File size: 7,478 Bytes
d292518
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
{
  "module": "navigation",
  "total": 23,
  "passed": 23,
  "failed": 0,
  "pass_rate": 1.0,
  "rule": {
    "total": 18,
    "passed": 18,
    "failed": 0,
    "pass_rate": 1.0
  },
  "vlm": {
    "total": 5,
    "passed": 5,
    "failed": 0,
    "pass_rate": 1.0
  },
  "vlm_ratio": 0.2778,
  "audit": {
    "kit_api_version": 1,
    "existence": 0,
    "liveness": 0,
    "interactive": 23,
    "depth_ge1": 23,
    "depth_ge2": 12,
    "value": 0,
    "vlm_fine": 2
  },
  "results": [
    {
      "test": "nav_reach_preferences",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Preferences: Sound row appeared; main-menu START GAME gone"
    },
    {
      "test": "nav_reach_about",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "About: aboutTextView (with 'Brian Nenninger') appeared; START GAME gone"
    },
    {
      "test": "nav_reach_highscores",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "High Scores: hideHighScoreButton (OK) appeared; START GAME gone"
    },
    {
      "test": "nav_reach_gameplay",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Gameplay: pauseIcon appeared; menu buttonPanel gone"
    },
    {
      "test": "nav_reach_gameplay_vlm",
      "passed": true,
      "message": "VLM: Q='Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?' A=YES expect=YES",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "VLM YES: Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?",
      "tag": "layout"
    },
    {
      "test": "nav_highscores_ok_back",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "menu START GAME back; panel OK button gone"
    },
    {
      "test": "nav_highscores_key_back",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "menu START GAME back; panel OK gone; app still foreground"
    },
    {
      "test": "nav_preferences_back",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "menu START GAME back; Preferences Sound row gone; app foreground"
    },
    {
      "test": "nav_about_back",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "menu START GAME back; about text gone; app foreground"
    },
    {
      "test": "nav_pause_via_icon",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Paused: RESUME GAME appeared; pauseIcon gone"
    },
    {
      "test": "nav_pause_via_score",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Paused: RESUME GAME appeared; pauseIcon gone"
    },
    {
      "test": "nav_pause_via_score_vlm",
      "passed": true,
      "message": "VLM: Q='Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?' A=YES expect=YES",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "VLM YES: Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?",
      "tag": "layout"
    },
    {
      "test": "nav_resume_to_game",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "gameplay pauseIcon back; paused RESUME GAME gone"
    },
    {
      "test": "nav_endgame_to_menu",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "fresh menu START GAME + selectTableRow back; paused RESUME GAME gone"
    },
    {
      "test": "nav_back_during_game",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "paused RESUME GAME appeared; pauseIcon gone; app still foreground"
    },
    {
      "test": "nav_gamespeed_dialog",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Game speed dialog: 'Fast' option appeared; prefs Sound row covered"
    },
    {
      "test": "nav_gamespeed_dialog_vlm",
      "passed": true,
      "message": "VLM: Q='Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?' A=YES expect=YES",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "VLM YES: Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?",
      "tag": "shape"
    },
    {
      "test": "nav_linewidth_dialog",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "Line width dialog: OK button + EditText appeared; prefs Sound row covered"
    },
    {
      "test": "nav_linewidth_dialog_vlm",
      "passed": true,
      "message": "VLM: Q='Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?' A=YES expect=YES",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "VLM YES: Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?",
      "tag": "position"
    },
    {
      "test": "nav_backstack_prefs_dialog_unwind",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "BACK#1 restores prefs (Sound back, Fast gone); BACK#2 restores menu (START GAME back)"
    },
    {
      "test": "nav_backstack_game_pause_resume",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "BACK yields paused (RESUME GAME); Resume returns the field (pauseIcon)"
    },
    {
      "test": "nav_table_next_then_play",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "picker stayed on menu; then Start Game reached gameplay (pauseIcon; buttonPanel gone)"
    },
    {
      "test": "nav_table_next_then_play_vlm",
      "passed": true,
      "message": "VLM: Q='In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?' A=YES expect=YES",
      "depth": 1,
      "jump_kind": "reach",
      "tier": 2,
      "expect": "VLM YES: In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?",
      "tag": "content"
    }
  ]
}