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51eaa60 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | #!/usr/bin/env bash
#
# Standalone, reproducible build script for "DB Browser for SQLite" (sqlitebrowser)
# on macOS. Produces a fully self-contained "DB Browser for SQLite.app".
#
# Everything the build needs lives inside this script. On a fresh `git clone`
# into which only build.sh (and launch.sh) are copied, `bash build.sh` produces
# the .app.
#
# Project facts that shape this script:
# * It is a Qt5 + CMake project (find_package(Qt5 REQUIRED ...)); the code uses
# QDesktopWidget / QRegExp / QTextCodec, which are removed in Qt6, so we build
# against Homebrew's keg-only `qt@5` (5.15.x) rather than the system Qt6.
# * `find_package(SQLite3)` must resolve to a SQLite header that declares
# sqlite3_load_extension(); the macOS SDK header omits it, so we point
# SQLite3_INCLUDE_DIR/LIBRARY at Homebrew's `sqlite`.
# * The bundled libs (qscintilla/qhexedit/qcustomplot) declare
# cmake_minimum_required(<3.5), which CMake 4.x rejects; we pass
# -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to configure them anyway.
# * src/app.plist leaves @EXECUTABLE@/@ICON@ for CMake to fill, but no CMake
# variables feed them, so the generated Info.plist has empty
# CFBundleExecutable/CFBundleIconFile. We fix those post-build (build
# artifact only -- no source edit).
# * macdeployqt bundles the Qt frameworks + the required cocoa platform plugin
# and rewrites linkage to @executable_path, yielding a portable .app.
#
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
cd "$SCRIPT_DIR"
APP_NAME="DB Browser for SQLite"
BUILD_DIR="$SCRIPT_DIR/build"
# ---------------------------------------------------------------------------
# 0. Ensure Homebrew is on PATH (works on both Apple Silicon and Intel)
# ---------------------------------------------------------------------------
if ! command -v brew >/dev/null 2>&1; then
for b in /opt/homebrew/bin/brew /usr/local/bin/brew; do
if [ -x "$b" ]; then eval "$("$b" shellenv)"; break; fi
done
fi
if ! command -v brew >/dev/null 2>&1; then
echo "ERROR: Homebrew is required but was not found on PATH." >&2
exit 1
fi
# ---------------------------------------------------------------------------
# 1. Dependencies (idempotent -- brew install is a no-op if already present)
# ---------------------------------------------------------------------------
echo ">>> Installing/verifying build dependencies ..."
for formula in cmake ninja sqlite; do
brew list --versions "$formula" >/dev/null 2>&1 || brew install "$formula"
done
if ! brew list --versions qt@5 >/dev/null 2>&1; then
# The VM image carries Homebrew's modular Qt 6 formulae. They link the same executable names
# as the keg-only Qt 5 package and make `brew install qt@5` abort before the build starts.
for formula in $(brew list --formula | grep -E '^qt(base|3d|charts|connectivity|datavis3d|declarative|multimedia|networkauth|positioning|quick3d|remoteobjects|scxml|sensors|serialport|speech|svg|tools|webchannel|websockets)$' || true); do
brew unlink "$formula" >/dev/null 2>&1 || true
done
brew install qt@5
fi
QT5_PREFIX="$(brew --prefix qt@5)"
SQLITE_PREFIX="$(brew --prefix sqlite)"
if [ ! -x "$QT5_PREFIX/bin/qmake" ]; then
echo "ERROR: qt@5 not found at $QT5_PREFIX" >&2
exit 1
fi
echo ">>> Using Qt5 at: $QT5_PREFIX"
echo ">>> Using SQLite at: $SQLITE_PREFIX"
# ---------------------------------------------------------------------------
# 2. Configure (CMake / Ninja, Release, native arch)
# ---------------------------------------------------------------------------
echo ">>> Configuring ..."
rm -rf "$BUILD_DIR"
mkdir -p "$BUILD_DIR"
cmake -S "$SCRIPT_DIR" -B "$BUILD_DIR" -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_PREFIX_PATH="$QT5_PREFIX" \
-DSQLite3_INCLUDE_DIR="$SQLITE_PREFIX/include" \
-DSQLite3_LIBRARY="$SQLITE_PREFIX/lib/libsqlite3.dylib"
# ---------------------------------------------------------------------------
# 3. Build
# ---------------------------------------------------------------------------
echo ">>> Building ..."
cmake --build "$BUILD_DIR" -j "$(sysctl -n hw.ncpu)"
APP="$BUILD_DIR/$APP_NAME.app"
if [ ! -d "$APP" ]; then
echo "ERROR: expected app bundle not produced: $APP" >&2
exit 1
fi
# ---------------------------------------------------------------------------
# 4. Fix bundle metadata that CMake left blank (build artifact, not source)
# - CFBundleExecutable was configured from @EXECUTABLE@ -> empty
# - CFBundleIconFile was configured from @ICON@ -> empty
# ---------------------------------------------------------------------------
echo ">>> Fixing Info.plist and bundling icon ..."
PLIST="$APP/Contents/Info.plist"
/usr/libexec/PlistBuddy -c "Set :CFBundleExecutable $APP_NAME" "$PLIST" 2>/dev/null \
|| /usr/libexec/PlistBuddy -c "Add :CFBundleExecutable string $APP_NAME" "$PLIST"
mkdir -p "$APP/Contents/Resources"
if [ -f "$SCRIPT_DIR/src/macapp.icns" ]; then
cp -f "$SCRIPT_DIR/src/macapp.icns" "$APP/Contents/Resources/macapp.icns"
/usr/libexec/PlistBuddy -c "Set :CFBundleIconFile macapp.icns" "$PLIST" 2>/dev/null \
|| /usr/libexec/PlistBuddy -c "Add :CFBundleIconFile string macapp.icns" "$PLIST"
fi
# ---------------------------------------------------------------------------
# 5. Bundle Qt frameworks + plugins -> self-contained, relocatable .app
# ---------------------------------------------------------------------------
echo ">>> Running macdeployqt ..."
"$QT5_PREFIX/bin/macdeployqt" "$APP" -verbose=1
# ---------------------------------------------------------------------------
# 6. Deliver the .app to the output directory
# ---------------------------------------------------------------------------
OUT_DIR="${APP_OUTPUT_DIR:-$SCRIPT_DIR}"
mkdir -p "$OUT_DIR"
OUT_APP="$OUT_DIR/$APP_NAME.app"
# Only copy when the output location differs from where it was built.
if [ "$(cd "$OUT_DIR" && pwd)" != "$BUILD_DIR" ]; then
rm -rf "$OUT_APP"
ditto "$APP" "$OUT_APP"
fi
echo ""
echo ">>> BUILD SUCCEEDED"
echo ">>> App bundle: $OUT_APP"
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