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code instruction: --[ LOCALS ]-- local VIPGamepassId = 0 -- VIP GAMEPASS ID local GamepassId = 0 -- GAMEPASS ID output: ## Breakdown The provided code snippet is a segment of a Roblox Luau script designed to define local variables that represent the IDs for two types of game passes: a VIP game pass and a regular ga...
important code input to explain step by step: -- Decompiled with the Synapse X Luau decompiler. local v1 = require(game.ReplicatedStorage:WaitForChild("Resources")) while not v1.Loaded do game:GetService("RunService").Heartbeat:Wait() end function lerp(p1, p2, p3) return p1 + (p2 - p1) * p3 end function quadBezier(p...
code to explain: -- local Supports = {} function Supports.PointCloud(set, direction) local max, maxDot = set[1], set[1]:Dot(direction) for i = 2, #set do local dot = set[i]:Dot(direction) if dot > maxDot then max = set[i] maxDot = dot end end return max end function Supports.Cylinder(set, direction) ...
code to explain: -- GameplayUi local InteractionBillboard = PlayerGui.InteractionBillboard local GameplayUi = PlayerGui.GameplayUi local StatsBar = GameplayUi.StatsBar local Level = StatsBar.Level local ProgressBar = StatsBar.ProgressBar local ProgressBarContainer = ProgressBar.Container local ProgressBarFill = Progres...
important code input to explain step by step: --------------------[ JUMPING ANIMATION ]--------------------------------------------- function onFall(initialVelocity) spawn(function() local velocityAlpha = math.max(math.min(initialVelocity / Humanoid.JumpPower, 1), 0) local startJumpPos = jumpAnim.Pos local star...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Weight and CG]] Tune.Weight = 3321 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensionws in studs ; larger = more stable) --[[Width]] 6.5, --[[Height]] 4.8, --[[Length]] 17, } T...
Breakdown this code: -- << LOCAL FUNCTION >> local function selectSuggestion(props) local newInput = "" local suggestion = props.suggestionLabels["Label" .. props.suggestionPos] if props.specificArg then newInput = suggestion.Name .. " " -- props.textBox.Text = newInput coroutine.wrap(function() for i = 1...
code to explain: -- Controls the lighting effects depending on the player's setting. -- -- ForbiddenJ Effect1 = game.Lighting.DefaultBloom Effect2 = game.Lighting.DefaultColorCorrection LightingFXEnabled = game.ReplicatedStorage.ClientConfig.LightingFXEnabled function Update() Effect1.Enabled = LightingFXEnabled.Val...
Start by breaking down the code basically step by step: --// GUI Variables local PlayerGUI = Player:WaitForChild("PlayerGui") local MainUI = PlayerGUI:WaitForChild("MainUI") local PetUI = MainUI.PetsFrame local PetsFrame = PetUI.Inventory.Frame local ScrollingFrame = PetsFrame local UIGridLayout = ScrollingFrame.UIGrid...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ SCRIPT VARIABLES ]] local CHAT_BUBBLE_FONT = Enum.Font.SourceSans local CHAT_BUBBLE_FONT_SIZE = Enum.FontSize.Size24 -- if you change CHAT_BUBBLE_FONT_SIZE_INT please change this to match local CHAT_BUBBLE_FONT_SIZE...
code: -- Overloads functions in Roblox's TransparencyController -- module with replacement functions in the FpsCamera. function FpsCamera:MountTransparency(Transparency) local baseUpdate = Transparency.Update if baseUpdate then Transparency.BaseUpdate = baseUpdate Transparency.Update = self.UpdateTransparency ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------------------------------------------- function findAllFlagStands(root) local c = root:children() for i = 1, #c do if c[i].className == "Model" or c[i].className == "Part" then findAl...
code to explain: --Codes local codelist = { code1 = "ROBLOX", -- Always put a comma every timne you're going to add another code code2 = "YT", } script.Parent.MouseButton1Click:Connect(function() if script.Parent.Parent.CodeHandler.Text == codelist.code1 then -- Im gonna add an expiration in this code if date["mo...
code: --local debris = game:GetService("Debris") local bot = script.Parent -- bot stuff local bhum = bot:WaitForChild("Humanoid") local bhrp = bot:WaitForChild("HumanoidRootPart") local findPath = PFS:CreatePath({ WaypointSpacing = math.huge }) local actPath = PFS:CreatePath({ WaypointSpacing = math.huge }) local fo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Allows forwarding of refs to underlying host components. Accepts a render callback which accepts props and a ref, and returns an element. ]] local function forwardRef(render) if config.typeChecks then assert(ty...
Start by breaking down the code basically step by step: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 1...
code instruction: -- Blood cache existing check if not bloodCache then bloodCache = Instance.new("Folder") bloodCache.Name = "BloodCache" bloodCache.Parent = workspace end output: ## Breakdown The provided Luau script checks for the existence of a folder named "BloodCache" in the workspace and creates it if it do...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. local v1 = {} Piano = script.Parent Box = Piano.Keys.Camera v1.PianoSoundRange = 50 v1.KeyAesthetics = true v1.PianoSounds = { "269058581", "269058744", "269058842", "26...
input_code: --[=[ Gets the controller by name. Throws an error if the controller is not found. ]=] function KnitClient.GetController(controllerName: string): Controller local controller = controllers[controllerName] if controller then return controller end assert(started, "Cannot call GetController until Knit h...
Start by breaking down the code basically step by step: --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = 0.3 -- Pre-compression adds resting le...
query code to breakdown: -- Now with exciting TeamColors HACK! function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end output: ## Breakdown The provided Luau function named `waitForChild` is de...
query code to breakdown: --// Special Variables return function(Vargs, GetEnv) local env = GetEnv(nil, { script = script }) setfenv(1, env) local server = Vargs.Server local service = Vargs.Service local MaxLogs = 1000 local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings local f...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Formerly getCurrentCameraMode, this function resolves developer and user camera control settings to -- decide which camera control module should be instantiated. The old method of converting redund...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------------------------------------------- game.Players.CharacterAutoLoads = false function onPlayerDied(player, character) wait(respawn_time) player:LoadCharacter() end function onPlayerSpawned(player, character)...
code: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") RunAnim = Tool:WaitForChild("RunAnim") Returned = Tool:WaitForChild("Returned") Debris = game:GetService("Debris") Players = game:GetService("Players") Anims = { "RightSlash", "LeftSlash", "OverHeadSwing", "LeftSwingFast", "RightSwi...
query code to breakdown: --------------------------- --Seat Offset (Make copies of this block for passenger seats) car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0...
code to explain: --------------------------------------------------------------------------------- game.Players.PlayerAdded:Connect(function(plr) local DefaultNum = 00000000 -- <-- DO NOT change this to your ID or the script will break! if BadgeID == DefaultNum then error("Forgot to add badge ID (line 26)") elsei...
Breakdown this code: --Xfabri_YT local BHTextValue = game.Workspace.HoursValues.BHTextValue BHTextValue.Changed:Connect(function() if BHTextValue.Value == 2 then wait() script.Parent.BHText.Visible = true wait(2) script.Parent.BHText.Visible = false BHTextValue.Value = 0 end end) Sure, let's break it do...
code: --Var local WaitingInputs = {} local UIS = {} function UIS.WaitForInput(inputType) local Event = Instance.new("BindableEvent") local uisCon uisCon = UserInputService.InputBegan:Connect(function(input, gp) if input.UserInputType == inputType then uisCon:Disconnect() Event:Fire() end end) Event.Ev...
important code input to explain step by step: --// All global vars will be wiped/replaced except script local function Expand(ent, point) ent.MouseLeave:Connect(function(x, y) point.Visible = false end) ent.MouseMoved:Connect(function(x, y) point.Label.Text = ent.Desc.Value point.Size = UDim2.new(0, 10000, 0,...
important code input to explain step by step: --[[ Cancels the promise, disallowing it from rejecting or resolving, and calls the cancellation hook if provided. ]] function Promise.prototype:cancel() if self._status ~= Promise.Status.Started then return end self._status = Promise.Status.Cancelled if self._can...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Sprint key pressed or released replicatedStorage.RemoteEvents.Sprint.OnServerEvent:Connect(function(player, state) local humanoid = player.Character.Humanoid if state == "Began" and humanoid:GetState() == Enum....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- ROBLOX upstream: https://github.com/facebook/jest/blob/v27.4.7/packages/pretty-format/src/plugins/lib/markup.ts --[[* * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Player local Player = Players.LocalPlayer local Camera = game.Workspace.CurrentCamera local Gui = script.Parent local Sounds = Gui.Sounds local PromptLabel = Gui.PromptLabel local LineLabel = Gui.LineLabel step ...
code to explain: --- Lua-side duplication of the API of events on Roblox objects. -- Signals are needed for to ensure that for local events objects are passed by -- reference rather than by value where possible, as the BindableEvent objects -- always pass signal arguments by value, meaning tables will be deep copied. -...
important code input to explain step by step: -- main program local nextTime = 0 local runService = game:service("RunService") while Figure.Parent ~= nil do local time = runService.Stepped:wait() if time > nextTime then move(time) nextTime = time + 0.1 end end explanation: ## Breakdown The provided Luau scr...
code to explain: --[[ Adds a change listener. When the watched state changes value, the listener will be fired. Returns a function which, when called, will disconnect the change listener. As long as there is at least one active change listener, this Compat object will be held in memory, preventing GC, so disconne...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- places a brick at pos and returns the position of the brick's opposite corner function placeBrick(cf, pos, color) local brick = Instance.new("Part") brick.BrickColor = color brick.CFrame = cf * ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Coroutine runner that we create coroutines of. The coroutine can be -- repeatedly resumed with functions to run followed by the argument to run -- them with. local function runEventHandlerInFreeThread(...) acquireRun...
Breakdown this code: --!strict --[=[ @function reduceRight @within Array @param array {T} -- The array to reduce. @param reducer (accumulator: U, value: T, index: number, array: {T}) -> U -- The reducer to use. @param initialReduction? U = {T}[#{T}] -- The initial accumulator value. @return U -- The final accumu...
important code input to explain step by step: -- Create a confetti particle. function _Confetti.createParticle(paramEmitter, paramForce, paramParent, paramColors) local _Particle = {} setmetatable(_Particle, _Confetti) --colors = paramColors; -- Adjust forces. local xforce = paramForce.X if xforce < 0 then xfor...
Breakdown this code: -- if player rig is R6 swap to R15 and vice versa on click Player = game:GetService("Players").LocalPlayer Camera = workspace.CurrentCamera repeat task.wait() until Player.Character script.Parent.MouseButton1Down:Connect(function() local OGCamCF = Camera.CFrame game.ReplicatedStorage.Events.Ri...
code instruction: --[[ Constructs a new computed state object, which follows the value of another state object using a tween. ]] local Package = script.Parent.Parent local TweenScheduler = require(Package.Animation.TweenScheduler) local useDependency = require(Package.Dependencies.useDependency) local initDependency...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Module for converting player to and from a model local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local PlayerConverter = require(ReplicatedModuleScripts:FindFirstChild("PlayerConverte...
important code input to explain step by step: --[[Engine]] --Torque Curve Tune.Horsepower = 592 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective t...
code instruction: --LIGHTS BUTTONS for _, i in pairs(lights:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "td" then i.MouseButton1Click:connect(function() script.Parent.lighty.Value = tonumber(string.match(i.Name, "%d")) if script.Parent.lighty.Val...
code to explain: --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.23 -- The lower the number the slower and smoother the tween AimZoom = 60 -- Default zoom AimSpeed = 0.23 UnaimSpeed = 0.23 CycleAimZoom = 60 -- Cycled zoom MouseSensitivity = 0.5 -- Number between 0.1 and 1 SensitivityIncrement = 0.05 -- No touchy ...
Breakdown this code: -- PubTypes that can be expressed as vectors of numbers, and so can be animated. export type Animatable = number | CFrame | Color3 | ColorSequenceKeypoint | DateTime | NumberRange | NumberSequenceKeypoint | PhysicalProperties | Ray | Rect | Region3 | Region3int16 | UDim | UDim2 | Vec...
important code input to explain step by step: -- wait(7.5) leftTweenClose:Play() rightTweenClose:Play() model.Part.DoorStart:Play() wait(4) model.Part.DoorStart:Stop() model.Part.DoorStop:Play() model.Part.DoorHit:Play() wait(0.1) triggered = false script.Enabled = false code breakdown: ## Breakdown This Luau script...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------ local PlayerState = {} do local mouseBehavior local mouseIconEnabled local cameraType local cameraFocus local cameraCFram...
query code to breakdown: ------------------------------------------------------------------------ -- -- * used in luaK:dischargejpc(), luaK:patchlist(), luaK:exp2reg() ------------------------------------------------------------------------ function luaK:patchlistaux(fs, list, vtarget, reg, dtarget) while list ~= self...
important code input to explain step by step: -- Create the spark effect for the bullet impact function MakeParticleFX(position, normal) -- This is a trick I do with attachments all the time. -- Parent attachments to the Terrain - It counts as a part, and setting position/rotation/etc. of it will be in world space. ...
code: --[[ For when the server is in postgame ]] local ServerStorage = game:GetService("ServerStorage") local SystemManager = require(ServerStorage.Source.Managers.SystemManager) local ServerPostGame = {} explanation: ## Breakdown The provided code is a Lua module designed for handling the postgame phase in a Rob...
Start by breaking down the code basically step by step: --why is this not a library funciton?! function randUniform(a, b) return a + math.random() * (b - a) end function randVector(a, b) return Vector3.new(randUniform(a.x, b.x), randUniform(a.y, b.y), randUniform(a.z, b.z)) end TriggerEffect.Event:Connect(function(...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- ONLY SUPPORTS ORDINAL TABLES (ARRAYS). Clears the array. Table.clear = function(tbl) table.clear(tbl) end return setmetatable({}, { __index = function(tbl, index) if Table[index] ~= nil then return Table[index...
important code input to explain step by step: --<================================= DO NOT EDIT BELOW THIS LINE. MADE BY 404ERROR_060. =================================>-- wait() script.Parent.Text = script.Parent.Parent.Parent.Parent.Configuration["Sign Text"].Value script.Parent.Parent.Parent.Parent.Frame.Neon1.Brick...
input_code: --[[ Create a new TestPlan from a list of specification functions. These functions should call a combination of `describe` and `it` (and their variants), which will be turned into a test plan to be executed. Parameters: - modulesList - list of tables describing test modules { method, -- specifica...
code instruction: ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- runService.RenderStepped:connect(function() if running then if freemouse == true then game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default else game:GetSe...
Breakdown this code: -- Table setup containing product IDs and functions for handling purchases local productFunctions = { [1527684360] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 5 return true ...
Start by breaking down the code basically step by step: --[[ Constants ]] -- local RECALCULATE_PATH_THRESHOLD = 4 local NO_PATH_THRESHOLD = 12 local MAX_PATHING_DISTANCE = 200 local POINT_REACHED_THRESHOLD = 1 local OFFTRACK_TIME_THRESHOLD = 2 local THUMBSTICK_DEADZONE = 0.22 local ZERO_VECTOR3 = Vector3.new(0, 0, 0) ...
code instruction: --[[ ROBLOX deviation START: some strings require escaped version depending where they are used ]] local SUPPORTED_PLACEHOLDERS = RegExp("%[sdifjoOp]") local SUPPORTED_PLACEHOLDERS_PATTERN = "%%[sdifjoOp]" local PRETTY_PLACEHOLDER = "%p" local PRETTY_PLACEHOLDER_PATTERN = "%%p" local INDEX_PLACEHOLD...
code instruction: -- Check if shift key, mobile sprint button, or Xbox gamepad button is being held down local function checkSprintKeyDown() if UserInputService.TouchEnabled then return true elseif UserInputService.GamepadEnabled then return UserInputService:IsGamepadButtonDown(Enum.UserInputType.Gamepad1, Enum.K...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!strict type Object = { [string]: any } type Array<T> = { [number]: T } local function isfrozen(t: Object | Array<any>): boolean return table.isfrozen(t) end return isfrozen <<explaining>> Of c...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Roblox NPC sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", ...
Breakdown this code: ----------------- --| Constants |-- ----------------- local GRAVITY_ACCELERATION = workspace.Gravity local RELOAD_TIME = 0.0000000000000000001 -- Seconds until tool can be used again local ROCKET_SPEED = 1200 -- Speed of the projectile local ROCKET_TRAIL = true -- Whether rockets will create a sm...
important code input to explain step by step: --- Deep copies a table including metatables -- @function Table.deepCopy -- @tparam table table Table to deep copy -- @treturn table New table local function deepCopy(target, _context) _context = _context or {} if _context[target] then return _context[target] end if ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Decompiled with the Synapse X Luau decompiler. local l__ReplicatedStorage__1 = game:GetService("ReplicatedStorage") local u1 = require(l__ReplicatedStorage__1.Packages.Fusion) local u2 = require(l...
important code input to explain step by step: --[=[ Observes the last child with a specific name. @param parent Instance @param className string @param name string @return Observable<Brio<Instance>> ]=] function RxInstanceUtils.observeLastNamedChildBrio(parent, className, name) assert(typeof(parent) == "Instance...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Run the given test plan node and its descendants, using the given test session to store all of the results. ]] function TestRunner.runPlanNode(session, planNode, lifecycleHooks) local function runCallback(callbac...
code to explain: -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle" end if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then oldAnim = "idle" currentlyPl...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --//Client Anims local Speedo function IdleAnim(L_442_arg1) Anims.IdleAnim(Character, Speedo, { AnimBaseW, RA, LA, AnimBase.GripW, ArmaClone, Left_Weld, Right_Weld, }) end function S...
input_code: -- OFFSET HANDLERS local alignmentDetails = {} alignmentDetails["left"] = { startScale = 0, getOffset = function() local offset = 48 + IconController.leftOffset if checkTopbarEnabled() and starterGui:GetCoreGuiEnabled("Chat") then offset += 12 + 32 end return offset end, getStartOffset = func...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---------------------- function findData(UserId) local tab = nil for i, v in pairs(_G.Jail) do if v.UserId == UserId then tab = v end end return tab end spawn(function() while wait(10) do ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Public Functions function FlagStandManager:Init(container) local flagObject = {} local success, message = pcall(function() flagObject.AtSpawn = true flagObject.PickedUp = false flagObject....
query code to breakdown: --[[ By: Brutez. ]] -- function onTouched(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then game:GetService("TeleportService"):Teleport(4641921091, player) --replace the numbers with your place id end end script.Parent.Torso.Touched:connect(onTouched) s...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// SS3.33T Police Edit originally for 2017 Mercedes-Benz E300 by Itzt and MASERATl, base SS by Inspare wait(0.1) local player = game.Players.LocalPlayer local HUB = script.Parent.HUB local HUB2 = script.Parent.HUB2 lo...
input_code: --// Declarables local L_5_ = L_1_:WaitForChild("Resource") local L_6_ = L_5_:WaitForChild("FX") local L_7_ = L_5_:WaitForChild("Events") local L_8_ = L_5_:WaitForChild("HUD") local L_9_ = L_5_:WaitForChild("Modules") local L_10_ = L_5_:WaitForChild("Vars") local L_11_ = L_5_:WaitForChild("SettingsModule") ...
input_code: -- Implements equivalent functionality to JavaScript's `array.splice`, including -- the interface and behaviors defined at: -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/splice return function(array: Array, start: number, deleteCount: number?, ...): Array -- Appe...
input_code: -- Load libraries local Support, Cheer = _G.GetLibraries("F3X/SupportLibrary@^1.0.0", "F3X/Cheer@^0.0.0") output_code: ## Breakdown The provided Lua code is designed to load two specific libraries, `SupportLibrary` and `Cheer`, from a global table `_G` that is commonly used in Roblox to store shared func...
Start by breaking down the code basically step by step: -- List of running Arc instances local arcInstances = {} local dynamicInstances = {} local numInstances = 0 local heartbeatConnection <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Lua script initializes a system to manage ...
code: -- Represents a CastRayInfo :: https://etithespirit.github.io/FastCastAPIDocs/fastcast-objects/castrayinfo/ export type CastRayInfo = { Parameters: RaycastParams, WorldRoot: WorldRoot, TravelType: string, MaxDistance: number, Lifetime: number, CosmeticBulletObject: Instance?, CanPenetrateCallback: CanPenet...
query code to breakdown: --- Skill local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Mouse = plr:GetMouse() local Debounce = true Player = game.Players.LocalPlayer UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.V and Debounce == true and Tool.Equ...
code: --Button size local ButtonSX = Button.Size.X.Scale local ButtonSY = Button.Size.Y.Scale Button.MouseEnter:Connect(function(x, y) --HolaMousee Button:TweenSize( UDim2.new(ButtonSX + 0.010, 0, ButtonSY + 0.010, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 0.2, true ) end) Button.MouseLeave:Co...
input_code: -- Adjust torque and springs based on gravity to keep the car drivable local function gravityAdjust() local defaultGravity = 196.2 local actualGravity = Workspace.Gravity local gravityChange = actualGravity / defaultGravity -- Speed is adjusted so that the height of jumps is preserved -- So maxSpeed is...
query code to breakdown: --Primary move function local function move(self) if self._waypoints[self._currentWaypoint].Action == Enum.PathWaypointAction.Jump then setJumpState(self) end self._humanoid:MoveTo(self._waypoints[self._currentWaypoint].Position) end Sure, let's break it down: ## Breakdown The provided ...
code: -- Returns a character ancestor and its Humanoid, or nil function UTIL.FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild("Humanoid") if humanoid then return subject, humanoid else return UTIL.FindCharacterAncestor(subject.Parent) end en...
code instruction: --[[ Variables ]] local bindAtPriorityFlagExists, bindAtPriorityFlagEnabled = pcall(function() return UserSettings():IsUserFeatureEnabled("UserPlayerScriptsBindAtPriority") end) local FFlagPlayerScriptsBindAtPriority = bindAtPriorityFlagExists and bindAtPriorityFlagEnabled explanation: ## Breakdown...
input_code: --function adjustStrutSpring( strutSpring, gravityChange ) -- strutSpring.Stiffness = springStiffness -- strutSpring.Damping = springDamping --end function setMotorTorque(torque) for _, m in pairs(motors) do m.MotorMaxTorque = torque end end function setMotorTorqueDamped(torque) for _, m in pairs(mot...
code: -- Tweens volume for more dynamic shut off local function TweenNumber(Object, FromNum, ToNum, Duration, ValueType, EndFunction, StartCFrame) spawn(function() for i = 0, 1, 1 / (Duration / 0.03) do local NewN = FromNum * (1 - i) + ToNum * i if ValueType == "AngularVelocity" then Object.AngularVelocit...
code to explain: ----------------- --| Constants |-- ----------------- local ROCKET_MESH_ID = "http://www.roblox.com/asset/?id=94690081" local ROCKET_MESH_SCALE = Vector3.new(1, 1, 1) local ANIM_TOTAL_TIME = 3.4 -- Total length of FireAndReload animation local ROCKET_SHOW_TIME = 1.5 -- Seconds after animation begins ...
code: -- << UPDATES >> local displayNewUpdatesFor = 86400 * 10.5 local template1 = updatesFrame.Template template1.Visible = false function module:CreateUpdates() cf:ClearPage(updatesFrame) local totalLabels = 0 for _, updateGroup in pairs(updates) do local updateTime = 0 totalLabels = totalLabels + #updateGroup...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------------------- Loader:updateModel(Model, Config.userId.Value) if Config.AutoUpdateCharacter.Value then while wait(Config.AutoUpdateCharacter.Delay.Value) do Loader:updateModel(Model, Confi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- set all the functions up with their keybinds Actions[DefaultKeybinds.ThrottleUp] = HandleHoldDown(KnobModule.ThrottleUp) Actions[DefaultKeybinds.ThrottleDown] = HandleHoldDown(KnobModule.ThrottleDo...
query code to breakdown: --------------------------------------------------------------------- local PlayerList = {} PlayerList.__index = PlayerList function PlayerList.new(holder): {} local self = setmetatable({}, PlayerList) self._janitor = Janitor.new() local function SortList() local killCounts = {} for i...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @class SoftShutdownUI ]=] local require = require(script.Parent.loader).load(script) local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local BasicPane = require("Ba...
Breakdown this code: --local player = game.Players.LocalPlayer --local character = player.Character --local humanoid = character.Humanoid script.Parent.Activated:Connect(function() print("test") script.Parent.Handle.JetpackThrust.MaxForce = Vector3.new(0, math.huge, 0) script.Parent.ParticlesPartLeft.ParticleEmitte...
code to explain: --- A helper method that registers all commands inside a specific container. function Registry:RegisterCommandsIn(container, filter) local skippedServerScripts = {} local usedServerScripts = {} for _, commandScript in pairs(container:GetChildren()) do if commandScript:IsA("ModuleScript") then ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------------------------------------------------- Displays = 2 -- Sets how many displays this scripts will use... DisplayColor = Color3.fromRGB(255, 175, 175) This = script.Parent Elevator = This....
code instruction: --[[** ensures value is a number where value < max @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberMaxExclusive(max) return function(value) local success, errMsg = t.number(value) if not success then return false,...
Start by breaking down the code basically step by step: -------------------------------------------------------------------------------- local Tween = {} local function GetTweenInfo(tweenInfo) if typeof(tweenInfo) == "table" then if tweenInfo[2] and typeof(tweenInfo[2]) == "string" then tweenInfo[2] = Enum.Easi...