File size: 16,231 Bytes
bcc2f05 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | // YEORIN-X v4 / D3D11 source-owned presentation laboratory.
// Not a game overlay. No hooks, capture, network, admin privileges or input injection.
// Windows source is provided; the release environment cannot compile/run this backend.
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <shellapi.h>
#include <d3d11.h>
#include <dxgi1_3.h>
#include <d3dcompiler.h>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <vector>
#include <deque>
#include <string>
#include <stdexcept>
#include <algorithm>
#include <memory>
#include "lease.hpp"
#include "distance.hpp"
namespace {
template<class T> void drop(T*&p){if(p){p->Release();p=nullptr;}}
void check(HRESULT h,const char*what){if(FAILED(h)){char msg[256];std::snprintf(msg,sizeof(msg),"%s (HRESULT 0x%08lx)",what,(unsigned long)h);throw std::runtime_error(msg);}}
double now(){static LARGE_INTEGER f=[](){LARGE_INTEGER x;QueryPerformanceFrequency(&x);return x;}();LARGE_INTEGER n;QueryPerformanceCounter(&n);return double(n.QuadPart)/f.QuadPart;}
struct Row{unsigned long long frame,source;int mode,armed;double inputTime,start,submit,presentReturn,completionObserved,gpuMs,alpha,bound,shiftX,shiftY;};
const char* SHADER=R"HLSL(
cbuffer P:register(b0){float2 size;float2 sourceOffset;float2 delta;float rho;float alpha;float time;float marker;float pad0;float pad1;};
Texture2D image:register(t0);SamplerState samp:register(s0);
struct V{float4 pos:SV_Position;};
V vs(uint id:SV_VertexID){V o;float2 p=float2((id<<1)&2,id&2);o.pos=float4(p*float2(2,-2)+float2(-1,1),0,1);return o;}
float4 scene(V v):SV_Target {
float2 p=v.pos.xy-.5+sourceOffset;
float2 cell=floor(p/48.0);float ch=fmod(abs(cell.x+cell.y),2);
float3 col=lerp(float3(.07,.11,.16),float3(.24,.34,.43),ch);
float2 q=abs(frac((p+24)/96)-.5);float circle=length(q)-.24;
col+=(1-smoothstep(0,.025,abs(circle)))*.5;
col+=float3(.12,.06,.01)*sin(p.x*.015+p.y*.012);
// A marker changes only on a source update. It is NOT made newer by camera warp.
if(v.pos.x<80&&v.pos.y<80)col=marker>.5?1:0;
return float4(col,1);
}
float4 warp(V v):SV_Target {
float2 p=v.pos.xy-.5;
float d=max(0,min(min(p.x,size.x-1-p.x),min(p.y,size.y-1-p.y)));
float2 step=delta*min(1.0,rho*d/max(length(delta),1e-12))*alpha;
return image.SampleLevel(samp,(p+step+.5)/size,0);
}
)HLSL";
struct Params{float width,height,sourceX,sourceY,deltaX,deltaY,rho,alpha,time,marker,pad0,pad1;};
struct Timing{ID3D11Query *disjoint=nullptr,*begin=nullptr,*end=nullptr;size_t row=0;unsigned epoch=0;bool pending=false;};
class App {
public:
HWND win=nullptr;bool quit=false,armed=false,resized=false,hiddenLock=false;int width=1280,height=720,mode=0;double duration=60,sourceHz=60,refreshHz=60;
double inputX=0,inputY=0,inputTime=0,sourceX=0,sourceY=0,sourceMarker=0;bool marker=false;
ID3D11Device *dev=nullptr;ID3D11DeviceContext *ctx=nullptr;IDXGISwapChain2 *swap=nullptr;HANDLE ready=nullptr;
ID3D11Texture2D *source=nullptr,*back=nullptr;ID3D11RenderTargetView *sourceRT=nullptr,*backRT=nullptr;ID3D11ShaderResourceView *sourceSR=nullptr;
ID3D11VertexShader *vs=nullptr;ID3D11PixelShader *scene=nullptr,*warp=nullptr;ID3D11Buffer *cb=nullptr;ID3D11SamplerState *sampler=nullptr;
std::vector<Row> rows;std::vector<Timing> times;std::deque<double> gpuHistory;
std::unique_ptr<yeorin4::RectangleSpectrum> spectrum;unsigned timingEpoch=0;
std::string out="yeorin_windows_diagnostic.csv";double startTime=0,lastSource=-1;unsigned long long sourceId=0;
~App(){capture(false);if(ctx)ctx->ClearState();for(auto&t:times){drop(t.disjoint);drop(t.begin);drop(t.end);}drop(sourceSR);drop(sourceRT);drop(backRT);drop(source);drop(back);drop(vs);drop(scene);drop(warp);drop(cb);drop(sampler);if(ready)CloseHandle(ready);drop(swap);drop(ctx);drop(dev);}
void capture(bool state){
if(state==armed)return;armed=state;
if(armed){RECT r;GetClientRect(win,&r);POINT a={r.left,r.top},b={r.right,r.bottom};ClientToScreen(win,&a);ClientToScreen(win,&b);r={a.x,a.y,b.x,b.y};ClipCursor(&r);ShowCursor(FALSE);}
else{ClipCursor(nullptr);ShowCursor(TRUE);}
}
void input(HRAWINPUT handle){
UINT n=0;if(GetRawInputData(handle,RID_INPUT,nullptr,&n,sizeof(RAWINPUTHEADER))!=0||n>1024*1024)return;
std::vector<unsigned char>b(n);if(GetRawInputData(handle,RID_INPUT,b.data(),&n,sizeof(RAWINPUTHEADER))!=n)return;
if(n<sizeof(RAWINPUT))return;auto*r=reinterpret_cast<RAWINPUT*>(b.data());
if(r->header.dwType==RIM_TYPEMOUSE&&armed&&!(r->data.mouse.usFlags&MOUSE_MOVE_ABSOLUTE)){
inputX+=r->data.mouse.lLastX*.5;inputY+=r->data.mouse.lLastY*.5;inputTime=now();
if(r->data.mouse.usButtonFlags&RI_MOUSE_LEFT_BUTTON_DOWN)marker=!marker;
}
}
void shaders(){
auto compile=[&](const char*entry,const char*target){ID3DBlob *b=nullptr,*err=nullptr;HRESULT h=D3DCompile(SHADER,std::strlen(SHADER),"YEORIN_LAB",nullptr,nullptr,entry,target,D3DCOMPILE_ENABLE_STRICTNESS,0,&b,&err);if(FAILED(h)){std::string s=err?std::string((char*)err->GetBufferPointer(),err->GetBufferSize()):"shader failure";drop(err);drop(b);throw std::runtime_error(s);}drop(err);return b;};
ID3DBlob*b=compile("vs","vs_5_0");check(dev->CreateVertexShader(b->GetBufferPointer(),b->GetBufferSize(),nullptr,&vs),"vertex shader");drop(b);
b=compile("scene","ps_5_0");check(dev->CreatePixelShader(b->GetBufferPointer(),b->GetBufferSize(),nullptr,&scene),"scene shader");drop(b);
b=compile("warp","ps_5_0");check(dev->CreatePixelShader(b->GetBufferPointer(),b->GetBufferSize(),nullptr,&warp),"warp shader");drop(b);
D3D11_BUFFER_DESC bd={};bd.ByteWidth=sizeof(Params);bd.Usage=D3D11_USAGE_DEFAULT;bd.BindFlags=D3D11_BIND_CONSTANT_BUFFER;check(dev->CreateBuffer(&bd,nullptr,&cb),"constant buffer");
D3D11_SAMPLER_DESC s={};s.Filter=D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;s.AddressU=s.AddressV=s.AddressW=D3D11_TEXTURE_ADDRESS_CLAMP;s.MaxLOD=D3D11_FLOAT32_MAX;check(dev->CreateSamplerState(&s,&sampler),"sampler");
}
void textures(){
if(ctx){ID3D11ShaderResourceView*nil=nullptr;ctx->PSSetShaderResources(0,1,&nil);ctx->OMSetRenderTargets(0,nullptr,nullptr);}
drop(sourceSR);drop(sourceRT);drop(backRT);drop(source);drop(back);
check(swap->ResizeBuffers(2,width,height,DXGI_FORMAT_R8G8B8A8_UNORM,DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT),"ResizeBuffers");
check(swap->GetBuffer(0,__uuidof(ID3D11Texture2D),(void**)&back),"back buffer");check(dev->CreateRenderTargetView(back,nullptr,&backRT),"back RTV");
D3D11_TEXTURE2D_DESC d={};d.Width=width;d.Height=height;d.MipLevels=1;d.ArraySize=1;d.Format=DXGI_FORMAT_R8G8B8A8_UNORM;d.SampleDesc.Count=1;d.Usage=D3D11_USAGE_DEFAULT;d.BindFlags=D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE;
check(dev->CreateTexture2D(&d,nullptr,&source),"source texture");check(dev->CreateRenderTargetView(source,nullptr,&sourceRT),"source RTV");check(dev->CreateShaderResourceView(source,nullptr,&sourceSR),"source SRV");lastSource=-1;++timingEpoch;spectrum=std::make_unique<yeorin4::RectangleSpectrum>(width,height);
}
void init(){
D3D_FEATURE_LEVEL level;check(D3D11CreateDevice(nullptr,D3D_DRIVER_TYPE_HARDWARE,nullptr,0,nullptr,0,D3D11_SDK_VERSION,&dev,&level,&ctx),"D3D11CreateDevice (hardware required)");
if(level<D3D_FEATURE_LEVEL_11_0)throw std::runtime_error("Feature level 11.0 required");
IDXGIDevice*gd=nullptr;IDXGIAdapter*adapter=nullptr;IDXGIFactory2*factory=nullptr;
check(dev->QueryInterface(__uuidof(IDXGIDevice),(void**)&gd),"DXGI device");check(gd->GetAdapter(&adapter),"adapter");check(adapter->GetParent(__uuidof(IDXGIFactory2),(void**)&factory),"factory");
DXGI_SWAP_CHAIN_DESC1 d={};d.Width=width;d.Height=height;d.Format=DXGI_FORMAT_R8G8B8A8_UNORM;d.SampleDesc.Count=1;d.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;d.BufferCount=2;d.Scaling=DXGI_SCALING_STRETCH;d.SwapEffect=DXGI_SWAP_EFFECT_FLIP_DISCARD;d.AlphaMode=DXGI_ALPHA_MODE_IGNORE;d.Flags=DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
IDXGISwapChain1*s1=nullptr;check(factory->CreateSwapChainForHwnd(dev,win,&d,nullptr,nullptr,&s1),"waitable flip chain");check(s1->QueryInterface(__uuidof(IDXGISwapChain2),(void**)&swap),"swapchain2");drop(s1);factory->MakeWindowAssociation(win,DXGI_MWA_NO_ALT_ENTER);drop(factory);drop(adapter);drop(gd);
check(swap->SetMaximumFrameLatency(1),"maximum frame latency");ready=swap->GetFrameLatencyWaitableObject();if(!ready)throw std::runtime_error("No waitable swapchain handle");
shaders();textures();times.resize(128);
for(auto&t:times){D3D11_QUERY_DESC q={};q.Query=D3D11_QUERY_TIMESTAMP_DISJOINT;check(dev->CreateQuery(&q,&t.disjoint),"disjoint query");q.Query=D3D11_QUERY_TIMESTAMP;check(dev->CreateQuery(&q,&t.begin),"timestamp query");check(dev->CreateQuery(&q,&t.end),"timestamp query");}
RAWINPUTDEVICE r={0x01,0x02,0,win};if(!RegisterRawInputDevices(&r,1,sizeof(r)))throw std::runtime_error("Raw Input registration failed");
DEVMODE dm={};dm.dmSize=sizeof(dm);if(EnumDisplaySettings(nullptr,ENUM_CURRENT_SETTINGS,&dm)&&dm.dmDisplayFrequency>1)refreshHz=dm.dmDisplayFrequency;
rows.reserve(100000);startTime=now();
}
void poll(){
for(auto&t:times)if(t.pending){D3D11_QUERY_DATA_TIMESTAMP_DISJOINT d;UINT64 a=0,b=0;
if(ctx->GetData(t.disjoint,&d,sizeof(d),D3D11_ASYNC_GETDATA_DONOTFLUSH)!=S_OK)continue;
if(ctx->GetData(t.begin,&a,sizeof(a),D3D11_ASYNC_GETDATA_DONOTFLUSH)!=S_OK||ctx->GetData(t.end,&b,sizeof(b),D3D11_ASYNC_GETDATA_DONOTFLUSH)!=S_OK)continue;
if(t.row<rows.size()){rows[t.row].completionObserved=now();if(!d.Disjoint&&d.Frequency&&b>=a){double ms=1000.*double(b-a)/d.Frequency;rows[t.row].gpuMs=ms;if(t.epoch==timingEpoch){gpuHistory.push_back(ms/1000);if(gpuHistory.size()>256)gpuHistory.pop_front();}}}
t.pending=false;
}
}
double budget(){if(gpuHistory.size()<32)return -1;std::vector<double>s(gpuHistory.begin(),gpuHistory.end());std::sort(s.begin(),s.end());return s[std::min(s.size()-1,size_t(std::ceil(s.size()*.99)-1))]+.00025;}
void draw(ID3D11RenderTargetView*target,ID3D11PixelShader*ps,const Params&p){
ctx->UpdateSubresource(cb,0,nullptr,&p,0,0);ctx->OMSetRenderTargets(1,&target,nullptr);D3D11_VIEWPORT vp={0,0,(float)width,(float)height,0,1};ctx->RSSetViewports(1,&vp);
ctx->IASetInputLayout(nullptr);ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);ctx->VSSetShader(vs,nullptr,0);ctx->PSSetShader(ps,nullptr,0);ctx->PSSetConstantBuffers(0,1,&cb);ctx->PSSetSamplers(0,1,&sampler);ctx->Draw(3,0);
}
void frame(){
poll();if(resized){capture(false);textures();resized=false;gpuHistory.clear();}
double t=now();if(t-startTime>=duration||rows.size()>=100000){quit=true;return;}
size_t slot=rows.size()%times.size();auto&tm=times[slot];bool measure=!tm.pending;
if(measure){ctx->Begin(tm.disjoint);ctx->End(tm.begin);}
Params p={};p.width=(float)width;p.height=(float)height;p.rho=.12f;p.time=float(t-startTime);
ID3D11ShaderResourceView*nil=nullptr;ctx->PSSetShaderResources(0,1,&nil);
if(lastSource<0||t-lastSource>=1/sourceHz){lastSource=t;++sourceId;if(!hiddenLock){sourceX=inputX;sourceY=inputY;}sourceMarker=marker?1:0;p.sourceX=float(sourceX);p.sourceY=float(sourceY);p.marker=float(sourceMarker);draw(sourceRT,scene,p);}
// Raw input is already pumped after swap-chain readiness. This is arrival time,
// not a HID hardware timestamp. Input never feeds synthetic OS events.
double dx=inputX-sourceX,dy=inputY-sourceY,M=std::hypot(dx,dy);
p.deltaX=float(dx);p.deltaY=float(dy);
auto mo=spectrum->at(M,.12);
double a=0,b=0;
if(mode==3){a=M>0?std::min(1.,12/std::max(mo.maximum,1e-12)):0;}
else if(mode==2&&armed&&budget()>0&&budget()<1/refreshHz){
yeorin4::Lease l;l.source=sourceId;l.published=t;l.expires=t+1/refreshHz;l.a=M*mo.mean-std::sqrt(mo.energy);l.energy=mo.energy;l.maximum=mo.maximum;l.residual=M+1;
yeorin4::Query q;q.source=sourceId;q.now=now();q.pixelCap=12;
// Zero native offset is justified ONLY because this application owns the
// exact source copied in its own baseline. This is not an external-game claim.
auto d=yeorin4::revalidate(l,q);a=d.alpha;b=d.lower;
}
p.alpha=float(a);
Row row={};row.frame=rows.size();row.source=sourceId;row.mode=mode;row.armed=armed?1:0;row.inputTime=inputTime;row.start=t;row.alpha=a;row.bound=b;row.shiftX=dx;row.shiftY=dy;row.completionObserved=-1;row.gpuMs=-1;
if(mode==0){ctx->OMSetRenderTargets(0,nullptr,nullptr);ctx->CopyResource(back,source);}
else {ctx->PSSetShaderResources(0,1,&sourceSR);draw(backRT,warp,p);ctx->PSSetShaderResources(0,1,&nil);}
if(measure){ctx->End(tm.end);ctx->End(tm.disjoint);tm.row=rows.size();tm.epoch=timingEpoch;tm.pending=true;}
row.submit=now();HRESULT hr=swap->Present(1,0);row.presentReturn=now();rows.push_back(row);
if(hr==DXGI_STATUS_OCCLUDED){capture(false);Sleep(25);}else check(hr,"Present");
if(rows.size()%60==0){char title[300];std::snprintf(title,sizeof(title),"YEORIN-X v4 timing lab | F1 native / F2 identity / F3 robust / F4 naive | F8 mouse | mode %d | alpha %.2f | GPU frame span %.3f ms",mode+1,a,gpuHistory.empty()?0:1000*gpuHistory.back());SetWindowTextA(win,title);}
}
void save(){
if(ctx){ctx->Flush();double until=now()+.5;while(now()<until){poll();bool pending=false;for(auto&t:times)pending|=t.pending;if(!pending)break;Sleep(1);}}
FILE*f=std::fopen(out.c_str(),"wb");if(!f)return;
std::fprintf(f,"frame,source_id,mode,armed,input_arrival_s,frame_start_s,submit_s,present_return_s,gpu_completion_observed_s,gpu_frame_span_ms,alpha,conditional_bound_px2,shift_x,shift_y\n");
for(auto&r:rows)std::fprintf(f,"%llu,%llu,%d,%d,%.9f,%.9f,%.9f,%.9f,%.9f,%.6f,%.9f,%.9f,%.6f,%.6f\n",r.frame,r.source,r.mode,r.armed,r.inputTime,r.start,r.submit,r.presentReturn,r.completionObserved,r.gpuMs,r.alpha,r.bound,r.shiftX,r.shiftY);
std::fclose(f);
}
};
App* app=nullptr;
LRESULT CALLBACK proc(HWND h,UINT m,WPARAM w,LPARAM l){
if(app){
if(m==WM_INPUT){app->input((HRAWINPUT)l);return DefWindowProc(h,m,w,l);}
if(m==WM_ACTIVATE&&LOWORD(w)==WA_INACTIVE)app->capture(false);
if(m==WM_SIZE&&w!=SIZE_MINIMIZED){int x=LOWORD(l),y=HIWORD(l);if(x>=64&&y>=64&&x<=4096&&y<=4096){app->width=x;app->height=y;app->resized=true;}}
if(m==WM_KEYDOWN){
if(w==VK_ESCAPE){if(app->armed)app->capture(false);else app->quit=true;return 0;}
if(w>=VK_F1&&w<=VK_F4){app->mode=int(w-VK_F1);return 0;}
if(w==VK_F8){app->capture(!app->armed);return 0;}
}
if(m==WM_CLOSE){app->quit=true;return 0;}
}
return DefWindowProc(h,m,w,l);
}
}
int WINAPI wWinMain(HINSTANCE inst,HINSTANCE,PWSTR,int){
App a;app=&a;
try{
SetProcessDPIAware();int argc=0;LPWSTR*argv=CommandLineToArgvW(GetCommandLineW(),&argc);
for(int i=1;i<argc;++i){if(!wcscmp(argv[i],L"--seconds")&&i+1<argc)a.duration=_wtof(argv[++i]);else if(!wcscmp(argv[i],L"--source-hz")&&i+1<argc)a.sourceHz=_wtof(argv[++i]);}
LocalFree(argv);if(!std::isfinite(a.duration)||!std::isfinite(a.sourceHz)||a.duration<=0||a.duration>600||a.sourceHz<1||a.sourceHz>360)throw std::runtime_error("seconds must be 1..600; source-hz 1..360");
WNDCLASSW wc={};wc.hInstance=inst;wc.lpfnWndProc=proc;wc.lpszClassName=L"Yeorin4Lab";wc.hCursor=LoadCursor(nullptr,IDC_ARROW);if(!RegisterClassW(&wc))throw std::runtime_error("RegisterClass failed");
RECT r={0,0,a.width,a.height};AdjustWindowRect(&r,WS_OVERLAPPEDWINDOW,FALSE);a.win=CreateWindowW(wc.lpszClassName,L"YEORIN-X v4 | Source-owned timing laboratory, not a game overlay",WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,r.right-r.left,r.bottom-r.top,nullptr,nullptr,inst,nullptr);
if(!a.win)throw std::runtime_error("CreateWindow failed");a.init();a.resized=false;ShowWindow(a.win,SW_SHOW);
while(!a.quit){DWORD wait=MsgWaitForMultipleObjectsEx(1,&a.ready,100,QS_ALLINPUT,MWMO_INPUTAVAILABLE);MSG msg;
while(PeekMessage(&msg,nullptr,0,0,PM_REMOVE)){if(msg.message==WM_QUIT)a.quit=true;TranslateMessage(&msg);DispatchMessage(&msg);}
if(wait==WAIT_FAILED)throw std::runtime_error("Swap-chain wait failed");
if(now()-a.startTime>=a.duration)a.quit=true;
if(!a.quit&&wait==WAIT_OBJECT_0&&!IsIconic(a.win))a.frame();
}
a.capture(false);a.save();DestroyWindow(a.win);app=nullptr;return 0;
}catch(const std::exception&e){a.capture(false);a.save();MessageBoxA(nullptr,e.what(),"YEORIN-X lab error",MB_ICONERROR);app=nullptr;return 1;}
}
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