text
stringlengths
54
19.6k
important code input to explain step by step: --[=[ @class MerchBooth ]=] local module = { -- Server APIs addItemAsync = addItemAsync(serverStore), removeItem = removeItem(serverStore), addProximityButton = addProximityButton(serverStore), removeProximityButton = removeProximityButton(serverStore), -- Client AP...
query code to breakdown: --[[ Calls the given analytics function and passes the given values. Every analytics function sends the categoryIndex and subcategoryIndex from the store. assetTypeId: optional ]] local function getUserId(state) if state.LocalUserId then return state.LocalUserId end if state.RobloxUse...
code: ---Simply process a completed message. local COMPLETED_MESSAGE_PROCESSOR = 1 local module = {} local methods = {} methods.__index = methods function methods:SendSystemMessageToSelf(message, channelObj, extraData) local messageData = { ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = cha...
code instruction: --Controls local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == "MouseThrottle" or i == "MouseBra...
code: --Unlock Script --Unless you know what you're doing, do not modify this script. local unlocked = false --This creates a bool for the door's status. script.Parent.Touched:Connect(function(hit) --This detects a touch on the part. if hit.Parent.Name == "Key" and unlocked == false then --This ensures the touching pa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- This will cause a brick to go in motion unanchored or not! --- while true do wait() for i = 1, 270 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 1, 0) wait() end for i = ...
code instruction: --[[Status Vars]] local snsrs = car.Body.Sensors local _IsOn = _Tune.AutoStart if _Tune.AutoStart then car.DriveSeat.IsOn.Value = true end local _GSteerT = 0 local _GSteerC = 0 local _GThrot = 0 local _GBrake = 0 local _ClutchOn = true local _ClPressing = false local _RPM = 0 local _HP = 0 local ...
important code input to explain step by step: --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTCS = Enum.KeyCode.T, ToggleABS = Enum.KeyCode.Y, ToggleTransMode = Enum.KeyCode.M, ToggleMouseDrive = Enum.KeyCode.R, --Primary Controls Throttle = Enum.KeyCode.Up, Brake = Enum.KeyCode...
code: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- local path local waypoint local chaseName = nil function GetTorso(part) local chars = game.Workspace:GetDescendants() local chaseRoot = nil local chaseTorso = nil local chasePlr = nil local chaseHuman = nil local mag = SearchDi...
Breakdown this code: -- functions function onRunning(speed) if isSeated then return end if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() isSeated = false pose = "Jumping" end function onClimbing() pose = "Climbing" end functi...
code to explain: ------------------------------------------------ local screenGuis = {} local freeCamEnabled = false local stateRot = Vector2.new() local panDeltaGamepad = Vector2.new() local panDeltaMouse = Vector2.new() local velSpring = Spring.new(7 / 9, 1 / 3, 1, Vector3.new()) local rotSpring = Spring.new(7 / 9...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- LOCAL local Enum = {} local enums = {} Enum.enums = enums result breakdown output: ## Breakdown 1. **Local `Enum` Table Creation**: - `local Enum = {}` creates a new table named `Enum` and as...
input_code: --Tune OverheatSpeed = 0.2 --How fast the car will overheat CoolingEfficiency = 0.03 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanTempAlpha = 95 --At what temperature the cooling fan will deacti...
query code to breakdown: --Gear Ratios Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 3.53, --...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Libraries local Libraries = Tool:WaitForChild("Libraries") local Signal = require(Libraries:WaitForChild("Signal")) local Make = require(Libraries:WaitForChild("Make")) explanation: ## Breakdown ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Optimization-- local rad = math.rad local Clamp = math.clamp local NewCFrame = CFrame.new local Angles = CFrame.Angles local NewVector = Vector3.new local CFLookAt = CFrame.lookAt local EulerAngles ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Public API ]] -- function MasterControl:Init() local renderStepFunc = function() if LocalPlayer and LocalPlayer.Character then local humanoid = getHumanoid() if not humanoid then return end if hu...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @param motor Enum.VibrationMotor @return boolean Returns `true` if the given motor is supported. ```lua -- Pulse the trigger (e.g. shooting a weapon), but fall back to -- the large motor if not supported: l...
code: -- you can mess with these settings CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.F } -- lets you move your mouse around in firstperson CanViewBody = true -- whether you see your body Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anything between 0~1 Smoot...
code: --CFrame.new ( number x, number y, number z, number R00, number R01, number R02, number R10, number R11, number R12, number R20, number R21, number R22 ) --CFrame:GetComponents ( ) x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22, local comps = {} local cf = CFrame.new local CFrameEasing = {} local easing...
code instruction: --////////////////////////////// Include --////////////////////////////////////// local ChatConstants = require(replicatedModules:WaitForChild("ChatConstants")) local Util = require(modulesFolder:WaitForChild("Util")) local ChatLocalization = nil pcall(function() ChatLocalization = require(game:GetS...
Breakdown this code: --- if script.Parent.Parent.Parent.IsOn.Value then script.Parent.Parent:TweenPosition( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 1, true ) end script.Parent.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.Parent.IsOn.Value then s...
code to explain: -- Adds sounds to the GUI buttons. -- -- ForbiddenJ Sound = script.Parent GuiTarget = script.Parent.Parent ButtonBindings = {} -- A table of MouseButton1Down connections indexed by their buttons. function TryBindButton(object) if object:IsA("GuiButton") then ButtonBindings[object] = object.MouseBu...
code: --// Bar Colors // local Stamina_Red_Color = Color3.new(255 / 255, 28 / 255, 0 / 255) local Stamina_Yellow_Color = Color3.new(250 / 255, 235 / 255, 0) local Stamina_Green_Color = Color3.new(27 / 255, 252 / 255, 107 / 255) local Util = {} do function Util.IsTouchDevice() return UserInputService.TouchEnabled e...
code to explain: --[ Hooks ]-- -- Controls Mouse.KeyDown:connect(function(Key) if Hold ~= nil then return end if (string.upper(Key) ~= "Z") and (string.lower(Key) ~= " ") then return end Hold = true if (Torso:FindFirstChild("LegWeld") == nil) and (string.lower(Key) ~= " ") then -- Right Leg RH.Part1 = ni...
Breakdown this code: -- Domukas3123 click regen script -- just place the button to the model location = script.Parent.Parent.Parent regen = script.Parent.Parent save = regen:clone() function onClicked() back = save:clone() back.Parent = location back:MakeJoints() end script.Parent.ClickDetector.MouseClick:connect...
query code to breakdown: --This is SML879's Close Button print("Close button loaded") button = script.Parent window = script.Parent.Parent.Parent.Parent function onClicked(GUI) window:remove() end script.Parent.MouseButton1Click:connect(onClicked) explanation of the code: ## Breakdown The provided Roblox Luau scr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 13 local lunge_damage = 17 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new(...
query code to breakdown: -- On Startup for _, anim in ipairs(replacementAnimations) do --Check if there is an animation to load, if so, continue this script. if anim.id ~= "" then print("Valid Animation ID found. Replacing default animation") anim.isLoaded = true else warn(anim.name .. " animation ID is blank....
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------------------- Mobile fixer --------------------------- game:GetService("RunService").RenderStepped:Connect(function() if canjump == 10 then l__Humanoid__2.JumpPower = 40 end end) code b...
Start by breaking down the code basically step by step: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Eggplant", Paint) end) result breakdown output: ## Breakdown The provided Luau script is designed to toggle a boolean variable named `Paint` betw...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Zombie") Humanoid.Health = 500 code breakdown: ## Breakdown The provid...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Misc]] -- Tune.LoadDelay = 1 -- Delay before initializing chassis (in seconds, increase for more reliable initialization) Tune.AutoStart = false -- Set to false if using manual ignition plugin Tun...
input_code: -- This function converts 4 different, redundant enumeration types to one standard so the values can be compared function CameraUtils.ConvertCameraModeEnumToStandard( enumValue: Enum.TouchCameraMovementMode | Enum.ComputerCameraMovementMode | Enum.DevTouchCameraMovementMode | Enum.DevComputerCameraMovement...
query code to breakdown: --These values are angles, so a good value for very strong wind is 45 ----------------- --[[MAIN CODE]] -- ----------------- function CircleCFrame(Origin) --Able to cast a CFrame in a circle around an origin point. local X = math.random(0, EffectRadius) - (EffectRadius / 2) local Z = math.ran...
Breakdown this code: --02fzx local FlingAmount = 555 --sky local sound = true --well i mean its overkill so.. local sit = false --If it makes the player sit. local e = false --Do not change. local explode = true --This one just kills you function hit(Touch) local blender = Touch.Parent:FindFirstChild("Head") if not...
query code to breakdown: -- Class local MaidClass = {} MaidClass.__index = MaidClass MaidClass.ClassName = "Maid" <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code defines a basic class structure in Lua (specifically tailored for Roblox's Luau dialect) named `Maid`. This class...
query code to breakdown: -- Fire with stock ray function FastCast:Fire( origin, directionWithMagnitude, velocity, cosmeticBulletObject, ignoreDescendantsInstance, ignoreWater, bulletAcceleration, bulletData, whizData, hitData, penetrationData ) assert(getmetatable(self) == FastCast, ERR_NOT_INSTANCE:format(...
important code input to explain step by step: -- Requires LoadSceneRemoteEventModule.DefaultLoadScene = require(script.Parent.Parent.Utilities.DefaultLoadScene) LoadSceneRemoteEventModule.GetSceneByName = require(script.Parent.Parent.Modules.GetSceneByName) LoadSceneRemoteEventModule.UpdateLightModule = require(script....
Breakdown this code: --Rescripted by Luckymaxer Functions = {} Players = game:GetService("Players") Debris = game:GetService("Debris") ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Bullet" } function Functions.IsTeamMate(Player1, Player2) return ( Player1 and Player2 and not...
code instruction: -- 7 SEGMENT / 30 CHARACTERS display = { { 1, 2, 3, 4, 5, 6 }, -- 0 { 2, 3 }, -- 1 { 1, 2, 4, 5, 7 }, -- 2 { 1, 2, 3, 4, 7 }, -- 3 { 2, 3, 6, 7 }, -- 4 { 1, 3, 4, 6, 7 }, -- 5 { 1, 3, 4, 5, 6, 7 }, -- 6 { 1, 2, 3 }, -- 7 { 1, 2, 3, 4, 5, 6, 7 }, -- 8 { 1, 2, 3, 4, 6, 7 }, -- 9 { 1, 2, 3, 5...
code to explain: --[[ strings-override Theta Technologies 2021 eFlex Next Generation It's all at the door... ]] local doorvalue = script.Parent.Parent.Parent.Outputs.DoorOpen function MoveDoor(angle) local tweenservice = game:GetService("TweenService") local tweeninfo = TweenInfo.new(2.5, Enum.EasingStyle.Sine, En...
code to explain: --Weld stuff here car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0) * CFrame.Angl...
important code input to explain step by step: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") ClientControl.OnClientInvoke = function(Mode, ...
important code input to explain step by step: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto",...
input_code: -- Input end userInputService.InputEnded:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.W then if movement.Y == 1 then movement = Vector2.new(movement.X, 0) end elseif inputObject.KeyCode == Enum.KeyCode.A then if movement.X == -1 then movement = Vecto...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAni...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------ -- NEW ADDITION: ALLOWS EXTERNAL SCRIPTS TO TOGGLE local ForceToggleShiftLock = Instance.new("BindableEvent") ForceToggleShiftLock.Name = "ToggleShiftLock" ForceToggleShiftLock.Parent = scri...
query code to breakdown: -- modules local module = {} function module.Create(self, item) local itemModule = { Item = item, Equipped = false, Connections = {}, } -- variables local animations = {} local character = item.Parent.Parent local handle = item:WaitForChild("Handle") local muzzle = handle:Wait...
input_code: --// Declarables local L_14_ = false local L_15_ = L_1_:WaitForChild("Resource") local L_16_ = L_15_:WaitForChild("FX") local L_17_ = L_15_:WaitForChild("Events") local L_18_ = L_15_:WaitForChild("HUD") local L_19_ = L_15_:WaitForChild("Modules") local L_20_ = L_15_:WaitForChild("SettingsModule") local L_2...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspar...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Grabs devProduct info - cleaner alternative to GetProductInfo. Caches and may potentially yield. Functions.GetProductInfo( id, <-- |REQ| ID of devProduct. (w/o link) ) --]] return function(id) --- ...
Breakdown this code: --// Gun Parts local L_28_ = L_1_.Bolt local L_29_ = L_1_.Mag local L_30_ = L_1_.FirePart local L_31_ = L_5_:WaitForChild("FX") local L_32_ <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet is written in Luau, a variant of Lua used in Roblox for scr...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local u1 = tick() - 5 return function() if tick() < u1 + 0.32 then return end u1 = tick() local l__TweenService__1 = game:GetService("TweenService") for v2, v3 in pairs(game:GetService("CollectionService"):GetTagged("WindowLight")) do ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Misc]] Tune.LoadDelay = 0.9 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin <...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- Builds and returns a button for each item in the scope hierarchy. -- @returns ScopeHierarchyItemButton[] function ScopeHUD:BuildScopeHierarchyButtons() local Hierarchy = {} local Buttons = {} -- Navigate up hiera...
Breakdown this code: --This script enables the zoom value that the tween script checks every .1 seconds if a c.ertain velocity is reached --Simbuilder and TheAmazeman--|--June 23 2012--| cam_vel = 20 cam_vel2 = -20 while true do wait(0.1) head = script.Parent:findFirstChild("Head") local vel = script.V3V vel.Valu...
code to explain: --[[Weight and CG]] Tune.Weight = 4079 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 8.2, --[[Height]] 5, --[[Length]] 19.2, } Tune.WeightDist = 52 -- Weight distribution (0 - on rear wheels, 100 - on front wheel...
code: -- Decompiled with the Synapse X Luau decompiler. local v1 = script:FindFirstAncestor("MainUI") local l__Bricks__2 = game:GetService("ReplicatedStorage"):WaitForChild("Bricks") local l__TweenService__1 = game:GetService("TweenService") return function(p1) if not workspace:FindFirstChild("SeekMoving", true) then...
code: ----- Loaded services ----- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") explanation: ## Breakdown The provided code is a snippet in Roblox's Luau scripting language that loads and assigns three essentia...
code: ----------------------- --| Local Functions |-- ----------------------- local function LimbBehavior(castPoints) for limb, _ in pairs(TrackedLimbs) do castPoints[#castPoints + 1] = limb.Position end end local function MoveBehavior(castPoints) for i = 1, MOVE_CASTS do local position, velocity = HumanoidRoo...
important code input to explain step by step: --[=[ @within TableUtil @function Truncate @param tbl table @param length number @return table Returns a new table truncated to the length of `length`. Any length equal or greater than the current length will simply return a shallow copy of the table. ```lua loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolA...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[** Gets the player's rank in the given group. @param [Instance<Player>] Player The player you are checking for. Can also be their UserID. @param [Integer] GroupID The ID of the group you are ch...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------- local function CheckAlive() local humanoid = findPlayerHumanoid(Player) return humanoid ~= nil and humanoid.Health > 0 end local function GetEquippedTool(character) if character ~= nil ...
important code input to explain step by step: --!strict type Array<T> = { [number]: T } type callbackFn<T> = (element: T, index: number, array: Array<T>) -> () type callbackFnWithThisArg<T, U> = (thisArg: U, element: T, index: number, array: Array<T>) -> () type Object = { [string]: any } code breakdown: ## Breakdown...
code to explain: --//////////////////////////////////////////////////////////////////////////////////////////// --///////////// Code to talk to topbar and maintain set/get core backwards compatibility stuff --//////////////////////////////////////////////////////////////////////////////////////////// local Util = {} do...
input_code: --// Ammo Settings Ammo = 17 StoredAmmo = 17 MagCount = math.huge -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge; ExplosiveAmmo = 0 <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code snippet defines a set of variables that configure the...
code: -- Class local CubicSpline = {} CubicSpline.__index = CubicSpline output_code: ## Breakdown The provided code snippet is the beginning of a Lua class named `CubicSpline` that is intended for implementing cubic spline interpolation. Here is a step-by-step breakdown of what the code does: 1. **Class Definition...
important code input to explain step by step: --[[Engine]] --Torque Curve Tune.Horsepower = 429 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective t...
query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 135 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 500 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 1900 -- Use sliders to manipulate values Tune.Redline = 2700 -- Copy and paste slider values into the respective tune values Tune.EqPoi...
important code input to explain step by step: -- BrailleGen 3D BETA Align = true This = script.Parent Btn = This.Parent Lift = Btn.Parent.Parent.Parent Config = require(Lift.CustomLabel) Characters = require(script.Characters) CustomLabel = Config["CUSTOMFLOORLABEL"][tonumber(Btn.Name)] function ChangeFloor(SF) if...
query code to breakdown: --All sounds are referenced by this ID local SFX = { Died = 0, Running = 1, Swimming = 2, Climbing = 3, Jumping = 4, GettingUp = 5, FreeFalling = 6, FallingDown = 7, Landing = 8, Splash = 9, } local Humanoid = nil local Head = nil Sure, let's break it down: ## Breakdown The provid...
important code input to explain step by step: --------------------------CHARACTER CONTROL------------------------------- local function CreateController() local this = {} this.TorsoLookPoint = nil function this:SetTorsoLookPoint(point) local humanoid = findPlayerHumanoid(Player) if humanoid then humanoid.Au...
query code to breakdown: --Visiblity uis = game:GetService("UserInputService") ismobile = uis.TouchEnabled button.Visible = ismobile local states = { OFF = "rbxasset://textures/ui/mouseLock_off@2x.png", ON = "rbxasset://textures/ui/mouseLock_on@2x.png", } local MAX_LENGTH = 900000 local active = false local ENABLED_...
code to explain: -- Hola soy Google y este script va en el DoorMain local Can = true local Open = false script.Parent.Event.OnServerEvent:connect(function(Player) local Mag = (script.Parent.Center.Position - Player.Character.HumanoidRootPart.Position).magnitude if Mag <= script.Parent.Range.Value then if Can then...
code instruction: ----------------------------------------------------------------------------------------------- script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script.Parent:WaitForChild("Gear") script.Parent:WaitForChild("Speed") local player = game.Players....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.2 -- The lower the number the slower and smoother the tween AimZoom = 15 -- Default zoom AimSpeed = 0.2 UnaimSpeed = 0.2 CycleAimZoom = 50 -- Cycled zoom MouseSensiti...
code to explain: -- Don't touch anything below this point unless you know what you're doing! local DefaultRig = Rigs[0] local function Update(Character) local Humanoid = Character:FindFirstChildOfClass("Humanoid") if not Humanoid or Humanoid.Health <= 0 or Humanoid.RigType ~= Enum.HumanoidRigType.R15 then return ...
code to explain: -- Script GUID: {A9313008-ED82-4E7E-86EA-83A84F627A60} -- Decompiled with the Synapse X Luau decompiler. local v1 = {} function ScreenShake() return true end local u1 = require(game.ReplicatedStorage.Modules:WaitForChild("CameraShaker")) local l__CurrentCamera__2 = workspace.CurrentCamera local l__Lo...
input_code: --Creates both buffer and non-buffer rockets. function RocketCreator:CreateRocket(IsBufferRocket) --Create the base parts and mesh. local Rocket = Instance.new("Part") Rocket.Name = "Rocket" Rocket.Size = Vector3.new(1, 1, 4) Rocket.CanCollide = false local Mesh = Instance.new("SpecialMesh") Mesh.Na...
Start by breaking down the code basically step by step: -- COLOR SETTINGS --[[ COLOR PRESETS: Headlights - OEM White - Xenon - Pure White - Brilliant Blue - Light Green - Golden Yellow - Bubu's Purple - Yellow Indicators - Light Orange - Dark Orange - Yellow - Red For custom color use ...
query code to breakdown: --// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name return function(data, env) if env then setfenv(1, env) end local gui = script.Parent.Parent local bar = gui.TextLabel local playergui = service.PlayerGui --[[ loc...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!nonstrict local function strict(t, name) name = name or tostring(t) return setmetatable(t, { __index = function(_self, key) local message = ("%q (%s) is not a valid member of %s"):format(to...
query code to breakdown: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") Camera = game:GetService("Workspace").CurrentCamera Animations = {} LocalObjects = {} ServerControl = Tool:WaitForChild("ServerCont...
Start by breaking down the code basically step by step: --NPC Script --This script opens the door if an NPC touches it. --Unless you know what you're doing, do not modify this script. local opening = false --This creates a bool to check if the door is opening. script.Parent.Touched:Connect(function(hit) --This detects ...
Start by breaking down the code basically step by step: -- Implements Javascript's `Array.prototype.map` as defined below -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some return function<T, U>(t: Array<T>, callback: callbackFn<T> | callbackFnWithThisArg<T, U>, thisArg: U?) ...
Start by breaking down the code basically step by step: --[[ Returns a new promise that: * is resolved when all input promises resolve * is rejected if ANY input promises reject ]] function Promise._all(traceback, promises, amount) if type(promises) ~= "table" then error(string.format(ERROR_NON_LIST, "Promise.a...
code to explain: --[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)() local u2 = {} return function(p1) if u2[p1] then return u2[p1] end local u3 = nil pcall(functio...
important code input to explain step by step: -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") Humanoid.Health = 150 Sure. Here is a summary: ## Breakdown The provided Luau script is designed to set the initial health of a chara...
Breakdown this code: --I M P O R T A N T-- ------------------------------------------------------------------------ --Don't change any of this unless you know what you are doing. --This script is the blur affect but also the exit button script. ------------------------------------------------------------------------ l...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- setup emote chat hook game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg) local emote = "" if string.sub(msg, 1, 3) == "/e " then emote = string.sub(msg, 4) elseif string.sub(...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- A ModuleScript inside your hooks folder. return function(registry) registry:RegisterHook("BeforeRun", function(context) if context.Group == "DefaultAdmin" and context.Executor.UserId ~= game.Cre...
code to explain: --[[Engine]] --Torque Curve Tune.Horsepower = 480 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 500 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 3900 -- Use sliders to manipulate values Tune.Redline = 4500 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 450...
code to explain: ---Basic_Settings:--- local light = true -- Set to false if u dont have light added local maxv = 114 -- Max Speed In REAL KT.. Check Online for the real Aviation speed for this plane local minspeed = -30 -- min speed In real KT local Spd_keep = true -- Set to false if U dont want the function to Speed ...
important code input to explain step by step: --//SS6 PLUGIN; SPLASH//-- --//INSPARE 2017//-- local ai = script.Parent.Main_Frame.A.Frame.ImageLabel local bi = script.Parent.Main_Frame.B.Frame.ImageLabel local ci = script.Parent.Main_Frame.C.Frame.ImageLabel local di = script.Parent.Main_Frame.D.Frame.ImageLabel local...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @interface ItemInfo A table containing information about one of the items that has been registered with the Merch Booth. You can interface with these objects using the [MerchBooth.getItems...
important code input to explain step by step: --[[** ensures value is a table and all keys pass keyCheck and all values pass valueCheck @param keyCheck The function to use to check the keys @param valueCheck The function to use to check the values @returns A function that will return true iff the condition is pas...
input_code: --- Sets whether the command is in a valid state or not. -- Cannot submit if in invalid state. function Window:SetIsValidInput(isValid, errorText) Entry.TextBox.TextColor3 = isValid and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(255, 73, 73) self.Valid = isValid self._errorText = errorText end cod...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --XxMegamanxX function onTouch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Sling") == nil then local suit = script.Parent.Parent["Sling"]:clone() suit.Parent = hit.Parent l...