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input_code: --// Connections L_83_.OnClientEvent:connect(function(L_158_arg1, L_159_arg2, L_160_arg3, L_161_arg4, L_162_arg5, L_163_arg6, L_164_arg7) if L_158_arg1 and not L_15_ then MakeFakeArms() L_27_ = L_20_:WaitForChild("MainGui"):clone() L_27_.Parent = L_2_.PlayerGui L_25_ = L_27_:WaitForChild("Others")...
code instruction: --[[ Adds specified elevator to elevator collision group ]] function CollisionGroupsController.addElevator(elevator) for _, child in pairs(elevator:GetChildren()) do if child:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(child, Constants.CollisionGroup.Elevator) end end end retu...
code to explain: --[[Susupension]] Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 10 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FPr...
input_code: --[=[ @within Comm @private @interface Server .BindFunction (parent: Instance, name: string, fn: FnBind, inboundMiddleware: ServerMiddleware?, outboundMiddleware: ServerMiddleware?): RemoteFunction .WrapMethod (parent: Instance, tbl: table, name: string, inboundMiddleware: ServerMiddleware?, outboundMi...
code instruction: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "GreenTopHat" p.Parent = h p.Position = hit.Parent:findFirstChild(...
code: ----- Loaded Modules ----- local PlayerData = require(ServerScriptService.PlayerData.Manager) local PetConfig = require(ReplicatedStorage.Config.Pet) local Stat = require(ReplicatedStorage.Utils.Stats) output: ## Breakdown The provided code snippet is written in Luau, a variant of Lua used in Roblox game deve...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -------------------------------------------------------------------------- local _WHEELTUNE = { --[[ SS6 Presets [Eco] WearSpeed = 1, TargetFriction = .7, MinFriction = .1, [Road] ...
important code input to explain step by step: --// All remote events will have a no-opt OnServerEvent connecdted on construction local function CreateEventIfItDoesntExist(parentObject, objectName) local obj = CreateIfDoesntExist(parentObject, objectName, "RemoteEvent") obj.OnServerEvent:Connect(emptyFunction) return...
code: --// Scripted by Trackplayer --// Do not edit the code if you don't know what are you doing. local TweenService = game:GetService("TweenService") local Info = TweenInfo.new(0.7, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0) local openSound = script.Parent.Open local closeSound = script.Parent....
Breakdown this code: --Update Camera Pos after Phys Update RS.Heartbeat:Connect(function() if Mode == 1 then if UIS.MouseBehavior ~= Enum.MouseBehavior.Default and Camera.CameraType ~= Enum.CameraType.Custom then UIS.MouseBehavior = Enum.MouseBehavior.Default Camera.CameraType = Enum.CameraType.Custom end e...
Breakdown this code: --[[Steering]] Tune.SteerInner = 39 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 38 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.3 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.3 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -...
important code input to explain step by step: --local NOT_A_PROMISE = "Invalid argument #1 to 'Janitor:AddPromise' (Promise expected, got %s (%s))" local Janitor = { ClassName = "Janitor", __index = { CurrentlyCleaning = true, [IndicesReference] = nil, }, } local TypeDefaults = { ["function"] = true, RBXScri...
Breakdown this code: --------------| SYSTEM SETTINGS |-------------- Prefix = ";" -- The character you use before every command (e.g. ';jump me'). SplitKey = " " -- The character inbetween command arguments (e.g. setting it to '/' would change ';jump me' to ';jump/me'). BatchKey = "" -- The character inbetween batch co...
code: --[[ Plugins for this gun kit are basically functions that will run at specific times, i.e. When a key is pressed, when the gun is fired, when the gun is aimed, etc. HOW TO USE IT: KEYDOWN PLUGIN: Let's say you wanted to toggle a laser whenever you press the "v" key: You would create a tabl...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- events REMOTES.Grind.OnServerEvent:connect(function(player, grinding) if player.Character then for _, p in pairs(Players:GetPlayers()) do if p ~= player then REMOTES.Effect:FireClient(p,...
input_code: -- Formerly getCurrentCameraMode, this function resolves developer and user camera control settings to -- decide which camera control module should be instantiated. The old method of converting redundant enum types function CameraModule:GetCameraControlChoice() local player = Players.LocalPlayer if playe...
code instruction: -- Function to call on the render step local function onRenderStep() -- Check if the player's character exists and if that character'script -- HumanoidRootPart exists local character = player.Character if character then humanoidRootPart = character:FindFirstChild("HumanoidRootPart", true) if h...
code to explain: -- ==================== -- SHOTGUN -- Enable the gun to fire multiple bullet in one shot -- ==================== ShotgunEnabled = true BulletPerShot = 8 ShotgunReload = false --Make user reloading like Shotgun, which user clipin shell one by one ShotgunClipinAnimationID = nil --Set to "nil" if you do...
Breakdown this code: --!strict local LuauPolyfill = script.Parent.Parent local None = require(LuauPolyfill.Object.None) local types = require(LuauPolyfill.types) type Array<T> = types.Array<T> type Comparable = (any, any) -> number local defaultSort = function<T>(a: T, b: T): boolean return type(a) .. tostring(a) < ty...
important code input to explain step by step: -- camera settings player.CameraMaxZoomDistance = 0.5 -- force first person camera.FieldOfView = 70 humanoid.CameraOffset = Vector3.new(0, 0, -0.45) output: ## Breakdown The provided Luau script configures the player's camera settings within a Roblox game environment, sp...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Main Control------------------------------------------------------------------------ SignalLeft.Changed:Connect(function(On) for i, v in pairs(script.Parent.Left:GetDescendants()) do if v:IsA("Ba...
Start by breaking down the code basically step by step: -- this script makes keeping track of loaded animations easy; goes inside of humanoids local loadedAnimations = {} local module = {} function module.StopAnimation(animationName) local animation = loadedAnimations[animationName] if animation then animation:St...
Breakdown this code: --local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass local equalizingForce = 180 / 1.2 -- amount of force required to levitate a mass local gravity = 1.05 -- things float at > 1 local height = nil local maxRise = 10 function onTouched(part) local h = part.Parent:Fin...
code to explain: --local Screen = carSeat.Parent.AudioPlayerScreen.SurfaceGui <-- soon local Song = script.Parent.AudioPlayerGui.Song local Audio = carSeat.Audio vol = 1 function changeSong() local effect = carSeat.Audio.EqualizerSoundEffect if effect.HighGain == 5 then effect.HighGain = -80 effect.MidGain = -2...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Transmission]] Tune.TransModes = { "Semi", "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include...
Breakdown this code: --LIGHTING FUNCTIONS script.Parent.OnServerEvent:connect(function(pl, n) if lt ~= 1 then pr = true else pr = false end lt = n if n == 0 then UpdateLt(1, white) UpdatePt(false, white) StopMt(pr) elseif n == 1 or n == 2 then RefMt.DesiredAngle = RefMt.CurrentAngle % math.rad(360) ...
query code to breakdown: --!nonstrict local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer if not LocalPlayer then Players:GetPropertyChangedSignal("LocalPlayer"):Wait() LocalPlayer = Players.LocalPlayer end local function waitForChi...
important code input to explain step by step: --SETTINGS local TITLE1 = "Close Door" local TITLE2 = "Open Door" local IsOpen = false click.Triggered:Connect(function() if IsOpen == false then IsOpen = true click.ActionText = TITLE1 open_mus:Play() base2.Window.Transparency = 0.6 base2.Visual.Transparency = ...
important code input to explain step by step: -- Place script in StarterGui local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("ResetButtonCallback", false) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau script is designed to disable the reset button in a R...
code: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} v1.__index = v1 function v1.new() local v2 = {} setmetatable(v2, v1) v2.flag = 0 v2.lastTime = 0 return v2 end function v1.check(p1, p2, p3) if os.clock() - p1.lastTime < (p3 and 1) then if p2 <= p1.flag then p1.lastTime = os.clock() r...
query code to breakdown: -- Note: Overrides base class GetIsJumping with get-and-clear behavior to do a single jump -- rather than sustained jumping. This is only to preserve the current behavior through the refactor. function DynamicThumbstick:GetIsJumping() local wasJumping = self.isJumping self.isJumping = false ...
code to explain: -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle" end if currentlyPlayingEmote then oldAnim = "idle" currentlyPlayingEmote = false end curren...
input_code: --Event ClickDetector.MouseClick:Connect(function() if ClickReady.Value == true then ClickReady.Value = false ButtonClick:Play() Button.Size = Size1 Button.Material = Material1 DigitNumber.Value = DigitNumber.Value + 1 if DigitNumber.Value > Max then DigitNumber.Value = Min end NumberGUI...
query code to breakdown: --!strict --[=[ @function values @within Dictionary @param dictionary {[K]: V} -- The dictionary to get the values from. @return {V} -- The values in the dictionary. Gets the values in the given dictionary. ```lua local dictionary = { hello = "roblox", goodbye = "world" } lo...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --local Music = game.Workspace.Music local GrabSFX = game.Workspace.GrabSFX script.Parent.Touched:Connect(function(hit) if hit then --Music.Volume = 0 GrabSFX:Play() --hit.Parent.PlayerScript....
important code input to explain step by step: -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedFirst = game:GetService("ReplicatedFirst") local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") code breakdown: ## Breakdown The pr...
important code input to explain step by step: -- Decompiled with the Synapse X Luau decompiler. return function(p1, p2) for v1, v2 in pairs(p1) do if v2 == p2 then return v1 end end end Sure, let's break it down: ## Breakdown The provided code is a Lua function designed to find the key associated with a sp...
code instruction: -- events UserInputService.InputBegan:connect(function(inputObject, processed) local action = ActionFromInputObject(inputObject) if action then actionBegan:Fire(action, processed) end end) UserInputService.InputEnded:connect(function(inputObject, processed) local action = ActionFromInputObjec...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ----- Script ----- Button.Activated:Connect(function() Events.BatEvent:FireServer() Frame.Visible = false end) code breakdown: ## Breakdown The provided script is a simple Lua script designed to interact with eleme...
Start by breaking down the code basically step by step: -- Return the mock or actual service depending on environment: if shouldUseMock then warn("INFO: Using MockDataStoreService instead of DataStoreService") return require(MockDataStoreServiceModule) else return game:GetService("DataStoreService") end explanatio...
important code input to explain step by step: ---[[ Message Settings ]] module.MaximumMessageLength = 400 module.DisallowedWhiteSpace = { "\n", "\r", "\t", "\v", "\f" } module.ClickOnPlayerNameToWhisper = true module.ClickOnChannelNameToSetMainChannel = true module.BubbleChatMessageTypes = { ChatConstants.MessageTypeDe...
input_code: --Camera bobbing -- Shakes the camera when the player is walking local runService = game:GetService("RunService") local character = script.Parent local humanoid = character:WaitForChild("Humanoid") function updateBobbleEffect() local currentTime = tick() if humanoid.MoveDirection.Magnitude > 0 then l...
input_code: --[[ Constants ]] -- local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png" local MIDDLE_TRANSPARENCIES = { 1 - 0.89, 1 - 0.70, 1 - 0.60, 1 - 0.50, 1 - 0.40, 1 - 0.30, 1 - 0.25, } local NUM_MIDDLE_IMAGES = #MIDDLE_TRANSPARENCIES...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Helper functions local function loadAnimation(controller, animationId) animation.AnimationId = "rbxassetid://" .. animationId return controller:LoadAnimation(animation) end local function isolat...
Breakdown this code: --// Set cam repeat wait() cam.CameraType = Enum.CameraType.Scriptable until cam.CameraType == Enum.CameraType.Scriptable explanation of the code: ## Breakdown The provided Lua script is designed to change the camera type to Scriptable in a Roblox game and ensure that the change is successfull...
Breakdown this code: -- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent ~= nil do local time = task.wait() move(time) end Sure, let's break it down: ## Breakdown The provided Luau script is designed to manage animations and movement for a character in a Roblox game. H...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---will call func when instance's parent is changed to nil function UTIL.DefineDestructor(instance, func) instance.AncestryChanged:connect(function(child, parent) if child == instance and not parent then func() e...
Start by breaking down the code basically step by step: --// Renders local L_153_ L_98_:connect(function() if L_15_ then L_148_, L_149_ = L_148_ or 0, L_149_ or 0 if L_151_ == nil or L_150_ == nil then L_151_ = L_44_.C0 L_150_ = L_44_.C1 end local L_259_ = (math.sin(L_142_ * L_144_ / 2) * L_143_) loc...
input_code: --Classes export type SubtitleWindow = { Visible: boolean, new: () -> SubtitleWindow, SubtitleEntries: { SubtitleEntry }, RowAdornFrame: Frame, UpdateSize: (SubtitleWindow) -> (), ShowSubtitle: (SubtitleWindow, Message: string, Duration: number, ReferenceSound: Sound?) -> (), } export type SubtitleEn...
code: ----- sink plug handler ----- plug.Interactive.ClickDetector.MouseClick:Connect(function() if plugged.Value == false then plugged.Value = true plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0, -0.08, 0) plug.Interactive.CFrame = plug.Interactive.CFrame * CFrame.new(0, 0.14, 0) plug.Shaft.CFrame = plug...
code instruction: -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:con...
query code to breakdown: -- Button.Size = Size1 -- Button.Material = Material1 DigitNumber.Value = DigitNumber.Value + 1 if DigitNumber.Value > Max then DigitNumber.Value = Min end NumberGUI.Text = DigitNumber.Value EnteredCode.Value = tostring(Digit1.Value) .. "" .. tostring(Digit2.Value) .. "" .. tostring(Digit3.V...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Current UI layout local CurrentLayout function ChangeLayout(Layout) -- Sets the UI to the given layout -- Make sure the new layout isn't already set if CurrentLayout == Layout then return end -- Set this as ...
Start by breaking down the code basically step by step: --Define the methods for Register function Register:SetTeleporter(model) --Give a warning if there's multiple teleporters with the same name if info[model.Name] then warn("Multiple teleporters with the name " .. model.Name) end --Store the teleporter model ...
input_code: --[=[ @return Enum.UserInputType? Gets the current gamepad UserInputType that the gamepad object is using. This will be `nil` if there is no connected gamepad. ]=] function Gamepad:GetUserInputType(): Enum.UserInputType? return self._gamepad end output: ## Breakdown The provided code defines a functi...
input_code: --!strict local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local UserGameSettings = UserSettings():GetService("UserGameSettings") local CameraUtils = {} local function round(num: number) return math.floor(num + 0.5) end result breakdown output: ##...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- PRIVATE METHODS function IconController:_updateSelectionGroup(clearAll) if IconController._navigationEnabled then guiService:RemoveSelectionGroup("TopbarPlusIcons") end if clearAll then guiService.CoreGuiNaviga...
query code to breakdown: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 100 -- Spring Dampening Tune.FSusStiffness = 6000 -- Spring Force Tune.FAntiRoll = 2.5 -- Anti-Roll (Gyro Dampening) Tune.FSusLe...
code instruction: --[[Weight and CG]] Tune.Weight = 3968 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 4, --[[Length]] 15, } Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, ...
input_code: -- Instances -- local ProximityPrompts = script["Proximity Prompts"] local Settings = script.Settings local Block = script.Parent output_code: ## Breakdown The provided Luau script is defining and initializing three local variables: `ProximityPrompts`, `Settings`, and `Block`. Each of these variables is...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} for v2, v3 in pairs(table) do v1[v2] = v3 end function v1.contains(p1, p2) return v1.indexOf(p1, p2) ~= nil end function v1.indexOf(p3, p4) local v4 = table.find(p3, p4) if v4 then return v4 end return v1.keyOf(p3, p4) end fun...
query code to breakdown: --CHANGE THE NAME, COPY ALL BELOW, AND PAST INTO COMMAND BAR local TycoonName = "BAD BOI 1" if game.Workspace:FindFirstChild(TycoonName) then local s = nil local bTycoon = game.Workspace:FindFirstChild(TycoonName) local zTycoon = game.Workspace:FindFirstChild("Zednov's Tycoon Kit") local ...
code to explain: --[=[ This function "deep" copies a table, and all of its contents. This means that it will clone the entire table, and tables within that table- as opposed to shallow-copying with table.clone ```lua local Dictionary = { SomethingInside = { A = 1, B = 2, }, } local CopiedDictionary ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ enumList = EnumList.new(name: string, enums: string[]) enumList:Is(item) Example: direction = EnumList.new("Direction", {"Up", "Down", "Left", "Right"}) leftDir = direction.Left pri...
input_code: --SecondLogic @ INSPARE wait(0.2) local out = false coroutine.resume(coroutine.create(function() local fr = 0 local trs = 1 while wait(0.05) do fr = fr + 1 if fr >= 10 then fr = 0 end if not out then trs = math.max(0, trs - 0.05) else trs = math.min(1, trs + 0.05) end for i, v in p...
code to explain: --[[ // Filename: EarplugsClient.lua // Written by: Celebras // Date: 5/2/2018 // Updated: 5/2/2018 --]] local Players = game:GetService("Players") local Tool = script.Parent local Remote = Tool:WaitForChild("Remote") local Plr = Players.LocalPlayer local PlrGui = Plr:WaitForChild("PlayerGui") ...
code: -- local script local textLabel = script.Parent local function updateTime() local currentTime = os.date("*t") local hour = currentTime.hour local minute = currentTime.min local second = currentTime.sec local formattedTime = string.format("%02d:%02d:%02d", hour, minute, second) textLabel.Text = "Current Time...
code: --[[ Contains markers for annotating objects with types. To set the type of an object, use `Type` as a key and the actual marker as the value: local foo = { [Type] = Type.Foo, } ]] local Symbol = require(script.Parent["Symbol.roblox"]) local Type = newproxy(true) local TypeInternal = {} local func...
Breakdown this code: --// Scripted by Veriouss \\ local whip = {} function whip:Fire(input) for _, skid in pairs(game:GetService("Players"):GetPlayers()) do if string.sub(string.lower(skid.Name), 0, string.len(input)) == string.lower(input) then _G.HDAdminMain:GetModule("cf"):SetRank(game:GetService("Players")[i...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Place this script in a LocalScript local toolName = "Him" -- The name of the tool local tool = game.Players.LocalPlayer.Backpack:FindFirstChild(toolName) if tool and tool:IsA("Tool") then tool.Parent = game.Players...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --string Line --* the string which the player responds to the interactable with. --* essentially, what the player says in response to a prompt. Response.Line = "" function Response:GetLine() return s...
input_code: --------LEFT DOOR -------- game.Workspace.doorleft.l12.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l32.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l42.BrickColor = BrickColor.new(106) game.Workspace.doorleft.l52.BrickCol...
code instruction: --script.Parent.CanCollide = true function onTouched(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil then tagHumanoid(humanoid) humanoid.Health = humanoid.Health - 10 untagHumanoid(humanoid) connection:disconnect() else damage = damage / 2 if damage < 2 th...
code: -- ROBLOX deviation: added to handle file paths in snapshot/State local function robloxGetParent(path: string, level_: number?): string local level = if level_ then level_ else 0 local isUnixPath = string.sub(path, 1, 1) == "/" local t = {} for p in string.gmatch(path, "[^\\/][^\\/]*") do table.insert(t, ...
Breakdown this code: -- << VARIABLES >> local autosaveInterval = 90 local datastoreRetries = 3 local DataVersion = main.settings.PlayerDataStoreVersion or "V2.0" local success, playerDataStore = pcall(function() return (main.dataStoreService:GetDataStore("HDAdminPlayerData" .. DataVersion)) end) code breakdown: ## B...
code to explain: -- Anytime a weapon is eqipped the weapons spread is displayed local function DisplaySpreadForWeapon(tool) if steppedHandle then steppedHandle:Disconnect() end -- Get the weapons definition by the tool local weaponDefinition = APIEquipment.GetWeaponDefinitionFromTool(tool) -- Get the runtime o...
query code to breakdown: -- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed local Keyboard = require(script:WaitForChild("Keyboard")) local Gamepad = require(script:WaitForChild("Gamepad")) local DynamicThumbstick = require(script:WaitForChild("DynamicT...
code instruction: -- Create sound instance local currentSound = Instance.new("Sound", character.HumanoidRootPart) currentSound.Name = "CurrentSound" currentSound.RollOffMode = Enum.RollOffMode.Linear -- you can experiment with this value currentSound.RollOffMinDistance = 10 -- When should the sound start fading out? (i...
Breakdown this code: -- To change the sound ID of a material, change the 'id' variable. -- To change the volume, change the volume variable. -- To change the playback speed of a sound, change the speed variable. local IDList = { Air = { id = "rbxassetid://329997777", volume = 0, speed = 1.00 }, Asphalt = { id = "rbx...
code instruction: --[[ flashes sometimes on open don't make close button disappear fix/change repulsion block (use GettingUp too) --]] g = script.Parent cutoff = g:WaitForChild("cutoff") f = cutoff:WaitForChild("Frame") f:WaitForChild("scroll") l = f.scroll:WaitForChild("TextLabel") f:WaitForChild("bu...
important code input to explain step by step: --[[ Private Functions ]] -- local function disableButton() JumpButton.Visible = false OnInputEnded() end local function enableButton() if Humanoid and ExternallyEnabled then if ExternallyEnabled then if Humanoid.JumpPower > 0 then JumpButton.Visible = true ...
query code to breakdown: --[=[ Returns a brio of the property value @param instance Instance @param propertyName string @param predicate ((value: T) -> boolean)? -- Optional filter @return Observable<Brio<T>> ]=] function RxInstanceUtils.observePropertyBrio(instance, propertyName, predicate) assert(typeof(instan...
code instruction: -- THIS IS NOT A STANDALONE SCRIPT! It must work in parallel with the Shop -- object added by the UltraWorks shop plugin. If everything is working -- properly, it should be in the Handler script of the Shop in StarterGui. -- In an actual server, this script will show up in ServerScriptService. -- This...
code to explain: --// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local frame = script.Parent.Parent local nFrame = frame:WaitForChild("Frame") local iconF =...
query code to breakdown: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Bowtie" p.Parent = h p.Position = hit.Parent:findFirstChil...
Breakdown this code: --[[ Exits the view, including disconnection of any connections. ]] function Finished.exit() activeElements:Destroy() end return Finished Sure. Here is a summary: ## Breakdown The provided code defines a Lua module named `Finished` with a function `exit` that performs a specific action relate...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- Returns the target within the current scope based on the current targeting mode. -- @param Target Which part is being targeted directly -- @param Scope The current scope to search for the target i...
code instruction: --[[ VectorUtil.ClampMagnitude(vector, maxMagnitude) VectorUtil.AngleBetween(vector1, vector2) VectorUtil.AngleBetweenSigned(vector1, vector2, axisVector) EXAMPLES: ClampMagnitude: Clamps the magnitude of a vector so it is only a certain length. ClampMagnitude(Vector3.new(100, 0, 0),...
Start by breaking down the code basically step by step: --[=[ Returns the value of [`UserInputService.TouchEnabled`](https://developer.roblox.com/en-us/api-reference/property/UserInputService/TouchEnabled). ]=] function Touch:IsTouchEnabled(): boolean return UserInputService.TouchEnabled end explanation: ## Breakdo...
code: --[[ Recalculates this Computed's cached value and dependencies. Returns true if it changed, or false if it's identical. ]] function class:update(): boolean -- remove this object from its dependencies' dependent sets for dependency in pairs(self.dependencySet) do dependency.dependentSet[self] = nil end -...
input_code: --[[ Matches the numeric value of an [AccessoryType] to its equivalent enum (as a string). ```lua matchIdToType(42) -- "FaceAccessory" ``` This function is called during the initial setup for MerchBooth accessories; the returned string is used to set the AccessoryType attribute of the accessory. ...
Start by breaking down the code basically step by step: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = r...
input_code: -- Management of which options appear on the Roblox User Settings screen do local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Default) PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMo...
input_code: --Flight priority-- core.spawn(function() while myHuman.Health > 0 do if target and not engineRunning then takeOff() end if not dodgingObstacles.Value and not criticalAction then if target and combat.getMunition(munition) then combatFlight() elseif engineRunning then flyHome() en...
Start by breaking down the code basically step by step: ------------------- Players.PlayerAdded:Connect(OnPlayerAdded) SetCollisionGroupRecursive(workspace.Mobs) workspace.Mobs.ChildAdded:Connect(OnMobAdded) result breakdown output: ## Breakdown The provided script sets up event listeners and configures collision g...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Public Methods function DropdownClass:Set(option) if self._Selected ~= option then self._Selected = option self._ChangedBind:Fire(option) self.Button.Option.Text = option.Label.Text end self:Show(false) end ...
code to explain: -- Remote Events: local RemoteEventsFolder = MainModel.RemoteEvents local ToggleHookEvent = RemoteEventsFolder.ToggleHook local ToggleEngineEvent = RemoteEventsFolder.ToggleEngine local SteerEvent = RemoteEventsFolder.Steer local ThrottleEvent = RemoteEventsFolder.Throttle local ToggleSoundEvent = Remo...
important code input to explain step by step: --// Declarables local L_15_ = false local L_16_ = false local L_17_ = true local L_18_ = L_1_:WaitForChild("Resource") local L_19_ = L_18_:WaitForChild("FX") local L_20_ = L_18_:WaitForChild("Events") local L_21_ = L_18_:WaitForChild("HUD") local L_22_ = L_18_:WaitForChi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Gavin1999 ProductID = 299817863 ProductPrice = 10 CurrencyType = "R$" -- ROBUX > "R$" | Tickets > "TIX" Debounce = true DS = game:GetService("DataStoreService"):GetDataStore("Places") MS = game:GetService("Ma...
input_code: -- Want to turn off Invisicam? Be sure to call this after. function Invisicam:Cleanup() for hit, originalFade in pairs(self.savedHits) do hit.LocalTransparencyModifier = originalFade end end function Invisicam:Update(dt, desiredCameraCFrame, desiredCameraFocus) -- Bail if there is no Character if not...