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code instruction: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Mint", Paint) end) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided script is written in Luau, a language used for scripting in Roblox. The script i...
code to explain: -- Get player control module function GuiController:_getPlayerControls() if not self._playerControls then pcall(function() self._playerControls = require(self.player.PlayerScripts.PlayerModule):GetControls() end) end return self._playerControls end code breakdown: ## Breakdown The provided...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Use the below table to define "pre-set" command aliases --// Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."} settings.Aliases = { [":examplealias <player> ...
input_code: --[[ Runs the given TestPlan and returns a TestResults object representing the results of the run. ]] function TestRunner.runPlan(plan) local session = TestSession.new(plan) local lifecycleHooks = LifecycleHooks.new() local exclusiveNodes = plan:findNodes(function(node) return node.modifier == TestE...
Breakdown this code: --[[Transmission]] Tune.TransModes = { "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- SAVE -- function API:SavePlayerBoothText(TargetId, Text) rawset(BoothText, TargetId, Text) end function API:SavePlayerSingText(TargetId, Text) rawset(SingText, TargetId, Text) end function API...
code: -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 8 local lunge_damage = 12 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = 0.7...
input_code: -- Settings local Universal = true local BulletType = "Universal" local Infinite = true local Stored = script.Stored if not Infinite then script.Parent.ObjectText = BulletType .. " | " .. Stored.Value else script.Parent.ObjectText = BulletType end Sure. Here is a summary: ## Breakdown The provided scr...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Local Functions local function toggleNonTutorialGui(isEnabled) local PlayerGui = player.PlayerGui for _, child in ipairs(PlayerGui:GetChildren()) do if child:IsA("GuiObject") and child.Name ~= "Tutorial" then ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name --// Be sure to update the console gui's code if you change stuff return func...
query code to breakdown: --lights local Red1 = script.Parent.Red1 local Red2 = script.Parent.Red2 local RL = script.Parent.RL local RR = script.Parent.RR local FL = script.Parent.FL local FR = script.Parent.FR local f1 = script.Parent.WhiteFront local f2 = script.Parent.WhiteFront2 local r1 = script.Parent.WhiteBack lo...
input_code: -- Helper function for Determinant of 3x3 local function Det3x3(a, b, c, d, e, f, g, h, i) return (a * (e * i - f * h) - b * (d * i - f * g) + c * (d * h - e * g)) end code breakdown: ## Breakdown The provided code defines a helper function named `Det3x3` that calculates the determinant of a 3x3 matrix....
important code input to explain step by step: -- Define the text button and frames local textButton = script.Parent local frame1 = script.Parent.Parent.Phone local comps = script.Parent.Parent.Components local apl = comps.cPhonePurchased local sud = script.Parent.Sound step by step breakdown/explanation: ## Breakdown...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Traction Control Settings Tune.TCSEnabled = true -- Implements TCS Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS) Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction...
code instruction: --Make New Model For Rays If Enabled if makeRays then m = Instance.new("Model") m.Name = "Rays" m.Parent = Workspace end <<explaining>> Of course, here is a step by step summary: ## Steps 1. **Condition Check**: The script starts by checking if the variable `makeRays` is `true`. This is done usi...
Breakdown this code: -- Infinitely update the target position for the tank currentElev = 0 currentRot = 0 while wait() do if myMouse then -- Position of mouse in world mousePoint = myMouse.Hit.p -- Vector from tank to mouse point targetVector = (mousePoint - parts.GunBase.CFrame.p).unit -- Determine where ...
code instruction: --Script: Button.Activated:Connect(function() MarketplaceService:PromptProductPurchase(Player, DevProduct.Value) end) step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to handle an interaction with a `Button` object in a Roblox game. When the button is activate...
query code to breakdown: --[[ @brief Performs an operation on heartbeat based on a condition. @param callback The callback function for each heartbeat step. @param condition The condition we should check before running callback. @param yield Whether this function should yield or return immediately. --]] ...
code instruction: -------------------------------------------------------------------------------------------------- On = false Check = false function check(Char) Player = game.Players:FindFirstChild(Char.Name) if Player ~= nil then if Group == true then if Player:IsInGroup(GroupId) == true then Check = tru...
Breakdown this code: ------------------------------------------------------------------------ -- parse a for loop body for both versions of the for loop -- * used in fornum(), forlist() ------------------------------------------------------------------------ function luaY:forbody(ls, base, line, nvars, isnum) -- forbo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --This script exists to let you add armor to mobs and also, to auto re-equip armor on respawn. function ArmorModule.GetLevel(armor) if game.ReplicatedStorage.ARMORS:FindFirstChild(armor) ~= nil then return game.Replic...
Breakdown this code: --[[ The Module ]] -- local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController")) local DynamicThumbstick = setmetatable({}, BaseCharacterController) DynamicThumbstick.__index = DynamicThumbstick function DynamicThumbstick.new() local self = setmetatable(BaseCha...
input_code: ---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 0.5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 0.8 module.ChatShouldFadeInFromNewInformation = fa...
code instruction: --Both local Loudness = 0.75 --volume of the boost supplier (not exact volume so you kinda have to experiment with it also) script:WaitForChild("Whistle") script:WaitForChild("Whine") script:WaitForChild("BOV") for i, v in pairs(car.DriveSeat:GetChildren()) do for _, a in pairs(script:GetChildren()...
code: --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(194) game.Workspace.doorleft.l12.BrickColor = BrickColor.new(194) game.Workspace.doorleft.l13.BrickColor = BrickColor.new(194) game.Workspace.doorleft.l21.BrickColor = BrickColor.new(194) game.Workspace.doorleft.l22.BrickColor = Br...
code instruction: --[=[ Catches an error, and allows another observable to be subscribed in terms of handling the error. :::warning This method is not yet tested ::: @param callback (error: TError) -> Observable<TErrorResult> @return (source: Observable<T>) -> Observable<T | TErrorResult> ]=] function Rx.catch...
code: -- Other local indicator = Instance.new("ImageLabel") indicator.Name = "Indicator" indicator.BackgroundTransparency = 1 indicator.Image = "rbxassetid://5278151556" indicator.Size = UDim2.new(0, 32, 0, 32) indicator.AnchorPoint = Vector2.new(0.5, 0) indicator.Position = UDim2.new(0.5, 0, 0, 5) indicator.ScaleType ...
code to explain: -- Replacements for RootCamera:RotateCamera() which did not actually rotate the camera -- suppliedLookVector is not normally passed in, it's used only by Watch camera function BaseCamera:CalculateNewLookCFrame(suppliedLookVector) local currLookVector = suppliedLookVector or self:GetCameraLookVector() ...
Start by breaking down the code basically step by step: --Controls local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if ...
Breakdown this code: --[[ Model for an UserAsset { userAssetId = string, userId = name, userName = string, serialNumber = optional string, priceInRobux = optional int } ]] local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local MockId = require(Modules.NotLApp.Mock...
important code input to explain step by step: --UserInput.MouseBehavior = Enum.MouseBehavior.LockCenter function CameraModule.new(Position, Rotation, Sensitivity, move) local Camera = {} Camera.Position = Position Camera.Rotation = Rotation Camera.CFrame = CFrame.new(Position) * CFrame.Angles(math.rad(Rotation....
input_code: --[[ Calls a Promise executor with error handling. ]] local function runExecutor(traceback, callback, ...) return packResult(xpcall(callback, makeErrorHandler(traceback), ...)) end Sure. Here is a summary: ## Breakdown The provided code defines a Lua function named `runExecutor` that is designed to exe...
code instruction: -- Create a new explosion at the location of our grenade local Explosion = Instance.new("Explosion") Explosion.BlastRadius = 19 Explosion.BlastPressure = 2000 Explosion.DestroyJointRadiusPercent = 0 Explosion.Position = RootModel:GetPrimaryPartCFrame().Position local parts = workspace:GetPartBoundsI...
input_code: -- Decompiled with the Synapse X Luau decompiler. local v1 = { spacing = 8, image = "rbxasset://textures/Cursors/Gamepad/Pointer.png", imageSize = Vector2.new(2, 2), } local v2 = Instance.new("Model") v2.Name = "PathDisplayPoints" local v3 = Instance.new("Part") v3.Anchored = true v3.CanCollide = false ...
code instruction: --[[Engine]] --Torque Curve Tune.Horsepower = 800 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 600 -- Use sliders to manipulate values Tune.Redline = 670 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 550 ...
code to explain: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") Animations = {} ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") ToolEquipped = false ...
code instruction: -- Events ClientOrchestration.ClientSceneMetadataEvent = Orchestra.Events.ClientEvents.ClientSceneMetadata ClientOrchestration.SendMediaControllerConfig = Orchestra.Events.MediaControllerConfigEvents.SendMediaControllerConfig ClientOrchestration.Seek = Orchestra.Events.ClientEvents.Seek ClientOrchestr...
important code input to explain step by step: -- << VARIABLES >> local topBarFrame = main.gui.CustomTopBar local topBarY = main.guiService:GetGuiInset().Y local mainFrame = main.gui.MainFrame local imageButton = topBarFrame.ImageButton step by step breakdown/explanation: ## Breakdown The provided code defines severa...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Executes the task delayed after some time. ```lua -- delays cleanup by 5 seconds maid:GiveTask(MaidTaskUtils.delayed(5, gui)) ``` @param time number -- Time in seconds @param job MaidTask -- Job to delay e...
code instruction: -- The states where the Last Standing Y Position variable will not be changed. local States = { [Enum.HumanoidStateType.Running] = true, [Enum.HumanoidStateType.RunningNoPhysics] = true, [Enum.HumanoidStateType.Climbing] = true, [Enum.HumanoidStateType.Ragdoll] = true, [Enum.HumanoidStateType.Fal...
code to explain: -- Driver Input Loop -- while script.Parent ~= nil do --Update throttle, steer, handbrake getInputValues() local currentVel = Chassis.GetAverageVelocity() if Car:GetAttribute("Fuel") > 0 and Car:GetAttribute("Health") > 0 then local steer = script.Steering.Value Chassis.UpdateSteering(steer, ...
input_code: -- Decompiled with the Synapse X Luau decompiler. local l__Value__1 = script.Parent.Car.Value local l__AC6_FE_Sounds__2 = l__Value__1:WaitForChild("AC6_FE_Sounds") local v3 = require(l__Value__1["A-Chassis Tune"]) local v4 = 0 local v5 = 0 local v6 = 0 script:WaitForChild("Rev") local u1 = 0 local u2 = 0 s...
code: ------------------------------------------------------------------------------- -- Core: local MAX_PATHS = 10 local pathfindingService = game:GetService("PathfindingService") local function SimplifyPointsStraight(points) local simplified = {} local i = 1 while i < #points do local pt = points[i] table.i...
code to explain: --DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.CutieBear -- Change "Sword" to the name of your tool, make sure your tool is in...
Breakdown this code: --// This script should be placed as a decendant to StarterGui for it to properly work. local GENERAL_DAMPING = 2.5 -- Higher number equals less bob local TILT_DAMPING = 1 -- Higher number equals less tilt local OFFSET_DAMPING = 0.1 -- Higher number equals less camera offset bobbing result break...
important code input to explain step by step: --l__LocalPlayer__1.Character.RightFoot.Touched:connect(function(p1) --r15 l__LocalPlayer__1.Character["Right Leg"].Touched:connect(function(p1) --r6 if p1.Name == "floor" and l__Running__2.SoundId ~= "rbxassetid://1977094302" then l__Running__2.Pitch = 2.8 l__Running_...
Start by breaking down the code basically step by step: -- Main script execution game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" local points = Instance.new("IntValue") points.Name = "Points" points.Parent = leaderstats local survival...
query code to breakdown: -- Fixed By DT4E -- while true do script.Parent.BrickColor = BrickColor.new("Lime green") wait(0.15) script.Parent.BrickColor = BrickColor.new("Bright Blue") wait(0.15) end result breakdown output: ## Breakdown The code provided is a simple script written in Luau, which is the languag...
important code input to explain step by step: --[[Drivetrain Initialize]] local Drive = {} --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i, v in pairs(car.Wheels:GetChildren()) do if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then table.insert(Drive, v) end end end -...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[** Gets the player's primary group if it exists. @param [Instance<Player>] Player The player you are checking for. Can also be their UserID. @returns [DictionaryOrNil] The player's primary grou...
Start by breaking down the code basically step by step: --create tables: for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) == "e" then table.insert(e, 1, part) end end for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) == "f" then table.insert(f, 1, part) end e...
input_code: --[=[ Transforms the observable with the following transformers ```lua Rx.of(1, 2, 3):Pipe({ Rx.map(function(result) return result + 1 end); Rx.map(function(value) return ("%0.2f"):format(value) end); }):Subscribe(print) --> 2.00 --> 3.00 --> 4.00 ``` @param transformers { (observab...
query code to breakdown: ---------------------------------- -----------CONNECTIONS------------ ---------------------------------- PianoKeysConnections = {} ExitButtonConnection = nil SheetsButtonConnection = nil SheetsEditedConnection = nil CapsButtonConnection = nil function MakeGuiConnections() for i, v in pairs(P...
Start by breaking down the code basically step by step: --[[Shutdown]] car.DriveSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end end) Sure. Here is a summary: ## Breakdown The provided Luau script is designed to monitor when a specific ...
code to explain: -- Customization AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5 CanAim = false -- Allows player to aim CanBolt = false -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAtta...
code instruction: -- Get the correct sound from our sound list. local function getSoundProperties() for name, data in pairs(IDList) do if name == material then id = data.id volume = data.volume playbackSpeed = (humanoid.WalkSpeed / 16) * data.speed break end end end explanation: ## Breakdown The p...
Start by breaking down the code basically step by step: --used by checkTeams function tagHuman(human) local tag = Tag:Clone() tag.Parent = human game:GetService("Debris"):AddItem(tag) end result breakdown output: ## Breakdown The provided Luau script defines a function named `tagHuman`. This function is designed...
code instruction: --// This section of code waits until all of the necessary RemoteEvents are found in EventFolder. --// I have to do some weird stuff since people could potentially already have pre-existing --// things in a folder with the same name, and they may have different class types. --// I do the useEvents thi...
important code input to explain step by step: -------- local HitboxObject = {} local Hitbox = {} Hitbox.__index = Hitbox function Hitbox:__tostring() return string.format("Hitbox for instance %s [%s]", self.object.Name, self.object.ClassName) end function HitboxObject:new() return setmetatable({}, Hitbox) end func...
Breakdown this code: --// F key, Horn mouse.KeyUp:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Stop() end end) mouse.KeyDown:connect(function(key) if key == "j" then veh.Lightbar.middle.Beep:Play() veh.Lightbar.RemoteEvent:FireServer(true) end end) mouse.KeyDown:connect(function(key)...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Ring1 ascending for l = 1, #lifts1 do if lifts1[l].className == "Part" then lifts1[l].BodyPosition.position = Vector3.new( lifts1[l].BodyPosition.position.x, (lifts1[l].BodyPosition.positi...
important code input to explain step by step: --Supercharger local Whine_Pitch = 1.3 --max pitch of the whine (not exact so might have to mess with it) local S_Loudness = 6.2 --volume of the supercharger(s) (not exact volume so you kinda have to experiment with it also) script:WaitForChild("Whistle") script:WaitForChi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---- GETTERS AND SETTERS ---- local function ModifyTransformation(cast: ActiveCast, velocity: Vector3?, acceleration: Vector3?, position: Vector3?) local trajectories = cast.StateInfo.Trajectories local lastTrajectory...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- tu dois assigner la bonne couleur local plr = script.Parent.Parent.Parent.Parent.Parent.Parent.Name local normalBorderColor = script.Parent.TextLabel.TextColor.Color function Click(mouse) if game.Players[plr].TeamC...
input_code: --[[ repeat until not script.Parent.Touched:wait():IsDescendantOf(game.Players[script.Parent.Name].Character) script.Parent.Throw:Stop() local vel = script.Parent.Velocity local trace = Ray.new(script.Parent.Position,vel*10) local hit,pos = workspace:FindPartOnRay(trace,game.Players[script.Parent.Name].C...
code to explain: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 1 Tune.RCamber = 1 Tune.FCaster = 0 Tune.FToe = 0 Tune.RToe = 0 Sure, let's break it down: ## Breakdown The provided code snippet is designed to create a configuration table named `Tune` tha...
input_code: --- Skill local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Mouse = plr:GetMouse() local Debounce = true Player = game.Players.LocalPlayer UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.C and Debounce == true and Tool.Equip.Value == t...
important code input to explain step by step: --Dont touch local car = script.Parent.Car.Value local UserInputService = game:GetService("UserInputService") local _InControls = false local wheelie = false local WheelieInput = 0 local KeyWhel = false function DealWithInput(input) if (UserInputService:GetFocusedTextBox(...
input_code: -- Fire with blacklist function FastCast:FireWithBlacklist( origin, directionWithMagnitude, velocity, blacklist, cosmeticBulletObject, ignoreWater, bulletAcceleration, tool, clientModule, miscs, replicate, penetrationData ) assert(getmetatable(self) == FastCast, ERR_NOT_INSTANCE:format("FireWit...
query code to breakdown: -- Update tooltip position task.defer(function() while true do while not Frame.Visible do Frame.Changed:Wait() end Frame.Position = GetTooltipPosition() RunService.PreRender:Wait() end end) return Tooltip explanation: ## Breakdown The provided Luau code snippet is designed to ...
Breakdown this code: --Horsepower Curve local fgc_h = _Tune.Horsepower / 100 local fgc_n = _Tune.PeakRPM / 1000 local fgc_a = _Tune.PeakSharpness local fgc_c = _Tune.CurveMult local function FGC(x) x = x / 1000 return (((-(x - fgc_n) ^ 2) * math.min(fgc_h / (fgc_n ^ 2), fgc_c ^ (fgc_n / fgc_h))) + fgc_h) * (x - ((...
code to explain: --local DisableBackpack = script:WaitForChild("DisableBackpack") if Services.Players:GetPlayerFromCharacter(Character) and Services.Players:GetPlayerFromCharacter(Character):FindFirstChild("PlayerGui") then TrackOrb.Parent = Services.Players:GetPlayerFromCharacter(Character):FindFirstChild("PlayerGu...
code: -- Local Variables local Events = game.ReplicatedStorage.Events local DisplayIntermission = Events.DisplayIntermission local Camera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer local ScreenGui = script.ScreenGui local InIntermission = false explanation: ## Breakdown The provided cod...
Start by breaking down the code basically step by step: --[=[ Fires a ScriptSignal object with the arguments passed. ```lua ScriptSignal:Connect(function(text) print(text) end) ScriptSignal:Fire("Some Text...") -- "Some Text..." is printed twice ``` @param ... any @ignore ]=] function ScriptSignal:Fire(....
query code to breakdown: --once someone talks to the shopkeeper, the GUI will be cloned to the player, and this script will be cloned to the GUI and then enabled to load all the items shop = game.ServerStorage:findFirstChild(script.Parent.Name) gui = script.Parent.CenterFrame.Shop gui.Header.Text = script.Parent.Name...
query code to breakdown: -- Make the chat work when the top bar is off module.ChatOnWithTopBarOff = false module.ScreenGuiDisplayOrder = 6 -- The DisplayOrder value for the ScreenGui containing the chat. module.ShowFriendJoinNotification = false -- Show a notification in the chat when a players friend joins the game. ...
code to explain: --]] function getHumanoid(model) for _, v in pairs(model:GetChildren()) do if v:IsA("Humanoid") then return v end end end local zombie = script.Parent local human = getHumanoid(zombie) local hroot = zombie.HumanoidRootPart local zspeed = hroot.Velocity.magnitude local pfs = game:GetService(...
code to explain: -- PUT IN SERVERSCRIPTSERVICE local Players = game:GetService("Players") Players.PlayerAdded:connect(function(player) if player.MembershipType == Enum.MembershipType.Premium then --Here, the script will find players with the Premium membership type. player.CharacterAdded:connect(function(char) ...
Breakdown this code: -- Connects a function to an event such that it fires asynchronously local IsA = game.IsA local ClearAllChildren = game.ClearAllChildren local IsAncestorOf = game.IsAncestorOf local WaitForChild = game.WaitForChild local FindFirstChildOfClass = game.FindFirstChildOfClass local GetPropertyChangedSig...
code to explain: --"don't edit below", i won't help you if you mess it up even though it's really simple while wait() do if ( vl.Throttle.Value < 0.1 and vl.RPM.Value > 0 and vl.Velocity.Value.Magnitude < max and (math.abs(vl.Gear.Value) > 0) ) and (vl.Brake.Value == 0) and (vl.PBrake.Value == fals...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --WeldRec(P.Parent.Lights) for _, v in pairs(weldedParts) do if v:IsA("BasePart") then v.Anchored = false end end script.Parent.Keyscreen.Fob.Value = script.Parent script.Parent.Filter.Parent = script.Parent.Parent...
Start by breaking down the code basically step by step: -- Get references to the DockShelf and its children local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf local aFinderButton = dockShelf.FMusic local Minimalise = script.Parent local window = script.Parent.Parent.Parent explanation: ## Breakdown...
important code input to explain step by step: --- Maps values of an array through a callback and returns an array of mapped values function Util.Map(array, callback) local results = {} for i, v in ipairs(array) do results[i] = callback(v, i) end return results end explanation of the code: ## Breakdown The pr...
important code input to explain step by step: --Turbo Gauge GUI-- local fix = 0 script.Parent.Parent.Values.RPM.Changed:connect(function() script.Parent.BAnalog.Visible = BoostGaugeVisible script.Parent.Background.Visible = BoostGaugeVisible script.Parent.DontTouch.Visible = BoostGaugeVisible script.Parent.Num.Vi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Show a specific page function module:ShowSpecificPage(pageName, subPageName) for a, b in pairs(pages:GetChildren()) do if b.Name == pageName then if currentPage == b then b.Visible = true else tweenPag...
important code input to explain step by step: -- Play Sound playSound.OnServerEvent:Connect(function(player, sound) local serversound = tool:WaitForChild("Handle"):WaitForChild("ServerSound") serversound.SoundId = sound.SoundId playSound:FireClient(player, serversound) serversound:Play() end) <<explaining>> Of co...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Events Conductor.SeekEvent = Orchestra.Events.ClientEvents.Seek Conductor.SeekSceneServer = Orchestra.Events.OrchestrationEvents.SeekSceneServer Conductor.Orchestrate = Orchestra.Events.OrchestrationEvents.Orchestrate...
code instruction: -------------------------------------------------------------------------- local _WHEELTUNE = { --[[ SS6 Presets [Eco] WearSpeed = 1, TargetFriction = .7, MinFriction = .1, [Road] WearSpeed = 2, TargetFriction = .7, MinFriction = .1, [Sport] WearSpeed = 3, TargetFriction...
input_code: --[[ The Module ]] -- local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController")) local DynamicThumbstick = setmetatable({}, BaseCharacterController) DynamicThumbstick.__index = DynamicThumbstick function DynamicThumbstick.new() local self = setmetatable(BaseCharacterCon...
important code input to explain step by step: --Made by Luckymaxer Figure = script.Parent RunService = game:GetService("RunService") Body = Figure:WaitForChild("Body") Tail = Body:WaitForChild("Tail") LeftShoulder = Body:WaitForChild("Left Shoulder") RightShoulder = Body:WaitForChild("Right Shoulder") LeftHip = Body...
important code input to explain step by step: ----------------- --| Variables |-- ----------------- local DebrisService = game:GetService("Debris") local PlayersService = game:GetService("Players") local MyPlayer local Tool = script.Parent local ToolHandle = Tool:WaitForChild("Handle") local MouseLoc = Tool:WaitFor...
query code to breakdown: --game.Lighting.ColorCorrection.Contrast = 0.1 game.Lighting.Blur.Size = 3 script.Parent.KillerGui.Enabled = true if k ~= nil then script.Parent.KillerGui.Killer.Text = k.Name while wait() do workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable workspace.CurrentCamera:Interpola...
code: -- Decompiled with the Synapse X Luau decompiler. local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() local v1 = {} local u2 = {} function v1.CacheProperty(p1, p2) if not p1 then return end if u2[p1] == nil then u2[p1] = {} end if u2[p1][p2] ==...
query code to breakdown: --Automatic Gauge Scaling if autoscaling then local wDia = bike.RearSection.Wheel.Size.Y for i, v in pairs(UNITS) do v.maxSpeed = math.ceil(v.scaling * wDia * math.pi * _lRPM / 60 / _Tune.Ratios[#_Tune.Ratios] / _Tune.FinalDrive) v.spInc = math.max(math.ceil(v.maxSpeed / 150) * 10, 10) e...
Breakdown this code: --[[ Local Variables ]] -- local MasterControl = {} local Players = game:GetService("Players") local RunService = game:GetService("RunService") while not Players.LocalPlayer do Players.PlayerAdded:wait() end local LocalPlayer = Players.LocalPlayer local LocalCharacter = LocalPlayer.Character loc...
query code to breakdown: --clockwork local bin = script.Parent enabled = true function explode(pos) local lol = Instance.new("Explosion") lol.BlastRadius = 10 lol.BlastPressure = 1 lol.Position = pos lol.Parent = game.Workspace end function onButton1Down(mouse) if not enabled then return end local player ...
Breakdown this code: -- | | \ |/ / / / | | \___ | --|____|_ /__/_____ \/_____ \ |__| / ____| -- \/ \/ \/ \/ game.Players.PlayerAdded:connect(function(player) wait(0.5) player.CameraMaxZoomDistance = 20 end) Sure, let's break it down: ## Breakdown The provided Luau script...
important code input to explain step by step: ---Camera game:GetService("RunService").RenderStepped:connect(function() if _MSteer then cam.CameraType = Enum.CameraType.Scriptable local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500) local cc = car.DriveSeat.Position + Vector3.new(0, 8 + (pspeed *...
code instruction: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:Wai...
input_code: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again BoneModelName = "Bear trap" -- name the zone model HumanoidName = "Humanoid" -- the name of player or mob u want to damage result breakdown output: ## Breakd...