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4.3 kB
| import numpy as np | |
| import open3d as o3d | |
| # from ROS camera convention to USD camera convention | |
| U_R_TRANSFORM = np.array([[1, 0, 0, 0], [0, -1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1]]) | |
| # from USD camera convention to ROS camera convention | |
| R_U_TRANSFORM = np.array([[1, 0, 0, 0], [0, -1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1]]) | |
| # from USD camera convention to World camera convention | |
| W_U_TRANSFORM = np.array([[0, 0, -1, 0], [-1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1]]) | |
| # from World camera convention to USD camera convention | |
| U_W_TRANSFORM = np.array([[0, -1, 0, 0], [0, 0, 1, 0], [-1, 0, 0, 0], [0, 0, 0, 1]]) | |
| def depth2fgpcd(depth, mask, cam_params): | |
| # depth: (h, w) | |
| # fgpcd: (n, 3) | |
| # mask: (h, w) | |
| h, w = depth.shape | |
| mask = np.logical_and(mask, depth > 0) | |
| fgpcd = np.zeros((mask.sum(), 3)) | |
| fx, fy, cx, cy = cam_params | |
| pos_x, pos_y = np.meshgrid(np.arange(w), np.arange(h)) | |
| pos_x = pos_x[mask] | |
| pos_y = pos_y[mask] | |
| fgpcd[:, 0] = (pos_x - cx) * depth[mask] / fx | |
| fgpcd[:, 1] = (pos_y - cy) * depth[mask] / fy | |
| fgpcd[:, 2] = depth[mask] | |
| return fgpcd | |
| def depth2pcd(depth,camera_proj_mat,camera_view_mat): | |
| height, width=depth.shape | |
| vinv = np.linalg.inv(camera_view_mat) | |
| proj=camera_proj_mat | |
| fu =2 /proj[0,0] | |
| fv =2 /proj[1,1] | |
| centerU=width/2 | |
| centerV = height/2 | |
| u = np.linspace(0, width - 1, width) | |
| v = np.linspace(0, height - 1, height) | |
| u,v = np.meshgrid(u,v,indexing="xy") | |
| Z=depth | |
| x_para=-Z*fu/width | |
| y_para=Z*fv/height | |
| X=(u - centerU)*x_para | |
| Y=(v - centerV)*y_para | |
| position = np.stack([X,Y,Z,np.ones_like(X)],axis=-1) | |
| position = position.view(-1,4) | |
| position = position @ vinv | |
| points=position[:,:3] | |
| return points | |
| def depth2fgpcd_w(depth,mask,K): | |
| # depth: (h, w) | |
| # fgpcd: (n, 3) | |
| # mask: (h, w) | |
| # get_pointcloud | |
| im_height, im_width = depth.shape[0], depth.shape[1] | |
| valid_mask=np.logical_and(mask,depth>0) | |
| if not valid_mask.any(): | |
| return np.zeros((0, 3)) | |
| ww = np.linspace(0.5, im_width - 0.5, im_width, dtype=np.float32) | |
| hh = np.linspace(0.5, im_height - 0.5, im_height, dtype=np.float32) | |
| xmap, ymap = np.meshgrid(ww, hh, indexing="xy") | |
| # points_2d = np.column_stack((xmap.ravel(), ymap.ravel())) | |
| points_2d = np.column_stack((xmap[mask], ymap[mask])) # (n, 2) | |
| # get_world_points_from_image_coords | |
| # depth =depth.flatten() | |
| depth =depth[mask] # (n,) | |
| homogenous=np.pad(points_2d,((0,0),(0,1)),mode="constant",constant_values=1.0) | |
| points_in_camera_axes = np.matmul( | |
| np.linalg.inv(K), | |
| np.transpose(homogenous)*np.expand_dims(depth,0), | |
| ) | |
| points_in_camera_frame=np.transpose(points_in_camera_axes) | |
| return points_in_camera_frame | |
| def np2o3d(pcd, color=None, seg=None): | |
| # pcd: (n, 3) | |
| # color: (n, 3) | |
| pcd_dicts = {} | |
| pcd_o3d = o3d.geometry.PointCloud() | |
| pcd_o3d.points = o3d.utility.Vector3dVector(pcd) | |
| if color is not None: | |
| assert pcd.shape[0] == color.shape[0] | |
| assert color.max() <= 1 | |
| assert color.min() >= 0 | |
| pcd_o3d.colors = o3d.utility.Vector3dVector(color) | |
| for i, pos in enumerate(pcd_o3d.points): | |
| pcd_dicts[tuple(pos)] = { | |
| 'color': pcd_o3d.colors[i], | |
| 'seg': seg[i] | |
| } | |
| return pcd_o3d, pcd_dicts | |
| def depth2normal(d_im, K): | |
| # :param d_im: (H, W) depth image in meters | |
| # :param K: (3, 3) camera intrinsics | |
| # :return (H, W, 3) normal image | |
| H, W = d_im.shape | |
| cx, cy, fx, fy = K[0, 2], K[1, 2], K[0, 0], K[1, 1] | |
| pcd = np.zeros((H * W, 3)) | |
| xy_grid = np.mgrid[0:W, 0:H].T.reshape(-1, 2) | |
| pcd[:, 0] = (xy_grid[:, 0] - cx) * d_im.reshape(-1) / fx | |
| pcd[:, 1] = (xy_grid[:, 1] - cy) * d_im.reshape(-1) / fy | |
| pcd[:, 2] = d_im.reshape(-1) | |
| pcd = pcd.reshape(H, W, 3) | |
| window = 10 | |
| pcd = np.pad(pcd, ((0, window), (0, window), (0, 0)), mode='edge') # shape (H+1, W+1, 3) | |
| pcd_h_diff = pcd[window:, :W, :] - pcd[:-window, :W, :] | |
| pcd_v_diff = pcd[:H, window:, :] - pcd[:H, :-window, :] | |
| pcd_normals = np.cross(pcd_h_diff, pcd_v_diff) # shape (H, W, 3) | |
| pcd_normals = pcd_normals / (np.linalg.norm(pcd_normals, axis=2, keepdims=True) + 1e-6) # shape (H, W, 3) | |
| return pcd_normals |