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code to explain: --]] function getHumanoid(model) for _, v in pairs(model:GetChildren()) do if v:IsA("Humanoid") then return v end end end local ai = script.Parent local human = getHumanoid(ai) local hroot = ai.HumanoidRootPart local zspeed = hroot.Velocity.magnitude local pfs = game:GetService("Pathfinding...
code: ---------------------------------------------------------------| ---------------------------------------------------------------| ---------------------------------------------------------------| local Debris = game.Debris local Engine = game.ReplicatedStorage:WaitForChild("ACS_Engine") local Evt = Engine:WaitFor...
input_code: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 0 Tune.RCamber = 0 Tune.FCaster = 0 Tune.RCaster = 0 Tune.FToe = 0 Tune.RToe = 0 explanation: ## Breakdown The provided code defines a configuration table named `Tune` that stores wheel alignment...
Breakdown this code: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modul...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Use to test that the given GuiObject or Rect is to the right of the other GuiObject or Rect. The last argument is optional. If nil, the matcher will pass only if the difference **left** edge of the given GuiObje...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Spawns a thread with predictable timing. ]] function Promise.spawn(callback, ...) local args = { ... } local length = select("#", ...) local connection connection = RunService.Heartbeat:Connect(function() co...
code instruction: --[=[ Returns if a string starts with a postfix @param str string @param prefix string @return boolean ]=] function String.startsWith(str: string, prefix: string): boolean return str:sub(1, #prefix) == prefix end <<explaining>> Of course, here is a step by step summary: ## Breakdown The provid...
important code input to explain step by step: --[[Configuration]] -- local looped = true -- If you set this to true, then the song that is currently playing will restart and play over again. local pitch = 1 local volume = 1 local songPlayTime = 300 -- Seconds until the song will stop, I recommending leaving this at 120...
important code input to explain step by step: --!native local Numpy = {} local CanvasDraw = require(script.Parent.CanvasDraw) function Numpy.Flat(val, width, height) local temp = {} for y = 0, height - 1 do for x = 0, width - 1 do local baseIndex = y * width * 4 + x * 4 temp[baseIndex + 1] = val -- Red chann...
code to explain: -- When Tool Equipped tool.Equipped:Connect(function() track = script.Parent.Parent.Humanoid:LoadAnimation(anim) track1 = script.Parent.Parent.Humanoid:LoadAnimation(anim1) track.Priority = Enum.AnimationPriority.Movement track1.Priority = Enum.AnimationPriority.Movement track.Looped = true track...
Start by breaking down the code basically step by step: -------------------------------------------------------------------------------------- --------------------[ VARIABLES ]----------------------------------------------------- -------------------------------------------------------------------------------------- lo...
query code to breakdown: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] wait(2.5) local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local ...
input_code: -------------------------------------------- game:GetService("RunService").Heartbeat:Connect(function() rWait(UpdateDelay) local TrsoLV = Trso.CFrame.lookVector local HdPos = Head.CFrame.p local player = getClosestPlayer() local LookAtPart if Neck or Waist then if player then local success, err ...
code: -- functions function onRunning(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() p...
code to explain: ------------------------- while true do R.BrickColor = BrickColor.new("Really red") wait(0.3) R.BrickColor = BrickColor.new("Really black") wait(0.3) end code breakdown: ## Breakdown The provided Luau script is designed to continuously change the color of a specific part named `R` between two co...
Breakdown this code: ------------------------------------------------------------------------ do local enabled = false local function ToggleFreecam() if enabled then StopFreecam() else StartFreecam() end enabled = not enabled end local function CheckMacro(macro) for i = 1, #macro - 1 do if not...
query code to breakdown: --[[OMG YAY! First ever reply system, I'll be doing ALLOT of work on this.. It'll end up to be let's say.. 1000+ lines of mixtures of letters forsay? I wanna make this good!]] hichats = { "Hi", "Hello", "oh hi", "Hi!", "Oh hey", "Hey", "What do you want", "What's up" } local head = script.Par...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStor...
code instruction: --[[ Local Functions ]] -- function MouseLockController:OnMouseLockToggled() self.isMouseLocked = not self.isMouseLocked if self.isMouseLocked then local cursorImageValueObj: StringValue? = script:FindFirstChild("CursorImage") :: StringValue? if cursorImageValueObj and cursorImageValueObj:IsA("...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Sets the parent of all cached parts. function PartCacheStatic:SetCacheParent(newParent: Instance) assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("SetCacheParent", "PartCache.new")) assert( n...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE ...
code instruction: -- Represents a CastStateInfo :: https://etithespirit.github.io/FastCastAPIDocs/fastcast-objects/caststateinfo/ export type CastStateInfo = { UpdateConnection: RBXScriptSignal, HighFidelityBehavior: number, HighFidelitySegmentSize: number, Paused: boolean, Delta: number, TotalRuntime: number, T...
Breakdown this code: --[[ CameraShaker.CameraShakeInstance cameraShaker = CameraShaker.new(renderPriority, callbackFunction) CameraShaker:Start() CameraShaker:Stop() CameraShaker:Shake(shakeInstance) CameraShaker:ShakeSustain(shakeInstance) CameraShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOut...
code: --[=[ @interface Middleware .Inbound ClientMiddleware? .Outbound ClientMiddleware? @within KnitClient ]=] type Middleware = { Inbound: ClientMiddleware?, Outbound: ClientMiddleware?, } <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code defines a new interface named `...
important code input to explain step by step: -- Left Arm character:FindFirstChild("RightUpperLeg").LocalTransparencyModifier = 0 character:FindFirstChild("RightLowerLeg").LocalTransparencyModifier = 0 character:FindFirstChild("RightFoot").LocalTransparencyModifier = 0 explanation of the code: ## Breakdown The pro...
important code input to explain step by step: --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z) lo...
query code to breakdown: -- CONSTANTS local FORMAT_STR = 'Maid does not support type "%s"' local DESTRUCTORS = { ["function"] = function(item) item() end, ["RBXScriptConnection"] = function(item) item:Disconnect() end, ["Instance"] = function(item) item:Destroy() end, } code breakdown: ## Breakdown The...
code: -- Style Options Flat = true -- Enables Flat theme / Disables Aero theme ForcedColor = false -- Forces everyone to have set color & transparency Color = Color3.new(0, 0, 0) -- Changes the Color of the user interface ColorTransparency = 0.75 -- Changes the Transparency of the user interface Chat = false -- Enable...
code: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE HANDLERS function onRunning(speed) if speed > 0.5 then local scale = 16.0 playAnimation("walk", 0.2, Humanoi...
code to explain: --[[ Init function that creates all the rooms ]] function RoomManager.init() local roomModels = CollectionService:GetTagged(Constants.Tag.Room) for _, model in pairs(roomModels) do local room = rooms:add(model) room.stateChanged:Connect(RoomManager._updateStatusValues) end RoomManager._flas...
Start by breaking down the code basically step by step: --create tables: for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) == "c" then table.insert(c, 1, part) end end for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) == "d" then table.insert(d, 1, part) end e...
Start by breaking down the code basically step by step: -- Create sound instance local currentSound = Instance.new("Sound", character.HumanoidRootPart) currentSound.Name = "CurrentSound" currentSound.RollOffMode = Enum.RollOffMode.InverseTapered -- you can experiment with this value currentSound.RollOffMinDistance = 10...
code: --[[ The Module ]] -- local MouseLockController = {} MouseLockController.__index = MouseLockController function MouseLockController.new() local self = setmetatable({}, MouseLockController) self.isMouseLocked = false self.savedMouseCursor = nil self.boundKeys = { Enum.KeyCode.LeftShift, Enum.KeyCode.RightShi...
code to explain: -- KEY SETTINGS local Headlights = Enum.KeyCode.H local RunningLights = Enum.KeyCode.N local FogLights = Enum.KeyCode.J local SignalLeft = Enum.KeyCode.Z local SignalRight = Enum.KeyCode.C local Hazards = Enum.KeyCode.X local Popups = Enum.KeyCode.B local Flash = Enum.KeyCode.L explanation of ...
code to explain: --Leaving Players.PlayerRemoving:Connect(function(plr) local leavedata = { ["contents"] = "", ["username"] = plr.Name .. " - (#" .. plr.userId .. ")", ["avatar_url"] = "https://www.roblox.com/Thumbs/Avatar.ashx?x=500&y=500&Format=Png&userId=" .. plr.userId, ["embeds"] = { { ["title"] = ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Controls State Management ]] -- local onControlsChanged = nil if IsTouchDevice then createTouchGuiContainer() onControlsChanged = function() local newModuleToEnable = nil local isJumpEnabled = false if not I...
important code input to explain step by step: ------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then local teleportfrom = script.Parent.Enabled.Value if teleportfrom ~= 0 then if h == humanoid then r...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------Main Events---------- local Events = Tool:WaitForChild("Events") local ShootEvent = Events:WaitForChild("ShootRE") local CreateBulletEvent = Events:WaitForChild("CreateBullet") pcall(function...
code: -- Customization AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5 CanAim = true -- Allows player to aim CanBolt = false -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached = true ...
code instruction: --ChopperSwitch function KeepChopperActive() repeat wait() ChopperVal.Value = true until ChopperSwch.Value == false or Power.Value == false ChopperVal.Value = false end ChopperSwch.Changed:Connect(function() if ChopperSwch.Value == true then ChopperSwch.Parent.P1.Transparency = 1 Chopper...
Start by breaking down the code basically step by step: ------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then local teleportfrom = script.Parent.Enabled.Value if teleportfrom ~= 0 then if h == humanoid t...
input_code: --------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(133) game.Workspace.doorright.l12.BrickColor = BrickColor.new(133) game.Workspace.doorright.l13.BrickColor = BrickColor.new(133) game.Workspace.doorright.l41.BrickColor = BrickColor.new(133) game.Workspace.doorright.l42.Bri...
code instruction: --// Variables local Player = game.Players.LocalPlayer local Frame = script.Parent local BUYB = Frame.BUY local Price = Frame.Price result breakdown output: ## Breakdown The provided Luau script defines and initializes several variables that reference different objects within the Roblox game enviro...
Start by breaking down the code basically step by step: --[[ Determines which paid emotes the user owns and returns them through the provided callback Parameters: player - the player used to check ownership callback - the function to call once all paid emotes have been checked ]] function EmoteManager:getOwnedEmo...
important code input to explain step by step: --tables --functions --main while true do --loop local selectedcolor = Color3.new(math.random(1, 255), math.random(1, 255), math.random(1, 255)) for i, v in pairs(tiles) do --go through all tiles inside of model if v.Name == "tile" then --if name is tile then continue ...
Start by breaking down the code basically step by step: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58 }, t }, [49] = { { 54, 53, 52, 47, 48, 49 }, t }, [16] = { n, f }, [19] = { { 54, 53, 52, 47, 48, 49, 45, 44...
Breakdown this code: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 12000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength...
query code to breakdown: --[[** ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison @param className The class name to check for @returns A function that will return true iff the condition is passed **--]] function t.instanceIsA(className) assert(t.string(className)) r...
code: -- Signal class local Signal = {} Signal.__index = Signal function Signal.new(createConnectionsChangedSignal) local self = setmetatable({ _handlerListHead = false, }, Signal) if createConnectionsChangedSignal then self.totalConnections = 0 self.connectionsChanged = Signal.new() end return self end fu...
important code input to explain step by step: --Made by Luckymaxer Debris = game:GetService("Debris") Camera = game:GetService("Workspace").CurrentCamera Sounds = { RayHit = script:WaitForChild("Hit"), } BasePart = Instance.new("Part") BasePart.Shape = Enum.PartType.Block BasePart.Material = Enum.Material.Plastic ...
code: --- Hides Cmdr window function Cmdr:Hide() Interface.Window:Hide() end Sure, let's break it down: ## Breakdown The provided code snippet defines a method named `Hide` within a class called `Cmdr`. This method is responsible for hiding a window associated with the `Cmdr` interface. Let's break down the code in...
code: --- Player joined game.Players.PlayerAdded:Connect(function(player) --- Check for new gamepasses CheckPlayer(player) end) output: ## Breakdown The provided Lua code snippet is written in the Luau dialect and is designed to interact with the Roblox game engine. It sets up a connection to the `PlayerAdded` eve...
code: -- Recoil related functions function ShoulderCamera:setCurrentRecoilIntensity(x, y) self.currentRecoil = Vector2.new(x, y) end function ShoulderCamera:addRecoil(recoilAmount) self.currentRecoil = self.currentRecoil + recoilAmount end explanation: ## Breakdown The provided code defines two methods within a ...
query code to breakdown: ----------------- --| Variables |-- ----------------- local GamePassService = Game:GetService("GamePassService") local PlayersService = Game:GetService("Players") local LightingService = Game:GetService("Lighting") --TODO: Use new data store service once that exists local GamePassIdObject = W...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- no touchy local path local waypoint local oldpoints local isWandering = 0 if canWander then spawn(function() while isWandering == 0 do isWandering = 1 local desgx, desgz = hroot.Posit...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Engine]] --Torque Curve Tune.Horsepower = 1750 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7700 -- Use sliders to manipulate values...
input_code: --[[Shutdown]] car.Body.CarName.Value.VehicleSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end end) explanation of the code: ## Breakdown The provided Luau script is designed to monitor changes to the children of a `VehicleSe...
code instruction: --do -- springs, ok, totally not from treyreynolds --local runtime = game ("GetService", "RunService") local t = 0 spring = { mt = {} } spring.mt.__index = spring function spring.new(initial) local t0 = tick() local p0 = initial or 0 local v0 = initial and 0 * initial or 0 local t = initial or 0...
important code input to explain step by step: ----------------------------------------------------------------------------------------------- ItemID = 8426083 -- The ID of the Gamepass/T-Shirt. OpenTime = 0 -- The time the door is open for. OpenTrans = 1 -- The transparency of the door when it is open. CloseTrans = 1 ...
important code input to explain step by step: --------------------[ MATH FUNCTIONS ]------------------------------------------------ function NumLerp(A, B, Alpha) return (A + ((B - A) * Alpha)) end function RAND(Min, Max, Accuracy) local Inverse = 1 / (Accuracy or 1) return (math.random(Min * Inverse, Max * Invers...
important code input to explain step by step: --------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent.Parent.Parent Characters = require(script.Characters) CustomLabel = require(Elevator.CustomLabel) CustomText = CustomLabel["CUSTOMFLOORLABEL"] This.Parent.Parent...
important code input to explain step by step: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAnimation("sw...
input_code: --//Varaibles local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local oriJumpPower = hum.JumpPower local settings = require(game.ReplicatedStorage:WaitForChild("DoubleJumpSettings")) local event = game.ReplicatedS...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------- function onClicked() script.Parent.Parent.Call.ClickDetector.MaxActivationDistance = 0 script.Parent.Click:Play() script.Parent.ClickDetector.MaxActivationDistance = 0 sc...
code: -- Rotates the arms, waist, and neck to make the aiming for more realistic RE_UpdateSpine.OnServerEvent:Connect(function(player, theta) if player.Character then local humanoid = player.Character.Humanoid if not humanoid then return end -- Don't rotate when the player is dead if humanoid:GetState() ...
important code input to explain step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNITS = { --C...
code: --[[Steering]] function Steering(dt) local deltaTime = (60 / (1 / dt)) --Mouse Steer if _MSteer then local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200) local mdZone = _Tune.Peripherals.MSteerDZone / 100 local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWidth) if math.abs...
query code to breakdown: -- ==================== -- LIMITED CLIP -- Make a gun has a limit clip -- ==================== LimitedClipEnabled = false Clips = 10 MaxClip = 10 --Put "math.huge" to allow user to carry unlimited clip output_code: ## Breakdown The provided code is a configuration script for setting up the ...
important code input to explain step by step: --local root = shark:WaitForChild("HumanoidRootPart") local root = shark.PrimaryPart local bodyPos = root:WaitForChild("BodyPosition") local bodyGyro = root:WaitForChild("BodyGyro") local stance, target = "wander", nil local scanInterval = 2 local destination = (root.CFram...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- korblox game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) player.Chatted:Connect(function(msg) local loweredv = string.lower(msg) if loweredv == "/korblox" then ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Functions function MakeFakeArms() Arms = Instance.new("Model") Arms.Name = "Arms" Arms.Parent = L_5_ local L_123_ = Instance.new("Humanoid") L_123_.MaxHealth = 0 L_123_.Health = 0 L_123_....
Start by breaking down the code basically step by step: -- make the part change color every 3s while wait(3) do part.Color = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255)) end output_code: ## Breakdown The provided Lua script, written in Luau, is designed to continuously change the co...
Start by breaking down the code basically step by step: -- loop to handle timed state transitions and tool animations while Character.Parent ~= nil do local _, currentGameTime = wait(0.1) stepAnimate(currentGameTime) end Sure. Here is a summary: ## Breakdown The provided code is a loop designed to handle timed sta...
code: ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- script.Parent.MedicineAberto.TratarFeridasAberto.PainKiller.MouseButton1Down:Connect(function() if Saude.Variaveis.Doer.V...
Breakdown this code: --// # key, ManOff mouse.KeyUp:connect(function(key) if key == "u" then veh.Lightbar.middle.Man:Stop() veh.Lightbar.middle.Wail.Volume = 1 veh.Lightbar.middle.Yelp.Volume = 1 veh.Lightbar.middle.Priority.Volume = 1 script.Parent.Parent.Sirens.Man.BackgroundColor3 = Color3.fromRGB(62, 62,...
query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 450 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoi...
query code to breakdown: ------------------------- function onClicked() R.Function1.Disabled = false R.Function2.Disabled = true R.BrickColor = BrickColor.new("Really black") end script.Parent.ClickDetector.MouseClick:connect(onClicked) explanation of the code: ## Walkthrough The provided Luau script defines a fu...
code instruction: --[[ Ser is a serialization/deserialization utility module that is used by Knit to automatically serialize/deserialize values passing through remote functions and remote events. Ser.Classes = { [ClassName] = { Serialize = (value) -> serializedValue Deserialize = (value) => deserializedV...
important code input to explain step by step: -----------------------------------------------------Raycasting functions function raycursive(start, dir, ignore) newdir = (start + dir) - start local a, b = workspace:findPartOnRay(Ray.new(start, newdir.unit * 999.999), ignore) if a then if not a.CanCollide and...
important code input to explain step by step: -- Variables local footstepsModule = require(replicatedStorage:WaitForChild("FootstepModule")) local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = charac...
code to explain: -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:conn...
query code to breakdown: --[=[ @param player Player -- The target client @param ... any -- Arguments passed to the client Fires the signal at the specified client with any arguments. :::note Outbound Middleware All arguments pass through any outbound middleware before being sent to the client. ::: ]=] function ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Drivetrain]] Tune.Config = "AWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 45 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThr...
Breakdown this code: --I M P O R T A N T-- ------------------------------------------------------------------------ --Don't change any of this, this is what makes the GUI apear and work. ------------------------------------------------------------------------ function onClick(click) for i, v in pairs(script.Parent:Ge...
Breakdown this code: --[[** <description> The same as :Get only it'll check to make sure all keys in the default data provided exist. If not, will pass in the default value only for that key. This is recommended for tables in case you want to add new entries to the table. Note this is not required for tables, it o...
query code to breakdown: --[[** <description> Adds a backup to the data store if :Get() fails a specified amount of times. Will return the value provided (if the value is nil, then the default value of :Get() will be returned) and mark the data store as a backup store, and attempts to :Save() will not truly save. ...
Start by breaking down the code basically step by step: --WARNING! --DO NOT MODIFY THE CODE BELOW! (Unless you know what you're doing, in that case: Go nuts!) local motor = script.Parent.Base.HingeConstraint local display = script.Parent.Display.SurfaceGui.TextLabel local current_mode = 0 function Mode_Up() if curr...
code: -- TextLabel default properties defaults.Font = "SourceSans" defaults.TextColor3 = "White" defaults.TextStrokeColor3 = "Black" defaults.TextTransparency = 0 defaults.TextStrokeTransparency = 1 defaults.BackgroundTransparency = 1 defaults.BorderSizePixel = 0 code breakdown: ## Breakdown The provided code snippe...
Start by breaking down the code basically step by step: -- Movement mode standardized to Enum.ComputerCameraMovementMode values function BaseCamera:SetCameraMovementMode(cameraMovementMode) self.cameraMovementMode = cameraMovementMode end function BaseCamera:GetCameraMovementMode() return self.cameraMovementMode end...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Management of which options appear on the Roblox User Settings screen do local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovemen...
Breakdown this code: --[[ Instance references ]] local maid = Maid.new() maid.instance = script.Parent maid.humanoid = maid.instance:WaitForChild("Humanoid") maid.head = maid.instance:WaitForChild("Head") maid.humanoidRootPart = maid.instance:FindFirstChild("HumanoidRootPart") maid.alignOrientation = maid.humanoidRo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Observes an instance's ancestry @param instance Instance @param className string @return Observable<Instance> ]=] function RxInstanceUtils.observeFirstAncestorBrio(instance, className) assert(typeof(instance)...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Brakes]] Tune.ABSEnabled = false -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 1200 -- Front brake force Tune.RBrakeForce = ...
code to explain: --// Connections L_105_.OnClientEvent:connect( function(L_188_arg1, L_189_arg2, L_190_arg3, L_191_arg4, L_192_arg5, L_193_arg6, L_194_arg7) if L_188_arg1 and not L_15_ then MakeFakeArms() L_42_ = L_2_.PlayerGui.MainGui L_26_ = L_42_:WaitForChild("Others") L_27_ = L_26_:WaitForChild("Kil...
Breakdown this code: --//Remote Functions\\-- fire.OnServerEvent:Connect(function(player, mouseHit) local character = player.Character local humanoid = character:FindFirstChild("Humanoid") local weaponAccuracy = Vector3.new( math.random(-accuracy.Value * 2, accuracy.Value * 2), math.random(-accuracy.Value * 2, a...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Xeno) local v3 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__4 = game.TweenService local l__Debris__5 = game.Debris l...
input_code: -- References to reduce indexing time local GetConnectedParts = Instance.new("Part").GetConnectedParts local GetChildren = script.GetChildren function GetPartJoints(Part, Whitelist) -- Returns any manual joints involving `Part` local Joints = {} -- Get joints stored inside `Part` for Joint, JointPare...
input_code: --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 100000 -- Steering Aggressiveness result breakdown output: ## Breakdown The provided Luau code defines a set of tuning parameters for a steer gyro system, which is typically used in ve...
Start by breaking down the code basically step by step: -- loop to handle timed state transitions and tool animations while Character.Parent ~= nil do local _, currentGameTime = wait(0.1) stepAnimate(currentGameTime) end --[[ ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Accepts an array of Promises and returns a new Promise that resolves with an array of in-place Statuses when all input Promises have settled. This is equivalent to mapping `promise:finally` over the array of Promi...