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327ef01 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | #!/usr/bin/env bash
# Parallel batch: 3 workers generate 10 household scenes (SceneSmith + DeepSeek).
# Worker A (GPU0, default ports): waits for running home_03, then home_04, home_08
# Worker B (GPU0, ports +10): home_05, home_09, home_01(rerun)
# Worker C (GPU1, ports +20): home_06, home_07, home_10
#
# Each scene: `timeout 780m docker run ...` in background + poll scene log for
# completion marker; when marker appears, kill the docker client (container
# output is already on the mounted volume). Success dir recorded from the
# "Outputs will be saved to:" line in the scene log.
set -u
REPO="/home/zhanghao/scene/scenesmith_full"
LOG_DIR="$HOME/scene/batch_logs"
mkdir -p "$LOG_DIR"
export OPENAI_API_KEY="sk-4da9903b2b7b4c7f96b8332ab1fcb152"
export OPENAI_BASE_URL="https://api.deepseek.com/v1"
export OPENAI_MODEL="deepseek-chat"
export OPENAI_AGENTS_DISABLE_TRACING=1
export SCENESMITH_VLM_API_KEY="sk-ws-H.ELXPHPI.SFDT.MEQCIG5rBZw6Zsm11s-WdY0gR1SWqWfuyst_G_FfKgMthtD4AiAzxunTBDfHuTR_xEtpPOclT9LepHRF2OdxpT0zksZRZw"
export SCENESMITH_VLM_BASE_URL="https://dashscope.aliyuncs.com/compatible-mode/v1"
export SCENESMITH_VLM_MODEL="qwen-vl-max"
# name|prompt
SCENES=(
"home_01_kitchen|A modern kitchen with articulated base cabinets with opening doors along the back wall, a refrigerator with a door that opens, a drawer chest with three pull-out drawers, a microwave on the counter with a drop-down door, an oven with a drop-down door, and a window on the back wall. Include a countertop."
"home_02_bedroom|A cozy bedroom with a large wardrobe with two sliding cabinet doors, a nightstand with one drawer on each side of the bed, a dresser with three drawers, a bed with a headboard, and a window with curtains."
"home_03_living|A bright living room with a TV console with two cabinet doors and two drawers, a sideboard with four doors along the wall, a bookshelf with two glass doors, a sofa, a coffee table, and a floor lamp."
"home_04_dining|An elegant dining room with a sideboard cabinet with four doors and two drawers, a wine cabinet with glass doors, a dining table with four chairs, and a window with curtains on the side wall."
"home_05_study|A quiet study room with a bookcase with two glass cabinet doors, a writing desk with two drawers, a filing cabinet with three drawers, a desk chair, and a window on the left wall."
"home_06_bathroom|A clean bathroom with a vanity cabinet with two doors and one drawer under the sink, a mirror cabinet with two doors above the sink, a toilet, a shower with glass panels, and a window."
"home_07_laundry|A laundry room with a front-loading washing machine with a round door that opens, a dryer with a round door, a storage cabinet with two doors on the wall, a countertop, and a utility sink."
"home_08_entryway|A compact entryway with a shoe cabinet with two doors, a coat wardrobe with one door and a mirror, a small chest with two drawers, a bench, and a front door with a window."
"home_09_kidsroom|A cheerful kids bedroom with a wardrobe with two sliding doors, a toy cabinet with two doors and two drawers, a small desk with one drawer, a bed, and a window with colorful curtains."
"home_10_storage|A utility storage room with a tall storage cabinet with four doors, a tool cabinet with two drawers, a shelf unit with a cabinet door, and a workbench."
)
# Map scene name -> prompt
get_prompt() {
local NAME="$1"
for entry in "${SCENES[@]}"; do
if [ "${entry%%|*}" = "$NAME" ]; then
echo "${entry#*|}"
return
fi
done
}
# True if a final scene_state.json exists under scene_000/room_*/scene_states/
has_final_state() {
find "$1/scene_000" -path "*/scene_states/final_scene/scene_state.json" 2>/dev/null | grep -q .
}
run_one() {
# run_one <name> <port_offset> <gpu> <log_suffix>
local NAME="$1" OFFSET="$2" GPU="$3"
local PROMPT LOG=""
PROMPT=$(get_prompt "$NAME")
if [ -z "$PROMPT" ]; then echo "[$NAME] unknown scene"; return; fi
LOG="$LOG_DIR/${NAME}.log"
# append-mode log (worker B reruns home_01 into same file)
echo "===== [$NAME] START $(date '+%H:%M:%S') worker-offset=${OFFSET} =====" >> "$LOG"
# Skip only if recorded as a VERIFIED success (final scene state exists)
if [ -f "$LOG_DIR/${NAME}.dir" ] && grep -q "2026" "$LOG_DIR/${NAME}.dir" 2>/dev/null \
&& has_final_state "$(cat "$LOG_DIR/${NAME}.dir")" 2>/dev/null; then
echo "[$NAME] already done: $(cat "$LOG_DIR/${NAME}.dir")" >> "$LOG"
return 0
fi
# stale/mispointed .dir -> clear so the scene reruns
rm -f "$LOG_DIR/${NAME}.dir"
cd "$REPO"
local EXTRA=()
if [ "$OFFSET" -gt 0 ]; then
local AP; local MP; local OP; local BLO; local BHI; local CLO; local CHI
AP=$((7007 + OFFSET)); MP=$((7008 + OFFSET)); OP=$((7009 + OFFSET))
BLO=$((8400 + OFFSET * 40)); BHI=$((BLO + 299))
CLO=$((7500 + OFFSET * 40)); CHI=$((CLO + 299))
EXTRA=(
"experiment.articulated_retrieval_server.port=${AP}"
"experiment.materials_retrieval_server.port=${MP}"
"experiment.objaverse_retrieval_server.port=${OP}"
"furniture_agent.rendering.blender_server_port_range=[${BLO},${BHI}]"
"manipuland_agent.rendering.blender_server_port_range=[${BLO},${BHI}]"
"wall_agent.rendering.blender_server_port_range=[${BLO},${BHI}]"
"ceiling_agent.rendering.blender_server_port_range=[${BLO},${BHI}]"
"floor_plan_agent.rendering.blender_server_port_range=[${BLO},${BHI}]"
"furniture_agent.collision_geometry.server_port_range=[${CLO},${CHI}]"
"manipuland_agent.collision_geometry.server_port_range=[${CLO},${CHI}]"
"wall_agent.collision_geometry.server_port_range=[${CLO},${CHI}]"
"ceiling_agent.collision_geometry.server_port_range=[${CLO},${CHI}]"
)
fi
local OK=0
for attempt in 1 2 3; do
echo " attempt $attempt $(date '+%H:%M:%S')" >> "$LOG"
timeout 780m docker run --rm \
--gpus all --network host --ipc=host \
--cap-add SYS_ADMIN --cap-add SYS_CHROOT \
--security-opt apparmor=unconfined --security-opt seccomp=unconfined \
-e OPENAI_API_KEY="${OPENAI_API_KEY}" \
-e OPENAI_BASE_URL="${OPENAI_BASE_URL}" \
-e OPENAI_MODEL="${OPENAI_MODEL}" \
-e OPENAI_AGENTS_DISABLE_TRACING=1 \
-e SCENESMITH_VLM_API_KEY="${SCENESMITH_VLM_API_KEY}" \
-e SCENESMITH_VLM_BASE_URL="${SCENESMITH_VLM_BASE_URL}" \
-e SCENESMITH_VLM_MODEL="${SCENESMITH_VLM_MODEL}" \
-e HF_ENDPOINT=https://hf-mirror.com \
-e CUDA_VISIBLE_DEVICES="${GPU}" \
-v "${REPO}:/app" \
scenesmith:latest \
python main.py +name="${NAME}" \
experiment.prompts="[\"${PROMPT}\"]" \
experiment.num_workers=1 \
furniture_agent.openai.model=deepseek-chat \
floor_plan_agent.openai.model=deepseek-chat \
wall_agent.openai.model=deepseek-chat \
ceiling_agent.openai.model=deepseek-chat \
manipuland_agent.openai.model=deepseek-chat \
furniture_agent.asset_manager.general_asset_source=objaverse \
manipuland_agent.asset_manager.general_asset_source=objaverse \
wall_agent.asset_manager.general_asset_source=objaverse \
ceiling_agent.asset_manager.general_asset_source=objaverse \
furniture_agent.asset_manager.router.strategies.generated.enabled=false \
manipuland_agent.asset_manager.router.strategies.generated.enabled=false \
wall_agent.asset_manager.router.strategies.generated.enabled=false \
ceiling_agent.asset_manager.router.strategies.generated.enabled=false \
"${EXTRA[@]}" \
>> "$LOG" 2>&1 &
local DPID=$!
# Poll the scene log for the completion marker (up to ~13h).
local DONE=0
for i in $(seq 1 780); do
sleep 60
if ! kill -0 "$DPID" 2>/dev/null; then
# docker client exited on its own (timeout or normal end)
wait "$DPID" 2>/dev/null
break
fi
if grep -q "Scene generation completed successfully" "$LOG" 2>/dev/null; then
sleep 10
# kill this scene's container first: the docker run client
# forwards SIGTERM to the container's python, which hangs after
# completion - the client only exits once the container dies.
for c in $(docker ps -q --filter ancestor=scenesmith:latest); do
docker inspect --format '{{.Config.Cmd}}' "$c" 2>/dev/null | grep -q "+name=$NAME" && docker kill "$c" >/dev/null 2>&1 && break
done
kill "$DPID" 2>/dev/null
wait "$DPID" 2>/dev/null
DONE=1
break
fi
if ! grep -q "startup" "$LOG" 2>/dev/null && grep -qE "Error|Traceback|ValueError: Port" "$LOG" 2>/dev/null; then
# early startup failure (port conflict etc.) - kill, retry now
kill "$DPID" 2>/dev/null
wait "$DPID" 2>/dev/null
break
fi
done
# Locate the exact output dir from the scene log line:
# Outputs will be saved to: /app/outputs/2026-08-09/03-45-12
local OUTDIR=""
OUTDIR=$(grep -oE "Outputs will be saved to: /app/outputs/[0-9-]+/[0-9-]+" "$LOG" | tail -1 | sed 's|Outputs will be saved to: ||; s|^/app|/home/zhanghao/scene/scenesmith_full|')
if [ -z "$OUTDIR" ]; then
# fallback: newest dir containing a scene.log with completion marker
OUTDIR=$(ls -td "$REPO"/outputs/*/*/ 2>/dev/null | while read d; do
if grep -q "Scene generation completed successfully" "$d/scene_000/scene.log" 2>/dev/null; then echo "$d"; fi
done | head -1 | sed 's|/$||')
fi
# Success check: final scene state exists (robust marker)
if [ -n "$OUTDIR" ] && has_final_state "$OUTDIR"; then
echo "[$NAME] SUCCESS attempt $attempt -> $OUTDIR" >> "$LOG"
echo "$OUTDIR" > "$LOG_DIR/${NAME}.dir"
OK=1
break
else
echo "[$NAME] attempt $attempt not successful (dir=${OUTDIR:-none}), retry" >> "$LOG"
fi
done
if [ "$OK" -ne 1 ]; then
echo "[$NAME] FAILED after 3 attempts" >> "$LOG"
echo "FAILED" > "$LOG_DIR/${NAME}.dir"
fi
}
# ---------- Worker role ----------
ROLE="${1:-A}"
echo "worker ${ROLE} starting $(date '+%H:%M:%S')"
case "$ROLE" in
A)
# home_03: rerun from scratch (previous container was killed when a
# stale completion marker in home_02's dir mispointed the wait loop)
run_one home_03_living 0 0
run_one home_04_dining 0 0
run_one home_08_entryway 0 0
;;
B)
run_one home_05_study 10 0
run_one home_09_kidsroom 10 0
run_one home_01_kitchen 10 0
;;
C)
run_one home_06_bathroom 20 1
run_one home_07_laundry 20 1
run_one home_10_storage 20 1
;;
esac
echo "worker ${ROLE} DONE $(date '+%H:%M:%S')" >> "$LOG_DIR/parallel_${ROLE}.done"
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