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#!/usr/bin/env bash
#
# Launch script for "DB Browser for SQLite".
#
# The .app produced by build.sh is fully self-contained (Qt frameworks and the
# cocoa platform plugin are bundled and linkage is rewritten to
# @executable_path), so no DYLD_* variables are required. We still export
# QT_PLUGIN_PATH pointing at the bundled plugins as a defensive measure, and run
# the inner Mach-O binary directly so it deterministically inherits this
# environment (macOS `open` does not forward shell env vars to the launched app).
#
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
APP_NAME="DB Browser for SQLite"
# Locate the built .app relative to the script (no hardcoded absolute paths).
APP=""
for cand in \
"${APP_OUTPUT_DIR:-}/$APP_NAME.app" \
"$SCRIPT_DIR/$APP_NAME.app" \
"$SCRIPT_DIR/build/$APP_NAME.app"; do
if [ -n "${cand#/}" ] && [ -d "$cand" ]; then
APP="$cand"
break
fi
done
if [ -z "$APP" ]; then
echo "ERROR: '$APP_NAME.app' not found. Run build.sh first." >&2
exit 1
fi
BIN="$APP/Contents/MacOS/$APP_NAME"
if [ ! -x "$BIN" ]; then
echo "ERROR: executable not found inside bundle: $BIN" >&2
exit 1
fi
# Point Qt at the bundle's own plugins (harmless with a self-contained bundle).
export QT_PLUGIN_PATH="$APP/Contents/PlugIns"
echo ">>> Launching: $APP"
exec "$BIN" "$@"