif len(env_info.baseline_actions) < len(card.actions_by_level[idx]):
438
+ # No baseline actions available
439
+ only_level_actions, scores, baseline_actions = cls._raw_scores_from_card(
440
+ card, idx
441
+ )
442
+ return EnvironmentScore(
443
+ id=card.game_id,
444
+ guid=guid,
445
+ score=0.0,
446
+ levels_completed=levels_completed,
447
+ actions=actions,
448
+ resets=resets,
449
+ state=state,
450
+ completed=completed,
451
+ level_actions=only_level_actions,
452
+ level_baseline_actions=baseline_actions,
453
+ level_scores=scores,
454
+ message="Human baseline actions size mismatch",
455
+ )
456
+ else:
457
+ # Calculate score using EnvironmentScoreCalculator
458
+ calculator = EnvironmentScoreCalculator(
459
+ resets=resets, guid=guid, state=state
460
+ )
461
+ calculator.completed = completed
462
+
463
+ # Process each level
464
+ # We need to determine how many levels were attempted and completed
465
+ # The actions_by_level list contains tuples of (level, actions) when level changed
466
+ actions_by_level = (
467
+ card.actions_by_level[idx] if idx < len(card.actions_by_level) else []
468
+ )
469
+
470
+ # If we have actions_by_level, use that to determine level progression
471
+ # if actions_by_level:
472
+ # actions_by_level contains (level_completed, actions_at_that_point)
473
+ # We need to calculate actions per level
474
+ prev_actions = 0
475
+ for level_idx in range(len(env_info.baseline_actions)):
476
+ baseline = env_info.baseline_actions[level_idx]
477
+ if level_idx < len(actions_by_level):
478
+ level, actions_at_level = actions_by_level[level_idx]
479
+ level_actions = actions_at_level - prev_actions
480
+ level_completed = level_idx < len(actions_by_level) or completed
481
+ prev_actions = actions_at_level
482
+ else:
483
+ level_completed = False
484
+ level_actions = card.actions[idx] - prev_actions
485
+ prev_actions = card.actions[idx]
486
+ calculator.add_level(
487
+ level_index=level_idx + 1,
488
+ completed=level_completed,
489
+ actions_taken=level_actions,
490
+ baseline_actions=baseline,
491
+ )
492
+ if tags_scores is not None:
493
+ if env_info.tags:
494
+ for tag in env_info.tags:
495
+ tag_score = tags_scores.get(tag)
496
+ if not tag_score:
497
+ tag_score = EnvironmentScoreCalculator(id=tag)
498
+ tags_scores[tag] = tag_score
499
+ tag_score.add_level(
500
+ level_index=level_idx + 1,
501
+ completed=level_completed,
502
+ actions_taken=level_actions,
503
+ baseline_actions=baseline,
504
+ game_id=game_id,
505
+ )
506
+ if do_private_tags:
507
+ if env_info.private_tags is not None:
508
+ for tag in env_info.private_tags:
509
+ tag = f"private_{tag}"
510
+ tag_score = tags_scores.get(tag)
511
+ if not tag_score:
512
+ tag_score = EnvironmentScoreCalculator(id=tag)
513
+ tags_scores[tag] = tag_score
514
+ tag_score.add_level(
515
+ level_index=level_idx + 1,
516
+ completed=level_completed,
517
+ actions_taken=level_actions,
518
+ baseline_actions=baseline,
519
+ game_id=game_id,
520
+ )
521
+ if env_info.level_tags and level_idx < len(env_info.level_tags):
522
+ level_tags = env_info.level_tags[level_idx]
523
+ for tag in level_tags:
524
+ tag = f"private_{tag}"
525
+ tag_score = tags_scores.get(tag)
526
+ if not tag_score:
527
+ tag_score = EnvironmentScoreCalculator(id=tag)
528
+ tags_scores[tag] = tag_score
529
+ tag_score.add_level(
530
+ level_index=level_idx + 1,
531
+ completed=level_completed,
532
+ actions_taken=level_actions,
533
+ baseline_actions=baseline,
534
+ game_id=game_id,
535
+ )
536
+
537
+ return calculator.to_score()
538
+
539
+ @classmethod
540
+ def from_scorecard(
541
+ cls,
542
+ scorecard: "Scorecard",
543
+ environment_infos: List[EnvironmentInfo],
544
+ do_private_tags: bool = False,
545
+ ) -> "EnvironmentScorecard":
546
+ """Create EnvironmentScorecard from Scorecard and EnvironmentInfos.
547
+
548
+ Args:
549
+ scorecard: The Scorecard to compute from.
550
+ environment_infos: List of EnvironmentInfo objects to match against.
551
+
552
+ Returns:
553
+ EnvironmentScorecard with computed scores.
554
+ """
555
+ # Create a mapping of game_id to EnvironmentInfo
556
+ # Match by full game_id (which may include version)
557
+ env_info_map: dict[str, EnvironmentInfo] = {}
558
+ for env_info in environment_infos:
559
+ # Use full game_id as key (e.g., "bt11" or "bt11-fd9df0622a1a")
560
+ env_info_map[env_info.game_id] = env_info
561
+
562
+ # Compute environment scores from cards
563
+ # For each game_id, we'll track the best score (highest levels_completed)
564
+ game_scores: dict[str, EnvironmentScoreList] = {}
565
+ tags_scores: dict[str, EnvironmentScoreCalculator] = {}
566
+
567
+ for game_id, card in scorecard.cards.items():
568
+ # Find the idx with the highest levels_completed
569
+ best_idx = -1
570
+ best_levels_completed = -1
571
+ for idx, levels_completed in enumerate(card.levels_completed):
572
+ if levels_completed > best_levels_completed:
573
+ best_levels_completed = levels_completed
574
+ best_idx = idx
575
+
576
+ # If no valid play found, skip this card
577
+ if best_idx == -1 or best_idx >= len(card.guids):
578
+ continue
579
+
580
+ all_scores: List[EnvironmentScore] = []
581
+ for idx, levels_completed in enumerate(card.levels_completed):
582
+ if idx == best_idx:
583
+ score = cls._calculate_score(
584
+ card,
585
+ game_id,
586
+ best_idx,
587
+ env_info_map.get(game_id),
588
+ tags_scores,
589
+ do_private_tags,
590
+ )
591
+ else:
592
+ score = cls._calculate_score(
593
+ card,
594
+ game_id,
595
+ idx,
596
+ env_info_map.get(game_id),
597
+ None,
598
+ do_private_tags,
599
+ )
600
+ all_scores.append(score)
601
+
602
+ if all_scores and len(all_scores) > 0:
603
+ game_scores[game_id] = EnvironmentScoreList(id=game_id, runs=all_scores)
604
+
605
+ # Convert dict to list
606
+ environment_list = list(game_scores.values())
607
+ tags_list = [
608
+ calculator.to_score(include_levels=False)
609
+ for calculator in tags_scores.values()
610
+ ]
611
+
612
+ # Calculate average score
613
+ if len(environment_list) > 0:
614
+ avg_score = sum(env_score.score for env_score in environment_list) / len(
615
+ environment_list
616
+ )
617
+ else:
618
+ avg_score = 0.0
619
+
620
+ return cls(
621
+ source_url=scorecard.source_url,
622
+ tags=scorecard.tags,
623
+ opaque=scorecard.opaque,
624
+ card_id=scorecard.card_id,
625
+ api_key=scorecard.api_key,
626
+ score=avg_score,
627
+ environments=environment_list,
628
+ tags_scores=tags_list,
629
+ open_at=scorecard.open_at,
630
+ last_update=scorecard.last_update,
631
+ competition_mode=scorecard.competition_mode,
632
+ )
633
+
634
+
635
+ class Card(BaseModel):
636
+ """
637
+ A single scorecard for a single game. A game can be played more than
638
+ once, we track each play with lists of card properties (scores, states, actions)
639
+ """
640
+
641
+ game_id: str
642
+ total_plays: int = 0
643
+
644
+ guids: list[str] = Field(default_factory=list)
645
+ levels_completed: list[int] = Field(default_factory=list)
646
+ states: list[GameState] = Field(default_factory=list)
647
+ actions: list[int] = Field(default_factory=list)
648
+ actions_by_level: list[list[tuple[int, int]]] = Field(
649
+ default_factory=list, exclude=False
650
+ )
651
+ resets: list[int] = Field(default_factory=list)
652
+
653
+ @property
654
+ def idx(self) -> int:
655
+ # lists are zero indexed by play_count starts at 1
656
+ return self.total_plays - 1
657
+
658
+ @property
659
+ def started(self) -> bool:
660
+ return self.total_plays > 0
661
+
662
+ @property
663
+ def level_completed(self) -> Optional[int]:
664
+ return self.levels_completed[self.idx] if self.started else None
665
+
666
+ @property
667
+ def most_levels_completed(self) -> int:
668
+ return max(self.levels_completed) if self.started else 0
669
+
670
+ @property
671
+ def state(self) -> GameState:
672
+ return self.states[self.idx] if self.started else GameState.NOT_PLAYED
673
+
674
+ @property
675
+ def action_count(self) -> Optional[int]:
676
+ return self.actions[self.idx] if self.started else None
677
+
678
+ @computed_field(return_type=int)
679
+ def total_actions(self) -> int:
680
+ return sum(self.actions)
681
+
682
+ def get_total_actions(self) -> int:
683
+ return sum(self.actions)
684
+
685
+ def index_of_guid(self, match: str) -> int:
686
+ # Iterate backwards since a guid can be reused and we want the most recent
687
+ for idx in range(len(self.guids) - 1, -1, -1):
688
+ if self.guids[idx] == match:
689
+ return idx
690
+ return self.total_plays - 1
691
+
692
+ def inc_play_count(self, guid: str) -> None:
693
+ self.total_plays += 1
694
+ self.guids.append(guid)
695
+ self.levels_completed.append(0)
696
+ self.states.append(GameState.NOT_FINISHED)
697
+ self.actions.append(0)
698
+ self.resets.append(0)
699
+ self.actions_by_level.append([])
700
+
701
+ def inc_reset_count(self, guid: str) -> None:
702
+ if self.started:
703
+ self.resets[self.index_of_guid(guid)] += 1
704
+ self.actions[self.index_of_guid(guid)] += 1
705
+
706
+ def set_levels_completed(self, guid: str, current_levels_completed: int) -> None:
707
+ if self.started:
708
+ index = self.index_of_guid(guid)
709
+ existing_levels_completed = self.levels_completed[index]
710
+ if current_levels_completed != existing_levels_completed:
711
+ self.actions_by_level[index].append(
712
+ (current_levels_completed, self.actions[index])
713
+ )
714
+ self.levels_completed[index] = current_levels_completed
715
+
716
+ def set_state(self, guid: str, state: GameState) -> None:
717
+ if self.started:
718
+ self.states[self.index_of_guid(guid)] = state
719
+
720
+ def inc_action_count(self, guid: str) -> None:
721
+ if self.started:
722
+ self.actions[self.index_of_guid(guid)] += 1
723
+
724
+ # def to_json(self) -> dict[str, Union[str, int, list[int], list[str]]]:
725
+ # return {
726
+ # "game_id": self.game_id,
727
+ # "total_plays": self.play_count,
728
+ # "total_actions": self.total_action_count,
729
+ # "scores": self.scores,
730
+ # "states": [s.name for s in self.states],
731
+ # "actions": self.action_counts,
732
+ # }
733
+
734
+
735
+ class Scorecard(BaseModel):
736
+ """
737
+ Tracks and holds the scorecard for all games
738
+ """
739
+
740
+ games: list[str] = Field(default_factory=list, exclude=True)
741
+ cards: dict[str, Card] = Field(default_factory=dict)
742
+ source_url: Optional[str] = None
743
+ tags: Optional[list[str]] = None
744
+ opaque: Optional[Any] = Field(default=None)
745
+ card_id: str = ""
746
+ api_key: str = ""
747
+ open_at: datetime = Field(
748
+ default_factory=lambda: datetime.now(timezone.utc),
749
+ exclude=True,
750
+ )
751
+
752
+ last_update: datetime = Field(
753
+ default_factory=lambda: datetime.now(timezone.utc),
754
+ exclude=True,
755
+ )
756
+ competition_mode: Optional[bool] = False
757
+
758
+ def model_post_init(self, __context: Any) -> None:
759
+ if not self.cards:
760
+ self.cards = {}
761
+
762
+ def new_play(self, game_id: str, guid: str) -> None:
763
+ if game_id not in self.cards:
764
+ self.cards[game_id] = Card.model_validate({"game_id": game_id})
765
+ if game_id in self.cards:
766
+ self.cards[game_id].inc_play_count(guid)
767
+
768
+ def reset(self, game_id: str, guid: str) -> None:
769
+ if game_id in self.cards:
770
+ self.cards[game_id].inc_reset_count(guid)
771
+
772
+ def take_action(self, game_id: str, guid: str) -> None:
773
+ if game_id in self.cards:
774
+ self.cards[game_id].inc_action_count(guid)
775
+
776
+ def win(self, game_id: str, guid: str) -> None:
777
+ if game_id in self.cards:
778
+ self.cards[game_id].set_state(
779
+ guid,
780
+ GameState.WIN,
781
+ )
782
+
783
+ def game_over(self, game_id: str, guid: str) -> None:
784
+ if game_id in self.cards:
785
+ self.cards[game_id].set_state(guid, GameState.GAME_OVER)
786
+
787
+ def set_levels_completed(
788
+ self, game_id: str, guid: str, level_completed: int
789
+ ) -> None:
790
+ if game_id in self.cards:
791
+ self.cards[game_id].set_levels_completed(guid, level_completed)
792
+
793
+ def get(self, game_id: Optional[str] = None) -> dict[str, Any]:
794
+ if game_id is not None:
795
+ card = self.cards.get(game_id)
796
+ return {game_id: card.model_dump()} if card else {}
797
+ return {k: v.model_dump() for k, v in self.cards.items()}
798
+
799
+ def get_card(self, game_id: str) -> Card:
800
+ return self.cards[game_id]
801
+
802
+ @computed_field(return_type=int)
803
+ def won(self) -> int:
804
+ return sum([GameState.WIN in g.states for k, g in self.cards.items()])
805
+
806
+ @computed_field(return_type=int)
807
+ def played(self) -> int:
808
+ return sum([len(g.states) > 0 for k, g in self.cards.items()])
809
+
810
+ @computed_field(return_type=int)
811
+ def total_actions(self) -> int:
812
+ return sum([g.get_total_actions() for k, g in self.cards.items()])
813
+
814
+ @computed_field(return_type=int)
815
+ def levels_completed(self) -> int:
816
+ return sum([g.most_levels_completed for k, g in self.cards.items()])
817
+
818
+ def get_json_for(self, game_id: str) -> dict[str, Any]:
819
+ card = self.cards.get(game_id)
820
+ return {
821
+ "won": self.won,
822
+ "played": self.played,
823
+ "total_actions": self.total_actions,
824
+ "levels_completed": self.levels_completed,
825
+ "cards": {game_id: card.model_dump()} if card else {},
826
+ }
827
+
828
+ def has_environment(self, game_id: str) -> bool:
829
+ for key, _ in self.cards.items():
830
+ if key.startswith(game_id):
831
+ return True
832
+ return False
833
+
834
+ def update_scorecard(
835
+ self, guid: str, data: FrameDataRaw, full_reset: bool
836
+ ) -> GameState:
837
+ game_id = data.game_id
838
+ # Needs to happen first
839
+ if data.action_input and data.action_input.id.value in [0]:
840
+ if full_reset:
841
+ self.new_play(game_id, guid)
842
+ else:
843
+ self.reset(game_id, guid)
844
+ if data.action_input and data.action_input.id.value in [1, 2, 3, 4, 5, 6, 7]:
845
+ self.take_action(game_id, guid)
846
+ if data.state:
847
+ if data.state == GameState.GAME_OVER:
848
+ self.game_over(game_id, guid)
849
+ elif data.state == GameState.WIN:
850
+ self.win(game_id, guid)
851
+ self.set_levels_completed(game_id, guid, data.levels_completed)
852
+
853
+ self.last_update = datetime.now(timezone.utc)
854
+
855
+ card = self.cards.get(game_id)
856
+ return (
857
+ card.states[card.index_of_guid(guid)]
858
+ if card and card.started
859
+ else GameState.NOT_PLAYED
860
+ )
861
+
862
+
863
+ class ScorecardManager:
864
+ """
865
+ Manages the scorecard for all games
866
+ """
867
+
868
+ scorecards: dict[str, Scorecard]
869
+ guids: dict[str, str]
870
+ games: list[str]
871
+ idle_for: timedelta
872
+ max_open_for: timedelta
873
+
874
+ def __init__(
875
+ self,
876
+ games: list[str] = [],
877
+ recordings_dir: Optional[str] = None,
878
+ ) -> None:
879
+ self.scorecards = {}
880
+ self.guids = {}
881
+ self.games = games
882
+ self.idle_for = timedelta(minutes=STALE_MINUTES)
883
+ self.max_open_for = timedelta(minutes=MAX_OPEN_FOR_MINUTES)
884
+ self.recordings_dir = recordings_dir or os.getenv(
885
+ "RECORDINGS_DIR", "recordings"
886
+ )
887
+ logger.info(
888
+ f"Initialized ScorecardManager with idle_for={self.idle_for} and max_open_for={self.max_open_for}"
889
+ )
890
+
891
+ def set_idle_for(self, idle_for: int) -> None:
892
+ self.idle_for = timedelta(minutes=idle_for)
893
+ logger.info(f"Updated idle_for to {self.idle_for}")
894
+
895
+ def idle_duration_for(self, card_id: str) -> Optional[timedelta]:
896
+ """Return how long since last_update for this scorecard, or None if unknown."""
897
+ sc = self.scorecards.get(card_id)
898
+ if sc is None:
899
+ return None
900
+ return datetime.now(timezone.utc) - sc.last_update
901
+
902
+ def should_auto_close_scorecard(self, card_id: str) -> bool:
903
+ """True if this scorecard still matches auto-close rules (same logic as get_stale_cards)."""
904
+ sc = self.scorecards.get(card_id)
905
+ if sc is None:
906
+ return False
907
+ now = datetime.now(timezone.utc)
908
+ idle = now - sc.last_update
909
+ open_for = now - sc.open_at
910
+ return idle >= self.idle_for or open_for >= self.max_open_for
911
+
912
+ def get_stale_cards(self) -> List[str]:
913
+ now = datetime.now(timezone.utc)
914
+ stale_ids: List[str] = []
915
+ for cid, sc in self.scorecards.items():
916
+ idle = now - sc.last_update
917
+ open_for = now - sc.open_at
918
+ if idle >= self.idle_for:
919
+ stale_ids.append(cid)
920
+ logger.info(
921
+ "[get_stale_cards] stale scorecard card_id=%s idle=%s (%.1fs) "
922
+ "threshold=%s (%.1fs)",
923
+ cid,
924
+ idle,
925
+ idle.total_seconds(),
926
+ self.idle_for,
927
+ self.idle_for.total_seconds(),
928
+ )
929
+ elif open_for >= self.max_open_for:
930
+ stale_ids.append(cid)
931
+ logger.info(
932
+ "[get_stale_cards] scorecard open too long card_id=%s open_for=%s (%.1fs) "
933
+ "threshold=%s (%.1fs)",
934
+ cid,
935
+ open_for,
936
+ open_for.total_seconds(),
937
+ self.max_open_for,
938
+ self.max_open_for.total_seconds(),
939
+ )
940
+ return stale_ids
941
+
942
+ def new_scorecard(
943
+ self,
944
+ source_url: Optional[str],
945
+ tags: Optional[list[str]],
946
+ api_key: str,
947
+ opaque: Any | None,
948
+ competition_mode: bool | None = None,
949
+ ) -> str:
950
+ card_id = str(uuid.uuid4())
951
+ self.scorecards[card_id] = Scorecard.model_validate(
952
+ {
953
+ "games": self.games,
954
+ "source_url": source_url,
955
+ "tags": tags,
956
+ "card_id": card_id,
957
+ "api_key": api_key,
958
+ "opaque": opaque,
959
+ "competition_mode": competition_mode,
960
+ }
961
+ )
962
+ return card_id
963
+
964
+ def get_dummy_scorecard(self) -> Scorecard:
965
+ return Scorecard.model_validate({"games": self.games})
966
+
967
+ def close_scorecard(
968
+ self, card_id: str, api_key: str | None
969
+ ) -> Tuple[Scorecard, list[str], list[str]] | Tuple[None, None, None]:
970
+ guids: list[str] = []
971
+ game_id_with_guids: list[str] = []
972
+ scorecard = self.scorecards.get(card_id)
973
+ if scorecard and (api_key is None or scorecard.api_key == api_key):
974
+ for card in scorecard.cards.values():
975
+ guids.extend(card.guids)
976
+ game_id_with_guids.extend(f"{g}.{card.game_id}" for g in card.guids)
977
+ del self.scorecards[card_id]
978
+ for guid in guids:
979
+ if guid in self.guids:
980
+ del self.guids[guid]
981
+
982
+ return scorecard, guids, list(set(game_id_with_guids))
983
+
984
+ return None, None, None
985
+
986
+ def get_scorecard(self, card_id: str, api_key: str) -> Scorecard | None:
987
+ scorecard = self.scorecards.get(card_id)
988
+ if scorecard and scorecard.api_key == api_key:
989
+ return scorecard
990
+ return None
991
+
992
+ def get_scorecard_from_guid(self, guid: str) -> Scorecard | None:
993
+ card_id = self.guids.get(guid)
994
+ if card_id is not None:
995
+ return self.scorecards.get(card_id)
996
+ return None
997
+
998
+ def add_game(self, card_id: str, guid: str) -> None:
999
+ scorecard = self.scorecards.get(card_id)
1000
+ if scorecard:
1001
+ self.guids[guid] = card_id
1002
+
1003
+ def update_scorecard(
1004
+ self, guid: str, data: FrameDataRaw, full_reset: bool = True
1005
+ ) -> GameState:
1006
+ card_id = self.guids.get(guid)
1007
+ if not card_id:
1008
+ return GameState.NOT_PLAYED
1009
+ scorecard = self.scorecards.get(card_id)
1010
+ if scorecard is None:
1011
+ return GameState.NOT_PLAYED
1012
+ return scorecard.update_scorecard(guid, data, full_reset)
arcprize__ARC-AGI/arc_agi/server.py ADDED
@@ -0,0 +1,130 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Callable, Optional, Tuple
2
+
3
+ from arcengine import FrameDataRaw, GameAction
4
+ from flask import Flask, Response
5
+
6
+ from .api import RestAPI
7
+ from .base import Arcade
8
+ from .scorecard import EnvironmentScorecard
9
+
10
+
11
+ def create_app(
12
+ arcade: Arcade,
13
+ competition_mode: bool = False,
14
+ save_all_recordings: bool = False,
15
+ include_frame_data: bool = True,
16
+ add_cookie: Optional[Callable[[Response, str], Response]] = None,
17
+ on_scorecard_close: Optional[Callable[[EnvironmentScorecard], None]] = None,
18
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
19
+ ) -> Tuple[Flask, RestAPI]:
20
+ """Create and configure the Flask application."""
21
+ app = Flask(__name__)
22
+ api = RestAPI(
23
+ arcade=arcade,
24
+ competition_mode=competition_mode,
25
+ save_all_recordings=save_all_recordings,
26
+ include_frame_data=include_frame_data,
27
+ add_cookie=add_cookie,
28
+ on_scorecard_close=on_scorecard_close,
29
+ renderer=renderer,
30
+ )
31
+
32
+ app.api = api
33
+
34
+ # api routes
35
+ app.add_url_rule(
36
+ "/api/games",
37
+ methods=["GET"],
38
+ view_func=lambda: api.get_games(),
39
+ endpoint="games",
40
+ )
41
+ app.add_url_rule(
42
+ "/api/games/<game_id>",
43
+ methods=["GET"],
44
+ view_func=lambda game_id: api.get_game_info(game_id=game_id),
45
+ endpoint="game_by_id",
46
+ )
47
+
48
+ app.add_url_rule(
49
+ "/api/scorecard/open",
50
+ methods=["POST"],
51
+ view_func=lambda: api.new_scorecard(),
52
+ endpoint="open_scorecard",
53
+ )
54
+ app.add_url_rule(
55
+ "/api/scorecard/close",
56
+ methods=["POST"],
57
+ view_func=lambda: api.close_scorecard(),
58
+ endpoint="close_scorecard",
59
+ )
60
+ app.add_url_rule(
61
+ "/api/scorecard/<card_id>",
62
+ methods=["GET"],
63
+ view_func=lambda card_id: api.get_scorecard(card_id=card_id),
64
+ endpoint="scorecard",
65
+ )
66
+ app.add_url_rule(
67
+ "/api/scorecard/<card_id>/<game_id>",
68
+ methods=["GET"],
69
+ view_func=lambda card_id, game_id: api.get_scorecard(
70
+ card_id=card_id, game_id=game_id
71
+ ),
72
+ endpoint="scorecard_with_gameid",
73
+ )
74
+
75
+ app.add_url_rule(
76
+ "/api/cmd/RESET",
77
+ methods=["POST"],
78
+ view_func=lambda: api.cmd(action=GameAction.RESET),
79
+ endpoint="reset",
80
+ )
81
+ app.add_url_rule(
82
+ "/api/cmd/ACTION1",
83
+ methods=["POST"],
84
+ view_func=lambda: api.cmd(action=GameAction.ACTION1),
85
+ endpoint="action1",
86
+ )
87
+ app.add_url_rule(
88
+ "/api/cmd/ACTION2",
89
+ methods=["POST"],
90
+ view_func=lambda: api.cmd(action=GameAction.ACTION2),
91
+ endpoint="action2",
92
+ )
93
+ app.add_url_rule(
94
+ "/api/cmd/ACTION3",
95
+ methods=["POST"],
96
+ view_func=lambda: api.cmd(action=GameAction.ACTION3),
97
+ endpoint="action3",
98
+ )
99
+ app.add_url_rule(
100
+ "/api/cmd/ACTION4",
101
+ methods=["POST"],
102
+ view_func=lambda: api.cmd(action=GameAction.ACTION4),
103
+ endpoint="action4",
104
+ )
105
+ app.add_url_rule(
106
+ "/api/cmd/ACTION5",
107
+ methods=["POST"],
108
+ view_func=lambda: api.cmd(action=GameAction.ACTION5),
109
+ endpoint="action5",
110
+ )
111
+ app.add_url_rule(
112
+ "/api/cmd/ACTION6",
113
+ methods=["POST"],
114
+ view_func=lambda: api.cmd(action=GameAction.ACTION6),
115
+ endpoint="action6",
116
+ )
117
+ app.add_url_rule(
118
+ "/api/cmd/ACTION7",
119
+ methods=["POST"],
120
+ view_func=lambda: api.cmd(action=GameAction.ACTION7),
121
+ endpoint="action7",
122
+ )
123
+ app.add_url_rule(
124
+ "/api/healthcheck",
125
+ methods=["GET"],
126
+ view_func=lambda: ("okay", 200, {"Content-Type": "text/plain"}),
127
+ endpoint="healthcheck",
128
+ )
129
+
130
+ return app, api
arcprize__ARC-AGI/arc_agi/wrapper.py ADDED
@@ -0,0 +1,236 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Environment wrapper for ARC-AGI-3 environments."""
2
+
3
+ import json
4
+ import logging
5
+ from datetime import datetime, timezone
6
+ from pathlib import Path
7
+ from typing import Any, Callable, Optional
8
+
9
+ from arcengine import FrameDataRaw, GameAction
10
+
11
+ from .models import EnvironmentInfo
12
+ from .scorecard import ScorecardManager
13
+
14
+
15
+ class EnvironmentWrapper:
16
+ """Base wrapper class for ARC-AGI-3 environments.
17
+
18
+ This class provides a common interface for interacting with environments,
19
+ whether they are local or remote. Subclasses should implement the `reset`
20
+ and `step` methods to provide environment-specific behavior.
21
+ """
22
+
23
+ def __init__(
24
+ self,
25
+ environment_info: EnvironmentInfo,
26
+ logger: logging.Logger,
27
+ scorecard_id: str,
28
+ save_recording: bool = False,
29
+ include_frame_data: bool = True,
30
+ recordings_dir: str = "recordings",
31
+ scorecard_manager: Optional[ScorecardManager] = None,
32
+ renderer: Optional[Callable[[int, FrameDataRaw], None]] = None,
33
+ ) -> None:
34
+ """Initialize the environment wrapper.
35
+
36
+ Args:
37
+ environment_info: Information about the environment.
38
+ logger: Logger instance for logging.
39
+ scorecard_id: Optional scorecard ID for tracking runs.
40
+ save_recording: Whether to save recordings to JSONL file.
41
+ include_frame_data: Whether to include frame data in the recording file.
42
+ recordings_dir: Directory to save recordings.
43
+ scorecard_manager: Optional scorecard manager for tracking.
44
+ renderer: Optional callable that accepts FrameDataRaw and performs custom rendering.
45
+ """
46
+ self.environment_info = environment_info
47
+ self.logger = logger
48
+ self.scorecard_id = scorecard_id
49
+ self.save_recording = save_recording
50
+ self.include_frame_data = include_frame_data
51
+ self.recordings_dir = recordings_dir
52
+ self.scorecard_manager = scorecard_manager
53
+ self.renderer = renderer
54
+ self._last_response: Optional[FrameDataRaw] = None
55
+ self._guid: Optional[str] = None
56
+ self._recording_filename: Optional[Path] = None
57
+ self._steps: int = 0
58
+ # Note: _setup_recording_file() should be called after guid is set
59
+
60
+ def reset(self) -> Optional[FrameDataRaw]:
61
+ """Reset the environment.
62
+
63
+ This method should be overridden by subclasses to provide
64
+ environment-specific reset behavior.
65
+ """
66
+ return None
67
+
68
+ def step(
69
+ self,
70
+ action: GameAction,
71
+ data: Optional[dict[str, Any]] = None,
72
+ reasoning: Optional[dict[str, Any]] = None,
73
+ ) -> Optional[FrameDataRaw]:
74
+ """Perform a step in the environment.
75
+
76
+ This method should be overridden by subclasses to provide
77
+ environment-specific step behavior.
78
+ """
79
+ return None
80
+
81
+ def _setup_recording_file(self) -> None:
82
+ """Set up the recording file path for JSONL output."""
83
+ if not self._guid:
84
+ self.logger.warning("Cannot setup recording file: guid not set")
85
+ return
86
+
87
+ try:
88
+ # Create directory structure: {recordings_dir}/{scorecard_id}/
89
+ recording_dir = Path(self.recordings_dir) / self.scorecard_id
90
+ recording_dir.mkdir(parents=True, exist_ok=True)
91
+
92
+ # Create filename: {game_id}-{guid}.jsonl
93
+ filename = f"{self.environment_info.game_id}-{self._guid}.jsonl"
94
+ self._recording_filename = recording_dir / filename
95
+
96
+ self.logger.info(f"Recording to {self._recording_filename}")
97
+
98
+ except Exception as e:
99
+ self.logger.error(
100
+ f"Failed to setup recording file: {e}",
101
+ exc_info=True,
102
+ )
103
+ self._recording_filename = None
104
+
105
+ def _record(self, data: dict[str, Any]) -> None:
106
+ """Records an event to the file.
107
+
108
+ Args:
109
+ data: Dictionary (JSON-serializable) to record.
110
+ """
111
+ if not self.save_recording or not self._recording_filename:
112
+ return
113
+
114
+ try:
115
+ event: dict[str, Any] = {}
116
+ event["timestamp"] = datetime.now(timezone.utc).isoformat()
117
+ event["data"] = data
118
+
119
+ with open(self._recording_filename, "a", encoding="utf-8") as f:
120
+ json.dump(event, f)
121
+ f.write("\n")
122
+
123
+ except Exception as e:
124
+ self.logger.error(
125
+ f"Failed to write to recording file: {e}",
126
+ exc_info=True,
127
+ )
128
+
129
+ def _set_last_response(
130
+ self, resp: FrameDataRaw, reasoning: Optional[dict[str, Any]] = None
131
+ ) -> None:
132
+ """Set the last response from the environment.
133
+
134
+ Args:
135
+ resp: The FrameDataRaw response from the environment.
136
+ reasoning: Optional reasoning dictionary to include in recording.
137
+ """
138
+ self._last_response = resp
139
+
140
+ # Save to recording file if enabled
141
+ if self.save_recording:
142
+ # Convert FrameDataRaw to JSON-serializable dict
143
+ data: dict[str, Any] = {
144
+ "game_id": resp.game_id,
145
+ "state": resp.state.name
146
+ if hasattr(resp.state, "name")
147
+ else str(resp.state),
148
+ "levels_completed": resp.levels_completed,
149
+ "win_levels": resp.win_levels,
150
+ "action_input": {
151
+ "id": resp.action_input.id.name
152
+ if hasattr(resp.action_input.id, "name")
153
+ else str(resp.action_input.id),
154
+ "data": resp.action_input.data,
155
+ "reasoning": reasoning
156
+ if reasoning
157
+ else resp.action_input.reasoning,
158
+ }
159
+ if resp.action_input
160
+ else None,
161
+ "guid": resp.guid,
162
+ "full_reset": getattr(resp, "full_reset", False),
163
+ "available_actions": resp.available_actions,
164
+ }
165
+ if self.include_frame_data:
166
+ data["frame"] = [
167
+ frame_layer.tolist()
168
+ if hasattr(frame_layer, "tolist")
169
+ else frame_layer
170
+ for frame_layer in resp.frame
171
+ ]
172
+
173
+ self._record(data)
174
+
175
+ # Render frames if renderer is set
176
+ self._steps += 1
177
+ if self.renderer is not None and resp.frame:
178
+ try:
179
+ self.renderer(self._steps, resp)
180
+ except Exception as e:
181
+ self.logger.error(
182
+ f"Failed to render frames: {e}",
183
+ exc_info=True,
184
+ )
185
+
186
+ # Update scorecard if manager is available
187
+ if self.scorecard_manager and resp.guid and len(resp.frame) > 0:
188
+ try:
189
+ # Register guid with scorecard if not already registered
190
+ self.scorecard_manager.add_game(self.scorecard_id, resp.guid)
191
+
192
+ # Update scorecard
193
+ self.scorecard_manager.update_scorecard(
194
+ resp.guid, resp, resp.full_reset
195
+ )
196
+ except Exception as e:
197
+ self.logger.error(
198
+ f"Failed to update scorecard: {e}",
199
+ exc_info=True,
200
+ )
201
+
202
+ @property
203
+ def observation_space(self) -> Optional[FrameDataRaw]:
204
+ """Get the observation space (last response data).
205
+
206
+ Returns:
207
+ The FrameDataRaw object from the last response, or None if no
208
+ response has been set yet.
209
+ """
210
+ return self._last_response
211
+
212
+ @property
213
+ def action_space(self) -> list[GameAction]:
214
+ """Get the action space (available actions).
215
+
216
+ Returns:
217
+ A list of GameAction objects converted from the available_actions
218
+ in the last response. Returns an empty list if no response has
219
+ been set yet or if available_actions is empty.
220
+ """
221
+ if self._last_response is None or not self._last_response.available_actions:
222
+ return []
223
+
224
+ return [
225
+ GameAction.from_id(action_id)
226
+ for action_id in self._last_response.available_actions
227
+ ]
228
+
229
+ @property
230
+ def info(self) -> EnvironmentInfo:
231
+ """Get the environment information.
232
+
233
+ Returns:
234
+ The EnvironmentInfo object for this environment.
235
+ """
236
+ return self.environment_info
arcprize__ARC-AGI/test_environment_files/game1/bt11.py ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from arcengine import (
2
+ ARCBaseGame,
3
+ Camera,
4
+ GameAction,
5
+ Level,
6
+ Sprite,
7
+ )
8
+
9
+ # Create sprites dictionary with all sprite definitions
10
+ sprites = {
11
+ "bad": Sprite(
12
+ pixels=[
13
+ [8],
14
+ ],
15
+ name="bad",
16
+ visible=True,
17
+ collidable=True,
18
+ ),
19
+ "good": Sprite(
20
+ pixels=[
21
+ [14],
22
+ ],
23
+ name="good",
24
+ visible=True,
25
+ collidable=True,
26
+ ),
27
+ }
28
+
29
+ # Create levels array with all level definitions
30
+ levels = [
31
+ # Level 1
32
+ Level(
33
+ sprites=[],
34
+ grid_size=(8, 8),
35
+ ),
36
+ # Level 2
37
+ Level(
38
+ sprites=[],
39
+ grid_size=(16, 16),
40
+ ),
41
+ # Level 3
42
+ Level(
43
+ sprites=[],
44
+ grid_size=(32, 32),
45
+ ),
46
+ # Level 4
47
+ Level(
48
+ sprites=[],
49
+ grid_size=(40, 40),
50
+ ),
51
+ # Level 5
52
+ Level(
53
+ sprites=[],
54
+ grid_size=(48, 48),
55
+ ),
56
+ ]
57
+
58
+ BACKGROUND_COLOR = 5
59
+
60
+ PADDING_COLOR = 3
61
+
62
+
63
+ class Bt11(ARCBaseGame):
64
+ _won: bool = True
65
+ _depth: int = 0
66
+ _position: int = 0
67
+
68
+ def __init__(self) -> None:
69
+ # Create camera
70
+ camera = Camera(
71
+ background=BACKGROUND_COLOR,
72
+ letter_box=PADDING_COLOR,
73
+ )
74
+
75
+ # Initialize the base game
76
+ super().__init__(
77
+ game_id="bt11", levels=levels, camera=camera, available_actions=[3, 4]
78
+ )
79
+
80
+ def step(self) -> None:
81
+ # Add here any logic you want
82
+ if self.action.id == GameAction.ACTION3: # Move Left
83
+ if self._depth > 0:
84
+ self._position -= 1
85
+ sprite_name = "good"
86
+ if not self._won:
87
+ sprite_name = "bad"
88
+ self.current_level.add_sprite(
89
+ sprites[sprite_name].clone().set_position(self._position, self._depth)
90
+ )
91
+ self._depth += 1
92
+ elif self.action.id == GameAction.ACTION4: # Move Right
93
+ self._position += 1
94
+ self.current_level.add_sprite(
95
+ sprites["bad"].clone().set_position(self._position, self._depth)
96
+ )
97
+ self._won = False
98
+ self._depth += 1
99
+
100
+ if self._depth >= self.camera.width // 2:
101
+ if self._won:
102
+ self.next_level()
103
+ else:
104
+ self.lose()
105
+
106
+ self.complete_action()
107
+
108
+ def on_set_level(self, level: Level) -> None:
109
+ self._won = True
110
+ self._depth = 0
111
+ self._position = self.camera.width // 2 - 1
arcprize__ARC-AGI/test_environment_files/game1/metadata.json ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "bt11-fd9df0622a1a",
3
+ "title": "BT11",
4
+ "tags": ["tag1", "tag2"],
5
+ "private_tags": ["private_tag1", "private_tag2"],
6
+ "level_tags": [["level_tag1"], ["level_tag2"], ["level_tag3"], ["level_tag4"], ["level_tag5"]],
7
+ "baseline_actions": [4, 8, 16, 20, 24],
8
+ "date_downloaded": "2024-01-20T12:00:00Z"
9
+ }
arcprize__ARC-AGI/test_environment_files/game2/subdir/bt33.py ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from arcengine import (
2
+ ARCBaseGame,
3
+ Camera,
4
+ GameAction,
5
+ Level,
6
+ Sprite,
7
+ )
8
+
9
+ # Create sprites dictionary with all sprite definitions
10
+ sprites = {
11
+ "bad": Sprite(
12
+ pixels=[
13
+ [8],
14
+ ],
15
+ name="bad",
16
+ visible=True,
17
+ collidable=True,
18
+ scale=1,
19
+ ),
20
+ "good": Sprite(
21
+ pixels=[
22
+ [14],
23
+ ],
24
+ name="good",
25
+ visible=True,
26
+ collidable=True,
27
+ scale=1,
28
+ ),
29
+ "left": Sprite(
30
+ pixels=[
31
+ [14, 14],
32
+ [14, -1],
33
+ ],
34
+ name="left",
35
+ visible=True,
36
+ collidable=True,
37
+ tags=["sys_click"],
38
+ ),
39
+ "right": Sprite(
40
+ pixels=[
41
+ [8, 8],
42
+ [-1, 8],
43
+ ],
44
+ name="right",
45
+ visible=True,
46
+ collidable=True,
47
+ tags=["sys_click"],
48
+ ),
49
+ }
50
+
51
+ # Create levels array with all level definitions
52
+ levels = [
53
+ # Level 1
54
+ Level(
55
+ sprites=[],
56
+ grid_size=(8, 8),
57
+ ),
58
+ # Level 2
59
+ Level(
60
+ sprites=[],
61
+ grid_size=(16, 16),
62
+ ),
63
+ # Level 3
64
+ Level(
65
+ sprites=[],
66
+ grid_size=(32, 32),
67
+ ),
68
+ # Level 4
69
+ Level(
70
+ sprites=[],
71
+ grid_size=(40, 40),
72
+ ),
73
+ # Level 5
74
+ Level(
75
+ sprites=[],
76
+ grid_size=(48, 48),
77
+ ),
78
+ ]
79
+
80
+ BACKGROUND_COLOR = 5
81
+
82
+ PADDING_COLOR = 3
83
+
84
+
85
+ class Bt33(ARCBaseGame):
86
+ _won: bool = True
87
+ _depth: int = 0
88
+ _placement: int = 0
89
+
90
+ def __init__(self) -> None:
91
+ # Create camera
92
+ camera = Camera(
93
+ background=BACKGROUND_COLOR,
94
+ letter_box=PADDING_COLOR,
95
+ )
96
+
97
+ # Initialize the base game
98
+ super().__init__(
99
+ game_id="bt33", levels=levels, camera=camera, available_actions=[6]
100
+ )
101
+
102
+ def step(self) -> None:
103
+ # Add here any logic you want
104
+ if self.action.id == GameAction.ACTION6:
105
+ x = self.action.data.get("x", 0)
106
+ y = self.action.data.get("y", 0)
107
+
108
+ coords = self.camera.display_to_grid(x, y)
109
+ if coords:
110
+ sprite = self.current_level.get_sprite_at(coords[0], coords[1])
111
+ if sprite and sprite.name == "left":
112
+ if self._depth > 0:
113
+ self._placement -= 1
114
+ sprite_name = "good"
115
+ if not self._won:
116
+ sprite_name = "bad"
117
+ self.current_level.add_sprite(
118
+ sprites[sprite_name]
119
+ .clone()
120
+ .set_position(self._placement, self._depth)
121
+ )
122
+
123
+ self._depth += 1
124
+ elif sprite and sprite.name == "right":
125
+ self._placement += 1
126
+ self.current_level.add_sprite(
127
+ sprites["bad"]
128
+ .clone()
129
+ .set_position(self._placement, self._depth)
130
+ )
131
+ self._won = False
132
+ self._depth += 1
133
+
134
+ if self._depth >= self.camera.width // 2:
135
+ if self._won:
136
+ self.next_level()
137
+ else:
138
+ self.lose()
139
+
140
+ self.complete_action()
141
+
142
+ def on_set_level(self, level: Level) -> None:
143
+ self._depth = 0
144
+ self._placement = self.camera.width // 2 - 1
145
+ self._won = True
146
+ scale = self._current_level_index
147
+ if scale == 0:
148
+ self.current_level.add_sprite(
149
+ sprites["left"].clone().set_position(0, 0).set_scale(1)
150
+ )
151
+ self.current_level.add_sprite(
152
+ sprites["right"]
153
+ .clone()
154
+ .set_position(self.camera.width - 2, 0)
155
+ .set_scale(1)
156
+ )
157
+ else:
158
+ self.current_level.add_sprite(
159
+ sprites["left"].clone().set_position(0, 0).set_scale(scale)
160
+ )
161
+ self.current_level.add_sprite(
162
+ sprites["right"]
163
+ .clone()
164
+ .set_position(self.camera.width - (2 * scale), 0)
165
+ .set_scale(scale)
166
+ )
arcprize__ARC-AGI/test_environment_files/game2/subdir/metadata.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "bt33-a7c3f9d18b4e",
3
+ "title": "BT33",
4
+ "tags": ["tag3", "tag4"],
5
+ "private_tags": ["private_tag3", "private_tag4"],
6
+ "level_tags": [["level_tag3"], ["level_tag4"], ["level_tag5"]],
7
+ "baseline_actions": [10, 15, 20],
8
+ "class_name": "Bt33",
9
+ "date_downloaded": "2024-01-19T10:00:00Z"
10
+ }
arcprize__ARC-AGI/tests/__init__.py ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for ARC-AGI"""
2
+
3
+ from .test_base import (
4
+ TestARCAGI3BooleanParsing,
5
+ TestARCAGI3Defaults,
6
+ TestARCAGI3EdgeCases,
7
+ TestARCAGI3EnvironmentVariables,
8
+ )
9
+ from .test_listen_and_serve import TestListenAndServe
10
+ from .test_local_wrapper import TestLocalEnvironmentWrapper
11
+ from .test_models import TestEnvironmentInfo
12
+ from .test_scorecard import (
13
+ TestEnvironmentScore,
14
+ TestEnvironmentScorecard,
15
+ TestScorecard,
16
+ )
17
+
18
+ __all__ = [
19
+ "TestARCAGI3Defaults",
20
+ "TestARCAGI3EnvironmentVariables",
21
+ "TestARCAGI3BooleanParsing",
22
+ "TestARCAGI3EdgeCases",
23
+ "TestEnvironmentInfo",
24
+ "TestLocalEnvironmentWrapper",
25
+ "TestEnvironmentScore",
26
+ "TestEnvironmentScorecard",
27
+ "TestScorecard",
28
+ "TestListenAndServe",
29
+ ]
arcprize__ARC-AGI/tests/test_base.py ADDED
@@ -0,0 +1,639 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for the ARCAGI3 base class using unittest."""
2
+
3
+ import logging
4
+ import os
5
+ import sys
6
+ import unittest
7
+ from unittest.mock import MagicMock, patch
8
+
9
+ import requests
10
+
11
+ # Create a mock dotenv module before any imports
12
+ _mock_dotenv = MagicMock()
13
+ _mock_dotenv.load_dotenv = MagicMock()
14
+ sys.modules["dotenv"] = _mock_dotenv
15
+
16
+ # Now import arcagi3 - the mock will be used instead of real dotenv
17
+ from arc_agi import Arcade, OperationMode # noqa: E402
18
+
19
+
20
+ class TestARCAGI3Defaults(unittest.TestCase):
21
+ """Test ARCAGI3 with default values."""
22
+
23
+ def setUp(self):
24
+ """Clear environment variables before each test."""
25
+ self.env_vars_to_clear = [
26
+ "ARC_API_KEY",
27
+ "ARC_BASE_URL",
28
+ "OPERATION_MODE",
29
+ "OFFLINE_ONLY",
30
+ "ONLINE_ONLY",
31
+ "COMPETITION_MODE",
32
+ "LISTEN_BINDINGS",
33
+ "ENVIRONMENTS_DIR",
34
+ ]
35
+ for var in self.env_vars_to_clear:
36
+ os.environ.pop(var, None)
37
+ os.environ["ARC_API_KEY"] = "test-key-123"
38
+
39
+ def tearDown(self):
40
+ """Clean up environment variables after each test."""
41
+ for var in self.env_vars_to_clear:
42
+ os.environ.pop(var, None)
43
+ os.environ["ARC_API_KEY"] = "test-key-123"
44
+
45
+ def test_default_initialization(self):
46
+ """Test that default values are used when no parameters are provided."""
47
+ client = Arcade()
48
+
49
+ self.assertEqual(client.arc_api_key, "test-key-123")
50
+ self.assertEqual(client.arc_base_url, "https://three.arcprize.org")
51
+ self.assertEqual(client.operation_mode, OperationMode.NORMAL)
52
+ self.assertEqual(client.environments_dir, "environment_files")
53
+
54
+ def test_constructor_parameters(self):
55
+ """Test that constructor parameters are used correctly."""
56
+ client = Arcade(
57
+ arc_api_key="test-key-123",
58
+ arc_base_url="https://custom.example.com",
59
+ operation_mode=OperationMode.OFFLINE,
60
+ )
61
+
62
+ self.assertEqual(client.arc_api_key, "test-key-123")
63
+ self.assertEqual(client.arc_base_url, "https://custom.example.com")
64
+ self.assertEqual(client.operation_mode, OperationMode.OFFLINE)
65
+
66
+ def test_default_logger_created(self):
67
+ """Test that a default logger is created when None is passed."""
68
+ client = Arcade()
69
+
70
+ self.assertIsNotNone(client.logger)
71
+ self.assertIsInstance(client.logger, logging.Logger)
72
+ # Check that logger has a StreamHandler pointing to stdout
73
+ handlers = client.logger.handlers
74
+ self.assertGreater(len(handlers), 0)
75
+ stdout_handlers = [h for h in handlers if isinstance(h, logging.StreamHandler)]
76
+ self.assertGreater(len(stdout_handlers), 0)
77
+
78
+ def test_custom_logger_used(self):
79
+ """Test that a custom logger is used when provided."""
80
+ custom_logger = logging.getLogger("custom_test_logger")
81
+ custom_logger.setLevel(logging.DEBUG)
82
+ client = Arcade(logger=custom_logger)
83
+
84
+ self.assertEqual(client.logger, custom_logger)
85
+ self.assertEqual(client.logger.name, "custom_test_logger")
86
+ self.assertEqual(client.logger.level, logging.DEBUG)
87
+
88
+
89
+ class TestARCAGI3EnvironmentVariables(unittest.TestCase):
90
+ """Test ARCAGI3 with environment variable overrides."""
91
+
92
+ def setUp(self):
93
+ """Clear environment variables before each test."""
94
+ self.env_vars_to_clear = [
95
+ "ARC_API_KEY",
96
+ "ARC_BASE_URL",
97
+ "OPERATION_MODE",
98
+ "OFFLINE_ONLY",
99
+ "ONLINE_ONLY",
100
+ "COMPETITION_MODE",
101
+ "LISTEN_BINDINGS",
102
+ "ENVIRONMENTS_DIR",
103
+ ]
104
+ for var in self.env_vars_to_clear:
105
+ os.environ.pop(var, None)
106
+ os.environ["ARC_API_KEY"] = "test-key-123"
107
+
108
+ def tearDown(self):
109
+ """Clean up environment variables after each test."""
110
+ for var in self.env_vars_to_clear:
111
+ os.environ.pop(var, None)
112
+ os.environ["ARC_API_KEY"] = "test-key-123"
113
+
114
+ def test_arc_api_key_from_env(self):
115
+ """Test that constructor argument overrides environment variable."""
116
+ os.environ["ARC_API_KEY"] = "env-key-456"
117
+ client = Arcade(
118
+ operation_mode=OperationMode.OFFLINE, arc_api_key="constructor-key"
119
+ )
120
+
121
+ self.assertEqual(client.arc_api_key, "constructor-key")
122
+
123
+ def test_arc_base_url_from_env(self):
124
+ """Test that constructor argument overrides environment variable."""
125
+ os.environ["ARC_BASE_URL"] = "https://env.example.com"
126
+ client = Arcade(
127
+ operation_mode=OperationMode.OFFLINE,
128
+ arc_base_url="https://constructor.example.com",
129
+ )
130
+
131
+ self.assertEqual(client.arc_base_url, "https://constructor.example.com")
132
+
133
+ def test_operation_mode_from_constructor_overrides_env(self):
134
+ """Test that constructor argument overrides OPERATION_MODE env var."""
135
+ os.environ["OPERATION_MODE"] = "normal"
136
+ client = Arcade(operation_mode=OperationMode.OFFLINE)
137
+
138
+ self.assertEqual(client.operation_mode, OperationMode.OFFLINE)
139
+
140
+ def test_operation_mode_from_env_when_normal_passed(self):
141
+ """Test that when NORMAL is passed (default), env var is still checked."""
142
+ os.environ["OPERATION_MODE"] = "offline"
143
+ client = Arcade(operation_mode=OperationMode.NORMAL)
144
+
145
+ self.assertEqual(client.operation_mode, OperationMode.OFFLINE)
146
+
147
+ def test_operation_mode_online_from_constructor_overrides_env(self):
148
+ """Test that constructor ONLINE overrides env var."""
149
+ os.environ["OPERATION_MODE"] = "normal"
150
+ client = Arcade(operation_mode=OperationMode.ONLINE)
151
+
152
+ self.assertEqual(client.operation_mode, OperationMode.ONLINE)
153
+
154
+ def test_operation_mode_from_env_when_default(self):
155
+ """Test that OPERATION_MODE env is used when default NORMAL is used."""
156
+ os.environ["OPERATION_MODE"] = "online"
157
+ client = Arcade()
158
+
159
+ self.assertEqual(client.operation_mode, OperationMode.ONLINE)
160
+
161
+ def test_operation_mode_competition(self):
162
+ """Test that constructor ONLINE overrides env var."""
163
+ os.environ["OPERATION_MODE"] = "competition"
164
+ client = Arcade()
165
+
166
+ self.assertEqual(client.operation_mode, OperationMode.COMPETITION)
167
+
168
+ def test_operation_mode_competition_from_env_overrides_constructor(self):
169
+ """Test that constructor ONLINE overrides env var."""
170
+ os.environ["OPERATION_MODE"] = "competition"
171
+ client = Arcade(operation_mode=OperationMode.ONLINE)
172
+
173
+ self.assertEqual(client.operation_mode, OperationMode.COMPETITION)
174
+
175
+
176
+ class TestARCAGI3BooleanParsing(unittest.TestCase):
177
+ """Test boolean/enum parsing from environment variables."""
178
+
179
+ def setUp(self):
180
+ """Clear environment variables before each test."""
181
+ self.env_vars_to_clear = [
182
+ "OPERATION_MODE",
183
+ "OFFLINE_ONLY",
184
+ "ONLINE_ONLY",
185
+ "COMPETITION_MODE",
186
+ ]
187
+ for var in self.env_vars_to_clear:
188
+ os.environ.pop(var, None)
189
+ os.environ["ARC_API_KEY"] = "test-key-123"
190
+
191
+ def tearDown(self):
192
+ """Clean up environment variables after each test."""
193
+ for var in self.env_vars_to_clear:
194
+ os.environ.pop(var, None)
195
+ os.environ["ARC_API_KEY"] = "test-key-123"
196
+
197
+ def test_operation_mode_env_normal_when_offline_false(self):
198
+ """Test that OFFLINE_ONLY=false yields NORMAL when no other env set."""
199
+ os.environ["OFFLINE_ONLY"] = "false"
200
+ client = Arcade()
201
+ self.assertEqual(client.operation_mode, OperationMode.NORMAL)
202
+
203
+ def test_operation_mode_env_online_false_yields_normal(self):
204
+ """Test that ONLINE_ONLY=false with no OPERATION_MODE yields NORMAL."""
205
+ os.environ["ONLINE_ONLY"] = "false"
206
+ client = Arcade()
207
+ self.assertEqual(client.operation_mode, OperationMode.NORMAL)
208
+
209
+
210
+ class TestARCAGI3EdgeCases(unittest.TestCase):
211
+ """Test edge cases and special scenarios."""
212
+
213
+ def setUp(self):
214
+ """Clear environment variables before each test."""
215
+ self.env_vars_to_clear = [
216
+ "ARC_API_KEY",
217
+ "ARC_BASE_URL",
218
+ "OPERATION_MODE",
219
+ "OFFLINE_ONLY",
220
+ "ONLINE_ONLY",
221
+ "COMPETITION_MODE",
222
+ "LISTEN_BINDINGS",
223
+ "ENVIRONMENTS_DIR",
224
+ ]
225
+ for var in self.env_vars_to_clear:
226
+ os.environ.pop(var, None)
227
+ os.environ["ARC_API_KEY"] = "test-key-123"
228
+
229
+ def tearDown(self):
230
+ """Clean up environment variables after each test."""
231
+ for var in self.env_vars_to_clear:
232
+ os.environ.pop(var, None)
233
+ os.environ["ARC_API_KEY"] = "test-key-123"
234
+
235
+ def test_empty_string_api_key(self):
236
+ """Test that empty string API key is handled correctly."""
237
+ client = Arcade(arc_api_key="")
238
+
239
+ self.assertEqual(client.arc_api_key, "test-key-123")
240
+
241
+ def test_constructor_overrides_when_env_not_set(self):
242
+ """Test that constructor values are used when env vars are not set."""
243
+ client = Arcade(
244
+ arc_api_key="constructor-key",
245
+ arc_base_url="https://constructor.url",
246
+ operation_mode=OperationMode.ONLINE,
247
+ )
248
+
249
+ self.assertEqual(client.arc_api_key, "constructor-key")
250
+ self.assertEqual(client.arc_base_url, "https://constructor.url")
251
+ self.assertEqual(client.operation_mode, OperationMode.ONLINE)
252
+
253
+ def test_all_env_vars_set(self):
254
+ """Test that all environment variables can be set simultaneously."""
255
+ os.environ["ARC_API_KEY"] = "env-api-key"
256
+ os.environ["ARC_BASE_URL"] = "https://env.url"
257
+ os.environ["OPERATION_MODE"] = "online"
258
+
259
+ client = Arcade()
260
+
261
+ self.assertEqual(client.arc_api_key, "env-api-key")
262
+ self.assertEqual(client.arc_base_url, "https://env.url")
263
+ self.assertEqual(client.operation_mode, OperationMode.ONLINE)
264
+
265
+
266
+ class TestARCAGI3EnvironmentsDirScanning(unittest.TestCase):
267
+ """Test environments_dir scanning functionality."""
268
+
269
+ def setUp(self):
270
+ """Clear environment variables before each test."""
271
+ self.env_vars_to_clear = ["ENVIRONMENTS_DIR"]
272
+ for var in self.env_vars_to_clear:
273
+ os.environ.pop(var, None)
274
+ os.environ["ARC_API_KEY"] = "test-key-123"
275
+
276
+ def tearDown(self):
277
+ """Clean up environment variables after each test."""
278
+ for var in self.env_vars_to_clear:
279
+ os.environ.pop(var, None)
280
+ os.environ["ARC_API_KEY"] = "test-key-123"
281
+
282
+ def test_environments_dir_scanning(self):
283
+ """Test that environments_dir scanning finds metadata.json files."""
284
+ import tempfile
285
+ from pathlib import Path
286
+
287
+ # Create a temporary directory structure
288
+ with tempfile.TemporaryDirectory() as tmpdir:
289
+ environments_dir = Path(tmpdir) / "environments"
290
+ environments_dir.mkdir()
291
+
292
+ # Create environment1 with metadata.json
293
+ env1_dir = environments_dir / "env1"
294
+ env1_dir.mkdir()
295
+ metadata1 = env1_dir / "metadata.json"
296
+ metadata1.write_text(
297
+ '{"game_id": "test1", "title": "Test1", "tags": ["tag1"], "baseline_actions": [10]}',
298
+ encoding="utf-8",
299
+ )
300
+
301
+ # Create environment2 in subdirectory
302
+ env2_dir = environments_dir / "env2" / "subdir"
303
+ env2_dir.mkdir(parents=True)
304
+ metadata2 = env2_dir / "metadata.json"
305
+ metadata2.write_text(
306
+ '{"game_id": "test2", "title": "Test2", "tags": ["tag2"], "baseline_actions": [20]}',
307
+ encoding="utf-8",
308
+ )
309
+
310
+ # Create invalid metadata file (should be skipped)
311
+ env3_dir = environments_dir / "env3"
312
+ env3_dir.mkdir()
313
+ metadata3 = env3_dir / "metadata.json"
314
+ metadata3.write_text("invalid json", encoding="utf-8")
315
+
316
+ # Initialize ARCAGI3 with environments_dir
317
+ client = Arcade(environments_dir=str(environments_dir))
318
+
319
+ # Should have found 2 valid environments
320
+ self.assertEqual(len(client.available_environments), 2)
321
+ # Check that both environments were found (order may vary)
322
+ environment_ids = {env.game_id for env in client.available_environments}
323
+ self.assertEqual(environment_ids, {"test1", "test2"})
324
+
325
+ def test_environments_dir_none(self):
326
+ """Test that environments_dir can be explicitly set to None."""
327
+ client = Arcade(environments_dir=None)
328
+
329
+ self.assertIsNone(client.environments_dir)
330
+ self.assertEqual(len(client.available_environments), 0)
331
+
332
+ def test_environments_dir_default(self):
333
+ """Test that environments_dir defaults to 'environment_files'."""
334
+ client = Arcade()
335
+
336
+ self.assertEqual(client.environments_dir, "environment_files")
337
+
338
+ def test_environments_dir_nonexistent(self):
339
+ """Test that non-existent environments_dir is handled gracefully."""
340
+ client = Arcade(environments_dir="/nonexistent/path")
341
+
342
+ self.assertEqual(client.environments_dir, "/nonexistent/path")
343
+ self.assertEqual(len(client.available_environments), 0)
344
+
345
+ def test_environments_dir_from_env(self):
346
+ """Test that environments_dir can be set from environment variable when constructor uses default."""
347
+ import tempfile
348
+ from pathlib import Path
349
+
350
+ # Create a temporary directory with metadata
351
+ with tempfile.TemporaryDirectory() as tmpdir:
352
+ environments_dir = Path(tmpdir) / "environments"
353
+ environments_dir.mkdir()
354
+ env_dir = environments_dir / "env1"
355
+ env_dir.mkdir()
356
+ metadata = env_dir / "metadata.json"
357
+ metadata.write_text(
358
+ '{"game_id": "env-test", "title": "EnvTest", "tags": ["tag1"], "baseline_actions": [10]}',
359
+ encoding="utf-8",
360
+ )
361
+
362
+ os.environ["ENVIRONMENTS_DIR"] = str(environments_dir)
363
+ try:
364
+ # No constructor arg, should use env var
365
+ client = Arcade()
366
+
367
+ self.assertEqual(client.environments_dir, str(environments_dir))
368
+ self.assertEqual(len(client.available_environments), 1)
369
+ self.assertEqual(client.available_environments[0].game_id, "env-test")
370
+ finally:
371
+ os.environ.pop("ENVIRONMENTS_DIR", None)
372
+
373
+ def test_environments_dir_empty_directory(self):
374
+ """Test that empty environments_dir results in no environments."""
375
+ import tempfile
376
+ from pathlib import Path
377
+
378
+ with tempfile.TemporaryDirectory() as tmpdir:
379
+ environments_dir = Path(tmpdir) / "environments"
380
+ environments_dir.mkdir()
381
+
382
+ client = Arcade(environments_dir=str(environments_dir))
383
+
384
+ self.assertEqual(len(client.available_environments), 0)
385
+
386
+ def test_environments_dir_with_test_files(self):
387
+ """Test scanning the test_environment_files directory."""
388
+ from pathlib import Path
389
+
390
+ test_environments_dir = Path(__file__).parent.parent / "test_environment_files"
391
+ if test_environments_dir.exists():
392
+ client = Arcade(environments_dir=str(test_environments_dir))
393
+
394
+ # Should find at least 2 metadata.json files
395
+ self.assertGreaterEqual(len(client.available_environments), 2)
396
+ # Check that the expected environments are found
397
+ environment_ids = {env.game_id for env in client.available_environments}
398
+ self.assertIn("bt11-fd9df0622a1a", environment_ids)
399
+ self.assertIn("tg62-12345678", environment_ids)
400
+
401
+
402
+ class TestARCAGI3APIFetching(unittest.TestCase):
403
+ """Test API fetching functionality."""
404
+
405
+ def setUp(self):
406
+ """Clear environment variables before each test."""
407
+ self.env_vars_to_clear = [
408
+ "ENVIRONMENTS_DIR",
409
+ "OPERATION_MODE",
410
+ "OFFLINE_ONLY",
411
+ "ONLINE_ONLY",
412
+ "ARC_API_KEY",
413
+ ]
414
+ for var in self.env_vars_to_clear:
415
+ os.environ.pop(var, None)
416
+ os.environ["ARC_API_KEY"] = "test-key-123"
417
+
418
+ def tearDown(self):
419
+ """Clean up environment variables after each test."""
420
+ for var in self.env_vars_to_clear:
421
+ os.environ.pop(var, None)
422
+ os.environ["ARC_API_KEY"] = "test-key-123"
423
+
424
+ @patch("arc_agi.base.requests.get")
425
+ def test_api_fetch_when_not_offline(self, mock_get):
426
+ """Test that API is called when not in OFFLINE mode."""
427
+ # Mock API response
428
+ mock_response = MagicMock()
429
+ mock_response.json.return_value = [
430
+ {
431
+ "game_id": "api-game-1",
432
+ "title": "API Game 1",
433
+ "tags": ["api-tag"],
434
+ "baseline_actions": [10, 20],
435
+ }
436
+ ]
437
+ mock_response.raise_for_status = MagicMock()
438
+ mock_get.return_value = mock_response
439
+
440
+ client = Arcade(
441
+ arc_api_key="test-api-key",
442
+ operation_mode=OperationMode.NORMAL,
443
+ environments_dir=None, # No local scanning
444
+ )
445
+
446
+ # Verify API was called
447
+ mock_get.assert_called_once()
448
+ call_args = mock_get.call_args
449
+ self.assertEqual(call_args[0][0], "https://three.arcprize.org/api/games")
450
+ self.assertEqual(call_args[1]["headers"]["X-API-Key"], "test-api-key")
451
+
452
+ # Verify environment was added
453
+ self.assertEqual(len(client.available_environments), 1)
454
+ self.assertEqual(client.available_environments[0].game_id, "api-game-1")
455
+
456
+ @patch("arc_agi.base.requests.get")
457
+ def test_api_not_fetched_when_offline(self, mock_get):
458
+ """Test that API is not called when in OFFLINE mode."""
459
+ _ = Arcade(
460
+ arc_api_key="test-api-key",
461
+ operation_mode=OperationMode.OFFLINE,
462
+ environments_dir=None,
463
+ )
464
+
465
+ # Verify API was not called
466
+ mock_get.assert_not_called()
467
+
468
+ @patch("arc_agi.base.requests.get")
469
+ def test_api_merge_with_local_environments(self, mock_get):
470
+ """Test that API environments are merged with local environments."""
471
+ import tempfile
472
+ from pathlib import Path
473
+
474
+ # Mock API response
475
+ mock_response = MagicMock()
476
+ mock_response.json.return_value = [
477
+ {
478
+ "game_id": "api-game-1",
479
+ "title": "API Game 1",
480
+ "tags": ["api-tag"],
481
+ "baseline_actions": [10],
482
+ }
483
+ ]
484
+ mock_response.raise_for_status = MagicMock()
485
+ mock_get.return_value = mock_response
486
+
487
+ # Create local environment with different game_id
488
+ with tempfile.TemporaryDirectory() as tmpdir:
489
+ environments_dir = Path(tmpdir) / "environments"
490
+ environments_dir.mkdir()
491
+ env_dir = environments_dir / "env1"
492
+ env_dir.mkdir()
493
+ metadata = env_dir / "metadata.json"
494
+ metadata.write_text(
495
+ '{"game_id": "local-game-1", "title": "Local Game 1", "tags": ["local-tag"], "baseline_actions": [5]}',
496
+ encoding="utf-8",
497
+ )
498
+
499
+ client = Arcade(
500
+ arc_api_key="test-api-key",
501
+ operation_mode=OperationMode.NORMAL,
502
+ environments_dir=str(environments_dir),
503
+ )
504
+
505
+ # Should have both local and API environments
506
+ self.assertEqual(len(client.available_environments), 2)
507
+ game_ids = {env.game_id for env in client.available_environments}
508
+ self.assertEqual(game_ids, {"local-game-1", "api-game-1"})
509
+
510
+ @patch("arc_agi.base.requests.get")
511
+ def test_api_removes_duplicate_game_ids(self, mock_get):
512
+ """Test that duplicate game_ids from API are not added if they exist locally."""
513
+ import tempfile
514
+ from pathlib import Path
515
+
516
+ # Mock API response with same game_id as local
517
+ mock_response = MagicMock()
518
+ mock_response.json.return_value = [
519
+ {
520
+ "game_id": "duplicate-game",
521
+ "title": "API Version",
522
+ "tags": ["api-tag"],
523
+ "baseline_actions": [10],
524
+ }
525
+ ]
526
+ mock_response.raise_for_status = MagicMock()
527
+ mock_get.return_value = mock_response
528
+
529
+ # Create local environment with same game_id
530
+ with tempfile.TemporaryDirectory() as tmpdir:
531
+ environments_dir = Path(tmpdir) / "environments"
532
+ environments_dir.mkdir()
533
+ env_dir = environments_dir / "env1"
534
+ env_dir.mkdir()
535
+ metadata = env_dir / "metadata.json"
536
+ metadata.write_text(
537
+ '{"game_id": "duplicate-game", "title": "Local Version", "tags": ["local-tag"], "baseline_actions": [5]}',
538
+ encoding="utf-8",
539
+ )
540
+
541
+ client = Arcade(
542
+ arc_api_key="test-api-key",
543
+ operation_mode=OperationMode.NORMAL,
544
+ environments_dir=str(environments_dir),
545
+ )
546
+
547
+ # Should only have one environment (local version, API duplicate ignored)
548
+ self.assertEqual(len(client.available_environments), 1)
549
+ self.assertEqual(client.available_environments[0].game_id, "duplicate-game")
550
+ # Should be the local version (scanned first)
551
+ self.assertEqual(client.available_environments[0].title, "Local Version")
552
+
553
+ @patch("arc_agi.base.requests.get")
554
+ def test_api_no_key_skips_fetch(self, mock_get):
555
+ """Test that API is not called when no API key is provided."""
556
+ _ = Arcade(
557
+ arc_api_key="", # Empty API key
558
+ operation_mode=OperationMode.NORMAL,
559
+ environments_dir=None,
560
+ )
561
+
562
+ # Verify API was not called
563
+ mock_get.assert_not_called()
564
+
565
+ @patch("arc_agi.base.requests.get")
566
+ def test_api_error_handled_gracefully(self, mock_get):
567
+ """Test that API errors are handled gracefully."""
568
+ # Mock API error
569
+ mock_get.side_effect = requests.exceptions.RequestException("Network error")
570
+
571
+ client = Arcade(
572
+ arc_api_key="test-api-key",
573
+ operation_mode=OperationMode.NORMAL,
574
+ environments_dir=None,
575
+ )
576
+
577
+ # Should not raise exception, just have no environments
578
+ self.assertEqual(len(client.available_environments), 0)
579
+
580
+ @patch("arc_agi.base.requests.get")
581
+ def test_api_http_error_handled_gracefully(self, mock_get):
582
+ """Test that HTTP errors are handled gracefully."""
583
+ # Mock HTTP error response
584
+ mock_response = MagicMock()
585
+ mock_response.raise_for_status.side_effect = requests.exceptions.HTTPError(
586
+ "404 Not Found"
587
+ )
588
+ mock_get.return_value = mock_response
589
+
590
+ client = Arcade(
591
+ arc_api_key="test-api-key",
592
+ operation_mode=OperationMode.NORMAL,
593
+ environments_dir=None,
594
+ )
595
+
596
+ # Should not raise exception, just have no environments
597
+ self.assertEqual(len(client.available_environments), 0)
598
+
599
+ @patch("arc_agi.base.requests.get")
600
+ def test_api_invalid_response_handled_gracefully(self, mock_get):
601
+ """Test that invalid API responses are handled gracefully."""
602
+ # Mock invalid JSON response
603
+ mock_response = MagicMock()
604
+ mock_response.json.side_effect = ValueError("Invalid JSON")
605
+ mock_response.raise_for_status = MagicMock()
606
+ mock_get.return_value = mock_response
607
+
608
+ client = Arcade(
609
+ arc_api_key="test-api-key",
610
+ operation_mode=OperationMode.NORMAL,
611
+ environments_dir=None,
612
+ )
613
+
614
+ # Should not raise exception, just have no environments
615
+ self.assertEqual(len(client.available_environments), 0)
616
+
617
+ @patch("arc_agi.base.requests.get")
618
+ def test_api_custom_base_url(self, mock_get):
619
+ """Test that API uses custom base_url."""
620
+ # Mock API response
621
+ mock_response = MagicMock()
622
+ mock_response.json.return_value = []
623
+ mock_response.raise_for_status = MagicMock()
624
+ mock_get.return_value = mock_response
625
+
626
+ _ = Arcade(
627
+ arc_api_key="test-api-key",
628
+ arc_base_url="https://custom.example.com",
629
+ operation_mode=OperationMode.NORMAL,
630
+ environments_dir=None,
631
+ )
632
+
633
+ # Verify API was called with custom URL
634
+ call_args = mock_get.call_args
635
+ self.assertEqual(call_args[0][0], "https://custom.example.com/api/games")
636
+
637
+
638
+ if __name__ == "__main__":
639
+ unittest.main()
arcprize__ARC-AGI/tests/test_listen_and_serve.py ADDED
@@ -0,0 +1,652 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for listen_and_serve: offline server with online client."""
2
+
3
+ import logging
4
+ import os
5
+ import socket
6
+ import sys
7
+ import threading
8
+ import time
9
+ import unittest
10
+ from pathlib import Path
11
+ from unittest.mock import MagicMock
12
+
13
+ from requests.exceptions import HTTPError
14
+
15
+ _mock_dotenv = MagicMock()
16
+ _mock_dotenv.load_dotenv = MagicMock()
17
+ sys.modules["dotenv"] = _mock_dotenv
18
+
19
+ from arcengine import GameAction # noqa: E402
20
+
21
+ from arc_agi import ( # noqa: E402
22
+ Arcade,
23
+ OperationMode,
24
+ )
25
+
26
+
27
+ def _find_free_port() -> int:
28
+ """Bind to port 0 to get an OS-assigned free port."""
29
+ with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
30
+ s.bind(("127.0.0.1", 0))
31
+ return s.getsockname()[1]
32
+
33
+
34
+ class TestListenAndServe(unittest.TestCase):
35
+ """Test listen_and_serve with offline server and online client."""
36
+
37
+ def setUp(self) -> None:
38
+ """Set up test fixtures."""
39
+ self.env_vars_to_clear = [
40
+ "ARC_API_KEY",
41
+ "ARC_BASE_URL",
42
+ "OFFLINE_ONLY",
43
+ "ONLINE_ONLY",
44
+ "COMPETITION_MODE",
45
+ "LISTEN_BINDINGS",
46
+ "ENVIRONMENTS_DIR",
47
+ ]
48
+ for var in self.env_vars_to_clear:
49
+ os.environ.pop(var, None)
50
+ os.environ["ARC_API_KEY"] = "test-key-123"
51
+
52
+ self.logger = logging.getLogger("test")
53
+ self.logger.setLevel(logging.INFO)
54
+
55
+ test_dir = Path(__file__).parent.parent / "test_environment_files"
56
+ self.environments_dir = str(test_dir)
57
+
58
+ def tearDown(self) -> None:
59
+ """Clean up after tests."""
60
+ for var in self.env_vars_to_clear:
61
+ os.environ.pop(var, None)
62
+ os.environ["ARC_API_KEY"] = "test-key-123"
63
+
64
+ def test_offline_server_online_client_four_action3_levels_completed_one(
65
+ self,
66
+ ) -> None:
67
+ """Spin up Arcade in offline mode with test_environment_files, serve backend,
68
+ then use online client to play bt11: four ACTION3 steps yield levels_completed=1."""
69
+ if not Path(self.environments_dir).exists():
70
+ self.skipTest("test_environment_files not found")
71
+
72
+ port = _find_free_port()
73
+ base_url = f"http://127.0.0.1:{port}"
74
+
75
+ # Server: offline Arcade with test_environment_files
76
+ server_arc = Arcade(
77
+ operation_mode=OperationMode.OFFLINE,
78
+ environments_dir=self.environments_dir,
79
+ arc_api_key="test-key-123",
80
+ logger=self.logger,
81
+ )
82
+ self.assertGreater(
83
+ len(server_arc.available_environments),
84
+ 0,
85
+ "Server should have at least one environment from test_environment_files",
86
+ )
87
+
88
+ # Run server in background thread (blocking listen_and_serve)
89
+ server_error: list[Exception] = []
90
+
91
+ def run_server() -> None:
92
+ try:
93
+ server_arc.listen_and_serve(
94
+ host="127.0.0.1",
95
+ port=port,
96
+ use_reloader=False,
97
+ )
98
+ except Exception as e:
99
+ server_error.append(e)
100
+
101
+ server_thread = threading.Thread(target=run_server, daemon=True)
102
+ server_thread.start()
103
+
104
+ # Give server time to bind
105
+ time.sleep(1.5)
106
+
107
+ try:
108
+ # Client: online Arcade pointing at localhost
109
+ client_arc = Arcade(
110
+ operation_mode=OperationMode.ONLINE,
111
+ arc_base_url=base_url,
112
+ arc_api_key="test-key-123",
113
+ logger=self.logger,
114
+ )
115
+
116
+ # Open scorecard on server (POST /api/scorecard/open)
117
+ card_id = client_arc.create_scorecard()
118
+ self.assertIsNotNone(card_id, "Should get card_id from server")
119
+
120
+ # Make remote wrapper for bt11
121
+ env = client_arc.make(game_id="bt11", scorecard_id=card_id)
122
+ self.assertIsNotNone(env, "Should create remote environment")
123
+
124
+ # get starting frame and play four ACTION3 steps
125
+ start_frame = env.observation_space
126
+ self.assertIsNotNone(start_frame, "Reset should return frame")
127
+ initial_level = start_frame.levels_completed
128
+
129
+ for i in range(4):
130
+ frame = env.step(GameAction.ACTION3)
131
+ self.assertIsNotNone(frame, f"Step {i + 1} should return frame")
132
+
133
+ final_frame = env.observation_space
134
+ self.assertIsNotNone(final_frame)
135
+ self.assertEqual(
136
+ final_frame.levels_completed,
137
+ 1,
138
+ "Four ACTION3 steps should result in levels_completed=1",
139
+ )
140
+ self.assertGreater(
141
+ final_frame.levels_completed,
142
+ initial_level,
143
+ "levels_completed should have increased",
144
+ )
145
+
146
+ result = client_arc.close_scorecard(scorecard_id=card_id)
147
+ self.assertIsNotNone(result, "Close should return scorecard")
148
+ self.assertIs(
149
+ result.competition_mode,
150
+ False,
151
+ "Scorecard should not have a competition_mode",
152
+ )
153
+ finally:
154
+ if server_error:
155
+ raise server_error[0]
156
+
157
+ def test_competition_mode_on_client_can_open_multiple_scorecards(
158
+ self,
159
+ ) -> None:
160
+ if not Path(self.environments_dir).exists():
161
+ self.skipTest("test_environment_files not found")
162
+
163
+ port = _find_free_port()
164
+ base_url = f"http://127.0.0.1:{port}"
165
+
166
+ server_arc = Arcade(
167
+ operation_mode=OperationMode.OFFLINE,
168
+ environments_dir=self.environments_dir,
169
+ arc_api_key="test-key-123",
170
+ logger=self.logger,
171
+ )
172
+ self.assertGreater(
173
+ len(server_arc.available_environments),
174
+ 0,
175
+ "Server should have at least one environment from test_environment_files",
176
+ )
177
+
178
+ server_error: list[Exception] = []
179
+
180
+ def run_server() -> None:
181
+ try:
182
+ server_arc.listen_and_serve(
183
+ host="127.0.0.1",
184
+ port=port,
185
+ use_reloader=False,
186
+ )
187
+ except Exception as e:
188
+ server_error.append(e)
189
+
190
+ server_thread = threading.Thread(target=run_server, daemon=True)
191
+ server_thread.start()
192
+
193
+ time.sleep(1.5)
194
+
195
+ try:
196
+ client_arc = Arcade(
197
+ operation_mode=OperationMode.COMPETITION,
198
+ arc_base_url=base_url,
199
+ arc_api_key="test-key-123",
200
+ logger=self.logger,
201
+ )
202
+
203
+ card_id_1 = client_arc.create_scorecard()
204
+ self.assertIsNotNone(card_id_1, "Should get card_id from server")
205
+
206
+ card_id_2 = client_arc.create_scorecard()
207
+ self.assertIsNotNone(card_id_2, "Should get card_id from server")
208
+ finally:
209
+ if server_error:
210
+ raise server_error[0]
211
+
212
+ def test_competition_mode_on_sever_can_not_open_multiple_scorecards(
213
+ self,
214
+ ) -> None:
215
+ if not Path(self.environments_dir).exists():
216
+ self.skipTest("test_environment_files not found")
217
+
218
+ port = _find_free_port()
219
+ base_url = f"http://127.0.0.1:{port}"
220
+
221
+ server_arc = Arcade(
222
+ operation_mode=OperationMode.OFFLINE,
223
+ environments_dir=self.environments_dir,
224
+ arc_api_key="test-key-123",
225
+ logger=self.logger,
226
+ )
227
+ self.assertGreater(
228
+ len(server_arc.available_environments),
229
+ 0,
230
+ "Server should have at least one environment from test_environment_files",
231
+ )
232
+
233
+ server_error: list[Exception] = []
234
+
235
+ def run_server() -> None:
236
+ try:
237
+ server_arc.listen_and_serve(
238
+ host="127.0.0.1",
239
+ port=port,
240
+ use_reloader=False,
241
+ competition_mode=True,
242
+ )
243
+ except Exception as e:
244
+ server_error.append(e)
245
+
246
+ server_thread = threading.Thread(target=run_server, daemon=True)
247
+ server_thread.start()
248
+
249
+ time.sleep(1.5)
250
+
251
+ try:
252
+ client_arc = Arcade(
253
+ operation_mode=OperationMode.COMPETITION,
254
+ arc_base_url=base_url,
255
+ arc_api_key="test-key-123",
256
+ logger=self.logger,
257
+ )
258
+
259
+ card_id_1 = client_arc.create_scorecard()
260
+ self.assertIsNotNone(card_id_1, "Should get card_id from server")
261
+
262
+ with self.assertRaises(HTTPError):
263
+ client_arc.create_scorecard()
264
+ finally:
265
+ if server_error:
266
+ raise server_error[0]
267
+
268
+ def test_competition_mode_scorecard_create_and_close_when_client_is_competition(
269
+ self,
270
+ ) -> None:
271
+ if not Path(self.environments_dir).exists():
272
+ self.skipTest("test_environment_files not found")
273
+
274
+ port = _find_free_port()
275
+ base_url = f"http://127.0.0.1:{port}"
276
+
277
+ server_arc = Arcade(
278
+ operation_mode=OperationMode.OFFLINE,
279
+ environments_dir=self.environments_dir,
280
+ arc_api_key="test-key-123",
281
+ logger=self.logger,
282
+ )
283
+ self.assertGreater(
284
+ len(server_arc.available_environments),
285
+ 0,
286
+ "Server should have at least one environment from test_environment_files",
287
+ )
288
+
289
+ server_error: list[Exception] = []
290
+
291
+ def run_server() -> None:
292
+ try:
293
+ server_arc.listen_and_serve(
294
+ host="127.0.0.1",
295
+ port=port,
296
+ use_reloader=False,
297
+ )
298
+ except Exception as e:
299
+ server_error.append(e)
300
+
301
+ server_thread = threading.Thread(target=run_server, daemon=True)
302
+ server_thread.start()
303
+
304
+ time.sleep(1.5)
305
+
306
+ try:
307
+ client_arc = Arcade(
308
+ operation_mode=OperationMode.COMPETITION,
309
+ arc_base_url=base_url,
310
+ arc_api_key="test-key-123",
311
+ logger=self.logger,
312
+ )
313
+
314
+ card_id = client_arc.create_scorecard()
315
+ self.assertIsNotNone(card_id, "Should get card_id from server")
316
+
317
+ result = client_arc.close_scorecard(scorecard_id=card_id)
318
+ self.assertIsNotNone(result, "Close should return scorecard")
319
+ self.assertIs(
320
+ result.competition_mode,
321
+ True,
322
+ "Scorecard should have competition_mode=True",
323
+ )
324
+ finally:
325
+ if server_error:
326
+ raise server_error[0]
327
+
328
+ def test_competition_mode_scorecard_create_and_close_when_server_is_competition(
329
+ self,
330
+ ) -> None:
331
+ if not Path(self.environments_dir).exists():
332
+ self.skipTest("test_environment_files not found")
333
+
334
+ port = _find_free_port()
335
+ base_url = f"http://127.0.0.1:{port}"
336
+
337
+ server_arc = Arcade(
338
+ operation_mode=OperationMode.OFFLINE,
339
+ environments_dir=self.environments_dir,
340
+ arc_api_key="test-key-123",
341
+ logger=self.logger,
342
+ )
343
+ self.assertGreater(
344
+ len(server_arc.available_environments),
345
+ 0,
346
+ "Server should have at least one environment from test_environment_files",
347
+ )
348
+
349
+ server_error: list[Exception] = []
350
+
351
+ def run_server() -> None:
352
+ try:
353
+ server_arc.listen_and_serve(
354
+ host="127.0.0.1",
355
+ port=port,
356
+ use_reloader=False,
357
+ competition_mode=True,
358
+ )
359
+ except Exception as e:
360
+ server_error.append(e)
361
+
362
+ server_thread = threading.Thread(target=run_server, daemon=True)
363
+ server_thread.start()
364
+
365
+ time.sleep(1.5)
366
+
367
+ try:
368
+ client_arc = Arcade(
369
+ operation_mode=OperationMode.ONLINE,
370
+ arc_base_url=base_url,
371
+ arc_api_key="test-key-123",
372
+ logger=self.logger,
373
+ )
374
+
375
+ card_id = client_arc.create_scorecard()
376
+ self.assertIsNotNone(card_id, "Should get card_id from server")
377
+
378
+ # This should throw an exception from the rest server
379
+ with self.assertRaises(HTTPError):
380
+ client_arc.get_scorecard(scorecard_id=card_id)
381
+
382
+ result = client_arc.close_scorecard(scorecard_id=card_id)
383
+ self.assertIsNotNone(result, "Close should return scorecard")
384
+ self.assertIs(
385
+ result.competition_mode,
386
+ True,
387
+ "Scorecard should have competition_mode=True",
388
+ )
389
+
390
+ # Make sure the scoreard has all the environments
391
+ self.assertIsNotNone(
392
+ result.find_environment("bt11"), "Should have bt11 in the scorecard"
393
+ )
394
+ self.assertIsNotNone(
395
+ result.find_environment("bt33"), "Should have bt33 in the scorecard"
396
+ )
397
+
398
+ finally:
399
+ if server_error:
400
+ raise server_error[0]
401
+
402
+ def test_competition_mode_can_only_create_one_instance_of_an_environment(
403
+ self,
404
+ ) -> None:
405
+ if not Path(self.environments_dir).exists():
406
+ self.skipTest("test_environment_files not found")
407
+
408
+ port = _find_free_port()
409
+ base_url = f"http://127.0.0.1:{port}"
410
+
411
+ server_arc = Arcade(
412
+ operation_mode=OperationMode.OFFLINE,
413
+ environments_dir=self.environments_dir,
414
+ arc_api_key="test-key-123",
415
+ logger=self.logger,
416
+ )
417
+ self.assertGreater(
418
+ len(server_arc.available_environments),
419
+ 0,
420
+ "Server should have at least one environment from test_environment_files",
421
+ )
422
+
423
+ server_error: list[Exception] = []
424
+
425
+ def run_server() -> None:
426
+ try:
427
+ server_arc.listen_and_serve(
428
+ host="127.0.0.1",
429
+ port=port,
430
+ use_reloader=False,
431
+ )
432
+ except Exception as e:
433
+ server_error.append(e)
434
+
435
+ server_thread = threading.Thread(target=run_server, daemon=True)
436
+ server_thread.start()
437
+
438
+ time.sleep(1.5)
439
+
440
+ try:
441
+ client_arc_normal = Arcade(
442
+ operation_mode=OperationMode.ONLINE,
443
+ arc_base_url=base_url,
444
+ arc_api_key="test-key-123",
445
+ logger=self.logger,
446
+ )
447
+
448
+ normal_card_id = client_arc_normal.create_scorecard()
449
+ self.assertIsNotNone(normal_card_id, "Should get card_id from server")
450
+
451
+ normal_env_1 = client_arc_normal.make(
452
+ game_id="bt11", scorecard_id=normal_card_id
453
+ )
454
+ self.assertIsNotNone(normal_env_1, "Should get emv from server")
455
+ normal_env_2 = client_arc_normal.make(
456
+ game_id="bt11", scorecard_id=normal_card_id
457
+ )
458
+ self.assertIsNotNone(normal_env_2, "Should get card_id from server")
459
+
460
+ normal_scorecard = client_arc_normal.close_scorecard(
461
+ scorecard_id=normal_card_id
462
+ )
463
+ normal_env_score = normal_scorecard.find_environment("bt11")
464
+ self.assertIsNotNone(normal_env_score, "Should get a environment")
465
+ self.assertEqual(len(normal_env_score.runs), 2, "Should have 2 runs")
466
+
467
+ client_arc_comp = Arcade(
468
+ operation_mode=OperationMode.COMPETITION,
469
+ arc_base_url=base_url,
470
+ arc_api_key="test-key-987",
471
+ logger=self.logger,
472
+ )
473
+ comp_card_id = client_arc_comp.create_scorecard()
474
+ self.assertIsNotNone(comp_card_id, "Should get card_id from server")
475
+
476
+ comp_env_1 = client_arc_comp.make(game_id="bt11", scorecard_id=comp_card_id)
477
+ self.assertIsNotNone(comp_env_1, "Should get env from server")
478
+ comp_env_2 = client_arc_comp.make(
479
+ game_id="bt11", scorecard_id=comp_card_id
480
+ ) # This should raise an error
481
+ self.assertIsNotNone(comp_env_2, "should get an env")
482
+ self.assertIsNone(
483
+ comp_env_2.observation_space, "Should not get a observation space"
484
+ )
485
+
486
+ comp_scorecard = client_arc_comp.close_scorecard(scorecard_id=comp_card_id)
487
+ comp_env_score = comp_scorecard.find_environment("bt11")
488
+ self.assertIsNotNone(comp_env_score, "Should get a environment")
489
+ self.assertEqual(len(comp_env_score.runs), 1, "Should have 1 runs")
490
+
491
+ finally:
492
+ if server_error:
493
+ raise server_error[0]
494
+
495
+ def test_competition_mode_can_only_reset_levels(
496
+ self,
497
+ ) -> None:
498
+ if not Path(self.environments_dir).exists():
499
+ self.skipTest("test_environment_files not found")
500
+
501
+ port = _find_free_port()
502
+ base_url = f"http://127.0.0.1:{port}"
503
+
504
+ server_arc = Arcade(
505
+ operation_mode=OperationMode.OFFLINE,
506
+ environments_dir=self.environments_dir,
507
+ arc_api_key="test-key-123",
508
+ logger=self.logger,
509
+ )
510
+ self.assertGreater(
511
+ len(server_arc.available_environments),
512
+ 0,
513
+ "Server should have at least one environment from test_environment_files",
514
+ )
515
+
516
+ server_error: list[Exception] = []
517
+
518
+ def run_server() -> None:
519
+ try:
520
+ server_arc.listen_and_serve(
521
+ host="127.0.0.1",
522
+ port=port,
523
+ use_reloader=False,
524
+ )
525
+ except Exception as e:
526
+ server_error.append(e)
527
+
528
+ server_thread = threading.Thread(target=run_server, daemon=True)
529
+ server_thread.start()
530
+
531
+ time.sleep(1.5)
532
+
533
+ try:
534
+ client_arc_normal = Arcade(
535
+ operation_mode=OperationMode.ONLINE,
536
+ arc_base_url=base_url,
537
+ arc_api_key="test-key-123",
538
+ logger=self.logger,
539
+ )
540
+
541
+ normal_card_id = client_arc_normal.create_scorecard()
542
+ self.assertIsNotNone(normal_card_id, "Should get card_id from server")
543
+
544
+ normal_env_1 = client_arc_normal.make(
545
+ game_id="bt11", scorecard_id=normal_card_id
546
+ )
547
+ self.assertIsNotNone(normal_env_1, "Should get env from server")
548
+
549
+ for i in range(4):
550
+ frame = normal_env_1.step(GameAction.ACTION3)
551
+ self.assertIsNotNone(frame, f"Step {i + 1} should return frame")
552
+
553
+ normal_final_frame = normal_env_1.observation_space
554
+ self.assertIsNotNone(normal_final_frame)
555
+ self.assertEqual(
556
+ normal_final_frame.levels_completed,
557
+ 1,
558
+ "Four ACTION3 steps should result in levels_completed=1",
559
+ )
560
+
561
+ normal_reset_frame = normal_env_1.reset()
562
+ self.assertIsNotNone(normal_reset_frame)
563
+ self.assertEqual(
564
+ normal_reset_frame.levels_completed,
565
+ 0,
566
+ "Full reset should have put us back to the starting level",
567
+ )
568
+
569
+ # Full reset should have 2 runs
570
+ normal_scorecard = client_arc_normal.close_scorecard(
571
+ scorecard_id=normal_card_id
572
+ )
573
+ normal_env_score = normal_scorecard.find_environment("bt11")
574
+ self.assertIsNotNone(normal_env_score, "Should get a environment")
575
+ self.assertEqual(len(normal_env_score.runs), 2, "Should have 2 runs")
576
+
577
+ client_arc_comp = Arcade(
578
+ operation_mode=OperationMode.COMPETITION,
579
+ arc_base_url=base_url,
580
+ arc_api_key="test-key-987",
581
+ logger=self.logger,
582
+ )
583
+ comp_card_id = client_arc_comp.create_scorecard()
584
+ self.assertIsNotNone(comp_card_id, "Should get card_id from server")
585
+
586
+ comp_env_1 = client_arc_comp.make(game_id="bt11", scorecard_id=comp_card_id)
587
+ self.assertIsNotNone(comp_env_1, "Should get env from server")
588
+
589
+ for i in range(4):
590
+ frame = comp_env_1.step(GameAction.ACTION3)
591
+ self.assertIsNotNone(frame, f"Step {i + 1} should return frame")
592
+
593
+ comp_final_frame = comp_env_1.observation_space
594
+ self.assertIsNotNone(comp_final_frame)
595
+ self.assertEqual(
596
+ comp_final_frame.levels_completed,
597
+ 1,
598
+ "Four ACTION3 steps should result in levels_completed=1",
599
+ )
600
+
601
+ comp_reset_frame = comp_env_1.step(GameAction.RESET)
602
+ self.assertIsNotNone(comp_reset_frame)
603
+ self.assertEqual(
604
+ comp_reset_frame.levels_completed,
605
+ 1,
606
+ "Full reset not have happend and thuse levels_completed should be 1",
607
+ )
608
+
609
+ # a second level reset shouldn't reset the game either
610
+ comp_reset_frame = comp_env_1.step(GameAction.RESET)
611
+ self.assertIsNotNone(comp_reset_frame)
612
+ self.assertEqual(
613
+ comp_reset_frame.levels_completed,
614
+ 1,
615
+ "Full reset not have happend and thuse levels_completed should be 1",
616
+ )
617
+
618
+ # a third level reset shouldn't reset the game either, this time via reset()
619
+ comp_reset_frame = comp_env_1.reset()
620
+ self.assertIsNotNone(comp_reset_frame)
621
+ self.assertEqual(
622
+ comp_reset_frame.levels_completed,
623
+ 1,
624
+ "Full reset not have happend and thuse levels_completed should be 1",
625
+ )
626
+ # a fourth level reset shouldn't reset the game either, this time via reset()
627
+ comp_reset_frame = comp_env_1.reset()
628
+ self.assertIsNotNone(comp_reset_frame)
629
+ self.assertEqual(
630
+ comp_reset_frame.levels_completed,
631
+ 1,
632
+ "Full reset not have happend and thuse levels_completed should be 1",
633
+ )
634
+
635
+ # No full reset should happen and thus we should have 1 run
636
+ comp_scorecard = client_arc_comp.close_scorecard(scorecard_id=comp_card_id)
637
+ comp_env_score = comp_scorecard.find_environment("bt11")
638
+ self.assertIsNotNone(comp_env_score, "Should get a environment")
639
+ self.assertEqual(len(comp_env_score.runs), 1, "Should have 1 runs")
640
+ self.assertEqual(
641
+ comp_env_score.runs[0].actions,
642
+ 8,
643
+ "Should have 8 actions, even the failed reset counts as an action",
644
+ )
645
+
646
+ finally:
647
+ if server_error:
648
+ raise server_error[0]
649
+
650
+
651
+ if __name__ == "__main__":
652
+ unittest.main()
arcprize__ARC-AGI/tests/test_local_wrapper.py ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for LocalEnvironmentWrapper using unittest."""
2
+
3
+ import logging
4
+ import os
5
+ import sys
6
+ import unittest
7
+ from pathlib import Path
8
+ from unittest.mock import MagicMock
9
+
10
+ _mock_dotenv = MagicMock()
11
+ _mock_dotenv.load_dotenv = MagicMock()
12
+ sys.modules["dotenv"] = _mock_dotenv
13
+
14
+ from arcengine import GameAction, GameState # noqa: E402
15
+
16
+ from arc_agi import Arcade, OperationMode # noqa: E402
17
+
18
+
19
+ class TestLocalEnvironmentWrapper(unittest.TestCase):
20
+ """Test LocalEnvironmentWrapper functionality."""
21
+
22
+ def setUp(self):
23
+ """Set up test fixtures."""
24
+ self.env_vars_to_clear = [
25
+ "ARC_API_KEY",
26
+ "ARC_BASE_URL",
27
+ "OFFLINE_ONLY",
28
+ "ONLINE_ONLY",
29
+ "COMPETITION_MODE",
30
+ "LISTEN_BINDINGS",
31
+ "ENVIRONMENTS_DIR",
32
+ ]
33
+ for var in self.env_vars_to_clear:
34
+ os.environ.pop(var, None)
35
+ os.environ["ARC_API_KEY"] = "test-key-123"
36
+
37
+ # Set up logger
38
+ self.logger = logging.getLogger("test")
39
+ self.logger.setLevel(logging.INFO)
40
+
41
+ # Set environments_dir to test_environment_files
42
+ test_dir = Path(__file__).parent.parent / "test_environment_files"
43
+ self.environments_dir = str(test_dir)
44
+
45
+ def tearDown(self):
46
+ """Clean up after tests."""
47
+ for var in self.env_vars_to_clear:
48
+ os.environ.pop(var, None)
49
+ os.environ["ARC_API_KEY"] = "test-key-123"
50
+
51
+ def test_make_bt11_without_version(self):
52
+ """Test making bt11 game without version (should find latest)."""
53
+ client = Arcade(
54
+ operation_mode=OperationMode.OFFLINE,
55
+ environments_dir=self.environments_dir,
56
+ logger=self.logger,
57
+ )
58
+
59
+ wrapper = client.make(game_id="bt11", scorecard_id="test-scorecard-1")
60
+
61
+ self.assertIsNotNone(wrapper, "Wrapper should be created")
62
+ self.assertEqual(wrapper.environment_info.game_id, "bt11-fd9df0622a1a")
63
+ self.assertEqual(wrapper.scorecard_id, "test-scorecard-1")
64
+ self.assertIsNotNone(wrapper.environment_info.local_dir)
65
+
66
+ def test_make_bt11_with_version(self):
67
+ """Test making bt11 game with specific version."""
68
+ client = Arcade(
69
+ operation_mode=OperationMode.OFFLINE,
70
+ environments_dir=self.environments_dir,
71
+ logger=self.logger,
72
+ )
73
+
74
+ wrapper = client.make(
75
+ game_id="bt11-fd9df0622a1a", scorecard_id="test-scorecard-2"
76
+ )
77
+
78
+ self.assertIsNotNone(wrapper, "Wrapper should be created")
79
+ self.assertEqual(wrapper.environment_info.game_id, "bt11-fd9df0622a1a")
80
+ self.assertEqual(wrapper.scorecard_id, "test-scorecard-2")
81
+ self.assertIsNotNone(wrapper.environment_info.local_dir)
82
+
83
+ def test_make_bt11_reset(self):
84
+ """Test that reset() works and returns FrameDataRaw."""
85
+ client = Arcade(
86
+ operation_mode=OperationMode.OFFLINE,
87
+ environments_dir=self.environments_dir,
88
+ logger=self.logger,
89
+ )
90
+
91
+ wrapper = client.make(game_id="bt11", scorecard_id="test-reset")
92
+
93
+ self.assertIsNotNone(wrapper)
94
+
95
+ # Test reset
96
+ frame_data = wrapper.reset()
97
+ self.assertIsNotNone(frame_data, "Reset should return FrameDataRaw")
98
+ self.assertEqual(frame_data.game_id, "bt11-fd9df0622a1a")
99
+ self.assertEqual(frame_data.state, GameState.NOT_FINISHED)
100
+
101
+ # Check observation_space
102
+ obs = wrapper.observation_space
103
+ self.assertIsNotNone(obs)
104
+ self.assertEqual(obs.game_id, "bt11-fd9df0622a1a")
105
+
106
+ def test_make_bt11_four_action3_steps(self):
107
+ """Test that four ACTION3 (move left) steps get past the first level."""
108
+ client = Arcade(
109
+ operation_mode=OperationMode.OFFLINE,
110
+ environments_dir=self.environments_dir,
111
+ logger=self.logger,
112
+ )
113
+
114
+ wrapper = client.make(game_id="bt11", scorecard_id="test-action3")
115
+
116
+ self.assertIsNotNone(wrapper)
117
+
118
+ # Reset the game
119
+ reset_frame = wrapper.reset()
120
+ self.assertIsNotNone(reset_frame)
121
+ self.assertEqual(reset_frame.state, GameState.NOT_FINISHED)
122
+ initial_level = reset_frame.levels_completed
123
+
124
+ # Perform four ACTION3 (move left) actions
125
+ for i in range(4):
126
+ frame_data = wrapper.step(GameAction.ACTION3)
127
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
128
+ self.logger.info(
129
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
130
+ )
131
+
132
+ # After 4 ACTION3 steps, should have advanced to next level
133
+ # Score should have increased (level completion increases score)
134
+ final_frame = wrapper.observation_space
135
+ self.assertIsNotNone(final_frame)
136
+ self.assertGreater(
137
+ final_frame.levels_completed,
138
+ initial_level,
139
+ "Score should increase after completing first level",
140
+ )
141
+ self.assertNotEqual(
142
+ final_frame.state,
143
+ GameState.GAME_OVER,
144
+ "Game should not be over after 4 ACTION3 steps",
145
+ )
146
+
147
+ # Verify we can see the action space
148
+ action_space = wrapper.action_space
149
+ self.assertGreater(len(action_space), 0, "Action space should have actions")
150
+ self.assertIn(GameAction.ACTION3, action_space, "ACTION3 should be available")
151
+
152
+ def test_make_bt11_that_command_at_game_over_does_not_add_to_scorecard(self):
153
+ """Test that four ACTION3 (move left) steps get past the first level."""
154
+ client = Arcade(
155
+ operation_mode=OperationMode.OFFLINE,
156
+ environments_dir=self.environments_dir,
157
+ logger=self.logger,
158
+ )
159
+
160
+ card_id = client.create_scorecard()
161
+
162
+ wrapper = client.make(game_id="bt11", scorecard_id=card_id)
163
+
164
+ self.assertIsNotNone(wrapper)
165
+
166
+ # Perform four ACTION3 (move left) actions, this gets us past the first level
167
+ for i in range(4):
168
+ frame_data = wrapper.step(GameAction.ACTION3)
169
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
170
+ self.logger.info(
171
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
172
+ )
173
+
174
+ # Perform eight ACTION4 (move right) actions to get to game over
175
+ for i in range(8):
176
+ frame_data = wrapper.step(GameAction.ACTION4)
177
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
178
+ self.logger.info(
179
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
180
+ )
181
+
182
+ self.assertEqual(frame_data.state, GameState.GAME_OVER)
183
+
184
+ # Perform one ACTION4 (move left) action to get send a game over to a bad game
185
+ frame_data = wrapper.step(GameAction.ACTION4)
186
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
187
+ self.assertEqual(len(frame_data.frame), 0)
188
+
189
+ wrapper.reset()
190
+
191
+ # Perform eight ACTION3 (move left) actions, this gets us past the second level
192
+ for i in range(8):
193
+ frame_data = wrapper.step(GameAction.ACTION3)
194
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
195
+ self.logger.info(
196
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
197
+ )
198
+
199
+ scorecard = client.get_scorecard(card_id)
200
+
201
+ # Step count for level 2 should be 17, 8 ACTION4s for Game Over, 1 RESET, 8 ACTION3s for Level 2
202
+ self.assertEqual(scorecard.environments[0].runs[0].level_actions[1], 17)
203
+
204
+ def test_make_invalid_game_id(self):
205
+ """Test that invalid game_id format returns None."""
206
+ client = Arcade(
207
+ operation_mode=OperationMode.OFFLINE,
208
+ environments_dir=self.environments_dir,
209
+ logger=self.logger,
210
+ )
211
+
212
+ wrapper = client.make(game_id="invalid", scorecard_id="test")
213
+ self.assertIsNone(wrapper, "Invalid game_id should return None")
214
+
215
+ def test_make_game_not_found(self):
216
+ """Test that non-existent game returns None."""
217
+ client = Arcade(
218
+ operation_mode=OperationMode.OFFLINE,
219
+ environments_dir=self.environments_dir,
220
+ logger=self.logger,
221
+ )
222
+
223
+ wrapper = client.make(game_id="xxxx", scorecard_id="test")
224
+ self.assertIsNone(wrapper, "Non-existent game should return None")
225
+
226
+ def test_make_with_wrong_version(self):
227
+ """Test that wrong version returns None."""
228
+ client = Arcade(
229
+ operation_mode=OperationMode.OFFLINE,
230
+ environments_dir=self.environments_dir,
231
+ logger=self.logger,
232
+ )
233
+
234
+ wrapper = client.make(game_id="bt11-wrongversion", scorecard_id="test")
235
+ self.assertIsNone(wrapper, "Wrong version should return None")
236
+
237
+ def test_make_bt11_fd9df0622a1b_with_action6(self):
238
+ """Test that bt33-a7c3f9d18b4e loads and four ACTION6 (GLICK) actions with x=1, y=1 get past the first level."""
239
+ client = Arcade(
240
+ operation_mode=OperationMode.OFFLINE,
241
+ environments_dir=self.environments_dir,
242
+ logger=self.logger,
243
+ )
244
+
245
+ wrapper = client.make(game_id="bt33-a7c3f9d18b4e", scorecard_id="test-action6")
246
+
247
+ self.assertIsNotNone(wrapper, "Wrapper should be created")
248
+ self.assertEqual(wrapper.environment_info.game_id, "bt33-a7c3f9d18b4e")
249
+ self.assertEqual(wrapper.scorecard_id, "test-action6")
250
+ self.assertIsNotNone(wrapper.environment_info.local_dir)
251
+
252
+ # Reset the game
253
+ reset_frame = wrapper.reset()
254
+ self.assertIsNotNone(reset_frame)
255
+ self.assertEqual(reset_frame.state, GameState.NOT_FINISHED)
256
+ initial_level = reset_frame.levels_completed
257
+
258
+ # Perform four ACTION6 (GLICK) actions with x=1, y=1
259
+ for i in range(4):
260
+ frame_data = wrapper.step(GameAction.ACTION6, data={"x": 1, "y": 1})
261
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
262
+ self.logger.info(
263
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
264
+ )
265
+
266
+ # After 4 ACTION6 steps, should have advanced to next level
267
+ # Score should have increased (level completion increases score)
268
+ final_frame = wrapper.observation_space
269
+ self.assertIsNotNone(final_frame)
270
+ self.assertGreater(
271
+ final_frame.levels_completed,
272
+ initial_level,
273
+ "Score should increase after completing first level",
274
+ )
275
+ self.assertNotEqual(
276
+ final_frame.state,
277
+ GameState.GAME_OVER,
278
+ "Game should not be over after 4 ACTION6 steps",
279
+ )
280
+
281
+ # Verify we can see the action space
282
+ action_space = wrapper.action_space
283
+ self.assertGreater(len(action_space), 0, "Action space should have actions")
284
+ self.assertIn(GameAction.ACTION6, action_space, "ACTION6 should be available")
285
+
286
+
287
+ if __name__ == "__main__":
288
+ unittest.main()
arcprize__ARC-AGI/tests/test_models.py ADDED
@@ -0,0 +1,483 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for the EnvironmentInfo model using unittest."""
2
+
3
+ import json
4
+ import unittest
5
+ from datetime import datetime, timezone
6
+
7
+ from pydantic import ValidationError
8
+
9
+ from arc_agi import EnvironmentInfo
10
+
11
+
12
+ class TestEnvironmentInfo(unittest.TestCase):
13
+ """Test EnvironmentInfo model."""
14
+
15
+ def test_create_from_dict(self):
16
+ """Test creating EnvironmentInfo from a dictionary."""
17
+ data = {
18
+ "game_id": "tg61-28585068",
19
+ "title": "TG61",
20
+ "tags": ["tag1", "tag2"],
21
+ "baseline_actions": [12, 17, 18, 22, 50],
22
+ }
23
+ env_info = EnvironmentInfo(**data)
24
+
25
+ self.assertEqual(env_info.game_id, "tg61-28585068")
26
+ self.assertEqual(env_info.title, "TG61")
27
+ self.assertEqual(env_info.tags, ["tag1", "tag2"])
28
+ self.assertEqual(env_info.baseline_actions, [12, 17, 18, 22, 50])
29
+ # date_downloaded should default to now
30
+ self.assertIsNotNone(env_info.date_downloaded)
31
+ self.assertIsInstance(env_info.date_downloaded, datetime)
32
+ # class_name should default to first 4 chars of game_id capitalized
33
+ self.assertEqual(env_info.class_name, "Tg61")
34
+
35
+ def test_create_from_keyword_args(self):
36
+ """Test creating EnvironmentInfo from keyword arguments."""
37
+ env_info = EnvironmentInfo(
38
+ game_id="tg61-28585068",
39
+ title="TG61",
40
+ tags=["tag1", "tag2"],
41
+ baseline_actions=[12, 17, 18, 22, 50],
42
+ )
43
+
44
+ self.assertEqual(env_info.game_id, "tg61-28585068")
45
+ self.assertEqual(env_info.title, "TG61")
46
+ self.assertEqual(env_info.tags, ["tag1", "tag2"])
47
+ self.assertEqual(env_info.baseline_actions, [12, 17, 18, 22, 50])
48
+ # date_downloaded should default to now
49
+ self.assertIsNotNone(env_info.date_downloaded)
50
+ self.assertIsInstance(env_info.date_downloaded, datetime)
51
+ # class_name should default to first 4 chars of game_id capitalized
52
+ self.assertEqual(env_info.class_name, "Tg61")
53
+
54
+ def test_serialize_to_json(self):
55
+ """Test serializing EnvironmentInfo to JSON string."""
56
+ env_info = EnvironmentInfo(
57
+ game_id="tg61-28585068",
58
+ title="TG61",
59
+ tags=["tag1", "tag2"],
60
+ baseline_actions=[12, 17, 18, 22, 50],
61
+ )
62
+
63
+ json_str = env_info.model_dump_json()
64
+ self.assertIsInstance(json_str, str)
65
+
66
+ # Parse JSON to verify structure
67
+ parsed = json.loads(json_str)
68
+ self.assertEqual(parsed["game_id"], "tg61-28585068")
69
+ self.assertEqual(parsed["title"], "TG61")
70
+ self.assertEqual(parsed["tags"], ["tag1", "tag2"])
71
+ self.assertEqual(parsed["baseline_actions"], [12, 17, 18, 22, 50])
72
+ # Defaults should be set
73
+ self.assertIsNotNone(parsed["date_downloaded"])
74
+ self.assertEqual(parsed["class_name"], "Tg61")
75
+
76
+ def test_deserialize_from_json_string(self):
77
+ """Test deserializing EnvironmentInfo from JSON string."""
78
+ json_str = '{"game_id": "tg61-28585068", "title": "TG61", "tags": ["tag1", "tag2"], "baseline_actions": [12, 17, 18, 22, 50]}'
79
+
80
+ env_info = EnvironmentInfo.model_validate_json(json_str)
81
+
82
+ self.assertEqual(env_info.game_id, "tg61-28585068")
83
+ self.assertEqual(env_info.title, "TG61")
84
+ self.assertEqual(env_info.tags, ["tag1", "tag2"])
85
+ self.assertEqual(env_info.baseline_actions, [12, 17, 18, 22, 50])
86
+
87
+ def test_deserialize_from_json_bytes(self):
88
+ """Test deserializing EnvironmentInfo from JSON bytes."""
89
+ json_bytes = b'{"game_id": "tg61-28585068", "title": "TG61", "tags": ["tag1", "tag2"], "baseline_actions": [12, 17, 18, 22, 50]}'
90
+
91
+ env_info = EnvironmentInfo.model_validate_json(json_bytes)
92
+
93
+ self.assertEqual(env_info.game_id, "tg61-28585068")
94
+ self.assertEqual(env_info.title, "TG61")
95
+ self.assertEqual(env_info.tags, ["tag1", "tag2"])
96
+ self.assertEqual(env_info.baseline_actions, [12, 17, 18, 22, 50])
97
+
98
+ def test_round_trip_json(self):
99
+ """Test round-trip serialization: object -> JSON -> object."""
100
+ original = EnvironmentInfo(
101
+ game_id="tg61-28585068",
102
+ title="TG61",
103
+ tags=["tag1", "tag2"],
104
+ baseline_actions=[12, 17, 18, 22, 50],
105
+ )
106
+
107
+ json_str = original.model_dump_json()
108
+ restored = EnvironmentInfo.model_validate_json(json_str)
109
+
110
+ self.assertEqual(original.game_id, restored.game_id)
111
+ self.assertEqual(original.title, restored.title)
112
+ self.assertEqual(original.tags, restored.tags)
113
+ self.assertEqual(original.baseline_actions, restored.baseline_actions)
114
+
115
+ def test_empty_tags(self):
116
+ """Test EnvironmentInfo with empty tags list."""
117
+ env_info = EnvironmentInfo(
118
+ game_id="test-game",
119
+ title="Test",
120
+ tags=[],
121
+ baseline_actions=[10, 20],
122
+ )
123
+
124
+ self.assertEqual(env_info.tags, [])
125
+
126
+ def test_empty_baseline_actions(self):
127
+ """Test EnvironmentInfo with empty baseline_actions list."""
128
+ env_info = EnvironmentInfo(
129
+ game_id="test-game",
130
+ title="Test",
131
+ tags=["tag1"],
132
+ baseline_actions=[],
133
+ )
134
+
135
+ self.assertEqual(env_info.baseline_actions, [])
136
+
137
+ def test_missing_game_id(self):
138
+ """Test that missing game_id raises ValidationError."""
139
+ with self.assertRaises(ValidationError):
140
+ EnvironmentInfo(
141
+ title="TG61",
142
+ tags=["tag1"],
143
+ baseline_actions=[12],
144
+ )
145
+
146
+ def test_invalid_game_id_type(self):
147
+ """Test that invalid game_id type raises ValidationError."""
148
+ with self.assertRaises(ValidationError):
149
+ EnvironmentInfo(
150
+ game_id=12345, # Should be string
151
+ title="TG61",
152
+ tags=["tag1"],
153
+ baseline_actions=[12],
154
+ )
155
+
156
+ def test_invalid_title_type(self):
157
+ """Test that invalid title type raises ValidationError."""
158
+ with self.assertRaises(ValidationError):
159
+ EnvironmentInfo(
160
+ game_id="tg61-28585068",
161
+ title=12345, # Should be string
162
+ tags=["tag1"],
163
+ baseline_actions=[12],
164
+ )
165
+
166
+ def test_invalid_tags_type(self):
167
+ """Test that invalid tags type raises ValidationError."""
168
+ with self.assertRaises(ValidationError):
169
+ EnvironmentInfo(
170
+ game_id="tg61-28585068",
171
+ title="TG61",
172
+ tags="not-a-list", # Should be list
173
+ baseline_actions=[12],
174
+ )
175
+
176
+ def test_invalid_baseline_actions_type(self):
177
+ """Test that invalid baseline_actions type raises ValidationError."""
178
+ with self.assertRaises(ValidationError):
179
+ EnvironmentInfo(
180
+ game_id="tg61-28585068",
181
+ title="TG61",
182
+ tags=["tag1"],
183
+ baseline_actions="not-a-list", # Should be list
184
+ )
185
+
186
+ def test_baseline_actions_with_numeric_strings(self):
187
+ """Test that baseline_actions with numeric strings are coerced to integers."""
188
+ # Pydantic v2 auto-coerces numeric strings to integers
189
+ env_info = EnvironmentInfo(
190
+ game_id="tg61-28585068",
191
+ title="TG61",
192
+ tags=["tag1"],
193
+ baseline_actions=["12", "17"], # Will be coerced to [12, 17]
194
+ )
195
+ self.assertEqual(env_info.baseline_actions, [12, 17])
196
+ self.assertIsInstance(env_info.baseline_actions[0], int)
197
+ self.assertIsInstance(env_info.baseline_actions[1], int)
198
+
199
+ def test_baseline_actions_with_non_numeric_strings(self):
200
+ """Test that baseline_actions with non-numeric strings raises ValidationError."""
201
+ with self.assertRaises(ValidationError):
202
+ EnvironmentInfo(
203
+ game_id="tg61-28585068",
204
+ title="TG61",
205
+ tags=["tag1"],
206
+ baseline_actions=["not-a-number", "also-not-a-number"],
207
+ )
208
+
209
+ def test_tags_with_non_strings(self):
210
+ """Test that tags with non-strings raises ValidationError."""
211
+ with self.assertRaises(ValidationError):
212
+ EnvironmentInfo(
213
+ game_id="tg61-28585068",
214
+ title="TG61",
215
+ tags=[1, 2, 3], # Should be strings
216
+ baseline_actions=[12],
217
+ )
218
+
219
+ def test_model_dump(self):
220
+ """Test model_dump returns dictionary."""
221
+ env_info = EnvironmentInfo(
222
+ game_id="tg61-28585068",
223
+ title="TG61",
224
+ tags=["tag1", "tag2"],
225
+ baseline_actions=[12, 17, 18, 22, 50],
226
+ )
227
+
228
+ dumped = env_info.model_dump()
229
+ self.assertIsInstance(dumped, dict)
230
+ self.assertEqual(dumped["game_id"], "tg61-28585068")
231
+ self.assertEqual(dumped["title"], "TG61")
232
+ self.assertEqual(dumped["tags"], ["tag1", "tag2"])
233
+ self.assertEqual(dumped["baseline_actions"], [12, 17, 18, 22, 50])
234
+
235
+ def test_model_validate_from_dict(self):
236
+ """Test model_validate creates instance from dictionary."""
237
+ data = {
238
+ "game_id": "tg61-28585068",
239
+ "title": "TG61",
240
+ "tags": ["tag1", "tag2"],
241
+ "baseline_actions": [12, 17, 18, 22, 50],
242
+ }
243
+
244
+ env_info = EnvironmentInfo.model_validate(data)
245
+
246
+ self.assertEqual(env_info.game_id, "tg61-28585068")
247
+ self.assertEqual(env_info.title, "TG61")
248
+ self.assertEqual(env_info.tags, ["tag1", "tag2"])
249
+ self.assertEqual(env_info.baseline_actions, [12, 17, 18, 22, 50])
250
+
251
+ def test_date_downloaded_defaults_to_now(self):
252
+ """Test that date_downloaded defaults to current time if not provided."""
253
+ from datetime import datetime, timezone
254
+
255
+ env_info = EnvironmentInfo(
256
+ game_id="tg61-28585068",
257
+ title="TG61",
258
+ tags=["tag1"],
259
+ baseline_actions=[12],
260
+ )
261
+
262
+ # Should be set to a datetime (approximately now)
263
+ self.assertIsNotNone(env_info.date_downloaded)
264
+ self.assertIsInstance(env_info.date_downloaded, datetime)
265
+ # Should be recent (within last minute)
266
+ now = datetime.now(timezone.utc)
267
+ time_diff = abs((now - env_info.date_downloaded).total_seconds())
268
+ self.assertLess(time_diff, 60)
269
+
270
+ def test_date_downloaded_with_datetime(self):
271
+ """Test that date_downloaded can be set to a datetime object."""
272
+ download_date = datetime.now(timezone.utc)
273
+ env_info = EnvironmentInfo(
274
+ game_id="tg61-28585068",
275
+ title="TG61",
276
+ tags=["tag1"],
277
+ baseline_actions=[12],
278
+ date_downloaded=download_date,
279
+ )
280
+
281
+ self.assertEqual(env_info.date_downloaded, download_date)
282
+ self.assertIsInstance(env_info.date_downloaded, datetime)
283
+
284
+ def test_date_downloaded_json_serialization(self):
285
+ """Test that date_downloaded is serialized to ISO format in JSON."""
286
+ download_date = datetime(2024, 1, 15, 10, 30, 45, tzinfo=timezone.utc)
287
+ env_info = EnvironmentInfo(
288
+ game_id="tg61-28585068",
289
+ title="TG61",
290
+ tags=["tag1"],
291
+ baseline_actions=[12],
292
+ date_downloaded=download_date,
293
+ )
294
+
295
+ json_str = env_info.model_dump_json()
296
+ parsed = json.loads(json_str)
297
+
298
+ self.assertIn("date_downloaded", parsed)
299
+ # Pydantic v2 serializes UTC as 'Z' format
300
+ self.assertEqual(parsed["date_downloaded"], "2024-01-15T10:30:45Z")
301
+
302
+ def test_date_downloaded_json_deserialization(self):
303
+ """Test that date_downloaded can be deserialized from ISO format string."""
304
+ json_str = '{"game_id": "tg61-28585068", "title": "TG61", "tags": ["tag1"], "baseline_actions": [12], "date_downloaded": "2024-01-15T10:30:45+00:00"}'
305
+
306
+ env_info = EnvironmentInfo.model_validate_json(json_str)
307
+
308
+ self.assertIsNotNone(env_info.date_downloaded)
309
+ self.assertIsInstance(env_info.date_downloaded, datetime)
310
+ self.assertEqual(env_info.date_downloaded.year, 2024)
311
+ self.assertEqual(env_info.date_downloaded.month, 1)
312
+ self.assertEqual(env_info.date_downloaded.day, 15)
313
+
314
+ def test_date_downloaded_round_trip(self):
315
+ """Test round-trip serialization with date_downloaded."""
316
+ download_date = datetime.now(timezone.utc)
317
+ original = EnvironmentInfo(
318
+ game_id="tg61-28585068",
319
+ title="TG61",
320
+ tags=["tag1"],
321
+ baseline_actions=[12],
322
+ date_downloaded=download_date,
323
+ )
324
+
325
+ json_str = original.model_dump_json()
326
+ restored = EnvironmentInfo.model_validate_json(json_str)
327
+
328
+ self.assertEqual(original.date_downloaded, restored.date_downloaded)
329
+ self.assertIsInstance(restored.date_downloaded, datetime)
330
+
331
+ def test_date_downloaded_from_dict(self):
332
+ """Test creating EnvironmentInfo with date_downloaded from dictionary."""
333
+ download_date = datetime.now(timezone.utc)
334
+ data = {
335
+ "game_id": "tg61-28585068",
336
+ "title": "TG61",
337
+ "tags": ["tag1"],
338
+ "baseline_actions": [12],
339
+ "date_downloaded": download_date,
340
+ }
341
+
342
+ env_info = EnvironmentInfo(**data)
343
+
344
+ self.assertEqual(env_info.date_downloaded, download_date)
345
+
346
+ def test_class_name_defaults_from_game_id(self):
347
+ """Test that class_name defaults to first 4 characters of game_id capitalized."""
348
+ # Test with game_id that has 4+ characters
349
+ env_info = EnvironmentInfo(
350
+ game_id="ls20-ajk315135",
351
+ title="Test",
352
+ tags=["tag1"],
353
+ baseline_actions=[12],
354
+ )
355
+
356
+ self.assertEqual(env_info.class_name, "Ls20")
357
+
358
+ # Test with shorter game_id
359
+ env_info2 = EnvironmentInfo(
360
+ game_id="ab1",
361
+ title="Test",
362
+ tags=["tag1"],
363
+ baseline_actions=[12],
364
+ )
365
+
366
+ self.assertEqual(env_info2.class_name, "Ab1")
367
+
368
+ def test_class_name_with_value(self):
369
+ """Test that class_name can be set to a string."""
370
+ env_info = EnvironmentInfo(
371
+ game_id="tg61-28585068",
372
+ title="TG61",
373
+ tags=["tag1"],
374
+ baseline_actions=[12],
375
+ class_name="MyGameClass",
376
+ )
377
+
378
+ self.assertEqual(env_info.class_name, "MyGameClass")
379
+ self.assertIsInstance(env_info.class_name, str)
380
+
381
+ def test_class_name_json_serialization(self):
382
+ """Test that class_name is serialized correctly in JSON."""
383
+ env_info = EnvironmentInfo(
384
+ game_id="tg61-28585068",
385
+ title="TG61",
386
+ tags=["tag1"],
387
+ baseline_actions=[12],
388
+ class_name="MyGameClass",
389
+ )
390
+
391
+ json_str = env_info.model_dump_json()
392
+ parsed = json.loads(json_str)
393
+
394
+ self.assertIn("class_name", parsed)
395
+ self.assertEqual(parsed["class_name"], "MyGameClass")
396
+
397
+ def test_class_name_json_deserialization(self):
398
+ """Test that class_name can be deserialized from JSON string."""
399
+ json_str = '{"game_id": "tg61-28585068", "title": "TG61", "tags": ["tag1"], "baseline_actions": [12], "class_name": "MyGameClass"}'
400
+
401
+ env_info = EnvironmentInfo.model_validate_json(json_str)
402
+
403
+ self.assertEqual(env_info.class_name, "MyGameClass")
404
+ self.assertIsInstance(env_info.class_name, str)
405
+
406
+ def test_class_name_round_trip(self):
407
+ """Test round-trip serialization with class_name."""
408
+ original = EnvironmentInfo(
409
+ game_id="tg61-28585068",
410
+ title="TG61",
411
+ tags=["tag1"],
412
+ baseline_actions=[12],
413
+ class_name="MyGameClass",
414
+ )
415
+
416
+ json_str = original.model_dump_json()
417
+ restored = EnvironmentInfo.model_validate_json(json_str)
418
+
419
+ self.assertEqual(original.class_name, restored.class_name)
420
+
421
+ def test_class_name_from_dict(self):
422
+ """Test creating EnvironmentInfo with class_name from dictionary."""
423
+ data = {
424
+ "game_id": "tg61-28585068",
425
+ "title": "TG61",
426
+ "tags": ["tag1"],
427
+ "baseline_actions": [12],
428
+ "class_name": "MyGameClass",
429
+ }
430
+
431
+ env_info = EnvironmentInfo(**data)
432
+
433
+ self.assertEqual(env_info.class_name, "MyGameClass")
434
+
435
+ def test_class_name_empty_string(self):
436
+ """Test that class_name can be an empty string (explicit override)."""
437
+ env_info = EnvironmentInfo(
438
+ game_id="tg61-28585068",
439
+ title="TG61",
440
+ tags=["tag1"],
441
+ baseline_actions=[12],
442
+ class_name="",
443
+ )
444
+
445
+ self.assertEqual(env_info.class_name, "")
446
+
447
+ def test_class_name_various_game_ids(self):
448
+ """Test class_name generation from various game_id formats."""
449
+ test_cases = [
450
+ ("ls20-ajk315135", "Ls20"),
451
+ ("tg61-28585068", "Tg61"),
452
+ ("dr44", "Dr44"),
453
+ ("ab1", "Ab1"),
454
+ ("a", "A"),
455
+ ("ABCD-123", "ABCD"), # Capitalize first letter only, keep rest as-is
456
+ ]
457
+
458
+ for game_id, expected_class_name in test_cases:
459
+ with self.subTest(game_id=game_id):
460
+ env_info = EnvironmentInfo(
461
+ game_id=game_id,
462
+ title="Test",
463
+ tags=["tag1"],
464
+ baseline_actions=[12],
465
+ )
466
+ self.assertEqual(env_info.class_name, expected_class_name)
467
+
468
+ def test_date_downloaded_and_class_name_both_default(self):
469
+ """Test that both defaults work together."""
470
+ env_info = EnvironmentInfo(
471
+ game_id="ls20-test",
472
+ title="Test",
473
+ tags=["tag1"],
474
+ baseline_actions=[12],
475
+ )
476
+
477
+ self.assertIsNotNone(env_info.date_downloaded)
478
+ self.assertIsInstance(env_info.date_downloaded, datetime)
479
+ self.assertEqual(env_info.class_name, "Ls20")
480
+
481
+
482
+ if __name__ == "__main__":
483
+ unittest.main()
arcprize__ARC-AGI/tests/test_scorecard.py ADDED
@@ -0,0 +1,1058 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Tests for scorecard functionality using unittest."""
2
+
3
+ import logging
4
+ import os
5
+ import sys
6
+ import unittest
7
+ from pathlib import Path
8
+ from unittest.mock import MagicMock
9
+
10
+ # Create a mock dotenv module before any imports
11
+ _mock_dotenv = MagicMock()
12
+ _mock_dotenv.load_dotenv = MagicMock()
13
+ sys.modules["dotenv"] = _mock_dotenv
14
+
15
+ # Now import arcagi3 - the mock will be used instead of real dotenv
16
+ from arcengine import GameAction, GameState # noqa: E402
17
+
18
+ from arc_agi import ( # noqa: E402
19
+ Arcade,
20
+ EnvironmentInfo,
21
+ EnvironmentScore,
22
+ EnvironmentScoreCalculator,
23
+ EnvironmentScorecard,
24
+ OperationMode, # noqa: E402
25
+ )
26
+
27
+
28
+ class TestScorecard(unittest.TestCase):
29
+ """Test scorecard functionality."""
30
+
31
+ def setUp(self):
32
+ """Set up test fixtures."""
33
+ self.env_vars_to_clear = [
34
+ "ARC_API_KEY",
35
+ "ARC_BASE_URL",
36
+ "OFFLINE_ONLY",
37
+ "ONLINE_ONLY",
38
+ "COMPETITION_MODE",
39
+ "LISTEN_BINDINGS",
40
+ "ENVIRONMENTS_DIR",
41
+ ]
42
+ for var in self.env_vars_to_clear:
43
+ os.environ.pop(var, None)
44
+ os.environ["ARC_API_KEY"] = "test-key-123"
45
+
46
+ # Set up logger
47
+ self.logger = logging.getLogger("test")
48
+ self.logger.setLevel(logging.INFO)
49
+
50
+ # Set environments_dir to test_environment_files
51
+ test_dir = Path(__file__).parent.parent / "test_environment_files"
52
+ self.environments_dir = str(test_dir)
53
+
54
+ def tearDown(self):
55
+ """Clean up after tests."""
56
+ for var in self.env_vars_to_clear:
57
+ os.environ.pop(var, None)
58
+ os.environ["ARC_API_KEY"] = "test-key-123"
59
+
60
+ def test_scorecard_bt11_four_action3(self):
61
+ """Test that playing bt11 with 4 Action3 actions results in levels_completed = 1."""
62
+ client = Arcade(
63
+ operation_mode=OperationMode.OFFLINE,
64
+ environments_dir=self.environments_dir,
65
+ logger=self.logger,
66
+ )
67
+
68
+ # Create a scorecard
69
+ scorecard_id = client.create_scorecard()
70
+ self.assertIsNotNone(scorecard_id)
71
+ self.logger.info(f"Created scorecard: {scorecard_id}")
72
+
73
+ # Make the environment
74
+ wrapper = client.make(game_id="bt11", scorecard_id=scorecard_id)
75
+ self.assertIsNotNone(wrapper)
76
+
77
+ # Reset the game
78
+ self.assertIsNotNone(wrapper.observation_space)
79
+ self.assertEqual(wrapper.observation_space.state, GameState.NOT_FINISHED)
80
+
81
+ # Perform four ACTION3 (move left) actions
82
+ for i in range(4):
83
+ frame_data = wrapper.step(GameAction.ACTION3)
84
+ self.assertIsNotNone(frame_data, f"Step {i + 1} should return FrameDataRaw")
85
+ self.logger.info(
86
+ f"Step {i + 1}: state={frame_data.state}, level={frame_data.levels_completed}"
87
+ )
88
+
89
+ # Get the scorecard and verify levels_completed
90
+ scorecard = client.get_scorecard(scorecard_id)
91
+ self.assertIsNotNone(scorecard)
92
+
93
+ # Get the card for bt11
94
+ bt11_card = scorecard.environments[0]
95
+ self.assertEqual(bt11_card.id, "bt11-fd9df0622a1a")
96
+
97
+ # Verify levels_completed is 1
98
+ # The card should have one guid (one play)
99
+ self.assertEqual(4, bt11_card.actions)
100
+
101
+ # Check levels_completed for this guid
102
+ self.assertEqual(
103
+ bt11_card.levels_completed,
104
+ 1,
105
+ "levels_completed should be 1 after completing first level",
106
+ )
107
+
108
+ # Verify the final frame also shows level 1
109
+ final_frame = wrapper.observation_space
110
+ self.assertIsNotNone(final_frame)
111
+ self.assertEqual(
112
+ final_frame.levels_completed,
113
+ 1,
114
+ "Final frame should show levels_completed = 1",
115
+ )
116
+
117
+
118
+ class TestEnvironmentScore(unittest.TestCase):
119
+ """Test EnvironmentScore and EnvironmentScoreCalculator."""
120
+
121
+ def test_environment_score_creation(self):
122
+ """Test that EnvironmentScore can be created with all fields."""
123
+ score = EnvironmentScore(
124
+ id="test-id",
125
+ score=85.5,
126
+ levels_completed=3,
127
+ actions=42,
128
+ resets=2,
129
+ completed=True,
130
+ message="Test message",
131
+ )
132
+ self.assertEqual(score.id, "test-id")
133
+ self.assertEqual(score.score, 85.5)
134
+ self.assertEqual(score.levels_completed, 3)
135
+ self.assertEqual(score.actions, 42)
136
+ self.assertEqual(score.resets, 2)
137
+ self.assertEqual(score.completed, True)
138
+ self.assertEqual(score.message, "Test message")
139
+
140
+ def test_environment_score_optional_fields(self):
141
+ """Test that EnvironmentScore optional fields work correctly."""
142
+ # Test with all optional fields None
143
+ score = EnvironmentScore(
144
+ id="test-id",
145
+ score=50.0,
146
+ levels_completed=1,
147
+ actions=10,
148
+ )
149
+ self.assertIsNone(score.resets)
150
+ self.assertIsNone(score.completed)
151
+ self.assertIsNone(score.message)
152
+
153
+ # Test with resets but no completed
154
+ score2 = EnvironmentScore(
155
+ id="test-id-2",
156
+ score=75.0,
157
+ levels_completed=2,
158
+ actions=20,
159
+ resets=1,
160
+ )
161
+ self.assertEqual(score2.resets, 1)
162
+ self.assertIsNone(score2.completed)
163
+
164
+ # Test with completed but no resets
165
+ score3 = EnvironmentScore(
166
+ id="test-id-3",
167
+ score=90.0,
168
+ levels_completed=3,
169
+ actions=30,
170
+ completed=False,
171
+ )
172
+ self.assertIsNone(score3.resets)
173
+ self.assertEqual(score3.completed, False)
174
+
175
+ def test_environment_score_calculator_initialization(self):
176
+ """Test that EnvironmentScoreCalculator initializes correctly."""
177
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=2)
178
+ self.assertEqual(calculator.id, "test-id")
179
+ self.assertEqual(calculator.resets, 2)
180
+ self.assertEqual(calculator.level_scores, [])
181
+ self.assertEqual(calculator.levels_completed, 0)
182
+ self.assertEqual(calculator.actions, 0)
183
+ self.assertIsNone(calculator.completed)
184
+
185
+ def test_environment_score_calculator_optional_resets(self):
186
+ """Test that EnvironmentScoreCalculator can be initialized without resets."""
187
+ calculator = EnvironmentScoreCalculator(id="test-id")
188
+ self.assertEqual(calculator.id, "test-id")
189
+ self.assertIsNone(calculator.resets)
190
+
191
+ def test_add_level_completed(self):
192
+ """Test add_level with completed=True calculates score correctly."""
193
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
194
+
195
+ # Baseline: 10 actions, taken: 5 actions -> score = (10/5) * 100 = 200, capped at 115
196
+ calculator.add_level(
197
+ level_index=1, completed=True, actions_taken=5, baseline_actions=10
198
+ )
199
+ self.assertEqual(calculator.levels_completed, 1)
200
+ self.assertEqual(calculator.actions, 5)
201
+ self.assertEqual(len(calculator.level_scores), 1)
202
+ self.assertEqual(calculator.level_scores[0], 115.0) # Capped at 100
203
+
204
+ def test_add_level_completed_exact_baseline(self):
205
+ """Test add_level with actions_taken equal to baseline."""
206
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
207
+
208
+ # Baseline: 10 actions, taken: 10 actions -> score = (10/10) * 100 = 100
209
+ calculator.add_level(
210
+ level_index=1, completed=True, actions_taken=10, baseline_actions=10
211
+ )
212
+ self.assertEqual(calculator.levels_completed, 1)
213
+ self.assertEqual(calculator.actions, 10)
214
+ self.assertEqual(calculator.level_scores[0], 100.0)
215
+
216
+ def test_add_level_completed_below_baseline(self):
217
+ """Test add_level with actions_taken below baseline."""
218
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
219
+
220
+ # Baseline: 10 actions, taken: 8 actions -> score = (10/8) * 100 = 125, capped at 115
221
+ calculator.add_level(
222
+ level_index=1, completed=True, actions_taken=8, baseline_actions=10
223
+ )
224
+ self.assertEqual(calculator.level_scores[0], 115.0) # Capped at 115
225
+
226
+ def test_add_level_completed_above_baseline(self):
227
+ """Test add_level with actions_taken above baseline."""
228
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
229
+
230
+ # Baseline: 10 actions, taken: 20 actions -> score = (10/20) * 100 = 50
231
+ calculator.add_level(
232
+ level_index=1, completed=True, actions_taken=20, baseline_actions=10
233
+ )
234
+ self.assertEqual(calculator.level_scores[0], 25.0)
235
+
236
+ def test_add_level_not_completed(self):
237
+ """Test add_level with completed=False appends 0."""
238
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
239
+
240
+ calculator.add_level(
241
+ level_index=1, completed=False, actions_taken=15, baseline_actions=10
242
+ )
243
+ self.assertEqual(calculator.levels_completed, 0) # Not incremented
244
+ self.assertEqual(calculator.actions, 15) # Still added to total
245
+ self.assertEqual(len(calculator.level_scores), 1)
246
+ self.assertEqual(calculator.level_scores[0], 0.0)
247
+
248
+ def test_add_level_zero_actions(self):
249
+ """Test add_level with zero actions_taken."""
250
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
251
+
252
+ calculator.add_level(
253
+ level_index=1, completed=True, actions_taken=0, baseline_actions=10
254
+ )
255
+ self.assertEqual(calculator.levels_completed, 1)
256
+ self.assertEqual(calculator.actions, 0)
257
+ self.assertEqual(
258
+ calculator.level_scores[0], 0.0
259
+ ) # Should be 0 if actions_taken is 0
260
+
261
+ def test_add_level_multiple_levels(self):
262
+ """Test adding multiple levels."""
263
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=0)
264
+
265
+ # Level 1: completed with 8 actions (baseline 10) -> score = 125, capped at 115
266
+ calculator.add_level(
267
+ level_index=1, completed=True, actions_taken=8, baseline_actions=10
268
+ )
269
+
270
+ # Level 2: completed with 12 actions (baseline 10) -> score = (10/12) * 100 = 83.33 ^ 2 = 69.44444444444444
271
+ calculator.add_level(
272
+ level_index=2, completed=True, actions_taken=12, baseline_actions=10
273
+ )
274
+
275
+ # Level 3: not completed
276
+ calculator.add_level(
277
+ level_index=3, completed=False, actions_taken=5, baseline_actions=10
278
+ )
279
+
280
+ self.assertEqual(calculator.levels_completed, 2)
281
+ self.assertEqual(calculator.actions, 25) # 8 + 12 + 5
282
+ self.assertEqual(len(calculator.level_scores), 3)
283
+ self.assertEqual(calculator.level_scores[0], 115.0)
284
+ self.assertAlmostEqual(calculator.level_scores[1], 69.44444444444444, places=5)
285
+ self.assertEqual(calculator.level_scores[2], 0.0)
286
+
287
+ def test_to_score_average(self):
288
+ """Test that to_score calculates average of level_scores."""
289
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=2)
290
+
291
+ calculator.add_level(
292
+ level_index=1, completed=True, actions_taken=10, baseline_actions=10
293
+ ) # score = 100
294
+ calculator.add_level(
295
+ level_index=2, completed=True, actions_taken=20, baseline_actions=10
296
+ ) # score = 50
297
+ calculator.add_level(
298
+ level_index=3, completed=False, actions_taken=5, baseline_actions=10
299
+ ) # score = 0
300
+ calculator.completed = True # Set completed flag
301
+
302
+ score = calculator.to_score()
303
+ self.assertIsInstance(score, EnvironmentScore)
304
+ self.assertEqual(score.id, "test-id")
305
+ self.assertEqual(score.resets, 2)
306
+ self.assertEqual(score.completed, True)
307
+ self.assertEqual(score.levels_completed, 2)
308
+ self.assertEqual(score.actions, 35) # 10 + 20 + 5
309
+ # Average: (100 + 25*2 + 0*3) / (1+2+3) = 50.0
310
+ self.assertAlmostEqual(score.score, 25.0, places=5)
311
+
312
+ def test_to_score_empty_levels(self):
313
+ """Test to_score with no levels added."""
314
+ calculator = EnvironmentScoreCalculator(id="test-id")
315
+
316
+ score = calculator.to_score()
317
+ self.assertEqual(score.id, "test-id")
318
+ self.assertEqual(score.score, 0.0)
319
+ self.assertEqual(score.levels_completed, 0)
320
+ self.assertEqual(score.actions, 0)
321
+ self.assertIsNone(score.resets)
322
+ self.assertIsNone(score.completed)
323
+
324
+ def test_to_score_single_level(self):
325
+ """Test to_score with single level."""
326
+ calculator = EnvironmentScoreCalculator(id="test-id", resets=1)
327
+
328
+ calculator.add_level(
329
+ level_index=1, completed=True, actions_taken=15, baseline_actions=10
330
+ )
331
+ calculator.completed = False # Set completed flag
332
+
333
+ score = calculator.to_score()
334
+ self.assertEqual(
335
+ score.score, ((10 / 15) ** 2) * 100
336
+ ) # Should be exact value, not average of one
337
+ self.assertEqual(score.levels_completed, 1)
338
+ self.assertEqual(score.actions, 15)
339
+ self.assertEqual(score.resets, 1)
340
+ self.assertEqual(score.completed, False)
341
+
342
+
343
+ class TestEnvironmentScorecard(unittest.TestCase):
344
+ """Test EnvironmentScorecard functionality."""
345
+
346
+ def setUp(self):
347
+ """Set up test fixtures."""
348
+ self.env_vars_to_clear = [
349
+ "ARC_API_KEY",
350
+ "ARC_BASE_URL",
351
+ "OFFLINE_ONLY",
352
+ "ONLINE_ONLY",
353
+ "COMPETITION_MODE",
354
+ "LISTEN_BINDINGS",
355
+ "ENVIRONMENTS_DIR",
356
+ ]
357
+ for var in self.env_vars_to_clear:
358
+ os.environ.pop(var, None)
359
+ os.environ["ARC_API_KEY"] = "test-key-123"
360
+
361
+ def tearDown(self):
362
+ """Clean up after tests."""
363
+ for var in self.env_vars_to_clear:
364
+ os.environ.pop(var, None)
365
+ os.environ["ARC_API_KEY"] = "test-key-123"
366
+
367
+ def test_from_scorecard_basic(self):
368
+ """Test basic EnvironmentScorecard creation."""
369
+ from arc_agi.scorecard import Card, Scorecard
370
+
371
+ # Create a simple scorecard with one game
372
+ card = Card(
373
+ game_id="bt11",
374
+ total_plays=1,
375
+ guids=["guid1"],
376
+ levels_completed=[1],
377
+ actions=[10],
378
+ resets=[0],
379
+ states=[GameState.WIN],
380
+ actions_by_level=[[(1, 10)]],
381
+ )
382
+
383
+ scorecard = Scorecard(
384
+ card_id="test-card",
385
+ api_key="test-key",
386
+ cards={"bt11": card},
387
+ )
388
+
389
+ env_info = EnvironmentInfo(
390
+ game_id="bt11",
391
+ title="BT11",
392
+ baseline_actions=[10],
393
+ tags=["test"],
394
+ )
395
+
396
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
397
+
398
+ self.assertEqual(scorecard_result.card_id, "test-card")
399
+ self.assertEqual(scorecard_result.api_key, "test-key")
400
+ self.assertEqual(len(scorecard_result.environments), 1)
401
+ self.assertEqual(scorecard_result.environments[0].id, "bt11")
402
+ self.assertEqual(scorecard_result.environments[0].levels_completed, 1)
403
+ # Score should be (10/10) * 100 = 100
404
+ self.assertAlmostEqual(scorecard_result.environments[0].score, 100.0, places=5)
405
+ self.assertEqual(scorecard_result.score, 100.0) # Average of one score
406
+
407
+ def test_max_score_is_last_level_beaten(self):
408
+ """Test basic EnvironmentScorecard creation."""
409
+ from arc_agi.scorecard import Card, Scorecard
410
+
411
+ # Create a simple scorecard with one game
412
+ card = Card(
413
+ game_id="bt11",
414
+ total_plays=1,
415
+ guids=["guid1"],
416
+ levels_completed=[1],
417
+ actions=[28],
418
+ resets=[0],
419
+ states=[GameState.NOT_FINISHED],
420
+ actions_by_level=[[(1, 8)]],
421
+ )
422
+
423
+ scorecard = Scorecard(
424
+ card_id="test-card",
425
+ api_key="test-key",
426
+ cards={"bt11": card},
427
+ )
428
+
429
+ env_info = EnvironmentInfo(
430
+ game_id="bt11",
431
+ title="BT11",
432
+ baseline_actions=[10, 10, 10, 10, 10, 10],
433
+ tags=["test"],
434
+ )
435
+
436
+ for i in range(1, 7):
437
+ card.levels_completed[0] = i
438
+ card.actions[0] = i * 8 + 10
439
+ card.actions_by_level[0] = []
440
+ for j in range(1, i + 1):
441
+ card.actions_by_level[0].append((j, j * 8))
442
+
443
+ expected_score = 0
444
+ match i:
445
+ case 1:
446
+ expected_score = 4.76190 # 1/21
447
+ case 2:
448
+ expected_score = 14.28571 # 3/21
449
+ case 3:
450
+ expected_score = 28.57143 # 6/21
451
+ case 4:
452
+ expected_score = 47.61905 # 10/21
453
+ case 5:
454
+ expected_score = 71.42857 # 15/21
455
+ case 6:
456
+ expected_score = 100.0 # 21/21
457
+
458
+ print(f"card {i}: {card}")
459
+
460
+ scorecard_result = EnvironmentScorecard.from_scorecard(
461
+ scorecard, [env_info]
462
+ )
463
+
464
+ print(f"scorecard_result {i}: {scorecard_result}")
465
+ self.assertEqual(scorecard_result.environments[0].id, "bt11")
466
+ self.assertEqual(scorecard_result.environments[0].levels_completed, i)
467
+ self.assertAlmostEqual(
468
+ scorecard_result.environments[0].score, expected_score, places=3
469
+ )
470
+ self.assertAlmostEqual(scorecard_result.score, expected_score, places=3)
471
+
472
+ def test_from_scorecard_with_level_tags(self):
473
+ """Test basic EnvironmentScorecard creation."""
474
+ from arc_agi.scorecard import Card, Scorecard
475
+
476
+ # Create a simple scorecard with one game
477
+ card = Card(
478
+ game_id="bt11",
479
+ total_plays=1,
480
+ guids=["guid1"],
481
+ levels_completed=[5],
482
+ actions=[50],
483
+ resets=[0],
484
+ states=[GameState.WIN],
485
+ actions_by_level=[[(1, 10), (2, 20), (3, 30), (4, 40), (5, 45)]],
486
+ )
487
+
488
+ scorecard = Scorecard(
489
+ card_id="test-card",
490
+ api_key="test-key",
491
+ cards={"bt11": card},
492
+ )
493
+
494
+ env_info = EnvironmentInfo(
495
+ game_id="bt11",
496
+ title="BT11",
497
+ baseline_actions=[10, 5, 5, 5, 5],
498
+ tags=["test"],
499
+ level_tags=[[], ["new_mechanic"], [], ["new_mechanic"], ["new_mechanic"]],
500
+ )
501
+
502
+ scorecard_result = EnvironmentScorecard.from_scorecard(
503
+ scorecard, [env_info], do_private_tags=True
504
+ )
505
+
506
+ # Score should be (10/10) * 100 = 100
507
+ self.assertAlmostEqual(scorecard_result.environments[0].score, 55.0, places=5)
508
+ self.assertAlmostEqual(scorecard_result.score, 55.0) # Average of one score
509
+
510
+ tags_by_id = {s.id: s for s in scorecard_result.tags_scores}
511
+
512
+ # Check that shared tag has aggregated scores from both games
513
+ if "private_new_mechanic" in tags_by_id:
514
+ tag_score = tags_by_id["private_new_mechanic"]
515
+ # Should have 2 levels completed (one from each game)
516
+ self.assertEqual(tag_score.levels_completed, 3)
517
+ # new_mechanic score should be (25*2 + 25*4 + 100*5) / 11
518
+ self.assertAlmostEqual(tag_score.score, 59.09090909, places=5)
519
+ else:
520
+ self.fail("private_new_mechanic tag not found")
521
+
522
+ def test_from_scorecard_highest_levels_completed(self):
523
+ """Test that only the play with highest levels_completed is used."""
524
+ from arc_agi.scorecard import Card, Scorecard
525
+
526
+ # Create a card with multiple plays, where second has higher levels_completed
527
+ card = Card(
528
+ game_id="bt11",
529
+ total_plays=2,
530
+ guids=["guid1", "guid2"],
531
+ levels_completed=[1, 2], # guid2 has higher levels_completed
532
+ actions=[10, 20],
533
+ resets=[0, 0],
534
+ states=[GameState.WIN, GameState.WIN],
535
+ actions_by_level=[[(1, 10)], [(1, 10), (2, 20)]],
536
+ )
537
+
538
+ scorecard = Scorecard(
539
+ card_id="test-card",
540
+ api_key="test-key",
541
+ cards={"bt11": card},
542
+ )
543
+
544
+ env_info = EnvironmentInfo(
545
+ game_id="bt11",
546
+ title="BT11",
547
+ baseline_actions=[10, 15],
548
+ tags=["test"],
549
+ )
550
+
551
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
552
+ # Should only have one environment score (for guid2)
553
+ self.assertEqual(len(scorecard_result.environments), 1)
554
+ self.assertEqual(scorecard_result.environments[0].id, "bt11")
555
+ self.assertEqual(scorecard_result.environments[0].levels_completed, 2)
556
+ self.assertEqual(scorecard_result.environments[0].runs[1].guid, "guid2")
557
+
558
+ def test_from_scorecard_multiple_games(self):
559
+ """Test EnvironmentScorecard with multiple games."""
560
+ from arc_agi.scorecard import Card, Scorecard
561
+
562
+ card1 = Card(
563
+ game_id="bt11",
564
+ total_plays=1,
565
+ guids=["guid1"],
566
+ levels_completed=[1],
567
+ actions=[10],
568
+ resets=[0],
569
+ states=[GameState.WIN],
570
+ actions_by_level=[[(1, 10)]],
571
+ )
572
+
573
+ card2 = Card(
574
+ game_id="am92",
575
+ total_plays=1,
576
+ guids=["guid2"],
577
+ levels_completed=[2],
578
+ actions=[30],
579
+ resets=[1],
580
+ states=[GameState.WIN],
581
+ actions_by_level=[[(1, 15), (2, 30)]],
582
+ )
583
+
584
+ scorecard = Scorecard(
585
+ card_id="test-card",
586
+ api_key="test-key",
587
+ cards={"bt11": card1, "am92": card2},
588
+ )
589
+
590
+ env_info1 = EnvironmentInfo(
591
+ game_id="bt11",
592
+ title="BT11",
593
+ baseline_actions=[10],
594
+ tags=["tag1"],
595
+ )
596
+
597
+ env_info2 = EnvironmentInfo(
598
+ game_id="am92",
599
+ title="AM92",
600
+ baseline_actions=[15, 20],
601
+ tags=["tag2"],
602
+ )
603
+
604
+ scorecard_result = EnvironmentScorecard.from_scorecard(
605
+ scorecard, [env_info1, env_info2]
606
+ )
607
+
608
+ self.assertEqual(len(scorecard_result.environments), 2)
609
+ # Find scores by id
610
+ scores_by_id = {s.id: s for s in scorecard_result.environments}
611
+ self.assertIn("bt11", scores_by_id)
612
+ self.assertIn("am92", scores_by_id)
613
+
614
+ # bt11 score: (10/10) * 100 = 100
615
+ self.assertAlmostEqual(scores_by_id["bt11"].score, 100.0, places=5)
616
+ # am92 score: average of level 1 ((15/15)*100=100) and level 2 ((20/15)*100=133.33, capped at 100)
617
+ # Actually wait, let me recalculate: level 1 took 15 actions (baseline 15) = 100, level 2 took 15 actions (baseline 20) = (20/15)*100 = 133.33 capped at 100
618
+ # So average = (100 + 100) / 2 = 100
619
+ self.assertAlmostEqual(scores_by_id["am92"].score, 100.0, places=5)
620
+
621
+ # Average score should be (100 + 100) / 2 = 100
622
+ self.assertAlmostEqual(scorecard_result.score, 100.0, places=5)
623
+
624
+ def test_from_scorecard_missing_baseline_actions(self):
625
+ """Test handling of missing baseline_actions."""
626
+ from arc_agi.scorecard import Card, Scorecard
627
+
628
+ card = Card(
629
+ game_id="bt11",
630
+ total_plays=1,
631
+ guids=["guid1"],
632
+ levels_completed=[1],
633
+ actions=[10],
634
+ resets=[0],
635
+ states=[GameState.WIN],
636
+ actions_by_level=[[(1, 10)]],
637
+ )
638
+
639
+ scorecard = Scorecard(
640
+ card_id="test-card",
641
+ api_key="test-key",
642
+ cards={"bt11": card},
643
+ )
644
+
645
+ # EnvironmentInfo without baseline_actions
646
+ env_info = EnvironmentInfo(
647
+ game_id="bt11",
648
+ title="BT11",
649
+ baseline_actions=None,
650
+ )
651
+
652
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
653
+
654
+ self.assertEqual(len(scorecard_result.environments), 1)
655
+ score = scorecard_result.environments[0]
656
+ self.assertEqual(score.score, 0.0)
657
+ self.assertEqual(
658
+ score.runs[0].message,
659
+ "Human baseline actions are not available for this environment",
660
+ )
661
+ self.assertEqual(score.levels_completed, 1)
662
+
663
+ def test_from_scorecard_baseline_size_mismatch(self):
664
+ """Test handling of baseline_actions size mismatch."""
665
+ from arc_agi.scorecard import Card, Scorecard
666
+
667
+ card = Card(
668
+ game_id="bt11",
669
+ total_plays=1,
670
+ guids=["guid1"],
671
+ levels_completed=[3], # Completed 3 levels
672
+ actions=[30],
673
+ resets=[0],
674
+ states=[GameState.WIN],
675
+ actions_by_level=[[(1, 10), (2, 20), (3, 30)]],
676
+ )
677
+
678
+ scorecard = Scorecard(
679
+ card_id="test-card",
680
+ api_key="test-key",
681
+ cards={"bt11": card},
682
+ )
683
+
684
+ # EnvironmentInfo with fewer baseline_actions than levels_completed
685
+ env_info = EnvironmentInfo(
686
+ game_id="bt11",
687
+ title="BT11",
688
+ baseline_actions=[10, 15], # Only 2 baselines, but 3 levels completed
689
+ )
690
+
691
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
692
+
693
+ self.assertEqual(len(scorecard_result.environments), 1)
694
+ score = scorecard_result.environments[0]
695
+ self.assertEqual(score.score, 0.0)
696
+ self.assertEqual(score.runs[0].message, "Human baseline actions size mismatch")
697
+ self.assertEqual(score.levels_completed, 3)
698
+
699
+ def test_from_scorecard_tags_scores(self):
700
+ """Test that tags_scores are computed correctly."""
701
+ from arc_agi.scorecard import Card, Scorecard
702
+
703
+ card1 = Card(
704
+ game_id="bt11",
705
+ total_plays=1,
706
+ guids=["guid1"],
707
+ levels_completed=[1],
708
+ actions=[10],
709
+ resets=[0],
710
+ states=[GameState.WIN],
711
+ actions_by_level=[[(1, 20)]],
712
+ )
713
+
714
+ card2 = Card(
715
+ game_id="am92",
716
+ total_plays=1,
717
+ guids=["guid2"],
718
+ levels_completed=[1],
719
+ actions=[15],
720
+ resets=[0],
721
+ states=[GameState.WIN],
722
+ actions_by_level=[[(1, 25)]],
723
+ )
724
+
725
+ scorecard = Scorecard(
726
+ card_id="test-card",
727
+ api_key="test-key",
728
+ cards={"bt11": card1, "am92": card2},
729
+ )
730
+
731
+ env_info1 = EnvironmentInfo(
732
+ game_id="bt11",
733
+ title="BT11",
734
+ baseline_actions=[10],
735
+ tags=["tag1", "shared"], # Has shared tag
736
+ private_tags=["secret"],
737
+ level_tags=[["new_mechanic"]],
738
+ )
739
+
740
+ env_info2 = EnvironmentInfo(
741
+ game_id="am92",
742
+ title="AM92",
743
+ baseline_actions=[15],
744
+ tags=["tag2", "shared"], # Also has shared tag
745
+ private_tags=["secret"],
746
+ )
747
+
748
+ scorecard_result = EnvironmentScorecard.from_scorecard(
749
+ scorecard, [env_info1, env_info2], do_private_tags=True
750
+ )
751
+
752
+ # Should have tag scores for tag1, tag2, and shared
753
+ self.assertGreater(len(scorecard_result.tags_scores), 0)
754
+ tags_by_id = {s.id: s for s in scorecard_result.tags_scores}
755
+
756
+ # Check that shared tag has aggregated scores from both games
757
+ if "shared" in tags_by_id:
758
+ shared_score = tags_by_id["shared"]
759
+ # Should have 2 levels completed (one from each game)
760
+ self.assertEqual(shared_score.levels_completed, 2)
761
+ # Score should be average of both: bt11 (10/10)*100=100, am92 (15/15)*100=100, avg=100
762
+ self.assertAlmostEqual(shared_score.score, 30.5, places=5)
763
+ else:
764
+ self.fail("shared tag not found")
765
+ if "tag1" in tags_by_id:
766
+ shared_score = tags_by_id["tag1"]
767
+ # Should have 2 levels completed (one from each game)
768
+ self.assertEqual(shared_score.levels_completed, 1)
769
+ # Score should be average of both: bt11 (10/10)*100=100, am92 (15/15)*100=100, avg=100
770
+ self.assertAlmostEqual(shared_score.score, 25.0, places=5)
771
+ else:
772
+ self.fail("tag1 tag not found")
773
+ if "tag2" in tags_by_id:
774
+ shared_score = tags_by_id["tag2"]
775
+ # Should have 2 levels completed (one from each game)
776
+ self.assertEqual(shared_score.levels_completed, 1)
777
+ # Score should be average of both: bt11 (10/10)*100=100, am92 (15/15)*100=100, avg=100
778
+ self.assertAlmostEqual(shared_score.score, 36.0, places=5)
779
+ else:
780
+ self.fail("tag2 tag not found")
781
+ if "private_secret" in tags_by_id:
782
+ shared_score = tags_by_id["private_secret"]
783
+ # Should have 2 levels completed (one from each game)
784
+ self.assertEqual(shared_score.levels_completed, 2)
785
+ # Score should be average of both: bt11 (10/10)*100=100, am92 (15/15)*100=100, avg=100
786
+ self.assertAlmostEqual(shared_score.score, 30.5, places=5)
787
+ else:
788
+ self.fail("private_secret tag not found")
789
+
790
+ def test_not_completed_games(self):
791
+ """Test that tags_scores are computed correctly."""
792
+ from arc_agi.scorecard import Card, Scorecard
793
+
794
+ card1 = Card(
795
+ game_id="bt11",
796
+ total_plays=1,
797
+ guids=["guid1"],
798
+ levels_completed=[1],
799
+ actions=[1000],
800
+ resets=[0],
801
+ states=[GameState.GAME_OVER],
802
+ actions_by_level=[[(1, 20)]],
803
+ )
804
+
805
+ card2 = Card(
806
+ game_id="am92",
807
+ total_plays=1,
808
+ guids=["guid2"],
809
+ levels_completed=[1],
810
+ actions=[1000],
811
+ resets=[0],
812
+ states=[GameState.GAME_OVER],
813
+ actions_by_level=[[(1, 25)]],
814
+ )
815
+
816
+ scorecard = Scorecard(
817
+ card_id="test-card",
818
+ api_key="test-key",
819
+ cards={"bt11": card1, "am92": card2},
820
+ )
821
+
822
+ env_info1 = EnvironmentInfo(
823
+ game_id="bt11",
824
+ title="BT11",
825
+ baseline_actions=[10, 20],
826
+ tags=["tag1", "shared"], # Has shared tag
827
+ )
828
+
829
+ env_info2 = EnvironmentInfo(
830
+ game_id="am92",
831
+ title="AM92",
832
+ baseline_actions=[15, 30, 45],
833
+ tags=["tag2", "shared"], # Also has shared tag
834
+ )
835
+
836
+ scorecard_result = EnvironmentScorecard.from_scorecard(
837
+ scorecard, [env_info1, env_info2]
838
+ )
839
+
840
+ # Should have tag scores for tag1, tag2, and shared
841
+ self.assertGreater(len(scorecard_result.tags_scores), 0)
842
+ tags_by_id = {s.id: s for s in scorecard_result.tags_scores}
843
+
844
+ # Check that shared tag has aggregated scores from both games
845
+ if "shared" in tags_by_id:
846
+ shared_score = tags_by_id["shared"]
847
+ # Should have 2 levels completed (one from each game)
848
+ self.assertEqual(shared_score.levels_completed, 2)
849
+ self.assertAlmostEqual(shared_score.score, 6.7777777, places=5)
850
+ self.assertEqual(shared_score.number_of_levels, 5)
851
+ self.assertEqual(shared_score.number_of_environments, 2)
852
+ if "tag1" in tags_by_id:
853
+ shared_score = tags_by_id["tag1"]
854
+ # Should have 2 levels completed (one from each game)
855
+ self.assertEqual(shared_score.levels_completed, 1)
856
+ self.assertAlmostEqual(shared_score.score, 8.33333333334, places=5)
857
+ self.assertEqual(shared_score.number_of_levels, 2)
858
+ self.assertEqual(shared_score.number_of_environments, 1)
859
+ if "tag2" in tags_by_id:
860
+ shared_score = tags_by_id["tag2"]
861
+ # Should have 2 levels completed (one from each game)
862
+ self.assertEqual(shared_score.levels_completed, 1)
863
+ self.assertAlmostEqual(shared_score.score, 6.0, places=5)
864
+ self.assertEqual(shared_score.number_of_levels, 3)
865
+ self.assertEqual(shared_score.number_of_environments, 1)
866
+
867
+ def test_completed_games_average_score_calculation(self):
868
+ """Test that top-level score is correctly calculated as average."""
869
+ from arc_agi.scorecard import Card, Scorecard
870
+
871
+ card1 = Card(
872
+ game_id="bt11",
873
+ total_plays=1,
874
+ guids=["guid1"],
875
+ levels_completed=[1],
876
+ actions=[20], # 20 actions for baseline of 10 = 50% score
877
+ resets=[0],
878
+ states=[GameState.WIN],
879
+ actions_by_level=[[(1, 20)]],
880
+ )
881
+
882
+ card2 = Card(
883
+ game_id="am92",
884
+ total_plays=1,
885
+ guids=["guid2"],
886
+ levels_completed=[1],
887
+ actions=[10], # 10 actions for baseline of 10 = 100% score
888
+ resets=[0],
889
+ states=[GameState.WIN],
890
+ actions_by_level=[[(1, 10)]],
891
+ )
892
+
893
+ scorecard = Scorecard(
894
+ card_id="test-card",
895
+ api_key="test-key",
896
+ cards={"bt11": card1, "am92": card2},
897
+ )
898
+
899
+ env_info1 = EnvironmentInfo(
900
+ game_id="bt11",
901
+ title="BT11",
902
+ baseline_actions=[10],
903
+ )
904
+
905
+ env_info2 = EnvironmentInfo(
906
+ game_id="am92",
907
+ title="AM92",
908
+ baseline_actions=[10],
909
+ )
910
+
911
+ scorecard_result = EnvironmentScorecard.from_scorecard(
912
+ scorecard, [env_info1, env_info2]
913
+ )
914
+
915
+ # bt11: (10/20)**2 * 100 = 20
916
+ # am92: (10/10) * 100 = 100
917
+ # Average: (25 + 100) / 2 = 75
918
+ self.assertAlmostEqual(scorecard_result.score, 62.5, places=5)
919
+
920
+ def test_from_scorecard_empty_scorecard(self):
921
+ """Test EnvironmentScorecard with empty scorecard."""
922
+ from arc_agi.scorecard import Scorecard
923
+
924
+ scorecard = Scorecard(
925
+ card_id="test-card",
926
+ api_key="test-key",
927
+ cards={},
928
+ )
929
+
930
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [])
931
+
932
+ self.assertEqual(len(scorecard_result.environments), 0)
933
+ self.assertEqual(len(scorecard_result.tags_scores), 0)
934
+ self.assertEqual(scorecard_result.score, 0.0)
935
+
936
+ def test_from_scorecard_no_matching_env_info(self):
937
+ """Test EnvironmentScorecard when no matching EnvironmentInfo exists."""
938
+ from arc_agi.scorecard import Card, Scorecard
939
+
940
+ card = Card(
941
+ game_id="bt11",
942
+ total_plays=1,
943
+ guids=["guid1"],
944
+ levels_completed=[1],
945
+ actions=[10],
946
+ resets=[0],
947
+ states=[GameState.WIN],
948
+ actions_by_level=[[(1, 10)]],
949
+ )
950
+
951
+ scorecard = Scorecard(
952
+ card_id="test-card",
953
+ api_key="test-key",
954
+ cards={"bt11": card},
955
+ )
956
+
957
+ # No matching EnvironmentInfo
958
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [])
959
+
960
+ self.assertEqual(len(scorecard_result.environments), 1)
961
+ score = scorecard_result.environments[0]
962
+ self.assertEqual(score.score, 0.0)
963
+ self.assertEqual(
964
+ score.runs[0].message,
965
+ "No Matching EnvironmentInfo found for bt11",
966
+ )
967
+
968
+ def test_from_scorecard_multiple_plays_same_game(self):
969
+ """Test that only best play is selected when multiple plays exist."""
970
+ from arc_agi.scorecard import Card, Scorecard
971
+
972
+ # Create card with 3 plays, middle one has highest levels_completed
973
+ card = Card(
974
+ game_id="bt11",
975
+ total_plays=3,
976
+ guids=["guid1", "guid2", "guid3"],
977
+ levels_completed=[1, 3, 2], # guid2 has highest (3)
978
+ actions=[10, 30, 20],
979
+ resets=[0, 0, 0],
980
+ states=[GameState.WIN, GameState.WIN, GameState.WIN],
981
+ actions_by_level=[
982
+ [(1, 10)],
983
+ [(1, 10), (2, 20), (3, 30)],
984
+ [(1, 10), (2, 20)],
985
+ ],
986
+ )
987
+
988
+ scorecard = Scorecard(
989
+ card_id="test-card",
990
+ api_key="test-key",
991
+ cards={"bt11": card},
992
+ )
993
+
994
+ env_info = EnvironmentInfo(
995
+ game_id="bt11",
996
+ title="BT11",
997
+ baseline_actions=[10, 15, 20],
998
+ )
999
+
1000
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
1001
+ # Should only have one environment score (for guid2)
1002
+ self.assertEqual(len(scorecard_result.environments), 1)
1003
+ self.assertEqual(scorecard_result.environments[0].id, "bt11")
1004
+ self.assertEqual(scorecard_result.environments[0].levels_completed, 3)
1005
+
1006
+ def test_realistic_scorecard_for_bt11(self):
1007
+ """Test that only best play is selected when multiple plays exist."""
1008
+ from arc_agi.scorecard import Card, Scorecard
1009
+
1010
+ # Create card with 3 plays, middle one has highest levels_completed
1011
+ card = Card(
1012
+ game_id="bt11-fd9df0622a1a",
1013
+ total_plays=1,
1014
+ guids=["guid1"],
1015
+ levels_completed=[2], # guid2 has highest (3)
1016
+ actions=[118],
1017
+ resets=[6],
1018
+ states=[GameState.NOT_FINISHED],
1019
+ actions_by_level=[[(1, 4), (2, 12)]],
1020
+ )
1021
+
1022
+ scorecard = Scorecard(
1023
+ card_id="test-card",
1024
+ api_key="test-key",
1025
+ cards={"bt11-fd9df0622a1a": card},
1026
+ )
1027
+
1028
+ env_info = EnvironmentInfo(
1029
+ game_id="bt11-fd9df0622a1a",
1030
+ title="BT11",
1031
+ tags=["tag1", "shared"],
1032
+ baseline_actions=[4, 8, 16, 20, 24],
1033
+ )
1034
+
1035
+ scorecard_result = EnvironmentScorecard.from_scorecard(scorecard, [env_info])
1036
+
1037
+ # Should only have one environment score (for guid2)
1038
+ self.assertEqual(len(scorecard_result.environments), 1)
1039
+ self.assertEqual(scorecard_result.environments[0].id, "bt11-fd9df0622a1a")
1040
+ self.assertEqual(scorecard_result.environments[0].levels_completed, 2)
1041
+
1042
+ envs_by_id = {s.id: s for s in scorecard_result.environments}
1043
+
1044
+ # Check that shared tag has aggregated scores from both games
1045
+ if "bt11-fd9df0622a1a" in envs_by_id:
1046
+ game_score = envs_by_id["bt11-fd9df0622a1a"]
1047
+ # Should have 2 levels completed (one from each game)
1048
+ self.assertEqual(game_score.levels_completed, 2)
1049
+ self.assertAlmostEqual(game_score.score, 20.0, places=5)
1050
+ self.assertEqual(game_score.actions, 118)
1051
+ self.assertEqual(game_score.resets, 6)
1052
+ self.assertEqual(game_score.completed, False)
1053
+ else:
1054
+ self.fail("bt11 environment not found")
1055
+
1056
+
1057
+ if __name__ == "__main__":
1058
+ unittest.main()