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1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 | // Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_H_
#define SRC_NODE_H_
#ifdef _WIN32
# ifndef BUILDING_NODE_EXTENSION
# define NODE_EXTERN __declspec(dllexport)
# else
# define NODE_EXTERN __declspec(dllimport)
# endif
#else
# define NODE_EXTERN __attribute__((visibility("default")))
#endif
// Declarations annotated with NODE_EXTERN_PRIVATE do not form part of
// the public API. They are implementation details that can and will
// change between releases, even in semver patch releases. Do not use
// any such symbol in external code.
#ifdef NODE_SHARED_MODE
#define NODE_EXTERN_PRIVATE NODE_EXTERN
#else
#define NODE_EXTERN_PRIVATE
#endif
#ifdef BUILDING_NODE_EXTENSION
# undef BUILDING_V8_SHARED
# undef BUILDING_UV_SHARED
# define USING_V8_SHARED 1
# define USING_UV_SHARED 1
#endif
// This should be defined in make system.
// See issue https://github.com/nodejs/node-v0.x-archive/issues/1236
#if defined(__MINGW32__) || defined(_MSC_VER)
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0600 // Windows Server 2008
#endif
#ifndef NOMINMAX
# define NOMINMAX
#endif
#endif
#if defined(_MSC_VER)
#define PATH_MAX MAX_PATH
#endif
#ifdef _WIN32
# define SIGKILL 9
#endif
#include "v8.h" // NOLINT(build/include_order)
#include "v8-platform.h" // NOLINT(build/include_order)
#include "node_version.h" // NODE_MODULE_VERSION
#define NAPI_EXPERIMENTAL
#include "node_api.h"
#include <functional>
#include <memory>
#include <ostream>
// We cannot use __POSIX__ in this header because that's only defined when
// building Node.js.
#ifndef _WIN32
#include <signal.h>
#endif // _WIN32
#define NODE_MAKE_VERSION(major, minor, patch) \
((major) * 0x1000 + (minor) * 0x100 + (patch))
#ifdef __clang__
# define NODE_CLANG_AT_LEAST(major, minor, patch) \
(NODE_MAKE_VERSION(major, minor, patch) <= \
NODE_MAKE_VERSION(__clang_major__, __clang_minor__, __clang_patchlevel__))
#else
# define NODE_CLANG_AT_LEAST(major, minor, patch) (0)
#endif
#ifdef __GNUC__
# define NODE_GNUC_AT_LEAST(major, minor, patch) \
(NODE_MAKE_VERSION(major, minor, patch) <= \
NODE_MAKE_VERSION(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__))
#else
# define NODE_GNUC_AT_LEAST(major, minor, patch) (0)
#endif
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
# define NODE_DEPRECATED(message, declarator) declarator
#else // NODE_WANT_INTERNALS
# if NODE_CLANG_AT_LEAST(2, 9, 0) || NODE_GNUC_AT_LEAST(4, 5, 0)
# define NODE_DEPRECATED(message, declarator) \
__attribute__((deprecated(message))) declarator
# elif defined(_MSC_VER)
# define NODE_DEPRECATED(message, declarator) \
__declspec(deprecated) declarator
# else
# define NODE_DEPRECATED(message, declarator) declarator
# endif
#endif
// Forward-declare libuv loop
struct uv_loop_s;
// Forward-declare these functions now to stop MSVS from becoming
// terminally confused when it's done in node_internals.h
namespace node {
struct SnapshotData;
namespace tracing {
class TracingController;
}
NODE_EXTERN v8::Local<v8::Value> ErrnoException(v8::Isolate* isolate,
int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr);
NODE_EXTERN v8::Local<v8::Value> UVException(v8::Isolate* isolate,
int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr,
const char* dest = nullptr);
NODE_DEPRECATED("Use ErrnoException(isolate, ...)",
inline v8::Local<v8::Value> ErrnoException(
int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr) {
return ErrnoException(v8::Isolate::GetCurrent(),
errorno,
syscall,
message,
path);
})
NODE_DEPRECATED("Use UVException(isolate, ...)",
inline v8::Local<v8::Value> UVException(int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr) {
return UVException(v8::Isolate::GetCurrent(),
errorno,
syscall,
message,
path);
})
/*
* These methods need to be called in a HandleScope.
*
* It is preferred that you use the `MakeCallback` overloads taking
* `async_context` arguments.
*/
NODE_DEPRECATED("Use MakeCallback(..., async_context)",
NODE_EXTERN v8::Local<v8::Value> MakeCallback(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
const char* method,
int argc,
v8::Local<v8::Value>* argv));
NODE_DEPRECATED("Use MakeCallback(..., async_context)",
NODE_EXTERN v8::Local<v8::Value> MakeCallback(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv));
NODE_DEPRECATED("Use MakeCallback(..., async_context)",
NODE_EXTERN v8::Local<v8::Value> MakeCallback(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value>* argv));
} // namespace node
#include <cassert>
#include <cstdint>
#ifndef NODE_STRINGIFY
# define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)
# define NODE_STRINGIFY_HELPER(n) #n
#endif
#ifdef _WIN32
#if !defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)
typedef intptr_t ssize_t;
# define _SSIZE_T_
# define _SSIZE_T_DEFINED
#endif
#else // !_WIN32
# include <sys/types.h> // size_t, ssize_t
#endif // _WIN32
namespace node {
class IsolateData;
class Environment;
class MultiIsolatePlatform;
class InitializationResultImpl;
namespace ProcessInitializationFlags {
enum Flags : uint32_t {
kNoFlags = 0,
// Enable stdio inheritance, which is disabled by default.
// This flag is also implied by kNoStdioInitialization.
kEnableStdioInheritance = 1 << 0,
// Disable reading the NODE_OPTIONS environment variable.
kDisableNodeOptionsEnv = 1 << 1,
// Do not parse CLI options.
kDisableCLIOptions = 1 << 2,
// Do not initialize ICU.
kNoICU = 1 << 3,
// Do not modify stdio file descriptor or TTY state.
kNoStdioInitialization = 1 << 4,
// Do not register Node.js-specific signal handlers
// and reset other signal handlers to default state.
kNoDefaultSignalHandling = 1 << 5,
// Do not perform V8 initialization.
kNoInitializeV8 = 1 << 6,
// Do not initialize a default Node.js-provided V8 platform instance.
kNoInitializeNodeV8Platform = 1 << 7,
// Do not initialize OpenSSL config.
kNoInitOpenSSL = 1 << 8,
// Do not initialize Node.js debugging based on environment variables.
kNoParseGlobalDebugVariables = 1 << 9,
// Do not adjust OS resource limits for this process.
kNoAdjustResourceLimits = 1 << 10,
// Do not map code segments into large pages for this process.
kNoUseLargePages = 1 << 11,
// Skip printing output for --help, --version, --v8-options.
kNoPrintHelpOrVersionOutput = 1 << 12,
// Do not perform cppgc initialization. If set, the embedder must call
// cppgc::InitializeProcess() before creating a Node.js environment
// and call cppgc::ShutdownProcess() before process shutdown.
kNoInitializeCppgc = 1 << 13,
// Initialize the process for predictable snapshot generation.
kGeneratePredictableSnapshot = 1 << 14,
// Emulate the behavior of InitializeNodeWithArgs() when passing
// a flags argument to the InitializeOncePerProcess() replacement
// function.
kLegacyInitializeNodeWithArgsBehavior =
kNoStdioInitialization | kNoDefaultSignalHandling | kNoInitializeV8 |
kNoInitializeNodeV8Platform | kNoInitOpenSSL |
kNoParseGlobalDebugVariables | kNoAdjustResourceLimits |
kNoUseLargePages | kNoPrintHelpOrVersionOutput | kNoInitializeCppgc,
};
} // namespace ProcessInitializationFlags
namespace ProcessFlags = ProcessInitializationFlags; // Legacy alias.
namespace StopFlags {
enum Flags : uint32_t {
kNoFlags = 0,
// Do not explicitly terminate the Isolate
// when exiting the Environment.
kDoNotTerminateIsolate = 1 << 0,
};
} // namespace StopFlags
class NODE_EXTERN InitializationResult {
public:
virtual ~InitializationResult() = default;
// Returns a suggested process exit code.
virtual int exit_code() const = 0;
// Returns 'true' if initialization was aborted early due to errors.
virtual bool early_return() const = 0;
// Returns the parsed list of non-Node.js arguments.
virtual const std::vector<std::string>& args() const = 0;
// Returns the parsed list of Node.js arguments.
virtual const std::vector<std::string>& exec_args() const = 0;
// Returns an array of errors. Note that these may be warnings
// whose existence does not imply a non-zero exit code.
virtual const std::vector<std::string>& errors() const = 0;
// If kNoInitializeNodeV8Platform was not specified, the global Node.js
// platform instance.
virtual MultiIsolatePlatform* platform() const = 0;
private:
InitializationResult() = default;
friend class InitializationResultImpl;
};
// TODO(addaleax): Officially deprecate this and replace it with something
// better suited for a public embedder API.
NODE_EXTERN int Start(int argc, char* argv[]);
// Tear down Node.js while it is running (there are active handles
// in the loop and / or actively executing JavaScript code).
NODE_EXTERN int Stop(Environment* env,
StopFlags::Flags flags = StopFlags::kNoFlags);
// Set up per-process state needed to run Node.js. This will consume arguments
// from argv, fill exec_argv, and possibly add errors resulting from parsing
// the arguments to `errors`. The return value is a suggested exit code for the
// program; If it is 0, then initializing Node.js succeeded.
// This runs a subset of the initialization performed by
// InitializeOncePerProcess(), which supersedes this function.
// The subset is roughly equivalent to the one given by
// `ProcessInitializationFlags::kLegacyInitializeNodeWithArgsBehavior`.
NODE_DEPRECATED("Use InitializeOncePerProcess() instead",
NODE_EXTERN int InitializeNodeWithArgs(
std::vector<std::string>* argv,
std::vector<std::string>* exec_argv,
std::vector<std::string>* errors,
ProcessInitializationFlags::Flags flags =
ProcessInitializationFlags::kNoFlags));
// Set up per-process state needed to run Node.js. This will consume arguments
// from args, and return information about the initialization success,
// including the arguments split into argv/exec_argv, a list of potential
// errors encountered during initialization, and a potential suggested
// exit code.
NODE_EXTERN std::unique_ptr<InitializationResult> InitializeOncePerProcess(
const std::vector<std::string>& args,
ProcessInitializationFlags::Flags flags =
ProcessInitializationFlags::kNoFlags);
// Undoes the initialization performed by InitializeOncePerProcess(),
// where cleanup is necessary.
NODE_EXTERN void TearDownOncePerProcess();
// Convenience overload for specifying multiple flags without having
// to worry about casts.
inline std::unique_ptr<InitializationResult> InitializeOncePerProcess(
const std::vector<std::string>& args,
std::initializer_list<ProcessInitializationFlags::Flags> list) {
uint64_t flags_accum = ProcessInitializationFlags::kNoFlags;
for (const auto flag : list) flags_accum |= static_cast<uint64_t>(flag);
return InitializeOncePerProcess(
args, static_cast<ProcessInitializationFlags::Flags>(flags_accum));
}
enum OptionEnvvarSettings {
// Allow the options to be set via the environment variable, like
// `NODE_OPTIONS`.
kAllowedInEnvvar = 0,
// Disallow the options to be set via the environment variable, like
// `NODE_OPTIONS`.
kDisallowedInEnvvar = 1,
// Deprecated, use kAllowedInEnvvar instead.
kAllowedInEnvironment = kAllowedInEnvvar,
// Deprecated, use kDisallowedInEnvvar instead.
kDisallowedInEnvironment = kDisallowedInEnvvar,
};
// Process the arguments and set up the per-process options.
// If the `settings` is set as OptionEnvvarSettings::kAllowedInEnvvar, the
// options that are allowed in the environment variable are processed. Options
// that are disallowed to be set via environment variable are processed as
// errors.
// Otherwise all the options that are disallowed (and those are allowed) to be
// set via environment variable are processed.
NODE_EXTERN int ProcessGlobalArgs(std::vector<std::string>* args,
std::vector<std::string>* exec_args,
std::vector<std::string>* errors,
OptionEnvvarSettings settings);
class NodeArrayBufferAllocator;
// An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do
// not have to use another allocator, using this class is recommended:
// - It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with
// uninitialized memory.
// - It supports transferring, rather than copying, ArrayBuffers when using
// MessagePorts.
class NODE_EXTERN ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
// If `always_debug` is true, create an ArrayBuffer::Allocator instance
// that performs additional integrity checks (e.g. make sure that only memory
// that was allocated by the it is also freed by it).
// This can also be set using the --debug-arraybuffer-allocations flag.
static std::unique_ptr<ArrayBufferAllocator> Create(
bool always_debug = false);
private:
virtual NodeArrayBufferAllocator* GetImpl() = 0;
friend class IsolateData;
};
// Legacy equivalents for ArrayBufferAllocator::Create().
NODE_EXTERN ArrayBufferAllocator* CreateArrayBufferAllocator();
NODE_EXTERN void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator);
class NODE_EXTERN IsolatePlatformDelegate {
public:
virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() = 0;
virtual bool IdleTasksEnabled() = 0;
};
class NODE_EXTERN MultiIsolatePlatform : public v8::Platform {
public:
~MultiIsolatePlatform() override = default;
// Returns true if work was dispatched or executed. New tasks that are
// posted during flushing of the queue are postponed until the next
// flushing.
virtual bool FlushForegroundTasks(v8::Isolate* isolate) = 0;
virtual void DrainTasks(v8::Isolate* isolate) = 0;
// This needs to be called between the calls to `Isolate::Allocate()` and
// `Isolate::Initialize()`, so that initialization can already start
// using the platform.
// When using `NewIsolate()`, this is taken care of by that function.
// This function may only be called once per `Isolate`.
virtual void RegisterIsolate(v8::Isolate* isolate,
struct uv_loop_s* loop) = 0;
// This method can be used when an application handles task scheduling on its
// own through `IsolatePlatformDelegate`. Upon registering an isolate with
// this overload any other method in this class with the exception of
// `UnregisterIsolate` *must not* be used on that isolate.
virtual void RegisterIsolate(v8::Isolate* isolate,
IsolatePlatformDelegate* delegate) = 0;
// This function may only be called once per `Isolate`, and discard any
// pending delayed tasks scheduled for that isolate.
// This needs to be called right before calling `Isolate::Dispose()`.
virtual void UnregisterIsolate(v8::Isolate* isolate) = 0;
// The platform should call the passed function once all state associated
// with the given isolate has been cleaned up. This can, but does not have to,
// happen asynchronously.
virtual void AddIsolateFinishedCallback(v8::Isolate* isolate,
void (*callback)(void*),
void* data) = 0;
static std::unique_ptr<MultiIsolatePlatform> Create(
int thread_pool_size,
v8::TracingController* tracing_controller = nullptr,
v8::PageAllocator* page_allocator = nullptr);
};
enum IsolateSettingsFlags {
MESSAGE_LISTENER_WITH_ERROR_LEVEL = 1 << 0,
DETAILED_SOURCE_POSITIONS_FOR_PROFILING = 1 << 1,
SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK = 1 << 2,
SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK = 1 << 3,
ALLOW_MODIFY_CODE_GENERATION_FROM_STRINGS_CALLBACK = 0, /* legacy no-op */
};
struct IsolateSettings {
uint64_t flags = MESSAGE_LISTENER_WITH_ERROR_LEVEL |
DETAILED_SOURCE_POSITIONS_FOR_PROFILING;
v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::kExplicit;
// Error handling callbacks
v8::Isolate::AbortOnUncaughtExceptionCallback
should_abort_on_uncaught_exception_callback = nullptr;
v8::FatalErrorCallback fatal_error_callback = nullptr;
v8::PrepareStackTraceCallback prepare_stack_trace_callback = nullptr;
// Miscellaneous callbacks
v8::PromiseRejectCallback promise_reject_callback = nullptr;
v8::AllowWasmCodeGenerationCallback
allow_wasm_code_generation_callback = nullptr;
v8::ModifyCodeGenerationFromStringsCallback2
modify_code_generation_from_strings_callback = nullptr;
};
// Represents a startup snapshot blob, e.g. created by passing
// --node-snapshot-main=entry.js to the configure script at build time,
// or by running Node.js with the --build-snapshot option.
//
// If used, the snapshot *must* have been built with the same Node.js
// version and V8 flags as the version that is currently running, and will
// be rejected otherwise.
// The same EmbedderSnapshotData instance *must* be passed to both
// `NewIsolate()` and `CreateIsolateData()`. The first `Environment` instance
// should be created with an empty `context` argument and will then
// use the main context included in the snapshot blob. It can be retrieved
// using `GetMainContext()`. `LoadEnvironment` can receive an empty
// `StartExecutionCallback` in this case.
// If V8 was configured with the shared-readonly-heap option, it requires
// all snapshots used to create `Isolate` instances to be identical.
// This option *must* be unset by embedders who wish to use the startup
// feature during the build step by passing the --disable-shared-readonly-heap
// flag to the configure script.
//
// The snapshot *must* be kept alive during the execution of the Isolate
// that was created using it.
//
// Snapshots are an *experimental* feature. In particular, the embedder API
// exposed through this class is subject to change or removal between Node.js
// versions, including possible API and ABI breakage.
class EmbedderSnapshotData {
public:
struct DeleteSnapshotData {
void operator()(const EmbedderSnapshotData*) const;
};
using Pointer =
std::unique_ptr<const EmbedderSnapshotData, DeleteSnapshotData>;
// Return an EmbedderSnapshotData object that refers to the built-in
// snapshot of Node.js. This can have been configured through e.g.
// --node-snapshot-main=entry.js.
static Pointer BuiltinSnapshotData();
// Return an EmbedderSnapshotData object that is based on an input file.
// Calling this method will consume but not close the FILE* handle.
// The FILE* handle can be closed immediately following this call.
// If the snapshot is invalid, this returns an empty pointer.
static Pointer FromFile(FILE* in);
static Pointer FromBlob(const std::vector<char>& in);
// Write this EmbedderSnapshotData object to an output file.
// Calling this method will not close the FILE* handle.
// The FILE* handle can be closed immediately following this call.
void ToFile(FILE* out) const;
std::vector<char> ToBlob() const;
// Returns whether custom snapshots can be used. Currently, this means
// that V8 was configured without the shared-readonly-heap feature.
static bool CanUseCustomSnapshotPerIsolate();
EmbedderSnapshotData(const EmbedderSnapshotData&) = delete;
EmbedderSnapshotData& operator=(const EmbedderSnapshotData&) = delete;
EmbedderSnapshotData(EmbedderSnapshotData&&) = delete;
EmbedderSnapshotData& operator=(EmbedderSnapshotData&&) = delete;
protected:
EmbedderSnapshotData(const SnapshotData* impl, bool owns_impl);
private:
const SnapshotData* impl_;
bool owns_impl_;
friend struct SnapshotData;
friend class CommonEnvironmentSetup;
};
// Overriding IsolateSettings may produce unexpected behavior
// in Node.js core functionality, so proceed at your own risk.
NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate,
const IsolateSettings& settings);
// Set a number of callbacks for the `isolate`, in particular the Node.js
// uncaught exception listener.
NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate);
// Creates a new isolate with Node.js-specific settings.
// This is a convenience method equivalent to using SetIsolateCreateParams(),
// Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(),
// Isolate::Initialize(), and SetIsolateUpForNode().
NODE_EXTERN v8::Isolate* NewIsolate(
ArrayBufferAllocator* allocator,
struct uv_loop_s* event_loop,
MultiIsolatePlatform* platform,
const EmbedderSnapshotData* snapshot_data = nullptr,
const IsolateSettings& settings = {});
NODE_EXTERN v8::Isolate* NewIsolate(
std::shared_ptr<ArrayBufferAllocator> allocator,
struct uv_loop_s* event_loop,
MultiIsolatePlatform* platform,
const EmbedderSnapshotData* snapshot_data = nullptr,
const IsolateSettings& settings = {});
// Creates a new context with Node.js-specific tweaks.
NODE_EXTERN v8::Local<v8::Context> NewContext(
v8::Isolate* isolate,
v8::Local<v8::ObjectTemplate> object_template =
v8::Local<v8::ObjectTemplate>());
// Runs Node.js-specific tweaks on an already constructed context
// Return value indicates success of operation
NODE_EXTERN v8::Maybe<bool> InitializeContext(v8::Local<v8::Context> context);
// If `platform` is passed, it will be used to register new Worker instances.
// It can be `nullptr`, in which case creating new Workers inside of
// Environments that use this `IsolateData` will not work.
NODE_EXTERN IsolateData* CreateIsolateData(
v8::Isolate* isolate,
struct uv_loop_s* loop,
MultiIsolatePlatform* platform = nullptr,
ArrayBufferAllocator* allocator = nullptr,
const EmbedderSnapshotData* snapshot_data = nullptr);
NODE_EXTERN void FreeIsolateData(IsolateData* isolate_data);
struct ThreadId {
uint64_t id = static_cast<uint64_t>(-1);
};
NODE_EXTERN ThreadId AllocateEnvironmentThreadId();
namespace EnvironmentFlags {
enum Flags : uint64_t {
kNoFlags = 0,
// Use the default behaviour for Node.js instances.
kDefaultFlags = 1 << 0,
// Controls whether this Environment is allowed to affect per-process state
// (e.g. cwd, process title, uid, etc.).
// This is set when using kDefaultFlags.
kOwnsProcessState = 1 << 1,
// Set if this Environment instance is associated with the global inspector
// handling code (i.e. listening on SIGUSR1).
// This is set when using kDefaultFlags.
kOwnsInspector = 1 << 2,
// Set if Node.js should not run its own esm loader. This is needed by some
// embedders, because it's possible for the Node.js esm loader to conflict
// with another one in an embedder environment, e.g. Blink's in Chromium.
kNoRegisterESMLoader = 1 << 3,
// Set this flag to make Node.js track "raw" file descriptors, i.e. managed
// by fs.open() and fs.close(), and close them during FreeEnvironment().
kTrackUnmanagedFds = 1 << 4,
// Set this flag to force hiding console windows when spawning child
// processes. This is usually used when embedding Node.js in GUI programs on
// Windows.
kHideConsoleWindows = 1 << 5,
// Set this flag to disable loading native addons via `process.dlopen`.
// This environment flag is especially important for worker threads
// so that a worker thread can't load a native addon even if `execArgv`
// is overwritten and `--no-addons` is not specified but was specified
// for this Environment instance.
kNoNativeAddons = 1 << 6,
// Set this flag to disable searching modules from global paths like
// $HOME/.node_modules and $NODE_PATH. This is used by standalone apps that
// do not expect to have their behaviors changed because of globally
// installed modules.
kNoGlobalSearchPaths = 1 << 7,
// Do not export browser globals like setTimeout, console, etc.
kNoBrowserGlobals = 1 << 8,
// Controls whether or not the Environment should call V8Inspector::create().
// This control is needed by embedders who may not want to initialize the V8
// inspector in situations where one has already been created,
// e.g. Blink's in Chromium.
kNoCreateInspector = 1 << 9
};
} // namespace EnvironmentFlags
struct InspectorParentHandle {
virtual ~InspectorParentHandle() = default;
};
// TODO(addaleax): Maybe move per-Environment options parsing here.
// Returns nullptr when the Environment cannot be created e.g. there are
// pending JavaScript exceptions.
// `context` may be empty if an `EmbedderSnapshotData` instance was provided
// to `NewIsolate()` and `CreateIsolateData()`.
NODE_EXTERN Environment* CreateEnvironment(
IsolateData* isolate_data,
v8::Local<v8::Context> context,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args,
EnvironmentFlags::Flags flags = EnvironmentFlags::kDefaultFlags,
ThreadId thread_id = {} /* allocates a thread id automatically */,
std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {});
// Returns a handle that can be passed to `LoadEnvironment()`, making the
// child Environment accessible to the inspector as if it were a Node.js Worker.
// `child_thread_id` can be created using `AllocateEnvironmentThreadId()`
// and then later passed on to `CreateEnvironment()` to create the child
// Environment, together with the inspector handle.
// This method should not be called while the parent Environment is active
// on another thread.
NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
Environment* parent_env,
ThreadId child_thread_id,
const char* child_url);
NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
Environment* parent_env,
ThreadId child_thread_id,
const char* child_url,
const char* name);
struct StartExecutionCallbackInfo {
v8::Local<v8::Object> process_object;
v8::Local<v8::Function> native_require;
v8::Local<v8::Function> run_cjs;
};
using StartExecutionCallback =
std::function<v8::MaybeLocal<v8::Value>(const StartExecutionCallbackInfo&)>;
NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(
Environment* env,
StartExecutionCallback cb);
NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(
Environment* env, std::string_view main_script_source_utf8);
NODE_EXTERN void FreeEnvironment(Environment* env);
// Set a callback that is called when process.exit() is called from JS,
// overriding the default handler.
// It receives the Environment* instance and the exit code as arguments.
// This could e.g. call Stop(env); in order to terminate execution and stop
// the event loop.
// The default handler disposes of the global V8 platform instance, if one is
// being used, and calls exit().
NODE_EXTERN void SetProcessExitHandler(
Environment* env,
std::function<void(Environment*, int)>&& handler);
NODE_EXTERN void DefaultProcessExitHandler(Environment* env, int exit_code);
// This may return nullptr if context is not associated with a Node instance.
NODE_EXTERN Environment* GetCurrentEnvironment(v8::Local<v8::Context> context);
NODE_EXTERN IsolateData* GetEnvironmentIsolateData(Environment* env);
NODE_EXTERN ArrayBufferAllocator* GetArrayBufferAllocator(IsolateData* data);
// This is mostly useful for Environment* instances that were created through
// a snapshot and have a main context that was read from that snapshot.
NODE_EXTERN v8::Local<v8::Context> GetMainContext(Environment* env);
[[noreturn]] NODE_EXTERN void OnFatalError(const char* location,
const char* message);
NODE_EXTERN void PromiseRejectCallback(v8::PromiseRejectMessage message);
NODE_EXTERN bool AllowWasmCodeGenerationCallback(v8::Local<v8::Context> context,
v8::Local<v8::String>);
NODE_EXTERN bool ShouldAbortOnUncaughtException(v8::Isolate* isolate);
NODE_EXTERN v8::MaybeLocal<v8::Value> PrepareStackTraceCallback(
v8::Local<v8::Context> context,
v8::Local<v8::Value> exception,
v8::Local<v8::Array> trace);
// Writes a diagnostic report to a file. If filename is not provided, the
// default filename includes the date, time, PID, and a sequence number.
// The report's JavaScript stack trace is taken from err, if present.
// If isolate is nullptr, no information about the JavaScript environment
// is included in the report.
// Returns the filename of the written report.
NODE_EXTERN std::string TriggerNodeReport(v8::Isolate* isolate,
const char* message,
const char* trigger,
const std::string& filename,
v8::Local<v8::Value> error);
NODE_EXTERN std::string TriggerNodeReport(Environment* env,
const char* message,
const char* trigger,
const std::string& filename,
v8::Local<v8::Value> error);
NODE_EXTERN void GetNodeReport(v8::Isolate* isolate,
const char* message,
const char* trigger,
v8::Local<v8::Value> error,
std::ostream& out);
NODE_EXTERN void GetNodeReport(Environment* env,
const char* message,
const char* trigger,
v8::Local<v8::Value> error,
std::ostream& out);
// This returns the MultiIsolatePlatform used for an Environment or IsolateData
// instance, if one exists.
NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env);
NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env);
NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",
NODE_EXTERN MultiIsolatePlatform* CreatePlatform(
int thread_pool_size,
v8::TracingController* tracing_controller));
NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",
NODE_EXTERN void FreePlatform(MultiIsolatePlatform* platform));
// Get/set the currently active tracing controller. Using CreatePlatform()
// will implicitly set this by default. This is global and should be initialized
// along with the v8::Platform instance that is being used. `controller`
// is allowed to be `nullptr`.
// This is used for tracing events from Node.js itself. V8 uses the tracing
// controller returned from the active `v8::Platform` instance.
NODE_EXTERN v8::TracingController* GetTracingController();
NODE_EXTERN void SetTracingController(v8::TracingController* controller);
// Run `process.emit('beforeExit')` as it would usually happen when Node.js is
// run in standalone mode.
NODE_EXTERN v8::Maybe<bool> EmitProcessBeforeExit(Environment* env);
NODE_DEPRECATED("Use Maybe version (EmitProcessBeforeExit) instead",
NODE_EXTERN void EmitBeforeExit(Environment* env));
// Run `process.emit('exit')` as it would usually happen when Node.js is run
// in standalone mode. The return value corresponds to the exit code.
NODE_EXTERN v8::Maybe<int> EmitProcessExit(Environment* env);
NODE_DEPRECATED("Use Maybe version (EmitProcessExit) instead",
NODE_EXTERN int EmitExit(Environment* env));
// Runs hooks added through `AtExit()`. This is part of `FreeEnvironment()`,
// so calling it manually is typically not necessary.
NODE_EXTERN void RunAtExit(Environment* env);
// This may return nullptr if the current v8::Context is not associated
// with a Node instance.
NODE_EXTERN struct uv_loop_s* GetCurrentEventLoop(v8::Isolate* isolate);
// Runs the main loop for a given Environment. This roughly performs the
// following steps:
// 1. Call uv_run() on the event loop until it is drained.
// 2. Call platform->DrainTasks() on the associated platform/isolate.
// 3. If the event loop is alive again, go to Step 1.
// 4. Call EmitProcessBeforeExit().
// 5. If the event loop is alive again, go to Step 1.
// 6. Call EmitProcessExit() and forward the return value.
// If at any point node::Stop() is called, the function will attempt to return
// as soon as possible, returning an empty `Maybe`.
// This function only works if `env` has an associated `MultiIsolatePlatform`.
NODE_EXTERN v8::Maybe<int> SpinEventLoop(Environment* env);
NODE_EXTERN std::string GetAnonymousMainPath();
class NODE_EXTERN CommonEnvironmentSetup {
public:
~CommonEnvironmentSetup();
// Create a new CommonEnvironmentSetup, that is, a group of objects that
// together form the typical setup for a single Node.js Environment instance.
// If any error occurs, `*errors` will be populated and the returned pointer
// will be empty.
// env_args will be passed through as arguments to CreateEnvironment(), after
// `isolate_data` and `context`.
template <typename... EnvironmentArgs>
static std::unique_ptr<CommonEnvironmentSetup> Create(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
EnvironmentArgs&&... env_args);
template <typename... EnvironmentArgs>
static std::unique_ptr<CommonEnvironmentSetup> CreateFromSnapshot(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
const EmbedderSnapshotData* snapshot_data,
EnvironmentArgs&&... env_args);
// Create an embedding setup which will be used for creating a snapshot
// using CreateSnapshot().
//
// This will create and attach a v8::SnapshotCreator to this instance,
// and the same restrictions apply to this instance that also apply to
// other V8 snapshotting environments.
// Not all Node.js APIs are supported in this case. Currently, there is
// no support for native/host objects other than Node.js builtins
// in the snapshot.
//
// If the embedder wants to use LoadEnvironment() later to run a snapshot
// builder script they should make sure args[1] contains the path of the
// snapshot script, which will be used to create __filename and __dirname
// in the context where the builder script is run. If they do not want to
// include the build-time paths into the snapshot, use the string returned
// by GetAnonymousMainPath() as args[1] to anonymize the script.
//
// Snapshots are an *experimental* feature. In particular, the embedder API
// exposed through this class is subject to change or removal between Node.js
// versions, including possible API and ABI breakage.
static std::unique_ptr<CommonEnvironmentSetup> CreateForSnapshotting(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
const std::vector<std::string>& args = {},
const std::vector<std::string>& exec_args = {});
EmbedderSnapshotData::Pointer CreateSnapshot();
struct uv_loop_s* event_loop() const;
v8::SnapshotCreator* snapshot_creator();
// Empty for snapshotting environments.
std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator() const;
v8::Isolate* isolate() const;
IsolateData* isolate_data() const;
Environment* env() const;
v8::Local<v8::Context> context() const;
CommonEnvironmentSetup(const CommonEnvironmentSetup&) = delete;
CommonEnvironmentSetup& operator=(const CommonEnvironmentSetup&) = delete;
CommonEnvironmentSetup(CommonEnvironmentSetup&&) = delete;
CommonEnvironmentSetup& operator=(CommonEnvironmentSetup&&) = delete;
private:
enum Flags : uint32_t {
kNoFlags = 0,
kIsForSnapshotting = 1,
};
struct Impl;
Impl* impl_;
CommonEnvironmentSetup(
MultiIsolatePlatform*,
std::vector<std::string>*,
std::function<Environment*(const CommonEnvironmentSetup*)>);
CommonEnvironmentSetup(
MultiIsolatePlatform*,
std::vector<std::string>*,
const EmbedderSnapshotData*,
uint32_t flags,
std::function<Environment*(const CommonEnvironmentSetup*)>);
};
// Implementation for CommonEnvironmentSetup::Create
template <typename... EnvironmentArgs>
std::unique_ptr<CommonEnvironmentSetup> CommonEnvironmentSetup::Create(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
EnvironmentArgs&&... env_args) {
auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup(
platform, errors,
[&](const CommonEnvironmentSetup* setup) -> Environment* {
return CreateEnvironment(
setup->isolate_data(), setup->context(),
std::forward<EnvironmentArgs>(env_args)...);
}));
if (!errors->empty()) ret.reset();
return ret;
}
// Implementation for ::CreateFromSnapshot -- the ::Create() method
// could call this with a nullptr snapshot_data in a major version.
template <typename... EnvironmentArgs>
std::unique_ptr<CommonEnvironmentSetup>
CommonEnvironmentSetup::CreateFromSnapshot(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
const EmbedderSnapshotData* snapshot_data,
EnvironmentArgs&&... env_args) {
auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup(
platform,
errors,
snapshot_data,
Flags::kNoFlags,
[&](const CommonEnvironmentSetup* setup) -> Environment* {
return CreateEnvironment(setup->isolate_data(),
setup->context(),
std::forward<EnvironmentArgs>(env_args)...);
}));
if (!errors->empty()) ret.reset();
return ret;
}
/* Converts a unixtime to V8 Date */
NODE_DEPRECATED("Use v8::Date::New() directly",
inline v8::Local<v8::Value> NODE_UNIXTIME_V8(double time) {
return v8::Date::New(
v8::Isolate::GetCurrent()->GetCurrentContext(),
1000 * time)
.ToLocalChecked();
})
#define NODE_UNIXTIME_V8 node::NODE_UNIXTIME_V8
NODE_DEPRECATED("Use v8::Date::ValueOf() directly",
inline double NODE_V8_UNIXTIME(v8::Local<v8::Date> date) {
return date->ValueOf() / 1000;
})
#define NODE_V8_UNIXTIME node::NODE_V8_UNIXTIME
#define NODE_DEFINE_CONSTANT(target, constant) \
do { \
v8::Isolate* isolate = target->GetIsolate(); \
v8::Local<v8::Context> context = isolate->GetCurrentContext(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8(isolate, #constant, \
v8::NewStringType::kInternalized).ToLocalChecked(); \
v8::Local<v8::Number> constant_value = \
v8::Number::New(isolate, static_cast<double>(constant)); \
v8::PropertyAttribute constant_attributes = \
static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
(target)->DefineOwnProperty(context, \
constant_name, \
constant_value, \
constant_attributes).Check(); \
} \
while (0)
#define NODE_DEFINE_HIDDEN_CONSTANT(target, constant) \
do { \
v8::Isolate* isolate = target->GetIsolate(); \
v8::Local<v8::Context> context = isolate->GetCurrentContext(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8(isolate, #constant, \
v8::NewStringType::kInternalized) \
.ToLocalChecked(); \
v8::Local<v8::Number> constant_value = \
v8::Number::New(isolate, static_cast<double>(constant)); \
v8::PropertyAttribute constant_attributes = \
static_cast<v8::PropertyAttribute>(v8::ReadOnly | \
v8::DontDelete | \
v8::DontEnum); \
(target)->DefineOwnProperty(context, \
constant_name, \
constant_value, \
constant_attributes).Check(); \
} \
while (0)
// Used to be a macro, hence the uppercase name.
inline void NODE_SET_METHOD(v8::Local<v8::Template> recv,
const char* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,
callback);
v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
v8::NewStringType::kInternalized).ToLocalChecked();
t->SetClassName(fn_name);
recv->Set(fn_name, t);
}
// Used to be a macro, hence the uppercase name.
inline void NODE_SET_METHOD(v8::Local<v8::Object> recv,
const char* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> context = isolate->GetCurrentContext();
v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,
callback);
v8::Local<v8::Function> fn = t->GetFunction(context).ToLocalChecked();
v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
v8::NewStringType::kInternalized).ToLocalChecked();
fn->SetName(fn_name);
recv->Set(context, fn_name, fn).Check();
}
#define NODE_SET_METHOD node::NODE_SET_METHOD
// Used to be a macro, hence the uppercase name.
// Not a template because it only makes sense for FunctionTemplates.
inline void NODE_SET_PROTOTYPE_METHOD(v8::Local<v8::FunctionTemplate> recv,
const char* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Signature> s = v8::Signature::New(isolate, recv);
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New(isolate, callback, v8::Local<v8::Value>(), s);
v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
v8::NewStringType::kInternalized).ToLocalChecked();
t->SetClassName(fn_name);
recv->PrototypeTemplate()->Set(fn_name, t);
}
#define NODE_SET_PROTOTYPE_METHOD node::NODE_SET_PROTOTYPE_METHOD
// BINARY is a deprecated alias of LATIN1.
// BASE64URL is not currently exposed to the JavaScript side.
enum encoding {
ASCII,
UTF8,
BASE64,
UCS2,
BINARY,
HEX,
BUFFER,
BASE64URL,
LATIN1 = BINARY
};
NODE_EXTERN enum encoding ParseEncoding(
v8::Isolate* isolate,
v8::Local<v8::Value> encoding_v,
enum encoding default_encoding = LATIN1);
NODE_EXTERN void FatalException(v8::Isolate* isolate,
const v8::TryCatch& try_catch);
NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,
const char* buf,
size_t len,
enum encoding encoding = LATIN1);
// Warning: This reverses endianness on Big Endian platforms, even though the
// signature using uint16_t implies that it should not.
NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,
const uint16_t* buf,
size_t len);
// Returns -1 if the handle was not valid for decoding
NODE_EXTERN ssize_t DecodeBytes(v8::Isolate* isolate,
v8::Local<v8::Value>,
enum encoding encoding = LATIN1);
// returns bytes written.
NODE_EXTERN ssize_t DecodeWrite(v8::Isolate* isolate,
char* buf,
size_t buflen,
v8::Local<v8::Value>,
enum encoding encoding = LATIN1);
#ifdef _WIN32
NODE_EXTERN v8::Local<v8::Value> WinapiErrnoException(
v8::Isolate* isolate,
int errorno,
const char* syscall = nullptr,
const char* msg = "",
const char* path = nullptr);
#endif
const char* signo_string(int errorno);
typedef void (*addon_register_func)(
v8::Local<v8::Object> exports,
v8::Local<v8::Value> module,
void* priv);
typedef void (*addon_context_register_func)(
v8::Local<v8::Object> exports,
v8::Local<v8::Value> module,
v8::Local<v8::Context> context,
void* priv);
enum ModuleFlags {
kLinked = 0x02
};
struct node_module {
int nm_version;
unsigned int nm_flags;
void* nm_dso_handle;
const char* nm_filename;
node::addon_register_func nm_register_func;
node::addon_context_register_func nm_context_register_func;
const char* nm_modname;
void* nm_priv;
struct node_module* nm_link;
};
extern "C" NODE_EXTERN void node_module_register(void* mod);
#ifdef _WIN32
# define NODE_MODULE_EXPORT __declspec(dllexport)
#else
# define NODE_MODULE_EXPORT __attribute__((visibility("default")))
#endif
#ifdef NODE_SHARED_MODE
# define NODE_CTOR_PREFIX
#else
# define NODE_CTOR_PREFIX static
#endif
#if defined(_MSC_VER)
#define NODE_C_CTOR(fn) \
NODE_CTOR_PREFIX void __cdecl fn(void); \
namespace { \
struct fn##_ { \
fn##_() { fn(); }; \
} fn##_v_; \
} \
NODE_CTOR_PREFIX void __cdecl fn(void)
#else
#define NODE_C_CTOR(fn) \
NODE_CTOR_PREFIX void fn(void) __attribute__((constructor)); \
NODE_CTOR_PREFIX void fn(void)
#endif
#define NODE_MODULE_X(modname, regfunc, priv, flags) \
extern "C" { \
static node::node_module _module = \
{ \
NODE_MODULE_VERSION, \
flags, \
NULL, /* NOLINT (readability/null_usage) */ \
__FILE__, \
(node::addon_register_func) (regfunc), \
NULL, /* NOLINT (readability/null_usage) */ \
NODE_STRINGIFY(modname), \
priv, \
NULL /* NOLINT (readability/null_usage) */ \
}; \
NODE_C_CTOR(_register_ ## modname) { \
node_module_register(&_module); \
} \
}
#define NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, priv, flags) \
extern "C" { \
static node::node_module _module = \
{ \
NODE_MODULE_VERSION, \
flags, \
NULL, /* NOLINT (readability/null_usage) */ \
__FILE__, \
NULL, /* NOLINT (readability/null_usage) */ \
(node::addon_context_register_func) (regfunc), \
NODE_STRINGIFY(modname), \
priv, \
NULL /* NOLINT (readability/null_usage) */ \
}; \
NODE_C_CTOR(_register_ ## modname) { \
node_module_register(&_module); \
} \
}
// Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)`
// If no NODE_MODULE is declared, Node.js looks for the well-known
// symbol `node_register_module_v${NODE_MODULE_VERSION}`.
#define NODE_MODULE(modname, regfunc) \
NODE_MODULE_X(modname, regfunc, NULL, 0) // NOLINT (readability/null_usage)
#define NODE_MODULE_CONTEXT_AWARE(modname, regfunc) \
/* NOLINTNEXTLINE (readability/null_usage) */ \
NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, 0)
// Embedders can use this type of binding for statically linked native bindings.
// It is used the same way addon bindings are used, except that linked bindings
// can be accessed through `process._linkedBinding(modname)`.
#define NODE_MODULE_LINKED(modname, regfunc) \
/* NOLINTNEXTLINE (readability/null_usage) */ \
NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, \
node::ModuleFlags::kLinked)
/*
* For backward compatibility in add-on modules.
*/
#define NODE_MODULE_DECL /* nothing */
#define NODE_MODULE_INITIALIZER_BASE node_register_module_v
#define NODE_MODULE_INITIALIZER_X(base, version) \
NODE_MODULE_INITIALIZER_X_HELPER(base, version)
#define NODE_MODULE_INITIALIZER_X_HELPER(base, version) base##version
#define NODE_MODULE_INITIALIZER \
NODE_MODULE_INITIALIZER_X(NODE_MODULE_INITIALIZER_BASE, \
NODE_MODULE_VERSION)
#define NODE_MODULE_INIT() \
extern "C" NODE_MODULE_EXPORT void \
NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports, \
v8::Local<v8::Value> module, \
v8::Local<v8::Context> context); \
NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME, \
NODE_MODULE_INITIALIZER) \
void NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports, \
v8::Local<v8::Value> module, \
v8::Local<v8::Context> context)
// Allows embedders to add a binding to the current Environment* that can be
// accessed through process._linkedBinding() in the target Environment and all
// Worker threads that it creates.
// In each variant, the registration function needs to be usable at least for
// the time during which the Environment exists.
NODE_EXTERN void AddLinkedBinding(Environment* env, const node_module& mod);
NODE_EXTERN void AddLinkedBinding(Environment* env,
const struct napi_module& mod);
NODE_EXTERN void AddLinkedBinding(Environment* env,
const char* name,
addon_context_register_func fn,
void* priv);
NODE_EXTERN void AddLinkedBinding(
Environment* env,
const char* name,
napi_addon_register_func fn,
int32_t module_api_version = NODE_API_DEFAULT_MODULE_API_VERSION);
/* Registers a callback with the passed-in Environment instance. The callback
* is called after the event loop exits, but before the VM is disposed.
* Callbacks are run in reverse order of registration, i.e. newest first.
*/
NODE_EXTERN void AtExit(Environment* env,
void (*cb)(void* arg),
void* arg);
typedef double async_id;
struct async_context {
::node::async_id async_id;
::node::async_id trigger_async_id;
};
/* This is a lot like node::AtExit, except that the hooks added via this
* function are run before the AtExit ones and will always be registered
* for the current Environment instance.
* These functions are safe to use in an addon supporting multiple
* threads/isolates. */
NODE_EXTERN void AddEnvironmentCleanupHook(v8::Isolate* isolate,
void (*fun)(void* arg),
void* arg);
NODE_EXTERN void RemoveEnvironmentCleanupHook(v8::Isolate* isolate,
void (*fun)(void* arg),
void* arg);
/* These are async equivalents of the above. After the cleanup hook is invoked,
* `cb(cbarg)` *must* be called, and attempting to remove the cleanup hook will
* have no effect. */
struct ACHHandle;
struct NODE_EXTERN DeleteACHHandle { void operator()(ACHHandle*) const; };
typedef std::unique_ptr<ACHHandle, DeleteACHHandle> AsyncCleanupHookHandle;
/* This function is not intended to be used externally, it exists to aid in
* keeping ABI compatibility between Node and Electron. */
NODE_EXTERN ACHHandle* AddEnvironmentCleanupHookInternal(
v8::Isolate* isolate,
void (*fun)(void* arg, void (*cb)(void*), void* cbarg),
void* arg);
inline AsyncCleanupHookHandle AddEnvironmentCleanupHook(
v8::Isolate* isolate,
void (*fun)(void* arg, void (*cb)(void*), void* cbarg),
void* arg) {
return AsyncCleanupHookHandle(AddEnvironmentCleanupHookInternal(isolate, fun,
arg));
}
/* This function is not intended to be used externally, it exists to aid in
* keeping ABI compatibility between Node and Electron. */
NODE_EXTERN void RemoveEnvironmentCleanupHookInternal(ACHHandle* holder);
inline void RemoveEnvironmentCleanupHook(AsyncCleanupHookHandle holder) {
RemoveEnvironmentCleanupHookInternal(holder.get());
}
// This behaves like V8's Isolate::RequestInterrupt(), but also wakes up
// the event loop if it is currently idle. Interrupt requests are drained
// in `FreeEnvironment()`. The passed callback can not call back into
// JavaScript.
// This function can be called from any thread.
NODE_EXTERN void RequestInterrupt(Environment* env,
void (*fun)(void* arg),
void* arg);
/* Returns the id of the current execution context. If the return value is
* zero then no execution has been set. This will happen if the user handles
* I/O from native code. */
NODE_EXTERN async_id AsyncHooksGetExecutionAsyncId(v8::Isolate* isolate);
/* Return same value as async_hooks.triggerAsyncId(); */
NODE_EXTERN async_id AsyncHooksGetTriggerAsyncId(v8::Isolate* isolate);
/* If the native API doesn't inherit from the helper class then the callbacks
* must be triggered manually. This triggers the init() callback. The return
* value is the async id assigned to the resource.
*
* The `trigger_async_id` parameter should correspond to the resource which is
* creating the new resource, which will usually be the return value of
* `AsyncHooksGetTriggerAsyncId()`. */
NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
const char* name,
async_id trigger_async_id = -1);
NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
v8::Local<v8::String> name,
async_id trigger_async_id = -1);
/* Emit the destroy() callback. The overload taking an `Environment*` argument
* should be used when the Isolate’s current Context is not associated with
* a Node.js Environment, or when there is no current Context, for example
* when calling this function during garbage collection. In that case, the
* `Environment*` value should have been acquired previously, e.g. through
* `GetCurrentEnvironment()`. */
NODE_EXTERN void EmitAsyncDestroy(v8::Isolate* isolate,
async_context asyncContext);
NODE_EXTERN void EmitAsyncDestroy(Environment* env,
async_context asyncContext);
class InternalCallbackScope;
/* This class works like `MakeCallback()` in that it sets up a specific
* asyncContext as the current one and informs the async_hooks and domains
* modules that this context is currently active.
*
* `MakeCallback()` is a wrapper around this class as well as
* `Function::Call()`. Either one of these mechanisms needs to be used for
* top-level calls into JavaScript (i.e. without any existing JS stack).
*
* This object should be stack-allocated to ensure that it is contained in a
* valid HandleScope.
*
* Exceptions happening within this scope will be treated like uncaught
* exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope
* needs to be created inside of this scope.
*/
class NODE_EXTERN CallbackScope {
public:
CallbackScope(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
async_context asyncContext);
CallbackScope(Environment* env,
v8::Local<v8::Object> resource,
async_context asyncContext);
~CallbackScope();
void operator=(const CallbackScope&) = delete;
void operator=(CallbackScope&&) = delete;
CallbackScope(const CallbackScope&) = delete;
CallbackScope(CallbackScope&&) = delete;
private:
InternalCallbackScope* private_;
v8::TryCatch try_catch_;
};
/* An API specific to emit before/after callbacks is unnecessary because
* MakeCallback will automatically call them for you.
*
* These methods may create handles on their own, so run them inside a
* HandleScope.
*
* `asyncId` and `triggerAsyncId` should correspond to the values returned by
* `EmitAsyncInit()` and `AsyncHooksGetTriggerAsyncId()`, respectively, when the
* invoking resource was created. If these values are unknown, 0 can be passed.
* */
NODE_EXTERN
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value>* argv,
async_context asyncContext);
NODE_EXTERN
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
v8::Local<v8::Object> recv,
const char* method,
int argc,
v8::Local<v8::Value>* argv,
async_context asyncContext);
NODE_EXTERN
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv,
async_context asyncContext);
/* Helper class users can optionally inherit from. If
* `AsyncResource::MakeCallback()` is used, then all four callbacks will be
* called automatically. */
class NODE_EXTERN AsyncResource {
public:
AsyncResource(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
const char* name,
async_id trigger_async_id = -1);
virtual ~AsyncResource();
AsyncResource(const AsyncResource&) = delete;
void operator=(const AsyncResource&) = delete;
v8::MaybeLocal<v8::Value> MakeCallback(
v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value>* argv);
v8::MaybeLocal<v8::Value> MakeCallback(
const char* method,
int argc,
v8::Local<v8::Value>* argv);
v8::MaybeLocal<v8::Value> MakeCallback(
v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv);
v8::Local<v8::Object> get_resource();
async_id get_async_id() const;
async_id get_trigger_async_id() const;
protected:
class NODE_EXTERN CallbackScope : public node::CallbackScope {
public:
explicit CallbackScope(AsyncResource* res);
};
private:
Environment* env_;
v8::Global<v8::Object> resource_;
async_context async_context_;
};
#ifndef _WIN32
// Register a signal handler without interrupting any handlers that node
// itself needs. This does override handlers registered through
// process.on('SIG...', function() { ... }). The `reset_handler` flag indicates
// whether the signal handler for the given signal should be reset to its
// default value before executing the handler (i.e. it works like SA_RESETHAND).
// The `reset_handler` flag is invalid when `signal` is SIGSEGV.
NODE_EXTERN
void RegisterSignalHandler(int signal,
void (*handler)(int signal,
siginfo_t* info,
void* ucontext),
bool reset_handler = false);
#endif // _WIN32
// Configure the layout of the JavaScript object with a cppgc::GarbageCollected
// instance so that when the JavaScript object is reachable, the garbage
// collected instance would have its Trace() method invoked per the cppgc
// contract. To make it work, the process must have called
// cppgc::InitializeProcess() before, which is usually the case for addons
// loaded by the stand-alone Node.js executable. Embedders of Node.js can use
// either need to call it themselves or make sure that
// ProcessInitializationFlags::kNoInitializeCppgc is *not* set for cppgc to
// work.
// If the CppHeap is owned by Node.js, which is usually the case for addon,
// the object must be created with at least two internal fields available,
// and the first two internal fields would be configured by Node.js.
// This may be superseded by a V8 API in the future, see
// https://bugs.chromium.org/p/v8/issues/detail?id=13960. Until then this
// serves as a helper for Node.js isolates.
NODE_EXTERN void SetCppgcReference(v8::Isolate* isolate,
v8::Local<v8::Object> object,
void* wrappable);
} // namespace node
#endif // SRC_NODE_H_
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