Card ID
int64
1
1.27k
Card Name
stringlengths
3
27
Expansion
stringclasses
19 values
Collection No.
int64
1
215
Stage (Pokémon)/Type (Energy and Trainer)
stringclasses
9 values
Rule
stringclasses
3 values
Category
stringclasses
25 values
Previos stage
stringclasses
356 values
HP
float64
30
380
⌀
Type
stringclasses
14 values
Weakness
stringclasses
8 values
Resistance (Type)
stringclasses
2 values
Retreat
float64
1
4
⌀
Move Name
stringlengths
3
32
⌀
Cost
stringclasses
127 values
Damage
stringclasses
45 values
Effect Explanation
stringlengths
12
499
⌀
1,246
Jamming Tower
TWM
153
Stadium
null
null
null
null
null
null
null
null
null
null
null
Pokémon Tools attached to each Pokémon (both yours and your opponent’s) have no effect.
1,247
Neutralization Zone
SFA
60
Stadium
ACE SPEC
null
null
null
null
null
null
null
null
null
null
Prevent all damage done to Pokémon that don’t have a Rule Box (both yours and your opponent’s) by attacks from the opponent’s Pokémon {ex} and Pokémon {V}. (Pokémon {ex}, Pokémon {V}, etc. have Rule Boxes.) This card can’t be put into your hand or deck from the discard pile.
1,248
Academy at Night
SFA
54
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may put a card from their hand on top of their deck.
1,249
Grand Tree
SCR
136
Stadium
ACE SPEC
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may search their deck for a Stage 1 Pokémon that evolves from 1 of their Basic Pokémon and put it onto that Pokémon to evolve it. If that Pokémon was evolved in this way, that player may search their deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto th...
1,250
Area Zero Underdepths
SCR
131
Stadium
null
null
null
null
null
null
null
null
null
null
null
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who pl...
1,251
Lively Stadium
SSP
180
Stadium
null
null
null
null
null
null
null
null
null
null
null
Each Basic Pokémon in play (both yours and your opponent’s) gets +30 HP.
1,252
Gravity Mountain
SSP
177
Stadium
null
null
null
null
null
null
null
null
null
null
null
Each Stage 2 Pokémon in play (both yours and your opponent’s) gets -30 HP.
1,253
N’s Castle
JTG
152
Stadium
null
null
null
null
null
null
null
null
null
null
null
N’s Pokémon in play (both yours and your opponent’s) have no Retreat Cost.
1,254
Levincia
JTG
150
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand.
1,255
Postwick
JTG
154
Stadium
null
null
null
null
null
null
null
null
null
null
null
Attacks used by Hop’s Pokémon (both yours and your opponent’s) do 30 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).
1,256
Team Rocket's Watchtower
DRI
180
Stadium
null
null
null
null
null
null
null
null
null
null
null
{C} Pokémon in play (both yours and your opponent’s) have no Abilities.
1,257
Team Rocket's Factory
DRI
173
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
1,258
Granite Cave
DRI
166
Stadium
null
null
null
null
null
null
null
null
null
null
null
Steven’s Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).
1,259
Spikemuth Gym
DRI
169
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may search their deck for a Marnie’s Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
1,260
Risky Ruins
MEG
127
Stadium
null
null
null
null
null
null
null
null
null
null
null
Whenever any player puts a Basic non-{D} Pokémon onto their Bench during their turn, place 2 damage counters on that Pokémon.
1,261
Forest of Vitality
MEG
117
Stadium
null
null
null
null
null
null
null
null
null
null
null
Each player’s {G} Pokémon can evolve into {G} Pokémon during the turn they play those Pokémon, except during their first turn.
1,262
Surfing Beach
MEG
129
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may switch their Active {W} Pokémon with 1 of their Benched {W} Pokémon.
1,263
Mystery Garden
MEG
122
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.
1,264
Battle Cage
PFL
85
Stadium
null
null
null
null
null
null
null
null
null
null
null
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent’s) by effects of attacks and Abilities from the opponent’s Pokémon. (Damage from attacks is still taken.)
1,265
Dizzying Valley
PFL
88
Stadium
null
null
null
null
null
null
null
null
null
null
null
Confused Pokémon (both yours and your opponent’s) don’t recover from that Special Condition when they evolve or devolve.
1,266
Nighttime Mine
ASC
197
Stadium
null
null
null
null
null
null
null
null
null
null
null
Attacks used by each Tera Pokémon in play (both yours and your opponent’s) cost {C} more.
1,267
Lumiose City
POR
77
Stadium
null
null
null
null
null
null
null
null
null
null
null
Once during each player’s turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.