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#usda 1.0
(
    customLayerData = {
        dictionary cameraSettings = {
            dictionary Front = {
                double3 position = (5, 0, 0)
                double radius = 5
            }
            dictionary Perspective = {
                double3 position = (0.7699868607851151, -0.12321281352528131, 0.22420476240478093)
                double3 target = (-7.36286744673191, 2.296126233524863, -1.5088501669382413)
            }
            dictionary Right = {
                double3 position = (0, -5, 0)
                double radius = 5
            }
            dictionary Top = {
                double3 position = (0, 0, 5)
                double radius = 5
            }
            string boundCamera = "/OmniverseKit_Persp"
        }
        dictionary omni_layer = {
            string authoring_layer = "./container.usda"
            dictionary locked = {
            }
            dictionary muteness = {
            }
        }
        dictionary renderSettings = {
        }
    }
    defaultPrim = "World"
    endTimeCode = 1000000
    metersPerUnit = 1
    startTimeCode = 0
    timeCodesPerSecond = 60
    upAxis = "Z"
)

def Xform "World" (
    prepend apiSchemas = ["MaterialBindingAPI"]
)
{
    rel material:binding = </World/Looks/OmniPBR> (
        bindMaterialAs = "weakerThanDescendants"
    )

    def Xform "container" (
        kind = "group"
    )
    {
        float3 xformOp:rotateXYZ = (0, 0, 0)
        float3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        float3 xformOp:translate:pivot = (0, 0.0016726257, 0.09401661)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:translate:pivot", "xformOp:rotateXYZ", "xformOp:scale", "!invert!xformOp:translate:pivot"]

        def Mesh "Cube"
        {
            float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)]
            int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
            int[] faceVertexIndices = [0, 1, 3, 2, 4, 6, 7, 5, 6, 2, 3, 7, 4, 5, 1, 0, 4, 0, 2, 6, 5, 7, 3, 1]
            normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] (
                interpolation = "faceVarying"
            )
            point3f[] points = [(-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5)]
            texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0), (0, 1), (0, 0), (1, 0), (1, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0)] (
                interpolation = "faceVarying"
            )
            uniform token subdivisionScheme = "none"
            quatd xformOp:orient = (1, 0, 0, 0)
            double3 xformOp:scale = (0.5, 0.3, 0.01)
            double3 xformOp:translate = (0, 0, 0)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
        }

        def Mesh "Cube_01"
        {
            float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)]
            int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
            int[] faceVertexIndices = [0, 1, 3, 2, 4, 6, 7, 5, 6, 2, 3, 7, 4, 5, 1, 0, 4, 0, 2, 6, 5, 7, 3, 1]
            normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] (
                interpolation = "faceVarying"
            )
            point3f[] points = [(-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5)]
            texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0), (0, 1), (0, 0), (1, 0), (1, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (1, 0), (1, 1), (0, 1), (0, 0)] (
                interpolation = "faceVarying"
            )
            uniform token subdivisionScheme = "none"
            quatd xformOp:orient = (1, 0, 0, 0)
            double3 xformOp:scale = (0.5, 0.01, 0.2)
            double3 xformOp:translate = (0, 0.14834525124665499, 0.09401661504195359)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
        }
    }

    def Scope "Looks"
    {
        def Material "OmniPBR"
        {
            token outputs:mdl:displacement.connect = </World/Looks/OmniPBR/Shader.outputs:out>
            token outputs:mdl:surface.connect = </World/Looks/OmniPBR/Shader.outputs:out>
            token outputs:mdl:volume.connect = </World/Looks/OmniPBR/Shader.outputs:out>

            def Shader "Shader"
            {
                uniform token info:implementationSource = "sourceAsset"
                uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
                uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
                color3f inputs:diffuse_color_constant = (0.85, 0.85, 0.88)
                float inputs:metallic_constant = 0
                float inputs:reflection_roughness_constant = 0.55
                float inputs:specular_level = 0.4
                token outputs:out (
                    renderType = "material"
                )
            }
        }
    }
}

def Xform "Environment"
{
    quatd xformOp:orient = (1, 0, 0, 0)
    double3 xformOp:scale = (1, 1, 1)
    double3 xformOp:translate = (0, 0, 0)
    uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]

    def DistantLight "defaultLight" (
        prepend apiSchemas = ["ShapingAPI"]
    )
    {
        float inputs:angle = 1
        float inputs:intensity = 3000
        float inputs:shaping:cone:angle = 180
        float inputs:shaping:cone:softness
        float inputs:shaping:focus
        color3f inputs:shaping:focusTint
        asset inputs:shaping:ies:file
        quatd xformOp:orient = (0.6532814824381883, 0.2705980500730985, 0.27059805007309845, 0.6532814824381882)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
    }
}

def "Render" (
    hide_in_stage_window = true
    no_delete = true
)
{
    def "OmniverseKit"
    {
        def "HydraTextures" (
            hide_in_stage_window = true
            no_delete = true
        )
        {
            def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
                prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
                hide_in_stage_window = true
                no_delete = true
            )
            {
                rel camera = </OmniverseKit_Persp>
                token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
                token omni:rtx:background:source:type = "domeLight"
                bool omni:rtx:dlss:frameGeneration = 0
                bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0
                bool omni:rtx:material:db:syncLoads = 1
                token omni:rtx:post:dlss:execMode = "performance"
                bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
                bool omni:rtx:post:registeredCompositing:invertToneMap = 1
                bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
                int omni:rtx:pt:maxSamplesPerLaunch = 2073600
                int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
                color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
                bool omni:rtx:rt:demoire = 0
                bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
                bool omni:rtx:scene:hydra:materialSyncLoads = 1
                bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
                uint omni:rtx:viewTile:limit = 4294967295
                rel orderedVars = </Render/Vars/LdrColor>
                custom bool overrideClipRange = 0
                uniform int2 resolution = (1280, 720)
            }
        }
    }

    def RenderSettings "OmniverseGlobalRenderSettings" (
        prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
        no_delete = true
    )
    {
        rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
    }

    def "Vars"
    {
        def RenderVar "LdrColor" (
            hide_in_stage_window = true
            no_delete = true
        )
        {
            uniform string sourceName = "LdrColor"
        }
    }
}