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code to explain: -- Change to variable local TrickleDeleteScene = function(Obj, Time, timeMockLib) -- Used for testing local taskLib = timeMockLib or task RunService = timeMockLib or RunService -- Give the Object a PrimaryPart(and put it inside a Model) local Model = GiveObjectPrimaryPart(Obj) -- Move the Model ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- ROBLOX TODO: upstream is `MatcherState &`, which is from `expect` package, but would result in a circular rotriever dependency export type Context = Object export type MatchSnapshotConfig = { context: Context, hint...
code to explain: -- Text animation default properties -- character appearance timing: defaults.AnimateStepTime = 0 -- Seconds between newframes defaults.AnimateStepGrouping = "Letter" -- "Word" or "Letter" or "All" defaults.AnimateStepFrequency = 4 -- How often to step, 1 is all, 2 is step in pairs, 3 is every three, e...
code: --[=[ Creates a scoped service bag, where services within the scope will not be accessible outside of the scope. @return ServiceBag ]=] function ServiceBag:CreateScope() local provider = ServiceBag.new(self) self:_addServiceType(provider) -- Remove from parent provider self._maid[provider] = provider._d...
Breakdown this code: --// Bullet Physics BulletPhysics = Vector3.new(0, 55, 0) -- Drop fixation: Lower number = more drop BulletSpeed = 2953 -- Bullet Speed BulletSpread = 0 -- How much spread the bullet has ExploPhysics = Vector3.new(0, 20, 0) -- Drop for explosive rounds ExploSpeed = 600 -- Speed for explosive round...
important code input to explain step by step: -- Cast Ray castray.OnServerEvent:Connect(function(fired, ray, position) local beam = Instance.new("Part") beam.BrickColor = BrickColor.new("Neon orange") beam.FormFactor = Enum.FormFactor.Custom beam.Material = Enum.Material.Neon beam.Transparency = 0 beam.Anchored ...
code to explain: --//Logic game.Workspace.Changed:connect( function(p) -- Feels a bit hacky. Updates the Camera and Blur if the Camera object is changed. if p == "CurrentCamera" then Camera = game.Workspace.CurrentCamera if Blur and Blur.Parent then Blur.Parent = Camera else Blur = Instance.new("Blu...
query code to breakdown: --///////////////////////// Constructors --////////////////////////////////////// function module.new() local obj = setmetatable({}, methods) obj.Destroyed = false local BaseFrame, Scroller = CreateGuiObjects() obj.GuiObject = BaseFrame obj.Scroller = Scroller obj.MessageObjectLog = {}...
code: --[[ Public API ]] -- function KeyboardMovement:Enable() if not UserInputService.KeyboardEnabled then return end local forwardValue = 0 local backwardValue = 0 local leftValue = 0 local rightValue = 0 local updateMovement = function() MasterControl:AddToPlayerMovement(-currentMoveVector) currentMov...
code instruction: -- ============================================ -- Falling Objects local cube = { MODEL = ServerStorage["Cube"], DAMAGE = 1, NUMBER_PER_MINUTE = 20, CLEANUP_DELAY_IN_SECONDS = 5, } table.insert(fallingStuffTable, cube) result breakdown output: ## Breakdown The provided code snippet is written ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Hash: f6f8a53b8fb53b6bb213ce5c450d251c38c486f5a6d02cfc39a92f834893d8671f02b6efe37bb03b1040d059682630da -- Decompiled with the Synapse X Luau decompiler. local u1 = require(script.Parent:WaitForChild("getLastWordFro...
code: -- Create superfolder for all particle folders local PlayerGui = Players.LocalPlayer:WaitForChild("PlayerGui") local MainFolder = PlayerGui:FindFirstChild(Constants.ARCS_MAIN_FOLDER) if not MainFolder then MainFolder = Instance.new("ScreenGui") MainFolder.Name = Constants.ARCS_MAIN_FOLDER MainFolder.Parent = P...
query code to breakdown: --Main Control------------------------------------------------------------------------ Walk = script.Parent.Walk.Lamp DontWalk = script.Parent.DontWalk.Lamp DWalk = script.Parent.Walk.DynamicLight DDontWalk = script.Parent.DontWalk.DynamicLight while true do wait() if Signal.Value == 0 then ...
code to explain: -- Parts local Baskets = script.Parent:WaitForChild("Baskets") local AllBaskets = Baskets:GetChildren() local BasketSeats = {} Sure, let's break it down: ## Breakdown The provided Lua code snippet is used within the Roblox game engine environment and is written in Luau, which is the scripting langua...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Zombie artificial stupidity script sp = script.Parent lastattack = 0 nextrandom = 0 nextsound = 0 nextjump = 0 chasing = false variance = 4 damage = 15 attackrange = 4.5 sightrange = 999 --60 runspeed = 17 wonderspe...
Start by breaking down the code basically step by step: -- Create lookup table for k, v in pairs(Keymap) do if type(v) == "table" then for _, data in ipairs(v) do if type(data) == "table" then _inputData[data.KeyCode] = data end end end end <<explaining>> Of course, here is a step by step summary: ## ...
query code to breakdown: --[[BodyColors.HeadColor=BrickColor.new("Grime") local randomcolor1=colors[math.random(1,#colors)] BodyColors.TorsoColor=BrickColor.new(randomcolor1) BodyColors.LeftArmColor=BrickColor.new(randomcolor1) BodyColors.RightArmColor=BrickColor.new(randomcolor1) local randomcolor2=colors[math.random(...
input_code: --------RIGHT DOOR -------- game.Workspace.doorright.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorright.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorright.l31.BrickColor = BrickColor.new(game.Workspace.Lig...
input_code: --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName, autoJoin) if self.ChatChannels[channelName:lower()] then error(string.format("Channel %q alrady exists.", channelName)) end local fun...
code instruction: --///////////////////////// Constructors --////////////////////////////////////// function module.new(vChatService, name, welcomeMessage, channelNameColor) local obj = setmetatable({}, methods) obj.ChatService = vChatService obj.Name = name obj.WelcomeMessage = welcomeMessage or "" obj.GetWelc...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- ROBLOX MOVED: expect/jasmineUtils.lua local function isAsymmetric(obj: any) if toJSBoolean(obj) and typeof(obj) == "table" then local ok, val = pcall(function() return obj.asymmetricMatch e...
Start by breaking down the code basically step by step: --[[Dependencies]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local Stats = car.Stats Sure...
Start by breaking down the code basically step by step: --If necessary change the last word to: --TurnSignal1 --TurnSignal1a --TurnSignal2 --TurnSignal2a code breakdown: ## Breakdown The provided code is a comment block in Luau, which is the scripting language used in Roblox for developing games. This comment block ...
important code input to explain step by step: -- Dependencies local WeaponData = script.Parent:WaitForChild("WeaponData") local WeaponsSystemFolder = script.Parent local WeaponTypes = WeaponsSystemFolder:WaitForChild("WeaponTypes") local Libraries = WeaponsSystemFolder:WaitForChild("Libraries") local ShoulderCamera = r...
Breakdown this code: -- Define the function to open or close the window with gene-alike effect local function toggleWindow() if window.Visible then window.Visible = false -- Close the window by tweening back to the button position and size window:TweenSizeAndPosition( UDim2.new(0, 0, 0, 0), UDim2.new(0, aF...
code: -- Finalize changes to parts when the handle is let go Support.AddUserInputListener("Ended", "MouseButton1", true, function(Input) -- Ensure handle dragging is ongoing if not HandleDragging then return end -- Disable dragging HandleDragging = false -- Clear this connection to prevent it from firing agai...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ An object to represent runtime errors that occur during execution. Promises that experience an error like this will be rejected with an instance of this object. @class Error ]=] local Error do Error = { Kin...
code to explain: -- TYPE DEFINITION: Part Cache Instance export type PartCache = { Open: { [number]: BasePart }, InUse: { [number]: BasePart }, CurrentCacheParent: Instance, Template: BasePart, ExpansionSize: number, } Sure. Here is a summary: ## Breakdown The provided code defines a type named `PartCache` in R...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Rear-- local RRAtt1 = Instance.new("Attachment", RRDisk) RRAtt1.Position = Vector3.new(0, 1, 0) local RRAtt2 = Instance.new("Attachment", RRDisk) RRAtt2.Position = Vector3.new(0, -1, 0) local RLAtt1 = Instance.new("A...
input_code: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):...
query code to breakdown: -- This is an overload function for TransparencyController:IsValidPartToModify(part) -- You may call it directly if you'd like, as it does not have any external dependencies. function FpsCamera:IsValidPartToModify(part) if part:FindFirstAncestorOfClass("Tool") then return false end if pa...
Start by breaking down the code basically step by step: --[=[ @tag Component Class @return Component? Gets an instance of a component class from the given Roblox instance. Returns `nil` if not found. ```lua local MyComponent = require(somewhere.MyComponent) local myComponentInstance = MyComponent:FromInstance...
important code input to explain step by step: ---Removing old core handler with new one local coreHandler = script.Parent:WaitForChild("Core_Handler") coreHandler:Destroy() local coreHandlerNew = content:WaitForChild("Core_Handler_New") local coreHandlerNewClone = coreHandlerNew:Clone() coreHandlerNewClone.Parent = scr...
code to explain: --Switch between brush and eraser using the B and E hotkeys uis.InputBegan:Connect(function(inp, p) if not p and cursor.Visible == true then if inp.KeyCode == Enum.KeyCode.B then erasing = false brushSettings.BrushButton.BackgroundColor3 = Color3.fromRGB(200, 200, 200) brushSettings.EraserB...
important code input to explain step by step: --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName, autoJoin) if self.ChatChannels[channelName:lower()] then error(string.format("Channel %q alrady exists...
Start by breaking down the code basically step by step: --Put in ReplicatedFirst-- local StarterGui = game:GetService("StarterGui") StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, false) output_code: ## Breakdown The provided code is used to disable the Emotes Menu in a Roblox game. Here is a step-by-ste...
input_code: -- FUNCTIONS -- humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false) local head = char:WaitForChild("Head") head.Shape = Enum.PartType.Ball head.Size = Vector3.new(1, 1, 1) CS:GetInstanceAddedSignal("Ragdoll"):Connect(functio...
code: -- CreateFadeFunctions usage: -- fadeObjects is a map of text labels and button to start and end values for a given property. -- e.g { -- NameButton = { -- TextTransparency = { -- FadedIn = 0.5, -- FadedOut = 1, -- } -- }, -- ImageOne = { -- ImageTransparency = { -- FadedIn = 0, -...
code instruction: --[[Engine]] --Torque Curve Tune.Horsepower = 370 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 55...
Start by breaking down the code basically step by step: -- Load tool completely before proceeding local Indicator = Tool:WaitForChild("Loaded") while not Indicator.Value do Indicator.Changed:Wait() end Sure. Here is a summary: ## Breakdown The provided script is designed to ensure that a specific tool in a Roblox g...
Breakdown this code: --SockPuppetCow local prev local parts = script.Parent:GetChildren() for i = 1, #parts do if parts[i]:IsA("BasePart") or parts[i]:IsA("Part") then if prev ~= nil then local w = Instance.new("Weld") w.Part0 = prev w.Part1 = parts[i] w.C0 = prev.CFrame:inverse() w.C1 = parts[i].CFra...
code: -- This screenGui exists so that the billboardGui is not deleted when the PlayerGui is reset. local BubbleChatScreenGui = Instance.new("ScreenGui") BubbleChatScreenGui.Name = "BubbleChat" BubbleChatScreenGui.ResetOnSpawn = false BubbleChatScreenGui.Parent = PlayerGui output_code: ## Breakdown The provided code...
Start by breaking down the code basically step by step: -- Helpers function Keymap.KeysForAction(actionName) local keys = {} for i, keyInfo in ipairs(Keymap[actionName]) do keys[i] = keyInfo.KeyCode end return keys end function Keymap.allKeys() local tbl = {} for k, _ in pairs(_inputData) do table.insert(tb...
query code to breakdown: -- Dropdowns function Icon:setDropdown(arrayOfIcons) -- Reset any previous icons for i, otherIcon in pairs(self.dropdownIcons) do otherIcon:leave() end -- Apply new icons if type(arrayOfIcons) == "table" then for i, otherIcon in pairs(arrayOfIcons) do otherIcon:join(self, "dropdown"...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --!strict local LuauPolyfill = script.Parent.Parent local types = require(LuauPolyfill.types) type Array<T> = types.Array<T> type Object = types.Object type callbackFn<T, U> = (element: T, index: number, array: Array<T>...
code: -- Locals -- local workcam = workspace.CurrentCamera local player = game.Players.LocalPlayer local menCam = game.Workspace.MenuItems.CameraF local focus = game.Workspace.MenuItems.Face <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code defines and initializes several...
important code input to explain step by step: -- Talybalyho123 local coin = script.Parent local enabled = false coin.Touched:connect(function(part) if part.Parent == nil or enabled == true then return end local player = game.Players:GetPlayerFromCharacter(part.Parent) if player ~= nil then enabled = true ...
code: --Left lean Divider R6LeftLegLeftLeanD = 3.5 R6RightLegLeftLeanD = 3.5 R6LeftArmLeftLeanD = 3.5 R6RightArmLeftLeanD = 3.5 R6TorsoLeftLeanD = 3.5 explanation of the code: ## Breakdown The provided code defines constants for the left lean divider values for various R6 body parts in a Roblox game. These constants...
query code to breakdown: -- Event Binding Tool.Activated:connect(OnActivation) Storage.ChildAdded:connect(OnStorageAdded) Tool.Equipped:connect(OnEquip) Tool.Unequipped:connect(OnUnequip) code breakdown: ## Breakdown The provided Luau code snippet is responsible for setting up event handlers in a Roblox game environ...
code instruction: -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name == childName then return child end end end function newSound(id) local sound = Instance.new("So...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Local Functions ]] -- function MouseLockController:OnMouseLockToggled() if Character:FindFirstChild("Ragdoll") then return end self.isMouseLocked = not self.isMouseLocked if self.isMouseLocked then local cu...
code instruction: --[=[ Whenever all returned brios are dead, emits this value wrapped in a brio. @param valueToEmitWhileAllDead T @return (source: Observable<Brio<U>>) -> Observable<Brio<U | T>> ]=] function RxBrioUtils.emitWhileAllDead(valueToEmitWhileAllDead) return function(source) return Observable.new(fun...
Breakdown this code: --------------------------- --Seat Offset (Make copies of this block for passenger seats) car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0, -0...
input_code: -- Start update loop while true do Indicator:updateAll() rs.RenderStepped:wait() end code breakdown: ## Breakdown The provided Lua code snippet is designed to continuously update an `Indicator` object and synchronize this update with the rendering process in Roblox. Here's a step-by-step breakdown of ...
code: ----functions local function On_Mouse_Enter(button, original_Size) local Hover_Size = UDim2.new(original_Size.X.Scale * MOUSE_ENTER_SIZE, 0, original_Size.Y.Scale * MOUSE_ENTER_SIZE, 0) button:TweenSize(Hover_Size, "Out", "Sine", MOUSE_ENTER_DURATION, true) end local function On_Mouse_Leave(button, original...
important code input to explain step by step: -- declarations local Figure = script.Parent.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") local sGettingUp = waitForChild(Head, "GettingUp") local sDied = waitForChild(Head, "Died") local sFreeFalling = waitForChild(He...
important code input to explain step by step: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__5 = g...
important code input to explain step by step: --For R15 avatars local Animations = { R15Slash = 522635514, R15Lunge = 522638767, } local Damage = DamageValues.BaseDamage local Grips = { Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0), Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1),...
important code input to explain step by step: --!strict local function PageIterator(pages) return coroutine.wrap(function() local pageNumber = 1 while true do for _, item in pages:GetCurrentPage() do coroutine.yield(item, pageNumber) end if pages.IsFinished then break end pages:AdvanceToN...
input_code: --[[ Sets the position of the internal springs, meaning the value of this Spring will jump to the given value. This doesn't affect velocity. If the type doesn't match the current type of the spring, an error will be thrown. ]] function class:setPosition(newValue: PubTypes.Animatable) local newType = t...
important code input to explain step by step: --[[Weight and CG]] Tune.Weight = 8000 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 8, --[[Height]] 15, --[[Length]] 25, } Tune.WeightDist = 30 -- Weight distribution (0 - on rear wh...
query code to breakdown: -- Clear any existing animation tracks -- Fixes issue with characters that are moved in and out of the Workspace accumulating tracks local animator = if Humanoid then Humanoid:FindFirstChildOfClass("Animator") else nil if animator then local animTracks = animator:GetPlayingAnimationTracks() f...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local l__Players__1 = game:GetService("Players") local v2 = require(script.Parent:WaitForChild("BaseCharacterController")) local v3 = setmetatable({}, v2) v3.__index = v3 function v3.new() local v4 = setmetatable(v2.new(), v3) v4.isFollowStic...
query code to breakdown: -- Spritesheet local Sprite = { Width = 13, Height = 13, } local Spritesheet = { Image = "http://www.roblox.com/asset/?id=128896947", Height = 256, Width = 256, } local Images = { "unchecked", "checked", "unchecked_over", "checked_over", "unchecked_disabled", "checked_disabled", } ...
Start by breaking down the code basically step by step: --[[ Constructs and returns objects which can be used to model independent reactive state. ]] local Package = script.Parent.Parent local Types = require(Package.Types) local useDependency = require(Package.Dependencies.useDependency) local initDependency = requ...
important code input to explain step by step: -- Dark was here. local nearplayer local Players = game:GetService("Players") while true do nearplayer = false for _, Player in next, Players:GetPlayers() do if Player.Character and Player.Character.PrimaryPart then local dis = (Player.Character.PrimaryPart.CFrame.P...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "Infected void" -- name the zone model MobHumanoidName ...
Breakdown this code: -- RECOMMENDED TO DISABLE A SHIFT TO SPRINT SCRIPT. ENABLE IT ON LINE 34. script.Parent.MouseButton1Click:Connect(function() buttons.Settings.Content.Button.PopupScript.Disabled = true buttons.UpdateLog.Content.Button.PopupScript.Disabled = true buttons.Credits.Content.Button.PopupScript.Disabl...
code instruction: --EDIT BELOW---------------------------------------------------------------------- settings.PianoSoundRange = 50 settings.KeyAesthetics = true settings.PianoSounds = { "264415033", "264747775", "264415167", "264415205", "264415256", "264415285", } output: ## Breakdown The provided Luau code...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Servc local UIS = game:GetService("UserInputService") local SSS = game:GetService("ServerScriptService") local rp = game:GetService("ReplicatedStorage") explanation of the code: ## Breakdown The provided Lua scri...
code to explain: -- Teknikk Sounder Core V1 -- local Status = script.Parent.Parent.Status local Tone = script.Parent.Parent.SounderTone local SounderSync = script.Parent.Parent.SounderSync local Run = false Status.Changed:connect(function() if Run then return end Run = true if Status.Value == 1 --ALARM or Sta...
code to explain: -- Local Variables local ScoreFrame = script.Parent.ScreenGui.ScoreFrame local VictoryFrame = script.Parent.ScreenGui.VictoryMessage local Events = game.ReplicatedStorage.Events local DisplayNotification = Events.DisplayNotification local DisplayVictory = Events.DisplayVictory local DisplayScore = Even...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Actual measured distance to the camera Focus point, which may be needed in special circumstances, but should -- never be used as the starting point for updating the nominal camera-to-subject distan...
Start by breaking down the code basically step by step: --used by checkTeams local function tagHuman(human) local tag = Tag:Clone() tag.Parent = human game:GetService("Debris"):AddItem(tag) end code breakdown: ## Breakdown The provided code defines a function named `tagHuman` that performs the following steps: ...
code to explain: --Code-- local function PlayerTouched(Part) local Parent = Part.Parent if game.Players:GetPlayerFromCharacter(Parent) then wait(0.8) Brick.Transparency = Brick.Transparency + 0.8 Brick.CanCollide = false wait(2) Brick.Transparency = 0 Brick.CanCollide = true end end Brick.Touched:connec...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- 100 == 1 0 == 0 1/0.5 function JamCalculation() local L_182_ if math.random(1, 100) <= L_24_.JamChance then L_182_ = true L_75_ = true else L_182_ = false end return L_182_ end function TracerCalculatio...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Waits for script.childName to exist then returns it local function scriptWaitForChild(childName) while not script:FindFirstChild(childName) do wait() end return script[childName] end local ea...
code: -- A combo of table.find and table.keyOf -- This first attempts to find the ordinal index of your value, then attempts to find the lookup key if it can't find an ordinal index. Table.indexOf = function(tbl, value) local fromFind = table.find(tbl, value) if fromFind then return fromFind end return Table.key...
input_code: --[[ Instantiates object fields ]] function VehicleLightsComponent:setup() local lights = self.model:FindFirstChild("Lights") local headLights = lights:FindFirstChild("HeadLights") local brakeLights = lights:FindFirstChild("BrakeLights") self.headLights = headLights:GetChildren() self.brakeLights ...
query code to breakdown: -------------------------------------------------------------------------------------------- -- Popper uses the level geometry find an upper bound on subject-to-camera distance. -- -- Hard limits are applied immediately and unconditionally. They are generally caused -- when level geometry inter...
important code input to explain step by step: --- Cleans up all tasks. -- @alias Destroy function Maid:DoCleaning() local tasks = self._tasks -- Disconnect all events first as we know this is safe for index, task in pairs(tasks) do if typeof(task) == "RBXScriptConnection" then tasks[index] = nil task:Discon...
code instruction: ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- Target.Changed:Connect(function() if Target.Value == "N/A" then script.Parent.MedicineAberto.TratarFeridasA...
important code input to explain step by step: --[[ CameraShaker.CameraShakeInstance cameraShaker = CameraShaker.new(renderPriority, callbackFunction) CameraShaker:Start() CameraShaker:Stop() CameraShaker:Shake(shakeInstance) CameraShaker:ShakeSustain(shakeInstance) CameraShaker:ShakeOnce(magnitude, roughne...
important code input to explain step by step: -- Set up the trigger event script.Parent.Trigger.Touched:connect(function(obj) if game.Players:GetPlayerFromCharacter(obj.Parent) then local t = time() if (t - last) < 3 then return end -- 1-second debounce (time-based) last = t GoTo(open) end end) output_...
Start by breaking down the code basically step by step: -- Ensure tool mode is enabled, auto-updating is enabled, and version is outdated if not (Tool:IsA("Tool") and Tool.AutoUpdate.Value and IsVersionOutdated(Tool.Version.Value)) then return end code breakdown: ## Breakdown The provided Luau script performs a ser...
query code to breakdown: --Retract FE code F.Retract = function() TS2:Play() TS3:Play() Sounds1.Off:Play() Sounds2.Off:Play() end Sure, let's break it down: ## Breakdown The provided code defines a function named `Retract` which is intended to be used in a Roblox game, specifically in a LocalScript (FE stands fo...
code: --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 15000000 -- Front brake force Tune.RBrakeForce = 10000000 -- Rear brake force Tune.PBrakeForce = 50000000 -- Handbrake force Tune.FLgcyBForce = 1500000 -- Fron...
Breakdown this code: --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS --DO NOT MESS WITH THIS function onPlayerRespawned(newPlayer) while true do if ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --removes the dreidle on unequip function onUnequipped() if dBody ~= nil then dBody:Remove() end if dBase ~= nil then dBase:Remove() end end Sure, let's break it down: ## Breakdown The prov...
code to explain: -- services local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") output_code: ## Steps 1....
Start by breaking down the code basically step by step: --[[Member functions]] function GunObject:Initialize() self.Fire = WaitForChild(self.Handle, "Fire") self.Ammo = self.Tool:FindFirstChild("Ammo") if self.Ammo ~= nil then self.Ammo.Value = self.ClipSize end self.Clips = self.Tool:FindFirstChild("Clips") ...
code to explain: -- Decompiled with the Synapse X Luau decompiler. client = nil cPcall = nil Pcall = nil Routine = nil service = nil return function(p1) local l__Player__1 = service.Player local l__Toggle__2 = script.Parent.Parent.Toggle if client.Core.Get("Chat") then l__Toggle__2.Position = UDim2.new(1, -85, 1,...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.X and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value ==...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ There is a bug where the Humanoid will enter RunningNoPhysics and pass though the barriers, here we disable that state. Also, set the character's Z velocity to match that of the platform when the charac...
input_code: --[[ Roblox Services ]] -- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local VRService = game:GetService("VRService") local UserGameSettings = UserSettings():GetService("UserGameSettings") code bre...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Public functions function DataStore:Get(defaultValue, dontAttemptGet) if dontAttemptGet then return self.value end local backupCount = 0 if not self.haveValue then while not self.haveValue do local succes...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------------- sensoring1 = Instance.new("Part", Player.Character.Torso) sensoring1.Size = Vector3.new(1.2, 1.1, 0.8) sensoring1.CanCollide = false sensoring1.Position = Player.Character.Torso.Posi...
important code input to explain step by step: --!strict local RunService = game:GetService("RunService") local Players = game:GetService("Players") local fmt = string.format local OPT_AXIS_ATTRIBUTE = "Axis" local OPT_AXIS = "Z" local OPT_DEGREES_ATTRIBUTE = "Degrees" local OPT_DEGREES = 1 local ERR_NOT_MODEL = "Rot...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. local l__Parent__1 = script.Parent local l__SocialService__1 = game:GetService("SocialService") local l__LocalPlayer__2 = game.Players.LocalPlayer function onButtonPress...
input_code: --------------------[ MOUSE FUNCTIONS ]----------------------------------------------- function onMB1Down() MB1Down = true firstShot = true if fireFunction then fireFunction() end end function onMB1Up() MB1Down = false lowerSpread() end function onMB2Down() if S.aimSettings.holdToADS then if (...