Add 150 benchmark tasks with initial observations
Browse files- README.md +96 -0
- data/test-00000-of-00001.parquet +3 -0
README.md
CHANGED
|
@@ -1,3 +1,99 @@
|
|
| 1 |
---
|
| 2 |
license: apache-2.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 3 |
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
---
|
| 2 |
license: apache-2.0
|
| 3 |
+
pretty_name: GTAVBench
|
| 4 |
+
language:
|
| 5 |
+
- en
|
| 6 |
+
tags:
|
| 7 |
+
- gui-agents
|
| 8 |
+
- game-environments
|
| 9 |
+
- multimodal
|
| 10 |
+
configs:
|
| 11 |
+
- config_name: default
|
| 12 |
+
data_files:
|
| 13 |
+
- split: test
|
| 14 |
+
path: data/test-*.parquet
|
| 15 |
---
|
| 16 |
+
|
| 17 |
+
# GTAVBench
|
| 18 |
+
|
| 19 |
+
This dataset contains the frozen 150-task GTAVBench benchmark across 11 task
|
| 20 |
+
categories: 103 native 3D tasks and 47 image-based shooting/sniping tasks.
|
| 21 |
+
The executable environments, action interfaces, evaluators, task definitions,
|
| 22 |
+
and credits are in [the GTASuite repository](https://github.com/ljbro/GTASuite).
|
| 23 |
+
|
| 24 |
+
## Fields
|
| 25 |
+
|
| 26 |
+
| Field | Type | Description |
|
| 27 |
+
| --- | --- | --- |
|
| 28 |
+
| `id` | string | Public task ID, `cXX-nYY`. |
|
| 29 |
+
| `category` | string | Human-readable task category. |
|
| 30 |
+
| `instruction` | string | Complete English instruction used in evaluation. |
|
| 31 |
+
| `initial_observation` | Image | The 1280 x 720 screenshot before the first agent action. |
|
| 32 |
+
| `environment_type` | string | `3d` or `image`. |
|
| 33 |
+
| `movement` | list of strings | Movement modes involved in the task; see below. |
|
| 34 |
+
|
| 35 |
+
## Movement vocabulary
|
| 36 |
+
|
| 37 |
+
The vocabulary follows the paper's Movement parameter:
|
| 38 |
+
`walk`, `drive`, `swim`, `dive`, `boat`, `plane`, `helicopter`.
|
| 39 |
+
Multiple modes are represented as a list, for example `["walk", "drive"]`
|
| 40 |
+
for a task that starts on foot and requires finding and driving a vehicle.
|
| 41 |
+
The list describes the benchmark task's movement modes; it is not a replay
|
| 42 |
+
sequence or a generator sampling configuration.
|
| 43 |
+
|
| 44 |
+
Cars, motorcycles, vans, trucks, and ATVs use `drive`; their concrete vehicle
|
| 45 |
+
requirements are preserved in the instruction. Vertical traversal uses `walk`,
|
| 46 |
+
including stairs, ladders, and climbing. Watercraft use `boat`; the submarine
|
| 47 |
+
task additionally uses `dive` for underwater navigation. Boarding a boat is
|
| 48 |
+
included in `boat`, even when the task ends immediately after boarding.
|
| 49 |
+
Tasks starting on foot before boarding an aircraft include `walk` and `plane`
|
| 50 |
+
or `helicopter`. Image-based shooting and sniping use `[]`, since locomotion
|
| 51 |
+
does not apply; no extra `stationary` vocabulary item is introduced.
|
| 52 |
+
|
| 53 |
+
## Initial observations
|
| 54 |
+
|
| 55 |
+
Screenshots are reused from evaluation observations at game elapsed time zero,
|
| 56 |
+
before the first agent action. They are not later trajectory frames. Sniping
|
| 57 |
+
observations show the initial unscoped view. Screenshot bytes are preserved
|
| 58 |
+
without resizing or recompression and embedded directly in Parquet with the
|
| 59 |
+
Hugging Face `Image` feature. Screenshots may contain the original in-game HUD
|
| 60 |
+
and, for harness observations, the instruction overlay shown to the agent.
|
| 61 |
+
|
| 62 |
+
## Task distribution
|
| 63 |
+
|
| 64 |
+
| Category | Tasks |
|
| 65 |
+
| --- | ---: |
|
| 66 |
+
| Road Navigation | 20 |
|
| 67 |
+
| On-foot Navigation | 16 |
|
| 68 |
+
| Following | 6 |
|
| 69 |
+
| Interception | 13 |
|
| 70 |
+
| Evasion | 16 |
|
| 71 |
+
| Aquatic Navigation | 11 |
|
| 72 |
+
| Vertical Traversal | 5 |
|
| 73 |
+
| Aerial Navigation | 8 |
|
| 74 |
+
| Indoor Navigation | 8 |
|
| 75 |
+
| Shooting | 24 |
|
| 76 |
+
| Sniping | 23 |
|
| 77 |
+
|
| 78 |
+
The single `test` split contains all 150 benchmark tasks. RL training tasks are
|
| 79 |
+
not included in this release. Time limits, round budgets, model outputs,
|
| 80 |
+
reasoning traces, evaluation scores, and private experiment metadata are not
|
| 81 |
+
dataset columns. This task catalog and its screenshots accompany the runnable
|
| 82 |
+
environment; a screenshot alone is not a complete executable game state.
|
| 83 |
+
|
| 84 |
+
## Loading
|
| 85 |
+
|
| 86 |
+
```python
|
| 87 |
+
from datasets import load_dataset
|
| 88 |
+
|
| 89 |
+
dataset = load_dataset("OpenMOSS-Team/GTAVBench", split="test")
|
| 90 |
+
image = dataset[0]["initial_observation"]
|
| 91 |
+
```
|
| 92 |
+
|
| 93 |
+
## Acknowledgements
|
| 94 |
+
|
| 95 |
+
The native 3D environments are built on
|
| 96 |
+
[GTA_SZ](https://github.com/linranff/GTA_SZ). Task construction also draws on
|
| 97 |
+
OffMapBench and GTA V gameplay. See the GTASuite repository's
|
| 98 |
+
[acknowledgements](https://github.com/ljbro/GTASuite/blob/main/ACKNOWLEDGEMENTS.md)
|
| 99 |
+
and asset-specific notices for credits, provenance, and licenses.
|
data/test-00000-of-00001.parquet
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b7af48103661a7506a91b5a73d208b21c83d5a3e18106b8caf58cbcb05711b6f
|
| 3 |
+
size 79784903
|