Datasets:
File size: 19,548 Bytes
41dfd8d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 | #!/usr/bin/env python3
"""STRUCTURE lane — Urik Keyboard.
Owns the GATE (app launches with its top-level surfaces present) and tree-SHAPE
deltas (an interaction changes the view tree's shape: a RecyclerView appears, a
dialog/sheet subtree is added, a rendered keyboard grid appears). SHAPE ONLY —
never content strings, checked/enabled/selected state, focus, or reachability.
Every observed count below was confirmed on the running original app:
S0 launcher : FAB + 3 named Buttons (Enable/Open Settings/About) + CardView
preview card holding ~14 rendered key Buttons; container is
LinearLayout/FrameLayout (this app has NO ViewGroup / no Compose).
Settings : RecyclerView of 8 preference rows; the 3 launcher buttons gone.
AutoCorrect : 5 Switch rows + a bottom test_field EditText.
Sugg. dialog: adds 3 CheckedTextView (a new AlertDialog window layer).
Features : bottom-sheet subtree of 14 TextViews (7 tip title/desc pairs).
ThemePicker : RecyclerView of theme cards (6 FrameLayout content-desc "* theme"
visible; recycles, so we assert >3).
LayoutMapper: 40 rendered Buttons (number row + QWERTY rows + Reset All).
Typing : 7 Switch rows and, after scrolling, a SeekBar (id seekbar).
Languages : 12 CheckBox children (assert >=5).
"""
import os, sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403
# ── local navigation helpers (depth-family: name backs a declared depth>=1) ──
def and_enter_settings():
"""S0 -> SettingsActivity. Returns (ok, nodes_after)."""
tap_text(ui(), "Open Settings")
nodes = ui()
ok = find_by_class(nodes, "RecyclerView") and find_node(nodes, text="Auto-Correct Settings")
if ok:
and_enter("settings")
return bool(ok), nodes
def and_enter_autocorrect():
"""S0 -> Settings -> AutoCorrectionFragment. Returns (ok, nodes_after)."""
ok, _ = and_enter_settings()
if not ok:
return False, []
tap_text(ui(), "Auto-Correct Settings")
nodes = ui()
ok2 = node_by_id(nodes, "test_field") or find_node(nodes, text="Spell Check")
if ok2:
and_enter("autocorrect")
return bool(ok2), nodes
def and_enter_fragment(row_text):
"""S0 -> Settings -> a settings sub-fragment reached by row_text.
Returns (ok, nodes_after). row_text is matched literally (heed '&')."""
ok, _ = and_enter_settings()
if not ok:
return False, []
row = find_node(ui(), text=row_text)
if not row:
return False, []
tap_node(row)
and_enter(row_text)
return True, ui()
# ══════════════════════════════════════════════════════════════════════════════
# GATE — the app launches and its top-level surfaces exist (depth 0, none)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_gate_launch",))
def test_gate_launch():
restart_app()
fg = wait_for_foreground()
nodes = ui()
container = find_by_class(nodes, "FrameLayout") and find_by_class(nodes, "LinearLayout")
ok = fg and bool(container)
record("structure_gate_launch", ok,
"" if ok else "setup_failed: app did not reach the foreground with a top-level container",
depth=0, jump_kind="none")
@and_test(expects=("structure_gate_s0_surfaces", "structure_gate_s0_surfaces_vlm"))
def test_gate_s0_surfaces():
restart_app()
wait_for_foreground()
nodes = ui()
fab = len(find_by_class(nodes, "FloatingActionButton")) >= 1
named = sum(1 for t in ("Enable", "Open Settings", "About")
if find_node(nodes, text=t) is not None)
card = len(find_by_class(nodes, "CardView")) >= 1
ok = fab and named >= 3 and card
record("structure_gate_s0_surfaces", ok,
"" if ok else f"feature_missing: S0 top-level surfaces absent "
f"(fab={fab} named_buttons={named}/3 card={card})",
depth=0, jump_kind="none")
vlm_assert("structure_gate_s0_surfaces",
"Is the app logo/icon near the top-center of the screen with a "
"vertical stack of full-width action buttons positioned at the "
"bottom of the screen?",
RESULTS_DIR, tag="position")
@and_test(expects=("structure_gate_preview_card", "structure_gate_preview_card_vlm"))
def test_gate_preview_card():
restart_app()
wait_for_foreground()
nodes = ui()
# The preview card renders a mini keyboard: many Buttons that are neither the
# info FAB nor the three named action buttons.
action = {"Enable", "Open Settings", "About"}
preview = [n for n in find_by_class(nodes, "Button")
if "FloatingActionButton" not in n.get("class", "")
and n.get("text", "") not in action]
ok = len(preview) >= 8
record("structure_gate_preview_card", ok,
"" if ok else f"feature_missing: keyboard-preview card has too few rendered "
f"key buttons ({len(preview)})",
depth=0, jump_kind="none")
vlm_assert("structure_gate_preview_card",
"Is there a keyboard preview showing letter keys (like Z X C V B N M) "
"arranged in horizontal rows like a keyboard?",
RESULTS_DIR, tag="shape")
# ══════════════════════════════════════════════════════════════════════════════
# SHAPE DELTAS — a trigger changes the tree's shape (transition; reversed)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_settings_shape", "structure_settings_shape_vlm"))
def test_settings_shape():
restart_app()
wait_for_foreground()
before_nodes = ui()
before_rv = len(find_by_class(before_nodes, "RecyclerView"))
before_btn = len(find_by_class(before_nodes, "Button"))
ok_nav, after_nodes = and_enter_settings()
after_rv = len(find_by_class(after_nodes, "RecyclerView"))
after_rows = sum(1 for n in after_nodes
if n.get("resource-id", "").endswith("title") and n.get("text", "").strip())
after_btn = len(find_by_class(after_nodes, "Button"))
# SHAPE delta: a preference RecyclerView with many rows appears; the launcher's
# 3 named action buttons + preview grid collapse away.
appeared = before_rv == 0 and after_rv >= 1 and after_rows >= 6
collapsed = after_btn < before_btn
# Capture the VLM screenshot NOW, while the Settings list is on screen — before
# reversing the transition, or the shot would be of S0 again.
vlm_assert("structure_settings_shape",
"Is this a settings screen showing a vertical list of text rows "
"stacked top to bottom, each row a bold title with a smaller grey "
"subtitle beneath it?",
RESULTS_DIR, tag="layout")
# reverse: back to S0 -> RecyclerView gone, launcher buttons return.
restart_app()
wait_for_foreground()
restored = len(find_by_class(ui(), "RecyclerView")) == 0
ok = ok_nav and appeared and collapsed and restored
record("structure_settings_shape", ok,
"" if ok else f"behavior_wrong: Settings shape delta wrong "
f"(rv {before_rv}->{after_rv}, rows={after_rows}, "
f"btn {before_btn}->{after_btn}, restored={restored})",
depth=1, jump_kind="transition",
expect="RecyclerView 0->1 with >=6 preference rows on Settings; "
"launcher buttons collapse; restored to 0 RecyclerView on relaunch")
@and_test(expects=("structure_autocorrect_shape", "structure_autocorrect_shape_vlm"))
def test_autocorrect_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_autocorrect()
n_switch = len(find_by_class(nodes, "Switch"))
has_field = node_by_id(nodes, "test_field") is not None
# SHAPE: a preference list composed of several Switch rows plus a bottom
# EditText (the "Test changes" field) — a composition absent from S0/Settings.
ok = ok_nav and n_switch >= 4 and has_field
record("structure_autocorrect_shape", ok,
"" if ok else f"behavior_wrong: AutoCorrect shape wrong "
f"(switches={n_switch} expected>=4, test_field={has_field})",
depth=2, jump_kind="transition",
expect="AutoCorrect list has >=4 Switch rows and a bottom test_field EditText")
# Not "every" row has a switch (Suggestion Count does not), so ask about the
# switches that ARE present being aligned on the right edge — a position fact.
vlm_assert("structure_autocorrect_shape",
"Are there several toggle switches on this screen, each aligned "
"against the right edge of its row?",
RESULTS_DIR, tag="position")
@and_test(expects=("structure_suggestion_dialog_shape",))
def test_suggestion_dialog_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_autocorrect()
if not ok_nav:
record("structure_suggestion_dialog_shape", False,
"setup_failed: could not reach AutoCorrect fragment",
depth=2, jump_kind="transition",
expect="Suggestion Count dialog adds >=3 CheckedTextView; 0 when dismissed")
return
before = len(find_by_class(nodes, "CheckedTextView"))
tap_text(nodes, "Suggestion Count")
after_nodes = ui()
after = len(find_by_class(after_nodes, "CheckedTextView"))
has_cancel = find_node_ci(after_nodes, "Cancel") is not None
# SHAPE: a dialog subtree (list of CheckedTextView options + Cancel) is added.
appeared = before == 0 and after >= 3 and has_cancel
# reverse: dismiss the dialog -> CheckedTextView subtree gone.
back()
restored = len(find_by_class(ui(), "CheckedTextView")) == 0
ok = appeared and restored
record("structure_suggestion_dialog_shape", ok,
"" if ok else f"behavior_wrong: dialog shape delta wrong "
f"(CheckedTextView {before}->{after}, cancel={has_cancel}, "
f"restored={restored})",
depth=2, jump_kind="transition",
expect="Suggestion Count dialog adds CheckedTextView 0->3 (+Cancel), "
"restored to 0 on dismiss")
@and_test(expects=("structure_features_sheet_shape", "structure_features_sheet_shape_vlm"))
def test_features_sheet_shape():
restart_app()
wait_for_foreground()
nodes = ui()
before_tv = sum(1 for n in find_by_class(nodes, "TextView") if n.get("text", "").strip())
fabs = find_by_class(nodes, "FloatingActionButton")
if not fabs:
record("structure_features_sheet_shape", False,
"feature_missing: info FAB not found on S0",
depth=1, jump_kind="transition",
expect="Features bottom sheet adds many TextViews (tip pairs)")
else:
before = and_showing(nodes)
tap_node(fabs[0])
and_enter("features_sheet")
after_nodes = ui()
after = and_showing(after_nodes)
after_tv = sum(1 for n in find_by_class(after_nodes, "TextView") if n.get("text", "").strip())
# SHAPE: a bottom-sheet subtree with many stacked TextViews is added.
ok = surface_changed(before, after) and after_tv >= before_tv + 8
record("structure_features_sheet_shape", ok,
"" if ok else f"behavior_wrong: Features sheet shape delta too small "
f"(TextViews {before_tv}->{after_tv})",
depth=1, jump_kind="transition",
expect="Features bottom sheet adds >=8 TextViews over S0's 2")
vlm_assert("structure_features_sheet_shape",
"Is a panel showing a vertical stacked list of feature tips, each "
"with a bold title and a description line beneath it?",
RESULTS_DIR, tag="layout")
@and_test(expects=("structure_themepicker_shape", "structure_themepicker_shape_vlm"))
def test_themepicker_shape():
restart_app()
wait_for_foreground()
nodes = ui()
before_rv = len(find_by_class(nodes, "RecyclerView"))
# The theme-name label under the preview card opens ThemePicker; its text is
# the current theme (state-dependent), so locate it as the tappable TextView
# sitting just below the preview CardView rather than by a fixed string.
card = find_by_class(nodes, "CardView")
theme_label = None
if card:
cy2 = card[0]["_bounds"][3]
cands = [n for n in find_by_class(nodes, "TextView")
if n.get("text", "").strip() and n.get("text", "") != "Urik Keyboard"
and n.get("_bounds", (0, 0, 0, 0))[1] >= cy2 - 120]
theme_label = cands[0] if cands else None
if not theme_label:
record("structure_themepicker_shape", False,
"setup_failed: theme-name label under the preview card not found",
depth=1, jump_kind="transition",
expect="ThemePicker RecyclerView shows >3 theme-card children")
else:
tap_node(theme_label)
and_enter("themepicker")
after_nodes = ui()
after_rv = len(find_by_class(after_nodes, "RecyclerView"))
cards = [n for n in after_nodes
if "theme" in n.get("content-desc", "").lower()
and "FrameLayout" in n.get("class", "")]
# SHAPE: a RecyclerView whose children are theme cards (child count > 3).
ok = before_rv == 0 and after_rv >= 1 and len(cards) > 3
record("structure_themepicker_shape", ok,
"" if ok else f"behavior_wrong: ThemePicker shape wrong "
f"(rv {before_rv}->{after_rv}, theme cards={len(cards)})",
depth=1, jump_kind="transition",
expect="ThemePicker adds a RecyclerView with >3 theme-card FrameLayouts")
vlm_assert("structure_themepicker_shape",
"Is this a scrollable vertical list of keyboard-theme preview cards, "
"each card showing a small keyboard rendering?",
RESULTS_DIR, tag="layout")
@and_test(expects=("structure_layoutmapper_shape", "structure_layoutmapper_shape_vlm"))
def test_layoutmapper_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Layout & Input")
if not ok_nav:
record("structure_layoutmapper_shape", False,
"setup_failed: could not reach Layout & Input fragment",
depth=3, jump_kind="transition",
expect="LayoutMapper renders a full QWERTY grid of >=30 Button keys")
else:
ck = find_node(nodes, text="Customize Keys")
before_btn = len(find_by_class(nodes, "Button"))
if not ck:
record("structure_layoutmapper_shape", False,
"feature_missing: Customize Keys row not found",
depth=3, jump_kind="transition",
expect="LayoutMapper renders a full QWERTY grid of >=30 Button keys")
else:
tap_node(ck)
and_enter("layoutmapper")
after_nodes = ui()
after_btn = len(find_by_class(after_nodes, "Button"))
# SHAPE: a rendered full keyboard — many Button children in rows.
ok = after_btn >= 30 and after_btn > before_btn
record("structure_layoutmapper_shape", ok,
"" if ok else f"behavior_wrong: LayoutMapper key grid too small "
f"(buttons {before_btn}->{after_btn}, expected >=30)",
depth=3, jump_kind="transition",
expect="LayoutMapper renders >=30 Button keys (number row + QWERTY)")
vlm_assert("structure_layoutmapper_shape",
"Is a full QWERTY keyboard rendered as multiple horizontal rows of "
"square keys (a number row on top, then letter rows)?",
RESULTS_DIR, tag="shape")
@and_test(expects=("structure_typing_seekbar_shape",))
def test_typing_seekbar_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Typing Behavior Settings")
if not ok_nav:
record("structure_typing_seekbar_shape", False,
"setup_failed: could not reach Typing Behavior fragment",
depth=2, jump_kind="transition",
expect="Typing Behavior list contains a SeekBar among many Switch rows")
return
n_switch = len(find_by_class(nodes, "Switch"))
# The Vibration Strength SeekBar sits near the bottom; scroll it into view.
scroll_into_view("Vibration Strength", max_swipes=5)
after_nodes = ui()
has_seekbar = (len(find_by_class(after_nodes, "SeekBar")) >= 1
or node_by_id(after_nodes, "seekbar") is not None)
# SHAPE: this fragment's composition uniquely includes a SeekBar widget class
# alongside its several Switch rows (other fragments have none).
ok = n_switch >= 4 and has_seekbar
record("structure_typing_seekbar_shape", ok,
"" if ok else f"behavior_wrong: Typing Behavior shape wrong "
f"(switches={n_switch}, seekbar_present={has_seekbar})",
depth=2, jump_kind="transition",
expect="Typing Behavior has >=4 Switch rows and a SeekBar widget")
@and_test(expects=("structure_languages_shape", "structure_languages_shape_vlm"))
def test_languages_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Language Settings")
if not ok_nav:
record("structure_languages_shape", False,
"setup_failed: could not reach Language Settings fragment",
depth=2, jump_kind="transition",
expect="Languages fragment shows a list of >=5 CheckBox children")
else:
n_checkbox = len(find_by_class(nodes, "CheckBox"))
# SHAPE: a list whose children are language CheckBoxes (>=5).
ok = n_checkbox >= 5
record("structure_languages_shape", ok,
"" if ok else f"behavior_wrong: too few language CheckBoxes "
f"({n_checkbox}, expected >=5)",
depth=2, jump_kind="transition",
expect="Languages fragment shows >=5 CheckBox children")
vlm_assert("structure_languages_shape",
"Does this screen show a vertical scrollable list of language rows, "
"each row having a checkbox?",
RESULTS_DIR, tag="layout")
TESTS = [
test_gate_launch,
test_gate_s0_surfaces,
test_gate_preview_card,
test_settings_shape,
test_autocorrect_shape,
test_suggestion_dialog_shape,
test_features_sheet_shape,
test_themepicker_shape,
test_layoutmapper_shape,
test_typing_seekbar_shape,
test_languages_shape,
]
if __name__ == "__main__":
run_suite(TESTS, "structure")
|