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Start by breaking down the code basically step by step: -- Thourough check to see if a character is sitting local function amISitting(character) local t = character.Torso for _, part in pairs(t:GetConnectedParts(true)) do if part:IsA("Seat") then return true end end end result breakdown output: ## Breakdown...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(playe...
code to explain: --[[ @class ServerMain ]] local ServerScriptService = game:GetService("ServerScriptService") local loader = ServerScriptService.ClashOfCrayons:FindFirstChild("LoaderUtils", true).Parent local packages = require(loader).bootstrapGame(ServerScriptService.ClashOfCrayons) local serviceBag = require(pack...
Breakdown this code: --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = 0.3 -- Pre-compression adds resting length force Tune.RExtensionLim = 0.3...
input_code: --[[ Logging ]] spawn(function() while true do debug.profilebegin("RBR1 process queue") Log.ProcessQueue("http://localhost:9900") debug.profileend() wait(1) end end) step by step breakdown/explanation: ## Breakdown The provided code sets up a continuous logging mechanism in a Roblox game envi...
Breakdown this code: --Creates a remote event. function RemoteEventCreator:CreateRemoteEvent(Name) --Warn if an item with that name exists. if Tool:FindFirstChild(Name) then warn("Conflicting item " .. Name .. " exists in " .. Tool:GetFullName()) end --Create and return the remote event. local RemoteEvent = Ins...
query code to breakdown: -- Variables (best not to touch these!) local button = script.Parent.Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local sound = script.Parent.Parent.Start local st = script.Parent.Parent.Stall st.Parent = car.DriveSeat sound.Parent = car.DriveSeat -- What brick the sta...
code to explain: -- Choose current Touch control module based on settings (user, dev) -- Returns module (possibly nil) and success code to differentiate returning nil due to error vs Scriptable function ControlModule:SelectTouchModule() if not UserInputService.TouchEnabled then return nil, false end local touchMod...
important code input to explain step by step: -- update loop game:GetService("RunService").Heartbeat:Connect(function(dt) for i, v in pairs(workspace:GetDescendants()) do if v.Name == "Head" then if (head.Position - v.Position).Magnitude <= 20 then BP.Position = lookAt(v.Position) local set = springPart....
code to explain: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 0.5 -- cooldown for use of the tool again BoneModelName = "Ultra hand" -- name the zone model HumanoidName = "Humanoid" -- the name of player or mob u want to damage <<explaining>> Of course, h...
Breakdown this code: --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local commandModules = clientChatModules:WaitForChild("CommandModules") local commandUtil = require(commandModules:...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!strict local Sift = script.Parent.Parent local Util = require(Sift.Util) local Copy = require(script.Parent.copy) type Callback<T> = (index: number) -> T type Updater<T> = (currentValue: T, index...
Start by breaking down the code basically step by step: --[=[ Interpolates betweeen two numbers, given an percent. The percent is a number in the range that will be used to define how interpolated it is between num0 and num1. ```lua print(Math.lerp(-1000, 1000, 0.75)) --> 500 ``` @param num0 number -- Number ...
input_code: --[[ Enqueues a callback to be run next render step. ]] function Scheduler.enqueueCallback(callback: TaskCallback) willUpdate = true callbacks[callback] = true end explanation: ## Breakdown The provided code defines a function named `enqueueCallback` within a module called `Scheduler`. This function i...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------------------------------------------------------------------------------------ function Core.error(...) return error("Nexus Framework | " .. table.concat({ ... }, " "), math.huge) end funct...
query code to breakdown: -- Used to set the Notification Modal's text and behavior when actions are selected local function getText( state: UserActions.State, action: UserActions.Action, setNotificationText: ((string) -> ())? ): string? -- Prevents notifications from being shown for opening submenus if action.acti...
query code to breakdown: ----------------- --| Variables |-- ----------------- local DebrisService = game:GetService("Debris") local PlayersService = game:GetService("Players") local Rocket = script.Parent local CreatorTag = Rocket:WaitForChild("creator") local SwooshSound = Rocket:WaitForChild("Swoosh") Sure, let...
code to explain: --Brakes-- local rb = carSeat.Parent.Parent.RWD local lfb = carSeat.Parent.Parent.LW local rfb = carSeat.Parent.Parent.RW carSeat.MaxSpeed = 0 carSeat.TurnSpeed = 0 carSeat.Torque = 0 result breakdown output: ## Breakdown The provided Lua code is designed to disable movement and apply brakes to a ca...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- // Connections playersService.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local rootPart = character:WaitForChild("HumanoidRootPart") local humanoid...
code instruction: --------------------[ GUI SETUP FUNCTION ]-------------------------------------------- function convertKey(Key) if Key == string.char(8) then return "BKSPCE" elseif Key == string.char(9) then return "TAB" elseif Key == string.char(13) then return "ENTER" elseif Key == string.char(17) then ...
code to explain: --[[ Services ]] -- local PlayersService = game:GetService("Players") local ContextActionService = game:GetService("ContextActionService") local Settings = UserSettings() -- ignore warning local GameSettings = Settings.GameSettings local Mouse = PlayersService.LocalPlayer:GetMouse() explanation of th...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- all configurations can be found in the "configurations" model local configs = script.Parent.Parent.Configurations script.Parent.Touched:connect(function(hit) -- this is the main function that is called whenever the ...
input_code: -- parent attachments to Terrain beam.Parent = workspace.Terrain attachment0.Parent = workspace.Terrain attachment1.Parent = workspace.Terrain result breakdown output: ## Walkthrough The provided code snippet is written in Luau, a programming language used to script in Roblox. The code is designed to att...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --/Recoil Modification module.camRecoil = { RecoilUp = 0.9, RecoilTilt = 1, RecoilLeft = 1.05, RecoilRight = 1.05, } module.gunRecoil = { RecoilUp = 0.9, RecoilTilt = 1, RecoilLeft = 1.1, Rec...
Breakdown this code: -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 step by step breakdown/explanation: ## Breakdown The provided code snippet is a set of variable declarations written ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --colbert was way too lazy to make his own this time. Tool = script.Parent local arms = nil local torso = nil local welds = {} function Equip(mouse) wait(0.01) arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Par...
code instruction: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 3, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 3, -- Controller...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Script Variables ]] -- while not Players.LocalPlayer do wait() end local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local PlayerGui = LocalPlayer:WaitForChild("Player...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Requires all the modules that are descendants of the given parent. ]=] function KnitServer.AddServicesDeep(parent: Instance): { Service } local addedServices = {} for _, v in ipairs(parent:GetDescendants()) do ...
important code input to explain step by step: ----------------------------------------------------------------------- -- converts a IEEE754 double number to an 8-byte little-endian string -- * luaU:from_double() and luaU:from_int() are adapted from ChunkBake -- * supports +/- Infinity, but not denormals or NaNs -------...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- theObj : (variant) the table with values to print return function(theObj) local pathToObject = theObj.Name local currentObj = theObj while currentObj.Parent ~= nil do pathToObject = string.fo...
Breakdown this code: -------- OMG HAX r = game:service("RunService") Tool = script.Parent local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass local gravity = 0.75 -- things float at > 1 local ghostEffect = nil local massCon1 = nil local massCon2 = nil local head = nil function recursiv...
Start by breaking down the code basically step by step: -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false } math.randomseed(tick()) Sure. Here is a summary: ## Breakdown T...
query code to breakdown: -- options ------------------------- setupmode = "Auto" -- Manual or Auto (if you want to pick what plugins you have yourself or you want it to be automated) soundplugin = "StockSound" -- StockSound, SoundSuite or 1.5 Sound (no others are supported, sorry!) (MANUAL ONLY) camkey = "v" -- the ke...
code: --[[Utilities.tweenFoV = function(FOV,step) coroutine.resume(coroutine.create(function() local fv0 = cam.FieldOfView for i = 0,90,step do local r = ((math.sin(math.rad(i))+1)/2) cam.FieldOfView = (Vector3.new(fv0,0,0):Lerp(Vector3.new(FOV,0,0),r).X) rs:wait() end end)) ...
query code to breakdown: -- 2xy0x local Character repeat wait() until script.Parent:FindFirstChild("Humanoid") Character = script.Parent local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Values = require(script.Values) local function CalculateDamage(Ma...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// SProtect by Itzt: V1.0 local M = require(script.Settings) local RS = game:GetService("RunService") local locked = true function count() local z = 0 if M.onlyme then local v = M.owners[1] ...
Breakdown this code: --[[ A limited, simple implementation of a Signal. Handlers are fired in order, and (dis)connections are properly handled when executing an event. ]] local function immutableAppend(list, ...) local new = {} local len = #list for key = 1, len do new[key] = list[key] end for i = 1, selec...
code instruction: --[[Install Function]] -- function install(asset, directory) if asset and directory then asset.Parent = directory else warn("Failed to install '" .. dir.Name .. "'; Specified asset to install or directory does not exist.") end end explanation of the code: ## Breakdown The provided code defi...
code instruction: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Sounds = {} for i, v in pairs(Handle:GetChildren()) do if v:IsA("Sound") then table.insert(Sounds, v) end end function Activated() if not Tool.Enabled then return end Tool.Enabled = false Sounds[math.random(1, ...
Start by breaking down the code basically step by step: --[=[ @return boolean Returns `true` if the property object is ready to be used. In other words, it has successfully gained connection to the server-side version and has synced in the initial value. ```lua if clientRemoteProperty:IsReady() then local val...
input_code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNITS = { --Click on speed to change units --F...
Start by breaking down the code basically step by step: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 29, 31, 32, 34, 35, 39, 41, 30, 56, 58 }, t }, [49] = { { 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 29,...
Breakdown this code: --[[ END OF SERVICES ]] local LocalPlayer = PlayersService.LocalPlayer while LocalPlayer == nil do PlayersService.ChildAdded:wait() LocalPlayer = PlayersService.LocalPlayer end local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local okShouldClipInGameChat, valueShouldClipInGameChat = pca...
important code input to explain step by step: ----[RETURNS THE PREVIEW COLOR FOR A GIVEN COLOR PICKER]---- --[[Use these 2 lines to get the Color3 Value local ColorPickerModule = require(script.Parent.ColorPicker) local PreviewColor3 = ColorPickerModule.ReturnPreviewColor("DropShadow") ]] function ColorPickerModule.Ret...
important code input to explain step by step: --[[ Utility function to log a Fusion-specific warning. ]] local Package = script.Parent.Parent local messages = require(Package.Logging.messages) local function logWarn(template, ...) local formatString = messages[template] if formatString == nil then template = "u...
important code input to explain step by step: --[=[ Destroy the keyboard input capturer. ]=] function Keyboard:Destroy() self._trove:Destroy() end return Keyboard Sure. Here is a summary: ## Breakdown The provided code defines a `Destroy` method for a `Keyboard` class in Luau, which is the scripting language used...
code instruction: --Hover and select home buttons local hovering = nil for a, b in pairs(pages.Home:GetChildren()) do if b:IsA("TextButton") then local fade = b.Fade local function pressButton() if guiDe then guiDe = false local pageIn = pages:FindFirstChild(b.Name) if pageIn then tweenPages(UD...
code: --Front local axle2 = Instance.new("Part", bike.FrontSection) axle2.Anchored = true axle2.CanCollide = false if _Tune.AxlesVisible or _Tune.Debug then axle2.Transparency = 0.75 else axle2.Transparency = 1 end axle2.Name = "Axle" axle2.Position = fWheel.Position axle2.Orientation = fWheel.Orientation axle2.Size ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Cleans up all objects in the Janitor. This is similar to calling `Remove` on each object within the Janitor. ]=] function Janitor:Clean() for _, obj in ipairs(self._objects) do self:_cleanupObject(obj[1], obj...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is defa...
code: -- Nominal distance, set by dollying in and out with the mouse wheel or equivalent, not measured distance function VRBaseCamera:GetCameraToSubjectDistance(): number return self.currentSubjectDistance end Sure, let's break it down: ## Breakdown The code defines a method named `GetCameraToSubjectDistance` withi...
Breakdown this code: -- Piggy "Stun" Script local debounce = false local Gamemode = game.ReplicatedStorage.Mode game.ReplicatedStorage.Stun.OnServerEvent:Connect(function(plr, target) if target then if target:FindFirstAncestorOfClass("Model") then -- Check to see if clicked model is a real player local pigg...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Libraries local Libraries = Tool:WaitForChild("Libraries") local Signal = require(Libraries:WaitForChild("Signal")) local Maid = require(Libraries:WaitForChild("Maid")) code breakdown: Steps 1. **Localize the Libra...
query code to breakdown: ------//Patrol Animations self.RightPatrol = CFrame.new(-1, 1.1, -0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) self.LeftPatrol = CFrame.new(1, 1, -0.9) * CFrame.Angles(math.rad(-30), math.rad(35), math.rad(-25)) self.RightElbowPatrol = CFrame.new(0, 0, 0) * CFrame.Angles(math....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Call this from a function bound to Renderstep with Input Priority function VehicleController:Update(moveVector, cameraRelative, usingGamepad) if self.vehicleSeat then if cameraRelative then -- This is the defaul...
input_code: --[[Weight and CG]] Tune.Weight = 3100 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can ...
Breakdown this code: ---------------------------------- ------------FUNCTIONS------------- ---------------------------------- local TweenService = game:GetService("TweenService") function Tween(obj, Goal, Time, ...) local TwInfo = TweenInfo.new(Time, ...) local twn = TweenService:Create(obj, TwInfo, Goal) twn:Play(...
important code input to explain step by step: -- declarations local Figure = script.Parent local Head = Figure:WaitForChild("Head") local Humanoid = Figure:WaitForChild("NPC") local regening = false output: ## Breakdown The provided Luau script is designed to set up references to key parts of a Roblox character mode...
Breakdown this code: ------------------------------------------------------------------------ -- initial parsing for a for loop, calls fornum() or forlist() -- * used in statements() ------------------------------------------------------------------------ function luaY:forstat(ls, line) -- forstat -> FOR (fornum | for...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ @param Path Path The Path-object we want to visualize @return Model DrawnPath Returns the model containing the drawn path --]] function Pathfinder:DrawPath(Path) assert(Path and Path.S...
important code input to explain step by step: --------| Variables |-------- local SFX = {} function SFX.Play(...) local args = { ... } -- for compatibility, the sound is still played, just at zero volume if _L.PlayerSettings.GetSetting("SFX") == "Disabled" then args[4] = 0 end return _L.Audio.Play(unpa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// [[ INTRO SETTINGS HOVER ]] \\-- IntroGui.ButtonFrame.SettingButton.MouseEnter:Connect(function() IntroGui.ButtonFrame.SettingButton.GreenDot.Visible = true end) IntroGui.ButtonFrame.SettingButto...
query code to breakdown: ---Basic Variables local player = game.Players.LocalPlayer local mouse = player:GetMouse() local car = script.Parent.Car.Value local run = game:GetService("RunService") local Binded = {} local GMode = 0 output: ## Breakdown The provided Luau code initializes several variables that are common...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Script BUYB.MouseButton1Click:connect(function() if Player.PlayerGui.CarSpawner.Main.Citizen[script.Parent.Name].Visible == false then if Player.Cash.Value >= Price.Value then Player.Cash.Value = Player.Cash.V...
code instruction: -- @specs https://design.firefox.com/photon/motion/duration-and-easing.html local MozillaCurve = Bezier(0.07, 0.95, 0, 1) local function Smooth(T) return T * T * (3 - 2 * T) end local function Smoother(T) return T * T * T * (T * (6 * T - 15) + 10) end local function RidiculousWiggle(T) return ma...
code to explain: --// Handling Settings Firerate = 60 / 150 -- 60 = 1 Minute, 150 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 4 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive explanation: ## Breakdown The provided Lua code snippet defines two variables, `Firerate` and `...
Breakdown this code: -- StreamableUtil -- Stephen Leitnick -- March 03, 2021 local Trove = require(script.Parent.Parent.Trove) local _Streamable = require(script.Parent.Streamable) type Streamables = { _Streamable.Streamable } type CompoundHandler = (Streamables, any) -> nil output_code: ## Breakdown The provided ...
important code input to explain step by step: -- gets the BezierPoint of the Bezier at the index function Bezier:GetPoint(i: number): Vector3? -- checks for type local points = self.Points if points[i] then return typeof(points[i].Point) == "Vector3" and points[i].Point or points[i].Point.Position else error("D...
code to explain: --[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min)) assert(t.number(max)) local minCheck ...
Breakdown this code: --- Cleans up all tasks. -- @alias Destroy function Maid:DoCleaning() local tasks = self._tasks -- Disconnect all events first as we know this is safe for index, task in pairs(tasks) do if typeof(task) == "RBXScriptConnection" then tasks[index] = nil task:Disconnect() end end -- Cl...
Start by breaking down the code basically step by step: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- print("Creating a Source of Audio") local music = Instance.new("Sound") -- This creates the s...
input_code: -- enumName, enumValue, additionalProperty return { { "Automatic", 1 }, -- ZonePlus will dynamically switch between 'WholeBody' and 'Centre' depending upon the number of players in a server (this typically only occurs for servers with 100+ players when volume checks begin to exceed 0.5% in script performan...
code to explain: -- Water and sounds -- local water = p.Water.Mesh local drainSound = p.Water.WaterDrainSound local bathSound = p.Tap.BathSound local showerSound = p.ShowerHead.Spout.ShowerSound <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code snippet defines several loca...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shif...
code to explain: -- EASING FUNCTIONS -- local function quadIn(t, b, c, d) t = t / d return c * t * t + b end local function quadOut(t, b, c, d) t = t / d return -c * t * (t - 2) + b end local function Quad(obj, val, ease, d) local t, f, con, nt, st, sd = tick() Tweens[obj] = t -- Set identifier st = obj.Size.Y.S...
code: ---- \/TakeDown\/ model = script.Parent wait(0.5) currentP = "Off" script.Parent.Events.TakeDown.OnServerEvent:Connect(function(player, pattern) if script.Parent.Values.TakeDown.Value == true then script.Parent.Values.TakeDown.Value = false else script.Parent.Values.TakeDown.Value = true end end) explan...
query code to breakdown: --Weld stuff here car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then if child.Part1.Parent:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then ch...
important code input to explain step by step: --You can change the values below to suit your needs local max_mode = 10 --The maximum amount of modes forwards. Set to 0 to disable forwards motion. local min_mode = 0 --The minimum amount of modes backwards. Set to 0 to disable backwards motion. local increment_speed =...
important code input to explain step by step: -- Player Stats local stats = player:WaitForChild("stats") local totalPoints = stats:WaitForChild("Total" .. GameSettings.pointsName) explanation of the code: ## Breakdown The provided Luau code is designed to access a specific attribute from a player's data structure in...
Start by breaking down the code basically step by step: ---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 3.5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 0.8 mo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --"False" = Not Acceptable Keycard To Open. "True" = Acceptable Keycard To Open.-- local door = script.Parent local CanOpen1 = true local CanClose1 = false local clearance = { ["[SCP] Card-Omni"] = true, ["[SCP] Card-...
important code input to explain step by step: ------------------------------------------------ local LETTERBOX = false local DEF_FOV = 70 local NM_ZOOM = math.tan(DEF_FOV * math.pi / 360) local LVEL_GAIN = Vector3.new(1, 0.75, 1) local RVEL_GAIN = Vector2.new(0.85, 1) / 128 local FVEL_GAIN = -330 local DEADZONE = 0.12...
code instruction: -- Decompiled with the Synapse X Luau decompiler. return function(p1) local u1 = nil local u2 = nil local u3 = nil local u4 = nil if not pcall(function() u1 = p1.Left u2 = p1.Right u3 = u1:FindFirstChildOfClass("UIGradient") u4 = u2:FindFirstChildOfClass("UIGradient") end) or p1:...
code: --Made by Luckymaxer Humanoid = script.Parent Character = Humanoid.Parent Debris = game:GetService("Debris") Creator = script:WaitForChild("Creator") Health = Humanoid.Health IgnoreChange = false Colors = { "Med. yellowish green", "Br. yellowish green", "Medium green", "Tr. Green", "Faded green", "Bri...
code instruction: -- Class local RadialMenuClass = {} RadialMenuClass.__index = RadialMenuClass RadialMenuClass.__type = "RadialMenu" function RadialMenuClass:__tostring() return RadialMenuClass.__type end explanation of the code: ## Breakdown The provided code snippet defines a Lua class named `RadialMenuClass` ...
input_code: -- Torso character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(Ds, Fr, El, FrW, ElW) character.UpperTorso.CustomPhysicalProperties = PhysicalProperties.new(Ds, Fr, El, FrW, ElW) character.LowerTorso.CustomPhysicalProperties = PhysicalProperties.new(Ds, Fr, El, FrW, ElW) code breakd...
important code input to explain step by step: -- CreateFadeFunctions usage: -- fadeObjects is a map of text labels and button to start and end values for a given property. -- e.g { -- NameButton = { -- TextTransparency = { -- FadedIn = 0.5, -- FadedOut = 1, -- } -- }, -- ImageOne = { -- Image...
code: -- Raycasting function local raycast = function(character, raycastOrigin, raycastDirection) local params = RaycastParams.new() params.FilterDescendantsInstances = { character, bloodCache } params.FilterType = Enum.RaycastFilterType.Blacklist params.IgnoreWater = true local raycastResult = workspace:Raycast(...
query code to breakdown: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.M...
Start by breaking down the code basically step by step: -- faketorso.Size = torso.Size fakeroot.Size = rootpart.Size faketorso.CFrame = fakeroot.CFrame roothipclone = roothip:Clone() roothipclone.Parent = fakeroot roothipclone.Part0 = fakeroot roothipclone.Part1 = faketorso Sure, let's break it down: ## Breakdown Th...
input_code: -- Decompiled with the Synapse X Luau decompiler. local v1 = Vector3.new(1, 0, 0) local v2 = Vector3.new(0, 1, 0) local v3 = Vector3.new(0, 0, 1) local v4 = Vector3.new(1, 0, 1) local v5 = Vector3.new(0, 0, 0) local v6 = Vector3.new(0, -3, 0) local l__VRService__7 = game:GetService("VRService") local v8 = ...
input_code: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steer...
code instruction: -- Returns a part to the cache. function PartCacheStatic:ReturnPart(part: BasePart) assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("ReturnPart", "PartCache.new")) local index = table.indexOf(self.InUse, part) if index ~= nil then table.remove(self.InUse, index) table.ins...
code: -- RANK, RANK NAMES & SPECIFIC USERS Ranks = { { 8, "GameMaster" }, { 7, "Rank Manager", { "", 0 } }, { 6, "Head Mod", { "", 0 } }, { 5, "Gamemod", { "", 0 } }, { 4, "Owner", { "", 0 } }, { 3, "Head Admin", { "", 0 } }, { 2, "Mod", { "", 0 } }, { 0, "Unranked" }, } output_code: ## Breakdown The provide...
code to explain: --//# Script runs ingame! local Lighting = game:GetService("Lighting") local TerrainService = game:GetService("Workspace").Terrain local Enabled = true local TerrainPlusEnabled = true local BetterLightingEnabled = true Sure, let's break it down: ## Breakdown The provided Luau script initializes va...
query code to breakdown: --Turbo Settings Tune.Aspiration = "Single" --[[ [Aspiration] "Natural" : N/A, Naturally aspirated engine "Single" : Single turbocharger "Double" : Twin turbocharger ]] Tune.Boost = 18 --Max PSI per turbo (If you have two turbos and this is 15, the PSI will be 30) Tune.Turb...
code: --[[ Constants ]] -- local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local USE_STACKING_TRANSPARENCY = true -- Multiple items between the subject and camera get transparency values that add up to TARGET_TRANSPARENCY local TARGET_TRANSPARENCY = 0.75 -- Classic Invisicam's Value, also used by new invisicam for parts hit ...
code instruction: -- main program local runService = game:service("RunService") while Figure.Parent ~= nil do local _, time = wait(0.1) move(time) end explanation: ## Breakdown The provided script is designed to continuously move a figure object every 0.1 seconds as long as the figure remains a descendant of the...
code: --[[ Public API ]] -- function Thumbstick:Enable() ThumbstickFrame.Visible = true end function Thumbstick:Disable() ThumbstickFrame.Visible = false OnTouchEnded() end function Thumbstick:Create(parentFrame) if ThumbstickFrame then ThumbstickFrame:Destroy() ThumbstickFrame = nil if OnTouchMovedCn then ...