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Start by breaking down the code basically step by step: --------------------- TEMPLATE BLADE WEAPON --------------------------- -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[chil...
Breakdown this code: --//DEFAULT VALUES local defexposure = game.Lighting.ExposureCompensation local nvg local onanim local gui local offanim local config local onremoved local setting local helmet function removehelmet() if plr.Character then onremoved:Disconnect() animating = false togglenvg(false) action...
important code input to explain step by step: --/Recoil Modification module.camRecoil = { RecoilUp = 1, RecoilTilt = 1, RecoilLeft = 1, RecoilRight = 1, } module.gunRecoil = { RecoilUp = 1, RecoilTilt = 1, RecoilLeft = 1, RecoilRight = 1, } module.AimRecoilReduction = 0.85 module.AimSpreadReduction = 1 modul...
Start by breaking down the code basically step by step: -- texan fixed for new ELS :))) seat = script.Parent.Parent --the car's vehicle seat. Currently can be any part sound = seat.Parent.Sound sirens = {} for i, v in pairs(sound:GetChildren()) do if v:IsA("Sound") and v.Name ~= "horn" then table.insert(sirens, { p...
Breakdown this code: --[[ Removes a Spring from the scheduler. ]] function SpringScheduler.remove(spring: Spring) local damping = spring._lastDamping local speed = spring._lastSpeed local dampingBucket = springBuckets[damping] if dampingBucket == nil then return end local speedBucket = dampingBucket[speed] ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- CHARACTER HANDLER -- This enables character data (volume, HumanoidRootParts, etc) to be handled on -- an event-basis, instead of being retrieved every interval local function updateCharactersTotalV...
query code to breakdown: -- Called when character is about to be removed function BaseOcclusion:CharacterRemoving(char, player) end function BaseOcclusion:OnCameraSubjectChanged(newSubject) end explanation: ## Breakdown This code snippet defines a class named `BaseOcclusion` with two method placeholders. These meth...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA: { [string]: { [string]: any } } = { Climbing = { SoundId = "", Looped ...
Breakdown this code: -- places a death touch on all green parts, kill blocks. local waits = 0.01 local debounce = false for _, x in pairs(game:GetService("Workspace"):GetDescendants()) do if x:IsA("Part") then if x.Color == Color3.fromRGB(0, 255, 0) then x.Touched:Connect(function(player) pcall(function() ...
Start by breaking down the code basically step by step: --[=[ Throws an error if the Brio is dead. ```lua brio.DEAD:ErrorIfDead() --> ERROR: [Brio.ErrorIfDead] - Brio is dead ``` ]=] function Brio:ErrorIfDead() if not self._values then error("[Brio.ErrorIfDead] - Brio is dead") end end step by step breakdown...
query code to breakdown: --//Custom Functions\\-- function FindKiller(victimTeamColor, victim) local creator = victim:FindFirstChildOfClass("ObjectValue") if creator and (string.lower(creator.Name) == "creator") and creator.Value then sendFeed:FireAllClients({ creator, victim, victimTeamColor }) elseif not creato...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Script Below local frame = script.Parent local rgb = Color3.fromRGB local ud2 = UDim2.new repeat wait() until game.Players.LocalPlayer local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() frame.ClipsDe...
code instruction: --For Omega Rainbow Katana thumbnail to display a lot of particles. for i, v in pairs(Handle:GetChildren()) do if v:IsA("ParticleEmitter") then v.Rate = 20 end end Tool.Grip = Grips.Up Tool.Enabled = true function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("...
code to explain: ------------------------------------------------ function Lobby:resetSelectedObject() if UserInputService.GamepadEnabled then GuiService.SelectedObject = self.navigationsRefs[1]:getValue() end end function Lobby:startMatchmaking(modeSelection) self:setState({ status = "connecting", }) -- TE...
Start by breaking down the code basically step by step: --once someone talks to the shopkeeper, the GUI will be cloned to the player, and this script will be cloned to the GUI and then enabled to load all the items shop = game.ServerStorage:findFirstChild(script.Parent.Name) gui = script.Parent.CenterFrame.Shop gui.H...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Observes the spring animating @return Observable<T> ]=] function SpringObject:ObserveRenderStepped() return self:ObserveOnSignal(RunService.RenderStepped) end function SpringObject:ObserveVelocityOnRenderSteppe...
Start by breaking down the code basically step by step: --[[============================================================================== HOW TO USE: Put this inside StarterPlayer > StarterPlayerScript and this script will make DESCRIPTION: The camera type - custom has changed from Roblox on 30/11/2020 This script is...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Modules ]] -- local ClickToMoveTouchControls = nil local ControlModules = {} local MasterControl = require(script:WaitForChild("MasterControl")) local ThumbstickModule = require(script.MasterCo...
query code to breakdown: --Time changer for both Sword of Light & Darkness --Cool aesthetics included function Create(ty) return function(data) local obj = Instance.new(ty) for k, v in pairs(data) do if type(k) == "number" then v.Parent = obj else obj[k] = v end end return obj end end local...
Start by breaking down the code basically step by step: --[[ Takes two tables A and B, returns if they are deeply equal. ignoreMetatables specifies if metatables should be ignored in the deep compare Assumes tables do not have self-references ]] local function deepEqual(A, B, ignoreMetatables) if A == B then ret...
code instruction: --For Omega Rainbow Katana thumbnail to display a lot of particles. for i, v in pairs(Handle:GetChildren()) do if v:IsA("ParticleEmitter") then v.Rate = 20 end end Tool.Grip = Grips.Up Tool.Enabled = true function IsTeamMate(Player1, Player2) return ( Player1 and Player2 and not Player1.N...
input_code: -- Function to make a player explode local function explodePlayer(player) if player.Character then local humanoid = player.Character:FindFirstChild("Humanoid") if humanoid then -- Listen for the jump event local connection connection = humanoid:GetPropertyChangedSignal("Jump"):Connect(functio...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:SayMessage(message, channelName, extraData) if self.Ch...
input_code: --[[ While the humanoid is running, update isMoving, which is used to generate interest points ]] local function connectInterestToCharacter(character) local humanoid = character:FindFirstChild("Humanoid") connections.running = humanoid.Running:Connect(function(speed) if speed > 0.1 then isMoving = ...
important code input to explain step by step: --Loop to autosave data every 2 minutes spawn(function() while wait(121) do --Loop every 2 minutes and save every player's data for _, Player in pairs(game.Players:GetPlayers()) do beforeSave(Player) end end end) result breakdown output: ## Breakdown The provide...
code instruction: --------------------------------------------------------------- function onChildAdded(child) if child.Name == "SeatWeld" then local human = child.part1.Parent:findFirstChild("Humanoid") if human ~= nil then print("Human IN") seat.SirenControl.Control.CarName.Value = human.Parent.Name .. "'s...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- This module was created by LuaScape (Roblox: Snawrk) -- Proxy Created By LewisTehMinerz -- DO NOT Edit the code below unless you know what you're doing! --------------------------------------------...
code to explain: ---[[ Command/Filter Priorities ]] module.VeryLowPriority = -5 module.LowPriority = 0 module.StandardPriority = 10 module.HighPriority = 20 module.VeryHighPriority = 25 return module output: ## Breakdown The provided code is a Lua module that defines a set of constants used to represent different p...
Start by breaking down the code basically step by step: -- find the character associated with a part if there is one. local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild("Humanoid") if humanoid then return subject, humanoid else ret...
Breakdown this code: --{{ Checks If script possible }}-- if game.Players.LocalPlayer:WaitForChild("Drift Points") then else script:Destroy() end output: ## Breakdown The provided script is designed to check for the presence of a child named "Drift Points" under the LocalPlayer in a Roblox game. Here's a step-by-st...
Start by breaking down the code basically step by step: --// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local scr = client.UI.Prepare(script.Parent.Parent) lo...
important code input to explain step by step: --[[ @class SoftShutdownTranslator ]] local require = require(script.Parent.loader).load(script) return require("JSONTranslator").new("en", { shutdown = { lobby = { title = "Rebooting servers for update.", subtitle = "Teleporting back in a moment...", }, res...
Start by breaking down the code basically step by step: -- ProductId 1218012019 for 1000 Cash developerProductFunctions[Config.DeveloperProductIds["1000 Cash"]] = function(receipt, player) -- Logic/code for player buying 1000 Cash (may vary) local leaderstats = player:FindFirstChild("leaderstats") local cash = leade...
query code to breakdown: --Tone2Switch Ton2Swch.Changed:Connect(function() if Ton2Swch.Value == true then Ton2Swch.Parent.P1.Transparency = 1 Ton2Swch.Parent.P2.Transparency = 0 ClickSound:Play() Tone2Val.Test.Value = true else Ton2Swch.Parent.P1.Transparency = 0 Ton2Swch.Parent.P2.Transparency = 1 Cli...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Returns the ancestor that contains a Humanoid, if it exists local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild("Humano...
input_code: --[=[ Observables a given value object's value @param valueObject Instance @return Observable<T> ]=] function RxValueBaseUtils.observeValue(valueObject) return RxInstanceUtils.observeProperty(valueObject, "Value") end return RxValueBaseUtils result breakdown output: ## Breakdown The provided code de...
Start by breaking down the code basically step by step: --local l__BodyGyro__13 = v2.char:WaitForChild("HumanoidRootPart"):WaitForChild("BodyGyro"); local l__Waist__14 = v2.char:WaitForChild("UpperTorso"):WaitForChild("Waist") local l__Neck__15 = v2.char:WaitForChild("Head"):WaitForChild("Neck") local l__Root__16 = v2....
Start by breaking down the code basically step by step: --[[ A method called by consumers of Roact to create a new component class. Components can not be extended beyond this point, with the exception of PureComponent. ]] function Component:extend(name) if config.typeChecks then assert(Type.of(self) == Type.State...
code instruction: --[[ Enters the view, cloning the element from ReplicatedStorage. ]] function Finished.enter() successSound:Play() activeElements = elements:Clone() activeElements.Time.Text = GetReadableTime(ClientPlayerStatusHandler.get(UserId, "time") or 0) activeElements.Title.Text = translate("You escaped!...
important code input to explain step by step: --[[ Returns a string that is human readable, signifying the input enum ]] return function(inputEnum) if inputEnum == Enum.UserInputType.MouseButton1 then return "LMB" elseif inputEnum == Enum.UserInputType.MouseButton2 then return "RMB" elseif inputEnum == Enum.Key...
code: -- gay guy function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human == nil then return end human.Parent.Name = "IT ATE ME!" --Change ~~~NZ~~~ to whatever name u want end script.Parent.Touched:connect(onTouch) result breakdown output: ## Breakdown The provided Luau script i...
important code input to explain step by step: --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.15 -- The lower the number the slower and smoother the tween AimZoom = 5 -- Default zoom AimSpeed = 0.15 UnaimSpeed = 0.15 CycleAimZoom = 4 -- Cycled zoom MouseSensitivity = 0.05 -- Number between 0.1 and 1 SensitivityIn...
code to explain: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First m...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- MasterWeld by Zephyred -- Works for all types of parts, unions etc. function WeldPair(x, y) local weld = Instance.new("Weld", x) weld.Part0 = x weld.Part1 = y weld.C1 = y.CFrame:toObjectSpace(x.CFrame) end functi...
code to explain: -- Decompiled with the Synapse X Luau decompiler. client = nil cPcall = nil Pcall = nil Routine = nil service = nil gTable = nil return function(p1) local l__PlayerGui__1 = service.Players.LocalPlayer.PlayerGui local l__Parent__2 = script.Parent.Parent local l__Frame__3 = l__Parent__2.Frame local ...
Breakdown this code: -- Remade by Truenus wait(0.05) local car = script.Parent.Parent.Car.Value local GBrake = script.Parent.Parent.Values.Brake function on() car.Body.Lights.RN.BrickColor = BrickColor.New("Maroon") car.Body.Lights.RN.Material = Enum.Material.Neon car.Body.Lights.Light.Material = Enum.Material.Neon ...
Breakdown this code: -- declarations local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left...
code: -- Request limit bookkeeping: local Budgets = {} local budgetRequestQueues = { [Enum.DataStoreRequestType.GetAsync] = {}, [Enum.DataStoreRequestType.GetSortedAsync] = {}, [Enum.DataStoreRequestType.OnUpdate] = {}, [Enum.DataStoreRequestType.SetIncrementAsync] = {}, [Enum.DataStoreRequestType.SetIncrementSor...
Breakdown this code: -- Bind function to update event. Used to update player's orientation if FilteringEnabled -- is true (otherwise the rotation would not replicate from the rotating player) updateEvent.OnServerEvent:Connect(function(player, neckC0, shoulderC0) local character = player.Character if character.Humanoi...
input_code: --[[ Creates a new promise that receives the result of this promise. The given callbacks are invoked depending on that result. ]] function Promise.prototype:_andThen(traceback, successHandler, failureHandler) self._unhandledRejection = false -- If we are already cancelled, we return a cancelled Promis...
input_code: --[[ Gets a list of all nodes in the tree for which the given callback returns true. ]] function TestPlan:findNodes(callback) local results = {} self:visitAllNodes(function(node) if callback(node) then table.insert(results, node) end end) return results end return TestPlan output_code: ## Br...
code: --// Animations local L_165_ function IdleAnim(L_335_arg1) L_24_.IdleAnim(L_3_, L_165_, { L_45_, L_46_, L_47_, }) end function EquipAnim(L_336_arg1) L_24_.EquipAnim(L_3_, L_165_, { L_45_, }) end function UnequipAnim(L_337_arg1) L_24_.UnequipAnim(L_3_, L_165_, { L_45_, }) end function FireModeA...
code instruction: --After the coin is collected it won't emit particles when touched part.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local emitter = part.ParticleEmitter emitter.Enabled = false end end) script.Parent.Transparency = 0 output: ## Walkthrough The provided Luau scr...
code: --// SHITTY CODE \/\/\/ wait(0.3) local car = script.Parent.Car.Value local values = script.Parent.Values local bodmain = car.Body.MainDiff local rpm = values.RPM function update() local actrpm = rpm.Value / rpmdiv car.drivetrain:FireServer(actrpm, bodmain) end while wait(waittime) do update() end code ...
Start by breaking down the code basically step by step: --[[Transmission]] Tune.TransModes = { "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual...
important code input to explain step by step: --Classes export type SoundState = { Save: (SoundState) -> nil, Play: (SoundState) -> nil, Resume: (SoundState) -> nil, Pause: (SoundState) -> nil, Stop: (SoundState) -> nil, SetEffects: (SoundState, { [string]: { [string]: any } }) -> nil, StateValue: StringValue, }...
important code input to explain step by step: -- Listeners for inputs IsOn.Changed:connect(ConfigWater) ShouldEmitSound.Changed:connect(ConfigWater) MaxVolume.Changed:connect(ConfigWater) Sure. Here is a summary: ## Breakdown The provided Lua code snippet is written in the Luau language, which is used in Roblox for ...
important code input to explain step by step: --Tune OverheatSpeed = 0.125 --How fast the car will overheat CoolingEfficiency = 0.075 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 105 --At what temperature the cooling fan will activate FanSpeed = 0.2 FanVolume = 0.2...
Breakdown this code: ---------------------------------- ------------VARIABLES------------- ---------------------------------- User = nil Connector = game.Workspace:FindFirstChild("GlobalPianoConnector") if not Connector or not Connector:IsA("RemoteEvent") then error("The piano requires a RemoteEvent named GlobalPiano...
Breakdown this code: -- (EarthHelm Giver - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "EarthHelm" p.Parent = h p.Position = hit.Parent:findFirstChild(...
code to explain: -- Services local ContextActionService = game:GetService("ContextActionService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") ...
code instruction: -- ROBLOX deviation start: predefine functions local comparePrimitive local compareObjects local getFormatOptions local getObjectsDifference code breakdown: ## Breakdown The provided code snippet is a part of a Roblox Luau script where placeholder functions are being defined. Here's a step-by-step ...
code: --None of this is mine... script.Parent.Equipped:Connect(function() script.Parent.WAP.act:FireServer() end) script.Parent.Unequipped:Connect(function() script.Parent.WAP.dct:FireServer() end) result breakdown output: ## Breakdown The provided Luau script is designed to listen for two specific events (`Equip...
query code to breakdown: -- Basic settings local MAX_SPAM_SCORE = 5 local plr = game.Players.LocalPlayer local tweenService = game:GetService("TweenService") local inputService = game:GetService("UserInputService") local defaultMsg = "To chat navigate here and click" local previousText = script.Parent.TypeArea.Text l...
Start by breaking down the code basically step by step: -- This function selects the lowest number gamepad from the currently-connected gamepad -- and sets it as the active gamepad function Gamepad:GetHighestPriorityGamepad() local connectedGamepads = UserInputService:GetConnectedGamepads() local bestGamepad = NONE -...
code: --- Returns an ArgumentContext for the specific index function Command:GetArgument(index) return self.Arguments[index] end output: ## Breakdown The provided code defines a function `GetArgument` that is part of a class named `Command`. This function is designed to retrieve an argument from a table of argument...
code instruction: --I M P O R T A N T-- ------------------------------------------------------------------------ --Don't change any of this unless you know what you are doing. --This script is the blur affect but also the exit button script. ------------------------------------------------------------------------ loca...
code instruction: --The "Creative" option makes it so you can jump infinitly (True if yes, False if no) repeat wait() until Game:GetService("Players") local Player = Game.Players.LocalPlayer repeat wait() until Player local FirstJump = false local MidJump = false local Mouse = Player:GetMouse() TING = false functi...
code: --[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 80 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 20 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDi...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local v1 = { Name = "runif", Aliases = {}, Description = "Runs a given command string if a certain condition is met.", Group = "DefaultUtil", Args = { { Type = "conditionFunction", Name = "Condition", Description = "The conditio...
input_code: ------------------------- function DoorClose() if Shaft00.MetalDoor.CanCollide == false then Shaft00.MetalDoor.CanCollide = true while Shaft00.MetalDoor.Transparency > 0.0 do Shaft00.MetalDoor.Transparency = Shaft00.MetalDoor.Transparency - 0.1 wait(0.000001) end Car.BodyVelocity.velocity = V...
Start by breaking down the code basically step by step: -- Connect mobile sprint button state change to update walk speed if UserInputService.TouchEnabled then while task.wait(0.1) do updateWalkSpeed() end end Sure. Here is a summary: ## Breakdown The provided code snippet is designed to periodically check and u...
code instruction: --solves the problem of tools falling thru houses local connectedtools = {} function GetConnection(tool) for _, v in pairs(connectedtools) do if v == tool then return true end end return false end game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) ...
Breakdown this code: ------------------------------------------Gun info wait(1) ToolName = "M4" ClipSize = 30 ReloadTime = 0 Firerate = 0 MinSpread = 0.001 MaxSpread = 0.0015 SpreadRate = 0 Bulletdrop = 0.00001 automatic = false burst = false shot = true Tool = script.Parent enabled = true local skateboardId = 65068906...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Main RenderStep Update. The camera controller and occlusion module both have opportunities to set and modify (respectively) the CFrame and Focus before it is set once on CurrentCamera. The cam...
code to explain: --// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local gui = service.New("ScreenGui") local toggle = service.New("ImageButton", gui) local g...
query code to breakdown: --Torso MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.X, car.DriveSeat, "Motor6D").Name = "M" MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Z, car.Misc.Anims.R15.Torso.LowerTorso.X, "Motor6D").Name = "M" MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Y, car.Misc.Anims.R15.Torso.LowerTorso.Z, "Motor...
input_code: -- Request limit bookkeeping: local Budgets = {} local budgetRequestQueues = { [Enum.DataStoreRequestType.GetAsync] = {}, [Enum.DataStoreRequestType.GetSortedAsync] = {}, [Enum.DataStoreRequestType.OnUpdate] = {}, [Enum.DataStoreRequestType.SetIncrementAsync] = {}, [Enum.DataStoreRequestType.SetIncrem...
input_code: --detect when player sits, tell player to press space to jump, detect when player presses space. Then remove the intructions if IsNewPlayer and not UIS.TouchEnabled then script.Parent.Changed:connect(function(prop) if prop == "Visible" and not UIS.TouchEnabled then if script.Parent.Visible then ke...
code: --MOT is up and down while MOT2 is side to side wt = 0.07 while wait(0.01) do if values.Gear.Value == -1 then MOT2.DesiredAngle = -0.2 wait(wt) MOT.DesiredAngle = 0.2 end if values.Gear.Value == 0 then MOT.DesiredAngle = 0 wait(wt) MOT2.DesiredAngle = 0 end if values.Gear.Value == 1 then MO...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --make blood disappear while script.Parent.Mesh.Scale.X < 1 do game:GetService("RunService").Stepped:wait() script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.X + 0.05, 0.1, script.Parent.Mesh.Scale.Z + 0....
code instruction: --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0) script.Parent.Unequipped:connect(function() --Bring_Arm_Down animation for i = 1, 0, -0.05 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3 * i, 0, -0.5 * i) LW.C0 = CFrame.new(-1.5, 0....
code to explain: -- Right Arms character.RagdollRig.ConstraintRightUpperArm.Attachment0 = RUA character.RagdollRig.ConstraintRightUpperArm.Attachment1 = RUARig character.RagdollRig.ConstraintRightLowerArm.Attachment0 = RLA character.RagdollRig.ConstraintRightLowerArm.Attachment1 = RLARig character.RagdollRig.Constraint...
Start by breaking down the code basically step by step: --[=[ Returns if the pane is visible @return boolean ]=] function BasicPane:IsVisible() return self._visible end Sure, let's break it down: ## Breakdown The provided code snippet defines a method `IsVisible` for the `BasicPane` class in a Roblox Lua environm...
code: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.Ste...
important code input to explain step by step: -- Create the enemy death event handler game.Workspace.OnCharacterAdded:Connect(function(character) -- Check if the character is an enemy if character:FindFirstChild("Humanoid") and character:FindFirstChild("Enemy") then -- Remove the enemy from the game state for i, ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. function Click() script.Parent.Parent.ScrollingFrame.Visible = false script.Parent.Visible = false end script.Parent.MouseButton1Down:connect(Click) explanation: ## ...
code to explain: --[=[ Converts an arbitrary value to a LinearValue if Roblox has not defined this value for multiplication and addition. @param value T @return LinearValue<T> | T ]=] function SpringUtils.toLinearIfNeeded(value) if typeof(value) == "Color3" then return LinearValue.new(Color3.new, { value.r, val...
code to explain: --// ACLI - Adonis Client Loading Initializer if true then return end --// #DISABLED local DebugMode = false local otime = os.time local time = time local game = game local pcall = pcall local xpcall = xpcall local error = error local type = type local print = print local assert = assert local string...
code instruction: --> FUNCTIONS Flare.Activated:Connect(function() if not Reloading then Reloading = true Player.Character.Humanoid:LoadAnimation(FireAnim):Play(0.1, 1, FireAnimationSpeed) local Mouse = Player:GetMouse() ClickedEvent:FireServer(Mouse.Hit.Position) wait(0.5) Player.Character.Humanoid:LoadAn...
Breakdown this code: -- Local Functions local function OnActivation() if Player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Swimming then return end if CanFire then CanFire = false local rocket = table.remove(Buffer, 1) rocket.Rocket.Transparency = 0 Tool.FireRocket:FireServer(rocket) local...
Start by breaking down the code basically step by step: --- VARIABLES/CONSTANTS --- Player = Players.LocalPlayer Camera = workspace.CurrentCamera isMobile = UserInputService.TouchEnabled DirectionalKeys = { Enum.KeyCode.W, Enum.KeyCode.S, Enum.KeyCode.A, Enum.KeyCode.D } LastDirectional = tick() Locked = false loc...
important code input to explain step by step: --RotatorSwitch function KeepRotatorActive() repeat wait() RotatorVal.Value = true until RotatorSwch.Value == 1 or Power.Value == false RotatorVal.Value = false end RotatorSwch.Changed:Connect(function() if RotatorSwch.Value == 1 then RotatorSwch.Parent.P1.Trans...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --tune local PSI = 22 local Turbos = "Single" -- "Twin","Single" local TurboSize = "Medium" -- "Small","Medium","Large" local TwoStep = false local Valve = "BOV" -- "BOV","Bleed" Sure. Here is a sum...
Breakdown this code: ------------------------------------- equiped = false sp = script.Parent RayLength = 100000 Spread = 0 enabled = true reloading = false down = false r = game:service("RunService") last = 0 last2 = 0 last3 = 0 last4 = 0 last5 = 0 last6 = 0 Bullet = Instance.new("Part") Bullet.Name = "Bullet" Bullet...
code: -- ROBLOX deviation: we don't escape any characters since multiline literals don't -- consume escape sequences local function escapeBacktickString(str: string): string return str end output_code: ## Breakdown The provided code defines a function named `escapeBacktickString` in Roblox Luau, a scripting languag...
code: -- ROBLOX deviation END exports.default = function(snapshot: Snapshot, afterUpdate: boolean): Array<string> local statuses = {} if Boolean.toJSBoolean(snapshot.added) then table.insert(statuses, SNAPSHOT_ADDED(ARROW .. pluralize("snapshot", snapshot.added) .. " written.")) end if Boolean.toJSBoolean(snap...
Breakdown this code: --[[Engine]] --Torque Curve Tune.Horsepower = 900 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint =...
code instruction: --- Add a line to the command bar function Window:AddLine(text, color) text = tostring(text) if #text == 0 then Window:UpdateWindowHeight() return end local str = self.Cmdr.Util.EmulateTabstops(text or "nil", 8) local line = Line:Clone() line.Size = UDim2.new( line.Size.X.Scale, line.S...
Start by breaking down the code basically step by step: --[[Weight and CG]] Tune.Weight = 3001 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 15, } Tune.WeightDist = 50 -- Weight distribution (0 -...