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code to explain: --Left Legs local LUL = character.LowerTorso:FindFirstChild("LeftHipRigAttachment") local LULRig = character.LeftUpperLeg:FindFirstChild("LeftHipRigAttachment") local LLL = character.LeftUpperLeg:FindFirstChild("LeftKneeRigAttachment") local LLLRig = character.LeftLowerLeg:FindFirstChild("LeftKneeRigAt...
important code input to explain step by step: --[=[ Makes a new set from the given keys of a table @param tab table @return table ]=] function Set.fromKeys(tab) local newSet = {} for key, _ in pairs(tab) do newSet[key] = true end return newSet end Sure, let's break it down: ## Breakdown The provided code de...
code to explain: --// This section of code waits until all of the necessary RemoteEvents are found in EventFolder. --// I have to do some weird stuff since people could potentially already have pre-existing --// things in a folder with the same name, and they may have different class types. --// I do the useEvents thin...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Module to handle the procedural animation the hip and legs --remnants from iGottics Code local CF = CFrame.new local ANGLES = CFrame.Angles local x_and_y = Vector3.new(1, 0, 1) local TAU = 2 * math.pi local DOWN = 10 *...
code instruction: --[[ Constructs ragdoll constraints and flags some limbs so they can't collide with each other for stability purposes. After this is finished, it tags the humanoid so the client/server ragdoll scripts can listen to StateChanged and disable/enable the rigid Motor6D joints when the humanoid enters v...
code to explain: --[[ Initialises the controller, getting the client platform, and then requiring the correct set of view scripts ]] function UIController.init() local platform = getClientPlatform() local platformViews = ReplicatedStorage.Source.UIViews[platform] -- Initialise these here, as we need to get the pla...
code: --[=[ Rounds up to the given precision @param number number @param precision number @return number ]=] function Math.roundUp(number: number, precision: number): number return math.ceil(number / precision) * precision end explanation: ## Breakdown The provided Lua function `Math.roundUp` is designed to ro...
query code to breakdown: -- Get sound id local get_material = function() local soundTable = footstepModule:GetTableFromMaterial(humanoid.FloorMaterial) local randomSound = footstepModule:GetRandomSound(soundTable) return randomSound end RunService.RenderStepped:Connect(function(delta) if timer > 0 then timer -=...
code to explain: -- Instruction: Put in a (Vehicle)Seat. wait(0.1) local seat = script.Parent function GetPlayerFromWeld(weld) if weld.Part1.Name == "HumanoidRootPart" then local character = weld.Part1.Parent:findFirstChild("Humanoid") if character then local player = game.Players:GetPlayerFromCharacter(chara...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Controls mod local Controls = require(controlModule) function Controls:IsJumping() if self.activeController then return self.activeController:GetIsJumping() or (self.touchJumpController and...
code instruction: --Thanks for this, Zeph. Hope you don't mind that I essentially stole this :P local IntWait = 0.01 local MD = script.Parent.WPR.SS.Motor local MD2 = script.Parent.WPR2.SS.Motor while true do wait() if script.Parent.DriveSeat.Wipers.Value == true then if MD.CurrentAngle == 0 then wait(IntWait)...
Breakdown this code: ------------------------- function onClicked() R.Function1.Disabled = true FX.CRUSH.BrickColor = BrickColor.new("Really red") FX.CRUSH.loop.Disabled = true FX.JET.BrickColor = BrickColor.new("Really red") FX.JET.loop.Disabled = true FX.HPF.BrickColor = BrickColor.new("Really red") FX.HPF.l...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- LIGHT SETTINGS --[[ LIGHT TYPES: - Halogen - LED ]] -- local Low_Beam_Brightness = 2.28 local High_Beam_Brightness = 3.18 local Fog_Light_Brightness = 0.73 local Rear_Light_Brightness = 1.53 local Brake_Ligh...
Start by breaking down the code basically step by step: --Fallout tactics gets too hard when you start fighting muties... if string.sub(msg, 1, 8) == "respawn/" then local player = findplayer(string.sub(msg, 9), speaker) if player ~= 0 then for i = 1, #player do local ack2 = Instance.new("Model") ack2.Parent...
code to explain: --[[ Formats the target index string that is used to keep track of which index we are currently navigating to. ]] modules.formatTargetIndex = function() return function(index, offset) return string.format("%s_%s", index, offset) end end explanation: ## Breakdown The provided Luau code defines a...
query code to breakdown: --[[ReadMe* Please improve upon this script as needed, I'm a noob scripter and I only script through ways I know that work. This loop works, so I'm happy with it. But please, edit as you may. This model uses MeshParts to animate the flag. The previous frame turns transparent while the ...
Start by breaking down the code basically step by step: -- map a value from one range to another local function map(x: number, inMin: number, inMax: number, outMin: number, outMax: number): number return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin end local function playSound(sound: Sound) sound.TimeP...
query code to breakdown: -- ROBLOX deviation: replaced most get methods to reduce code repetition local function getOption(options: OptionsReceived?, opt): any if options and options[opt] ~= nil then return options[opt] end return DEFAULT_OPTIONS[opt] end local function getIndent(options: OptionsReceived?) if op...
Breakdown this code: --Declare some variables CamOffset = Vector3.new(0, 3, 0) Sensitivity = UserSettings().GameSettings.MouseSensitivity MaxLook = 89 FPSLock = Enum.KeyCode.F code breakdown: ## Breakdown The provided Luau script declares and initializes four variables that can be used to configure camera settings a...
code: -- ROBLOX FIXME: Can we define ClientChatModules statically in the project config pcall(function() ChatLocalization = require((game:GetService("Chat") :: any).ClientChatModules.ChatLocalization :: any) end) if ChatLocalization == nil then ChatLocalization = {} end if not ChatLocalization.FormatMessageToSend or...
Start by breaking down the code basically step by step: -- Pre Show Venue local scene = script.Parent local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local CollectionService = game:GetService("CollectionService") local EventSequencer = require(Replicated...
important code input to explain step by step: -- local BLOCK_ARRAY = fromIndexArray(BLOCK) local WEDGE_ARRAY = fromIndexArray(WEDGE) local CORNERWEDGE_ARRAY = fromIndexArray(CORNERWEDGE) local CYLINDER_ARRAY = cylinder(20) local SPHERE_ARRAY = icoSphere(2) return { Block = function(cf, size2) return vertShape(cf, ...
important code input to explain step by step: --------------------------------------------------------------- function onChildAdded(child) if child.Name == "SeatWeld" then local human = child.part1.Parent:findFirstChild("Humanoid") if human ~= nil then print("Human IN") seat.SirenControl.Control.CarName.Valu...
code to explain: --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleABS = Enum.KeyCode.Y, ToggleTransMode = Enum.KeyCode.M, --Primary Controls Throttle = Enum.KeyCode.Up, Brake = Enum.KeyCode.Down, SteerLeft = Enum.KeyCode.Left, SteerRight = Enum.KeyCode.Right, --Secondary Controls...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Initialize the tool local PaintTool = { Name = "Paint Tool", Color = BrickColor.new("Really red"), -- Default options BrickColor = nil, } output: ## Breakdown The provided code snippet is written in Luau, a d...
code instruction: --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z) local spawnPos = Character.Hea...
code to explain: --[[** Instantiates a new Janitor object. @returns [t:Janitor] **--]] function Janitor.new() return setmetatable({ CurrentlyCleaning = false, [IndicesReference] = nil, }, Janitor) end result breakdown output: ## Breakdown The provided code defines a function named `Janitor.new()` which is re...
code: -- ONLY SUPPORTS ORDINAL TABLES (ARRAYS). Merges tbl0 and tbl1 together. Table.join = function(tbl0, tbl1) local nt = table.create(#tbl0 + #tbl1) local t2 = table.move(tbl0, 1, #tbl0, 1, nt) return table.move(tbl1, 1, #tbl1, #tbl0 + 1, nt) end Sure. Here is a summary: ## Breakdown The provided code defines ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --//Events\\-- game:GetService("RunService").RenderStepped:Connect(function() --//Visible\\-- for i, part in pairs(character:GetChildren()) do if string.match(part.Name, "Arm") or string.match(part.Name, "Hand") then...
code: -- Validator for Roblox enums local UtilityRoot = script.Parent local UIBloxRoot = UtilityRoot.Parent local t = require(UIBloxRoot.Parent.t) local function enumValidator(enum) local validators = {} for _, enumItem in pairs(enum) do validators[#validators + 1] = t.literal(enumItem) end return t.union(un...
code: --[[ ROBLOX deviation: checks for Roblox builtin data types https://developer.roblox.com/en-us/api-reference/data-types ]] local function isRobloxBuiltin(value: any): boolean return type(value) ~= typeof(value) end local function getType(value: any): string --[[ ROBLOX deviation: code omitted because lua h...
code to explain: -- Checking what mouth shape will be function UpdateMouth() if Mouth.Transparency == 1 then Mouth1_2.Transparency = 1 Mouth1_2.MouthDecal.Transparency = 1 elseif Mouth.Transparency == 0 then Mouth1_2.Transparency = 0.75 Mouth1_2.MouthDecal.Transparency = 0 end if Mouth2.Transparency == 1 th...
code: --- Installs listener for targeting mode toggling hotkeys. -- @returns void function TargetingModule:BindTargetingModeHotkeys() local function Callback(Action, State, Input) if State.Name == "End" then return Enum.ContextActionResult.Pass end -- Ensure shift is held local KeysPressed = UserInputServi...
code: -- Root variables local Tool = script.Parent local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local Humanoid = Character:WaitForChild("Humanoid") local SettingsFolder = Tool:WaitForChild("Configuration") local MaxSpeed = SettingsFolder:WaitForChild("MaxSpe...
important code input to explain step by step: -- ALWAYS PUBLIC: function GlobalUpdates:GetActiveUpdates() --> [table] {{update_id, update_data}, ...} local query_list = {} for _, global_update in ipairs(self._updates_latest[2]) do if global_update[3] == false then local is_pending_lock = false if self._pendin...
important code input to explain step by step: -- The pixel dimensions in Figma for the outer circle and inner circle are 24px -- and 16px, respectively. This ratio is used to set the scale of the inner -- circle so that it is always proportionally the same regardless of what size -- the outer circle is set to. local SE...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Don't use this as a learning example. It has no serverside verification and -- is easily exploitable. This is fine for demo purposes, but not live games! script.Parent.RemoteEvent.OnServerEvent:Con...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- R6 only! repeat game:GetService("RunService").Stepped:Wait() until game.Players.LocalPlayer local player = script.Parent.Parent local mouse = player:GetMouse() local selecting = false local valve...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Function to update the search results based on the search text local function updateSearchResults(searchText) -- Clear existing search results for _, child in ipairs(searchScrollingFrame:GetChildren()) do if not c...
Breakdown this code: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 42, 38, 40, 39, 41, 30, 56, 58 }, t }, [49] = { { 42, 38, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 42, 38, 40, 39, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 42, 38, 40, 39, 41, 59 }, t },...
Start by breaking down the code basically step by step: -- Get the correct sound from our sound list. local function getSoundProperties() for name, data in pairs(IDList) do if name == material then id = data.id volume = data.volume playbackSpeed = (humanoid.WalkSpeed / 16) * data.speed break end end e...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. local l__Players__1 = game:GetService("Players") return function(p1, p2, p3) local v1 = l__Players__1:GetUserIdFromNameAsync(p1) p1 = l__Players__1:GetNameFromUserIdAs...
important code input to explain step by step: --anti-sleep algorithm local LastPositions = {} local NumberPositions = 5 local LastAveragePosition = coupler.Position local LastRateOfChangeOfAveragePosition = 0 local WakeupThreshold = 0.5 --studs per second explanation: ## Breakdown This script initializes the core va...
query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 899 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 1100 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 8000 -- Use sliders to manipulate values Tune.Redline = 7500 -- Copy and paste slider values into the respective tune values Tune.Comf...
Start by breaking down the code basically step by step: ------------------------------------------------------------------- function CheckDeletes(Model, Delete) for _, s in pairs(Model:GetDescendants()) do if s:IsA("VehicleSeat") or s:IsA("Seat") then if s:FindFirstChild("SeatWeld") ~= nil then Delete = false...
code to explain: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNITS = { --Click on speed to change units...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ The Module ]] -- local BaseCamera = require(script.Parent:WaitForChild("BaseCamera")) local ClassicCamera = setmetatable({}, BaseCamera) ClassicCamera.__index = ClassicCamera function ClassicCam...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- If you want to know how to retexture a hat, read this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388 debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Functions local function onTouched(hit) local Humanoid = hit.Parent:FindFirstChild("Humanoid") local player = game.Players:GetPlayerFromCharacter(hit.Parent) if Humanoid and Debounce == false th...
Start by breaking down the code basically step by step: --Va en los Bloques de Checkpoints function ot(hit) if hit.Parent ~= nil then local player = game.Players:playerFromCharacter(hit.Parent) if player ~= nil then if player.leaderstats.Stage.Value == script.Parent.Name - 1 then local h = hit.Parent:FindF...
code: --- Load and create constants local AntiGravityForce = Instance.new("BodyForce") AntiGravityForce.Name = "GravityCoilEffect" AntiGravityForce.Archivable = false local Handle = WaitForChild(Tool, "Handle") local CoilSound = WaitForChild(Handle, "CoilSound") local GravityMaid = MakeMaid() -- Will contain and maint...
Start by breaking down the code basically step by step: --Gear Ratios Tune.FinalDrive = 3.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also ...
code to explain: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.U...
code to explain: --------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Val...
code instruction: ----------------------------------------------------------------------------------------------- function CheckWhitelist(v) for i = 1, #Whitelist do if v == Whitelist[i] then return true end end return false end Door.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit....
Breakdown this code: --Variables local SeatInteractionCount = {} local VehicleSeating = {} local function Raycast(startPos, direction, range, ignore, inceptNumber) if inceptNumber == nil then inceptNumber = 0 end inceptNumber = inceptNumber + 1 local ray = Ray.new(startPos, direction * range) local part, posit...
query code to breakdown: --[[ReadMe* Please improve upon this script as needed, I'm a noob scripter and I only script through ways I know that work. This loop works, so I'm happy with it. But please, edit as you may. This model uses MeshParts to animate the flag. The previous frame turns transparent while the ...
query code to breakdown: -- Want to turn off Invisicam? Be sure to call this after. function Invisicam:Cleanup() for hit, originalFade in pairs(self.savedHits) do hit.LocalTransparencyModifier = originalFade end end function Invisicam:Update(dt: number, desiredCameraCFrame: CFrame, desiredCameraFocus: CFrame): (CF...
code to explain: --//Setup//-- local SongsHolder = script.Parent local Songs = SongsHolder.Songs:GetChildren() local CurrentSong = SongsHolder.CurrentSong local Boombox = SongsHolder.Boombox local SongNameGui = Boombox.SongNameGui local NameText = SongNameGui.NameText result breakdown output: ## Steps 1. **Locate...
code: -- May return NaN or inf or -inf local function findAngleBetweenXZVectors(vec2, vec1) -- This is a way of finding the angle between the two vectors: return math.atan2(vec1.X * vec2.Z - vec1.Z * vec2.X, vec1.X * vec2.X + vec1.Z * vec2.Z) end local function CreateFollowCamera() local module = RootCameraCreator(...
code: --properties local flicker = script.Parent.Base.PointLight flicker.Brightness = 1.78 while true do flicker.Brightness = 1.87 wait(0.01) flicker.Brightness = 1.76 wait(0.01) flicker.Brightness = 1.65 wait(0.01) flicker.Brightness = 1.54 wait(0.01) flicker.Brightness = 1.43 wait(0.01) flicke...
Breakdown this code: -- ALEX WAS HERE LOL local v1 = {} local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() function v1.Reward(p1) local v2 = u1.Saving.Get(p1) if not v2 then return end local v3 = u1.Directory.Ranks[v2.Rank] if #v3.rewards == 0 or os.t...
input_code: -- Close win dialog local function closeDlg(input) local mouse = Enum.UserInputType.MouseButton1 local touch = Enum.UserInputType.Touch if input.UserInputType == mouse or input.UserInputType == touch then dlg.Visible = false end end Sure. Here is a summary: ## Breakdown The provided Lua code defin...
code instruction: --{{ Important Values }}-- local playerStats = game.Players.LocalPlayer:WaitForChild("Drift Points") local change = script.Parent explanation of the code: ## Breakdown This code snippet is written in Luau, a statically-typed variant of Lua used in Roblox for scripting. Let's break down what each l...
code instruction: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) local l__hotbarTemplate__2 = game:GetService("ReplicatedStorage").hotbarTemplate local l__TweenService__...
code to explain: -- functions local function RegisterAction(action, primary, secondary) local info = { Primary = primary, Secondary = secondary, } actions[action] = info end local function ActionFromInputObject(inputObject) for action, info in pairs(actions) do if info.Primary then if info.Primary.EnumT...
code to explain: -- Connect click events for the slider buttons norm.MouseButton1Click:Connect(function() onSliderButtonClick(norm) end) fast.MouseButton1Click:Connect(function() onSliderButtonClick(fast) end) max.MouseButton1Click:Connect(function() onSliderButtonClick(max) end) explanation: ## Breakdown The p...
code instruction: --[=[ Returns whether a value is a Brio. ```lua print(Brio.isBrio("yolo")) --> false ``` @param value any @return boolean ]=] function Brio.isBrio(value) return type(value) == "table" and value.ClassName == "Brio" end output_code: ## Breakdown The provided code defines a function named `Bri...
code instruction: -- Local Functions local function StartIntermission() local possiblePoints = {} -- Wait for a flag to circle around. local flagstand = game.Workspace:WaitForChild("FlagStand") -- If no flags were present, use the center of the map as the focal point. if not flagstand then table.insert(possib...
code instruction: -- Thread utilities local SpawnBindable = Instance.new("BindableEvent") function FastSpawn(fn, ...) coroutine.wrap(function(...) SpawnBindable.Event:Wait() fn(...) end)(...) SpawnBindable:Fire() end function YieldThread() -- needed a way to first call coroutine.yield(), and then call Spawn...
code: --[[Initialize]] -- local bike = script.Parent.Parent local _Tune = require(script.Parent) wait(_Tune.LoadDelay) explanation: ## Breakdown The provided Luau script initializes a process that waits for a specified amount of time before proceeding. It uses a configuration table to determine the delay duration....
input_code: --Ranks-- --[[ 0 = Normal Player 1 = Banned 2 = Mod 3 = Admin 4 = Super Admin 5 = Owner Admin 6 = Game Creator --Can only be used in Custom_Commands --]] local Settings = { Advertise = true, --Advertises the admin commands on the GUI on the bottom right of the screen Prefix = ";", --NOTE: DO NOT M...
code: --Updated for R15 avatars by StarWars local Tool = script.Parent enabled = true local ghostChar = nil function makeMeGhostly(trans) if ghostChar == nil then return end local parts = { "Head", "Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "UpperTorso", "LowerTorso", "RightUpp...
Breakdown this code: --Make the player freeze for 3 seconds when part touched local function onTouched(otherPart) local humanoid = otherPart.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 0 wait(3) humanoid.WalkSpeed = 16 end end output_code: ## Breakdown The provided code defines a...
input_code: --vehicle.Nose.Touched:connect(function (hitPart) onTouch(hitPart, Vector3.new(0, 0, -1)) end) --vehicle.Bumper_Front.Touched:connect(function (hitPart) onTouch(hitPart, Vector3.new(0, 0, -1)) end) --vehicle.Bumper_Back.Touched:connect(function (hitPart) onTouch(hitPart, Vector3.new(0, 0, 1)) end) --vehicle...
input_code: -- Trying to clone something with Archivable=false will return nil for some reason -- Helper function to enable Archivable, clone, reset Archivable to what it was before -- and then return the clone function safeClone(instance) local oldArchivable = instance.Archivable instance.Archivable = false local ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[** <description> Run this once to combine all keys provided into one "main key". Internally, this means that data will be stored in a table with the key mainKey. This is used to get around the...
important code input to explain step by step: --add all the parts in the character to charParts, and accessories to accessoryParts local charChildren = character:GetChildren() for i = 1, #charChildren do if ( charChildren[i]:IsA("BasePart") or charChildren[i]:IsA("Part") or charChildren[i]:IsA("WedgePart") ...
code instruction: -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:con...
code to explain: -- Get player control enabled state function UserInputController:getPlayerControlsEnabled() local playerControls = self:_getPlayerControls() local activeController = playerControls and playerControls:GetActiveController() if activeController then return activeController.enabled end end Sure. He...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Tuck in XR15RightLegTuckIn = 0 YR15RightLegTuckIn = 0.13 ZR15RightLegTuckIn = 0.35 R15RightKneeTuckIn = -0.2 XR15RightArmTuckIn = 0 YR15RightArmTuckIn = -0.05 ZR15RightArmTuckIn = 0.4 R15RightElbowTuckIn = 0.4 XR15Le...
Start by breaking down the code basically step by step: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 67, 64, 66, 19, 20, 58 }, t }, [49] = { { 67, 64, 66, 19, 20, 57, 56, 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 67, 64, 66, 19 }, t }, [59] =...
code: --[[Weight and CG]] Tune.Weight = 3472 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ...
code to explain: -- [[ Update ]]-- function OrbitalCamera:Update(dt) local now = tick() local timeDelta = (now - self.lastUpdate) local userPanningTheCamera = (self.UserPanningTheCamera == true) local camera = workspace.CurrentCamera local newCameraCFrame = camera.CFrame local newCameraFocus = camera.Focus local...
important code input to explain step by step: -- / Functions / -- EventModule.ActivateEvent = function() local RandomPlayer = PlayingTeam:GetPlayers()[math.random(1, #PlayingTeam:GetPlayers())] if RandomPlayer then local Backpack = RandomPlayer:WaitForChild("Backpack") if Backpack then local Chainsaw = Tools...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is defa...
query code to breakdown: --[[ Public API ]] -- function Thumbstick:Enable() ThumbstickFrame.Visible = true end function Thumbstick:Disable() ThumbstickFrame.Visible = false OnTouchEnded() end function Thumbstick:Create(parentFrame) if ThumbstickFrame then ThumbstickFrame:Destroy() ThumbstickFrame = nil if O...
important code input to explain step by step: --WeldRec(P.Parent.Lights) for _, v in pairs(weldedParts) do if v:IsA("BasePart") then --v.Anchored = false end end script:Destroy() result breakdown output: ## Breakdown The provided Luau script performs the following actions: 1. **Commented-out Function Call**: ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Returns all the physical parts of the monster ]] function MonsterManager.getAllMonsterParts() return TableUtils.map(monsters:getAll(), function(monster) return monster:getPart() end) end return MonsterManager ...
code instruction: -- ROBLOX deviation: matchersObject annotated as { [string]: any } for now rather than { [string]: RawMatcherFn } -- because we cannot currently express RawMatcherFn as tuple type MatchersObject = { [string]: any } local spyMatchers: MatchersObject = { lastCalledWith = createLastCalledWithMatcher("l...
code instruction: ------------------------------------------------------------------------------------------------------------------------------------------------ if script.Parent:FindFirstChild("Leg2") then local g = script.Parent.Leg2:Clone() g.Parent = File for _, i in pairs(g:GetChildren()) do if i:IsA("Part")...
code: --[[Dependencies]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) result breakdown output: ## Breakdown The provided script initializes depende...
code: -- deltarager cried here -- 27/05/2021 repeat wait() until game:IsLoaded() and game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = g...
important code input to explain step by step: --[[ Toggles light visibility in specified group ]] function VehicleLightsComponent:toggleLights(group, isOn) for _, lightPart in pairs(group) do lightPart.Material = isOn and Enum.Material.Neon or Enum.Material.SmoothPlastic lightPart:FindFirstChildWhichIsA("Light...
code instruction: -- Don't edit anything below unless you know what you are doing. server = nil service = nil return function() for _, command in pairs(server.Commands) do if command.AdminLevel then local changed = false for _, actualCommandName in pairs(command.Commands) do if permissions[actualCommandNam...
code: --// Weapon Parts local L_56_ = L_1_:WaitForChild("AimPart") local L_57_ local L_58_ = L_1_:WaitForChild("Grip") local L_59_ = L_1_:WaitForChild("FirePart") local L_60_ local L_61_ = L_1_:WaitForChild("Mag") local L_62_ = L_1_:WaitForChild("Bolt") Sure, let's break it down: ## Breakdown The code snippet provid...
code to explain: -- UI Speed Value and UI Speeds local ClipSettings = require(game.ReplicatedFirst.ClipSettings) local SpeedVal = ClipSettings.uiSpeed local normalSpd = 0.2 local fastSpd = 0.1 local maxSpd = 0.05 <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code defines an...
Breakdown this code: --[=[ Returns a Promise that resolves after `seconds` seconds have passed. The Promise resolves with the actual amount of time that was waited. This function is a wrapper around `task.delay`. :::warning Passing NaN, +Infinity, -Infinity, 0, or any other number less than the duration of a Hear...
code instruction: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveS...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:Destroy() self.Destroyed = true end function methods:...