File size: 6,395 Bytes
85c3bfc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# 
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
# 

import torch
import numpy as np
import json
from glob import glob
import os.path as osp
import smplx
import cv2
import os
import random
from plyfile import PlyData, PlyElement
from pytorch3d.structures import Meshes
from pytorch3d.renderer import (
PointLights,
DirectionalLights,
PerspectiveCameras,
Materials,
SoftPhongShader,
RasterizationSettings,
MeshRenderer,
MeshRendererWithFragments,
MeshRasterizer,
TexturesVertex)

def load_ply(file_name):
    plydata = PlyData.read(file_name)
    x = plydata['vertex']['x']
    y = plydata['vertex']['y']
    z = plydata['vertex']['z']
    v = np.stack((x,y,z),1)
    return v

def distort_fisheye(point, D):
    z = point[:,:,2].clone()

    # distort
    point_ndc = point[:,:,:2] / z[:,:,None]
    r = torch.sqrt(torch.sum(point_ndc ** 2, 2)) 
    theta = torch.atan(r)
    theta_d = theta * (
            1
            + D[:,None,0] * theta.pow(2)
            + D[:,None,1] * theta.pow(4)
            + D[:,None,2] * theta.pow(6)
            + D[:,None,3] * theta.pow(8)
    )
    point_ndc = point_ndc * (theta_d / r)[:,:,None]
    point = point_ndc * z[:,:,None]
    point = torch.cat((point, z[:,:,None]),2)
    return point

def render_mesh(mesh, face, cam_param, render_shape, hand_type):
    mesh = torch.bmm(cam_param['R'], mesh.permute(0,2,1)).permute(0,2,1) + cam_param['t'].view(-1,1,3)

    batch_size, vertex_num = mesh.shape[:2]
    textures = TexturesVertex(verts_features=torch.ones((batch_size,vertex_num,3)).float().cuda())
    mesh = torch.stack((-mesh[:,:,0], -mesh[:,:,1], mesh[:,:,2]),2) # reverse x- and y-axis following PyTorch3D axis direction
    mesh = Meshes(mesh, face, textures)

    cameras = PerspectiveCameras(focal_length=cam_param['focal'], 
                                principal_point=cam_param['princpt'], 
                                device='cuda',
                                in_ndc=False,
                                image_size=torch.LongTensor(render_shape).cuda().view(1,2))
    raster_settings = RasterizationSettings(image_size=render_shape, blur_radius=0.0, faces_per_pixel=1, perspective_correct=True)
    rasterizer = MeshRasterizer(cameras=cameras, raster_settings=raster_settings).cuda()
    lights = PointLights(device='cuda')
    shader = SoftPhongShader(device='cuda', cameras=cameras, lights=lights)
    if hand_type == 'right':
        color = ((1.0, 0.0, 0.0),)
    else:
        color = ((0.0, 1.0, 0.0),)
    materials = Materials(
	device='cuda',
        specular_color=color,
	shininess=0
    )

    # render
    with torch.no_grad():
        renderer = MeshRendererWithFragments(rasterizer=rasterizer, shader=shader)
        images, fragments = renderer(mesh, materials=materials)
    
    image = images[:,:,:,:3] * 255
    depthmap = fragments.zbuf.float()
    mask = depthmap > 0
    return image, depthmap, mask

data_root_path = ''
mano_root_path = ''
capture_id = 'm--20210701--1058--0000000--pilot--relightablehandsy--participant0--two-hands'
envmap_mode = 'envmap_per_frame' # envmap_per_frame, envmap_per_segment

mano_layer = {'right': smplx.create(mano_root_path, 'mano', is_rhand=True, use_pca=False, flat_hand_mean=False).cuda(), 'left': smplx.create(mano_root_path, 'mano', is_rhand=False, use_pca=False, flat_hand_mean=False).cuda()}
# fix MANO shapedirs of the left hand bug (https://github.com/vchoutas/smplx/issues/48)
if torch.sum(torch.abs(mano_layer['left'].shapedirs[:,0,:] - mano_layer['right'].shapedirs[:,0,:])) < 1:
    print('Fix shapedirs bug of MANO')
    mano_layer['left'].shapedirs[:,0,:] *= -1

img_path_list = glob(osp.join(data_root_path, capture_id, 'Ego_cameras', envmap_mode, 'images', '*'))
for img_path in img_path_list:
    frame_idx = int(img_path.split('/')[-1][:-4])
    
    cam_param_path = osp.join(data_root_path, capture_id, 'Ego_cameras', envmap_mode, 'cam_params', '%06d.json' % frame_idx)
    with open(cam_param_path) as f:
        cam_param = json.load(f)
    R, t = torch.FloatTensor(cam_param['R']).view(1,3,3).cuda(), torch.FloatTensor(cam_param['t']).view(1,3).cuda() / 1000 # millimeter to meter
    focal, princpt = torch.FloatTensor(cam_param['focal']).view(1,2).cuda(), torch.FloatTensor(cam_param['princpt']).view(1,2).cuda()
    distortion = torch.FloatTensor(cam_param['D']).view(1,4).cuda()

    img = cv2.imread(img_path)
    img_height, img_width = img.shape[:2]
    
    prev_depth = None
    for h in ('right', 'left'):
        # option 1: get mesh from parameters
        with open(osp.join(data_root_path, capture_id, 'mano_fits', 'params', str(frame_idx) + '_' + h + '.json')) as f:
            mano_param = json.load(f)
        pose = torch.FloatTensor(mano_param['pose']).view(1,-1).cuda()
        shape = torch.FloatTensor(mano_param['shape']).view(1,-1).cuda()
        trans = torch.FloatTensor(mano_param['trans']).view(1,-1).cuda()
        with torch.no_grad():
            output = mano_layer[h](global_orient=pose[:,:3], hand_pose=pose[:,3:], betas=shape, transl=trans)
        mesh = output.vertices
        
        # option 2: load mesh
        #mesh = load_ply(osp.join(data_root_path, capture_id, 'mano_fits', 'meshes', str(frame_idx) + '_' + h + '.ply'))
        #mesh = mesh / 1000 # millimeter to meter
        #mesh = torch.from_numpy(mesh).float().cuda()[None,:,:]

        # render
        mesh = distort_fisheye(mesh, distortion) # apply distortion
        face = torch.LongTensor(mano_layer[h].faces.astype(np.int32))[None,:,:].cuda()
        rgb, depth, valid_mask = render_mesh(mesh, face, {'R': R, 't': t, 'focal': focal, 'princpt': princpt}, (img_height, img_width), h)
        rgb, depth, valid_mask = rgb.cpu().numpy()[0], depth.cpu().numpy()[0], valid_mask.cpu().numpy()[0]
        if prev_depth is None:
            render_mask = valid_mask
            img = rgb * render_mask + img * (1 - render_mask)
            prev_depth = depth
        else:
            render_mask = valid_mask * np.logical_or(depth < prev_depth, prev_depth<=0)
            img = rgb * render_mask + img * (1 - render_mask)
            prev_depth = depth * render_mask + prev_depth * (1 - render_mask)

    cv2.imwrite(capture_id + '_' + str(frame_idx) + '.jpg', img)
    print('saved')