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Start by breaking down the code basically step by step: --and now BLINKERS!!!! function left() FL.Material = "Neon" RL.Material = "Neon" end function unleft() FL.Material = "SmoothPlastic" RL.Material = "SmoothPlastic" end function right() FR.Material = "Neon" RR.Material = "Neon" end function unright() FR.Mate...
Start by breaking down the code basically step by step: -- map a value from one range to another local function map(x, inMin, inMax, outMin, outMax) return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin end local function playSound(sound) sound.TimePosition = 0 sound.Playing = true end local function s...
code: -- << SETUP >> for _, revent in pairs(main.signals:GetChildren()) do if revent:IsA("RemoteEvent") then revent.OnClientEvent:Connect(function(args) if not main.initialized then main.client.Signals.Initialized.Event:Wait() end --------------------------------------------- if revent.Name == "Chan...
code to explain: --[[ Returns first value (success), and packs all following values. ]] local function packResult(success, ...) return success, select("#", ...), { ... } end local function makeErrorHandler(traceback) assert(traceback ~= nil, "traceback is nil") return function(err) -- If the error object is alr...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- / Player / -- local PlayerGui = MainGui.Parent local Player = PlayerGui.Parent local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local PlayerStats...
code: -- Convenience function so that calling code does not have to first get the activeController -- and then call GetMoveVector on it. When there is no active controller, this function returns the -- zero vector function ControlModule:GetMoveVector(): Vector3 if self.activeController then return self.activeControl...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Original script made by Luckymaxer [yes i edited this lol] Projectile = script.Parent Projectile.Size = Vector3.new(0.2, 0.2, 0.2) Players = game:GetService("Players") Debris = game:GetService("D...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Runtime Loop while wait() do for i, v in pairs(Wheels) do --Vars local speed = car.DriveSeat.Velocity.Magnitude local wheel = v.wheel.RotVelocity.Magnitude local z = 0 local deg = 0.00012...
input_code: --TABS function activedeactive(thing, val) for _, i in pairs(thing:GetChildren()) do if i:IsA("ImageButton") or i:IsA("TextButton") then if i.Name ~= "header" then i.Active = val end end end end lights.header.MouseButton1Click:connect(function() if curtab ~= 3 then curtab = 3 lights:T...
input_code: -- Decompiled with the Synapse X Luau decompiler. client = nil service = nil return function(p1) local v1 = p1.Color or Color3.new(1, 1, 1) local v2 = { Name = "ColorPicker", Title = p1.Title and "Color Picker", Icon = client.MatIcons.Create, Size = { 250, 230 }, MinSize = { 150, 230 }, MaxSi...
query code to breakdown: -- DynDS 1.1.1 -------------------------------------------------------------------------------------------------- local P = script.Parent local body = P.Parent local car = body.Parent for i, v in pairs(script:GetChildren()) do if (v:FindFirstChild("Car")) and (v.Car:IsA("ObjectValue")) then ...
important code input to explain step by step: --[[ Creates a new promise that receives the result of this promise. The given callbacks are invoked depending on that result. ]] function Promise.prototype:_andThen(traceback, successHandler, failureHandler) self._unhandledRejection = false -- Create a new promise to...
important code input to explain step by step: --// Tables local L_98_ = { "285421759", "151130102", "151130171", "285421804", "287769483", "287769415", "285421687", "287769261", "287772525", "287772445", "287772351", "285421819", "287772163", } local L_99_ = { "2282590559", "2282583154", "2282584222"...
code to explain: -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button....
code to explain: -- Activation]: if TurnCharacterToMouse == true then MseGuide = true HeadHorFactor = 0 BodyHorFactor = 0 end game:GetService("RunService").RenderStepped:Connect(function() local CamCF = Cam.CoordinateFrame if ((IsR6 and Body["Torso"]) or Body["UpperTorso"]) ~= nil and Body["Head"] ~= nil then --[...
query code to breakdown: -- Set both mobile touch gui and control function GuiController:setMobileTouchGuiEnabled(mobileTouchGuiEnabled: boolean) self.UserInputService.ModalEnabled = not mobileTouchGuiEnabled -- Update player controls since ModalEnabled doesn't update player control self:setPlayerControlsEnabled(mo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------------------------------------------------------- local CFrameUtility = {} function CFrameUtility.Encode(cframe: CFrame): string? return HttpService:JSONEncode(cframe:GetComponents()) end function...
input_code: --[Pre-Funcs]: local Ang = CFrame.Angles --[Storing these as variables so I dont have to type them out.] local aSin = math.asin local aTan = math.atan <<explaining>> Of course, here is a step by step summary: ## Breakdown The code snippet you provided is a Lua script that defines local variables to simp...
code instruction: -- Get references to the DockShelf and its children local fldr = script.Parent.Parent local Pop = script.Parent.Parent.Parent.Popular local Trcks = script.Parent.Parent.Parent.Tracks local Serch = script.Parent.Parent.Parent.SearchTracks local SerchVal = script.Parent.Parent.Parent.SearchActive local ...
important code input to explain step by step: -- DO NOT MESS WITH THE SCRIPT UNLESS YOU KNOW WHAT YOU'RE DOING! -- DO NOT CHANGE FOOTSTEPS SCRIPT NAME OR IT WONT WORK. game.Players.ChildAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) if plr.ClassName == "Player" then if plr.Character:FindFir...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local hand...
important code input to explain step by step: --[[ Local Functions ]] -- local function onShiftLockToggled() IsShiftLocked = not IsShiftLocked if IsShiftLocked then ShiftLockIcon.Image = SHIFT_LOCK_ON Mouse.Icon = SHIFT_LOCK_CURSOR else ShiftLockIcon.Image = SHIFT_LOCK_OFF Mouse.Icon = "" end ShiftLockCont...
Breakdown this code: --!strict --[[* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * ]] local Packages = script.Parent.Parent local LuauPolyfill = require(Packages.LuauPolyfill) lo...
code to explain: -- Update the cutscene every render frame RunService.RenderStepped:Connect(function(Delta) Demo:Update(Delta) end) if PlayOnPlayerJoin and PlayOnPlayerJoin.Value then -- Play the cutscene PlayCutscene() end if PlayOnPartTouch then local part = script.PlayOnPartTouch.Value if part and part:IsA("B...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---Controller local Controller = false local UserInputService = game:GetService("UserInputService") local LStickX = 0 local RStickX = 0 local RStickY = 0 local RTriggerValue = 0 local LTriggerValue = ...
important code input to explain step by step: --// Techyfied \\-- -- For info, visit https://devforum.roblox.com/t/623798 -- -- Put in ReplicatedFirst to make it work -- local ChatService = game:GetService("Chat") -- Gets the Chat service ChatService.BubbleChatEnabled = true -- Enables the bubble chat local settings ...
code instruction: ----[[ Color Settings ]] module.BackGroundColor = Color3.new(0, 0, 0) module.DefaultMessageColor = Color3.new(1, 1, 1) module.DefaultChatColor = Color3.fromRGB(200, 200, 200) module.DefaultNameColor = Color3.new(1, 1, 1) module.ChatBarBackGroundColor = Color3.new(0, 0, 0) module.ChatBarBoxColor = Colo...
query code to breakdown: --AdditionPerIntelligence: Increase to heal power per Intelligence. --BaseHeal: How much it will heal before any attribute modifiers. --Cooldown: How long you have to wait before you can cast again. --ManaCost: The amount of MP needs to cast. --Offset: The offset to heal amount. (Example: If se...
query code to breakdown: -- changes a BezierPoint in the Bezier -- only works if the BezierPoint exists in the Bezier function Bezier:ChangeBezierPoint(index: number, p: Vector3 | BasePart) -- check that index is a number if type(index) ~= "number" then error("Bezier:ChangeBezierPoint() only accepts a number index ...
input_code: -- Left Arms character.RagdollRig.ConstraintLeftUpperArm.Attachment0 = LUA character.RagdollRig.ConstraintLeftUpperArm.Attachment1 = LUARig character.RagdollRig.ConstraintLeftLowerArm.Attachment0 = LLA character.RagdollRig.ConstraintLeftLowerArm.Attachment1 = LLARig character.RagdollRig.ConstraintLeftHand.A...
query code to breakdown: -- ================================================================================ -- PUBLIC FUNCTIONS -- ================================================================================ function PilotSeat.new(speeder) local newPilotSeat = {} setmetatable(newPilotSeat, PilotSeat) -- Set sp...
code instruction: -- Create component local Tooltip = Roact.PureComponent:extend(script.Name) function Tooltip:init() self.FrameSize, self.SetFrameSize = Roact.createBinding(UDim2.new()) self:UpdateTextBounds(self.props.Text) end function Tooltip:willUpdate(nextProps) if self.props.Text ~= nextProps.Text then se...
Start by breaking down the code basically step by step: --[[** asserts a given check @param check The function to wrap with an assert @returns A function that simply wraps the given check in an assert **--]] function t.strict(check) return function(...) assert(check(...)) end end return t explanation of the...
Breakdown this code: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAnimation("swim", 0.4, Humanoid) set...
input_code: ------------------------------------------------------------------------------- function tagHumanoid(humanoid) local plr = game.Players:playerFromCharacter(sp.Parent) if plr ~= nil then local tag = Instance.new("ObjectValue") tag.Value = plr tag.Name = "creator" tag.Parent = humanoid delay(2, f...
Start by breaking down the code basically step by step: --[[Super Util]] -- function WaitForChild(parent, ...) local debugPrint = false for _, i in ipairs({ ... }) do if type(i) == "boolean" then debugPrint = i else while not parent:FindFirstChild(i) do wait(1 / 30) if debugPrint then print(scr...
Start by breaking down the code basically step by step: -- Animate Out, slow for i = 1, i_total do if math.abs(wiggle_total) > (wiggle_i * 3) then wiggle_i = -wiggle_i end wiggle_total = wiggle_total + wiggle_i overlay.Position = UDim2.new((0 - (2 * (i / i_total)) + wiggle_total / 2), 0, (0 - (2 * (i / i_total)...
code to explain: -- Animate stuff waitForChild(script.Parent, "Base") local base = script.Parent.Base waitForChild(base, "Fire") waitForChild(base, "Smoke") local onColor = BrickColor.new(1, 1, 1) local offColor = BrickColor.new(0.2, 0.2, 0.2) base.BrickColor = onColor base.Fire.Enabled = true base.Smoke.Enabled = tr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Don't edit if you don't know what you're doing -- local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local DataStore = DataStoreService:GetOrde...
code: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----- Loaded Modules ----- local PlayerData = require(ServerScriptService.PlayerData.Manager) local EggConfig = require(ReplicatedStorage.Config.Eggs) step by step breakdown/explanation: ## Breakdo...
input_code: -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.31 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 local currentlyPlayingEmote = false Sure. Here is a summary: ## Breakdown The provided script is a set of variable declarati...
important code input to explain step by step: --end local function displayPath(waypoints) local color = BrickColor.Random() for index, waypoint in pairs(waypoints) do local part = Instance.new("Part") part.BrickColor = color part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1, 1, 1) pa...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ SERVICES ]] -- local Players = game:GetService("Players") local ServerStorage = game:GetService("ServerStorage") output_code: ## Breakdown The provided Luau code snippet is a simple script that initializes refer...
Breakdown this code: --[[Drivetrain]] Tune.Config = "AWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster ...
code instruction: --Script made by Shaakra-- wait(5) local owner = script.Parent.Parent.Name local db = false function onTouched(part) if db == true then return end db = true if part.Parent == nil then wait(0.1) db = false return end if part.Parent.Name == owner then wait(0.1) db = false return...
input_code: -- << LOCAL FUNCTIONS >> local function getTargetProp(item) if item:IsA("Frame") then return "BackgroundTransparency" elseif item:IsA("TextLabel") then return "TextTransparency" elseif item:IsA("ImageLabel") then return "ImageTransparency" end end local function displayMessages(items, targetTrans...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFolder = script.Parent ...
input_code: --------------------------------------------------------------------------------------- local webhookService = {} local https = game:GetService("HttpService") function webhookService:createMessage(url, message) local data = { ["content"] = message, } local finalData = https:JSONEncode(data) https:P...
query code to breakdown: --Shutdown car.DriveSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" then --for i,v in pairs(Binded) do --run:UnbindFromRenderStep(v) --end GMode = 0 workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView = 70 player.C...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Load and configure the animations local attackIdleAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackIdleAnimation) attackIdleAnimation.Looped = true attackIdleAnimation.Priority = Enum.AnimationPr...
code instruction: --// Wrap Instance = { new = function(obj, parent) return oldInstNew(obj, service.UnWrap(parent)) end, } function require(obj) return oldReq(service.UnWrap(obj)) end rawequal = service.RawEqual Sure, let's break it down: ## Breakdown The provided code snippet is designed to modify the behavio...
code: --[=[ @within TableUtil @function Every @param tbl table @param callback (value: any, index: any, tbl: table) -> boolean @return boolean Returns `true` if the `callback` also returns `true` for _every_ item in the table. ```lua local t = {10, 20, 40, 50, 60} local allAboveZero = TableUtil.Every(t, fu...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlayersService = game:GetService("Players") local DebrisService = game:GetService("Debris") result breakdown output: ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------//Sprinting Animations self.RightSprint = CFrame.new(-1, 0.5, -1.25) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)) self.LeftSprint = CFrame.new(1.25, 1.15, -1.35) * CFrame.Angles(math.rad(-60), math.rad(...
Breakdown this code: -- Create component local Component = Cheer.CreateComponent("BTDropdown", View) function Component.Start(Options, CurrentOption, Callback) -- Toggle options when clicked Cheer.Bind(View, Component.Toggle) -- Draw the component with the given options Component.Draw(Options, CurrentOption, Call...
query code to breakdown: -- Adds the mob to the ActiveMobs table. This table runs a few times per second and updates follow & jump code for active mobs. -- Active mobs are unanchored, and anchored back when they're not active (not within follow range of any player) function AI:StartTracking(Mob) if not Mob.Destroyed t...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Provides various properties for cchecking if the user is interfacing with a keyboard, gamepad, or touch-enabled device. ]] local GuiService = game:GetService("GuiService") local UserInputServi...
Breakdown this code: -- RANK, RANK NAMES & SPECIFIC USERS Ranks = { { 5, "NonAdmin" }, { 4, "VIP", { "", 0 } }, { 3, "Mod", { "", 0 } }, { 2, "Admin", { "", 0 } }, { 1, "HeadAdmin", { "", 0 } }, { 0, "Owner" }, } output_code: ## Breakdown The provided code defines a Lua table named `Ranks` that holds informati...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Services local L_12_ = game:GetService("UserInputService") local L_13_ = game:GetService("RunService") local L_14_ = game:GetService("TweenService") explanation of the code: ## Breakdown The p...
Breakdown this code: -- Functions function TimeManager:StartTimer(duration) StartTime = tick() Duration = duration spawn(function() repeat Time.Value = Duration - (tick() - StartTime) wait() until Time.Value <= 0 Time.Value = 0 end) end function TimeManager:TimerDone() return tick() - StartTime >= Du...
query code to breakdown: -- Disable the specified Core GUI elements local starterGui = game:GetService("StarterGui") if DISABLE_COREUI == false then starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) end result breakdown output: ## Breakdown This Luau script is designed to conditionally disable all Core GUI ...
code instruction: -- Cosmetic bullet container local CosmeticBulletsFolder = workspace:FindFirstChild("CosmeticBulletsFolder") or Instance.new("Folder") CosmeticBulletsFolder.Name = "CosmeticBulletsFolder" CosmeticBulletsFolder.Parent = workspace Sure. Here is a summary: ## Breakdown The provided Lua script is desig...
code to explain: ----------------------------------------------------------------------------- script.Parent.Humanoid.HealthChanged:Connect(function() if script.Parent.Humanoid.Health <= 49 then Instance.new("Decal", script.Parent.Torso) script.Parent.Torso.Decal.Texture = "rbxassetid://502143714" script.Parent...
important code input to explain step by step: --- Gets the text in the command bar text box function Window:GetEntryText() return Entry.TextBox.Text:gsub("\t", "") end explanation: ## Steps 1. **Function Definition**: The code defines a method named `GetEntryText` that belongs to the `Window` class. This means that...
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 1 -- cooldown for use of the tool again ZoneModelName = "Homing axes" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u wan...
code: -- Set the ImageLabel's content to the user thumbnail local imageLabel = script.Parent imageLabel.Image = content imageLabel.Size = UDim2.new(0.85, 0, 0.85, 0) explanation: ## Breakdown The provided Luau script is designed to configure an `ImageLabel` object in Roblox. Here's a step-by-step explanation of what...
code: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") ClientControl.OnClientInvoke = function(Mode, Value) if Mode == "PlaySound" and Value...
code instruction: --[[** <description> Takes a function to be called whenever the cached result updates. </description> <parameter name = "callback"> The function to call. </parameter> **--]] function DataStore:OnUpdate(callback) table.insert(self.callbacks, callback) end step by step breakdown/explanation: #...
important code input to explain step by step: -- ROBLOX deviation: omitted, no ordered tables in lua function compareObjects(a, b, options: DiffOptions?) local difference local hasThrown = false local ok, _ = pcall(function() local formatOptions = getFormatOptions(FORMAT_OPTIONS, options) difference = getObjec...
Breakdown this code: --[[ local scheduler = TaskScheduler:CreateScheduler(targetedMinimumFPS) scheduler:QueueTask(function) scheduler:Pause() scheduler:Resume() scheduler:Destroy() --]] local TaskScheduler = {} local lastIteration local frameUpdateTable = {} local runService = game:GetService("RunService"...
Breakdown this code: --[[Vehicle Weight]] --Determine Current Mass local mass = 0 function getMass(p) for i, v in pairs(p:GetChildren()) do if v:IsA("BasePart") then mass = mass + v:GetMass() end getMass(v) end end getMass(bike) Sure. Here is a summary: ## Breakdown The provided Luau script defines a fun...
important code input to explain step by step: -- Experimental flag: name children based on the key used in the [Children] table local EXPERIMENTAL_AUTO_NAMING = false local Children = {} Children.type = "SpecialKey" Children.kind = "Children" Children.stage = "descendants" function Children:apply(propValue: any, appl...
code instruction: --Put Brakes,Headlight,Highlight,Left,Reverse,and Right into Body. --Put this script into Plugins -- Duplicate your lights, make it neon and put it inside G1 of the corrisponding model. -- What it does is it enables a light inside the parts named Light and makes the part's transparency 0. -- When its ...
code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") scr...
code instruction: ------------------------------------------------------------------------------------------------------------------------------------------------ if script.Parent:FindFirstChild("Leg1") then local g = script.Parent.Leg1:Clone() g.Parent = File for _, i in pairs(g:GetChildren()) do if i:IsA("Part")...
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 5 -- cooldown for use of the tool again ZoneModelName = "Disco ball" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --FakeHumanoidRootPart.Massless = true FakeHumanoidRootPart.Transparency = 1 FakeHumanoidRootPart.Parent = Viewmodel local FakeTorso = Instance.new("Part") FakeTorso.Name = "Torso" FakeTorso.CanCollid...
Breakdown this code: -- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about -- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees local MIN_Y = math.rad(-80) local MAX_Y = math.rad(80) local TOUCH_ADJUST_AREA_UP = math.rad(30) local TOUCH_ADJUST_AREA_DOW...
code instruction: --don't touch below, very delicate car = script.Parent.Parent Base = car:FindFirstChild("Base") Left = car:FindFirstChild("Left") Right = car:FindFirstChild("Right") function MakeDoor(hinge, door, hingeOffset, doorOffset) local doorMotor = Instance.new("Motor", car) doorMotor.Name = hinge.Name .. ...
query code to breakdown: --Fully made by --animations are made with :lerp() --you can convert the model to use it in script builder local npc = script.Parent local torso = npc.Torso local head = npc.Head local leftarm = npc["Left Arm"] local rightarm = npc["Right Arm"] local leftleg = npc["Left Leg"] local rightleg = n...
code instruction: ---------------------------------------------------------------------------------------- -- Adonis Loader -- ---------------------------------------------------------------------------------------- -- Epix Incorporated. Not Ev...
code instruction: ------------------------------------------------------------------------ -- -- * used in luaK:need_value(), luaK:removevalues(), luaK:patchlistaux(), -- luaK:concat() ------------------------------------------------------------------------ function luaK:getjump(fs, pc) local offset = luaP:GETARG_sB...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------- function module:GetPlayerData(plr) if not plr then plr = game:GetService("Players").LocalPlayer end if plr:FindFirstChild("data") then return HS:JSONDecode(plr.data.Value) else r...
code to explain: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 5 -- cooldown for use of the tool again ZoneModelName = "Dream bow" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage result breakdown output: ##...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- Routinely check player cache for garbage coroutine.wrap(function() while wait(180) do ClearGarbage() end end) result breakdown output: ## Breakdown The provided Lua code sets up a coroutine...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Player Stats local stats = player:WaitForChild("stats") local points = stats:WaitForChild(GameSettings.pointsName) local totalPoints = stats:WaitForChild("Total" .. GameSettings.pointsName) local upgrades = stats:Wait...
code: --Left lean R6LeftLegLeftLean = 0.55 R6RightLegLeftLean = 0.3 R6LeftArmLeftLean = 0.3 R6RightArmLeftLean = 0.7 R6TorsoLeftLean = 0.3 explanation of the code: ## Breakdown The provided Luau code defines a set of variables that represent the left lean angles for various body parts in an R6 rig, which is a specif...
input_code: -------------------------------------------------- script.Parent.Values.RPM.Changed:connect(function() intach.Rotation = -50 + script.Parent.Values.RPM.Value * 246 / 7500 end) script.Parent.Values.Velocity.Changed:connect(function(property) inspd.Rotation = -18 + (440 / 154) * (math.abs(script.Parent.V...
query code to breakdown: --//Remote Functions\\-- fire.OnServerEvent:Connect(function(player, mouseHit) local character = player.Character local humanoid = character:FindFirstChild("Humanoid") local weaponAccuracy = Vector3.new( math.random(-accuracy.Value * 2, accuracy.Value * 2), math.random(-accuracy.Value * ...
Breakdown this code: --[[Steering]] Tune.SteerInner = 44 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.05 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 ...
Start by breaking down the code basically step by step: --vec should be a unit vector, and 0 < rayLength <= 1000 function RayCast(startPos, vec, rayLength) local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * 0.01), vec * rayLength), Handle) if hitObject and hitPos then local distance = ...
Breakdown this code: --// K key, Directional mouse.KeyDown:connect(function(key) if key == "k" then veh.Lightbar.middle.Beep:Play() veh.Lightbar.Remotes.DirectionalEvent:FireServer(true) end end) Sure. Here is a summary: ## Breakdown The provided script is a Lua script designed to run in a Roblox game environm...
important code input to explain step by step: --[[START]] script.Parent:WaitForChild("Car") script.Parent:WaitForChild("IsOn") script.Parent:WaitForChild("ControlsOpen") script.Parent:WaitForChild("Values") script.Parent:WaitForChild("DriveMode") Sure, let's break it down: ## Breakdown The provided Lua script is de...
code instruction: ----------------------------------------------------------------------------------------------------------------- local ObjectShakeAddedEvent = Instance.new("BindableEvent") local ObjectShakeRemovedEvent = Instance.new("BindableEvent") local ObjectShakeUpdatedEvent = Instance.new("BindableEvent") loc...
code to explain: -- Enumerators: local CollisionMode = { None = 0, Whitelist = 1, Blacklist = 2, Function = 3, } Sure. Here is a summary: ## Breakdown The provided code snippet defines a simple enumeration in Roblox Luau, which is a scripting language used for creating interactive experiences in the Roblox plat...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --////////////////////////////// Include --////////////////////////////////////// local ChatConstants = require(ReplicatedModules:WaitForChild("ChatConstants")) local ChatChannel = require(modulesFol...
important code input to explain step by step: --[[ Create a promise that represents the immediately rejected value. ]] function Promise.reject(...) local length, values = pack(...) return Promise._new(debug.traceback(nil, 2), function(_, reject) reject(unpack(values, 1, length)) end) end step by step breakdown/...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Initializes a new promise with the given function in a deferred wrapper. @param func (resolve: (...) -> (), reject: (...) -> ()) -> ()? @return Promise<T> ]=] function Promise.defer(func) local self = Promise....
query code to breakdown: --[=[ Gives a task to the maid for cleanup, but uses an incremented number as a key. @param task MaidTask -- An item to clean @return number -- taskId ]=] function Maid:GiveTask(task) if not task then error("Task cannot be false or nil", 2) end local taskId = #self._tasks + 1 self[ta...