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35.5 kB
| import { SparseResidualModel, planarSpeeds, unpackState } from './model.js'; | |
| import { REST_SPEED, RULE_DESCRIPTIONS, Scoreboard, evaluateRules } from './battery.js'; | |
| import { OBJECT_RADIUS, PUSHER_RADIUS, PlanarPushEnv, changedMask } from './planar.js'; | |
| const WORLD_BOUND = 0.28; | |
| const BASE_STEP_MS = 60; | |
| const MOTION_THRESHOLD = 0.02; | |
| const HF_BASE = 'https://huggingface.co/datasets/ParamThakkar123/sparse_world_models/resolve/main'; | |
| const TASKS = { | |
| sandbox: { | |
| title: 'Sandbox: you drive, the model predicts', | |
| copy: 'Live planar physics, running in this tab. Each frame the model outputs a gate ' | |
| + 'per object and a delta; the dashed outline is where it thinks each object will be. ' | |
| + 'Switch to mouse or keys and push objects yourself. The ground truth is created by you, ' | |
| + 'so nothing here is a recording.', | |
| hint: 'Mouse: pusher follows cursor. Keys: arrows or WASD. Auto: scripted push to goal.', | |
| }, | |
| replay: { | |
| title: 'Four engines: MuJoCo, Box2D, Chipmunk2D, ours', | |
| copy: 'MuJoCo, Box2D and Chipmunk cannot run in a browser, so these are recorded episodes ' | |
| + 'from the paper datasets, but the model is predicting on each frame live, and the ' | |
| + 'labels are the real ones. The shortcut existence condition holds on all four ' | |
| + 'engines: P(change | already moving) exceeds P(change | at rest) by 36 to 84x.', | |
| hint: 'Watch already_moving climb on billiards, where objects roll for a long time after contact.', | |
| }, | |
| transfer: { | |
| title: 'Count transfer: one checkpoint, any number of objects', | |
| copy: 'The same weights, trained on three object scenes, driving scenes with up to twelve. ' | |
| + 'The contact featurisation is fixed width, so nothing has to be retrained. Watch the ' | |
| + 'objects the gate leaves off: they are copied forward exactly, which is the one ' | |
| + 'architectural claim that survived proper baselines.', | |
| hint: 'Turn the count up. The trivial rules degrade too, but they degrade more slowly.', | |
| }, | |
| planning: { | |
| title: 'Planning: the model as a forward simulator', | |
| copy: 'Sampling based MPC (CEM), replanning every step, using the model to imagine each ' | |
| + 'candidate action sequence. The planner is sound: with the true simulator in place of ' | |
| + 'the model it succeeds every time. Anything it fails to do here is model quality.', | |
| hint: 'In the paper this reaches 0.25 success against a dense monolith at 0.00, and a ' | |
| + 'published probabilistic ensemble (PETS) beats it at 0.35.', | |
| }, | |
| }; | |
| const state = { | |
| models: null, | |
| model: null, | |
| modelName: null, | |
| episodes: null, | |
| task: 'sandbox', | |
| running: true, | |
| drive: 'auto', | |
| radius: 0.07, | |
| numObjects: 3, | |
| env: null, | |
| replayName: null, | |
| replayIndex: 0, | |
| scoreboard: new Scoreboard(), | |
| frames: 0, | |
| pointer: null, | |
| lastPrediction: null, | |
| lastTruth: null, | |
| seenFrames: 0, | |
| planSuccess: 0, | |
| planAttempts: 0, | |
| speed: 1, | |
| showTrails: false, | |
| showProbs: true, | |
| showGrid: true, | |
| showVel: false, | |
| sortBy: 'f1', | |
| trails: [], | |
| keys: {}, | |
| inspector: null, | |
| }; | |
| const canvas = document.getElementById('scene'); | |
| const context = canvas.getContext('2d'); | |
| const statusEl = document.getElementById('status'); | |
| const scoresBody = document.querySelector('#scores tbody'); | |
| const framesEl = document.getElementById('frames'); | |
| const taskCopy = document.getElementById('task-copy'); | |
| const hintEl = document.getElementById('hint'); | |
| function toCanvas(x, y) { | |
| const scale = canvas.width / (2 * WORLD_BOUND); | |
| return [(x + WORLD_BOUND) * scale, (WORLD_BOUND - y) * scale]; | |
| } | |
| function styleValue(name) { | |
| return getComputedStyle(document.body).getPropertyValue(name).trim(); | |
| } | |
| function worldFromPointer(event) { | |
| const rect = canvas.getBoundingClientRect(); | |
| const x = ((event.clientX - rect.left) / rect.width) * 2 * WORLD_BOUND - WORLD_BOUND; | |
| const y = WORLD_BOUND - ((event.clientY - rect.top) / rect.height) * 2 * WORLD_BOUND; | |
| return [x, y]; | |
| } | |
| function drawGrid(scale) { | |
| if (!state.showGrid) return; | |
| context.strokeStyle = 'color-mix(in srgb, var(--line) 55%, transparent)'; | |
| context.lineWidth = 1; | |
| context.setLineDash([2, 6]); | |
| for (let g = -0.2; g <= 0.2; g += 0.1) { | |
| const [x0, y0] = toCanvas(g, -0.26); | |
| const [x1, y1] = toCanvas(g, 0.26); | |
| context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.stroke(); | |
| const [hx0, hy0] = toCanvas(-0.26, g); | |
| const [hx1, hy1] = toCanvas(0.26, g); | |
| context.beginPath(); context.moveTo(hx0, hy0); context.lineTo(hx1, hy1); context.stroke(); | |
| } | |
| context.setLineDash([]); | |
| } | |
| function drawScene({ poses, pusher, goal, gates, probs, predicted, truth, velocities }) { | |
| const scale = canvas.width / (2 * WORLD_BOUND); | |
| const dpr = window.devicePixelRatio || 1; | |
| context.setTransform(dpr, 0, 0, dpr, 0, 0); | |
| context.clearRect(0, 0, canvas.width / dpr, canvas.height / dpr); | |
| const [tableX, tableY] = toCanvas(-0.26, 0.26); | |
| context.fillStyle = styleValue('--bg'); | |
| context.fillRect(0, 0, canvas.width, canvas.height); | |
| drawGrid(scale); | |
| context.strokeStyle = styleValue('--line'); | |
| context.lineWidth = 2; | |
| context.strokeRect(tableX / dpr, tableY / dpr, 0.52 * scale / dpr, 0.52 * scale / dpr); | |
| if (goal) { | |
| const [gx, gy] = toCanvas(goal[0], goal[1]); | |
| context.beginPath(); | |
| context.arc(gx / dpr, gy / dpr, 0.03 * scale / dpr, 0, Math.PI * 2); | |
| context.strokeStyle = styleValue('--goal'); | |
| context.setLineDash([4, 4]); | |
| context.lineWidth = 2; | |
| context.stroke(); | |
| context.setLineDash([]); | |
| } | |
| if (state.showTrails && state.trails.length) { | |
| state.trails.forEach((trail, idx) => { | |
| if (trail.length < 2) return; | |
| context.strokeStyle = styleValue('--ghost'); | |
| context.lineWidth = 1.5; | |
| context.globalAlpha = 0.35; | |
| context.beginPath(); | |
| trail.forEach((p, i) => { | |
| const [cx, cy] = toCanvas(p[0], p[1]); | |
| if (i === 0) context.moveTo(cx / dpr, cy / dpr); | |
| else context.lineTo(cx / dpr, cy / dpr); | |
| }); | |
| context.stroke(); | |
| context.globalAlpha = 1; | |
| }); | |
| } | |
| if (predicted) { | |
| context.strokeStyle = styleValue('--ghost'); | |
| context.setLineDash([5, 4]); | |
| context.lineWidth = 2; | |
| predicted.forEach((pose) => drawBox(pose, scale, null, dpr)); | |
| context.setLineDash([]); | |
| } | |
| poses.forEach((pose, index) => { | |
| const gateOn = gates && gates[index]; | |
| const changed = truth && truth[index]; | |
| context.lineWidth = 3; | |
| context.fillStyle = gateOn | |
| ? `color-mix(in srgb, ${styleValue('--gate')} 55%, transparent)` | |
| : styleValue('--surface'); | |
| context.strokeStyle = changed ? styleValue('--truth') : styleValue('--line'); | |
| drawBox(pose, scale, true, dpr); | |
| if (state.showProbs && probs) { | |
| const [px, py] = toCanvas(pose[0], pose[1]); | |
| context.fillStyle = styleValue('--ink-soft'); | |
| context.font = '11px ui-monospace, monospace'; | |
| context.textAlign = 'center'; | |
| context.fillText(probs[index].toFixed(2), px / dpr, py / dpr - 0.035 * scale / dpr); | |
| } | |
| if (state.showVel && velocities) { | |
| const v = velocities[index]; | |
| if (v) { | |
| const [px, py] = toCanvas(pose[0], pose[1]); | |
| const vx = v[3] || 0; | |
| const vy = v[4] || 0; | |
| const mag = Math.hypot(vx, vy); | |
| if (mag > 1e-4) { | |
| context.strokeStyle = styleValue('--gate'); | |
| context.lineWidth = 1.5; | |
| context.beginPath(); | |
| context.moveTo(px / dpr, py / dpr); | |
| context.lineTo((px + vx * 2 * scale) / dpr, (py - vy * 2 * scale) / dpr); | |
| context.stroke(); | |
| } | |
| } | |
| } | |
| if (state.inspector && state.inspector.index === index) { | |
| const [px, py] = toCanvas(pose[0], pose[1]); | |
| context.strokeStyle = styleValue('--accent'); | |
| context.lineWidth = 2; | |
| context.setLineDash([3, 3]); | |
| context.beginPath(); | |
| context.arc(px / dpr, py / dpr, OBJECT_RADIUS * scale / dpr + 4, 0, Math.PI * 2); | |
| context.stroke(); | |
| context.setLineDash([]); | |
| } | |
| }); | |
| const [px, py] = toCanvas(pusher[0], pusher[1]); | |
| context.beginPath(); | |
| context.arc(px / dpr, py / dpr, PUSHER_RADIUS * scale / dpr, 0, Math.PI * 2); | |
| context.fillStyle = styleValue('--ink'); | |
| context.fill(); | |
| if (state.drive === 'keys') { | |
| context.fillStyle = styleValue('--accent'); | |
| context.font = '10px ui-sans-serif, sans-serif'; | |
| context.textAlign = 'center'; | |
| context.fillText('KEYS', px / dpr, py / dpr - 18); | |
| } | |
| } | |
| function drawBox(pose, scale, filled, dpr) { | |
| const [x, y] = toCanvas(pose[0], pose[1]); | |
| const half = OBJECT_RADIUS * scale / dpr; | |
| context.save(); | |
| context.translate(x / dpr, y / dpr); | |
| context.rotate(-pose[2]); | |
| context.beginPath(); | |
| context.rect(-half, -half, 2 * half, 2 * half); | |
| if (filled) context.fill(); | |
| context.stroke(); | |
| context.restore(); | |
| } | |
| function passesMotionFilter(before, after) { | |
| return before.some((pose, i) => Math.hypot(after[i][0] - pose[0], after[i][1] - pose[1]) > MOTION_THRESHOLD); | |
| } | |
| function scoreFrame(stateVector, action, numObjects, truthMask) { | |
| const speeds = planarSpeeds(stateVector, numObjects); | |
| const atRest = speeds.map((speed) => speed <= REST_SPEED); | |
| const { rules } = evaluateRules(stateVector, action, numObjects, state.radius, state.model.constants); | |
| for (const [name, prediction] of Object.entries(rules)) { | |
| state.scoreboard.update(name, prediction, truthMask, atRest); | |
| } | |
| const { gates } = state.lastPrediction; | |
| state.scoreboard.update('model', gates, truthMask, atRest); | |
| state.frames += 1; | |
| } | |
| function renderScores() { | |
| let rows = state.scoreboard.rows(); | |
| if (state.sortBy === 'onset') rows = [...rows].sort((a, b) => b.onsetF1 - a.onsetF1 || b.f1 - a.f1); | |
| scoresBody.innerHTML = ''; | |
| for (const row of rows) { | |
| const tr = document.createElement('tr'); | |
| if (row.isModel) tr.className = 'model'; | |
| else if (row.parameters === 0) tr.className = 'zero-param'; | |
| const label = row.isModel ? 'the trained model' : row.name; | |
| tr.innerHTML = | |
| `<td><span class="rule-name">${label}</span></td>` + | |
| `<td>${row.isModel ? state.model.weights.num_parameters.toLocaleString() : row.parameters}</td>` + | |
| `<td>${row.f1.toFixed(3)}</td>` + | |
| `<td>${row.support ? row.onsetF1.toFixed(3) : '-'}</td>`; | |
| if (!row.isModel && RULE_DESCRIPTIONS[row.name]) tr.title = RULE_DESCRIPTIONS[row.name]; | |
| scoresBody.appendChild(tr); | |
| } | |
| framesEl.textContent = state.seenFrames ? `${state.frames} scored / ${state.seenFrames} seen` : '0 frames'; | |
| } | |
| function autoAction(env) { | |
| const target = env.objectXY[env.config.targetObject]; | |
| const goal = env.config.goalXY; | |
| const toGoal = [goal[0] - target[0], goal[1] - target[1]]; | |
| const norm = Math.hypot(toGoal[0], toGoal[1]) || 1; | |
| const behind = [target[0] - (toGoal[0] / norm) * 0.06, target[1] - (toGoal[1] / norm) * 0.06]; | |
| const distanceToBehind = Math.hypot(behind[0] - env.pusher[0], behind[1] - env.pusher[1]); | |
| const aim = distanceToBehind > 0.02 ? behind : target; | |
| const dx = aim[0] - env.pusher[0]; | |
| const dy = aim[1] - env.pusher[1]; | |
| const magnitude = Math.hypot(dx, dy) || 1; | |
| return [dx / magnitude, dy / magnitude]; | |
| } | |
| function mouseAction(env) { | |
| if (!state.pointer) return [0, 0]; | |
| const dx = state.pointer[0] - env.pusher[0]; | |
| const dy = state.pointer[1] - env.pusher[1]; | |
| const magnitude = Math.hypot(dx, dy); | |
| if (magnitude < 0.004) return [0, 0]; | |
| return [dx / magnitude, dy / magnitude]; | |
| } | |
| function keysAction() { | |
| let dx = 0, dy = 0; | |
| if (state.keys['ArrowUp'] || state.keys['w'] || state.keys['W']) dy += 1; | |
| if (state.keys['ArrowDown'] || state.keys['s'] || state.keys['S']) dy -= 1; | |
| if (state.keys['ArrowLeft'] || state.keys['a'] || state.keys['A']) dx -= 1; | |
| if (state.keys['ArrowRight'] || state.keys['d'] || state.keys['D']) dx += 1; | |
| const mag = Math.hypot(dx, dy); | |
| if (!mag) return [0, 0]; | |
| const scale = state.keys['Shift'] ? 0.5 : 1; | |
| return [(dx / mag) * scale, (dy / mag) * scale]; | |
| } | |
| function planAction(env, horizon = 8, samples = 48, iterations = 2, elite = 0.15) { | |
| const numObjects = env.config.numObjects; | |
| const goal = env.config.goalXY; | |
| const target = env.config.targetObject; | |
| let mean = Array.from({ length: horizon }, () => [0, 0]); | |
| let std = Array.from({ length: horizon }, () => [0.6, 0.6]); | |
| for (let iteration = 0; iteration < iterations; iteration += 1) { | |
| const scored = []; | |
| for (let sample = 0; sample < samples; sample += 1) { | |
| const sequence = mean.map(([mx, my], t) => [ | |
| Math.max(-1, Math.min(1, mx + gaussian() * std[t][0])), | |
| Math.max(-1, Math.min(1, my + gaussian() * std[t][1])), | |
| ]); | |
| scored.push([rollout(env, sequence, numObjects, goal, target), sequence]); | |
| } | |
| scored.sort((a, b) => a[0] - b[0]); | |
| const keep = scored.slice(0, Math.max(2, Math.round(samples * elite))).map(([, s]) => s); | |
| mean = mean.map((_, t) => [ | |
| keep.reduce((sum, s) => sum + s[t][0], 0) / keep.length, | |
| keep.reduce((sum, s) => sum + s[t][1], 0) / keep.length, | |
| ]); | |
| std = mean.map((_, t) => [ | |
| Math.max(0.05, standardDeviation(keep.map((s) => s[t][0]))), | |
| Math.max(0.05, standardDeviation(keep.map((s) => s[t][1]))), | |
| ]); | |
| } | |
| return mean[0]; | |
| } | |
| function rollout(env, sequence, numObjects, goal, target) { | |
| let vector = env.state().slice(); | |
| let cost = 0; | |
| const constants = state.model.constants; | |
| for (let t = 0; t < sequence.length; t += 1) { | |
| const { poses } = state.model.step(vector, sequence[t], numObjects); | |
| const unpacked = unpackState(vector, numObjects); | |
| const pusher = [ | |
| Math.max(-constants.pusher_bound, Math.min(constants.pusher_bound, unpacked.pusher[0] + Math.max(-1, Math.min(1, sequence[t][0])) * constants.pusher_action_scale)), | |
| Math.max(-constants.pusher_bound, Math.min(constants.pusher_bound, unpacked.pusher[1] + Math.max(-1, Math.min(1, sequence[t][1])) * constants.pusher_action_scale)), | |
| ]; | |
| vector = rebuildState(pusher, poses, unpacked.velocities, unpacked.goal); | |
| const distance = Math.hypot(poses[target][0] - goal[0], poses[target][1] - goal[1]); | |
| const proximity = Math.hypot(pusher[0] - poses[target][0], pusher[1] - poses[target][1]); | |
| cost += distance + 0.3 * proximity; | |
| } | |
| const finalPoses = unpackState(vector, numObjects).poses; | |
| cost += 3.0 * Math.hypot(finalPoses[target][0] - goal[0], finalPoses[target][1] - goal[1]); | |
| return cost; | |
| } | |
| function rebuildState(pusher, poses, velocities, goal) { | |
| const flat = [...pusher]; | |
| poses.forEach((pose) => flat.push(pose[0], pose[1], pose[2])); | |
| velocities.forEach((v) => flat.push(...v)); | |
| flat.push(goal[0], goal[1]); | |
| return flat; | |
| } | |
| let spare = null; | |
| function gaussian() { | |
| if (spare !== null) { const value = spare; spare = null; return value; } | |
| let u = 0; let v = 0; let s = 0; | |
| do { u = Math.random() * 2 - 1; v = Math.random() * 2 - 1; s = u * u + v * v; } while (s >= 1 || s === 0); | |
| const factor = Math.sqrt((-2 * Math.log(s)) / s); | |
| spare = v * factor; return u * factor; | |
| } | |
| function standardDeviation(values) { | |
| const mean = values.reduce((a, b) => a + b, 0) / values.length; | |
| return Math.sqrt(values.reduce((sum, x) => sum + (x - mean) ** 2, 0) / values.length); | |
| } | |
| function pushTrails(poses) { | |
| if (!state.showTrails) return; | |
| if (!state.trails.length || state.trails[0].length === 0 || state.trails.length !== poses.length) { | |
| state.trails = poses.map((p) => [[p[0], p[1]]]); | |
| return; | |
| } | |
| poses.forEach((p, i) => { | |
| state.trails[i].push([p[0], p[1]]); | |
| if (state.trails[i].length > 24) state.trails[i].shift(); | |
| }); | |
| } | |
| function stepLive() { | |
| const env = state.env; | |
| const numObjects = env.config.numObjects; | |
| const before = env.observation().poses.map((pose) => [...pose]); | |
| const vector = env.state(); | |
| let action; | |
| if (state.task === 'planning') action = planAction(env); | |
| else if (state.drive === 'mouse') action = mouseAction(env); | |
| else if (state.drive === 'keys') action = keysAction(env); | |
| else action = autoAction(env); | |
| state.lastPrediction = state.model.step(vector, action, numObjects); | |
| env.step(action); | |
| const after = env.observation().poses; | |
| const truth = changedMask(before, after); | |
| state.lastTruth = truth; | |
| state.seenFrames += 1; | |
| if (passesMotionFilter(before, after)) scoreFrame(vector, action, numObjects, truth); | |
| pushTrails(after); | |
| if (state.task === 'planning') { | |
| const target = env.config.targetObject; | |
| const distance = Math.hypot(after[target][0] - env.config.goalXY[0], after[target][1] - env.config.goalXY[1]); | |
| if (distance < 0.05) { state.planSuccess += 1; state.planAttempts += 1; newScene(); return; } | |
| if (env.stepCount >= 60) { state.planAttempts += 1; newScene(); return; } | |
| } | |
| const unpacked = unpackState(env.state(), numObjects); | |
| drawScene({ poses: after, pusher: env.pusher, goal: env.config.goalXY, gates: state.lastPrediction.gates, probs: state.lastPrediction.probs, predicted: state.lastPrediction.poses, truth, velocities: [unpacked.velocities] && unpacked.velocities ? unpacked.velocities : null }); | |
| } | |
| function stepReplay() { | |
| const episode = state.episodes[state.replayName]; | |
| const numObjects = episode.num_objects; | |
| if (state.replayIndex >= episode.state.length) state.replayIndex = 0; | |
| const vector = episode.state[state.replayIndex]; | |
| const action = episode.action[state.replayIndex]; | |
| const truth = episode.target_mask[state.replayIndex]; | |
| state.lastPrediction = state.model.step(vector, action, numObjects); | |
| const { poses, pusher, goal, velocities } = unpackState(vector, numObjects); | |
| state.seenFrames += 1; | |
| const next = episode.state[state.replayIndex + 1]; | |
| if (next === undefined || passesMotionFilter(poses, unpackState(next, numObjects).poses)) { | |
| scoreFrame(vector, action, numObjects, truth); | |
| } | |
| pushTrails(poses); | |
| drawScene({ poses, pusher, goal, gates: state.lastPrediction.gates, probs: state.lastPrediction.probs, predicted: state.lastPrediction.poses, truth, velocities }); | |
| state.replayIndex += 1; | |
| } | |
| let lastStep = 0; | |
| let fpsLast = performance.now(); | |
| let fpsCount = 0; | |
| function frame(timestamp) { | |
| fpsCount += 1; | |
| if (timestamp - fpsLast > 500) { | |
| const fps = Math.round((fpsCount * 1000) / (timestamp - fpsLast)); | |
| const el = document.getElementById('fps'); | |
| if (el) el.textContent = `${fps} fps`; | |
| fpsLast = timestamp; fpsCount = 0; | |
| } | |
| const stepMs = BASE_STEP_MS / state.speed; | |
| if (state.running && timestamp - lastStep > stepMs) { | |
| lastStep = timestamp; | |
| try { | |
| if (state.task === 'replay') stepReplay(); | |
| else stepLive(); | |
| renderScores(); | |
| updateStatus(); | |
| updateInspector(); | |
| } catch (error) { | |
| statusEl.textContent = `Stopped: ${error.message}`; | |
| state.running = false; | |
| syncPlayButton(); | |
| } | |
| } | |
| requestAnimationFrame(frame); | |
| } | |
| function updateStatus() { | |
| if (state.task === 'planning' && state.planAttempts > 0) { | |
| const rate = (state.planSuccess / state.planAttempts).toFixed(2); | |
| statusEl.textContent = `Planning through the model: ${state.planSuccess}/${state.planAttempts} episodes solved (success ${rate}). The paper reports 0.25 at 20 episodes; a handful of browser episodes is not a measurement.`; | |
| return; | |
| } | |
| const rows = state.scoreboard.rows(); | |
| const best = rows.find((row) => !row.isModel); | |
| const model = rows.find((row) => row.isModel); | |
| if (!best || !model || state.frames < 15) { statusEl.textContent = 'Collecting frames…'; return; } | |
| const margin = model.f1 - best.f1; | |
| statusEl.textContent = margin <= 0 | |
| ? `Best trivial rule: ${best.name} (${best.parameters} params) at F1 ${best.f1.toFixed(3)}, beating the trained model by ${(-margin).toFixed(3)}.` | |
| : `The model leads ${best.name} by ${margin.toFixed(3)} F1 on this scene.`; | |
| } | |
| function updateInspector() { | |
| const el = document.getElementById('inspector'); | |
| if (!el || !state.lastPrediction || !state.env) { if (el) el.hidden = true; return; } | |
| if (!state.inspector) { el.hidden = true; return; } | |
| const idx = state.inspector.index; | |
| const prob = state.lastPrediction.probs[idx]; | |
| const gate = state.lastPrediction.gates[idx]; | |
| const truth = state.lastTruth ? state.lastTruth[idx] : null; | |
| const dist = state.inspector.distance.toFixed(3); | |
| const speed = state.inspector.speed.toFixed(4); | |
| el.innerHTML = `obj ${idx}<br>dist to pusher ${dist} m<br>speed ${speed} m/s<br>gate ${gate} prob ${prob.toFixed(2)}<br>changed ${truth === 1 ? 'yes' : 'no'}`; | |
| el.hidden = false; | |
| } | |
| function syncPlayButton() { | |
| const play = document.getElementById('play'); | |
| const overlay = document.getElementById('paused-overlay'); | |
| if (play) play.textContent = state.running ? 'Pause' : 'Play'; | |
| if (overlay) overlay.hidden = state.running; | |
| } | |
| function newScene() { | |
| state.trails = []; | |
| if (state.task === 'replay') { state.replayIndex = 0; } | |
| else { | |
| state.env = new PlanarPushEnv({ numObjects: state.numObjects, seed: Math.floor(Math.random() * 1e6), minObjectSeparation: state.task === 'planning' ? 0.12 : 0.09 }); | |
| } | |
| pushUrlState(); | |
| } | |
| function resetScores() { state.scoreboard.reset(); state.frames = 0; state.seenFrames = 0; state.trails = []; renderScores(); } | |
| function selectModel(name) { | |
| state.modelName = state.models.has(name) ? name : state.modelDefault; | |
| state.model = state.models.get(state.modelName); | |
| const label = document.getElementById('model-label'); | |
| if (label) label.textContent = `${state.model.weights.source_checkpoint} · ${state.model.weights.num_parameters.toLocaleString()} parameters`; | |
| renderDomainNotice(); | |
| } | |
| function renderDomainNotice() { | |
| const notice = document.getElementById('domain-notice'); | |
| if (!notice) return; | |
| const engine = state.task === 'replay' ? state.replayName : 'planar'; | |
| const matched = (state.task === 'replay' && engine === 'tabletop' && state.modelName === 'tabletop') || (state.task !== 'replay' && state.modelName === 'planar'); | |
| notice.hidden = matched; | |
| if (!matched) notice.textContent = `Out of domain: no checkpoint in this project was trained on ${engine}, so the ${state.modelName} gate is running on a distribution it has not seen. Its score here is a domain shift result, not the paper in distribution comparison. Read the tabletop episode for that.`; | |
| } | |
| function selectTask(task) { | |
| state.task = task; | |
| document.querySelectorAll('.tasks button').forEach((button) => { button.classList.toggle('active', button.dataset.task === task); }); | |
| const info = TASKS[task]; | |
| taskCopy.innerHTML = `<h2>${info.title}</h2><p>${info.copy}</p>`; | |
| hintEl.textContent = info.hint; | |
| document.getElementById('count-row').hidden = task !== 'transfer'; | |
| document.getElementById('episode-row').hidden = task !== 'replay'; | |
| document.getElementById('drive-row').hidden = task === 'replay' || task === 'planning'; | |
| document.getElementById('keys-hint').hidden = state.drive !== 'keys'; | |
| state.planSuccess = 0; state.planAttempts = 0; | |
| selectModel(task === 'replay' ? 'tabletop' : 'planar'); | |
| newScene(); resetScores(); pushUrlState(); | |
| } | |
| function pushUrlState() { | |
| const url = new URL(window.location); | |
| url.searchParams.set('task', state.task); | |
| url.searchParams.set('count', String(state.numObjects)); | |
| url.searchParams.set('radius', String(state.radius)); | |
| url.searchParams.set('speed', String(state.speed)); | |
| url.searchParams.set('drive', state.drive); | |
| history.replaceState(null, '', url); | |
| } | |
| function applyUrlState() { | |
| const p = new URLSearchParams(window.location.search); | |
| if (p.get('task') && TASKS[p.get('task')]) state.task = p.get('task'); | |
| if (p.get('count')) state.numObjects = Math.max(2, Math.min(12, Number(p.get('count')) || 3)); | |
| if (p.get('radius')) state.radius = Math.max(0.02, Math.min(0.22, Number(p.get('radius')) || 0.07)); | |
| if (p.get('speed')) state.speed = Math.max(0.25, Math.min(3, Number(p.get('speed')) || 1)); | |
| if (p.get('drive') && ['auto', 'mouse', 'keys'].includes(p.get('drive'))) state.drive = p.get('drive'); | |
| } | |
| async function fetchWithProgress(url, label) { | |
| const res = await fetch(url); | |
| if (!res.ok) throw new Error(`${label} not found at ${url}`); | |
| return res.json(); | |
| } | |
| async function loadBundleWithFallback() { | |
| const params = new URLSearchParams(window.location.search); | |
| const override = params.get('modelUrl'); | |
| const candidates = []; | |
| if (override) candidates.push(override); | |
| candidates.push('assets/model.json'); | |
| candidates.push(`${HF_BASE}/docs/assets/model.json`); | |
| let lastError = null; | |
| for (const url of candidates) { | |
| try { | |
| const bundle = await SparseResidualModel.loadBundle(url); | |
| return bundle; | |
| } catch (e) { lastError = e; } | |
| } | |
| throw lastError || new Error('could not load model bundle'); | |
| } | |
| function resizeCanvas() { | |
| const dpr = window.devicePixelRatio || 1; | |
| const rect = canvas.getBoundingClientRect(); | |
| const size = Math.round(rect.width * dpr); | |
| if (canvas.width !== size) { canvas.width = size; canvas.height = size; } | |
| } | |
| async function main() { | |
| resizeCanvas(); | |
| window.addEventListener('resize', resizeCanvas); | |
| applyUrlState(); | |
| const progress = document.getElementById('progress'); | |
| const progressBar = document.getElementById('progress-bar'); | |
| if (progress) progress.hidden = false; | |
| if (progressBar) progressBar.style.width = '30%'; | |
| try { | |
| const bundle = await loadBundleWithFallback(); | |
| state.models = bundle.models; state.modelDefault = bundle.default; | |
| if (progressBar) progressBar.style.width = '60%'; | |
| let episodes = null; | |
| try { episodes = await fetchWithProgress('assets/episodes.json', 'episodes'); } | |
| catch { episodes = await fetchWithProgress(`${HF_BASE}/docs/assets/episodes.json`, 'episodes'); } | |
| state.episodes = episodes; | |
| if (progressBar) progressBar.style.width = '100%'; | |
| setTimeout(() => { if (progress) progress.hidden = true; }, 400); | |
| } catch (error) { | |
| statusEl.textContent = 'Could not load the model. This page uses ES modules and fetch, so it needs to be served over http. Open it from GitHub Pages, or run `python -m http.server` in docs/.'; | |
| if (progress) progress.hidden = true; | |
| return; | |
| } | |
| selectModel('planar'); | |
| const saved = JSON.parse(localStorage.getItem('demoPrefs') || '{}'); | |
| if (saved.showTrails) state.showTrails = saved.showTrails; | |
| if (saved.showGrid === false) state.showGrid = false; | |
| if (saved.showVel) state.showVel = saved.showVel; | |
| if (saved.showProbs === false) state.showProbs = false; | |
| document.getElementById('param-count').textContent = state.model.weights.num_parameters.toLocaleString(); | |
| const episodeSelect = document.getElementById('episode'); | |
| for (const [name, episode] of Object.entries(state.episodes)) { | |
| const option = document.createElement('option'); | |
| option.value = name; option.textContent = `${name}: ${episode.engine} (${episode.num_objects} objects)`; | |
| episodeSelect.appendChild(option); | |
| } | |
| state.replayName = Object.keys(state.episodes)[0]; | |
| episodeSelect.value = state.replayName; | |
| episodeSelect.addEventListener('change', () => { | |
| state.replayName = episodeSelect.value; state.replayIndex = 0; | |
| selectModel('tabletop'); renderDomainNotice(); resetScores(); | |
| }); | |
| document.querySelectorAll('.tasks button').forEach((button) => { | |
| button.addEventListener('click', () => selectTask(button.dataset.task)); | |
| }); | |
| const play = document.getElementById('play'); | |
| play.addEventListener('click', () => { state.running = !state.running; syncPlayButton(); }); | |
| document.getElementById('reset').addEventListener('click', () => { newScene(); resetScores(); }); | |
| const doStep = () => { | |
| const was = state.running; state.running = true; | |
| if (state.task === 'replay') stepReplay(); else stepLive(); | |
| renderScores(); updateStatus(); updateInspector(); | |
| state.running = was; syncPlayButton(); | |
| }; | |
| document.getElementById('step').addEventListener('click', doStep); | |
| document.getElementById('btn-step').addEventListener('click', doStep); | |
| document.getElementById('share').addEventListener('click', async () => { | |
| pushUrlState(); | |
| const url = window.location.href; | |
| try { await navigator.clipboard.writeText(url); statusEl.textContent = 'Link copied to clipboard.'; setTimeout(updateStatus, 1500); } catch { statusEl.textContent = url; } | |
| }); | |
| const radius = document.getElementById('radius'); | |
| const radiusOut = document.getElementById('radius-out'); | |
| radius.value = state.radius; radiusOut.textContent = `${state.radius.toFixed(3)} m`; | |
| radius.addEventListener('input', () => { state.radius = Number(radius.value); radiusOut.textContent = `${state.radius.toFixed(3)} m`; resetScores(); pushUrlState(); }); | |
| const count = document.getElementById('count'); | |
| const countOut = document.getElementById('count-out'); | |
| count.value = state.numObjects; countOut.textContent = count.value; | |
| count.addEventListener('input', () => { state.numObjects = Number(count.value); countOut.textContent = count.value; newScene(); resetScores(); }); | |
| const speed = document.getElementById('speed'); | |
| const speedOut = document.getElementById('speed-out'); | |
| speed.value = state.speed; speedOut.textContent = `${state.speed}x`; | |
| speed.addEventListener('input', () => { state.speed = Number(speed.value); speedOut.textContent = `${state.speed}x`; pushUrlState(); }); | |
| const checkTrails = document.getElementById('check-trails'); | |
| const btnTrails = document.getElementById('btn-trails'); | |
| checkTrails.checked = state.showTrails; if (btnTrails) btnTrails.setAttribute('aria-pressed', String(state.showTrails)); | |
| const toggleTrails = () => { state.showTrails = !state.showTrails; checkTrails.checked = state.showTrails; if (btnTrails) btnTrails.setAttribute('aria-pressed', String(state.showTrails)); if (!state.showTrails) state.trails = []; persistPrefs(); }; | |
| checkTrails.addEventListener('change', toggleTrails); if (btnTrails) btnTrails.addEventListener('click', toggleTrails); | |
| const checkVel = document.getElementById('check-vel'); | |
| checkVel.checked = state.showVel; checkVel.addEventListener('change', () => { state.showVel = checkVel.checked; persistPrefs(); }); | |
| const checkGrid = document.getElementById('check-grid'); | |
| checkGrid.checked = state.showGrid; checkGrid.addEventListener('change', () => { state.showGrid = checkGrid.checked; persistPrefs(); }); | |
| const btnProbs = document.getElementById('btn-probs'); | |
| const syncProbs = () => { if (btnProbs) btnProbs.setAttribute('aria-pressed', String(state.showProbs)); }; | |
| syncProbs(); | |
| if (btnProbs) btnProbs.addEventListener('click', () => { state.showProbs = !state.showProbs; syncProbs(); persistPrefs(); }); | |
| document.getElementById('btn-screenshot').addEventListener('click', () => { | |
| const a = document.createElement('a'); a.download = `demo-${state.task}-${Date.now()}.png`; a.href = canvas.toDataURL('image/png'); a.click(); | |
| }); | |
| document.getElementById('sort-f1').addEventListener('click', () => { state.sortBy = 'f1'; renderScores(); }); | |
| document.getElementById('sort-onset').addEventListener('click', () => { state.sortBy = 'onset'; renderScores(); }); | |
| document.getElementById('copy-scores').addEventListener('click', async () => { | |
| const rows = state.scoreboard.rows(); const csv = ['rule,params,f1,onsetF1'].concat(rows.map(r => `${r.name},${r.isModel ? state.model.weights.num_parameters : r.parameters},${r.f1.toFixed(3)},${r.support ? r.onsetF1.toFixed(3) : ''}`)).join('\n'); | |
| try { await navigator.clipboard.writeText(csv); statusEl.textContent = 'Scores copied as CSV.'; setTimeout(updateStatus, 1500); } catch { statusEl.textContent = csv.slice(0, 80); } | |
| }); | |
| document.querySelectorAll('input[name="drive"]').forEach((input) => { | |
| if (input.value === state.drive) input.checked = true; | |
| input.addEventListener('change', () => { state.drive = input.value; document.getElementById('keys-hint').hidden = state.drive !== 'keys'; pushUrlState(); }); | |
| }); | |
| document.getElementById('keys-hint').hidden = state.drive !== 'keys'; | |
| function persistPrefs() { localStorage.setItem('demoPrefs', JSON.stringify({ showTrails: state.showTrails, showVel: state.showVel, showGrid: state.showGrid, showProbs: state.showProbs })); } | |
| canvas.addEventListener('pointermove', (event) => { | |
| state.pointer = worldFromPointer(event); | |
| const env = state.env; | |
| const poses = env ? env.observation().poses : (state.episodes && state.episodes[state.replayName] ? unpackState(state.episodes[state.replayName].state[state.replayIndex] || state.episodes[state.replayName].state[0], state.episodes[state.replayName].num_objects).poses : null); | |
| const pusher = env ? env.pusher : (state.episodes && state.episodes[state.replayName] ? unpackState(state.episodes[state.replayName].state[state.replayIndex] || state.episodes[state.replayName].state[0], state.episodes[state.replayName].num_objects).pusher : null); | |
| if (!poses || !pusher) return; | |
| let best = null; let bestDist = Infinity; | |
| poses.forEach((pose, i) => { | |
| const d = Math.hypot(state.pointer[0] - pose[0], state.pointer[1] - pose[1]); | |
| if (d < bestDist && d < 0.06) { bestDist = d; best = i; } | |
| }); | |
| if (best !== null) { | |
| const speedVal = state.env ? Math.hypot(state.env.objectVel[best][0], state.env.objectVel[best][1]) : 0; | |
| const distToPusher = Math.hypot(poses[best][0] - pusher[0], poses[best][1] - pusher[1]); | |
| state.inspector = { index: best, distance: distToPusher, speed: speedVal }; | |
| } else state.inspector = null; | |
| }); | |
| canvas.addEventListener('pointerleave', () => { state.pointer = null; state.inspector = null; const el = document.getElementById('inspector'); if (el) el.hidden = true; }); | |
| canvas.addEventListener('pointerdown', (e) => { if (state.drive === 'mouse') state.pointer = worldFromPointer(e); }); | |
| window.addEventListener('keydown', (e) => { | |
| state.keys[e.key] = true; | |
| if (e.code === 'Space') { e.preventDefault(); state.running = !state.running; syncPlayButton(); } | |
| else if (e.key.toLowerCase() === 'r') { newScene(); resetScores(); } | |
| else if (e.key === '.') { const was = state.running; state.running = true; if (state.task === 'replay') stepReplay(); else stepLive(); renderScores(); updateStatus(); state.running = was; syncPlayButton(); } | |
| else if (e.key.toLowerCase() === 't') { state.showTrails = !state.showTrails; document.getElementById('check-trails').checked = state.showTrails; const b = document.getElementById('btn-trails'); if (b) b.setAttribute('aria-pressed', String(state.showTrails)); if (!state.showTrails) state.trails = []; } | |
| else if (e.key.toLowerCase() === 'p') { state.showProbs = !state.showProbs; const b = document.getElementById('btn-probs'); if (b) b.setAttribute('aria-pressed', String(state.showProbs)); } | |
| else if (e.key.toLowerCase() === 'g') { state.showGrid = !state.showGrid; document.getElementById('check-grid').checked = state.showGrid; } | |
| else if (['1','2','3','4'].includes(e.key)) { const tasks = ['sandbox','replay','transfer','planning']; selectTask(tasks[Number(e.key)-1]); } | |
| }); | |
| window.addEventListener('keyup', (e) => { state.keys[e.key] = false; }); | |
| document.getElementById('theme-toggle').addEventListener('click', () => { | |
| const cur = document.documentElement.getAttribute('data-theme'); | |
| const next = cur === 'light' ? 'dark' : cur === 'dark' ? 'light' : (matchMedia('(prefers-color-scheme: dark)').matches ? 'light' : 'dark'); | |
| if (next === 'light') document.documentElement.setAttribute('data-theme', 'light'); | |
| else if (next === 'dark') document.documentElement.setAttribute('data-theme', 'dark'); | |
| else document.documentElement.removeAttribute('data-theme'); | |
| }); | |
| selectTask(state.task); | |
| syncPlayButton(); | |
| requestAnimationFrame(frame); | |
| } | |
| main(); | |