Datasets:
Release reviewed MOSS pixel-art sprites 64 v1.0.0 (part 3)
Browse files- validation/images/moss-pixelart-v0.3_00408_.png +3 -0
- validation/images/moss-pixelart-v0.3_00410_.png +3 -0
- validation/images/moss-pixelart-v0.3_00414_.png +3 -0
- validation/images/moss-pixelart-v0.3_00425_.png +3 -0
- validation/images/moss-pixelart-v0.3_00469_.png +3 -0
- validation/images/moss-pixelart-v0.3_00484_.png +3 -0
- validation/images/moss-pixelart-v0.3_00493_.png +3 -0
- validation/metadata.jsonl +48 -0
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validation/metadata.jsonl
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{"id": "technology-desktop_computer-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a beige desktop computer with a dark blue monitor screen, a compact keyboard, and a short rectangular base. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-desktop_computer", "split_group": "technology-desktop_computer", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00008_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "eb24985273877779dd24191c4f6a6cfa76a90eb6b80fc9e0bdf5e792bb97963d", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "tools_weapons-round_shield-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a round wooden shield with broad brown planks, a dark iron rim, and a central silver boss. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-round_shield", "split_group": "tools_weapons-round_shield", "requested_view": "The entire item is shown face-on, with its silhouette clearly visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00016_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "a95c0b996d37696f5d10766d65eff301c6334878c6a9e25b46844220d10cdd7b", "caption_status": "generation_prompt_not_visual_annotation"}
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| 3 |
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{"id": "buildings-farm_barn-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a small red wooden barn with a gray pitched roof, broad cream trim, and two closed brown doors. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-farm_barn", "split_group": "buildings-farm_barn", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00030_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "6d5bb5d9d082c040f9a4d9fefc1571ad69844c4bdd2dbd2c477253021da99321", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "food-baguette-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short brown baguette with rounded ends and four broad cream diagonal cuts across the crust. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "food", "source_id": "food-baguette", "split_group": "food-baguette", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00035_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "d1d5c1d22b1438047e73ab4baaac36b4e28abbccdfee0601ff3ca1aa65a98d55", "caption_status": "generation_prompt_not_visual_annotation"}
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| 5 |
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{"id": "household-bucket-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown wooden bucket with dark iron bands, an open top, and a broad curved metal handle. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "household", "source_id": "household-bucket", "split_group": "household-bucket", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00037_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "e8b5ee0aeaf95443c27f10394f576e9f6fe3b70cedcb96cfd31a9aafd639b6e1", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "characters-baker-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a baker wearing a white hat and cream apron, holding one round golden bread loaf. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "characters", "source_id": "characters-baker", "split_group": "characters-baker", "requested_view": "The full body is shown in a relaxed standing pose, in three-quarter view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00051_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "068f0c7da147e6be85680e0ec97dcc765ad5388580f324df525758ec9ae42554", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "animals-owl-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown owl with large amber eyes, a cream face disk, folded wings, and short dark talons. The complete bird is shown standing with folded wings, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-owl", "split_group": "animals-owl", "requested_view": "The complete bird is shown standing with folded wings, in side view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00072_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "6897173e7b9f02b29c6c4b7c73313266512c9bdeb7e58ea2b0d8bdd5e4b97f5b", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "household-clay_vase-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a blue ceramic vase with a narrow neck, a broad rounded belly, and a dark open rim. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "household", "source_id": "household-clay_vase", "split_group": "household-clay_vase", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00077_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "b435608f8f59b3cc012e7141887ff5e85edb6730d2ccfff88bac63639eefc9ef", "caption_status": "generation_prompt_not_visual_annotation"}
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| 9 |
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{"id": "buildings-chapel-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a small cream stone chapel with a brown pitched roof, a short square bell tower, and a dark wooden door. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-chapel", "split_group": "buildings-chapel", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00090_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "033f064c3618fd8915934cfaf084fd889abad1e6d1b9d1840e31198691ad6c7b", "caption_status": "generation_prompt_not_visual_annotation"}
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| 10 |
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{"id": "characters-archer-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting an archer wearing a brown leather vest and a green tunic, with a quiver of arrows on the back. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "characters", "source_id": "characters-archer", "split_group": "characters-archer", "requested_view": "The full body is shown in a relaxed standing pose, in three-quarter view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00091_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "fd9e7da24aad4f90ad4fe708f42cb195cf285db0dc115f18179faedacde3b8a4", "caption_status": "generation_prompt_not_visual_annotation"}
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| 11 |
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{"id": "animals-squirrel-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a red squirrel with small pointed ears, a cream belly, and a large curled orange tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-squirrel", "split_group": "animals-squirrel", "requested_view": "The complete creature is shown standing, in side view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00092_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "b7dcf8283e393f60701feb3651256435ecdf8312d12281253ef6590ac2fe571e", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "tools_weapons-dagger-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a steel dagger with a broad pointed blade, a dark gray crossguard, and a red wrapped grip. The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-dagger", "split_group": "tools_weapons-dagger", "requested_view": "The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00096_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "1f78db94bd9f7eaaadedf9801fde8a418402d7ae1dd343a499188f13328c4eb6", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "vehicles-scooter-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a blue motor scooter with a cream front panel, a black seat, and two small dark wheels. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "vehicles", "source_id": "vehicles-scooter", "split_group": "vehicles-scooter", "requested_view": "The entire vehicle is shown in side view, with its front pointing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00099_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "eb24a9c9a6b9de3b5905cacdeab0b28082226d1429987f6ee27cecdf2402b5ff", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "plants-mossy_rock-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a rounded gray rock with an angular face and a thick patch of dark green moss across its top. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-mossy_rock", "split_group": "plants-mossy_rock", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00104_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "ac05bc288cc6b658b424584222b8fa8ce53ba43d58bbef12b0a744d033412b2e", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "animals-frog-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a green frog with a cream belly, large dark eyes, and broad folded hind legs. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-frog", "split_group": "animals-frog", "requested_view": "The complete creature is shown standing, in side view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00112_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "d274ca3054cfe07787656bcc3ab2bf327cff9aa88688c4571d85253bd97fdc4d", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "technology-telescope-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short blue telescope with a dark front lens and three thick gray tripod legs. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-telescope", "split_group": "technology-telescope", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00128_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "767506d5ea9f53b11e54ede1c46da9705603ef05074e3497fb465130f9506418", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "tools_weapons-padlock-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a gold padlock with a broad rectangular body, a dark keyhole, and a large open steel shackle. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-padlock", "split_group": "tools_weapons-padlock", "requested_view": "The entire item is shown face-on, with its silhouette clearly visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00136_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "ec4ffbb0abef66d6fbb26de2a86be51e3e37bb357ab76d0ff70bbd7c320684da", "caption_status": "generation_prompt_not_visual_annotation"}
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{"id": "technology-jetpack-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a gray jetpack with two broad cylindrical tanks, an orange central panel, and dark shoulder straps. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-jetpack", "split_group": "technology-jetpack", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00158_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "b1b64378ca335df5c40d1d2ca6ee71222c34b7339a80d8c0c996f3faebfd3832", "caption_status": "generation_prompt_not_visual_annotation"}
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| 19 |
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{"id": "buildings-igloo-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a compact cream igloo made of broad pale blocks with a short rounded entrance tunnel and a dark doorway. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-igloo", "split_group": "buildings-igloo", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00160_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "f3e868abe7b96eca0d664380deefc050bf956f90509a26b3d0b1ebe5a892d757", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 20 |
+
{"id": "plants-tree_stump-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown tree stump with a pale cut top, two broad growth rings, and a few short roots. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-tree_stump", "split_group": "plants-tree_stump", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00164_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "a44ae1381a4ca17f0c6747e58a0442c05324b478ec8fc3f49b09c2fae7a8ae05", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 21 |
+
{"id": "food-pretzel-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a golden brown pretzel with a thick folded loop shape, three open holes, and a few cream salt marks. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "food", "source_id": "food-pretzel", "split_group": "food-pretzel", "requested_view": "The entire item is shown face-on, with its silhouette clearly visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00175_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "02578c299e2254d772d9171aef0917b53bbd0fa549d45e138b83f23d43a2759f", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 22 |
+
{"id": "vehicles-green_van-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a green delivery van with a boxy rear body, a broad dark windshield, and black tires. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "vehicles", "source_id": "vehicles-green_van", "split_group": "vehicles-green_van", "requested_view": "The entire vehicle is shown in side view, with its front pointing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00219_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "745f8d4444e3b571fdc2dc7eb8e1f97f9840cb718246bf480ff6a2ae3ad35af7", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 23 |
+
{"id": "plants-log-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short fallen brown log with a pale circular cut end and one small broken branch. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-log", "split_group": "plants-log", "requested_view": "The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00234_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "ded58ce40b924256d0f7eb2d2e70ccfbdf6eb52af206e149dd5e14f95cbd9c10", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 24 |
+
{"id": "creatures-winged_cat-v01", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a black cat with amber eyes, small folded blue wings, and a curled dark tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "creatures", "source_id": "creatures-winged_cat", "split_group": "creatures-winged_cat", "requested_view": "The complete creature is shown standing, in side view facing left.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00243_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "343f4ae98a6921bbf788dfc14f7ed7a5fbc5e1714cbde60356b3eecf0b6a2cc0", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 25 |
+
{"id": "technology-desktop_computer-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a beige desktop computer with a dark blue monitor screen, a compact keyboard, and a short rectangular base. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-desktop_computer", "split_group": "technology-desktop_computer", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00258_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "e8e6c26d9daa213aba44eec21b24f37ac939f87df5c918c11947e39b46571b27", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 26 |
+
{"id": "tools_weapons-round_shield-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a round wooden shield with broad brown planks, a dark iron rim, and a central silver boss. The entire item is shown at a shallow three-quarter angle, revealing its thickness. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-round_shield", "split_group": "tools_weapons-round_shield", "requested_view": "The entire item is shown at a shallow three-quarter angle, revealing its thickness.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00266_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "a4dd1061a58479a7f2df716d7f4f3f08700564e39dfede5987e5457b0803c960", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 27 |
+
{"id": "buildings-farm_barn-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a small red wooden barn with a gray pitched roof, broad cream trim, and two closed brown doors. The complete structure is shown in an orthographic three-quarter view, with its front and right side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-farm_barn", "split_group": "buildings-farm_barn", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and right side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00280_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "766933bcb2c343397f66e8d8a7d6d598142b794347db1bc68b09ebef929b06fc", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 28 |
+
{"id": "food-baguette-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short brown baguette with rounded ends and four broad cream diagonal cuts across the crust. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "food", "source_id": "food-baguette", "split_group": "food-baguette", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00285_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "42c688e42399a86d5928b780f053284b1521db1e5332639cf7fb9dca5fe3b84b", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 29 |
+
{"id": "household-bucket-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown wooden bucket with dark iron bands, an open top, and a broad curved metal handle. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "household", "source_id": "household-bucket", "split_group": "household-bucket", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00287_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "76c23b590480dbfbf32f99f5aa14855f82e64c082780399c86fb6d6f36778950", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 30 |
+
{"id": "characters-baker-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a baker wearing a white hat and cream apron, holding one round golden bread loaf. The full body is shown in a relaxed standing pose, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "characters", "source_id": "characters-baker", "split_group": "characters-baker", "requested_view": "The full body is shown in a relaxed standing pose, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00301_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "d03a0835594a440a31f9ecc70a695a02280185b89232dcc1a072ff5eab2e8198", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 31 |
+
{"id": "animals-owl-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown owl with large amber eyes, a cream face disk, folded wings, and short dark talons. The complete bird is shown standing with folded wings, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-owl", "split_group": "animals-owl", "requested_view": "The complete bird is shown standing with folded wings, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00322_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "e9834c9676b016a6041a9fe35288f99062aec1cdfc103822420caeae19f34143", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 32 |
+
{"id": "household-clay_vase-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a blue ceramic vase with a narrow neck, a broad rounded belly, and a dark open rim. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "household", "source_id": "household-clay_vase", "split_group": "household-clay_vase", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00327_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "595a4c50037e1856df29e109c5c91347c7e40e42cf4771dab5788f002a651b9d", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 33 |
+
{"id": "buildings-chapel-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a small cream stone chapel with a brown pitched roof, a short square bell tower, and a dark wooden door. The complete structure is shown in an orthographic three-quarter view, with its front and right side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-chapel", "split_group": "buildings-chapel", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and right side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00340_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "5497eb8fcc5e00ffa7ebe93bad6cf84cdce0e73bac24386167f354cbafcb4975", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 34 |
+
{"id": "characters-archer-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting an archer wearing a brown leather vest and a green tunic, with a quiver of arrows on the back. The full body is shown in a relaxed standing pose, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "characters", "source_id": "characters-archer", "split_group": "characters-archer", "requested_view": "The full body is shown in a relaxed standing pose, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00341_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "c4690dac68c96fe0808ea90f2320392ebf5555e2d77e8a60cd824dfc067cb997", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 35 |
+
{"id": "animals-squirrel-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a red squirrel with small pointed ears, a cream belly, and a large curled orange tail. The complete creature is shown standing, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-squirrel", "split_group": "animals-squirrel", "requested_view": "The complete creature is shown standing, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00342_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "a122e07312715f61a224e883c56d8580a79a7dc6a264710e112bd9942a136f6d", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 36 |
+
{"id": "tools_weapons-dagger-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a steel dagger with a broad pointed blade, a dark gray crossguard, and a red wrapped grip. The entire tool is shown face-on, held vertically with its head or tip at the top. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-dagger", "split_group": "tools_weapons-dagger", "requested_view": "The entire tool is shown face-on, held vertically with its head or tip at the top.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00346_.png", "width": 64, "height": 64, "source_width": 62, "source_height": 63, "padding_left": 1, "padding_top": 0, "source_sha256": "299ec5494af7e724e293a9da6f42cb9fd4cab767b633108dfc29835d5e69c190", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 37 |
+
{"id": "vehicles-scooter-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a blue motor scooter with a cream front panel, a black seat, and two small dark wheels. The entire vehicle is shown in a slightly elevated three-quarter view, with its front pointing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "vehicles", "source_id": "vehicles-scooter", "split_group": "vehicles-scooter", "requested_view": "The entire vehicle is shown in a slightly elevated three-quarter view, with its front pointing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00349_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "85ddccfb8aaa127707e74cc9326c6e6f57e4c83ec99af8bb49a09447bb75b8ad", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 38 |
+
{"id": "plants-mossy_rock-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a rounded gray rock with an angular face and a thick patch of dark green moss across its top. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-mossy_rock", "split_group": "plants-mossy_rock", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00354_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "5f7a1876ad24950577e82a256669c8717b26349312bd508d0d1442bbb29ee35c", "caption_status": "generation_prompt_not_visual_annotation"}
|
| 39 |
+
{"id": "animals-frog-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a green frog with a cream belly, large dark eyes, and broad folded hind legs. The complete creature is shown standing, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "animals", "source_id": "animals-frog", "split_group": "animals-frog", "requested_view": "The complete creature is shown standing, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00362_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "9cbf400e7638c8c9da68b3fbfc99b957e1c70e491354d7e280eee11e81ecd8ff", "caption_status": "generation_prompt_not_visual_annotation"}
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| 40 |
+
{"id": "technology-telescope-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short blue telescope with a dark front lens and three thick gray tripod legs. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-telescope", "split_group": "technology-telescope", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00378_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "89725c38b31aec6bd7e6e23c8dde0fe33b138e156e36b979a0be3723a3fcaa28", "caption_status": "generation_prompt_not_visual_annotation"}
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| 41 |
+
{"id": "tools_weapons-padlock-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a gold padlock with a broad rectangular body, a dark keyhole, and a large open steel shackle. The entire item is shown at a shallow three-quarter angle, revealing its thickness. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "tools_weapons", "source_id": "tools_weapons-padlock", "split_group": "tools_weapons-padlock", "requested_view": "The entire item is shown at a shallow three-quarter angle, revealing its thickness.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00386_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "806a404fddda5dbed282cda538b717185458c1bfa10798a7e2738e75026239eb", "caption_status": "generation_prompt_not_visual_annotation"}
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| 42 |
+
{"id": "technology-jetpack-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a gray jetpack with two broad cylindrical tanks, an orange central panel, and dark shoulder straps. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "technology", "source_id": "technology-jetpack", "split_group": "technology-jetpack", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00408_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "8331359f513b84d6f99cd2d8cece91e2405ef44aef86762f19a10fd97b3fc154", "caption_status": "generation_prompt_not_visual_annotation"}
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| 43 |
+
{"id": "buildings-igloo-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a compact cream igloo made of broad pale blocks with a short rounded entrance tunnel and a dark doorway. The complete structure is shown in an orthographic three-quarter view, with its front and right side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "buildings", "source_id": "buildings-igloo", "split_group": "buildings-igloo", "requested_view": "The complete structure is shown in an orthographic three-quarter view, with its front and right side visible.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00410_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "bea06fb1536364034a905c229902f1b41cfe2a23f4fa72fe70132aec64d51c6d", "caption_status": "generation_prompt_not_visual_annotation"}
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| 44 |
+
{"id": "plants-tree_stump-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a brown tree stump with a pale cut top, two broad growth rings, and a few short roots. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-tree_stump", "split_group": "plants-tree_stump", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00414_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "4c5b629c0122e6345b16902a07d21eedc6c954d031524ec63f502fc5e3f68d3f", "caption_status": "generation_prompt_not_visual_annotation"}
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| 45 |
+
{"id": "food-pretzel-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a golden brown pretzel with a thick folded loop shape, three open holes, and a few cream salt marks. The entire item is shown at a shallow three-quarter angle, revealing its thickness. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "food", "source_id": "food-pretzel", "split_group": "food-pretzel", "requested_view": "The entire item is shown at a shallow three-quarter angle, revealing its thickness.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00425_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "37f7d8de62f7ff5ab40c65c5bbb8fb4a0f13f8a3e7f27ec9e7cc52c0927f906d", "caption_status": "generation_prompt_not_visual_annotation"}
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| 46 |
+
{"id": "vehicles-green_van-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a green delivery van with a boxy rear body, a broad dark windshield, and black tires. The entire vehicle is shown in a slightly elevated three-quarter view, with its front pointing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "vehicles", "source_id": "vehicles-green_van", "split_group": "vehicles-green_van", "requested_view": "The entire vehicle is shown in a slightly elevated three-quarter view, with its front pointing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00469_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "1c3a41161cfc40423cb1cc16a3f5099eb40baf27ed80a162d20f3c6bb2c4117a", "caption_status": "generation_prompt_not_visual_annotation"}
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| 47 |
+
{"id": "plants-log-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a short fallen brown log with a pale circular cut end and one small broken branch. The entire object is shown in a straight-on front view. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "plants", "source_id": "plants-log", "split_group": "plants-log", "requested_view": "The entire object is shown in a straight-on front view.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00484_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "230223a4c74203005bcc42614b5120980101cc747fd293342c9863e80a3247b6", "caption_status": "generation_prompt_not_visual_annotation"}
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| 48 |
+
{"id": "creatures-winged_cat-v02", "text": "A single game sprite designed for a native 64x64 pixel grid, depicting a black cat with amber eyes, small folded blue wings, and a curled dark tail. The complete creature is shown standing, in three-quarter view facing right. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or three flat shade levels. Keep the complete subject centered, filling most of the square with a small clear margin. Use a uniform opaque magenta (#FF00FF) background, also visible through open gaps in the silhouette. Keep magenta out of the subject. No floor, cast shadow, glow, gradient, text, watermark, border, or extra objects.", "category": "creatures", "source_id": "creatures-winged_cat", "split_group": "creatures-winged_cat", "requested_view": "The complete creature is shown standing, in three-quarter view facing right.", "cleanup_status": "manually_audited_and_fixed", "cleanup_audit_date": "2026-11-07", "file_name": "images/moss-pixelart-v0.3_00493_.png", "width": 64, "height": 64, "source_width": 64, "source_height": 64, "padding_left": 0, "padding_top": 0, "source_sha256": "e9e0a1ab23b7e8cc14d66dad9ed0d5bfbe1e59ab5551669ab562d7145a88857a", "caption_status": "generation_prompt_not_visual_annotation"}
|