RecreationBench / android /beemdevelopment-aegis /tests /test_android_navigation.py
VoyagerXHF's picture
Upload folder using huggingface_hub
966ca88 verified
Raw History Blame Contribute Delete
24.9 kB
#!/usr/bin/env python3
"""NAVIGATION lane — surface REACHABILITY + back-stack integrity for Aegis
Authenticator (TOTP/2FA). Sole owner of jump_kind="reach" and of depth>=2 chains.
Every jump is proven by and_reach(before, after, target, source): the TARGET
surface's discriminating element APPEARED and the SOURCE surface's element
DISAPPEARED. No element that was already in the tree is ever asserted as a
"reach". Reaching a screen by relaunching is NOT navigation — every chain
navigates from within the app via and_enter*/and_reach* calls that back the
declared depth.
Discriminators were read off the running app (uiautomator dump), because a
surface here is the SET of visible element keys, not the Activity:
* Main toolbar title .......... 'AegisDev'
* Overflow popup items ........ 'Settings', 'About' (Main toolbar not in tree)
* PreferencesActivity root .... title 'Settings' + 'Navigate up' + category rows
* A settings SUB-screen ....... the 'Settings' title is REPLACED by the section
title, so 'Settings' leaving + a section-only
child appearing proves the deeper jump
* Search active ............... 'Clear query' appears, 'AegisDev' leaves
* FAB menu (overlay) .......... 'Enter manually' appears, 'AegisDev' stays
* Add / Edit entry ............ title 'Add new entry' / 'Edit entry', 'AegisDev' gone
Run:
python3 test_android_navigation.py <PACKAGE> <RESULTS_DIR>
"""
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403,F401
# ══════════════════════════════════════════════════════════════════════════════
# Entry-point + shared navigation helpers.
# The and_enter_<surface>() / and_reach_<target>() NAMES are what the depth audit
# looks for to back a depth>=1 / jump_kind="reach"; the implementations are ours.
# ══════════════════════════════════════════════════════════════════════════════
def and_enter_main():
"""Clean launch to MainActivity. Clears data so onboarding is deterministic,
then skips it entirely by resource-id (portable to the recreation). Chooses
rb_none so the vault never locks and every restart lands on Main."""
clear_data()
launch_app()
wait_for_foreground()
settle("launch")
nodes = ui()
if node_by_id(nodes, "btnNext"):
tap_node(node_by_id(ui(), "btnNext")) # Welcome -> Security
tap_node(node_by_id(ui(), "rb_none")) # None = no password
tap_node(node_by_id(ui(), "btnNext")) # Security -> Setup completed
tap_node(node_by_id(ui(), "btnNext")) # Setup completed -> Main
return ui()
def on_main(nodes=None):
"""True iff the Main entry list is showing (toolbar title 'AegisDev')."""
nodes = ui() if nodes is None else nodes
return find_node(nodes, text="AegisDev") is not None
def on_settings_root(nodes=None):
"""True iff the Settings ROOT is showing: the 'Settings' title is present and
at least two category rows are visible (a sub-screen shows neither)."""
nodes = ui() if nodes is None else nodes
return (find_node(nodes, text="Settings") is not None
and find_node_ci(nodes, "Behavior") is not None
and find_node_ci(nodes, "Security") is not None)
def _esc_hide_keyboard():
"""Dismiss the soft keyboard WITHOUT navigating. KEYCODE_ESCAPE closes the
IME on this build but never pops the surface (BACK sometimes does), which the
add-entry form is sensitive to."""
if keyboard_visible():
press_key("KEYCODE_ESCAPE")
settle("keyboard")
def _fill_field(rid, text):
"""Focus an EditText by resource-id suffix and type ASCII into it, then drop
the keyboard. Re-dumps to verify focus (an unfocused field swallows input)."""
node = node_by_id(ui(), rid)
if not node:
return False
tap_node(node)
settle("keyboard")
fresh = node_by_id(ui(), rid)
if fresh and fresh.get("focused") != "true":
tap_node(fresh)
settle("keyboard")
adb_shell("input", "text", text)
settle("text")
_esc_hide_keyboard()
return True
def create_entry(name="TestAcc", secret="JBSWY3DPEHPK3PXP"):
"""Main -> FAB -> Enter manually -> fill name + secret -> SAVE. Returns True
when a row (rlCardEntry) is present on Main afterwards. This is SETUP for the
navigate-to-a-record tests; the creation itself is the interaction lane's."""
tap_node(node_by_id(ui(), "fab"))
settle("tap")
enter = node_by_id(ui(), "fab_menu_item_enter")
if not enter or not tap_node(enter):
return False
settle("launch")
_fill_field("text_name", name)
_fill_field("text_secret", secret)
save = node_by_id(ui(), "action_save")
if not save or not tap_node(save):
return False
settle("launch")
return node_by_id(ui(), "rlCardEntry") is not None
def open_overflow():
"""Tap the toolbar 'More options' and return the fresh tree (the overflow
popup shows only 'Settings' and 'About'; the Main toolbar leaves the tree)."""
mo = find_node(ui(), content_desc="More options")
if mo:
tap_node(mo)
settle("tap")
return ui()
def and_reach_settings():
"""Main -> overflow -> Settings root. The overflow popup already contains a
'Settings' menu item, so the ARRIVAL is proven by the PreferencesActivity's
'Navigate up' affordance appearing and the sibling 'About' menu item leaving.
Counts one surface."""
open_overflow()
item = find_node_ci(ui(), "Settings")
return bool(item) and and_reach_surface(item, "Navigate up", "About")
# Each settings section echoes its name in BOTH the root row and the sub-screen
# title, so the title is NOT a valid "appeared" key. The reliable arrival proof
# is: the root 'Settings' title LEAVES (replaced by the section title) and a
# section-ONLY child element APPEARS. These children were read off each screen.
_SECTION_CHILD = {
"Appearance": "Dynamic colors",
"Behavior": "Haptic feedback",
"Security": "Encryption",
"Audit log": "No reported events",
"Import": "Import from file",
"Backups": "Automatic backups",
"Icon packs": "No icon packs",
}
def and_reach_settings_section(label, child):
"""From the Settings ROOT, tap a category row and prove its sub-screen
arrived: `child` (a section-only element) APPEARED and the root 'Settings'
title LEFT. `label` is matched by prefix so the entity-escaped
'Import &amp; Export' row resolves from 'Import'. Counts one surface."""
trigger = None
for n in ui():
if n.get("resource-id", "").endswith("title") and \
n.get("text", "").lower().startswith(label.lower()):
trigger = n
break
if trigger is None:
trigger = find_node_ci(ui(), label)
if trigger is None:
return False
return and_reach_surface(trigger, child, "Settings")
# ══════════════════════════════════════════════════════════════════════════════
# Top-level destinations (depth 1)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("navigation_open_overflow_menu",))
def test_open_overflow_menu():
and_enter_main()
before = and_showing() # Main (no Settings/About yet)
mo = find_node(ui(), content_desc="More options")
ok = False
if mo:
tap_node(mo)
and_enter("overflow")
after = and_showing()
# The popup overlays Main; assert both items appeared and Main title left.
ok = (and_reach(before, after, "Settings", "AegisDev")
and find_node_ci(ui(), "About") is not None)
record("navigation_open_overflow_menu", ok,
"" if ok else "feature_missing: overflow menu with Settings/About not reachable",
depth=1, jump_kind="reach",
expect="Overflow popup 'Settings'/'About' appeared; Main 'AegisDev' title gone")
@and_test(expects=("navigation_reach_settings", "navigation_reach_settings_vlm"))
def test_reach_settings():
and_enter_main()
ok = and_reach_settings()
record("navigation_reach_settings", ok,
"" if ok else "behavior_wrong: Settings root not reached (no 'Navigate up' / 'About' stayed)",
depth=1, jump_kind="reach",
expect="PreferencesActivity 'Navigate up' appeared; overflow 'About' item gone")
vlm_assert("navigation_reach_settings",
"Is there a back/up arrow icon at the far top-left of the top app bar "
"(to the left of the 'Settings' title)?",
RESULTS_DIR, tag="position")
@and_test(expects=("navigation_reach_about", "navigation_reach_about_vlm"))
def test_reach_about():
and_enter_main()
open_overflow()
item = find_node_ci(ui(), "About")
# From the open overflow: About screen title appears, the 'Settings' menu
# item (sibling in the popup) leaves.
ok = bool(item) and and_reach_surface(item, "Aegis Authenticator", "Settings")
record("navigation_reach_about", ok,
"" if ok else "behavior_wrong: About not reached / overflow 'Settings' item stayed",
depth=1, jump_kind="reach",
expect="AboutActivity 'Aegis Authenticator' appeared; overflow 'Settings' item gone")
vlm_assert("navigation_reach_about",
"Is there a small app logo icon immediately to the LEFT of the "
"'Aegis Authenticator' text, near the top of the screen?",
RESULTS_DIR, tag="position")
@and_test(expects=("navigation_fab_menu_open", "navigation_fab_menu_open_vlm"))
def test_fab_menu_open():
and_enter_main()
before = and_showing()
fab = node_by_id(ui(), "fab")
ok = False
if fab:
tap_node(fab)
and_enter("fab_menu")
after = and_showing()
# FAB menu is an overlay: 'AegisDev' stays, so assert the target only.
ok = (and_reach(before, after, "Enter manually")
and find_node_ci(ui(), "Scan QR code") is not None)
record("navigation_fab_menu_open", ok,
"" if ok else "feature_missing: FAB add-entry menu did not open",
depth=1, jump_kind="reach",
expect="FAB menu options 'Enter manually' and 'Scan QR code' appeared over Main")
vlm_assert("navigation_fab_menu_open",
"Are there three labelled rounded option cards ('Scan QR code', "
"'Scan image', 'Enter manually') stacked vertically in the "
"lower-right area of the screen?",
RESULTS_DIR, tag="position")
@and_test(expects=("navigation_reach_add_entry", "navigation_reach_add_entry_vlm"))
def test_reach_add_entry():
and_enter_main()
tap_node(node_by_id(ui(), "fab"))
settle("tap")
and_enter("fab_menu")
enter = node_by_id(ui(), "fab_menu_item_enter")
# FAB menu -> Enter manually IS a real surface jump: the form title appears
# and Main's 'AegisDev' (still behind the FAB overlay) leaves.
ok = bool(enter) and and_reach_surface(enter, "Add new entry", "AegisDev")
record("navigation_reach_add_entry", ok,
"" if ok else "behavior_wrong: EditEntryActivity 'Add new entry' not reached",
depth=2, jump_kind="reach",
expect="EditEntryActivity 'Add new entry' shown; Main 'AegisDev' gone")
vlm_assert("navigation_reach_add_entry",
"Is there a 'SAVE' action button in the top-right area of the top app bar?",
RESULTS_DIR, tag="position")
@and_test(expects=("navigation_search_open", "navigation_search_open_vlm"))
def test_search_open():
and_enter_main()
sb = node_by_id(ui(), "search_button")
ok = False
if sb:
before = and_showing()
tap_node(sb)
and_enter("search")
after = and_showing()
# In-toolbar SearchView: the 'Clear query' button appears, 'AegisDev' goes.
ok = and_reach(before, after, "Clear query", "AegisDev")
record("navigation_search_open", ok,
"" if ok else "behavior_wrong: in-toolbar search field did not appear",
depth=1, jump_kind="reach",
expect="SearchView 'Clear query' affordance appeared; toolbar 'AegisDev' gone")
vlm_assert("navigation_search_open",
"Does the top app bar now contain a wide text input field that spans "
"most of the bar's width (a search box)?",
RESULTS_DIR, tag="layout")
# ══════════════════════════════════════════════════════════════════════════════
# Depth-2 chains: Main -> Settings -> sub-screen (navigation lane owns depth>=2)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("navigation_reach_appearance", "navigation_reach_appearance_vlm"))
def test_reach_appearance():
and_enter_main()
deep = and_reach_settings() # hop 1 (depth 1)
ok = deep and and_reach_settings_section("Appearance", _SECTION_CHILD["Appearance"])
record("navigation_reach_appearance", ok, # hop 2 (depth 2)
"" if ok else "behavior_wrong: Settings->Appearance sub-screen not reached",
depth=2, jump_kind="reach",
expect="Appearance sub-screen 'Dynamic colors' appeared; Settings root title gone")
vlm_assert("navigation_reach_appearance",
"Is there a vertical list of settings rows, where each row has a "
"label with a smaller grey description line beneath it?",
RESULTS_DIR, tag="layout")
@and_test(expects=("navigation_reach_behavior",))
def test_reach_behavior():
and_enter_main()
deep = and_reach_settings()
ok = deep and and_reach_settings_section("Behavior", _SECTION_CHILD["Behavior"])
record("navigation_reach_behavior", ok,
"" if ok else "behavior_wrong: Settings->Behavior sub-screen not reached",
depth=2, jump_kind="reach",
expect="Behavior sub-screen 'Haptic feedback' appeared; Settings root title gone")
@and_test(expects=("navigation_reach_security",))
def test_reach_security():
and_enter_main()
deep = and_reach_settings()
ok = deep and and_reach_settings_section("Security", _SECTION_CHILD["Security"])
record("navigation_reach_security", ok,
"" if ok else "behavior_wrong: Settings->Security sub-screen not reached",
depth=2, jump_kind="reach",
expect="Security sub-screen 'Encryption' appeared; Settings root title gone")
@and_test(expects=("navigation_reach_audit_log",))
def test_reach_audit_log():
and_enter_main()
deep = and_reach_settings()
ok = deep and and_reach_settings_section("Audit log", _SECTION_CHILD["Audit log"])
record("navigation_reach_audit_log", ok,
"" if ok else "behavior_wrong: Settings->Audit log sub-screen not reached",
depth=2, jump_kind="reach",
expect="Audit log sub-screen 'No reported events' appeared; Settings root title gone")
@and_test(expects=("navigation_reach_import_export",))
def test_reach_import_export():
and_enter_main()
deep = and_reach_settings()
# Dump text is the entity-escaped 'Import &amp; Export'; match the row by the
# 'Import' prefix and assert the section-only 'Import from file' arrived.
ok = deep and and_reach_settings_section("Import", _SECTION_CHILD["Import"])
record("navigation_reach_import_export", ok,
"" if ok else "behavior_wrong: Settings->Import & Export sub-screen not reached",
depth=2, jump_kind="reach",
expect="Import & Export sub-screen 'Import from file' appeared; Settings root title gone")
@and_test(expects=("navigation_reach_backups",))
def test_reach_backups():
and_enter_main()
deep = and_reach_settings()
ok = deep and and_reach_settings_section("Backups", _SECTION_CHILD["Backups"])
record("navigation_reach_backups", ok,
"" if ok else "behavior_wrong: Settings->Backups sub-screen not reached",
depth=2, jump_kind="reach",
expect="Backups sub-screen 'Automatic backups' appeared; Settings root title gone")
@and_test(expects=("navigation_reach_icon_packs",))
def test_reach_icon_packs():
and_enter_main()
deep = and_reach_settings()
ok = deep and and_reach_settings_section("Icon packs", _SECTION_CHILD["Icon packs"])
record("navigation_reach_icon_packs", ok,
"" if ok else "behavior_wrong: Settings->Icon packs sub-screen not reached",
depth=2, jump_kind="reach",
expect="Icon packs sub-screen 'No icon packs' appeared; Settings root title gone")
# ══════════════════════════════════════════════════════════════════════════════
# Back-stack integrity — BACK unwinds hop by hop, deepest surface back to home
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("navigation_settings_back_to_main",))
def test_settings_back_to_main():
and_enter_main()
deep = and_reach_settings() # depth 1
home = False
if deep:
before = and_showing() # Settings root
and_back() # pop Settings
after = and_showing()
home = and_reach(before, after, "AegisDev", "Settings") and on_main()
record("navigation_settings_back_to_main", deep and home,
"" if deep and home else "behavior_wrong: BACK from Settings did not restore Main",
depth=1, jump_kind="reach",
expect="Main 'AegisDev' restored and 'Settings' title gone after one BACK")
@and_test(expects=("navigation_appearance_back_to_settings",))
def test_appearance_back_to_settings():
"""Depth-2 chain, then ONE BACK must land on the Settings ROOT (depth 1), NOT
jump straight to Main — proves the intermediate surface is on the back stack."""
and_enter_main()
deep = (and_reach_settings()
and and_reach_settings_section("Appearance", _SECTION_CHILD["Appearance"]))
to_settings = False
if deep:
before = and_showing() # Appearance sub-screen
and_back() # pop Appearance -> Settings root
after = and_showing()
# The 'Behavior' root row reappears; the section-only 'Dynamic colors'
# leaves; and we are provably NOT on Main.
to_settings = (and_reach(before, after, "Behavior", "Dynamic colors")
and on_settings_root() and not on_main())
record("navigation_appearance_back_to_settings", deep and to_settings,
"" if deep and to_settings else
"behavior_wrong: BACK from Appearance did not return to the Settings root",
depth=2, jump_kind="reach",
expect="Settings root ('Behavior' row) restored after one BACK; 'Dynamic colors' gone; not Main")
@and_test(expects=("navigation_backstack_2hop_unwind",))
def test_backstack_2hop_unwind():
"""Main -> Settings -> Behavior, then two BACKs unwind it hop by hop:
Behavior -> Settings root, then Settings root -> Main."""
and_enter_main()
deep = (and_reach_settings()
and and_reach_settings_section("Behavior", _SECTION_CHILD["Behavior"]))
step1 = step2 = False
if deep:
b1 = and_showing() # Behavior sub-screen
and_back() # Behavior -> Settings root
a1 = and_showing()
# Settings root re-shows the 'Appearance' row; 'Haptic feedback' leaves.
step1 = (and_reach(b1, a1, "Appearance", "Haptic feedback")
and on_settings_root() and not on_main())
b2 = and_showing() # Settings root
and_back() # Settings root -> Main
a2 = and_showing()
step2 = and_reach(b2, a2, "AegisDev", "Settings") and on_main()
ok = deep and step1 and step2
record("navigation_backstack_2hop_unwind", ok,
"" if ok else "behavior_wrong: two BACKs did not unwind Behavior->Settings->Main",
depth=2, jump_kind="reach",
expect="BACK #1 restores Settings root ('Appearance' row); BACK #2 restores Main 'AegisDev'")
# ══════════════════════════════════════════════════════════════════════════════
# Navigate to a record created in setup: entry -> (long-press) edit -> BACK
# ══════════════════════════════════════════════════════════════════════════════
def and_reach_edit_entry():
"""From Main with a row present: long-press the row -> action mode ->
action_edit -> EditEntryActivity 'Edit entry'. The Main title 'AegisDev'
persists behind the contextual bar, so it is the disappearing source once
the editor opens. Counts one surface."""
row = node_by_id(ui(), "rlCardEntry")
if not row:
return False
long_press(row)
settle("tap") # let the action mode animate in
edit = node_by_id(ui(), "action_edit")
if not edit:
return False
return and_reach_surface(edit, "Edit entry", "AegisDev")
@and_test(expects=("navigation_reach_edit_entry",))
def test_reach_edit_entry():
and_enter_main()
made = create_entry() # SETUP (interaction lane owns it)
ok = made and and_reach_edit_entry()
record("navigation_reach_edit_entry", ok,
"" if ok else ("setup_failed: could not create an entry to edit"
if not made else
"behavior_wrong: long-press -> Edit did not reach 'Edit entry'"),
depth=1, jump_kind="reach",
expect="EditEntryActivity 'Edit entry' shown; Main 'AegisDev' gone")
@and_test(expects=("navigation_edit_entry_back_to_main",))
def test_edit_entry_back_to_main():
and_enter_main()
made = create_entry()
reached = made and and_reach_edit_entry() # depth 1 (Edit entry)
home = False
if reached:
before = and_showing()
and_back() # pop Edit entry -> Main
after = and_showing()
home = and_reach(before, after, "AegisDev", "Edit entry") and on_main()
ok = reached and home
record("navigation_edit_entry_back_to_main", ok,
"" if ok else ("setup_failed: could not reach the entry editor"
if not reached else
"behavior_wrong: BACK from 'Edit entry' did not restore Main"),
depth=1, jump_kind="reach",
expect="Main 'AegisDev' restored and 'Edit entry' gone after one BACK")
TESTS = [
test_open_overflow_menu,
test_reach_settings,
test_reach_about,
test_fab_menu_open,
test_reach_add_entry,
test_search_open,
test_reach_appearance,
test_reach_behavior,
test_reach_security,
test_reach_audit_log,
test_reach_import_export,
test_reach_backups,
test_reach_icon_packs,
test_settings_back_to_main,
test_appearance_back_to_settings,
test_backstack_2hop_unwind,
test_reach_edit_entry,
test_edit_entry_back_to_main,
]
if __name__ == "__main__":
if not device_online():
print("device offline — aborting")
sys.exit(2)
run_suite(TESTS, "navigation")