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Add 150 benchmark tasks with initial observations

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  ---
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  license: apache-2.0
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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  license: apache-2.0
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+ pretty_name: GTAVBench
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+ language:
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+ - en
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+ tags:
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+ - gui-agents
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+ - game-environments
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+ - multimodal
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+ configs:
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+ - config_name: default
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+ data_files:
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+ - split: test
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+ path: data/test-*.parquet
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  ---
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+
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+ # GTAVBench
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+
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+ This dataset contains the frozen 150-task GTAVBench benchmark across 11 task
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+ categories: 103 native 3D tasks and 47 image-based shooting/sniping tasks.
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+ The executable environments, action interfaces, evaluators, task definitions,
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+ and credits are in [the GTASuite repository](https://github.com/ljbro/GTASuite).
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+
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+ ## Fields
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+
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+ | Field | Type | Description |
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+ | --- | --- | --- |
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+ | `id` | string | Public task ID, `cXX-nYY`. |
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+ | `category` | string | Human-readable task category. |
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+ | `instruction` | string | Complete English instruction used in evaluation. |
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+ | `initial_observation` | Image | The 1280 x 720 screenshot before the first agent action. |
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+ | `environment_type` | string | `3d` or `image`. |
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+ | `movement` | list of strings | Movement modes involved in the task; see below. |
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+
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+ ## Movement vocabulary
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+
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+ The vocabulary follows the paper's Movement parameter:
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+ `walk`, `drive`, `swim`, `dive`, `boat`, `plane`, `helicopter`.
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+ Multiple modes are represented as a list, for example `["walk", "drive"]`
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+ for a task that starts on foot and requires finding and driving a vehicle.
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+ The list describes the benchmark task's movement modes; it is not a replay
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+ sequence or a generator sampling configuration.
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+
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+ Cars, motorcycles, vans, trucks, and ATVs use `drive`; their concrete vehicle
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+ requirements are preserved in the instruction. Vertical traversal uses `walk`,
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+ including stairs, ladders, and climbing. Watercraft use `boat`; the submarine
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+ task additionally uses `dive` for underwater navigation. Boarding a boat is
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+ included in `boat`, even when the task ends immediately after boarding.
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+ Tasks starting on foot before boarding an aircraft include `walk` and `plane`
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+ or `helicopter`. Image-based shooting and sniping use `[]`, since locomotion
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+ does not apply; no extra `stationary` vocabulary item is introduced.
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+
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+ ## Initial observations
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+
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+ Screenshots are reused from evaluation observations at game elapsed time zero,
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+ before the first agent action. They are not later trajectory frames. Sniping
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+ observations show the initial unscoped view. Screenshot bytes are preserved
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+ without resizing or recompression and embedded directly in Parquet with the
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+ Hugging Face `Image` feature. Screenshots may contain the original in-game HUD
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+ and, for harness observations, the instruction overlay shown to the agent.
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+
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+ ## Task distribution
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+
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+ | Category | Tasks |
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+ | --- | ---: |
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+ | Road Navigation | 20 |
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+ | On-foot Navigation | 16 |
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+ | Following | 6 |
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+ | Interception | 13 |
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+ | Evasion | 16 |
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+ | Aquatic Navigation | 11 |
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+ | Vertical Traversal | 5 |
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+ | Aerial Navigation | 8 |
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+ | Indoor Navigation | 8 |
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+ | Shooting | 24 |
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+ | Sniping | 23 |
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+
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+ The single `test` split contains all 150 benchmark tasks. RL training tasks are
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+ not included in this release. Time limits, round budgets, model outputs,
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+ reasoning traces, evaluation scores, and private experiment metadata are not
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+ dataset columns. This task catalog and its screenshots accompany the runnable
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+ environment; a screenshot alone is not a complete executable game state.
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+
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+ ## Loading
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ dataset = load_dataset("OpenMOSS-Team/GTAVBench", split="test")
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+ image = dataset[0]["initial_observation"]
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+ ```
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+
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+ ## Acknowledgements
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+
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+ The native 3D environments are built on
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+ [GTA_SZ](https://github.com/linranff/GTA_SZ). Task construction also draws on
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+ OffMapBench and GTA V gameplay. See the GTASuite repository's
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+ [acknowledgements](https://github.com/ljbro/GTASuite/blob/main/ACKNOWLEDGEMENTS.md)
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+ and asset-specific notices for credits, provenance, and licenses.
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