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Start by breaking down the code basically step by step: -- made by Weeve. for all of you lamo scripters out there, can you at least leave my name here? -- don't edit anything here seat = script.Parent function onChildAdded(part) script.Parent.Parent.Base.EngineStart:Play() script.Parent.Parent.Base.EngineStop:Stop()...
Start by breaking down the code basically step by step: -- Unsafe to use with non-Portalshot modes. function CircularEdge.new(Activity) local self = { Generator = Random.new(os.time()), Activity = Activity, } return setmetatable(self, CircularEdge) end function CircularEdge:GetRotation(N: number): number -- W...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// All global vars will be wiped/replaced except script local function Expand(ent, point) ent.MouseLeave:Connect(function(x, y) point.Visible = false end) ent.MouseMoved:Connect(function(x, y) point.Label.Text ...
Start by breaking down the code basically step by step: --// Walk and Sway local L_136_ local L_137_ = 0.6 local L_138_ = 0.05 -- speed local L_139_ = -0.1 -- height local L_140_ = 0 local L_141_ = 0 local L_142_ = 35 --This is the limit of the mouse input for the sway local L_143_ = -9 --This is the magnitude of the...
Start by breaking down the code basically step by step: --[=[ @return boolean Returns the [`GuiService.AutoSelectGuiEnabled`](https://developer.roblox.com/en-us/api-reference/property/GuiService/AutoSelectGuiEnabled) property. ]=] function Gamepad:IsAutoSelectGuiEnabled(): boolean return GuiService.AutoSelectGuiEna...
Breakdown this code: --[[Weight and CG]] Tune.Weight = 2450 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front whe...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[** matches given tuple against tuple type definition @param ... The type definition for the tuples @returns A function that will return true iff the condition is passed **--]] function t.tupl...
code instruction: -- DEPRECATED: Use openMerchBooth instead. openCatalogView is kept around for -- backwards compatibility module.openCatalogView = module.openMerchBooth return module explanation of the code: ## Breakdown The provided Lua module code is designed to maintain backwards compatibility by redirecting a ...
Start by breaking down the code basically step by step: --run this first so if there is a 'white' team it is switched over if not Settings["AutoAssignTeams"] then local teamHire = Instance.new("Team", Teams) teamHire.TeamColor = BC.new("White") teamHire.Name = "For Hire" end for i, v in pairs(script.Parent:WaitForC...
input_code: --[[Weight Scaling]] --[Cubic stud : pounds ratio] --[STANDARDIZED: Don't touch unless needed] Tune.WeightScaling = 1 / 50 --Default = 1/50 (1 cubic stud = 50 lbs) Tune.LegacyScaling = 1 / 20 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF] return Tune Sure, let's break it down: ## Breakdown The provi...
Breakdown this code: -- Service varables local players = game:GetService("Players") local lp = players.LocalPlayer local char = lp.Character or lp.CharacterAdded:wait() local hum = char:WaitForChild("Humanoid") local UIS = game:GetService("UserInputService") explanation: ## Breakdown The provided Luau code initiali...
code to explain: --[=[ Returns `true` if the timer is currently running. ```lua if timer:IsRunning() then -- Do something end ``` ]=] function Timer:IsRunning(): boolean return self._runHandle ~= nil end output: ## Breakdown The provided code defines a method named `IsRunning` for a `Timer` class in Luau, a...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --freeze the character DisableMove() IceForm = Instance.new("Sound") IceForm.Name = "IceForm" IceForm.SoundId = "rbxassetid://" .. formSounds[math.random(1, #formSounds)] IceForm.Parent = Head IceForm.PlaybackSpeed = 1 ...
query code to breakdown: --------------------[ RELOAD FUNCTIONS ]---------------------------------------------- function animateReload() tweenJoint(LWeld2, CF(), CF(), Sine, 0.15) tweenJoint(RWeld2, CF(), CF(), Sine, 0.15) local magParts = {} local magTable = {} for _, Obj in pairs(Gun:GetChildren()) do if str...
Breakdown this code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is...
Start by breaking down the code basically step by step: ----------SCRIPTED BY ZEDARKALIEN---------- local button = script.Parent local player = game.Players.LocalPlayer local gamePassId = script.Parent.GamepassId button.MouseButton1Click:connect(function() if player then game:GetService("MarketplaceService"):Promp...
code to explain: --// F key, Horn mouse.KeyUp:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 1 veh.Lightbar.middle.Yelp.Volume = 1 veh.Lightbar.middle.Priority.Volume = 1 end end) <<explaining>> Of course, here is a step by step summary: ## Brea...
Breakdown this code: -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet is written in Luau, a statically-typed variant of Lua used in Roblox for script...
input_code: --// # key, ally mouse.KeyDown:connect(function(key) if key == "." then veh.Lightbar.middle.Beep:Play() veh.Lightbar.Remotes.AllyEvent:FireServer(true) end end) result breakdown output: ## Breakdown The provided code snippet is a script written in Luau, the scripting language for Roblox, that liste...
code: --!nonstrict -- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local AtomicBinding = require(script:WaitForChild("AtomicBinding")) local function loadFlag(flag: string) local success, result = pcall(function() return UserSettings():I...
important code input to explain step by step: -- Service elements local ValueRemote = ReplicatedStorage:WaitForChild("Value") local Player = Players.LocalPlayer local leaderstats = Player:WaitForChild("leaderstats") local Stage = leaderstats:WaitForChild("Stage") local MaxLevel = Player:WaitForChild("MaxLevel") Sure...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// if a player focuses on a textbox like chat, dont switch players while typing //-- UIS.TextBoxFocused:connect(function() focusedOnText = true end) result breakdown output: ## Breakdown The pro...
important code input to explain step by step: -- Handle command invocations from the clients. Cmdr.RemoteFunction.OnServerInvoke = function(player, text, options) if #text > 1_000 then return "Input too long" end return Cmdr.Dispatcher:EvaluateAndRun(text, player, options) end return Cmdr step by step breakdow...
code instruction: --[=[ Sets the top-level value of all clients to the same value. :::note Override Per-Player Data This will override any per-player data that was set using `SetFor` or `SetFilter`. To avoid overriding this data, `SetTop` can be used instead. ::: ```lua -- Examples remoteProperty:Set(10) r...
code to explain: ------------------------- function onClicked() R.BrickColor = BrickColor.new("Really red") C.One.BrickColor = BrickColor.new("Really black") C.Two.BrickColor = BrickColor.new("Really black") C.Three.BrickColor = BrickColor.new("Really black") C.Four.BrickColor = BrickColor.new("Really black") C.M...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---S-T-U-F-F--S-O-U-P--- TN = { "Target", "Body", "Wheels" } TARGET = nil Lplayer = game.Players.LocalPlayer Cam = script.Parent.BodyValue.Value.campart activekey = false db = false pathtoremote = scr...
Start by breaking down the code basically step by step: --[[ Local Functions ]] -- local function createArrowLabel(name, parent, position, size, rectOffset, rectSize) local image = Instance.new("ImageLabel") image.Name = name image.Image = DPAD_SHEET image.ImageRectOffset = rectOffset image.ImageRectSize = rectSiz...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. local l__Players__1 = game:GetService("Players") local l__VRService__2 = game:GetService("VRService") local l__UserGameSettings__3 = UserSettings():GetService("UserGameSettings") local v4 = require(script.Parent:WaitForChild("CameraInput")) local v...
important code input to explain step by step: -- regeneration while true do local s = wait(4) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then health = health + 0.00 * s * Humanoid.MaxHealth if health * 1.05 < Humanoid.MaxHealth then Humanoid.Health = health else Humanoid...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- So we don't rehit the same target multiple times local flaggedForHit = {} for _, part in pairs(parts) do local character = PartUtility.GetCharacterFromInstance_R(part) if not character then co...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --local Sprinting =false local L_145_ = L_121_.new(Vector3.new()) L_145_.s = 15 L_145_.d = 0.5 game:GetService("UserInputService").InputChanged:connect(function(L_272_arg1) --Get the mouse delta for the gun sway if L_2...
code: --[[* * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. ]] type unknown = any --[[ ROBLOX FIXME: adding `unknown` type alias to make it easier to use Luau unkno...
Start by breaking down the code basically step by step: --[[ Calls a callback on `finally` with specific arguments. ]] function Promise.prototype:finallyCall(callback, ...) local length, values = pack(...) return self:finally(function() return callback(unpack(values, 1, length)) end) end Sure, let's break it do...
code: --[[Transmission]] Tune.TransModes = { "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
Start by breaking down the code basically step by step: --[[ Roblox Services ]] -- local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local GuiService = game:GetService("GuiService") local ContextActionService = game:G...
query code to breakdown: --[[ This file is necessary for constructing the default Icon template Do not remove this module otherwise TopbarPlus will break Modifying this file may also cause TopbarPlus to break It's recommended instead to create a separate theme module and use that instead To apply your theme after crea...
Start by breaking down the code basically step by step: --- Returns a function that is a fuzzy finder for the specified set or container. -- Can pass an array of strings, array of instances, array of EnumItems, -- array of dictionaries with a Name key or an instance (in which case its children will be used) -- Exact ma...
Breakdown this code: --Made by Repressed_Memories -- Edited by Truenus local component = script.Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local mouse = game.Players.LocalPlayer:GetMouse() local leftsignal = "z" local rightsignal = "c" local hazards = "x" local hazardson = false local lefton...
code instruction: --[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster whe...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Adds particles to the WeaponsSystem based off player creations (or uses a default if not present) local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetServi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Retries a Promise-returning callback N times until it succeeds. ]] function Promise.retry(callback, times, ...) assert(type(callback) == "function", "Parameter #1 to Promise.retry must be a fun...
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 5 -- cooldown for use of the tool again ZoneModelName = "Magic broke ground" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mo...
input_code: --[=[ @tag Component Class @function HeartbeatUpdate @param dt number @within Component If this method is present on a component, then it will be automatically connected to `RunService.Heartbeat`. :::note Method This is a method, not a function. This is a limitation of the documentation tool whic...
Start by breaking down the code basically step by step: -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 10 local lunge_damage = 20 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- This will do the edit gui popup function Triggered(Player) local PlayerName = Player.Name if Owner.Value == PlayerName then UpdateSign:FireClient(Player) end end Prompt.Triggered:Connect(Triggered) output: ## ...
Start by breaking down the code basically step by step: --[=[ Detects if a dictionary has a certain key. ```lua local Dictionary = { Hay = "A", MoreHay = "B", Needle = "C", SomeHay = "D", } print(TableKit.HasKey(Dictionary, "Needle")) -- prints true ``` @within TableKit @param dictionary table @p...
important code input to explain step by step: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer local l__ReplicatedStorage__1 = game.ReplicatedStorage function getLevel(p1) local v2 = 0 local l__Value__3 = l__ReplicatedStorage__1.Pets.Settings.MaxPetLevel.Value loc...
input_code: -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedFirst = game:GetService("ReplicatedFirst") local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local StarterPack = game:GetService("StarterPack") local Conf = require...
important code input to explain step by step: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto",...
important code input to explain step by step: --------------------------------------------------------------------------------------- local defaultMenuFieldOfView = 70 local defaultMenuBlurIntensity = 20 local defaultMenuMusicVolume = 0.5 local defaultGameMusicVolume = 0.35 explanation: ## Breakdown The provided L...
code to explain: ---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function WeldChanged(property) if property == "Parent" and SeatWeld.Parent == nil then SeatWeld = nil Deactivate() BreakSeatConnections() end end function ChildAdded(child) if child:IsA("W...
code instruction: ------------------------- function onClicked() script.Parent.Parent.Down.ClickDetector.MaxActivationDistance = 0 script.Parent.Parent.Call2.ClickDetector.MaxActivationDistance = 0 script.Parent.Parent.Call.ClickDetector.MaxActivationDistance = 0 script.Parent.Click:Play() script.Parent.BrickColor...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Retrieves the rank of the player in the group. @param player Player @param groupId number @return Promise<number> -- Generally from 0 to 255 ]=] function GroupUtils.promiseRankInGroup(playe...
query code to breakdown: ----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 8 -- Blast radius of the explosion local BLAST_DAMAGE = 100 -- Amount of damage done to players local BLAST_FORCE = 1000 -- Amount of force applied to parts local IGNORE_LIST = { rocket = 1, handle = 1, effect = 1, wat...
code instruction: ---- Change these settings to change stuff (keep the commas, lua doesn't understand n00b syntax) local settings = { splatters_per_health_inc = 1, ---- The amount of blood splatters made when you lose (damage_inc) of health damage_inc = 3, ---- The increment of damage that must be done at a time to ...
code to explain: -- Initialize the tool local MaterialTool = { Name = "Material Tool", Color = BrickColor.new("Bright violet"), } Sure, let's break it down: ## Breakdown The code initializes and defines a table named `MaterialTool` with specific properties. Let's break it down step by step: 1. **Table Initializa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Inheritance: rev_ReplicaSetParent.OnClientEvent:Connect(function(replica_id, parent_replica_id) -- (replica_id, parent_replica_id) local replica = Replicas[replica_id] local old_parent_children =...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Engine]] --Torque Curve Tune.Horsepower = 1740 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 2000 -- Use sliders to manipulate values Tune.Redline = 1200...
query code to breakdown: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHan...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Make Connection strict setmetatable(Connection, { __index = function(tb, key) error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(tb, key, value) er...
code to explain: -- Libraries local ListenForManualWindowTrigger = require(Tool.Core:WaitForChild("ListenForManualWindowTrigger")) local Roact = require(Vendor:WaitForChild("Roact")) local ColorPicker = require(UI:WaitForChild("ColorPicker")) local Dropdown = require(UI:WaitForChild("Dropdown")) local Signal = require(...
code to explain: -- Removes an object's tree node. Called when the object stops existing in the -- game tree. removeObject = function(object) local objectNode = NodeLookup[object] if not objectNode then return end local visible = nodeIsVisible(objectNode) Selection:Remove(object, true) local parent = objectN...
query code to breakdown: -- declarations local head = script.Parent local sound = head:findFirstChild("Victory") function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then sound:play() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox").Texture == nil then return ...
input_code: -- jest --expand -- -- Given array of aligned strings with inverse highlight formatting, -- return joined lines with diff formatting. local function joinAlignedDiffsExpand(diffs: Array<Diff>, options: DiffOptionsNormalized): string return table.concat( Array.map(diffs, function(diff, i: number, diffs_: {...
code: --[[ Indexes the avatar joints and gives them a default orientation ]] function ClientAvatarComponent:setupJoints() self.shoulders = {} self.hips = {} self.knees = {} local leftShoulder = self.avatar:FindFirstChild("LeftShoulder", true) local rightShoulder = self.avatar:FindFirstChild("RightShoulder", t...
Start by breaking down the code basically step by step: --Reset First LeftHip.C1 = CFrame.new(3, 0, 0) RightHip.C1 = CFrame.new(-3, 0, 0) print("Completed") while true do LeftHip.C1 = CFrame.new(3, 0, 0 - 5) RightHip.C1 = CFrame.new(-3, 0, 0 + 5) for i = 1, 10 do LeftHip.C1 = LeftHip.C1 * CFrame.new(0, -0.5, 0.5...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Observes all descendants that match a predicate @param parent Instance @param predicate ((value: Instance) -> boolean)? -- Optional filter @return Observable<Instance, boolean> ]=] function...
query code to breakdown: --[=[ @tag Component Instance @param componentClass ComponentClass @return Component? Retrieves another component instance bound to the same Roblox instance. ```lua local MyComponent = Component.new({Tag = "MyComponent"}) local AnotherComponent = require(somewhere.AnotherComponent) ...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local l__Gas__1 = game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Gas") local l__TweenService__1 = game:GetService("TweenService") local l__Parent__2 = script.Parent l__Gas__1.Changed:Connect(function() l__TweenService__1 :Create...
Start by breaking down the code basically step by step: ------------------------------------------------------------------ local LockGui = nil local AimGui = nil local TargetPlayer = nil local Locked = false local Targeting = false explanation of the code: ## Breakdown The provided Luau code initializes variables th...
query code to breakdown: --[=[ Observes the parent of the instance as long as it exists. This is very common when initializing parent interfaces or other behaviors using binders. @param instance Instance @return Observable<Brio<Instance>> ]=] function RxInstanceUtils.observeParentBrio(instance) return RxInstanceU...
input_code: -- Determines which spawners will actively spawn enemies based off the waypoint (attachments in Workspace.TrackParts), the cart is currently at local EnemySpawning = {} local waypoints = {} waypoints[1] = { "Spawner1", "Spawner2", "Spawner6", "Spawner7" } waypoints[2] = { "Spawner2", "Spawner3", "Spawner4...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- place this script under the gui object you want to rotate and use the rotation and speed value to change the rotation (degrees) and speed (seconds for full loop) local RunService = game:GetService("RunService") funct...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- Takes an array of arguments and a max value. -- Any indicies past the max value will be appended to the last valid argument. function Util.MashExcessArguments(arguments, max) local t = {} for i ...
Start by breaking down the code basically step by step: -- Replica signals: rev_ReplicaSignal.OnClientEvent:Connect(function(replica_id, ...) -- (replica_id, params...) local replica = Replicas[replica_id] -- Signaling listeners: local listeners = replica._signal_listeners for _, listener in ipairs(listeners) do ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- CACHE -- local cacheFolder if debrisFolder:FindFirstChild("Mochi") then cacheFolder = debrisFolder.Mochi else cacheFolder = Instance.new("Folder") cacheFolder.Name = "Mochi" cacheFolder.Parent = debrisFolder end ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------------------------------------------------ local EngineOn = false local Selected = false local LockedCam = false local LowestPoint = 0 local DesiredSpeed = 0 local CurrentSpeed = 0 local TrueAirSp...
input_code: -- Shell physical properties EjectionForce.PhysProperties = PhysicalProperties.new( 10, -- Density 30, -- Friction 0.1, -- Elasticity 10, -- FrictionWeight 1 -- ElasticityWeight ) output_code: ## Breakdown The provided code snippet sets the physical properties of a Roblox object named `EjectionForce...
code: --// Character local Character = Player.Character or Player.CharacterAdded:Wait() local CharHMR = Character:WaitForChild("HumanoidRootPart") step by step breakdown/explanation: ## Breakdown The provided script is designed to retrieve the `HumanoidRootPart` of a player's character in a Roblox game. It ensures ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Engine]] --Torque Curve Tune.Horsepower = 500 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 ...
input_code: --// Hash: e76ab6b5f74107b63444061a151808bff4d388a0efb1db95152961f726781a340b57a270e4c2f5dcf6522a615db73c1b -- Decompiled with the Synapse X Luau decompiler. local v1 = { data = {}, event = {}, } local v2 = { "Knobs", "Revives", "Boosts", "Statistics", "Achievements" } for v3, v4 in pairs(v2) do local v...
code: -- This is pcalled because the SetCore methods may not be released yet. pcall(function() PlayerBlockedEvent = StarterGui:GetCore("PlayerBlockedEvent") PlayerMutedEvent = StarterGui:GetCore("PlayerMutedEvent") PlayerUnBlockedEvent = StarterGui:GetCore("PlayerUnblockedEvent") PlayerUnMutedEvent = StarterGui:Get...
query code to breakdown: -------------------------------------------------- script.Parent.Values.RPM.Changed:connect(function() intach.Rotation = -80 + script.Parent.Values.RPM.Value * 240 / 8000 end) script.Parent.Values.Velocity.Changed:connect(function(property) inspd.Rotation = -30 + (440 / 160) * (math.abs(sc...
Start by breaking down the code basically step by step: --[[ By: Brutez. ]] -- local CameraRotateScript = script local Camera = CameraRotateScript.Parent while true do for RotateRight = 1, 100 do Camera.CFrame = Camera.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(-0.5), 0) wait(0) end wait(2) for RotateLeft =...
input_code: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1.7 Tune.RCamber = -1.2 Tune.FToe = 0 Tune.RToe = 0 output: ## Breakdown The provided code snippet defines a configuration table named `Tune` that holds specific settings for wheel alignment in ...
code instruction: --script.Parent.ScreenGui.Parent = game.ServerStorage script.Parent.Equipped:Connect(function(Hit) script.Parent.Hand.Equip:Play() if script.Parent.Configuration.HasAbility.Value == true then script.Parent.AbilityServer.Disabled = false script.Parent.Ability.Disabled = false player = game.Pl...
query code to breakdown: -- VisualComponents by Travis, modified for native visuals. local Functions = require(script.Parent.Functions) Functions.Start(game.Workspace.VisualComponents) explanation of the code: ## Breakdown The provided code is written in Luau, which is a dialect of Lua used in Roblox for scripting....
code: -- setup emote chat hook game.Players.LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif string.sub(msg, 1, 3) == "/e " then emote = string.sub(msg, 4) elseif string.sub(msg, 1, 7) == "/emote " then emote = string.sub(msg, ...
code: --[[ ROBLOX TODO: Unhandled node for type: TSIndexedAccessType ]] --[[ export const serialize: NewPlugin['serialize'] ]] local function serialize( element: any, config: Config, indentation: string, depth: number, refs: Refs, printer: Printer ): string depth += 1 return if depth > config.maxDepth then pr...
important code input to explain step by step: -- Error handler function red.error(err) print(err) end red.remotes = RunService:IsClient() and ReplicatedStorage:WaitForChild(Constants.remoteFolderName) or ReplicatedStorage:FindFirstChild(Constants.remoteFolderName) if not red.remotes then -- Container for remotes ...
query code to breakdown: --This is the server sided module for handling this vehicles seating requests local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local HttpService = game:GetService("HttpService") local CollectionService = game:GetService("CollectionService") local DOOR_O...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Start adding functionality to the tool Tools.NewPart.Listeners.Equipped = function() local self = Tools.NewPart -- Change the color of selection boxes temporarily self.State.PreviousSelectionBoxColor = SelectionBo...
input_code: --TheNexusAvenger --Runs the rocket projectile. local Configuration = require(script:WaitForChild("Configuration")) local FORCE_GRANULARITY = Configuration.FORCE_GRANULARITY local BLAST_RADIUS = Configuration.BLAST_RADIUS local BLAST_PRESSURE = Configuration.BLAST_PRESSURE * FORCE_GRANULARITY local ROCKET...
input_code: --[[Utilities.tweenFoV = function(FOV,step) coroutine.resume(coroutine.create(function() local fv0 = cam.FieldOfView for i = 0,90,step do local r = ((math.sin(math.rad(i))+1)/2) cam.FieldOfView = (Vector3.new(fv0,0,0):Lerp(Vector3.new(FOV,0,0),r).X) rs:wait() end ...
code instruction: --[[ Local Functions ]] -- function MouseLockController:OnMouseLockToggled() self.isMouseLocked = not self.isMouseLocked if self.isMouseLocked then local cursorImageValueObj: StringValue = script:FindFirstChild("CursorImage") :: StringValue if cursorImageValueObj and cursorImageValueObj:IsA("St...
query code to breakdown: -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Z and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" and energy.Value > 12 then Debounce = 2 Track1 = plr.Charact...
Start by breaking down the code basically step by step: -- a single button script :p local THEbutton = script.Parent.Button local CD = Instance.new("ClickDetector", THEbutton) CD.MaxActivationDistance = 5 local deb = false local TS = game:GetService("TweenService") local og_pos = THEbutton.CFrame CD.MouseClick:Connec...
code instruction: --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local OriginalWalkSpeed = Humanoid.WalkSpeed OriginalWalkSpeed = OriginalWalkSpeed Humanoid.WalkSpeed = 0 loc...
code to explain: --Serverside logic Event.OnServerEvent:Connect(function(player, ExhaustParticle, FireBool) print("ExhaustParticle") if FireBool then local RanNum = tostring(math.random(1, 3)) ExhaustPart2["Backfire" .. RanNum]:Play() ExhaustPart2.PointLight.Enabled = true ExhaustPart2[ExhaustParticle].Enabl...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Left lean Multiplier R6LeftLegLeftLeanM = 2.2 R6RightLegLeftLeanM = 1 R6LeftArmLeftLeanM = 1 R6RightArmLeftLeanM = 2 R6TorsoLeftLeanM = 1 Sure. Here is a summary: ## Breakdown The provided code defines and assigns s...