File size: 19,192 Bytes
46a10a9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ebe26e
46a10a9
 
 
 
 
0ebe26e
46a10a9
 
 
 
 
98cf86d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ebe26e
46a10a9
 
 
 
 
 
 
 
0ebe26e
 
46a10a9
 
 
 
 
 
0ebe26e
46a10a9
 
0ebe26e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46a10a9
0ebe26e
 
 
46a10a9
0ebe26e
 
 
46a10a9
 
 
 
4ea120d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46a10a9
 
 
 
 
 
 
 
 
 
 
 
98cf86d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46a10a9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ebe26e
46a10a9
0ebe26e
 
46a10a9
 
 
 
 
 
 
 
 
 
0ebe26e
 
 
 
 
 
 
 
 
46a10a9
 
 
 
 
4ea120d
 
 
 
 
 
 
 
 
 
46a10a9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4ea120d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
#!/usr/bin/env python3
"""
NPZ-level interpolation for smooth pose transitions
Implements various interpolation methods for creating natural transitions between poses
"""

import numpy as np
from scipy import interpolate
from scipy.spatial.transform import Slerp, Rotation
import cv2


def ease_in_out_cubic(t):
    """Cubic easing function for smooth acceleration and deceleration"""
    if t < 0.5:
        return 4 * t * t * t
    else:
        p = 2 * t - 2
        return 1 + p * p * p / 2


def ease_in_out_sine(t):
    """Sine easing function for very smooth transitions"""
    return -(np.cos(np.pi * t) - 1) / 2


def interpolate_keypoints(kp1, kp2, num_frames, easing_func=ease_in_out_cubic):
    """
    Interpolate between two sets of keypoints using easing functions
    
    Args:
        kp1: Starting keypoints (N, 2) or (N, 3)
        kp2: Ending keypoints (N, 2) or (N, 3)
        num_frames: Number of interpolated frames
        easing_func: Easing function to use
    
    Returns:
        List of interpolated keypoints
    """
    interpolated = []
    
    for i in range(num_frames):
        t = i / (num_frames - 1) if num_frames > 1 else 0
        t_eased = easing_func(t)
        
        # Linear interpolation with easing
        interp_kp = kp1 * (1 - t_eased) + kp2 * t_eased
        interpolated.append(interp_kp)
    
    return interpolated


def catmull_rom_spline(p0, p1, p2, p3, num_points, tension=0.5):
    """
    Catmull-Rom spline interpolation for smooth curves through control points
    
    Args:
        p0, p1, p2, p3: Control points (start from p1 to p2, p0 and p3 for curvature)
        num_points: Number of points to generate
        tension: Tension parameter (0.5 is standard Catmull-Rom)
    
    Returns:
        Array of interpolated points
    """
    points = []
    
    for i in range(num_points):
        t = i / (num_points - 1)
        t2 = t * t
        t3 = t2 * t
        
        # Catmull-Rom basis functions
        v0 = -tension * t + 2 * tension * t2 - tension * t3
        v1 = 1 + (tension - 3) * t2 + (2 - tension) * t3
        v2 = tension * t + (3 - 2 * tension) * t2 + (tension - 2) * t3
        v3 = -tension * t2 + tension * t3
        
        point = v0 * p0 + v1 * p1 + v2 * p2 + v3 * p3
        points.append(point)
    
    return np.array(points)



BODY_TREE = [
    (1, 2), (2, 3), (3, 4),
    (1, 5), (5, 6), (6, 7),
    (1, 8), (8, 9), (9, 10),
    (1, 11), (11, 12), (12, 13),
    (1, 0), (0, 14), (14, 16), (0, 15), (15, 17),
]


def _valid_xy(points):
    return points is not None and points.shape[-1] >= 2


def _point_valid(point):
    return point is not None and len(point) >= 2 and point[0] > 0 and point[1] > 0


def _canonicalize_body(body, body_a, body_b, blend=0.9):
    if body is None or body.shape[0] < 18:
        return body
    rec = body.copy()
    rec[1, :2] = body[1, :2]
    for parent, child in BODY_TREE:
        if parent >= len(body) or child >= len(body):
            continue
        if not (_point_valid(body[parent]) and _point_valid(body[child])):
            continue
        lengths = []
        for ref in (body_a, body_b):
            if ref is not None and parent < len(ref) and child < len(ref):
                if _point_valid(ref[parent]) and _point_valid(ref[child]):
                    length = np.linalg.norm(ref[child, :2] - ref[parent, :2])
                    if 0.002 < length < 0.8:
                        lengths.append(length)
        if not lengths:
            continue
        target_len = float(np.median(lengths))
        direction = body[child, :2] - body[parent, :2]
        current_len = np.linalg.norm(direction)
        if current_len <= 1e-6:
            continue
        rec[child, :2] = rec[parent, :2] + direction / current_len * target_len
    out = body.copy()
    out[:, :2] = body[:, :2] * (1.0 - blend) + rec[:, :2] * blend
    out[:, 0] = np.clip(out[:, 0], 0.0, 1.0)
    out[:, 1] = np.clip(out[:, 1], 0.0, 1.0)
    return out


def _attach_hands_to_body(hands_a, hands_b, body_a, body_b, body_t, alpha):
    if hands_a is None and hands_b is None:
        return None
    if hands_a is None:
        hands_a = hands_b
        body_a = body_b
    if hands_b is None:
        hands_b = hands_a
        body_b = body_a
    if hands_a is None or hands_b is None or hands_a.shape != hands_b.shape:
        return hands_a if alpha < 0.5 else hands_b

    out_a = np.array(hands_a, copy=True)
    out_b = np.array(hands_b, copy=True)
    wrist_ids = [4, 7]

    def attach(src_hands, src_body):
        attached = np.array(src_hands, copy=True)
        if src_body is None or body_t is None or len(src_body) <= 7 or len(body_t) <= 7:
            return attached
        if src_hands.ndim == 3:
            for hand_idx in range(src_hands.shape[0]):
                root = src_hands[hand_idx, 0]
                if not _point_valid(root):
                    continue
                choices = []
                for wid in wrist_ids:
                    if _point_valid(src_body[wid]) and _point_valid(body_t[wid]):
                        choices.append((np.linalg.norm(root[:2] - src_body[wid, :2]), wid))
                if not choices:
                    continue
                wid = min(choices, key=lambda item: item[0])[1]
                delta = body_t[wid, :2] - src_body[wid, :2]
                valid = (attached[hand_idx, :, 0] > 0) & (attached[hand_idx, :, 1] > 0)
                attached[hand_idx, valid, :2] += delta
        elif src_hands.ndim == 2 and len(src_hands) > 0:
            root = src_hands[0]
            choices = []
            for wid in wrist_ids:
                if _point_valid(root) and _point_valid(src_body[wid]) and _point_valid(body_t[wid]):
                    choices.append((np.linalg.norm(root[:2] - src_body[wid, :2]), wid))
            if choices:
                wid = min(choices, key=lambda item: item[0])[1]
                delta = body_t[wid, :2] - src_body[wid, :2]
                valid = (attached[:, 0] > 0) & (attached[:, 1] > 0)
                attached[valid, :2] += delta
        attached[..., 0] = np.clip(attached[..., 0], 0.0, 1.0)
        attached[..., 1] = np.clip(attached[..., 1], 0.0, 1.0)
        return attached

    a = attach(out_a, body_a)
    b = attach(out_b, body_b)
    out = a * (1.0 - alpha) + b * alpha
    return out


def _attach_faces_to_body(face_a, face_b, body_a, body_b, body_t, alpha):
    if face_a is None and face_b is None:
        return None
    if face_a is None:
        face_a = face_b
        body_a = body_b
    if face_b is None:
        face_b = face_a
        body_b = body_a
    if face_a is None or face_b is None or face_a.shape != face_b.shape:
        return face_a if alpha < 0.5 else face_b

    def attach(src_face, src_body):
        attached = np.array(src_face, copy=True)
        if src_body is None or body_t is None or len(src_body) <= 1 or len(body_t) <= 1:
            return attached
        if not (_point_valid(src_body[1]) and _point_valid(body_t[1])):
            return attached
        delta = body_t[1, :2] - src_body[1, :2]
        valid = (attached[..., 0] > 0) & (attached[..., 1] > 0)
        attached[..., :2][valid] += delta
        attached[..., 0] = np.clip(attached[..., 0], 0.0, 1.0)
        attached[..., 1] = np.clip(attached[..., 1], 0.0, 1.0)
        return attached

    a = attach(face_a, body_a)
    b = attach(face_b, body_b)
    return a * (1.0 - alpha) + b * alpha

def interpolate_pose_npz(npz1_data, npz2_data, num_frames=10, method='catmull-rom', frame1_num=None, frame2_num=None):
    """
    Interpolate between two pose NPZ data structures
    
    Args:
        npz1_data: Dictionary containing pose data from first NPZ
        npz2_data: Dictionary containing pose data from second NPZ
        num_frames: Number of transition frames to generate
        method: Interpolation method ('linear', 'cubic', 'catmull-rom')
        frame1_num: Specific frame number to use from npz1 (default: last frame)
        frame2_num: Specific frame number to use from npz2 (default: first frame)
    
    Returns:
        List of interpolated pose data dictionaries
    """
    interpolated_frames = []
    
    # Extract keypoints from the specified frames
    # Assume format: frame_XXXXXXXX_bodies, frame_XXXXXXXX_hands, etc.
    
    # Get the frame from npz1
    if frame1_num is None:
        frame_keys1 = sorted([k for k in npz1_data.keys() if k.endswith('_bodies')])
        if not frame_keys1:
            return []
        last_frame_key1 = frame_keys1[-1]
        frame_num1 = last_frame_key1.split('_')[1]
    else:
        frame_num1 = f"{frame1_num:08d}"
    
    # Get the frame from npz2
    if frame2_num is None:
        frame_keys2 = sorted([k for k in npz2_data.keys() if k.endswith('_bodies')])
        if not frame_keys2:
            return []
        first_frame_key2 = frame_keys2[0]
        frame_num2 = first_frame_key2.split('_')[1]
    else:
        frame_num2 = f"{frame2_num:08d}"
    
    # For catmull-rom, we need frames before and after for control points
    # Get frame keys if not already obtained
    if frame1_num is not None or frame2_num is not None:
        frame_keys1 = sorted([k for k in npz1_data.keys() if k.endswith('_bodies')])
        frame_keys2 = sorted([k for k in npz2_data.keys() if k.endswith('_bodies')])
    
    # Find previous frame for npz1
    prev_frame_num1 = max(1, int(frame_num1) - 1)
    prev_frame_key1 = f"frame_{prev_frame_num1:08d}"
    
    # Find next frame for npz2  
    next_frame_num2 = min(int(frame_num2) + 1, len(frame_keys2))
    next_frame_key2 = f"frame_{next_frame_num2:08d}"
    
    # Extract all components
    components = ['bodies', 'body_scores', 'hands', 'hands_scores', 'faces', 'faces_scores']
    
    conf_threshold = 0.3
    score_component_map = {
        'bodies': 'body_scores',
        'hands': 'hands_scores',
        'faces': 'faces_scores'
    }
    validity_masks = {}

    def compute_valid_mask(component_name):
        score_component = score_component_map.get(component_name)
        if not score_component:
            return None
        score_key1 = f"frame_{frame_num1}_{score_component}"
        score_key2 = f"frame_{frame_num2}_{score_component}"
        if score_key1 not in npz1_data or score_key2 not in npz2_data:
            return None
        score1 = np.array(npz1_data[score_key1])
        score2 = np.array(npz2_data[score_key2])
        if score1.shape != score2.shape:
            return None
        return (score1 >= conf_threshold) & (score2 >= conf_threshold)

    def apply_mask_to_data(data, mask, invalid_value=0.0, treat_scores=False):
        if mask is None:
            return data

        data = np.array(data, copy=True)
        valid_mask = np.array(mask, dtype=bool)

        if treat_scores:
            try:
                valid_mask = np.broadcast_to(valid_mask, data.shape)
            except ValueError:
                valid_mask = np.squeeze(valid_mask)
                valid_mask = np.broadcast_to(valid_mask, data.shape)
            data = np.where(valid_mask, data, invalid_value)
            return data

        # Coordinates: ensure mask matches all dims except the last coordinate axis
        target_mask_shape = data.shape[:-1]
        try:
            valid_mask = np.broadcast_to(valid_mask, target_mask_shape)
        except ValueError:
            valid_mask = np.squeeze(valid_mask)
            valid_mask = np.broadcast_to(valid_mask, target_mask_shape)

        valid_mask = np.expand_dims(valid_mask, axis=-1)
        data = np.where(valid_mask, data, invalid_value)
        return data

    for i in range(num_frames):
        t = i / (num_frames - 1) if num_frames > 1 else 0
        interpolated_data = {}
        
        for component in components:
            key1 = f"frame_{frame_num1}_{component}"
            key2 = f"frame_{frame_num2}_{component}"
            
            if key1 in npz1_data and key2 in npz2_data:
                data1 = npz1_data[key1]
                data2 = npz2_data[key2]
                
                if method == 'body-anchor':
                    t_eased = ease_in_out_sine(t)
                    if component == 'bodies':
                        prev_key = f"{prev_frame_key1}_{component}"
                        next_key = f"{next_frame_key2}_{component}"
                        p0 = npz1_data.get(prev_key, data1)
                        p1 = data1
                        p2 = data2
                        p3 = npz2_data.get(next_key, data2)
                        interpolated = catmull_rom_spline(p0, p1, p2, p3, num_frames)[i]
                        interpolated = _canonicalize_body(interpolated, data1, data2, blend=0.9)
                    elif component == 'hands':
                        body1 = npz1_data.get(f"frame_{frame_num1}_bodies")
                        body2 = npz2_data.get(f"frame_{frame_num2}_bodies")
                        body_key = f"frame_{i+1:08d}_bodies"
                        body_t = interpolated_data.get(body_key)
                        interpolated = _attach_hands_to_body(data1, data2, body1, body2, body_t, t_eased)
                    elif component == 'faces':
                        body1 = npz1_data.get(f"frame_{frame_num1}_bodies")
                        body2 = npz2_data.get(f"frame_{frame_num2}_bodies")
                        body_key = f"frame_{i+1:08d}_bodies"
                        body_t = interpolated_data.get(body_key)
                        interpolated = _attach_faces_to_body(data1, data2, body1, body2, body_t, t_eased)
                    elif component.endswith('_scores'):
                        interpolated = data1 * (1 - t_eased) + data2 * t_eased
                    else:
                        interpolated = data1 * (1 - t_eased) + data2 * t_eased

                elif method == 'linear':
                    # Simple linear interpolation with easing
                    t_eased = ease_in_out_cubic(t)
                    interpolated = data1 * (1 - t_eased) + data2 * t_eased
                    
                elif method == 'cubic':
                    # Use scipy's cubic interpolation
                    if data1.ndim == 3:  # Multiple people
                        interpolated = np.zeros_like(data1)
                        for person_idx in range(data1.shape[0]):
                            for joint_idx in range(data1.shape[1]):
                                for coord_idx in range(data1.shape[2]):
                                    y = [data1[person_idx, joint_idx, coord_idx], 
                                         data2[person_idx, joint_idx, coord_idx]]
                                    f = interpolate.interp1d([0, 1], y, kind='cubic')
                                    interpolated[person_idx, joint_idx, coord_idx] = f(t)
                    else:
                        t_eased = ease_in_out_cubic(t)
                        interpolated = data1 * (1 - t_eased) + data2 * t_eased
                        
                elif method == 'catmull-rom':
                    # Use Catmull-Rom spline for smoother transitions
                    if component.endswith('_scores'):
                        # For scores, use simple easing
                        t_eased = ease_in_out_sine(t)
                        interpolated = data1 * (1 - t_eased) + data2 * t_eased
                    else:
                        # For keypoints, use spline interpolation
                        # Get control points
                        prev_key = f"{prev_frame_key1}_{component}"
                        next_key = f"{next_frame_key2}_{component}"
                        
                        p0 = npz1_data.get(prev_key, data1)
                        p1 = data1
                        p2 = data2
                        p3 = npz2_data.get(next_key, data2)
                        
                        if data1.ndim == 3:  # Multiple people
                            interpolated = np.zeros_like(data1)
                            for person_idx in range(data1.shape[0]):
                                for joint_idx in range(data1.shape[1]):
                                    # Interpolate each joint
                                    points = catmull_rom_spline(
                                        p0[person_idx, joint_idx],
                                        p1[person_idx, joint_idx],
                                        p2[person_idx, joint_idx],
                                        p3[person_idx, joint_idx],
                                        num_points=num_frames
                                    )
                                    interpolated[person_idx, joint_idx] = points[i]
                        else:
                            # Single dimension data
                            t_eased = ease_in_out_sine(t)
                            interpolated = data1 * (1 - t_eased) + data2 * t_eased
                
                # Apply confidence-aware masking so we don't invent joints with low confidence
                if component in score_component_map:
                    if component not in validity_masks:
                        validity_masks[component] = compute_valid_mask(component)
                    interpolated = apply_mask_to_data(interpolated, validity_masks.get(component), invalid_value=0.0)
                elif component.endswith('_scores'):
                    base_component = component.replace('_scores', '')
                    mask = validity_masks.get(base_component)
                    interpolated = apply_mask_to_data(interpolated, mask, invalid_value=-1.0, treat_scores=True)

                # Create frame key for interpolated frame
                frame_key = f"frame_{i+1:08d}_{component}"
                interpolated_data[frame_key] = interpolated
        
        interpolated_frames.append(interpolated_data)
    
    return interpolated_frames


def apply_motion_blur(frame, prev_frame, blur_strength=0.3):
    """Apply motion blur between frames for smoother visual transitions"""
    if prev_frame is None:
        return frame
    
    # Weighted average with previous frame
    blurred = cv2.addWeighted(prev_frame, blur_strength, frame, 1 - blur_strength, 0)
    return blurred


def smooth_trajectory(keypoints_sequence, window_size=5):
    """
    Apply trajectory smoothing to a sequence of keypoints
    Uses a moving average filter to smooth the motion
    
    Args:
        keypoints_sequence: List of keypoint arrays
        window_size: Size of the smoothing window
    
    Returns:
        Smoothed keypoints sequence
    """
    if len(keypoints_sequence) <= window_size:
        return keypoints_sequence
    
    smoothed = []
    half_window = window_size // 2
    
    for i in range(len(keypoints_sequence)):
        start_idx = max(0, i - half_window)
        end_idx = min(len(keypoints_sequence), i + half_window + 1)
        
        # Average keypoints in the window
        window_kps = keypoints_sequence[start_idx:end_idx]
        avg_kp = np.mean(window_kps, axis=0)
        smoothed.append(avg_kp)
    
    return smoothed