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| # | |
| # build.sh — Build CodeEdit (macOS) from source, reproducibly, from scratch. | |
| # | |
| # Self-contained: on a fresh `git clone` into which only build.sh and launch.sh | |
| # have been copied, running `bash build.sh` produces CodeEdit.app. | |
| # | |
| # CodeEdit is a pure Xcode + Swift Package Manager project. Every third-party | |
| # dependency is fetched automatically by xcodebuild straight from Git (the | |
| # versions are pinned in | |
| # CodeEdit.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved). | |
| # There are therefore NO Homebrew / npm / CocoaPods / pip packages to install. | |
| # SwiftLint runs during the build as a Swift Package build-tool plugin | |
| # (SwiftLintPlugin) that ships its own bundled swiftlint binary, so a | |
| # system-wide SwiftLint is NOT required either. | |
| # | |
| # No source-code changes are needed: the project compiles as-is with the | |
| # toolchain described in the task (Xcode 15.4 / Swift 5.10). Deployment target | |
| # is macOS 13.0 and SWIFT_VERSION is 5, both fully supported by Xcode 15.4, so | |
| # nothing has to be down-graded. If a future change is ever required it must be | |
| # expressed here as an inline `git apply <<'PATCH' ... PATCH` block. | |
| # | |
| set -euo pipefail | |
| SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)" | |
| cd "$SCRIPT_DIR" | |
| PROJECT="$SCRIPT_DIR/CodeEdit.xcodeproj" | |
| SCHEME="CodeEdit" | |
| CONFIGURATION="Release" | |
| DERIVED_DATA="$SCRIPT_DIR/DerivedData" | |
| OUT_DIR="${APP_OUTPUT_DIR:-$SCRIPT_DIR}" | |
| APP_NAME="CodeEdit.app" | |
| echo "==> CodeEdit build starting" | |
| echo " SCRIPT_DIR = $SCRIPT_DIR" | |
| echo " OUT_DIR = $OUT_DIR" | |
| echo | |
| # --------------------------------------------------------------------------- | |
| # 1. Toolchain checks. Xcode is expected to be pre-installed on the runner. | |
| # --------------------------------------------------------------------------- | |
| if ! command -v xcodebuild >/dev/null 2>&1; then | |
| echo "ERROR: xcodebuild not found. A full Xcode install is required." >&2 | |
| exit 1 | |
| fi | |
| DEVDIR="$(xcode-select -p 2>/dev/null || true)" | |
| case "$DEVDIR" in | |
| ""|*CommandLineTools*) | |
| echo "ERROR: Active developer directory is '${DEVDIR:-<unset>}'." >&2 | |
| echo " A full Xcode is required, e.g.:" >&2 | |
| echo " sudo xcode-select -s /Applications/Xcode.app" >&2 | |
| exit 1 ;; | |
| esac | |
| xcodebuild -version | |
| echo | |
| # --------------------------------------------------------------------------- | |
| # 2. Resolve Swift Package Manager dependencies (requires network access). | |
| # Doing this explicitly first surfaces any fetch problems early and keeps | |
| # the step idempotent (re-running just re-verifies the pinned revisions). | |
| # --------------------------------------------------------------------------- | |
| echo "==> Resolving Swift Package dependencies" | |
| xcodebuild -project "$PROJECT" \ | |
| -scheme "$SCHEME" \ | |
| -derivedDataPath "$DERIVED_DATA" \ | |
| -skipPackagePluginValidation \ | |
| -skipMacroValidation \ | |
| -resolvePackageDependencies | |
| echo | |
| # --------------------------------------------------------------------------- | |
| # 3. Build the app with code signing disabled (per task requirements). | |
| # ARCHS defaults to "arm64 x86_64" for Release, producing a universal | |
| # binary that runs on both Apple Silicon and Intel. | |
| # --------------------------------------------------------------------------- | |
| echo "==> Building $SCHEME ($CONFIGURATION)" | |
| xcodebuild -project "$PROJECT" \ | |
| -scheme "$SCHEME" \ | |
| -configuration "$CONFIGURATION" \ | |
| -derivedDataPath "$DERIVED_DATA" \ | |
| -destination 'platform=macOS' \ | |
| -skipPackagePluginValidation \ | |
| -skipMacroValidation \ | |
| CODE_SIGN_IDENTITY="" \ | |
| CODE_SIGNING_ALLOWED=NO \ | |
| CODE_SIGNING_REQUIRED=NO \ | |
| build | |
| echo | |
| APP_SRC="$DERIVED_DATA/Build/Products/$CONFIGURATION/$APP_NAME" | |
| if [ ! -d "$APP_SRC" ]; then | |
| echo "ERROR: build finished but '$APP_SRC' was not produced." >&2 | |
| exit 1 | |
| fi | |
| # --------------------------------------------------------------------------- | |
| # 4. Ad-hoc sign the bundle. This is mandatory for the app to launch on | |
| # Apple Silicon and harmless on Intel. It is non-fatal: an unsigned bundle | |
| # still launches on Intel, so a signing hiccup must not fail the build. | |
| # --------------------------------------------------------------------------- | |
| echo "==> Ad-hoc signing bundle" | |
| if codesign --force --deep --sign - "$APP_SRC" 2>/dev/null; then | |
| echo " signed (ad-hoc)" | |
| else | |
| echo " WARN: ad-hoc signing failed; app should still run unsigned on Intel." | |
| fi | |
| echo | |
| # --------------------------------------------------------------------------- | |
| # 5. Publish the finished app to the output directory. | |
| # --------------------------------------------------------------------------- | |
| mkdir -p "$OUT_DIR" | |
| APP_DST="$OUT_DIR/$APP_NAME" | |
| if [ "$APP_SRC" != "$APP_DST" ]; then | |
| echo "==> Copying app to $APP_DST" | |
| rm -rf "$APP_DST" | |
| cp -R "$APP_SRC" "$APP_DST" | |
| fi | |
| echo | |
| echo "==> BUILD COMPLETE" | |
| echo " App: $APP_DST" | |