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{
  "module": "structure",
  "total": 21,
  "passed": 21,
  "failed": 0,
  "pass_rate": 1.0,
  "rule": {
    "total": 14,
    "passed": 14,
    "failed": 0,
    "pass_rate": 1.0
  },
  "vlm": {
    "total": 7,
    "passed": 7,
    "failed": 0,
    "pass_rate": 1.0
  },
  "vlm_ratio": 0.5,
  "audit": {
    "kit_api_version": 1,
    "existence": 7,
    "liveness": 0,
    "interactive": 14,
    "depth_ge1": 14,
    "depth_ge2": 6,
    "value": 0,
    "vlm_fine": 5
  },
  "results": [
    {
      "test": "struct_launch_gate",
      "passed": true,
      "message": "",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": ""
    },
    {
      "test": "struct_menu_subtree_shape",
      "passed": true,
      "message": "",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": ""
    },
    {
      "test": "struct_selector_row_shape",
      "passed": true,
      "message": "",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": ""
    },
    {
      "test": "struct_fresh_menu_shape",
      "passed": true,
      "message": "",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": ""
    },
    {
      "test": "struct_start_game_shape",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "buttonPanel->gone & pauseIcon->present on Start; buttonPanel restored on pause"
    },
    {
      "test": "struct_pause_shape",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "pauseIcon->gone & buttonPanel->present after pause"
    },
    {
      "test": "struct_paused_menu_shape",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "paused panel: +resume/+end, -selectTableRow/-toggle/-startGame"
    },
    {
      "test": "struct_end_game_restores_fresh_menu",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "paused -> End Game -> fresh menu subtree (+picker/+start, -resume/-end)"
    },
    {
      "test": "struct_highscore_panel_shape",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "buttonPanel->highScorePanel(+OK) on HIGH SCORES; restored on OK"
    },
    {
      "test": "struct_back_closes_highscore",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "BACK: highScorePanel->gone, buttonPanel->present, still foreground"
    },
    {
      "test": "struct_preferences_shape",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "Preferences ListView: >=8 rows, >=6 checkboxes, no buttonPanel"
    },
    {
      "test": "struct_about_shape",
      "passed": true,
      "message": "",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "About: aboutTextView dominant subtree, no buttonPanel"
    },
    {
      "test": "struct_gamespeed_dialog_shape",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "Game speed dialog: alertTitle + exactly 3 CheckedTextView"
    },
    {
      "test": "struct_linewidth_dialog_shape",
      "passed": true,
      "message": "",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "Line width dialog: alertTitle + EditText count 0->1"
    },
    {
      "test": "struct_menu_field_rendered_vlm",
      "passed": true,
      "message": "VLM: Q='Behind and around the centered menu panel, is there a complex line-drawing pinball playfield (thin colored outlines, arcs, and small round bumpers) filling the dark background?' A=YES expect=YES",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": "VLM YES: Behind and around the centered menu panel, is there a complex line-drawing pinball playfield (thin colored outlines, arcs, and small round bumpers) filling the dark background?",
      "tag": "shape"
    },
    {
      "test": "struct_gameplay_field_no_panel_vlm",
      "passed": true,
      "message": "VLM: Q='Is the pinball playfield now shown WITHOUT any centered gray-button menu panel over it (no START GAME / HIGH SCORES buttons visible)?' A=YES expect=YES",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "VLM YES: Is the pinball playfield now shown WITHOUT any centered gray-button menu panel over it (no START GAME / HIGH SCORES buttons visible)?",
      "tag": "layout"
    },
    {
      "test": "struct_gameplay_pause_icon_topleft_vlm",
      "passed": true,
      "message": "VLM: Q='Is there a small round pause icon (two vertical bars in a circle) at the TOP-LEFT corner of the top status bar?' A=YES expect=YES",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "VLM YES: Is there a small round pause icon (two vertical bars in a circle) at the TOP-LEFT corner of the top status bar?",
      "tag": "position"
    },
    {
      "test": "struct_top_score_bar_vlm",
      "passed": true,
      "message": "VLM: Q='Is there a horizontal status bar spanning the full width at the very TOP of the screen, containing a centered numeric score readout, separate from the playfield below it?' A=YES expect=YES",
      "depth": 1,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "VLM YES: Is there a horizontal status bar spanning the full width at the very TOP of the screen, containing a centered numeric score readout, separate from the playfield below it?",
      "tag": "position"
    },
    {
      "test": "struct_paused_overlay_field_vlm",
      "passed": true,
      "message": "VLM: Q='Is a centered menu panel (with RESUME GAME and END GAME buttons) overlaid on top of the pinball playfield, with the field's colored lines and bumpers still visible around the panel edges?' A=YES expect=YES",
      "depth": 2,
      "jump_kind": "transition",
      "tier": 2,
      "expect": "VLM YES: Is a centered menu panel (with RESUME GAME and END GAME buttons) overlaid on top of the pinball playfield, with the field's colored lines and bumpers still visible around the panel edges?",
      "tag": "layout"
    },
    {
      "test": "struct_table1_layout_vlm",
      "passed": true,
      "message": "VLM: Q='On the pinball field behind the menu, near the TOP-LEFT, is there a small WHITE circle outline together with red and cyan ring targets on the field?' A=YES expect=YES",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": "VLM YES: On the pinball field behind the menu, near the TOP-LEFT, is there a small WHITE circle outline together with red and cyan ring targets on the field?",
      "tag": "position"
    },
    {
      "test": "struct_table_switch_changes_field_vlm",
      "passed": true,
      "message": "VLM: Q='On the pinball field behind the menu, are there two large YELLOW round bumpers near the TOP of the playfield?' A=YES expect=YES",
      "depth": 0,
      "jump_kind": "none",
      "tier": 0,
      "expect": "VLM YES: On the pinball field behind the menu, are there two large YELLOW round bumpers near the TOP of the playfield?",
      "tag": "color"
    }
  ]
}