Datasets:
File size: 7,478 Bytes
d292518 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 | {
"module": "navigation",
"total": 23,
"passed": 23,
"failed": 0,
"pass_rate": 1.0,
"rule": {
"total": 18,
"passed": 18,
"failed": 0,
"pass_rate": 1.0
},
"vlm": {
"total": 5,
"passed": 5,
"failed": 0,
"pass_rate": 1.0
},
"vlm_ratio": 0.2778,
"audit": {
"kit_api_version": 1,
"existence": 0,
"liveness": 0,
"interactive": 23,
"depth_ge1": 23,
"depth_ge2": 12,
"value": 0,
"vlm_fine": 2
},
"results": [
{
"test": "nav_reach_preferences",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "Preferences: Sound row appeared; main-menu START GAME gone"
},
{
"test": "nav_reach_about",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "About: aboutTextView (with 'Brian Nenninger') appeared; START GAME gone"
},
{
"test": "nav_reach_highscores",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "High Scores: hideHighScoreButton (OK) appeared; START GAME gone"
},
{
"test": "nav_reach_gameplay",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "Gameplay: pauseIcon appeared; menu buttonPanel gone"
},
{
"test": "nav_reach_gameplay_vlm",
"passed": true,
"message": "VLM: Q='Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?' A=YES expect=YES",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?",
"tag": "layout"
},
{
"test": "nav_highscores_ok_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; panel OK button gone"
},
{
"test": "nav_highscores_key_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; panel OK gone; app still foreground"
},
{
"test": "nav_preferences_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; Preferences Sound row gone; app foreground"
},
{
"test": "nav_about_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; about text gone; app foreground"
},
{
"test": "nav_pause_via_icon",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Paused: RESUME GAME appeared; pauseIcon gone"
},
{
"test": "nav_pause_via_score",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Paused: RESUME GAME appeared; pauseIcon gone"
},
{
"test": "nav_pause_via_score_vlm",
"passed": true,
"message": "VLM: Q='Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?",
"tag": "layout"
},
{
"test": "nav_resume_to_game",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "gameplay pauseIcon back; paused RESUME GAME gone"
},
{
"test": "nav_endgame_to_menu",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "fresh menu START GAME + selectTableRow back; paused RESUME GAME gone"
},
{
"test": "nav_back_during_game",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "paused RESUME GAME appeared; pauseIcon gone; app still foreground"
},
{
"test": "nav_gamespeed_dialog",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Game speed dialog: 'Fast' option appeared; prefs Sound row covered"
},
{
"test": "nav_gamespeed_dialog_vlm",
"passed": true,
"message": "VLM: Q='Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?",
"tag": "shape"
},
{
"test": "nav_linewidth_dialog",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Line width dialog: OK button + EditText appeared; prefs Sound row covered"
},
{
"test": "nav_linewidth_dialog_vlm",
"passed": true,
"message": "VLM: Q='Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?",
"tag": "position"
},
{
"test": "nav_backstack_prefs_dialog_unwind",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "BACK#1 restores prefs (Sound back, Fast gone); BACK#2 restores menu (START GAME back)"
},
{
"test": "nav_backstack_game_pause_resume",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "BACK yields paused (RESUME GAME); Resume returns the field (pauseIcon)"
},
{
"test": "nav_table_next_then_play",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "picker stayed on menu; then Start Game reached gameplay (pauseIcon; buttonPanel gone)"
},
{
"test": "nav_table_next_then_play_vlm",
"passed": true,
"message": "VLM: Q='In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?' A=YES expect=YES",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?",
"tag": "content"
}
]
} |