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| #!/usr/bin/env python3 | |
| """COMPUTATION lane — Vector Pinball. | |
| CORE FUNCTION = the scoring engine: launching the ball + it striking | |
| bumpers/targets is the INPUT; the score number rising from 0 is the OUTPUT. That | |
| number is drawn on a custom `scoreView` canvas and NEVER reaches the view tree, | |
| so the score assertions are legitimately VLM. Scores are NONDETERMINISTIC, so we | |
| assert value PROPERTIES that are still specific and falsifiable (== 0 at start, | |
| > 0 after play, monotonic within a ball, a comma-formatted rendering, yellow / | |
| top-center / large-font rendering) — never an exact number. Two tree-observable | |
| computed outputs are also asserted with real values: the Line width numeric | |
| round-trip (type N -> echoed N) and the High-Scores "Last Score:" == top | |
| score-row identity; the end-of-game bar==Last-Score identity is cross-checked on | |
| the VLM track. | |
| The top bar is a ROTATING banner: it shows the score most of the time but | |
| interrupts it with transient yellow status text ("Ball 3", "2x Multiplier", | |
| "Ball Saved", "Touch to start"). A single probe→assert pair is therefore racy, so | |
| every numeric-bar assertion first waits for TWO consecutive numeric reads (no | |
| banner cycling) before recording. The transient on-field floating "+points" popup | |
| is genuinely NOT capturable on demand (a single screencap catches it ~1 time in | |
| 8 on this emulator), so it is NOT asserted — its VLM slot is taken by the | |
| reliable end-of-game identity/colour checks. | |
| This module is the sole owner of jump_kind="value". | |
| """ | |
| import os | |
| import re | |
| import sys | |
| import time | |
| sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) | |
| from android_testgen_kit import * # noqa: F403,F401 | |
| # A bare score row ("56,400") vs the labelled "Last Score: 56,400" row. | |
| NUM_RE = re.compile(r"[0-9][0-9,]*") | |
| # ── Play helpers ──────────────────────────────────────────────────────────── | |
| # The playfield/flippers are canvas-drawn (no tree nodes), so taps to PLAY are | |
| # derived from get_screen_info() — never a hardcoded pixel literal, and never | |
| # asserted-on. This is the only legitimate coordinate use (recon-verified). | |
| def _play_taps(rounds=6): | |
| """Launch the ball and work the flippers/bumpers for `rounds` bursts.""" | |
| s = get_screen_info() | |
| w, h = s["width"], s["height"] | |
| launch_x, launch_y = int(w * 0.5), int(h * 0.55) | |
| flip_l_x, flip_l_y = int(w * 0.28), int(h * 0.85) | |
| flip_r_x, flip_r_y = int(w * 0.72), int(h * 0.85) | |
| bump_x, bump_y = int(w * 0.65), int(h * 0.40) | |
| for _ in range(rounds): | |
| tap(launch_x, launch_y) | |
| time.sleep(0.4) | |
| tap(flip_l_x, flip_l_y) | |
| time.sleep(0.15) | |
| tap(flip_r_x, flip_r_y) | |
| time.sleep(0.3) | |
| tap(bump_x, bump_y) | |
| time.sleep(0.2) | |
| def _vlm_read_number(image_path): | |
| """Ask the VLM to read the top score-bar number; return an int or None. | |
| Returns None when the bar shows STATUS text (Ball Saved / 2x Multiplier / | |
| Touch to start / etc.) rather than a numeric score. | |
| """ | |
| ans = call_vlm(image_path, "Read the top bar of this pinball game. If the top " | |
| "bar shows WORDS instead of a number (for example 'Ball 3', " | |
| "'2x Multiplier', 'Ball Saved' or 'Touch to start'), reply with " | |
| "the single word NONE. Otherwise reply with ONLY the digits (no " | |
| "commas, no words).") | |
| if not ans: | |
| return None | |
| if "NONE" in ans.upper(): | |
| return None | |
| digits = re.sub(r"[^0-9]", "", ans) | |
| return int(digits) if digits else None | |
| def _wait_for_stable_numeric_bar(min_val=1, tries=8): | |
| """Settle the top bar onto a RESTING numeric frame reading >= `min_val`. | |
| Requires TWO consecutive probe reads (spaced ~0.6s) that BOTH show a number | |
| >= min_val — which means no banner is currently cycling — then returns at | |
| once, so the caller's vlm_assert lands on the still-resting numeric bar. | |
| Returns the last numeric value seen (int) or None. When no ball is alive it | |
| nudges the flippers/bumpers to keep one in play. | |
| """ | |
| shot = os.path.join(RESULTS_DIR, "screenshots", "_bar_probe.png") | |
| last = None | |
| prev_ok = False | |
| for _ in range(tries): | |
| if not prev_ok: | |
| _play_taps(2) # keep a ball alive if a banner was showing | |
| time.sleep(2.0) # let any active status banner expire | |
| if not screencap(shot): | |
| continue | |
| val = _vlm_read_number(shot) | |
| if val is not None: | |
| last = val | |
| if val is not None and val >= min_val: | |
| if prev_ok: | |
| return val | |
| prev_ok = True | |
| time.sleep(0.6) # short gap, immediately re-confirm | |
| if screencap(shot): | |
| v2 = _vlm_read_number(shot) | |
| if v2 is not None: | |
| last = v2 | |
| if v2 is not None and v2 >= min_val: | |
| return v2 | |
| prev_ok = False | |
| else: | |
| prev_ok = False | |
| return last | |
| def and_start_game(): | |
| """menu -> gameplay (surface +1). Returns the gameplay tree, or None.""" | |
| restart_app() | |
| if not wait_for_foreground(10): | |
| return None | |
| sg = node_by_id(ui(), "startGameButton") | |
| if sg is None: | |
| return None | |
| before = and_showing() | |
| tap_node(sg) | |
| time.sleep(2) | |
| after = and_showing() | |
| # gameplay proven by tree flip: pauseIcon appears, START GAME disappears. | |
| if not and_reach(before, after, target="pauseIcon", source="START GAME"): | |
| return None | |
| and_enter("gameplay") | |
| return ui() | |
| def and_start_game_clean(): | |
| """Like and_start_game but from wiped data (fresh high-score table).""" | |
| clear_data() | |
| launch_app() | |
| if not wait_for_foreground(10): | |
| return None | |
| sg = node_by_id(ui(), "startGameButton") | |
| if sg is None: | |
| return None | |
| tap_node(sg) | |
| time.sleep(2) | |
| and_enter("gameplay") | |
| return ui() | |
| def and_start_game_on_next_table(n_next=1): | |
| """menu -> switch table `n_next` times -> gameplay. Returns tree or None.""" | |
| restart_app() | |
| if not wait_for_foreground(10): | |
| return None | |
| for _ in range(n_next): | |
| nxt = node_by_id(ui(), "nextTableButton") | |
| if nxt is None: | |
| return None | |
| tap_node(nxt) | |
| time.sleep(1) | |
| sg = node_by_id(ui(), "startGameButton") | |
| if sg is None: | |
| return None | |
| tap_node(sg) | |
| time.sleep(2) | |
| and_enter("gameplay") | |
| return ui() | |
| def and_reach_high_scores_after_game(): | |
| """Play a full game, End Game, then open the High Scores panel (surfaces). | |
| Returns the high-score panel tree, or None. depth accrues through gameplay | |
| and the panel. | |
| """ | |
| if and_start_game_clean() is None: | |
| return None | |
| _play_taps(6) | |
| # Pause, then End Game -> back to fresh menu. | |
| pi = node_by_id(ui(), "pauseIcon") | |
| if pi is None: | |
| return None | |
| tap_node(pi) | |
| time.sleep(1) | |
| eg = node_by_id(ui(), "endGameButton") | |
| if eg is None: | |
| return None | |
| tap_node(eg) | |
| time.sleep(2) | |
| # Open the High Scores panel. | |
| hs = node_by_id(ui(), "highScoreButton") | |
| if hs is None: | |
| return None | |
| if not and_reach_surface(hs, target="highScorePanel", source="START GAME"): | |
| return None | |
| return ui() | |
| def and_enter_line_width_dialog(): | |
| """menu -> Preferences -> Line width dialog (surfaces +2). | |
| Returns the sole EditText node in the open dialog, or None. | |
| """ | |
| restart_app() | |
| if not wait_for_foreground(10): | |
| return None | |
| pref = node_by_id(ui(), "preferencesButton") | |
| if pref is None: | |
| return None | |
| tap_node(pref) | |
| time.sleep(1.5) | |
| and_enter("preferences") | |
| row = scroll_into_view("Line width") | |
| if row is None: | |
| return None | |
| tap_node(row) | |
| time.sleep(1) | |
| and_enter("line_width_dialog") | |
| et = find_by_class(ui(), "EditText") | |
| return et[0] if et else None | |
| # ── VLM: score starts at exactly 0 ────────────────────────────────────────── | |
| def test_score_zero_at_start(): | |
| if and_start_game() is None: | |
| record("computation_score_zero_at_start_vlm", False, | |
| "setup_failed: could not enter gameplay", depth=1, | |
| jump_kind="value", tag="content") | |
| return | |
| vlm_assert("computation_score_zero_at_start", | |
| "Look at the top score bar of this pinball game. Does the score " | |
| "read exactly 0 (zero)?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="content") | |
| # ── VLM (flagship): score becomes > 0 after ball activity ──────────────────── | |
| def test_score_positive_after_play(): | |
| if and_start_game() is None: | |
| record("computation_score_positive_after_play_vlm", False, | |
| "setup_failed: could not enter gameplay", depth=1, | |
| jump_kind="value", tag="content") | |
| return | |
| _play_taps(6) | |
| # Settle onto a resting numeric-bar frame (not a status banner) so the | |
| # recorded assertion is honest and non-flaky. Replay if the ball drained. | |
| val = _wait_for_stable_numeric_bar(min_val=1) | |
| if not (val and val > 0): | |
| _play_taps(6) | |
| _wait_for_stable_numeric_bar(min_val=1) | |
| vlm_assert("computation_score_positive_after_play", | |
| "Look at the top score bar of this pinball game. Is the displayed " | |
| "score a number strictly greater than zero (i.e. NOT 0)?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="content") | |
| # ── VLM: score is MONOTONIC within a single ball's play ────────────────────── | |
| def test_score_monotonic(): | |
| if and_start_game() is None: | |
| record("computation_score_monotonic_vlm", False, | |
| "setup_failed: could not enter gameplay", depth=1, | |
| jump_kind="value", tag="content") | |
| return | |
| _play_taps(3) | |
| first_val = _wait_for_stable_numeric_bar(min_val=1) | |
| _play_taps(4) | |
| # Settle onto a resting numeric frame again, then compare the CURRENT bar | |
| # against the earlier read. | |
| _wait_for_stable_numeric_bar(min_val=(first_val or 0) + 1) | |
| baseline = first_val if (first_val is not None) else 0 | |
| vlm_assert("computation_score_monotonic", | |
| "Look at the top score bar of this pinball game. Is the displayed " | |
| f"score a number GREATER than {baseline}?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="content") | |
| # ── VLM: end-of-game identity — the score bar equals the panel 'Last Score' ── | |
| # (The transient on-field "+points" popup is not capturable on demand, so this | |
| # reliable computed-identity check takes its VLM slot.) | |
| def test_endgame_bar_matches_lastscore(): | |
| if and_reach_high_scores_after_game() is None: | |
| record("computation_endgame_bar_matches_lastscore_vlm", False, | |
| "setup_failed: could not play a game and open High Scores", depth=2, | |
| jump_kind="value", tag="content") | |
| return | |
| vlm_assert("computation_endgame_bar_matches_lastscore", | |
| "This screenshot shows a pinball High Scores dialog. The thin status " | |
| "strip across the very top of the screen shows a number, and inside " | |
| "the dialog there is a 'Last Score:' line with a number. Are those two " | |
| "numbers equal to each other?", | |
| RESULTS_DIR, depth=2, jump_kind="value", tag="content") | |
| # ── VLM (fine, color): the end-of-game score bar text is yellow ─────────────── | |
| def test_highscore_bar_yellow(): | |
| if and_reach_high_scores_after_game() is None: | |
| record("computation_highscore_bar_yellow_vlm", False, | |
| "setup_failed: could not play a game and open High Scores", depth=2, | |
| jump_kind="value", tag="color") | |
| return | |
| vlm_assert("computation_highscore_bar_yellow", | |
| "Look at the thin status strip across the very top of this screen " | |
| "(above the 'High scores' dialog). It contains a short label followed " | |
| "by a number. Are those characters, INCLUDING the number, rendered in " | |
| "a YELLOW color?", | |
| RESULTS_DIR, depth=2, jump_kind="value", tag="color") | |
| # ── VLM (fine, color): the running score in the top bar is yellow ──────────── | |
| def test_score_bar_yellow(): | |
| if and_start_game() is None: | |
| record("computation_score_bar_yellow_vlm", False, | |
| "setup_failed: could not enter gameplay", depth=1, | |
| jump_kind="value", tag="color") | |
| return | |
| _play_taps(5) | |
| _wait_for_stable_numeric_bar(min_val=1) | |
| vlm_assert("computation_score_bar_yellow", | |
| "Look at the number shown in the top score bar of this pinball " | |
| "game. Are those score digits rendered in a YELLOW color?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="color") | |
| # ── VLM (fine, size): the score is the prominent large text in the bar ─────── | |
| def test_score_large_font(): | |
| if and_start_game() is None: | |
| record("computation_score_large_font_vlm", False, | |
| "setup_failed: could not enter gameplay", depth=1, | |
| jump_kind="value", tag="size") | |
| return | |
| _play_taps(5) | |
| _wait_for_stable_numeric_bar(min_val=1) | |
| vlm_assert("computation_score_large_font", | |
| "Look at the top bar of this pinball game. Is the score number " | |
| "rendered in a LARGE font, clearly larger than the small circular " | |
| "icons in the corners of the same top bar?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="size") | |
| # ── TREE VALUE: the score is rendered with correct comma thousands-grouping ── | |
| # The running-score canvas bar is a racy VLM target for this (needs a resting | |
| # frame at >= 1000 AND a correct comma read), so this asserts the SAME computed | |
| # formatting off the DETERMINISTIC, tree-readable high-score row instead: after a | |
| # real game the panel shows a bare score row like "3,100". The falsifiable claim | |
| # is proper grouping — well-formed \d{1,3}(,\d{3})* AND a comma present iff the | |
| # value is >= 1000 — so a recreation that renders "3100" (no grouping) fails. | |
| COMMA_GROUP_RE = re.compile(r"[0-9]{1,3}(,[0-9]{3})*") | |
| def test_score_comma_formatted(): | |
| n = and_reach_high_scores_after_game() | |
| if n is None: | |
| record("computation_score_comma_formatted", False, | |
| "setup_failed: could not play a game and open High Scores", depth=2, | |
| jump_kind="value", | |
| expect="high-score row uses comma grouping (comma iff value>=1000)") | |
| return | |
| texts = [x.get("text", "").strip() for x in n if x.get("text", "").strip()] | |
| rows = [t for t in texts | |
| if NUM_RE.fullmatch(t) and not t.lower().startswith("last score")] | |
| if not rows: | |
| record("computation_score_comma_formatted", False, | |
| f"feature_missing: no bare numeric score row (texts={texts})", | |
| depth=2, jump_kind="value", | |
| expect="high-score row uses comma grouping (comma iff value>=1000)") | |
| return | |
| row = rows[0] | |
| well_formed = COMMA_GROUP_RE.fullmatch(row) is not None | |
| val = int(row.replace(",", "")) | |
| comma_iff_big = ("," in row) == (val >= 1000) | |
| ok = well_formed and comma_iff_big | |
| record("computation_score_comma_formatted", ok, | |
| "" if ok else (f"behavior_wrong: score row {row!r} is not correctly " | |
| f"comma-grouped (well_formed={well_formed}, " | |
| f"comma_iff>=1000={comma_iff_big})"), | |
| depth=2, jump_kind="value", | |
| expect=f"score row {row!r}: \\d{{1,3}}(,\\d{{3}})* with comma iff >=1000") | |
| # ── VLM: engine runs PER-TABLE — table 2 starts at 0 ───────────────────────── | |
| def test_table2_zero_at_start(): | |
| if and_start_game_on_next_table(1) is None: | |
| record("computation_table2_zero_at_start_vlm", False, | |
| "setup_failed: could not switch table and start game", depth=1, | |
| jump_kind="value", tag="content") | |
| return | |
| vlm_assert("computation_table2_zero_at_start", | |
| "Look at the top score bar of this pinball game. Does the score " | |
| "read exactly 0 (zero)?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="content") | |
| # ── VLM: engine runs PER-TABLE — table 2 goes > 0 after play ───────────────── | |
| def test_table2_positive_after_play(): | |
| if and_start_game_on_next_table(1) is None: | |
| record("computation_table2_positive_after_play_vlm", False, | |
| "setup_failed: could not switch table and start game", depth=1, | |
| jump_kind="value", tag="content") | |
| return | |
| _play_taps(6) | |
| val = _wait_for_stable_numeric_bar(min_val=1) | |
| if not (val and val > 0): | |
| _play_taps(6) | |
| _wait_for_stable_numeric_bar(min_val=1) | |
| vlm_assert("computation_table2_positive_after_play", | |
| "Look at the top score bar of this pinball game. Is the displayed " | |
| "score a number strictly greater than zero (i.e. NOT 0)?", | |
| RESULTS_DIR, depth=1, jump_kind="value", tag="content") | |
| # ── VLM: at end-of-game the achieved total is reflected (High Score bar) ───── | |
| def test_endgame_total_reflected(): | |
| if and_reach_high_scores_after_game() is None: | |
| record("computation_endgame_total_reflected_vlm", False, | |
| "setup_failed: could not play a game and open High Scores", depth=2, | |
| jump_kind="value", tag="content") | |
| return | |
| # With the High Scores panel open the top bar reads "High Score: <total>". | |
| vlm_assert("computation_endgame_total_reflected", | |
| "Look at the very top bar of this screen (it starts with 'High " | |
| "Score:'). Does it show a number that is greater than zero?", | |
| RESULTS_DIR, depth=2, jump_kind="value", tag="content") | |
| # ── TREE VALUE: computed identity — 'Last Score:' == the score-row number ──── | |
| def test_last_score_matches_row(): | |
| n = and_reach_high_scores_after_game() | |
| if n is None: | |
| record("computation_last_score_matches_row", False, | |
| "setup_failed: could not play a game and open High Scores", depth=2, | |
| jump_kind="value", | |
| expect="'Last Score: N' number == the numeric high-score row N") | |
| return | |
| texts = [x.get("text", "").strip() for x in n if x.get("text", "").strip()] | |
| last_rows = [t for t in texts if t.lower().startswith("last score")] | |
| # Bare numeric rows: a score row like "56,400" that is NOT the labelled one. | |
| num_rows = [t for t in texts | |
| if NUM_RE.fullmatch(t) and not t.lower().startswith("last score")] | |
| if not last_rows: | |
| record("computation_last_score_matches_row", False, | |
| f"feature_missing: no 'Last Score:' row (texts={texts})", depth=2, | |
| jump_kind="value", | |
| expect="'Last Score: N' number == the numeric high-score row N") | |
| return | |
| if not num_rows: | |
| record("computation_last_score_matches_row", False, | |
| f"feature_missing: no bare numeric score row (texts={texts})", | |
| depth=2, jump_kind="value", | |
| expect="'Last Score: N' number == the numeric high-score row N") | |
| return | |
| last_num = re.sub(r"[^0-9]", "", NUM_RE.search(last_rows[0]).group(0)) | |
| row_nums = {re.sub(r"[^0-9]", "", r) for r in num_rows} | |
| ok = last_num in row_nums and last_num != "" | |
| record("computation_last_score_matches_row", ok, | |
| "" if ok else (f"behavior_wrong: Last Score {last_num!r} not among " | |
| f"score rows {row_nums!r}"), | |
| depth=2, jump_kind="value", | |
| expect=f"'Last Score:' number ({last_num}) equals a high-score row") | |
| # ── TREE VALUE: Line width round-trip — type 12 -> echoed 12 ───────────────── | |
| def test_linewidth_roundtrip_12(): | |
| et = and_enter_line_width_dialog() | |
| if et is None: | |
| record("computation_linewidth_roundtrip_12", False, | |
| "setup_failed: Line width dialog / EditText unreachable", depth=2, | |
| jump_kind="value", expect="Line width EditText echoes '12'") | |
| return | |
| # Type the value and read it straight back out of a fresh dump. | |
| type_text(et, "12") | |
| fresh = find_by_class(ui(), "EditText") | |
| got = (fresh[0].get("text", "") if fresh else "").strip() | |
| got_digits = re.sub(r"[^0-9]", "", got) | |
| ok = got_digits == "12" | |
| record("computation_linewidth_roundtrip_12", ok, | |
| "" if ok else f"behavior_wrong: EditText shows {got!r}, expected '12'", | |
| depth=2, jump_kind="value", expect="Line width EditText echoes '12'") | |
| # ── TREE VALUE: Line width accepts 0 (the documented default) -> echoed 0 ──── | |
| def test_linewidth_roundtrip_0(): | |
| et = and_enter_line_width_dialog() | |
| if et is None: | |
| record("computation_linewidth_roundtrip_0", False, | |
| "setup_failed: Line width dialog / EditText unreachable", depth=2, | |
| jump_kind="value", expect="Line width EditText echoes '0'") | |
| return | |
| type_text(et, "0") | |
| fresh = find_by_class(ui(), "EditText") | |
| got = (fresh[0].get("text", "") if fresh else "").strip() | |
| got_digits = re.sub(r"[^0-9]", "", got) | |
| ok = got_digits == "0" | |
| record("computation_linewidth_roundtrip_0", ok, | |
| "" if ok else f"behavior_wrong: EditText shows {got!r}, expected '0'", | |
| depth=2, jump_kind="value", expect="Line width EditText echoes '0'") | |
| TESTS = [ | |
| test_score_zero_at_start, | |
| test_score_positive_after_play, | |
| test_score_monotonic, | |
| test_endgame_bar_matches_lastscore, | |
| test_highscore_bar_yellow, | |
| test_score_bar_yellow, | |
| test_score_large_font, | |
| test_score_comma_formatted, | |
| test_table2_zero_at_start, | |
| test_table2_positive_after_play, | |
| test_endgame_total_reflected, | |
| test_last_score_matches_row, | |
| test_linewidth_roundtrip_12, | |
| test_linewidth_roundtrip_0, | |
| ] | |
| if __name__ == "__main__": | |
| if not device_online(): | |
| print("Device offline — aborting; a whole module of setup_failed usually " | |
| "means the emulator/tunnel dropped, not that the app is broken.") | |
| run_suite(TESTS, "computation") | |