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code to explain: -- FUNCTIONS function CollectiveWorldModel.setupWorldModel(zone) if worldModel then return worldModel end local location = (runService:IsClient() and "ReplicatedStorage") or "ServerStorage" worldModel = Instance.new("WorldModel") worldModel.Name = "ZonePlusWorldModel" worldModel.Parent = game:G...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Print out the permission level of each player who joins Players.PlayerAdded:Connect(function(player) local permissionLevel = AdminCommands.getPermissionLevelAsync(player) print(string.format("%s has a permission lev...
query code to breakdown: --<DON'T TOUCH THE SCRIPT UNLESS YOU KNOW WHAT YOU ARE DOING! local RS = game:GetService("ReplicatedStorage") local TS = game:GetService("TweenService") local Tool = script.Parent local TextureArray = {} local Activated = false local Debounce = false local Cooldown = 1 local Prop = nil local...
Start by breaking down the code basically step by step: -- Tips DEFAULT_FORCED_GROUP_VALUES["tip"] = 1 function Icon:setTip(text) assert(typeof(text) == "string" or text == nil, "Expected string, got " .. typeof(text)) local realText = text or "" local isVisible = realText ~= "" local textSize = textService:GetTex...
code: -- If you want to know how to retexture a hat, read this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388 debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Accessory") p = Instance.new("Part") ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Called when the user's rotation type is changed. -- This is a strong indication the user is in first person -- and needs to have its first person movement smoothened out. function FpsCamera:OnRota...
code instruction: --[[ Initialises all controllers and managers for the client ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") output: ## Breakdown The provided Lua code initializes several essential servic...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Function that gets called when change in player's locale ID is detected local function OnLocaleIdChanged() print("Translator has changed to: " .. translator.LocaleId) -- You should re-translate any assets translated...
input_code: -- Extra padding to pull the camera further back from the viewport object. -- -- We use the getDepthToFitObject() function to get an accurate depth to push -- the camera back to fit the object, however this only works at 90 degree -- rotations. -- -- Since the camera is constantly rotating around the object...
Breakdown this code: --!strict local LocalPlayer: Player = game:GetService("Players").LocalPlayer local RunService = game:GetService("RunService") local fmt = string.format local OPT_AXIS_ATTRIBUTE = "Axis" local OPT_AXIS = "Z" local OPT_DEGREES_ATTRIBUTE = "Degrees" local OPT_DEGREES = 1 local OPT_MIN_DISTANCE_ATTRI...
Start by breaking down the code basically step by step: -- Also set this to true if you want the thumbstick to not affect throttle, only triggers when a gamepad is conected local onlyTriggersForThrottle = false local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local betterHandlingInputStatesFlagExists, betterHandlingInputStat...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---------------------- ---define variables--- ---------------------- local pathfinding = game:GetService("PathfindingService") --the service used to compute paths local AI = script.Parent --the AI loc...
code to explain: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local _Tune = require(ca...
code: --character:WaitForChild("Humanoid").Died:connect(function() local camera = workspace.CurrentCamera if camera.CameraSubject == character.Humanoid then --If developer isn't controlling camera camera.CameraSubject = character.UpperTorso end --Make it so ragdoll can't collide with invisible HRP, but don't let HRP ...
code: -- O(n!) local function createCurve(t, points) if SETTINGS.Debug == true then for _, point in points do newInstance("Part", { Position = point, Anchored = true, CanCollide = false, Size = Vector3.one, Color = Color3.fromRGB(0, 255, 0), Transparency = 0.5, Parent = workspace.Debri...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- @Return RecoilSimulator function WeaponRuntimeData:GetRecoilSimulator() return self.recoilSimulator end Sure. Here is a summary: ## Breakdown The provided code defines a method named `GetRecoil...
query code to breakdown: -- assume we are in the character, let's check function sepuku() script.Parent = nil end local h = script.Parent:FindFirstChild("Humanoid") if h == nil then sepuku() end local oldSpeed = h.WalkSpeed h.WalkSpeed = 47 local torso = script.Parent:FindFirstChild("HumanoidRootPart") if torso...
code instruction: --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 30000 -- Front brake force Tune.RBrakeForce = 30000 -- Rear brake force Tune.PBrakeForce = 30000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Fro...
Start by breaking down the code basically step by step: -- Will apply a body part given the r15Folder and the r6Folder for that body part. local function applyBodyPart(character, r15Folder, r6Folder) local humanoid = character:FindFirstChild("Humanoid") if humanoid.RigType == Enum.HumanoidRigType.R15 then for _, pa...
code: --[[ SERVER PLUGINS' NAMES MUST START WITH "Server: " CLIENT PLUGINS' NAMES MUST START WITH "Client: " Plugins have full access to the server/client tables and most variables. You can use the MakePluginEvent to use the script instead of setting up an event. PlayerChatted will get chats from the custom ch...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @class BounceTemplateUtils @private ]=] local BounceTemplate = script.Parent.BounceTemplate local CREATE_ONLY_LINK = false local BounceTemplateUtils = {} function BounceTemplateUtils.isBounceTemplate(instance...
input_code: --FR fSprings[2].Thickness = Settings[1] fSprings[2].MaxLength = Settings[2] fSprings[2].MinLength = Settings[3] fSprings[2].Damping = Settings[4] fSprings[2].FreeLength = Settings[5] fSprings[2].LimitsEnabled = Settings[6] fSprings[2].MaxForce = Settings[7] fSprings[2].Stiffness = Settings[8] <<explainin...
code: --[=[ @within Ser @prop Classes table A dictionary of classes along with a Serialize and Deserialize function. For instance, the default class added is the Option class, which looks like the following: ```lua Ser.Classes.Option = { Serialize = function(opt) return opt:Serialize() end; Deserialize = O...
input_code: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer local l__TweenService__2 = game:GetService("TweenService") local l__TextService__3 = game:GetService("TextService") local v4 = require(game:GetService("ReplicatedStorage"):WaitForChild("ClientModules"):Wait...
input_code: --// Variables local L_1_ = script.Parent local L_2_ = L_1_.Parent.Parent local L_3_ = L_2_:WaitForChild("Required") local L_4_ = L_2_:WaitForChild("BodyKit") local L_5_ = L_2_:WaitForChild("Networking") local L_6_ = L_2_:WaitForChild("Vals") local L_7_ = L_6_:WaitForChild("Owner") local L_8_ = require(L_...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Put this script in a mob to make it drop item. Don't forget to enable this script! local item = Game.ReplicatedStorage.ITEMS:FindFirstChild(script.Item.Value):Clone() local Humanoid = script.Parent.Human function Pwnt...
Start by breaking down the code basically step by step: --Wheelie tune local WheelieD = 2 local WheelieTq = 85 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 2 step by step breakdown/explanation: ## Breakdown The provided code snippet defines a set of constants used in a wheelie system for ...
input_code: -- Set up the click event handlers for each button for _, button in ipairs(dock:GetChildren()) do if button:IsA("ImageButton") then button.MouseButton1Click:Connect(function() -- Create the jump tween local Click = script.Click local jumpTweenInfo = TweenInfo.new(jumpDuration, Enum.EasingStyle.Q...
input_code: -- Sets the mass of the specified part by adjusting its density so that all -- speeders will have the same mass (using static _DENSITY and _VOLUME) local function SetMass(part) local volume = part.Size.X * part.Size.Y * part.Size.Z local newDensity = _DENSITY * _VOLUME / volume -- Defaults except newDen...
Breakdown this code: ------------------------------------------------ local function EnterFreecam() ToggleGui(false) --UIS.MouseIconEnabled = false Maid:Mark(UIS.InputBegan:Connect(function(input, processed) if input.UserInputType == Enum.UserInputType.MouseButton2 then UIS.MouseBehavior = Enum.MouseBehavior.L...
important code input to explain step by step: -- ONLY WHEN FROM "Profile.GlobalUpdates": function GlobalUpdates:ListenToNewActiveUpdate(listener) --> [ScriptConnection] listener(update_id, update_data) if type(listener) ~= "function" then error("[ProfileService]: Only a function can be set as listener in GlobalUpdat...
important code input to explain step by step: --Misc Tune.RevAccel = 155 -- RPM acceleration when clutch is off Tune.RevDecay = 35 -- RPM decay when clutch is off Tune.RevBounce = 400 -- RPM kickback from redline Tune.IdleThrottle = 5 -- Percent throttle at idle Tune.ClutchTol = 5 -- Clutch engagement threshold (higher...
code: --[[* * POSIX Bracket Regex ]] local POSIX_REGEX_SOURCE = { alnum = "a-zA-Z0-9", alpha = "a-zA-Z", ascii = "\\x00-\\x7F", blank = " \\t", cntrl = "\\x00-\\x1F\\x7F", digit = "0-9", graph = "\\x21-\\x7E", lower = "a-z", print = "\\x20-\\x7E ", punct = "\\-!\"#$%&'()\\*+,./:;<=>?@[\\]^_`{|}~", space = ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Client remotes replicatedStorage.ClientRemotes.EnemyDied.OnClientEvent:Connect(function(enemy) local function GetPlayerRootPart() if players.LocalPlayer.Character then return players.LocalPlayer.Character:FindFi...
Breakdown this code: ----------------------------------------------------------------------------------------------------------- local realDataStoreService = game:GetService("DataStoreService") local allStores = {} if game:GetService("Players").LocalPlayer then warn("Mocked DataStoreService is functioning on the cli...
Start by breaking down the code basically step by step: -- Replacements for RootCamera:RotateCamera() which did not actually rotate the camera -- suppliedLookVector is not normally passed in, it's used only by Watch camera function BaseCamera:CalculateNewLookCFrame(suppliedLookVector) local currLookVector = suppliedLo...
Breakdown this code: --Settings: ANGLE = 7.5 --Angle of the shifter in degrees INVERTED = false --Inverts the sequential shifter motion SHIFT_TIME = 0.1 --Time it takes to shift between all parts (Clutch pedal, Paddle shifter, Shifter explanation: ## Breakdown The provided code snippet defines a set of configuration...
Start by breaking down the code basically step by step: --[[ MarketplaceService does not expose a type for the result of GetProductInfo, so we have to do it ourselves. See the GetProductInfo method for more info: https://developer.roblox.com/en-us/api-reference/function/MarketplaceService/GetProductInfo ]] export ...
important code input to explain step by step: -- Extracted out of jasmine 2.5.2 type Tester = (any, any) -> any local equals = RobloxShared.expect.equals output_code: ## Breakdown 1. **Type Definition `Tester`**: - The line `type Tester = (any, any) -> any` defines a new type named `Tester` in Luau, which is th...
query code to breakdown: -- Thread/Yield storage local threads = {} local n_threads = 0 RunService.Stepped:Connect(function(_, delta_time) -- Do not execute if no yields are present if n_threads == 0 then return end -- Get the [current_time] local current_time = os.clock() -- Loop through all the running yie...
input_code: -- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if fileList ~= nil then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) for name, fileList in pairs...
Start by breaking down the code basically step by step: --[=[ Makes a brio that is limited by the lifetime of its parent (but could be shorter) and has the new values given at the beginning of the result @since 3.6.0 @param brio Brio<U> @param ... T @return Brio<T> ]=] function BrioUtils.prepend(brio, ...) if b...
important code input to explain step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 2 -- cooldown for use of the tool again ZoneModelName = "LB blaster rise zone 4" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u wa...
important code input to explain step by step: --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i, v in pairs(car.Wheels:GetChildren()) do if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then table.insert(Drive, v) end end end output_code: ## Breakdown The given Luau scrip...
input_code: --[[ The Module ]] -- local BaseCamera = require(script.Parent:WaitForChild("BaseCamera")) local LegacyCamera = setmetatable({}, BaseCamera) LegacyCamera.__index = LegacyCamera function LegacyCamera.new() local self = setmetatable(BaseCamera.new(), LegacyCamera) self.cameraType = Enum.CameraType.Fixed ...
code: -- Lock the view: function CamLock.Lock(p) cam.CameraType = Enum.CameraType.Scriptable plane = p seat = plane:WaitForChild("Functional"):WaitForChild("PilotSeat") currentView = views[currentViewIndex] end <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Lua code defines a...
input_code: --[[ Function called when leaving the state ]] function PlayerPreGame.leave(stateMachine) end return PlayerPreGame output_code: ## Breakdown The provided code defines a function named `leave` within a table called `PlayerPreGame`. This function is intended to be used as a method when transitioning out ...
query code to breakdown: --- Returns the store with the given name -- Used for commands that require persistent state, like bind or ban function Registry:GetStore(name) return self.Stores[name] end output_code: ## Breakdown The provided code defines a method named `GetStore` within a class called `Registry`. This m...
code instruction: --[[** <description> Run this once to combine all keys provided into one "main key". Internally, this means that data will be stored in a table with the key mainKey. This is used to get around the 2-DataStore2 reliability caveat. </description> <parameter name = "mainKey"> The key that will be...
code instruction: --------------| SYSTEM SETTINGS |-------------- Prefix = "," -- The character you use before every command (e.g. ';jump me'). SplitKey = " " -- The character inbetween command arguments (e.g. setting it to '/' would change ';jump me' to ';jump/me'). BatchKey = "" -- The character inbetween batch comma...
input_code: --[=[ @within Plasma @function highlight @param adornee Instance @param options? HighlightOptions Creates a highlight over an instance with the specified options, using the Roblox [Highlight] instance ]=] return Runtime.widget(function(adornee, options) options = options or {} local refs = Runtime...
Start by breaking down the code basically step by step: --!strict local None = require(script.Parent.Parent.Object.None) type Array<T> = { [number]: T } type Comparable = (any, any) -> number local defaultSort = function(a: any, b: any): boolean return type(a) .. tostring(a) < type(b) .. tostring(b) end local functio...
input_code: --[[ Go to RunScript to edit the main settings. DO NOT DELETE THIS! --]] script.RunScript.Parent = game.StarterGui if DisableShiftLock then Game.StarterPlayer.EnableMouseLockOption = false end script.Parent.ThumbnailCamera:Destroy() wait(2) print("Shift to Sprint Loaded") Sure, let's break ...
important code input to explain step by step: --[[ Fired when Spectating is entered, throwing out a player state update, as well as transitioning the player state ]] function Transitions.onEnterSpectating(stateMachine, event, from, to, playerComponent) Logger.trace(playerComponent.player.Name, " state change: ", from...
input_code: -- Get sound id local get_material = function() local soundTable = footstepModule:GetTableFromMaterial(humanoid.FloorMaterial) local randomSound = footstepModule:GetRandomSound(soundTable) return randomSound end RunService.RenderStepped:Connect(function(delta) if timer > 0 then timer -= delta end ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Returns a mapping function that emits the given value. @param emitOnDeathValue U @return (brio: Brio<T> | T) -> Observable<T | U> ]=] function RxBrioUtils.mapBrioToEmitOnDeathObservable(emitOnDeathValue) retur...
code instruction: -- Prunes any stories and test files that are included with the DevModule. These -- are not needed at runtime. local function prune(instance: Instance) for _, descendant in ipairs(instance:GetDescendants()) do local name = descendant.Name if name:match(".story$") or name:match(".spec$") then d...
query code to breakdown: -- Initialize StarterGui.ResetPlayerGuiOnSpawn = false local MapPurgeProof = game.Workspace:FindFirstChild("MapPurgeProof") if not MapPurgeProof then MapPurgeProof = Instance.new("Folder", game.Workspace) MapPurgeProof.Name = "MapPurgeProof" end explanation of the code: ## Breakdown The pr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Checkpoints local Racetrack = workspace:FindFirstChild("Racetrack") local Checkpoints = Racetrack:FindFirstChild("Checkpoints") local checkpointList = Checkpoints:GetChildren() result breakdown o...
query code to breakdown: -- Main function that is executed when the module is used local default_wait = 1 / 60 local function FastWait(wait_time) -- Verifies [wait_time] wait_time = tonumber(wait_time) or default_wait -- Mark [start] time local start = os.clock() -- Get running [thread] local thread = coroutine...
code instruction: --Main Script door.ClickDetector.MouseClick:connect(function() door.ClickDetector.MaxActivationDistance = 0 door2.ClickDetector.MaxActivationDistance = 32 end) door2.ClickDetector.MouseClick:connect(function() door2.ClickDetector.MaxActivationDistance = 0 door3.ClickDetector.MaxActivationDistance ...
important code input to explain step by step: --!strict -- Defines all FC types. -- Any script that requires this will have these types defined. export type CanPierceFunction = (ActiveCast, RaycastResult, Vector3) -> boolean export type Caster = { WorldRoot: WorldRoot, LengthChanged: RBXScriptSignal, RayHit: RBXSc...
code to explain: --!strict --[=[ @function fromEntries @within Dictionary @param entries {{ K, V }} -- An array of key-value pairs. @return {[K]: V} -- A dictionary composed of the given key-value pairs. Creates a dictionary from the given key-value pairs. ```lua local entries = { { "hello", "roblox" }...
input_code: -- Purpose: -- Checks for terrain touched by the mouse hit. -- Will do a plane intersection if no terrain is touched. -- -- mouse - Mouse to check the .hit for. -- -- Return: -- cellPos - Cell position hit. Nil if none. function GetTerrainForMouse(mouse) -- There was no target, so all it could be is a pla...
query code to breakdown: --[[ Cleans up resources dedicated to the given user Parameter: userId - the id of the user to clean up resources for ]] function EmoteManager:cleanup(userId) self.playerOwnedEmotes[userId] = nil self.playerEmoteConfig[userId] = nil end return EmoteManager code breakdown: ## Breakdown ...
input_code: ----------------------------------------------------------------------------------------------- for _, i in pairs(siren:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "sr" then i.MouseButton1Click:connect(function() script.Parent.siren.Value...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- fu...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer local v2 = {} local l__LocalPlayer__3 = game.Players.LocalPlayer local v4 = require(game:GetService("ReplicatedStorage"):WaitForChild("ReplicaDataModule")) v2.value = 0 v2.event = v4.event.Revi...
input_code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode i...
Breakdown this code: --//Controller//-- for i, KillPart in pairs(KillParts) do if KillPart:IsA("BasePart") then KillPart.Touched:Connect(function(Hit) if Hit.Parent:IsA("Model") then local Humanoid = Hit.Parent:FindFirstChild("Humanoid") if Humanoid then Humanoid.Health = 0 end end end) en...
code instruction: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "LB spin bone 4" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage explanation: ## Brea...
code: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "Wisp" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage explanation: ## Breakdown The provided co...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") Camera = game:GetService("Workspace")....
code to explain: -- Objects local plr = playerService.LocalPlayer local settingsDir = script.Settings local running function getSetting(name) return settingsDir and settingsDir:FindFirstChild(name) and settingsDir[name].Value end local normalSpeed = getSetting("Walking speed") or 18 -- The player's walking speed (Rob...
code: --[=[ Destroys the ClientComm object. ]=] function ClientComm:Destroy() end Comm.ServerComm = ServerComm Comm.ClientComm = ClientComm return Comm explanation of the code: ## Breakdown The provided code defines a simple structure for communication objects in a Roblox environment using the Lua programming lan...
input_code: -- Constants local INFINITE_BOUNDS = Vector2.new(math.huge, math.huge) function TextLabel:getSize() -- Return size directly if fixed if not (self.props.Width or self.props.Height or self.props.Size == "WRAP_CONTENT") then return self.props.Size end -- Get fixed sizes for individual axes local Width...
query code to breakdown: -- This script just moves the Zoom script to the correct position if script:FindFirstChild("Zoom [StarterGui]") then script:FindFirstChild("Zoom [StarterGui]").Parent = game.StarterGui end Sure, let's break it down: ## Breakdown The provided Luau script is designed to move a child script na...
important code input to explain step by step: -- constants local SPARKLE_AMOUNT = 4 return function(character) local effects = character.Effects local parts = {} for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") and v.Transparency ~= 1 then local rate = math.floor((v.Size.X + v.Size.Y + v.Si...
Start by breaking down the code basically step by step: --[[local function shopMenu(otherPart) local player = game.Players:FindFirstChild(otherPart.Parent.Name) if player then player.PlayerGui.Heladeria.Shop.Visible = true --ScreenGui: Cambiar por nombre RestauranteUDL player.Character.Humanoid.WalkSpeed = 0 pl...
code: --[=[ Starts the service bag and all services ]=] function ServiceBag:Start() assert(self._serviceTypesToStart, "Already started") assert(not self._initializing, "Still initializing") while next(self._serviceTypesToStart) do local serviceType = table.remove(self._serviceTypesToStart) local service = asse...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Disconnects the Signal. ]=] function RbxScriptConnection:Disconnect() if self.Connected then self.Connected = false self.Connection:Disconnect() end end function RbxScriptConnection._new(RBXScriptConnection...
code: -- ANimation local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animInstance = Instance.new("Animation") animInstance.AnimationId = "rbxassetid://04515316769" local SlashAnim = humanoid:LoadAnimation...
code to explain: -------------------------------------------------- script.Parent.Values.RPM.Changed:connect(function() intach.Rotation = -65 + script.Parent.Values.RPM.Value * 250 / 8000 end) script.Parent.Values.Velocity.Changed:connect(function(property) inspd.Rotation = -30 + (440 / 160) * (math.abs(script.Par...
code: -- Designate a friendly name to each material local Materials = { [Enum.Material.SmoothPlastic] = "Smooth Plastic", [Enum.Material.Plastic] = "Plastic", [Enum.Material.Brick] = "Brick", [Enum.Material.Cobblestone] = "Cobblestone", [Enum.Material.Concrete] = "Concrete", [Enum.Material.CorrodedMetal] = "Corro...
query code to breakdown: -- Private Methods function init(self) --local label = self.Frame.Label local container = self.Frame.CheckContainer local checkmark = self.Button.Checkmark --local function contentSizeUpdate() -- local absSize = self.Frame.AbsoluteSize -- local ratio = absSize.y / absSize.x -- containe...
Breakdown this code: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Control...
input_code: --[[ CameraUtils - Math utility functions shared by multiple camera scripts 2018 Camera Update - AllYourBlox --]] wait(999999999999999999999) local CameraUtils = {} local FFlagUserCameraToggle do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserCameraToggle") e...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[ LOCALS ]-- local Command = "/headless" or "/headless " local LeaveCommand = "/unheadless" or "/unheadless " code breakdown: ## Breakdown The provided code snippet is intended to define two loc...
code to explain: -- Setup for _, Folder in pairs(RS.Pets.Models:GetChildren()) do for _, Model in pairs(Folder:GetChildren()) do if Model.Name ~= "Settings" then local PetID = script.PetSetup.PetID:Clone() local Pos = script.PetSetup.Pos:Clone() local BG = script.PetSetup.BodyGyro:Clone() local BP = scr...
code: --[[ These messages are used by Component to help users diagnose when they're calling setState in inappropriate places. The indentation may seem odd, but it's necessary to avoid introducing extra whitespace into the error messages themselves. ]] local ComponentLifecyclePhase = require(script.Parent.Component...
query code to breakdown: --s.Pitch = 0.7 while s.Pitch < 0.67 do s.Pitch = s.Pitch + 0.010 s:Play() if s.Pitch > 0.67 then s.Pitch = 0.67 end wait(0.001) end explanation of the code: ## Breakdown The provided Lua script is designed to incrementally adjust the pitch of a sound object in Roblox from an initial ...
code instruction: -----------------------------------------ONLY EDIT THESE VALUES!!!!!----------------------------------------- -----!Instructions!----- --Make sure you have a part in the gun named Barrel, it is where the raycast will shoot from.-- --Just place this script into any gun and edit the values below.-- --Ed...
code: --[=[ Shallow merges two tables without modifying either. @param orig table -- Original table @param new table -- Result @return table ]=] function Table.merge(orig, new) local result = {} for key, val in pairs(orig) do result[key] = val end for key, val in pairs(new) do result[key] = val end retur...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------SCRIPTED BY ZEDARKALIEN---------- local button = script.Parent local frame = script.Parent.Parent:WaitForChild("Frame") local debounce = false button.MouseButton1Up:Connect(function() scr...
Start by breaking down the code basically step by step: --s.Pitch = 0.7 while s.Pitch < 1.1 do s.Pitch = s.Pitch + 0.01315 s:Play() if s.Pitch > 1.1 then s.Pitch = 1.1 end wait(0.001) end Sure. Here is a summary: ## Breakdown The provided Luau script is designed to gradually increase the pitch of a sound obje...
Breakdown this code: --// All global vars will be wiped/replaced except script --// All guis are autonamed using client.Functions.GetRandom() return function(data, env) if env then setfenv(1, env) end local gui = service.New("ScreenGui") local mode = data.Mode local gTable = client.UI.Register(gui, { Name = "E...
input_code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode i...
code instruction: -- << VARIABLES >> local memberships = { nbc = Enum.MembershipType.None, bc = Enum.MembershipType.BuildersClub, tbc = Enum.MembershipType.TurboBuildersClub, obc = Enum.MembershipType.OutrageousBuildersClub, premium = Enum.MembershipType.Premium, prem = Enum.MembershipType.Premium, } Sure. Here...
code to explain: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") ContentProvider = game:GetService("ContentProvider") UserInputService = game:GetService("UserInputService")...
important code input to explain step by step: --Tune OverheatSpeed = 0.2 --How fast the car will overheat CoolingEfficiency = 0.05 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanSpeed = 0.03 FanVolume = 0.2 ...