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"""Convert a generated scene into robot-executable poses.
This is the Policy Interface stage of the robot evaluation pipeline. It converts
a natural language task into concrete object IDs and exact poses that a robot
policy can execute.
The unified PolicyInterfaceAgent:
1. Parses the task → goal predicates + preconditions
2. Finds objects in scene matching categories
3. Verifies preconditions using state/vision tools
4. Returns ranked valid (target, reference) bindings
5. Computes exact poses for each binding
Usage:
python scripts/robot_eval/policy_interface.py \
--scene-state outputs/.../scene_002/combined_house/house_state.json \
--dmd outputs/.../scene_002/combined_house/house.dmd.yaml \
--scene-dir outputs/.../scene_002 \
--task "Find a speaker and place it on the bed" \
--door-clearance-m 1.0
Inputs:
--scene-state: Path to scene_state.json (per-room) or house_state.json (combined house)
--dmd: Path to scene.dmd.yaml or house.dmd.yaml (Drake scene with poses)
--scene-dir: Scene root directory for package:// URI resolution (default: parent of DMD)
--door-clearance-m: Distance from door for robot start position (default: 1.0)
Output:
JSON with robot_start_xy and robot-executable commands with target poses.
"""
import argparse
import asyncio
import json
import logging
from pathlib import Path
from scenesmith.agent_utils.blender import BlenderServer
from scenesmith.robot_eval import create_robot_eval_config
from scenesmith.robot_eval.dmd_scene import load_scene_for_validation
from scenesmith.robot_eval.policy_interface.predicate_resolver import PredicateResolver
logging.basicConfig(level=logging.INFO, format="%(levelname)s: %(message)s")
logger = logging.getLogger(__name__)
# Outward normal vectors for each wall direction (robot faces into the room).
OUTWARD_NORMALS = {
"north": (0.0, 1.0),
"south": (0.0, -1.0),
"east": (1.0, 0.0),
"west": (-1.0, 0.0),
}
def compute_robot_start_xy(
raw_state: dict, door_clearance_m: float
) -> tuple[float, float] | None:
"""Compute robot start XY from exterior door position.
For house scenes with exterior doors, places the robot centered at the door
and offset outward by door_clearance_m. For scenes without exterior doors,
falls back to room center.
Args:
raw_state: Raw scene state dict (house_state.json or scene_state.json).
door_clearance_m: Distance from door center to robot position.
Returns:
(x, y) start position in world coordinates, or None if cannot compute.
"""
layout = raw_state.get("layout")
if layout is None:
logger.debug("No layout in scene state, cannot compute robot start position")
return None
placed_rooms = layout.get("placed_rooms", [])
doors = layout.get("doors", [])
exterior_door = next((d for d in doors if d.get("door_type") == "exterior"), None)
if exterior_door is None:
# Fall back to room center.
if placed_rooms:
room = placed_rooms[0]
pos = room["position"]
center_x = pos[0] + room["width"] / 2
center_y = pos[1] + room["depth"] / 2
logger.info(
"No exterior door found, using room center: "
f"({center_x:.2f}, {center_y:.2f})"
)
return (center_x, center_y)
logger.warning(
"No exterior door and no placed rooms, cannot compute start position"
)
return None
# Find the room and wall containing the door.
room_id = exterior_door["room_a"]
door_id = exterior_door["id"]
target_room = next((r for r in placed_rooms if r["room_id"] == room_id), None)
if target_room is None:
logger.warning(f"Room {room_id} not found in placed_rooms")
return None
# Find wall with this door opening.
target_wall = next(
(
wall
for wall in target_room.get("walls", [])
if any(o.get("opening_id") == door_id for o in wall.get("openings", []))
),
None,
)
if target_wall is None:
logger.warning(f"Wall containing door {door_id} not found")
return None
# Compute door center position along wall.
door_position_exact = exterior_door["position_exact"]
door_width = exterior_door.get("width", 1.0)
door_center_along_wall = door_position_exact + door_width / 2
# Interpolate along wall to get world position.
start_point = target_wall["start_point"]
end_point = target_wall["end_point"]
wall_length = target_wall["length"]
if wall_length <= 0:
logger.warning(f"Invalid wall length: {wall_length}")
return None
t = door_center_along_wall / wall_length
door_center_x = start_point[0] + t * (end_point[0] - start_point[0])
door_center_y = start_point[1] + t * (end_point[1] - start_point[1])
# Get outward normal and compute robot position.
direction = target_wall["direction"]
outward = OUTWARD_NORMALS.get(direction)
if outward is None:
logger.warning(f"Unknown wall direction: {direction}")
return None
robot_x = door_center_x + door_clearance_m * outward[0]
robot_y = door_center_y + door_clearance_m * outward[1]
logger.info(
f"Robot start position: ({robot_x:.2f}, {robot_y:.2f}) "
f"[{door_clearance_m}m from {direction} door {door_id}]"
)
return (robot_x, robot_y)
def compute_world_bounds(
raw_state: dict, inflation_m: float = 2.0
) -> dict[str, list[float]] | None:
"""Compute world bounds from room geometry, inflated by given distance.
For sampling-based motion planners that need bounded degrees of freedom.
Args:
raw_state: Raw scene state dict (house_state.json or scene_state.json).
inflation_m: Distance to inflate XY bounds by (default: 2.0m).
Returns:
Dict with "min" and "max" keys containing [x, y, z] coordinates,
or None if cannot compute.
"""
layout = raw_state.get("layout")
if layout is None:
return None
placed_rooms = layout.get("placed_rooms", [])
if not placed_rooms:
return None
# Get ceiling height (z max). Floor is at z=0.
wall_height = layout.get("wall_height", 2.7)
# Compute union of all room bounds.
all_min_x, all_min_y = float("inf"), float("inf")
all_max_x, all_max_y = float("-inf"), float("-inf")
for room in placed_rooms:
pos = room["position"]
room_min_x = pos[0]
room_min_y = pos[1]
room_max_x = pos[0] + room["width"]
room_max_y = pos[1] + room["depth"]
all_min_x = min(all_min_x, room_min_x)
all_min_y = min(all_min_y, room_min_y)
all_max_x = max(all_max_x, room_max_x)
all_max_y = max(all_max_y, room_max_y)
# Inflate XY by specified distance. Z goes from floor (0) to ceiling.
return {
"min": [all_min_x - inflation_m, all_min_y - inflation_m, 0.0],
"max": [all_max_x + inflation_m, all_max_y + inflation_m, wall_height],
}
async def main():
parser = argparse.ArgumentParser(
description="Convert scene + task into robot-executable poses"
)
parser.add_argument(
"--scene-state",
required=True,
type=Path,
help="Path to scene_state.json (object metadata)",
)
parser.add_argument(
"--dmd",
required=True,
type=Path,
help="Path to scene.dmd.yaml (Drake scene)",
)
parser.add_argument(
"--task",
required=True,
help="Human task description (e.g., 'Find a fruit and place it on the table')",
)
parser.add_argument(
"--model",
default="gpt-5.2",
help="Model for policy interface agent (default: gpt-5.2)",
)
parser.add_argument(
"--output-json",
type=Path,
help="Optional: Write robot commands to JSON file",
)
parser.add_argument(
"--scene-dir",
type=Path,
help="Scene root directory for package:// URI resolution (default: parent of DMD)",
)
parser.add_argument(
"--door-clearance-m",
type=float,
default=1.0,
help="Distance from door for robot start position (default: 1.0)",
)
parser.add_argument(
"--no-vision",
action="store_true",
help="Disable vision tools (skip Blender server startup)",
)
args = parser.parse_args()
cfg = create_robot_eval_config(model=args.model)
# Load scene.
logger.info(f"Task: {args.task}")
logger.info(f"Model: {args.model}")
logger.info(f"Scene state: {args.scene_state}")
logger.info(f"DMD: {args.dmd}")
if args.scene_dir:
logger.info(f"Scene dir: {args.scene_dir}")
# Load raw state to compute robot start position and world bounds.
with open(args.scene_state) as f:
raw_state = json.load(f)
robot_start_xy = compute_robot_start_xy(raw_state, args.door_clearance_m)
world_bounds = compute_world_bounds(raw_state, inflation_m=2.0)
scene = load_scene_for_validation(
scene_state_path=args.scene_state,
dmd_path=args.dmd,
task_description=args.task,
scene_dir=args.scene_dir,
)
scene.finalize()
# Start Blender server for vision tools (unless disabled).
blender_server = None
if not args.no_vision:
logger.info("Starting Blender server for vision tools...")
blender_server = BlenderServer()
blender_server.start()
try:
# Resolve task to poses using unified agent.
logger.info("Resolving task with policy interface agent...")
resolver = PredicateResolver(
scene=scene, cfg=cfg, blender_server=blender_server
)
result = await resolver.resolve_async(task_description=args.task)
for note in result.notes:
logger.info(f" {note}")
logger.info("")
logger.info("=" * 60)
logger.info("ROBOT OUTPUT")
logger.info("=" * 60)
if robot_start_xy:
logger.info(
f"Robot start XY: [{robot_start_xy[0]:.4f}, {robot_start_xy[1]:.4f}]"
)
else:
logger.info("Robot start XY: None (could not compute)")
if world_bounds:
logger.info(
f"World bounds: [{world_bounds['min'][0]:.2f}, "
f"{world_bounds['min'][1]:.2f}, {world_bounds['min'][2]:.2f}] → "
f"[{world_bounds['max'][0]:.2f}, {world_bounds['max'][1]:.2f}, "
f"{world_bounds['max'][2]:.2f}]"
)
logger.info("")
logger.info("Commands:")
robot_commands = []
for exact in result.poses:
pos = exact.target_position
cmd = {
"action": exact.action,
"rank": exact.rank,
"confidence": exact.confidence,
"drake_model_name": exact.drake_model_name,
"target_position": [round(p, 4) for p in pos],
"placement_bounds_min": (
[round(p, 4) for p in exact.placement_bounds_min]
if exact.placement_bounds_min
else None
),
"placement_bounds_max": (
[round(p, 4) for p in exact.placement_bounds_max]
if exact.placement_bounds_max
else None
),
"reasoning": exact.reasoning,
}
robot_commands.append(cmd)
logger.info(
f" rank={exact.rank} conf={exact.confidence:.2f}: "
f"{exact.action}({exact.drake_model_name}) → "
f"position [{pos[0]:.4f}, {pos[1]:.4f}, {pos[2]:.4f}]"
)
if exact.reasoning:
logger.info(f" reasoning: {exact.reasoning}")
if exact.placement_bounds_min and exact.placement_bounds_max:
bounds_min = exact.placement_bounds_min
bounds_max = exact.placement_bounds_max
logger.info(
f" placement region: [{bounds_min[0]:.3f}, {bounds_min[1]:.3f}, {bounds_min[2]:.3f}] → "
f"[{bounds_max[0]:.3f}, {bounds_max[1]:.3f}, {bounds_max[2]:.3f}]"
)
if args.output_json:
args.output_json.parent.mkdir(parents=True, exist_ok=True)
output = {
"task": args.task,
"robot_start_xy": list(robot_start_xy) if robot_start_xy else None,
"world_bounds": world_bounds,
"commands": robot_commands,
}
with open(args.output_json, "w") as f:
json.dump(output, f, indent=2)
logger.info(f"Robot output written to: {args.output_json}")
finally:
if blender_server is not None:
logger.info("Stopping Blender server...")
blender_server.stop()
if __name__ == "__main__":
asyncio.run(main())
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