text stringlengths 54 19.6k |
|---|
important code input to explain step by step:
--[=[
@class MerchBooth
]=]
local module = {
-- Server APIs
addItemAsync = addItemAsync(serverStore),
removeItem = removeItem(serverStore),
addProximityButton = addProximityButton(serverStore),
removeProximityButton = removeProximityButton(serverStore),
-- Client AP... |
query code to breakdown:
--[[
Calls the given analytics function and passes the given values.
Every analytics function sends the categoryIndex and subcategoryIndex from the store.
assetTypeId: optional
]]
local function getUserId(state)
if state.LocalUserId then
return state.LocalUserId
end
if state.RobloxUse... |
code:
---Simply process a completed message.
local COMPLETED_MESSAGE_PROCESSOR = 1
local module = {}
local methods = {}
methods.__index = methods
function methods:SendSystemMessageToSelf(message, channelObj, extraData)
local messageData = {
ID = -1,
FromSpeaker = nil,
SpeakerUserId = 0,
OriginalChannel = cha... |
code instruction:
--Controls
local _CTRL = _Tune.Controls
local Controls = Instance.new("Folder", script.Parent)
Controls.Name = "Controls"
for i, v in pairs(_CTRL) do
local a = Instance.new("StringValue", Controls)
a.Name = i
a.Value = v.Name
a.Changed:connect(function()
if i == "MouseThrottle" or i == "MouseBra... |
code:
--Unlock Script
--Unless you know what you're doing, do not modify this script.
local unlocked = false --This creates a bool for the door's status.
script.Parent.Touched:Connect(function(hit) --This detects a touch on the part.
if hit.Parent.Name == "Key" and unlocked == false then --This ensures the touching pa... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--- This will cause a brick to go in motion unanchored or not! ---
while true do
wait()
for i = 1, 270 do
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 1, 0)
wait()
end
for i = ... |
code instruction:
--[[Status Vars]]
local snsrs = car.Body.Sensors
local _IsOn = _Tune.AutoStart
if _Tune.AutoStart then
car.DriveSeat.IsOn.Value = true
end
local _GSteerT = 0
local _GSteerC = 0
local _GThrot = 0
local _GBrake = 0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local ... |
important code input to explain step by step:
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.T,
ToggleABS = Enum.KeyCode.Y,
ToggleTransMode = Enum.KeyCode.M,
ToggleMouseDrive = Enum.KeyCode.R,
--Primary Controls
Throttle = Enum.KeyCode.Up,
Brake = Enum.KeyCode... |
code:
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
local path
local waypoint
local chaseName = nil
function GetTorso(part)
local chars = game.Workspace:GetDescendants()
local chaseRoot = nil
local chaseTorso = nil
local chasePlr = nil
local chaseHuman = nil
local mag = SearchDi... |
Breakdown this code:
-- functions
function onRunning(speed)
if isSeated then
return
end
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
isSeated = false
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
functi... |
code to explain:
------------------------------------------------
local screenGuis = {}
local freeCamEnabled = false
local stateRot = Vector2.new()
local panDeltaGamepad = Vector2.new()
local panDeltaMouse = Vector2.new()
local velSpring = Spring.new(7 / 9, 1 / 3, 1, Vector3.new())
local rotSpring = Spring.new(7 / 9... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- LOCAL
local Enum = {}
local enums = {}
Enum.enums = enums
result breakdown output:
## Breakdown
1. **Local `Enum` Table Creation**:
- `local Enum = {}` creates a new table named `Enum` and as... |
input_code:
--Tune
OverheatSpeed = 0.2 --How fast the car will overheat
CoolingEfficiency = 0.03 --How fast the car will cool down
RunningTemp = 85 --In degrees
Fan = true --Cooling fan
FanTemp = 100 --At what temperature the cooling fan will activate
FanTempAlpha = 95 --At what temperature the cooling fan will deacti... |
query code to breakdown:
--Gear Ratios
Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]]
3.70, -- Copy and paste a ratio to add a gear
--[[Neutral]]
0, -- Ratios can also be deleted
--[[ 1 ]]
3.53, --... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- Libraries
local Libraries = Tool:WaitForChild("Libraries")
local Signal = require(Libraries:WaitForChild("Signal"))
local Make = require(Libraries:WaitForChild("Make"))
explanation:
## Breakdown
... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--Optimization--
local rad = math.rad
local Clamp = math.clamp
local NewCFrame = CFrame.new
local Angles = CFrame.Angles
local NewVector = Vector3.new
local CFLookAt = CFrame.lookAt
local EulerAngles ... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[ Public API ]]
--
function MasterControl:Init()
local renderStepFunc = function()
if LocalPlayer and LocalPlayer.Character then
local humanoid = getHumanoid()
if not humanoid then
return
end
if hu... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[=[
@param motor Enum.VibrationMotor
@return boolean
Returns `true` if the given motor is supported.
```lua
-- Pulse the trigger (e.g. shooting a weapon), but fall back to
-- the large motor if not supported:
l... |
code:
-- you can mess with these settings
CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.F } -- lets you move your mouse around in firstperson
CanViewBody = true -- whether you see your body
Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anything between 0~1
Smoot... |
code:
--CFrame.new ( number x, number y, number z, number R00, number R01, number R02, number R10, number R11, number R12, number R20, number R21, number R22 )
--CFrame:GetComponents ( ) x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22,
local comps = {}
local cf = CFrame.new
local CFrameEasing = {}
local easing... |
code instruction:
--////////////////////////////// Include
--//////////////////////////////////////
local ChatConstants = require(replicatedModules:WaitForChild("ChatConstants"))
local Util = require(modulesFolder:WaitForChild("Util"))
local ChatLocalization = nil
pcall(function()
ChatLocalization = require(game:GetS... |
Breakdown this code:
---
if script.Parent.Parent.Parent.IsOn.Value then
script.Parent.Parent:TweenPosition(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
1,
true
)
end
script.Parent.Parent.Parent.IsOn.Changed:connect(function()
if script.Parent.Parent.Parent.IsOn.Value then
s... |
code to explain:
-- Adds sounds to the GUI buttons.
--
-- ForbiddenJ
Sound = script.Parent
GuiTarget = script.Parent.Parent
ButtonBindings = {} -- A table of MouseButton1Down connections indexed by their buttons.
function TryBindButton(object)
if object:IsA("GuiButton") then
ButtonBindings[object] = object.MouseBu... |
code:
--// Bar Colors //
local Stamina_Red_Color = Color3.new(255 / 255, 28 / 255, 0 / 255)
local Stamina_Yellow_Color = Color3.new(250 / 255, 235 / 255, 0)
local Stamina_Green_Color = Color3.new(27 / 255, 252 / 255, 107 / 255)
local Util = {}
do
function Util.IsTouchDevice()
return UserInputService.TouchEnabled
e... |
code to explain:
--[ Hooks ]--
-- Controls
Mouse.KeyDown:connect(function(Key)
if Hold ~= nil then
return
end
if (string.upper(Key) ~= "Z") and (string.lower(Key) ~= " ") then
return
end
Hold = true
if (Torso:FindFirstChild("LegWeld") == nil) and (string.lower(Key) ~= " ") then
-- Right Leg
RH.Part1 = ni... |
Breakdown this code:
-- Domukas3123 click regen script
-- just place the button to the model
location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()
function onClicked()
back = save:clone()
back.Parent = location
back:MakeJoints()
end
script.Parent.ClickDetector.MouseClick:connect... |
query code to breakdown:
--This is SML879's Close Button
print("Close button loaded")
button = script.Parent
window = script.Parent.Parent.Parent.Parent
function onClicked(GUI)
window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)
explanation of the code:
## Breakdown
The provided Roblox Luau scr... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-------- OMG HAX
r = game:service("RunService")
local damage = 5
local slash_damage = 13
local lunge_damage = 17
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new(... |
query code to breakdown:
-- On Startup
for _, anim in ipairs(replacementAnimations) do
--Check if there is an animation to load, if so, continue this script.
if anim.id ~= "" then
print("Valid Animation ID found. Replacing default animation")
anim.isLoaded = true
else
warn(anim.name .. " animation ID is blank.... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--------------------- Mobile fixer ---------------------------
game:GetService("RunService").RenderStepped:Connect(function()
if canjump == 10 then
l__Humanoid__2.JumpPower = 40
end
end)
code b... |
Start by breaking down the code basically step by step:
---
local Paint = false
script.Parent.MouseButton1Click:connect(function()
Paint = not Paint
handler:FireServer("Eggplant", Paint)
end)
result breakdown output:
## Breakdown
The provided Luau script is designed to toggle a boolean variable named `Paint` betw... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Zombie")
Humanoid.Health = 500
code breakdown:
## Breakdown
The provid... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[Misc]]
--
Tune.LoadDelay = 1 -- Delay before initializing chassis (in seconds, increase for more reliable initialization)
Tune.AutoStart = false -- Set to false if using manual ignition plugin
Tun... |
input_code:
-- This function converts 4 different, redundant enumeration types to one standard so the values can be compared
function CameraUtils.ConvertCameraModeEnumToStandard(
enumValue: Enum.TouchCameraMovementMode | Enum.ComputerCameraMovementMode | Enum.DevTouchCameraMovementMode | Enum.DevComputerCameraMovement... |
query code to breakdown:
--These values are angles, so a good value for very strong wind is 45
-----------------
--[[MAIN CODE]]
--
-----------------
function CircleCFrame(Origin) --Able to cast a CFrame in a circle around an origin point.
local X = math.random(0, EffectRadius) - (EffectRadius / 2)
local Z = math.ran... |
Breakdown this code:
--02fzx
local FlingAmount = 555 --sky
local sound = true --well i mean its overkill so..
local sit = false --If it makes the player sit.
local e = false --Do not change.
local explode = true --This one just kills you
function hit(Touch)
local blender = Touch.Parent:FindFirstChild("Head")
if not... |
query code to breakdown:
-- Class
local MaidClass = {}
MaidClass.__index = MaidClass
MaidClass.ClassName = "Maid"
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided code defines a basic class structure in Lua (specifically tailored for Roblox's Luau dialect) named `Maid`. This class... |
query code to breakdown:
-- Fire with stock ray
function FastCast:Fire(
origin,
directionWithMagnitude,
velocity,
cosmeticBulletObject,
ignoreDescendantsInstance,
ignoreWater,
bulletAcceleration,
bulletData,
whizData,
hitData,
penetrationData
)
assert(getmetatable(self) == FastCast, ERR_NOT_INSTANCE:format(... |
important code input to explain step by step:
-- Requires
LoadSceneRemoteEventModule.DefaultLoadScene = require(script.Parent.Parent.Utilities.DefaultLoadScene)
LoadSceneRemoteEventModule.GetSceneByName = require(script.Parent.Parent.Modules.GetSceneByName)
LoadSceneRemoteEventModule.UpdateLightModule = require(script.... |
Breakdown this code:
--Rescripted by Luckymaxer
Functions = {}
Players = game:GetService("Players")
Debris = game:GetService("Debris")
ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Bullet" }
function Functions.IsTeamMate(Player1, Player2)
return (
Player1
and Player2
and not... |
code instruction:
-- 7 SEGMENT / 30 CHARACTERS
display = {
{ 1, 2, 3, 4, 5, 6 }, -- 0
{ 2, 3 }, -- 1
{ 1, 2, 4, 5, 7 }, -- 2
{ 1, 2, 3, 4, 7 }, -- 3
{ 2, 3, 6, 7 }, -- 4
{ 1, 3, 4, 6, 7 }, -- 5
{ 1, 3, 4, 5, 6, 7 }, -- 6
{ 1, 2, 3 }, -- 7
{ 1, 2, 3, 4, 5, 6, 7 }, -- 8
{ 1, 2, 3, 4, 6, 7 }, -- 9
{ 1, 2, 3, 5... |
code to explain:
--[[
strings-override
Theta Technologies 2021
eFlex Next Generation
It's all at the door...
]]
local doorvalue = script.Parent.Parent.Parent.Outputs.DoorOpen
function MoveDoor(angle)
local tweenservice = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(2.5, Enum.EasingStyle.Sine, En... |
code to explain:
--Weld stuff here
car.DriveSeat.ChildAdded:connect(function(child)
if
child.Name == "SeatWeld"
and child:IsA("Weld")
and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil
then
child.C0 = CFrame.new(0, -0.5, 0)
* CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0)
* CFrame.Angl... |
important code input to explain step by step:
--Rescripted by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
ServerControl = Tool:WaitForChild("ServerControl")
ClientControl = Tool:WaitForChild("ClientControl")
ClientControl.OnClientInvoke = function(Mode, ... |
important code input to explain step by step:
--[[Transmission]]
Tune.TransModes = { "Auto", "Semi", "Manual" } --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto",... |
input_code:
-- Input end
userInputService.InputEnded:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.W then
if movement.Y == 1 then
movement = Vector2.new(movement.X, 0)
end
elseif inputObject.KeyCode == Enum.KeyCode.A then
if movement.X == -1 then
movement = Vecto... |
Start by breaking down the code basically step by step:
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onSwimming(speed)
if speed > 1.00 then
local scale = 10.0
playAni... |
Start by breaking down the code basically step by step:
------------------------------------------------------------------------
-- NEW ADDITION: ALLOWS EXTERNAL SCRIPTS TO TOGGLE
local ForceToggleShiftLock = Instance.new("BindableEvent")
ForceToggleShiftLock.Name = "ToggleShiftLock"
ForceToggleShiftLock.Parent = scri... |
query code to breakdown:
-- modules
local module = {}
function module.Create(self, item)
local itemModule = {
Item = item,
Equipped = false,
Connections = {},
}
-- variables
local animations = {}
local character = item.Parent.Parent
local handle = item:WaitForChild("Handle")
local muzzle = handle:Wait... |
input_code:
--// Declarables
local L_14_ = false
local L_15_ = L_1_:WaitForChild("Resource")
local L_16_ = L_15_:WaitForChild("FX")
local L_17_ = L_15_:WaitForChild("Events")
local L_18_ = L_15_:WaitForChild("HUD")
local L_19_ = L_15_:WaitForChild("Modules")
local L_20_ = L_15_:WaitForChild("SettingsModule")
local L_2... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspar... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[
Grabs devProduct info - cleaner alternative to GetProductInfo. Caches and may potentially yield.
Functions.GetProductInfo(
id, <-- |REQ| ID of devProduct. (w/o link)
)
--]]
return function(id)
--- ... |
Breakdown this code:
--// Gun Parts
local L_28_ = L_1_.Bolt
local L_29_ = L_1_.Mag
local L_30_ = L_1_.FirePart
local L_31_ = L_5_:WaitForChild("FX")
local L_32_
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided code snippet is written in Luau, a variant of Lua used in Roblox for scr... |
query code to breakdown:
-- Decompiled with the Synapse X Luau decompiler.
local u1 = tick() - 5
return function()
if tick() < u1 + 0.32 then
return
end
u1 = tick()
local l__TweenService__1 = game:GetService("TweenService")
for v2, v3 in pairs(game:GetService("CollectionService"):GetTagged("WindowLight")) do
... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[Misc]]
Tune.LoadDelay = 0.9 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = true -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
<... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--- Builds and returns a button for each item in the scope hierarchy.
-- @returns ScopeHierarchyItemButton[]
function ScopeHUD:BuildScopeHierarchyButtons()
local Hierarchy = {}
local Buttons = {}
-- Navigate up hiera... |
Breakdown this code:
--This script enables the zoom value that the tween script checks every .1 seconds if a c.ertain velocity is reached
--Simbuilder and TheAmazeman--|--June 23 2012--|
cam_vel = 20
cam_vel2 = -20
while true do
wait(0.1)
head = script.Parent:findFirstChild("Head")
local vel = script.V3V
vel.Valu... |
code to explain:
--[[Weight and CG]]
Tune.Weight = 4079 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]]
8.2,
--[[Height]]
5,
--[[Length]]
19.2,
}
Tune.WeightDist = 52 -- Weight distribution (0 - on rear wheels, 100 - on front wheel... |
code:
-- Decompiled with the Synapse X Luau decompiler.
local v1 = script:FindFirstAncestor("MainUI")
local l__Bricks__2 = game:GetService("ReplicatedStorage"):WaitForChild("Bricks")
local l__TweenService__1 = game:GetService("TweenService")
return function(p1)
if not workspace:FindFirstChild("SeekMoving", true) then... |
code:
----- Loaded services -----
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
explanation:
## Breakdown
The provided code is a snippet in Roblox's Luau scripting language that loads and assigns three essentia... |
code:
-----------------------
--| Local Functions |--
-----------------------
local function LimbBehavior(castPoints)
for limb, _ in pairs(TrackedLimbs) do
castPoints[#castPoints + 1] = limb.Position
end
end
local function MoveBehavior(castPoints)
for i = 1, MOVE_CASTS do
local position, velocity = HumanoidRoo... |
important code input to explain step by step:
--[=[
@within TableUtil
@function Truncate
@param tbl table
@param length number
@return table
Returns a new table truncated to the length of `length`. Any length
equal or greater than the current length will simply return a
shallow copy of the table.
```lua
loc... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolA... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[**
Gets the player's rank in the given group.
@param [Instance<Player>] Player The player you are checking for. Can also be their UserID.
@param [Integer] GroupID The ID of the group you are ch... |
Start by breaking down the code basically step by step:
-------------------------------------------------------------------------
local function CheckAlive()
local humanoid = findPlayerHumanoid(Player)
return humanoid ~= nil and humanoid.Health > 0
end
local function GetEquippedTool(character)
if character ~= nil ... |
important code input to explain step by step:
--!strict
type Array<T> = { [number]: T }
type callbackFn<T> = (element: T, index: number, array: Array<T>) -> ()
type callbackFnWithThisArg<T, U> = (thisArg: U, element: T, index: number, array: Array<T>) -> ()
type Object = { [string]: any }
code breakdown:
## Breakdown... |
code to explain:
--////////////////////////////////////////////////////////////////////////////////////////////
--///////////// Code to talk to topbar and maintain set/get core backwards compatibility stuff
--////////////////////////////////////////////////////////////////////////////////////////////
local Util = {}
do... |
input_code:
--// Ammo Settings
Ammo = 17
StoredAmmo = 17
MagCount = math.huge -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge;
ExplosiveAmmo = 0
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided Luau code snippet defines a set of variables that configure the... |
code:
-- Class
local CubicSpline = {}
CubicSpline.__index = CubicSpline
output_code:
## Breakdown
The provided code snippet is the beginning of a Lua class named `CubicSpline` that is intended for implementing cubic spline interpolation. Here is a step-by-step breakdown of what the code does:
1. **Class Definition... |
important code input to explain step by step:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 429 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective t... |
query code to breakdown:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 135 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 500 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 1900 -- Use sliders to manipulate values
Tune.Redline = 2700 -- Copy and paste slider values into the respective tune values
Tune.EqPoi... |
important code input to explain step by step:
-- BrailleGen 3D BETA
Align = true
This = script.Parent
Btn = This.Parent
Lift = Btn.Parent.Parent.Parent
Config = require(Lift.CustomLabel)
Characters = require(script.Characters)
CustomLabel = Config["CUSTOMFLOORLABEL"][tonumber(Btn.Name)]
function ChangeFloor(SF)
if... |
query code to breakdown:
--All sounds are referenced by this ID
local SFX = {
Died = 0,
Running = 1,
Swimming = 2,
Climbing = 3,
Jumping = 4,
GettingUp = 5,
FreeFalling = 6,
FallingDown = 7,
Landing = 8,
Splash = 9,
}
local Humanoid = nil
local Head = nil
Sure, let's break it down:
## Breakdown
The provid... |
important code input to explain step by step:
--------------------------CHARACTER CONTROL-------------------------------
local function CreateController()
local this = {}
this.TorsoLookPoint = nil
function this:SetTorsoLookPoint(point)
local humanoid = findPlayerHumanoid(Player)
if humanoid then
humanoid.Au... |
query code to breakdown:
--Visiblity
uis = game:GetService("UserInputService")
ismobile = uis.TouchEnabled
button.Visible = ismobile
local states = {
OFF = "rbxasset://textures/ui/mouseLock_off@2x.png",
ON = "rbxasset://textures/ui/mouseLock_on@2x.png",
}
local MAX_LENGTH = 900000
local active = false
local ENABLED_... |
code to explain:
-- Hola soy Google y este script va en el DoorMain
local Can = true
local Open = false
script.Parent.Event.OnServerEvent:connect(function(Player)
local Mag = (script.Parent.Center.Position - Player.Character.HumanoidRootPart.Position).magnitude
if Mag <= script.Parent.Range.Value then
if Can then... |
code instruction:
-----------------------------------------------------------------------------------------------
script.Parent:WaitForChild("Speedo")
script.Parent:WaitForChild("Tach")
script.Parent:WaitForChild("ln")
script.Parent:WaitForChild("Gear")
script.Parent:WaitForChild("Speed")
local player = game.Players.... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--// Aim|Zoom|Sensitivity Customization
ZoomSpeed = 0.2 -- The lower the number the slower and smoother the tween
AimZoom = 15 -- Default zoom
AimSpeed = 0.2
UnaimSpeed = 0.2
CycleAimZoom = 50 -- Cycled zoom
MouseSensiti... |
code to explain:
-- Don't touch anything below this point unless you know what you're doing!
local DefaultRig = Rigs[0]
local function Update(Character)
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if not Humanoid or Humanoid.Health <= 0 or Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
return
... |
code to explain:
-- Script GUID: {A9313008-ED82-4E7E-86EA-83A84F627A60}
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}
function ScreenShake()
return true
end
local u1 = require(game.ReplicatedStorage.Modules:WaitForChild("CameraShaker"))
local l__CurrentCamera__2 = workspace.CurrentCamera
local l__Lo... |
input_code:
--Creates both buffer and non-buffer rockets.
function RocketCreator:CreateRocket(IsBufferRocket)
--Create the base parts and mesh.
local Rocket = Instance.new("Part")
Rocket.Name = "Rocket"
Rocket.Size = Vector3.new(1, 1, 4)
Rocket.CanCollide = false
local Mesh = Instance.new("SpecialMesh")
Mesh.Na... |
Start by breaking down the code basically step by step:
-- COLOR SETTINGS
--[[
COLOR PRESETS:
Headlights
- OEM White
- Xenon
- Pure White
- Brilliant Blue
- Light Green
- Golden Yellow
- Bubu's Purple
- Yellow
Indicators
- Light Orange
- Dark Orange
- Yellow
- Red
For custom color use ... |
query code to breakdown:
--// All global vars will be wiped/replaced except script
--// All guis are autonamed client.Variables.CodeName..gui.Name
return function(data, env)
if env then
setfenv(1, env)
end
local gui = script.Parent.Parent
local bar = gui.TextLabel
local playergui = service.PlayerGui
--[[
loc... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--!nonstrict
local function strict(t, name)
name = name or tostring(t)
return setmetatable(t, {
__index = function(_self, key)
local message = ("%q (%s) is not a valid member of %s"):format(to... |
query code to breakdown:
--Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
RunService = game:GetService("RunService")
Camera = game:GetService("Workspace").CurrentCamera
Animations = {}
LocalObjects = {}
ServerControl = Tool:WaitForChild("ServerCont... |
Start by breaking down the code basically step by step:
--NPC Script
--This script opens the door if an NPC touches it.
--Unless you know what you're doing, do not modify this script.
local opening = false --This creates a bool to check if the door is opening.
script.Parent.Touched:Connect(function(hit) --This detects ... |
Start by breaking down the code basically step by step:
-- Implements Javascript's `Array.prototype.map` as defined below
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some
return function<T, U>(t: Array<T>, callback: callbackFn<T> | callbackFnWithThisArg<T, U>, thisArg: U?)
... |
Start by breaking down the code basically step by step:
--[[
Returns a new promise that:
* is resolved when all input promises resolve
* is rejected if ANY input promises reject
]]
function Promise._all(traceback, promises, amount)
if type(promises) ~= "table" then
error(string.format(ERROR_NON_LIST, "Promise.a... |
code to explain:
--[[
LOWGames Studios
Date: 27 October 2022
by Elder
]]
--
local u1 = nil
coroutine.wrap(function()
u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"))
end)()
local u2 = {}
return function(p1)
if u2[p1] then
return u2[p1]
end
local u3 = nil
pcall(functio... |
important code input to explain step by step:
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
Humanoid.Health = 150
Sure. Here is a summary:
## Breakdown
The provided Luau script is designed to set the initial health of a chara... |
Breakdown this code:
--I M P O R T A N T--
------------------------------------------------------------------------
--Don't change any of this unless you know what you are doing.
--This script is the blur affect but also the exit button script.
------------------------------------------------------------------------
l... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- setup emote chat hook
game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
local emote = ""
if string.sub(msg, 1, 3) == "/e " then
emote = string.sub(msg, 4)
elseif string.sub(... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- A ModuleScript inside your hooks folder.
return function(registry)
registry:RegisterHook("BeforeRun", function(context)
if context.Group == "DefaultAdmin" and context.Executor.UserId ~= game.Cre... |
code to explain:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 480 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 500 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 3900 -- Use sliders to manipulate values
Tune.Redline = 4500 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 450... |
code to explain:
---Basic_Settings:---
local light = true -- Set to false if u dont have light added
local maxv = 114 -- Max Speed In REAL KT.. Check Online for the real Aviation speed for this plane
local minspeed = -30 -- min speed In real KT
local Spd_keep = true -- Set to false if U dont want the function to Speed ... |
important code input to explain step by step:
--//SS6 PLUGIN; SPLASH//--
--//INSPARE 2017//--
local ai = script.Parent.Main_Frame.A.Frame.ImageLabel
local bi = script.Parent.Main_Frame.B.Frame.ImageLabel
local ci = script.Parent.Main_Frame.C.Frame.ImageLabel
local di = script.Parent.Main_Frame.D.Frame.ImageLabel
local... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[=[
@interface ItemInfo
A table containing information about one of the items that has been
registered with the Merch Booth.
You can interface with these objects using the [MerchBooth.getItems... |
important code input to explain step by step:
--[[**
ensures value is a table and all keys pass keyCheck and all values pass valueCheck
@param keyCheck The function to use to check the keys
@param valueCheck The function to use to check the values
@returns A function that will return true iff the condition is pas... |
input_code:
--- Sets whether the command is in a valid state or not.
-- Cannot submit if in invalid state.
function Window:SetIsValidInput(isValid, errorText)
Entry.TextBox.TextColor3 = isValid and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(255, 73, 73)
self.Valid = isValid
self._errorText = errorText
end
cod... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--XxMegamanxX
function onTouch(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Sling") == nil then
local suit = script.Parent.Parent["Sling"]:clone()
suit.Parent = hit.Parent
l... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.