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code to explain: --[[ Packages up the internals of Roact and exposes a public API for it. ]] local GlobalConfig = require(script.GlobalConfig) local createReconciler = require(script.createReconciler) local createReconcilerCompat = require(script.createReconcilerCompat) local RobloxRenderer = require(script.RobloxRen...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --BigBomb game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local Humanoid = character:WaitForChild("Humanoid") Humanoid.Died:connect(function() ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- A state object whose value is derived from other objects using a callback. export type ComputedPairs<K, V> = StateObject<{ [K]: V }> & Dependent & { -- kind: "ComputedPairs" (add this when Luau supports singleton typ...
code: -- Local variable defaults local numLaps = 1 local raceDuration = 60 local debugEnabled = false explanation: ## Breakdown The code snippet provided is a simple declaration of local variables in a Roblox Lua script. Here's a step-by-step breakdown of what each line does: 1. **Local Variable Declaration for `nu...
important code input to explain step by step: -- Module Functions -- local Chassis = {} Chassis.driverSeat = root:WaitForChild("VehicleSeat") print("ran chassis module") function Chassis.InitializeSeats() driverSeat = root:WaitForChild("VehicleSeat") passengerSeats = { root:FindFirstChild("SeatFR"), root:FindFi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @class PermissionLevelUtils ]=] local require = require(script.Parent.loader).load(script) local PermissionLevel = require("PermissionLevel") local PermissionLevelUtils = {} local ALLOWED = {} for _, item in p...
Start by breaking down the code basically step by step: -- 1 refers to the cart ID in situations where there is more than one cart local cart = Cart.new(game.Workspace.Cart, 1) GameStartEvent.Event:Connect(function() cart:start() while wait(0.15) and isGameActive.Value do cart:onUpdate() end end) GameOverEvent.E...
Breakdown this code: --[=[ Formats the resulting entry by args. @param key string @param args table? @return Promise<string> ]=] function JSONTranslator:PromiseFormatByKey(key, args) assert(self ~= JSONTranslator, "Construct a new version of this class to use it") assert(type(key) == "string", "Key must be a stri...
input_code: -- Public function ViewportWindow:AddSkybox(skybox) self.skyboxFrame:ClearAllChildren() local model = Instance.new("Model") local side = Instance.new("Part") side.Anchored = true side.CanCollide = false side.CanTouch = false side.Transparency = 1 side.Size = Vector3.new(1, 1, 1) local mesh = In...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------------------------------------------------------------------------------ if script.Parent:FindFirstChild("Chest") then local g ...
code to explain: --[[Engine]] --Torque Curve Tune.Horsepower = 950 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 950 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7500 -- Use sliders to manipulate values Tune.Redline = 9400 Tune.EqPoint = 9400 Tune.PeakSharpness = 9.4 Tune.CurveMult = 0.13 --Incline Compe...
query code to breakdown: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car...
Start by breaking down the code basically step by step: --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFolder = script.Parent local ChatSettings = require(clientChatModul...
code to explain: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FSusMaxExt = 0...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --//Controller//-- RunService.RenderStepped:Connect(function() end) result breakdown output: ## Breakdown The provided code snippet is a simple Roblox Lua script that connects an empty function to ...
query code to breakdown: -- Warm water faucet.WarmWaterSet.Interactive.ClickDetector.MouseClick:Connect(function() faucet.Handle:SetPrimaryPartCFrame(faucet.HandleBase.CFrame * CFrame.Angles(math.rad(-90), 0, 0)) p.HotOn.Value = true p.ColdOn.Value = true end) result breakdown output: ## Breakdown The provided Lu...
code: --//# Lighting Setup function SetupLighting_() local ColorCorrection = Instance.new("ColorCorrectionEffect") local SunRays = Instance.new("SunRaysEffect") local Blur = Instance.new("BlurEffect") local Sky = Instance.new("Sky") local Atmosphere = Instance.new("Atmosphere") local Clouds = Instance.new("Clou...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Reset First LeftHip.C1 = CFrame.new(3, 0, 0) RightHip.C1 = CFrame.new(-3, 0, 0) print("Completed") while true do LeftHip.C1 = CFrame.new(3, 0, 0 - 5) RightHip.C1 = CFrame.new(-3, 0, 0 + 5) for i = 1, 10 do LeftH...
code to explain: -- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about -- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees local MIN_Y = math.rad(-80) local MAX_Y = math.rad(80) local TOUCH_ADJUST_AREA_UP = math.rad(30) local TOUCH_ADJUST_AREA_DOWN = ...
input_code: -- Removes any old creator tags and applies new ones to the specified target local function ApplyTags(target) while target:FindFirstChild("creator") do target.creator:Destroy() end local creatorTag = Instance.new("ObjectValue") creatorTag.Value = Player creatorTag.Name = "creator" --NOTE: Must be ca...
query code to breakdown: -- palys anim function module.play1(anim, hum, data) local animFold = data.Fold or rp.Storage.Animations local speed = data.sped or nil local animation = hum.Animator:LoadAnimation(animFold[anim]) animation:Play() if speed ~= nil then animation:AdjustSpeed(speed) end end <<explainin...
code instruction: --[[Flip]] function Flip() --Detect Orientation if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then FlipWait = tick() --Apply Flip else if tick() - FlipWait >= 3 then FlipDB = true local gyro = car.DriveSeat.Flip gyro.maxTorque = Vector3.n...
Breakdown this code: --Handle door opening effects function GetLength(t) local l = 0 for i, v in pairs(t) do l = l + 1 end return l end script.GetInStart.OnServerEvent:Connect(function(Player, Seat) if Seat:FindFirstChild("DoorHinge") then --This bit only serves a purpose if there are doors to open/close prin...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -------- OMG HAX r = game:service("RunService") local damage = 10 local slash_damage = 20 local lunge_damage = 40 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new...
query code to breakdown: --[[ remoteProperty = ClientRemoteProperty.new(valueObject: Instance) remoteProperty:Get(): any remoteProperty:Destroy(): void remoteProperty.Changed(newValue: any): Connection --]] local IS_SERVER = game:GetService("RunService"):IsServer() local Signal = require(script.Parent.Parent.S...
Breakdown this code: --[[Engine]] --Torque Curve Tune.Horsepower = 200 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6300 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint =...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- setings local SearchDistance = 80 -- How far a player can be before it detects you local ZombieDamage = 96 -- How much damage the Zombie inficts towards the player local DamageWait = 1 -- How many seconds to wait bef...
Breakdown this code: -- << FUNCTIONS >> --Open MainFrame function module:OpenMainFrame() TopBarButton.ImageRectOffset = Vector2.new(64, 0) mainFrame.Visible = true end explanation: ## Breakdown The provided code defines a function named `OpenMainFrame` within a module. This function is designed to manipulate two U...
Breakdown this code: --//Controller//-- ToolEvent.OnServerEvent:Connect(function(Player, ToolName, Components) local ToolModuleObject = script:FindFirstChild(ToolName) if ToolModuleObject then local ToolModule = require(ToolModuleObject) coroutine.wrap(function() ToolModule:ActivateModule(Player, Components)...
query code to breakdown: -- Ring5 ascending for l = 1, #lifts5 do if lifts5[l].className == "Part" then lifts5[l].BodyPosition.position = Vector3.new( lifts5[l].BodyPosition.position.x, (lifts5[l].BodyPosition.position.y + 8), lifts5[l].BodyPosition.position.z ) end end wait(0.1) for p = 1, #parts5 do p...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --///////////////////////// Constructors --////////////////////////////////////// function module.new() local obj = setmetatable({}, methods) obj.ObjectPool = moduleObjectPool.new(OBJECT_POOL_SIZE...
code: ------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then local teleportfrom = script.Parent.Enabled.Value if teleportfrom ~= 0 then if h == humanoid then return end local teleportto = scr...
code instruction: --RUNNING SCRIPT-- ------------------------------- local RunSpeed = 500 -- Change this to the speed you want the player to go local AfterSpeed = 50 -- Best if you leave this alone. This is the speed the player will be after pressing shift. output_code: ## Breakdown The provided code snippet is a s...
important code input to explain step by step: --// Recoil Settings gunrecoil = -0.3 -- How much the gun recoils backwards when not aiming camrecoil = 0.6 -- How much the camera flicks when not aiming AimGunRecoil = -0.3 -- How much the gun recoils backwards when aiming AimCamRecoil = 0.5 -- How much the camera flicks w...
Start by breaking down the code basically step by step: --Weld stuff here car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game:GetService("Players"):GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0, -0.5, 0) * CFrame.from...
important code input to explain step by step: -- Functions. local function ResizeBar(percent) if screenVisible then inside:TweenSize(UDim2.new(percent, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear) end end local function hideLoadingScreen() if screenVisible then screenVisible = false ResizeBar(...
important code input to explain step by step: --TheNexusAvenger --Runs the client-side rocket launcher. local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") local EquipSound = Handle:WaitForChild("EquipSound") local ReloadSound = Handle:WaitForChild("ReloadSound") local Resources = require(script.Par...
Breakdown this code: --just put this script under the tool and when weilded the left arm will go up aswell. tool = script.Parent while true do if tool.Parent.Parent.Name == "Workspace" then local la = tool.Parent:FindFirstChild("Left Arm") local ra = tool.Parent:FindFirstChild("Left Arm") local ts = tool.Parent:...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ @class BlendTextbox.story ]] local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script) local RunService = game:GetService("RunService") local Blend =...
code: -- Setup loop coroutine.wrap(function() while true do wait(60 / main.commandsExecutedDivider) main.commandsExecuted = {} end end)() output_code: ## Breakdown The provided code sets up a coroutine that continuously resets a table named `main.commandsExecuted` at a rate determined by the value stored in `m...
code to explain: ------------------------------------------------------------------------ -- -- * used in luaK:reserveregs(), (lparser) luaY:forlist() ------------------------------------------------------------------------ function luaK:checkstack(fs, n) local newstack = fs.freereg + n if newstack > fs.f.maxstacksiz...
Start by breaking down the code basically step by step: -- / Services / -- local ContextActionService = game:GetService("ContextActionService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Heartbeat = RunService.Heartbeat output_code: ## Breakdown The p...
input_code: --DevVince was here. :o local banto = script.Parent local origin = banto.PrimaryPart.CFrame local tether = 100 local bg = banto.PrimaryPart:WaitForChild("BodyGyro") local bp = banto.PrimaryPart:WaitForChild("BodyPosition") bp.Position = origin.p bg.CFrame = banto.PrimaryPart.CFrame local hipHeight = 2.25 ...
code to explain: --------------------------------------------------------------- function onChildAdded(child) if child.Name == "SeatWeld" then local human = child.part1.Parent:findFirstChild("Humanoid") if human ~= nil then print("Human IN") seat.SirenControl.CarName.Value = human.Parent.Name .. "'s Car" ...
code: -- Moves the object around a little to indicate it's similar to an item pickup. local TweenService = game:GetService("TweenService") local part = script.parent local startPosition = part.Position part.Anchored = true local hoverTweenInfo = TweenInfo.new( 1, -- Time Enum.EasingStyle.Sine, -- EasingStyle Enum...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Electric Curve local EHP = _Tune.E_Horsepower / 100 local ETQ = _Tune.E_Torque / 100 local ETrans1 = _Tune.E_Trans1 / 1000 local ETrans2 = _Tune.E_Trans2 / 1000 local ELimit = _Tune.E_Redline / 1000 function elecHP(R...
Start by breaking down the code basically step by step: --// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local gui = client.UI.Prepare(script.Parent.Parent) local label = gui.LABEL local str = data.Message ...
important code input to explain step by step: --credit to miked-- miked = script.Parent itlh = miked.Torso:findFirstChild("Left Hip") itlh.Part0 = miked.Torso itlh.Part1 = miked:findFirstChild("Left Leg") itlh.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) itrh = miked.Torso:findFirstChild("Right Hip") itrh.P...
input_code: --[[ Returns the farm model in workspace belonging to a player with a user ID matching the given ownerId. This is based on the OwnerId attribute of farm models, which gets set by the server when the farm is loaded for a player. --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Fa...
code to explain: -- Gradually regenerates the Humanoid's Health over time. local REGEN_RATE = 1 / 100 -- Regenerate this fraction of MaxHealth per second. local REGEN_STEP = 0.5 -- Wait this long between each regeneration step. explanation: ## Breakdown The provided code snippet is a configuration for a health rege...
input_code: ------------------------------------------------------------------------------------- Loader:updateModel(Model, Config.userId.Value) if Config.AutoUpdateCharacter.Value then while wait(Config.AutoUpdateCharacter.Delay.Value) do Loader:updateModel(Model, Config.userId.Value) end end output_code: ## B...
query code to breakdown: --Clear the canvas when the button is pressed brushSettings.ClearButton.MouseButton1Click:Connect(function() paintContainer:ClearAllChildren() end) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code snippet is designed to clear all the child object...
important code input to explain step by step: -- Allows players to spectate other players. -- -- ForbiddenJ Camera = workspace.Camera Player = game.Players.LocalPlayer SpawnNotificationFunction = game.ReplicatedStorage.ClientStorage.SpawnNotification SpectateTarget = script.Parent.SpectateTarget -- ObjectValue that r...
Start by breaking down the code basically step by step: -- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") Sure, let's break it down: ## Brea...
code: ------------------------- function DoorClose() if Shaft00.MetalDoor.CanCollide == false then Shaft00.MetalDoor.CanCollide = true while Shaft00.MetalDoor.Transparency > 0.0 do Shaft00.MetalDoor.Transparency = Shaft00.MetalDoor.Transparency - 0.1 wait(0.000001) end Car.BodyVelocity.velocity = Vector3...
Breakdown this code: -- Make sure to add any characters that are currently in the game -- to the collision group (otherwise the above event wouldn't catch -- them for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end <<explaining>> Of course, here is a step by step summary: ## Breakdown The pro...
important code input to explain step by step: --health.Changed:connect(function() --root.Velocity = Vector3.new(0,5000,0) --end) local anims = {} local lastAttack = tick() local target, targetType local lastLock = tick() local fleshDamage = 20 local structureDamage = 10 local path = nil for _, animObject in next,...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ ___ _______ _ _______ / _ |____/ ___/ / ___ ____ ___ (_)__ /__ __/ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< / / /_/ |_| \___/_//_/\_,_/___/___/_/___/ /_/ Seco...
important code input to explain step by step: --[[ Yield until the promise is completed. This matches the execution model of normal Roblox functions. ]] function Promise.prototype:awaitStatus() self._unhandledRejection = false if self._status == Promise.Status.Started then local bindable = Instance.new("Bindabl...
query code to breakdown: -- Encapsulate change lines until either a common newline or the end. local ChangeBuffer = {} ChangeBuffer.__index = ChangeBuffer function ChangeBuffer.new(op: number, changeColor: DiffOptionsColor): ChangeBuffer local self = (setmetatable({}, ChangeBuffer) :: any) :: ChangeBuffer self.op = o...
code: --Engine function Engine() --Neutral Gear if _CGear == 0 then _ClutchOn = false end --Car is off local revMin = _Tune.IdleRPM if not _IsOn then revMin = 0 _CGear = 0 _ClutchOn = false _GThrot = _Tune.IdleThrottle end --Determine RPM local maxSpin = 0 for i, v in pairs(Drive) do if v.RotVel...
code: --Key Functions! :D function KeyDown(key, mouse) print("Key : " .. string.byte(key)) wait(0.01) arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm") } torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = { torso:FindFirstChild("Left...
query code to breakdown: --///////////////// Internal-Use Methods --////////////////////////////////////// function methods:InternalDestroy() for i, channel in pairs(self.Channels) do channel:InternalRemoveSpeaker(self) end self.eDestroyed:Fire() self.eDestroyed:Destroy() self.eSaidMessage:Destroy() self.eRec...
code instruction: ----------------------/-/- Tow Buttons -\-\---------------------- gui.Up.MouseButton1Down:Connect(function() BedEvent:FireServer("Up") end) gui.Down.MouseButton1Down:Connect(function() BedEvent:FireServer("Down") end) gui.Attach.MouseButton1Down:Connect(function() gui.Parent.CancelInfo.Visible = ...
code instruction: --Made by Stickmasterluke local TweenService = game:GetService("TweenService") local camera = game.Workspace.CurrentCamera sp = script.Parent speedboost = 2 --100% speed bonus speedforsmoke = 10 --smoke apears when character running >= 10 studs/second. local WalkFov = 60 local SprintFov = 100 loc...
query code to breakdown: --[=[ Locks the mouse in the center of the screen. Call `mouse:Unlock()` to unlock the mouse. :::caution Must explicitly unlock See cautionary in `Lock` method above. ]=] function Mouse:LockCenter() UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter end step by step breakdow...
input_code: -- Set up the click event handlers for each button for _, button in ipairs(dock:GetChildren()) do if button:IsA("ImageButton") then button.MouseButton1Click:Connect(function() -- Create the jump tween local Click = script.Click Click:Play() end) end end code breakdown: ## Breakdown The pro...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------- function onClicked() Car.BodyVelocity.velocity = Vector3.new(0, 0, 0) end script.Parent.ClickDetector.MouseClick:connect(onClicked) Sure. Here is a summary: ## Breakdown ...
code: --// All global vars will be wiped/replaced except script return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local frame = script.Parent.Parent local close = frame.Frame.Close local main = frame.Frame.Main local title = frame.Frame.Title local timer ...
important code input to explain step by step: --[[ Internal method used by __update to apply new props and state Returns true if the update was completed, false if it was cancelled by shouldUpdate ]] function Component:__resolveUpdate(incomingProps, incomingState) if config.internalTypeChecks then internalAssert(...
code instruction: --[[ This HelpButton Theme displays by default the headshot of the LocalPlayer. Modes: { "HEADSHOT" -- LocalPlayer Headshot Thumb "CUSTOM" -- Loads from Settings } --]] return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Functions function DisplayManager:StartIntermission(player) if player then DisplayIntermission:FireClient(player, true) else DisplayIntermission:FireAllClients(true) end end function Displa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- May return NaN or inf or -inf local function absoluteAngleBetween3dVectors(vec1, vec2) return math.acos(vec1:Dot(vec2) / (vec1.magnitude * vec2.magnitude)) end local humanoidCache = {} local func...
code to explain: -- luacheck: ignore 212 local Players = game:GetService("Players") local Player = Players.LocalPlayer return function(Cmdr) local AutoComplete = { Items = {}, ItemOptions = {}, SelectedItem = 0, } local Util = Cmdr.Util local Shorthands = Util.MakeDictionary({ "me", "all", ".", "*" }) loc...
query code to breakdown: ---[[ Window Settings ]] module.MinimumWindowSize = UDim2.new(0.25, 0, 0.25, 0) module.MaximumWindowSize = UDim2.new(1, 0, 1, 0) -- if you change this to be greater than full screen size, weird things start to happen with size/position bounds checking. module.DefaultWindowPosition = UDim2.new(0...
important code input to explain step by step: --Unsprung Weight Tune.FWheelDensity = 0.1 -- Front Wheel Density Tune.RWheelDensity = 0.1 -- Rear Wheel Density Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF] Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF] Tune.AxleSize = 2 -- Size of structural members (...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local to...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Camera bobbing -- Shakes the camera when the player is walking local runService = game:GetService("RunService") local character = script.Parent local humanoid = character:WaitForChild("Humanoid") function updateBobb...
code instruction: --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l21.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l31.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l41.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l51.Bri...
code instruction: --[[ Constructs a new Promise with the given initializing callback. This is generally only called when directly wrapping a non-promise API into a promise-based version. The callback will receive 'resolve' and 'reject' methods, used to start invoking the promise chain. Second parameter, parent...
Breakdown this code: -- ============================================ -- Falling Objects local burningRock = { MODEL = ServerStorage["Burning Rock"], DAMAGE = 20, NUMBER_PER_MINUTE = 20, CLEANUP_DELAY_IN_SECONDS = 5, } local healingWater = { MODEL = ServerStorage["Healing Water"], DAMAGE = -20, NUMBER_PER_MINUT...
code: --[[Weight and CG]] Tune.Weight = 3214 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 15, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- script.Parent.Handle3.Hinge1.Transparency = 1 script.Parent.Handle3.Interactive1.Transparency = 1 script.Parent.Handle3.Part1.Transparency = 1 wait(0.03) script.Parent.Handle1.Hinge1.Transparency =...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- NOTE: This function is radically different from the engine's implementation local walkVelocityVector = Vector3_new(1, 1, 1) local function calcDesiredWalkVelocity() -- TEMP return walkVelocityVec...
Breakdown this code: --Automatic Settings Tune.AutoShiftMode = "RPM" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoShiftType = "DCT" --[[ [Types] "Rev" : Clutch engages fully once RPM reached "DCT" : Clutch engages after a set time has passed ]] ...
code: --[[ configure(config: table): nil Overrides default configuration keys to change how the Dev Module behaves. Throws when trying to set a configuration key that does not exist. The possible keys and their default values for the `config` table are: -- Toggle the "body orientation" feature ...
code: --[[Shutdown]] car.DriveSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end end) explanation: ## Breakdown The provided Luau script is designed to monitor when a specific child, named "SeatWeld" and of the type "Weld", is removed fro...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- listen to touches from each part connectPart(center) connectPart(top) connectPart(bottom) connectPart(left) connectPart(right) connectPart(front) connectPart(back) function rebuildStud(stud, cf) stud.CFrame = cf st...
important code input to explain step by step: --[[ @param Number Range The radius for which we will search for players (characters). --]] function Ownership:WaitForPlayerInRange(Range) -- Check if there are actually players in game - if not, wait for a player to join if #Players:GetPlayers() == 0 then Play...
Start by breaking down the code basically step by step: --Updates the speedo val.Velocity.Changed:connect(function() Guages.Speed.Text = tostring(math.floor(val.Velocity.Value.Magnitude * StudsToKilo)) end) step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to update a text label ...
input_code: --//Setup//-- local Buttons = script.Parent local Floor = Buttons.Parent local FloorConfiguration = Floor.Configuration explanation: ## Breakdown The provided Luau code snippet is designed to set up local variables in a Roblox environment, specifically for referencing objects within the game's hierarchy...
Start by breaking down the code basically step by step: --Brake particles bp1 = script.Parent.BrakeParticles1.ParticleEmitter bp2 = script.Parent.BrakeParticles2.ParticleEmitter bs = script.Parent.Mover.Sound --brake sound while true do wait(0.1) --dir & speed if dir.Value == 0 then script.Parent.Mover.BodyVeloci...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. client = nil service = nil return function(p1) local l__Time__1 = p1.Time local v2 = service.New("Sound") v2.Volume = 0.25 v2.Looped = false v2.SoundId = "http://www.roblox.com/asset/?id=151715959" local v3 = service.New("Sound") v3.Volume =...
important code input to explain step by step: -- Settings local Configuration = Home:WaitForChild("Configuration") local SwingPower = Configuration:WaitForChild("SwingPower") local function SetPhysicalProperties(Part, Density) if Part then Part.CustomPhysicalProperties = PhysicalProperties.new(Density, Part.Frictio...
Start by breaking down the code basically step by step: --[[ Implementation ]] local singleton = nil local GameStageHandler = {} GameStageHandler.__index = GameStageHandler function GameStageHandler.new() local self = setmetatable({ currentStage = nil, currentStageClassName = nil, timeStageStarted = nil, },...
Start by breaking down the code basically step by step: -- Class Functions function Animater:Play(name: string, options: options) options = (options and (type(options == "table"))) and options or {} if self.Tracks[name] then -- TODO: Add indexability to list of tracks for one animation name. local track: Animat...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// general sound making function function module.MakeSound( ID: string, parent: Instance, playing: boolean?, pitch: number?, volume: number?, looped: boolean? ) local MadeSound = Instance.new("Sound") MadeSound...
Start by breaking down the code basically step by step: -- this module script determines who is banned (if you want to ban people just like that, place this in server storage. then input the userid.) -- also DONT RENAME THIS MODULE SCRIPT local module = { Banned = {}, } return module <<explaining>> Of course, here...
code: --Rebirth formula secreta de las cangreRebirths :V:V:V:V:V Button.Activated:Connect(function() local FormulaUpdate = RebirthFormule.Value + (RebirthFormule.Value * Multiplier.Value) RebirthEvent:FireServer() if Points.Value >= FormulaUpdate then --Info for tween local TweenRotationInfo = TweenInfo.new(0.2,...
Start by breaking down the code basically step by step: -- initialize to idle playAnimation("idle", 0.1, Enemy) pose = "Standing" while Figure.Parent ~= nil do local _, time = wait(0.1) move(time) end explanation of the code: ## Breakdown The provided script is designed to manage an enemy character in a Roblox ga...