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import { REST_SPEED, RULE_DESCRIPTIONS, Scoreboard, evaluateRules } from './battery.js';
import { OBJECT_RADIUS, PUSHER_RADIUS, PlanarPushEnv, changedMask } from './planar.js';
const WORLD_BOUND = 0.28;
const BASE_STEP_MS = 60;
const MOTION_THRESHOLD = 0.02;
const HF_BASE = 'https://huggingface.co/datasets/ParamThakkar123/sparse_world_models/resolve/main';
const TASKS = {
sandbox: {
title: 'Sandbox: you drive, the model predicts',
copy: 'Live planar physics, running in this tab. Each frame the model outputs a gate '
+ 'per object and a delta; the dashed outline is where it thinks each object will be. '
+ 'Switch to mouse or keys and push objects yourself. The ground truth is created by you, '
+ 'so nothing here is a recording.',
hint: 'Mouse: pusher follows cursor. Keys: arrows or WASD. Auto: scripted push to goal.',
},
replay: {
title: 'Four engines: MuJoCo, Box2D, Chipmunk2D, ours',
copy: 'MuJoCo, Box2D and Chipmunk cannot run in a browser, so these are recorded episodes '
+ 'from the paper datasets, but the model is predicting on each frame live, and the '
+ 'labels are the real ones. The shortcut existence condition holds on all four '
+ 'engines: P(change | already moving) exceeds P(change | at rest) by 36 to 84x.',
hint: 'Watch already_moving climb on billiards, where objects roll for a long time after contact.',
},
transfer: {
title: 'Count transfer: one checkpoint, any number of objects',
copy: 'The same weights, trained on three object scenes, driving scenes with up to twelve. '
+ 'The contact featurisation is fixed width, so nothing has to be retrained. Watch the '
+ 'objects the gate leaves off: they are copied forward exactly, which is the one '
+ 'architectural claim that survived proper baselines.',
hint: 'Turn the count up. The trivial rules degrade too, but they degrade more slowly.',
},
planning: {
title: 'Planning: the model as a forward simulator',
copy: 'Sampling based MPC (CEM), replanning every step, using the model to imagine each '
+ 'candidate action sequence. The planner is sound: with the true simulator in place of '
+ 'the model it succeeds every time. Anything it fails to do here is model quality.',
hint: 'In the paper this reaches 0.25 success against a dense monolith at 0.00, and a '
+ 'published probabilistic ensemble (PETS) beats it at 0.35.',
},
};
const state = {
models: null,
model: null,
modelName: null,
episodes: null,
task: 'sandbox',
running: true,
drive: 'auto',
radius: 0.07,
numObjects: 3,
env: null,
replayName: null,
replayIndex: 0,
scoreboard: new Scoreboard(),
frames: 0,
pointer: null,
lastPrediction: null,
lastTruth: null,
seenFrames: 0,
planSuccess: 0,
planAttempts: 0,
speed: 1,
showTrails: false,
showProbs: true,
showGrid: true,
showVel: false,
sortBy: 'f1',
trails: [],
keys: {},
inspector: null,
};
const canvas = document.getElementById('scene');
const context = canvas.getContext('2d');
const statusEl = document.getElementById('status');
const scoresBody = document.querySelector('#scores tbody');
const framesEl = document.getElementById('frames');
const taskCopy = document.getElementById('task-copy');
const hintEl = document.getElementById('hint');
function toCanvas(x, y) {
const scale = canvas.width / (2 * WORLD_BOUND);
return [(x + WORLD_BOUND) * scale, (WORLD_BOUND - y) * scale];
}
function styleValue(name) {
return getComputedStyle(document.body).getPropertyValue(name).trim();
}
function worldFromPointer(event) {
const rect = canvas.getBoundingClientRect();
const x = ((event.clientX - rect.left) / rect.width) * 2 * WORLD_BOUND - WORLD_BOUND;
const y = WORLD_BOUND - ((event.clientY - rect.top) / rect.height) * 2 * WORLD_BOUND;
return [x, y];
}
function drawGrid(scale) {
if (!state.showGrid) return;
context.strokeStyle = 'color-mix(in srgb, var(--line) 55%, transparent)';
context.lineWidth = 1;
context.setLineDash([2, 6]);
for (let g = -0.2; g <= 0.2; g += 0.1) {
const [x0, y0] = toCanvas(g, -0.26);
const [x1, y1] = toCanvas(g, 0.26);
context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.stroke();
const [hx0, hy0] = toCanvas(-0.26, g);
const [hx1, hy1] = toCanvas(0.26, g);
context.beginPath(); context.moveTo(hx0, hy0); context.lineTo(hx1, hy1); context.stroke();
}
context.setLineDash([]);
}
function drawScene({ poses, pusher, goal, gates, probs, predicted, truth, velocities }) {
const scale = canvas.width / (2 * WORLD_BOUND);
const dpr = window.devicePixelRatio || 1;
context.setTransform(dpr, 0, 0, dpr, 0, 0);
context.clearRect(0, 0, canvas.width / dpr, canvas.height / dpr);
const [tableX, tableY] = toCanvas(-0.26, 0.26);
context.fillStyle = styleValue('--bg');
context.fillRect(0, 0, canvas.width, canvas.height);
drawGrid(scale);
context.strokeStyle = styleValue('--line');
context.lineWidth = 2;
context.strokeRect(tableX / dpr, tableY / dpr, 0.52 * scale / dpr, 0.52 * scale / dpr);
if (goal) {
const [gx, gy] = toCanvas(goal[0], goal[1]);
context.beginPath();
context.arc(gx / dpr, gy / dpr, 0.03 * scale / dpr, 0, Math.PI * 2);
context.strokeStyle = styleValue('--goal');
context.setLineDash([4, 4]);
context.lineWidth = 2;
context.stroke();
context.setLineDash([]);
}
if (state.showTrails && state.trails.length) {
state.trails.forEach((trail, idx) => {
if (trail.length < 2) return;
context.strokeStyle = styleValue('--ghost');
context.lineWidth = 1.5;
context.globalAlpha = 0.35;
context.beginPath();
trail.forEach((p, i) => {
const [cx, cy] = toCanvas(p[0], p[1]);
if (i === 0) context.moveTo(cx / dpr, cy / dpr);
else context.lineTo(cx / dpr, cy / dpr);
});
context.stroke();
context.globalAlpha = 1;
});
}
if (predicted) {
context.strokeStyle = styleValue('--ghost');
context.setLineDash([5, 4]);
context.lineWidth = 2;
predicted.forEach((pose) => drawBox(pose, scale, null, dpr));
context.setLineDash([]);
}
poses.forEach((pose, index) => {
const gateOn = gates && gates[index];
const changed = truth && truth[index];
context.lineWidth = 3;
context.fillStyle = gateOn
? `color-mix(in srgb, ${styleValue('--gate')} 55%, transparent)`
: styleValue('--surface');
context.strokeStyle = changed ? styleValue('--truth') : styleValue('--line');
drawBox(pose, scale, true, dpr);
if (state.showProbs && probs) {
const [px, py] = toCanvas(pose[0], pose[1]);
context.fillStyle = styleValue('--ink-soft');
context.font = '11px ui-monospace, monospace';
context.textAlign = 'center';
context.fillText(probs[index].toFixed(2), px / dpr, py / dpr - 0.035 * scale / dpr);
}
if (state.showVel && velocities) {
const v = velocities[index];
if (v) {
const [px, py] = toCanvas(pose[0], pose[1]);
const vx = v[3] || 0;
const vy = v[4] || 0;
const mag = Math.hypot(vx, vy);
if (mag > 1e-4) {
context.strokeStyle = styleValue('--gate');
context.lineWidth = 1.5;
context.beginPath();
context.moveTo(px / dpr, py / dpr);
context.lineTo((px + vx * 2 * scale) / dpr, (py - vy * 2 * scale) / dpr);
context.stroke();
}
}
}
if (state.inspector && state.inspector.index === index) {
const [px, py] = toCanvas(pose[0], pose[1]);
context.strokeStyle = styleValue('--accent');
context.lineWidth = 2;
context.setLineDash([3, 3]);
context.beginPath();
context.arc(px / dpr, py / dpr, OBJECT_RADIUS * scale / dpr + 4, 0, Math.PI * 2);
context.stroke();
context.setLineDash([]);
}
});
const [px, py] = toCanvas(pusher[0], pusher[1]);
context.beginPath();
context.arc(px / dpr, py / dpr, PUSHER_RADIUS * scale / dpr, 0, Math.PI * 2);
context.fillStyle = styleValue('--ink');
context.fill();
if (state.drive === 'keys') {
context.fillStyle = styleValue('--accent');
context.font = '10px ui-sans-serif, sans-serif';
context.textAlign = 'center';
context.fillText('KEYS', px / dpr, py / dpr - 18);
}
}
function drawBox(pose, scale, filled, dpr) {
const [x, y] = toCanvas(pose[0], pose[1]);
const half = OBJECT_RADIUS * scale / dpr;
context.save();
context.translate(x / dpr, y / dpr);
context.rotate(-pose[2]);
context.beginPath();
context.rect(-half, -half, 2 * half, 2 * half);
if (filled) context.fill();
context.stroke();
context.restore();
}
function passesMotionFilter(before, after) {
return before.some((pose, i) => Math.hypot(after[i][0] - pose[0], after[i][1] - pose[1]) > MOTION_THRESHOLD);
}
function scoreFrame(stateVector, action, numObjects, truthMask) {
const speeds = planarSpeeds(stateVector, numObjects);
const atRest = speeds.map((speed) => speed <= REST_SPEED);
const { rules } = evaluateRules(stateVector, action, numObjects, state.radius, state.model.constants);
for (const [name, prediction] of Object.entries(rules)) {
state.scoreboard.update(name, prediction, truthMask, atRest);
}
const { gates } = state.lastPrediction;
state.scoreboard.update('model', gates, truthMask, atRest);
state.frames += 1;
}
function renderScores() {
let rows = state.scoreboard.rows();
if (state.sortBy === 'onset') rows = [...rows].sort((a, b) => b.onsetF1 - a.onsetF1 || b.f1 - a.f1);
scoresBody.innerHTML = '';
for (const row of rows) {
const tr = document.createElement('tr');
if (row.isModel) tr.className = 'model';
else if (row.parameters === 0) tr.className = 'zero-param';
const label = row.isModel ? 'the trained model' : row.name;
tr.innerHTML =
`<td><span class="rule-name">${label}</span></td>` +
`<td>${row.isModel ? state.model.weights.num_parameters.toLocaleString() : row.parameters}</td>` +
`<td>${row.f1.toFixed(3)}</td>` +
`<td>${row.support ? row.onsetF1.toFixed(3) : '-'}</td>`;
if (!row.isModel && RULE_DESCRIPTIONS[row.name]) tr.title = RULE_DESCRIPTIONS[row.name];
scoresBody.appendChild(tr);
}
framesEl.textContent = state.seenFrames ? `${state.frames} scored / ${state.seenFrames} seen` : '0 frames';
}
function autoAction(env) {
const target = env.objectXY[env.config.targetObject];
const goal = env.config.goalXY;
const toGoal = [goal[0] - target[0], goal[1] - target[1]];
const norm = Math.hypot(toGoal[0], toGoal[1]) || 1;
const behind = [target[0] - (toGoal[0] / norm) * 0.06, target[1] - (toGoal[1] / norm) * 0.06];
const distanceToBehind = Math.hypot(behind[0] - env.pusher[0], behind[1] - env.pusher[1]);
const aim = distanceToBehind > 0.02 ? behind : target;
const dx = aim[0] - env.pusher[0];
const dy = aim[1] - env.pusher[1];
const magnitude = Math.hypot(dx, dy) || 1;
return [dx / magnitude, dy / magnitude];
}
function mouseAction(env) {
if (!state.pointer) return [0, 0];
const dx = state.pointer[0] - env.pusher[0];
const dy = state.pointer[1] - env.pusher[1];
const magnitude = Math.hypot(dx, dy);
if (magnitude < 0.004) return [0, 0];
return [dx / magnitude, dy / magnitude];
}
function keysAction() {
let dx = 0, dy = 0;
if (state.keys['ArrowUp'] || state.keys['w'] || state.keys['W']) dy += 1;
if (state.keys['ArrowDown'] || state.keys['s'] || state.keys['S']) dy -= 1;
if (state.keys['ArrowLeft'] || state.keys['a'] || state.keys['A']) dx -= 1;
if (state.keys['ArrowRight'] || state.keys['d'] || state.keys['D']) dx += 1;
const mag = Math.hypot(dx, dy);
if (!mag) return [0, 0];
const scale = state.keys['Shift'] ? 0.5 : 1;
return [(dx / mag) * scale, (dy / mag) * scale];
}
function planAction(env, horizon = 8, samples = 48, iterations = 2, elite = 0.15) {
const numObjects = env.config.numObjects;
const goal = env.config.goalXY;
const target = env.config.targetObject;
let mean = Array.from({ length: horizon }, () => [0, 0]);
let std = Array.from({ length: horizon }, () => [0.6, 0.6]);
for (let iteration = 0; iteration < iterations; iteration += 1) {
const scored = [];
for (let sample = 0; sample < samples; sample += 1) {
const sequence = mean.map(([mx, my], t) => [
Math.max(-1, Math.min(1, mx + gaussian() * std[t][0])),
Math.max(-1, Math.min(1, my + gaussian() * std[t][1])),
]);
scored.push([rollout(env, sequence, numObjects, goal, target), sequence]);
}
scored.sort((a, b) => a[0] - b[0]);
const keep = scored.slice(0, Math.max(2, Math.round(samples * elite))).map(([, s]) => s);
mean = mean.map((_, t) => [
keep.reduce((sum, s) => sum + s[t][0], 0) / keep.length,
keep.reduce((sum, s) => sum + s[t][1], 0) / keep.length,
]);
std = mean.map((_, t) => [
Math.max(0.05, standardDeviation(keep.map((s) => s[t][0]))),
Math.max(0.05, standardDeviation(keep.map((s) => s[t][1]))),
]);
}
return mean[0];
}
function rollout(env, sequence, numObjects, goal, target) {
let vector = env.state().slice();
let cost = 0;
const constants = state.model.constants;
for (let t = 0; t < sequence.length; t += 1) {
const { poses } = state.model.step(vector, sequence[t], numObjects);
const unpacked = unpackState(vector, numObjects);
const pusher = [
Math.max(-constants.pusher_bound, Math.min(constants.pusher_bound, unpacked.pusher[0] + Math.max(-1, Math.min(1, sequence[t][0])) * constants.pusher_action_scale)),
Math.max(-constants.pusher_bound, Math.min(constants.pusher_bound, unpacked.pusher[1] + Math.max(-1, Math.min(1, sequence[t][1])) * constants.pusher_action_scale)),
];
vector = rebuildState(pusher, poses, unpacked.velocities, unpacked.goal);
const distance = Math.hypot(poses[target][0] - goal[0], poses[target][1] - goal[1]);
const proximity = Math.hypot(pusher[0] - poses[target][0], pusher[1] - poses[target][1]);
cost += distance + 0.3 * proximity;
}
const finalPoses = unpackState(vector, numObjects).poses;
cost += 3.0 * Math.hypot(finalPoses[target][0] - goal[0], finalPoses[target][1] - goal[1]);
return cost;
}
function rebuildState(pusher, poses, velocities, goal) {
const flat = [...pusher];
poses.forEach((pose) => flat.push(pose[0], pose[1], pose[2]));
velocities.forEach((v) => flat.push(...v));
flat.push(goal[0], goal[1]);
return flat;
}
let spare = null;
function gaussian() {
if (spare !== null) { const value = spare; spare = null; return value; }
let u = 0; let v = 0; let s = 0;
do { u = Math.random() * 2 - 1; v = Math.random() * 2 - 1; s = u * u + v * v; } while (s >= 1 || s === 0);
const factor = Math.sqrt((-2 * Math.log(s)) / s);
spare = v * factor; return u * factor;
}
function standardDeviation(values) {
const mean = values.reduce((a, b) => a + b, 0) / values.length;
return Math.sqrt(values.reduce((sum, x) => sum + (x - mean) ** 2, 0) / values.length);
}
function pushTrails(poses) {
if (!state.showTrails) return;
if (!state.trails.length || state.trails[0].length === 0 || state.trails.length !== poses.length) {
state.trails = poses.map((p) => [[p[0], p[1]]]);
return;
}
poses.forEach((p, i) => {
state.trails[i].push([p[0], p[1]]);
if (state.trails[i].length > 24) state.trails[i].shift();
});
}
function stepLive() {
const env = state.env;
const numObjects = env.config.numObjects;
const before = env.observation().poses.map((pose) => [...pose]);
const vector = env.state();
let action;
if (state.task === 'planning') action = planAction(env);
else if (state.drive === 'mouse') action = mouseAction(env);
else if (state.drive === 'keys') action = keysAction(env);
else action = autoAction(env);
state.lastPrediction = state.model.step(vector, action, numObjects);
env.step(action);
const after = env.observation().poses;
const truth = changedMask(before, after);
state.lastTruth = truth;
state.seenFrames += 1;
if (passesMotionFilter(before, after)) scoreFrame(vector, action, numObjects, truth);
pushTrails(after);
if (state.task === 'planning') {
const target = env.config.targetObject;
const distance = Math.hypot(after[target][0] - env.config.goalXY[0], after[target][1] - env.config.goalXY[1]);
if (distance < 0.05) { state.planSuccess += 1; state.planAttempts += 1; newScene(); return; }
if (env.stepCount >= 60) { state.planAttempts += 1; newScene(); return; }
}
const unpacked = unpackState(env.state(), numObjects);
drawScene({ poses: after, pusher: env.pusher, goal: env.config.goalXY, gates: state.lastPrediction.gates, probs: state.lastPrediction.probs, predicted: state.lastPrediction.poses, truth, velocities: [unpacked.velocities] && unpacked.velocities ? unpacked.velocities : null });
}
function stepReplay() {
const episode = state.episodes[state.replayName];
const numObjects = episode.num_objects;
if (state.replayIndex >= episode.state.length) state.replayIndex = 0;
const vector = episode.state[state.replayIndex];
const action = episode.action[state.replayIndex];
const truth = episode.target_mask[state.replayIndex];
state.lastPrediction = state.model.step(vector, action, numObjects);
const { poses, pusher, goal, velocities } = unpackState(vector, numObjects);
state.seenFrames += 1;
const next = episode.state[state.replayIndex + 1];
if (next === undefined || passesMotionFilter(poses, unpackState(next, numObjects).poses)) {
scoreFrame(vector, action, numObjects, truth);
}
pushTrails(poses);
drawScene({ poses, pusher, goal, gates: state.lastPrediction.gates, probs: state.lastPrediction.probs, predicted: state.lastPrediction.poses, truth, velocities });
state.replayIndex += 1;
}
let lastStep = 0;
let fpsLast = performance.now();
let fpsCount = 0;
function frame(timestamp) {
fpsCount += 1;
if (timestamp - fpsLast > 500) {
const fps = Math.round((fpsCount * 1000) / (timestamp - fpsLast));
const el = document.getElementById('fps');
if (el) el.textContent = `${fps} fps`;
fpsLast = timestamp; fpsCount = 0;
}
const stepMs = BASE_STEP_MS / state.speed;
if (state.running && timestamp - lastStep > stepMs) {
lastStep = timestamp;
try {
if (state.task === 'replay') stepReplay();
else stepLive();
renderScores();
updateStatus();
updateInspector();
} catch (error) {
statusEl.textContent = `Stopped: ${error.message}`;
state.running = false;
syncPlayButton();
}
}
requestAnimationFrame(frame);
}
function updateStatus() {
if (state.task === 'planning' && state.planAttempts > 0) {
const rate = (state.planSuccess / state.planAttempts).toFixed(2);
statusEl.textContent = `Planning through the model: ${state.planSuccess}/${state.planAttempts} episodes solved (success ${rate}). The paper reports 0.25 at 20 episodes; a handful of browser episodes is not a measurement.`;
return;
}
const rows = state.scoreboard.rows();
const best = rows.find((row) => !row.isModel);
const model = rows.find((row) => row.isModel);
if (!best || !model || state.frames < 15) { statusEl.textContent = 'Collecting frames…'; return; }
const margin = model.f1 - best.f1;
statusEl.textContent = margin <= 0
? `Best trivial rule: ${best.name} (${best.parameters} params) at F1 ${best.f1.toFixed(3)}, beating the trained model by ${(-margin).toFixed(3)}.`
: `The model leads ${best.name} by ${margin.toFixed(3)} F1 on this scene.`;
}
function updateInspector() {
const el = document.getElementById('inspector');
if (!el || !state.lastPrediction || !state.env) { if (el) el.hidden = true; return; }
if (!state.inspector) { el.hidden = true; return; }
const idx = state.inspector.index;
const prob = state.lastPrediction.probs[idx];
const gate = state.lastPrediction.gates[idx];
const truth = state.lastTruth ? state.lastTruth[idx] : null;
const dist = state.inspector.distance.toFixed(3);
const speed = state.inspector.speed.toFixed(4);
el.innerHTML = `obj ${idx}<br>dist to pusher ${dist} m<br>speed ${speed} m/s<br>gate ${gate} prob ${prob.toFixed(2)}<br>changed ${truth === 1 ? 'yes' : 'no'}`;
el.hidden = false;
}
function syncPlayButton() {
const play = document.getElementById('play');
const overlay = document.getElementById('paused-overlay');
if (play) play.textContent = state.running ? 'Pause' : 'Play';
if (overlay) overlay.hidden = state.running;
}
function newScene() {
state.trails = [];
if (state.task === 'replay') { state.replayIndex = 0; }
else {
state.env = new PlanarPushEnv({ numObjects: state.numObjects, seed: Math.floor(Math.random() * 1e6), minObjectSeparation: state.task === 'planning' ? 0.12 : 0.09 });
}
pushUrlState();
}
function resetScores() { state.scoreboard.reset(); state.frames = 0; state.seenFrames = 0; state.trails = []; renderScores(); }
function selectModel(name) {
state.modelName = state.models.has(name) ? name : state.modelDefault;
state.model = state.models.get(state.modelName);
const label = document.getElementById('model-label');
if (label) label.textContent = `${state.model.weights.source_checkpoint} · ${state.model.weights.num_parameters.toLocaleString()} parameters`;
renderDomainNotice();
}
function renderDomainNotice() {
const notice = document.getElementById('domain-notice');
if (!notice) return;
const engine = state.task === 'replay' ? state.replayName : 'planar';
const matched = (state.task === 'replay' && engine === 'tabletop' && state.modelName === 'tabletop') || (state.task !== 'replay' && state.modelName === 'planar');
notice.hidden = matched;
if (!matched) notice.textContent = `Out of domain: no checkpoint in this project was trained on ${engine}, so the ${state.modelName} gate is running on a distribution it has not seen. Its score here is a domain shift result, not the paper in distribution comparison. Read the tabletop episode for that.`;
}
function selectTask(task) {
state.task = task;
document.querySelectorAll('.tasks button').forEach((button) => { button.classList.toggle('active', button.dataset.task === task); });
const info = TASKS[task];
taskCopy.innerHTML = `<h2>${info.title}</h2><p>${info.copy}</p>`;
hintEl.textContent = info.hint;
document.getElementById('count-row').hidden = task !== 'transfer';
document.getElementById('episode-row').hidden = task !== 'replay';
document.getElementById('drive-row').hidden = task === 'replay' || task === 'planning';
document.getElementById('keys-hint').hidden = state.drive !== 'keys';
state.planSuccess = 0; state.planAttempts = 0;
selectModel(task === 'replay' ? 'tabletop' : 'planar');
newScene(); resetScores(); pushUrlState();
}
function pushUrlState() {
const url = new URL(window.location);
url.searchParams.set('task', state.task);
url.searchParams.set('count', String(state.numObjects));
url.searchParams.set('radius', String(state.radius));
url.searchParams.set('speed', String(state.speed));
url.searchParams.set('drive', state.drive);
history.replaceState(null, '', url);
}
function applyUrlState() {
const p = new URLSearchParams(window.location.search);
if (p.get('task') && TASKS[p.get('task')]) state.task = p.get('task');
if (p.get('count')) state.numObjects = Math.max(2, Math.min(12, Number(p.get('count')) || 3));
if (p.get('radius')) state.radius = Math.max(0.02, Math.min(0.22, Number(p.get('radius')) || 0.07));
if (p.get('speed')) state.speed = Math.max(0.25, Math.min(3, Number(p.get('speed')) || 1));
if (p.get('drive') && ['auto', 'mouse', 'keys'].includes(p.get('drive'))) state.drive = p.get('drive');
}
async function fetchWithProgress(url, label) {
const res = await fetch(url);
if (!res.ok) throw new Error(`${label} not found at ${url}`);
return res.json();
}
async function loadBundleWithFallback() {
const params = new URLSearchParams(window.location.search);
const override = params.get('modelUrl');
const candidates = [];
if (override) candidates.push(override);
candidates.push('assets/model.json');
candidates.push(`${HF_BASE}/docs/assets/model.json`);
let lastError = null;
for (const url of candidates) {
try {
const bundle = await SparseResidualModel.loadBundle(url);
return bundle;
} catch (e) { lastError = e; }
}
throw lastError || new Error('could not load model bundle');
}
function resizeCanvas() {
const dpr = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
const size = Math.round(rect.width * dpr);
if (canvas.width !== size) { canvas.width = size; canvas.height = size; }
}
async function main() {
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
applyUrlState();
const progress = document.getElementById('progress');
const progressBar = document.getElementById('progress-bar');
if (progress) progress.hidden = false;
if (progressBar) progressBar.style.width = '30%';
try {
const bundle = await loadBundleWithFallback();
state.models = bundle.models; state.modelDefault = bundle.default;
if (progressBar) progressBar.style.width = '60%';
let episodes = null;
try { episodes = await fetchWithProgress('assets/episodes.json', 'episodes'); }
catch { episodes = await fetchWithProgress(`${HF_BASE}/docs/assets/episodes.json`, 'episodes'); }
state.episodes = episodes;
if (progressBar) progressBar.style.width = '100%';
setTimeout(() => { if (progress) progress.hidden = true; }, 400);
} catch (error) {
statusEl.textContent = 'Could not load the model. This page uses ES modules and fetch, so it needs to be served over http. Open it from GitHub Pages, or run `python -m http.server` in docs/.';
if (progress) progress.hidden = true;
return;
}
selectModel('planar');
const saved = JSON.parse(localStorage.getItem('demoPrefs') || '{}');
if (saved.showTrails) state.showTrails = saved.showTrails;
if (saved.showGrid === false) state.showGrid = false;
if (saved.showVel) state.showVel = saved.showVel;
if (saved.showProbs === false) state.showProbs = false;
document.getElementById('param-count').textContent = state.model.weights.num_parameters.toLocaleString();
const episodeSelect = document.getElementById('episode');
for (const [name, episode] of Object.entries(state.episodes)) {
const option = document.createElement('option');
option.value = name; option.textContent = `${name}: ${episode.engine} (${episode.num_objects} objects)`;
episodeSelect.appendChild(option);
}
state.replayName = Object.keys(state.episodes)[0];
episodeSelect.value = state.replayName;
episodeSelect.addEventListener('change', () => {
state.replayName = episodeSelect.value; state.replayIndex = 0;
selectModel('tabletop'); renderDomainNotice(); resetScores();
});
document.querySelectorAll('.tasks button').forEach((button) => {
button.addEventListener('click', () => selectTask(button.dataset.task));
});
const play = document.getElementById('play');
play.addEventListener('click', () => { state.running = !state.running; syncPlayButton(); });
document.getElementById('reset').addEventListener('click', () => { newScene(); resetScores(); });
const doStep = () => {
const was = state.running; state.running = true;
if (state.task === 'replay') stepReplay(); else stepLive();
renderScores(); updateStatus(); updateInspector();
state.running = was; syncPlayButton();
};
document.getElementById('step').addEventListener('click', doStep);
document.getElementById('btn-step').addEventListener('click', doStep);
document.getElementById('share').addEventListener('click', async () => {
pushUrlState();
const url = window.location.href;
try { await navigator.clipboard.writeText(url); statusEl.textContent = 'Link copied to clipboard.'; setTimeout(updateStatus, 1500); } catch { statusEl.textContent = url; }
});
const radius = document.getElementById('radius');
const radiusOut = document.getElementById('radius-out');
radius.value = state.radius; radiusOut.textContent = `${state.radius.toFixed(3)} m`;
radius.addEventListener('input', () => { state.radius = Number(radius.value); radiusOut.textContent = `${state.radius.toFixed(3)} m`; resetScores(); pushUrlState(); });
const count = document.getElementById('count');
const countOut = document.getElementById('count-out');
count.value = state.numObjects; countOut.textContent = count.value;
count.addEventListener('input', () => { state.numObjects = Number(count.value); countOut.textContent = count.value; newScene(); resetScores(); });
const speed = document.getElementById('speed');
const speedOut = document.getElementById('speed-out');
speed.value = state.speed; speedOut.textContent = `${state.speed}x`;
speed.addEventListener('input', () => { state.speed = Number(speed.value); speedOut.textContent = `${state.speed}x`; pushUrlState(); });
const checkTrails = document.getElementById('check-trails');
const btnTrails = document.getElementById('btn-trails');
checkTrails.checked = state.showTrails; if (btnTrails) btnTrails.setAttribute('aria-pressed', String(state.showTrails));
const toggleTrails = () => { state.showTrails = !state.showTrails; checkTrails.checked = state.showTrails; if (btnTrails) btnTrails.setAttribute('aria-pressed', String(state.showTrails)); if (!state.showTrails) state.trails = []; persistPrefs(); };
checkTrails.addEventListener('change', toggleTrails); if (btnTrails) btnTrails.addEventListener('click', toggleTrails);
const checkVel = document.getElementById('check-vel');
checkVel.checked = state.showVel; checkVel.addEventListener('change', () => { state.showVel = checkVel.checked; persistPrefs(); });
const checkGrid = document.getElementById('check-grid');
checkGrid.checked = state.showGrid; checkGrid.addEventListener('change', () => { state.showGrid = checkGrid.checked; persistPrefs(); });
const btnProbs = document.getElementById('btn-probs');
const syncProbs = () => { if (btnProbs) btnProbs.setAttribute('aria-pressed', String(state.showProbs)); };
syncProbs();
if (btnProbs) btnProbs.addEventListener('click', () => { state.showProbs = !state.showProbs; syncProbs(); persistPrefs(); });
document.getElementById('btn-screenshot').addEventListener('click', () => {
const a = document.createElement('a'); a.download = `demo-${state.task}-${Date.now()}.png`; a.href = canvas.toDataURL('image/png'); a.click();
});
document.getElementById('sort-f1').addEventListener('click', () => { state.sortBy = 'f1'; renderScores(); });
document.getElementById('sort-onset').addEventListener('click', () => { state.sortBy = 'onset'; renderScores(); });
document.getElementById('copy-scores').addEventListener('click', async () => {
const rows = state.scoreboard.rows(); const csv = ['rule,params,f1,onsetF1'].concat(rows.map(r => `${r.name},${r.isModel ? state.model.weights.num_parameters : r.parameters},${r.f1.toFixed(3)},${r.support ? r.onsetF1.toFixed(3) : ''}`)).join('\n');
try { await navigator.clipboard.writeText(csv); statusEl.textContent = 'Scores copied as CSV.'; setTimeout(updateStatus, 1500); } catch { statusEl.textContent = csv.slice(0, 80); }
});
document.querySelectorAll('input[name="drive"]').forEach((input) => {
if (input.value === state.drive) input.checked = true;
input.addEventListener('change', () => { state.drive = input.value; document.getElementById('keys-hint').hidden = state.drive !== 'keys'; pushUrlState(); });
});
document.getElementById('keys-hint').hidden = state.drive !== 'keys';
function persistPrefs() { localStorage.setItem('demoPrefs', JSON.stringify({ showTrails: state.showTrails, showVel: state.showVel, showGrid: state.showGrid, showProbs: state.showProbs })); }
canvas.addEventListener('pointermove', (event) => {
state.pointer = worldFromPointer(event);
const env = state.env;
const poses = env ? env.observation().poses : (state.episodes && state.episodes[state.replayName] ? unpackState(state.episodes[state.replayName].state[state.replayIndex] || state.episodes[state.replayName].state[0], state.episodes[state.replayName].num_objects).poses : null);
const pusher = env ? env.pusher : (state.episodes && state.episodes[state.replayName] ? unpackState(state.episodes[state.replayName].state[state.replayIndex] || state.episodes[state.replayName].state[0], state.episodes[state.replayName].num_objects).pusher : null);
if (!poses || !pusher) return;
let best = null; let bestDist = Infinity;
poses.forEach((pose, i) => {
const d = Math.hypot(state.pointer[0] - pose[0], state.pointer[1] - pose[1]);
if (d < bestDist && d < 0.06) { bestDist = d; best = i; }
});
if (best !== null) {
const speedVal = state.env ? Math.hypot(state.env.objectVel[best][0], state.env.objectVel[best][1]) : 0;
const distToPusher = Math.hypot(poses[best][0] - pusher[0], poses[best][1] - pusher[1]);
state.inspector = { index: best, distance: distToPusher, speed: speedVal };
} else state.inspector = null;
});
canvas.addEventListener('pointerleave', () => { state.pointer = null; state.inspector = null; const el = document.getElementById('inspector'); if (el) el.hidden = true; });
canvas.addEventListener('pointerdown', (e) => { if (state.drive === 'mouse') state.pointer = worldFromPointer(e); });
window.addEventListener('keydown', (e) => {
state.keys[e.key] = true;
if (e.code === 'Space') { e.preventDefault(); state.running = !state.running; syncPlayButton(); }
else if (e.key.toLowerCase() === 'r') { newScene(); resetScores(); }
else if (e.key === '.') { const was = state.running; state.running = true; if (state.task === 'replay') stepReplay(); else stepLive(); renderScores(); updateStatus(); state.running = was; syncPlayButton(); }
else if (e.key.toLowerCase() === 't') { state.showTrails = !state.showTrails; document.getElementById('check-trails').checked = state.showTrails; const b = document.getElementById('btn-trails'); if (b) b.setAttribute('aria-pressed', String(state.showTrails)); if (!state.showTrails) state.trails = []; }
else if (e.key.toLowerCase() === 'p') { state.showProbs = !state.showProbs; const b = document.getElementById('btn-probs'); if (b) b.setAttribute('aria-pressed', String(state.showProbs)); }
else if (e.key.toLowerCase() === 'g') { state.showGrid = !state.showGrid; document.getElementById('check-grid').checked = state.showGrid; }
else if (['1','2','3','4'].includes(e.key)) { const tasks = ['sandbox','replay','transfer','planning']; selectTask(tasks[Number(e.key)-1]); }
});
window.addEventListener('keyup', (e) => { state.keys[e.key] = false; });
document.getElementById('theme-toggle').addEventListener('click', () => {
const cur = document.documentElement.getAttribute('data-theme');
const next = cur === 'light' ? 'dark' : cur === 'dark' ? 'light' : (matchMedia('(prefers-color-scheme: dark)').matches ? 'light' : 'dark');
if (next === 'light') document.documentElement.setAttribute('data-theme', 'light');
else if (next === 'dark') document.documentElement.setAttribute('data-theme', 'dark');
else document.documentElement.removeAttribute('data-theme');
});
selectTask(state.task);
syncPlayButton();
requestAnimationFrame(frame);
}
main();
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