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- .gitattributes +405 -0
- GRIS/GRIS/EULA.txt +636 -0
- GRIS/GRIS/GRIS.exe +3 -0
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- GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AnimationModule.dll +0 -0
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- GRIS/GRIS/GRIS_Data/Managed/UnityEngine.CoreModule.dll +3 -0
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- GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ImageConversionModule.dll +0 -0
- GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ImageConversionModule.xml +51 -0
.gitattributes
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/363654978.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/364371739.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/36692710.wem filter=lfs diff=lfs merge=lfs -text
|
| 295 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/367499797.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/37394440.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/385213296.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/386129501.wem filter=lfs diff=lfs merge=lfs -text
|
| 299 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/402185741.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/404808016.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/414623393.wem filter=lfs diff=lfs merge=lfs -text
|
| 302 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/414841576.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/420697146.wem filter=lfs diff=lfs merge=lfs -text
|
| 304 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/421374975.wem filter=lfs diff=lfs merge=lfs -text
|
| 305 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/421470154.wem filter=lfs diff=lfs merge=lfs -text
|
| 306 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/427471647.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/432949162.wem filter=lfs diff=lfs merge=lfs -text
|
| 308 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/433091477.wem filter=lfs diff=lfs merge=lfs -text
|
| 309 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/441021062.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/448021239.wem filter=lfs diff=lfs merge=lfs -text
|
| 311 |
+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/449004387.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/451638565.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/453426859.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/455553594.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/458123232.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/462817732.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/478441394.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/479892848.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/481466019.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/490036655.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/490847533.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/492717936.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/503662359.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/527531634.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/532285221.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/534004853.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/540443084.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/541594032.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/544888158.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/546357678.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/555177276.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/559190112.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/565623500.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/573912981.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/574962153.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/579137289.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/581461412.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/586662074.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/590851166.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/598544023.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/603032833.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/622665844.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/626233192.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/62738925.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/633868999.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/635962219.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/640501706.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/649678082.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/65000864.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/655693413.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/659907985.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/663435663.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/675575492.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/675932867.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/676242711.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/68114889.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/684941058.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/691753923.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/693143846.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/694324789.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/695080298.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/70128651.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/701625801.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/704911074.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/705293882.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/709955111.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/720133330.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/720782255.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/721537116.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/74026065.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/747273975.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/749926193.wem filter=lfs diff=lfs merge=lfs -text
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/75005098.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/750251179.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/757750240.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/758465618.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/764658554.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/765060615.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/772896097.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/794384828.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/798076874.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/79910075.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/805314805.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/811662893.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/812346500.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/813338470.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/816952351.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/831402330.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/834547568.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/838353001.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/841565957.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/841618509.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/844181296.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/867143429.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/895451403.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/900434479.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/900481219.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/904909348.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/906366552.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/907259646.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/91772229.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/921723360.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/934572083.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/935526947.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/954951021.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/966271331.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/971866906.wem filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/974703105.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/989907425.wem filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Demo.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Cave.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Desert.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_EndGame.bnk filter=lfs diff=lfs merge=lfs -text
|
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GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Forest.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Hub.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_InsideBoss.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Lighthouse.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Sky.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_Level_Tower.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_PlayGo.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_SFX_BossBird.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_SFX_BossEel.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_SFX_Fish.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows/BNK_SFX_Forest_Kodama.bnk filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/GRIS.exe filter=lfs diff=lfs merge=lfs -text
|
| 426 |
+
GRIS/GRIS/setup_gris_1.03_(28074).exe filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/unins000.dat filter=lfs diff=lfs merge=lfs -text
|
| 428 |
+
GRIS/GRIS/unins000.exe filter=lfs diff=lfs merge=lfs -text
|
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+
GRIS/GRIS/UnityPlayer.dll filter=lfs diff=lfs merge=lfs -text
|
| 430 |
+
Little[[:space:]]Nightmares[[:space:]]II[[:space:]]\[FitGirl[[:space:]]Repack\]/MD5/QuickSFV.EXE filter=lfs diff=lfs merge=lfs -text
|
| 431 |
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Little[[:space:]]Nightmares[[:space:]]II[[:space:]]\[FitGirl[[:space:]]Repack\]/setup.exe filter=lfs diff=lfs merge=lfs -text
|
| 432 |
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Stray[[:space:]](2022)/CODEX/Engine/Binaries/ThirdParty/Steamworks/Steamv152/Win64/steam_api64.cdx filter=lfs diff=lfs merge=lfs -text
|
| 433 |
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Stray[[:space:]](2022)/CODEX/Engine/Binaries/ThirdParty/Steamworks/Steamv152/Win64/steam_api64.dll filter=lfs diff=lfs merge=lfs -text
|
| 434 |
+
Stray[[:space:]](2022)/CODEX/Hk_project/Binaries/Win64/Stray-Win64-Shipping.cdx filter=lfs diff=lfs merge=lfs -text
|
| 435 |
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Stray[[:space:]](2022)/CODEX/Hk_project/Binaries/Win64/Stray-Win64-Shipping.exe filter=lfs diff=lfs merge=lfs -text
|
| 436 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/DbgHelp/dbghelp.dll filter=lfs diff=lfs merge=lfs -text
|
| 437 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/NVIDIA/GeForceNOW/Win64/GfnRuntimeSdk.dll filter=lfs diff=lfs merge=lfs -text
|
| 438 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/NVIDIA/NVaftermath/Win64/GFSDK_Aftermath_Lib.x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 439 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 440 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Destructible_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 441 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 442 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/ApexFramework_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 443 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/NvCloth_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 444 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 445 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 446 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Cooking_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 447 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll filter=lfs diff=lfs merge=lfs -text
|
| 448 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/Steamworks/Steamv152/Win64/steam_api64.cdx filter=lfs diff=lfs merge=lfs -text
|
| 449 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/Steamworks/Steamv152/Win64/steam_api64.dll filter=lfs diff=lfs merge=lfs -text
|
| 450 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbis_64.dll filter=lfs diff=lfs merge=lfs -text
|
| 451 |
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Stray[[:space:]](2022)/Stray/Engine/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll filter=lfs diff=lfs merge=lfs -text
|
| 452 |
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Stray[[:space:]](2022)/Stray/Engine/Content/SlateDebug/Fonts/LastResort.ttf filter=lfs diff=lfs merge=lfs -text
|
| 453 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Binaries/Win64/libScePad.dll filter=lfs diff=lfs merge=lfs -text
|
| 454 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Binaries/Win64/OpenImageDenoise.dll filter=lfs diff=lfs merge=lfs -text
|
| 455 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Binaries/Win64/Stray-Win64-Shipping.cdx filter=lfs diff=lfs merge=lfs -text
|
| 456 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Binaries/Win64/Stray-Win64-Shipping.exe filter=lfs diff=lfs merge=lfs -text
|
| 457 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Binaries/Win64/tbb12.dll filter=lfs diff=lfs merge=lfs -text
|
| 458 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_EndCineOpeningCity_1080p.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 459 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_EndCineOpeningCity.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 460 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_InsideTheWall_Falling_ZONE_1080p.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 461 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_InsideTheWall_Falling_ZONE.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 462 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_JailToMidtown_1080p.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 463 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Movies/Bink_JailToMidtown.bk2 filter=lfs diff=lfs merge=lfs -text
|
| 464 |
+
Stray[[:space:]](2022)/Stray/Hk_project/Content/Paks/Hk_project-WindowsNoEditor.pak filter=lfs diff=lfs merge=lfs -text
|
| 465 |
+
Stray[[:space:]](2022)/Stray/Stray.exe filter=lfs diff=lfs merge=lfs -text
|
GRIS/GRIS/EULA.txt
ADDED
|
@@ -0,0 +1,636 @@
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|
| 1 |
+
## GOG.com User Agreement
|
| 2 |
+
|
| 3 |
+
### 1\. ABOUT THIS AGREEMENT
|
| 4 |
+
|
| 5 |
+
1.1 This Agreement is a contract between you and GOG sp. z o.o., ul.
|
| 6 |
+
Jagiellonska 74, 03-301 Warsaw, Poland (we will further call ourselves "GOG")
|
| 7 |
+
and applies to www.GOG.com, your GOG user account, the GOG Downloader, GOG
|
| 8 |
+
Galaxy, any games or videos or other content which you purchase or access via
|
| 9 |
+
us, the GOG web forums, GOG customer and technical support and other services
|
| 10 |
+
we provide to you (we'll just call all this "GOG services" for short).
|
| 11 |
+
|
| 12 |
+
1.2 Also, when we're talking about games, in-game content, virtual items or
|
| 13 |
+
currency or GOG videos or other content which you can purchase or access via
|
| 14 |
+
GOG services, we�ll just call them "GOG games" or "GOG videos" respectively
|
| 15 |
+
and when we talk about them all together they are "GOG content". Simple, eh?
|
| 16 |
+
Oh, and one more thing � what we say in this Agreement covers our Privacy
|
| 17 |
+
Policy too (you can read it
|
| 18 |
+
[here](https://support.gog.com/hc/articles/212632109-Privacy-Policy)), so the
|
| 19 |
+
Privacy Policy is part of this Agreement.
|
| 20 |
+
|
| 21 |
+
1.3 GOG works with trusted partners, including our related company CD PROJEKT
|
| 22 |
+
S.A., developers and publishers, payment providers, customer service software
|
| 23 |
+
providers and others (�Partners") � more on them later in this Agreement.
|
| 24 |
+
|
| 25 |
+
1.4 If you're over 18, then welcome to GOG.com! If you're between 13 and 18
|
| 26 |
+
(or whatever is the age of adulthood in your country), before we extend an
|
| 27 |
+
equally warm welcome, please ask your parent or guardian to review and approve
|
| 28 |
+
this Agreement on your behalf (because in some countries people under a
|
| 29 |
+
certain age cannot legally enter into contracts like this Agreement). Legally,
|
| 30 |
+
children below 13 cannot have a GOG account (but their parents/guardians are
|
| 31 |
+
welcome to sign up themselves).
|
| 32 |
+
|
| 33 |
+
### 2\. USING GOG.COM AND GOG CONTENT
|
| 34 |
+
|
| 35 |
+
2.1 We give you and other GOG users the personal right (known legally as a
|
| 36 |
+
'licence') to use GOG services and to download and/or stream (depending on the
|
| 37 |
+
content) and use GOG content. This licence is for your personal use. We can
|
| 38 |
+
stop or suspend this licence in some situations, which are explained later on.
|
| 39 |
+
|
| 40 |
+
2.2 When you buy or install GOG games, you might have to agree to additional
|
| 41 |
+
contract terms with the developer/publisher of the game (e.g. they might ask
|
| 42 |
+
you to agree to a game specific End User Licence Agreement). If there is any
|
| 43 |
+
inconsistency or dispute between those �EULAs� and this Agreement, then this
|
| 44 |
+
Agreement wins.
|
| 45 |
+
|
| 46 |
+
2.3 With GOG videos, you can also stream purchased video content or download
|
| 47 |
+
it to watch the way you want.
|
| 48 |
+
|
| 49 |
+
2.4 Using certain third party scripts is recommended for your full use of
|
| 50 |
+
GOG.com functionality and, although that usage is optional, we cannot promise
|
| 51 |
+
full service performance without them.
|
| 52 |
+
|
| 53 |
+
2.5 A quick word about GOG Galaxy, which is our (optional) online service
|
| 54 |
+
which not only allows you to buy and access GOG content but also provides
|
| 55 |
+
online multiplayer and other cool game features like achievements, chat and
|
| 56 |
+
game-time tracking. You can learn more about it
|
| 57 |
+
[here](https://www.gog.com/galaxy).
|
| 58 |
+
|
| 59 |
+
### 3\. GOG ACCOUNTS
|
| 60 |
+
|
| 61 |
+
3.1 To buy GOG content from GOG services, and in some cases to play/use GOG
|
| 62 |
+
content where our partners require use of a GOG account, you will need to set
|
| 63 |
+
up a GOG account. This will involve creating a password (which is encrypted so
|
| 64 |
+
we can�t access it) and a username, plus giving us (for identification
|
| 65 |
+
purposes) your email address. Please make sure your login credentials are kept
|
| 66 |
+
secure and your account is used properly. In your GOG Account settings you can
|
| 67 |
+
also optionally set your country of residence, birthday and avatar. Our
|
| 68 |
+
Privacy Policy gives more detail about the information we collect from you and
|
| 69 |
+
how we use it and protect it. It's at [Privacy
|
| 70 |
+
Policy](https://support.gog.com/hc/articles/212632109-Privacy-Policy).
|
| 71 |
+
|
| 72 |
+
3.2 You can use your GOG account to set up a public profile accessible by
|
| 73 |
+
other people. You can also use your GOG account to connect with other GOG
|
| 74 |
+
users. Please act sensibly and remember you are responsible for your own
|
| 75 |
+
actions
|
| 76 |
+
|
| 77 |
+
3.3 Your GOG account and GOG content are personal to you and cannot be shared
|
| 78 |
+
with, sold, gifted or transferred to anyone else. Your access to and use of
|
| 79 |
+
them is subject to GOG�s rules which are set out
|
| 80 |
+
[here](https://support.gog.com/hc/sections/202834565-FAQ-What-is-GOG-com-), as
|
| 81 |
+
updated or amended when necessary.
|
| 82 |
+
|
| 83 |
+
### 4\. SYSTEM REQUIREMENTS
|
| 84 |
+
|
| 85 |
+
4.1 Because GOG.com gives you access to many different games created at
|
| 86 |
+
different times, we cannot give you one set of system requirements for all GOG
|
| 87 |
+
services or GOG content.
|
| 88 |
+
|
| 89 |
+
4.2 What we can tell you is that using any GOG game will require an
|
| 90 |
+
appropriate operating system (please refer to the relevant GOG product page)
|
| 91 |
+
with all service packs and important updates installed on it. All GOG games
|
| 92 |
+
should be natively installed on a computer that meets or exceeds the minimum
|
| 93 |
+
hardware and software specifications shown on the GOG product page. GOG games
|
| 94 |
+
are not tested on virtual machine software and therefore we do not support
|
| 95 |
+
playing through them.
|
| 96 |
+
|
| 97 |
+
4.3 For GOG videos, please make sure your video player supports the videos�
|
| 98 |
+
format specified in the GOG product page.
|
| 99 |
+
|
| 100 |
+
4.4 If you have questions about system requirements, please contact us at
|
| 101 |
+
[here](https://support.gog.com/hc/requests/new?category=info). Just so we're
|
| 102 |
+
clear, you are responsible for making sure you have sufficient Internet access
|
| 103 |
+
to download purchased GOG games or GOG videos from us or to stream GOG videos
|
| 104 |
+
and that your system can play GOG games and watch GOG videos.
|
| 105 |
+
|
| 106 |
+
### 5\. BETAS
|
| 107 |
+
|
| 108 |
+
5.1 As GOG.com develops, we may offer you optional access to 'beta' versions
|
| 109 |
+
of GOG software or services (e.g. new versions of the GOG Galaxy client made
|
| 110 |
+
available prior to its general release) or GOG content (more on that later)
|
| 111 |
+
|
| 112 |
+
Here are the rules:
|
| 113 |
+
|
| 114 |
+
* a) We (or any applicable publisher/partner) will set the conditions and requirements for your beta access. Providing and maintaining a beta, and who can use a beta, is at our discretion.
|
| 115 |
+
* b) You may be required to go through a registration process or other requirements to access the beta (and this may include you meeting eligibility criteria).
|
| 116 |
+
* c) Betas will be time-limited and there may be extra contract requirements.
|
| 117 |
+
* d) The beta may involve temporary or permanent server/progress/content wipes, resets or amendments.
|
| 118 |
+
* e) The beta may be subject to confidentiality restrictions (which will be notified to you in advance if so).
|
| 119 |
+
* f) You may be invited to participate in a feedback process regarding the beta � this is totally optional but would be really valued.
|
| 120 |
+
* g) The beta is for your use and enjoyment, so you must not sell, loan or otherwise transfer it to anyone else.
|
| 121 |
+
* h) The point of you getting beta access is to allow you to try something new, but we would expect you to recognise that it will not be complete yet. Therefore betas will be provided 'as is' without any additional promises from us or any liability on us if it is not complete or does not work fully or causes issues. Betas may not be totally feature-complete and there may be feature changes, modifications or removals during the beta.
|
| 122 |
+
|
| 123 |
+
We may provide access to GOG content in beta/pre-release form. For example, a
|
| 124 |
+
publisher/partner may decide to release a game or a part of it in beta, or may
|
| 125 |
+
join our �Games in Development� program (see section 7.5-7.7. below). Any such
|
| 126 |
+
GOG content will also be governed by these rules unless the relevant publisher
|
| 127 |
+
specififes its own rules (which will prevail over these rules).
|
| 128 |
+
|
| 129 |
+
### 6\. PAYING FOR GOG CONTENT AND GETTING REFUNDS
|
| 130 |
+
|
| 131 |
+
**Paying for GOG content**
|
| 132 |
+
|
| 133 |
+
6.1 Surprise surprise, after you decide that you like a GOG game, GOG video or
|
| 134 |
+
other GOG content, you usually will need to pay for it before you can access
|
| 135 |
+
it (though we do have some free content too!) You can pay in different ways:
|
| 136 |
+
(i) using a valid debit or credit card; or (ii) using PayPal or any other
|
| 137 |
+
authorised payment providers. Keep your payment details secure.
|
| 138 |
+
|
| 139 |
+
6.2 When you use a payment method to buy GOG content, we're relying on your
|
| 140 |
+
promise that you're able to use that method. You are responsible for any
|
| 141 |
+
purchases made using your GOG account or payment method and you agree to the
|
| 142 |
+
pricing, payment and billing policies applicable to them, as notified to you
|
| 143 |
+
at the time of purchase. All payments are non-refundable and non-transferable
|
| 144 |
+
except as expressly provided in this Agreement. Kids � your parent or guardian
|
| 145 |
+
needs to approve any purchase you make.
|
| 146 |
+
|
| 147 |
+
6.3 You can always pay for GOG content in US Dollars. However if you happen to
|
| 148 |
+
live in countries where your local currency is supported (see our Support
|
| 149 |
+
section [here](https://support.gog.com/hc/sections/202834625-FAQ-Payments-
|
| 150 |
+
pricing-and-promos) for details), you will be able to pay in your local
|
| 151 |
+
currency. You might have to pay a currency conversion charge if you are not
|
| 152 |
+
paying in your home currency and some banks might also add other kinds of
|
| 153 |
+
transaction fees.
|
| 154 |
+
|
| 155 |
+
6.4. All prices are visible in the product catalogue page. They�re inclusive
|
| 156 |
+
of legally applicable sales taxes/VAT.
|
| 157 |
+
|
| 158 |
+
**GOG Wallet**
|
| 159 |
+
|
| 160 |
+
6.5 GOG offers users a digital account balance called the "GOG Wallet" in
|
| 161 |
+
connection with your user account, which you can use to make purchases of GOG
|
| 162 |
+
content. Funds can be added to it in two ways: (i) using your chosen payment
|
| 163 |
+
method; or (ii) by us as part of our �Free Wallet� program (see below). The
|
| 164 |
+
GOG Wallet is made available subject to rules which are set out on our GOG
|
| 165 |
+
Wallet page [here](https://support.gog.com/hc/sections/202834605-FAQ-GOG-
|
| 166 |
+
Wallet).
|
| 167 |
+
|
| 168 |
+
**Free Wallet and Bonus Codes**
|
| 169 |
+
|
| 170 |
+
6.6 In some situations we may be able to offer you a credit to your GOG
|
| 171 |
+
account which you can redeem against GOG purchases (we�ll call this "Free
|
| 172 |
+
Wallet"). For example, as we explain in section 6.9 we may offer GOG Wallet
|
| 173 |
+
funds in connection with our Fair Pricing policy in some situations. We may
|
| 174 |
+
also issue time-limited bonus codes which give you free or reduced price
|
| 175 |
+
access to GOG content (we�ll call them "Bonus Codes").
|
| 176 |
+
|
| 177 |
+
6.7 If you receive Free Wallet or Bonus Codes when you buy GOG content but
|
| 178 |
+
later decide to return that GOG content, then we think it�s fair for you to
|
| 179 |
+
return the Free Wallet or Bonus Codes too. Therefore, we will: (i) remove from
|
| 180 |
+
your GOG account any unused Free Wallet which you received because of that GOG
|
| 181 |
+
content; (ii) if you have used any of that Free Wallet to purchase other GOG
|
| 182 |
+
content, then we will deduct the amount of that used Free Wallet from your
|
| 183 |
+
refund; and (iii) for Bonus Codes, we will terminate it or, if it has been
|
| 184 |
+
redeemed for a GOG game, that game will be removed from your account.
|
| 185 |
+
|
| 186 |
+
6.8 Free Wallet and Bonus Codes are subject to our GOG Wallet rules (see
|
| 187 |
+
section 6.5 above). Free Wallet is valid for one year unless it is mixed with
|
| 188 |
+
any GOG Wallet funds obtained with real money, in which case the total balance
|
| 189 |
+
will not have any expiry date until that total balance is reduced to zero (at
|
| 190 |
+
which point the process resets again).
|
| 191 |
+
|
| 192 |
+
**Fair Pricing**
|
| 193 |
+
|
| 194 |
+
6.9. We stand by the simple truth that $1 does not equal 1� - we are trying to
|
| 195 |
+
apply fair conversion rates. In a perfect world we would apply the same method
|
| 196 |
+
of pricing to all of the games we offer. However, things are a little bit more
|
| 197 |
+
complicated, and there are some games in our catalogue that follow a different
|
| 198 |
+
region-based pricing scheme. However, we wouldn't be GOG.com if we didn't find
|
| 199 |
+
a way to make it right by the users who end up paying relatively more for such
|
| 200 |
+
titles. Here's where the Fair Price Package comes in!
|
| 201 |
+
|
| 202 |
+
6.10. The Fair Price Package applies to all of the titles which we couldn't
|
| 203 |
+
include in our standard pricing scheme. If you end up paying more for a game
|
| 204 |
+
in your local currency than its US price, we'll refund you the difference out
|
| 205 |
+
of our own pocket. The refunded value will be added to your GOG Wallet in the
|
| 206 |
+
currency of your purchase. You'll be getting GOG Wallet funds that you can use
|
| 207 |
+
to purchase anything on GOG.com or partially pay for an item that's more
|
| 208 |
+
expensive. GOG Wallet funds will be credited to your GOG account in the
|
| 209 |
+
currency in which you bought the relevant GOG content (e.g. if you bought a
|
| 210 |
+
game in US Dollars, any GOG Wallet funds regarding it will be in US Dollars).
|
| 211 |
+
These GOG wallet funds will be subject to our �Free Wallet� special rule on
|
| 212 |
+
duration (see section 6.7).
|
| 213 |
+
|
| 214 |
+
6.11. Please treat this system sensibly and don't exploit it (for example by
|
| 215 |
+
using VPNs or other methods to manipulate how your location appears) � that's
|
| 216 |
+
not cool.
|
| 217 |
+
|
| 218 |
+
### 7\. REFUNDS AND RETURNS
|
| 219 |
+
|
| 220 |
+
**Statutory refund rights**
|
| 221 |
+
|
| 222 |
+
7.1. If you are a resident of the European Union or other applicable
|
| 223 |
+
jurisdictions (excluding the USA), then you have the statutory right to
|
| 224 |
+
withdraw from a purchase of GOG content within 14 days of your purchase,
|
| 225 |
+
without giving a reason. However, this does not apply where you have expressly
|
| 226 |
+
consented to the performance of the GOG content (which is digital content)
|
| 227 |
+
beginning immediately upon conclusion of the purchase process and have
|
| 228 |
+
acknowledged the loss of your withdrawal rights.
|
| 229 |
+
|
| 230 |
+
7.2. Neither this nor any other part of this User Agreement affects your
|
| 231 |
+
statutory rights.
|
| 232 |
+
|
| 233 |
+
**Our Voluntary Returns Guarantee**
|
| 234 |
+
|
| 235 |
+
7.3. We understand that sometimes a purchase doesn't turn out how you expected
|
| 236 |
+
and we want to be fair to GOG users. So here's our deal with you:
|
| 237 |
+
|
| 238 |
+
* a) **Preorders Refund:** if you preorder and pay for a GOG game, you can cancel the preorder and get a full refund as long as we receive a valid request before the game's full release date on GOG.com.
|
| 239 |
+
* b) **Early Exchange:** you can exchange validly purchased GOG content for a replacement GOG game or video of equal or lower value if your request is made within 30 days of the original purchase, provided the original GOG content has not been downloaded, used or streamed. (For GOG content purchased during discount periods, the discounted price applies.) You can exchange specific GOG content once only. You can�t exchange GOG content you received as an exchange for other GOG content.
|
| 240 |
+
* c) **Money back guarantee:** if you buy any GOG content and have significant technical issues with it (e.g. there is a major show stopper bug in a game that prevents you from finishing it), we will give you a full refund if all the following requirements are met:
|
| 241 |
+
* (i) You must have genuine significant technical issues with the GOG content.
|
| 242 |
+
* (ii) You need to contact GOG Customer Support to request the refund within 30 days of the original purchase (if you received it from a GOG-authorised exchange for another product, then the 30 day period starts running from the date of exchange).
|
| 243 |
+
* (iii) GOG Customer Support must have a reasonable time period in which to try to resolve the issue before they process the refund to you.
|
| 244 |
+
* d) **Withdrawal Right:** we give you the right to withdraw from a purchase of GOG content without charge and for any reason within 30 days after you bought that GOG content, IF it has not been downloaded, streamed, activated or used in any way before then. If any of those things happen then your withdrawal right is lost.
|
| 245 |
+
* 7.4 **Final sale:** a sale is considered final either 30 days after purchase or when you try to download the GOG content or any additional/bonus content. Once either of those happens, you no longer will have any return, exchange or refund options unless you have technical issues covered by paragraph (c) above. Virtual items/currency and GOG Wallet funds are not covered by this section 7 and we cannot therefore offer refund, early exchange, money back guarantee or withdrawal rights regarding them.
|
| 246 |
+
|
| 247 |
+
**Games in Development**
|
| 248 |
+
|
| 249 |
+
7.5 GOG is releasing games that are still in development (such games are
|
| 250 |
+
referred to herein as �games in development�). This gives you the opportunity
|
| 251 |
+
to try out new and carefully selected games while they are still unfinished.
|
| 252 |
+
For more information, see the [games in development
|
| 253 |
+
FAQ](https://support.gog.com/hc/sections/115000157529-FAQ-Games-in-
|
| 254 |
+
development).
|
| 255 |
+
|
| 256 |
+
7.6 Just to be clear, these really are games in development: there may well be
|
| 257 |
+
incomplete features or gameplay bugs, errors and other problems. These games
|
| 258 |
+
might also never be finished. Ultimately, you have to accept them �as is�
|
| 259 |
+
without any liability or additional promises from us or the developer. They
|
| 260 |
+
are classed as �betas� under this User Agreement (see section 5 above).
|
| 261 |
+
|
| 262 |
+
7.7 To help out, we have a special return/refund policy for you: we will
|
| 263 |
+
refund any game in development that you want to return, for any reason, within
|
| 264 |
+
14 days of its respective purchase. A few additional points: (a) You will be
|
| 265 |
+
refunded the original purchase price at the time of your purchase. (b) If you
|
| 266 |
+
have gifted the game to someone else, you will still be able to obtain a
|
| 267 |
+
refund BUT the gifted game copy will be disabled. (c) This refund program will
|
| 268 |
+
be subject to a fair use policy: as long as you use it reasonably, you should
|
| 269 |
+
be fine. However, if we believe that you are acting unreasonably or are
|
| 270 |
+
abusing the program, then we reserve the right to refuse to grant you further
|
| 271 |
+
refunds. (d) This refund replaces all other refund rights which you might
|
| 272 |
+
otherwise have (e.g. our �30 day money back guarantee�), excluding any legally
|
| 273 |
+
required remedies. (e) A game that comes out of development within 14 days of
|
| 274 |
+
your purchase shall become subject to our regular �30 day money back
|
| 275 |
+
guarantee�, counting from the date of purchase.
|
| 276 |
+
|
| 277 |
+
### 8\. VIRTUAL ITEMS AND VIRTUAL CURRENCY
|
| 278 |
+
|
| 279 |
+
8.1 With certain GOG content you may be able to purchase or acquire virtual
|
| 280 |
+
items and/or virtual currency (we�ll call them "Virtual Goods" for short).
|
| 281 |
+
Virtual Goods are subject to this Agreement and in particular the following
|
| 282 |
+
default rules, unless there are specific rules for that GOG content (which
|
| 283 |
+
will prevail over these rules).
|
| 284 |
+
|
| 285 |
+
8.2 Virtual Goods are digital items only with no cash-value or real world
|
| 286 |
+
existence and cannot be �bought�, �sold�, gifted, transferred or redeemed,
|
| 287 |
+
whether or not for other Virtual Goods, �real world� money, goods, services or
|
| 288 |
+
items of monetary value. Trading Virtual Goods is prohibited (unless you are
|
| 289 |
+
specifically permitted to do so). Your right to use any Virtual Goods is
|
| 290 |
+
limited to a limited, nonexclusive, non-assignable, non-transferable, non-
|
| 291 |
+
sublicensable, revocable licence to use them solely for your personal
|
| 292 |
+
entertainment and non-commercial use in the applicable GOG content. You have
|
| 293 |
+
no property interest or right or title in any Virtual Goods, which remains the
|
| 294 |
+
appropriate publisher�s property. Virtual Goods may be changed, amended or
|
| 295 |
+
reversed if necessary, including to enforce this Agreement. If necessary,
|
| 296 |
+
limits may be placed on the use of Virtual Goods (including transaction limits
|
| 297 |
+
and balance amounts).
|
| 298 |
+
|
| 299 |
+
8.3 The existence of a particular offer for Virtual Goods is not a commitment
|
| 300 |
+
by us to maintain or continue to make the Virtual Goods or that offer
|
| 301 |
+
available in the future. The scope, variety and type of Virtual Goods that you
|
| 302 |
+
may obtain can change and we have the right to manage, modify and remove
|
| 303 |
+
Virtual Goods if we consider necessary for the ongoing operation of GOG.com or
|
| 304 |
+
GOG content or for other legitimate reasons, in which case we will have no
|
| 305 |
+
liability to you or anyone for the exercise of such rights. We will make
|
| 306 |
+
reasonable efforts to notify you of any such change and to explain the reason
|
| 307 |
+
for such change.
|
| 308 |
+
|
| 309 |
+
### 9\. PATCHES, UPDATES AND CHANGES
|
| 310 |
+
|
| 311 |
+
9.1 Occasionally we may need to patch or update GOG services or GOG content
|
| 312 |
+
(for example to add or remove features or to resolve software bugs). We need
|
| 313 |
+
these rights in order to keep GOG.com running efficiently. Our Partners may
|
| 314 |
+
use GOG services to roll out patches or updates for applicable GOG content.
|
| 315 |
+
|
| 316 |
+
### 10\. OWNERSHIP OF GOG.COM AND INTELLECTUAL PROPERTY RIGHTS
|
| 317 |
+
|
| 318 |
+
10.1 GOG services including (but not limited to) their graphics, computer
|
| 319 |
+
code, user interface, look and feel, audio, video, text, layout, databases,
|
| 320 |
+
data and all other content, and all legal and exploitation rights regarding
|
| 321 |
+
them are either owned by us or we license them from third parties. GOG content
|
| 322 |
+
is owned by its developers/publishers and licensed by us. All rights are
|
| 323 |
+
reserved except as we have explained in this Agreement. You may not use or
|
| 324 |
+
exploit any part of the GOG services or GOG content except as explained in
|
| 325 |
+
this Agreement.
|
| 326 |
+
|
| 327 |
+
10.2. GOG respects the intellectual property rights of others. Please read
|
| 328 |
+
more at [here](https://support.gog.com/hc/en-us/sections/115000136785).
|
| 329 |
+
|
| 330 |
+
### 11\. RULES FOR USING GOG SERVICES
|
| 331 |
+
|
| 332 |
+
11.1 Please follow these rules regarding the GOG services and GOG content.
|
| 333 |
+
Please read these rules carefully since failure to follow them (particularly
|
| 334 |
+
those in relation to cheating) will be considered a material breach of this
|
| 335 |
+
Agreement, which could lead to suspension or cancellation of your access to
|
| 336 |
+
GOG Services. Here are the rules:
|
| 337 |
+
|
| 338 |
+
* (a) Only use GOG services or GOG content for your personal enjoyment (for example, don't use them to make money or for political purposes).
|
| 339 |
+
* (b) Regarding GOG content, what you can do practically (which includes to modify, merge, distribute, translate, reverse engineer, decompile, disassemble, or create derivative works of it) depends on what the GOG content rights holder allows you to do (GOG can�t grant such rights), so please check this with the rights holder directly (the first thing you should do though is to check if they have a EULA and if so what it says). We also ask that you make only genuine attempts to improve the GOG content.
|
| 340 |
+
* (c) Regarding GOG services (which includes GOG software), unless you have prior GOG permission please don�t modify, merge, distribute, translate, reverse engineer, decompile, disassemble, or create derivative works of them � unless you�re allowed in this Agreement or by the law in your country. We�d like to emphasise that you are free to contact us for permission to do these things and we will review and respond to those requests in good faith. More generally, at some point in the future we want to open client protocols to make it easier for users to work with GOG data/software without any need for reverse engineering or similar techniques.
|
| 341 |
+
* (d) Don't hack, harm, grief, interrupt or misuse GOG services or GOG content, GOG Users or GOG personnel or use them for any similar purpose.
|
| 342 |
+
* (e) Do not create, use, make available and/or distribute cheats, exploits, automation software, robots, bots, mods, hacks, spiders, spyware, cheats, scripts, trainers, extraction tools or other software that interact with or affect GOG services in any way (including, without limitation, any unauthorised third party programs that intercept, emulate, or redirect any communication between GOG or its partners and GOG services and/or any unauthorised third party programs that collect information about GOG Services).
|
| 343 |
+
* (f) Don't interfere with the GOG or third party network software or other software including via tunnelling, code injection, modifying or changing GOG software, using any other similar software together with GOG services or GOG content, through protocol emulation, or through creation or use of private servers regarding GOG services or GOG content. Do not access or attempt to access areas of GOG.com or GOG servers that have not been made available to the public.
|
| 344 |
+
* (g) Don't do or say anything which is or may be considered racist, xenophobic, sexist, defamatory or otherwise offensive or illegal. Be nice to each other please!
|
| 345 |
+
* (h) Don�t share, �buy�, �sell�, transfer, gift, lend, steal or misappropriate GOG accounts. GOG keys/codes can only be gifted or transferred or used in the ways permitted by GOG.com. If you have any questions or problems, contact customer support.
|
| 346 |
+
* (i) We ask you to follow any applicable geographic or regional, language or location-based restrictions, requirements or rules regarding GOG.
|
| 347 |
+
* (j) We ask you not to do anything in connection with GOG that infringes any copyright, trademark, patent, trade secret, privacy, publicity, or other right of others, such as images, photographs, sound files, text files, graphics files, and any other material or information.
|
| 348 |
+
|
| 349 |
+
### 12\. USER GENERATED CONTENT
|
| 350 |
+
|
| 351 |
+
12.1 This section is about content (e.g. text, photos or links) which you make
|
| 352 |
+
available either to us or to other GOG users via GOG services (for example
|
| 353 |
+
through your profile picture or through messages to other GOG users). We'll
|
| 354 |
+
call this "User Generated Content".
|
| 355 |
+
|
| 356 |
+
12.2 As far as we and you are concerned, you own any User Generated Content
|
| 357 |
+
but we need you to give us some limited rights over it so that we can actually
|
| 358 |
+
transmit it through GOG services. So, we ask you to give us a non-exclusive,
|
| 359 |
+
irrevocable licence to use, modify, reproduce, create derivative works from,
|
| 360 |
+
distribute, transmit, communicate and publicly display/perform your User
|
| 361 |
+
Generated Content in connection with GOG services.
|
| 362 |
+
|
| 363 |
+
12.3 It is your responsibility to make sure that you have all necessary legal
|
| 364 |
+
rights before you use User Generated Content and for checking they are safe to
|
| 365 |
+
use � we can't know that ourselves, and we can't check it for you, so we have
|
| 366 |
+
to rely on you.
|
| 367 |
+
|
| 368 |
+
12.4. However, we have the right (but not the obligation) to review and if
|
| 369 |
+
appropriate or legally necessary to remove any User Generated Content which is
|
| 370 |
+
unlawful, tortious, defamatory, obscene, invasive of the privacy of another
|
| 371 |
+
person, threatening, harassing, abusive, hateful, racist or pornographic. If
|
| 372 |
+
you find that any such content has been posted on GOG services, please let us
|
| 373 |
+
know by contacting us at [legal@gog.com](mailto:legal@gog.com).
|
| 374 |
+
|
| 375 |
+
### 13\. FEEDBACK OR SUGGESTIONS
|
| 376 |
+
|
| 377 |
+
13.1 You�re welcome to give us feedback and suggestions to improve GOG
|
| 378 |
+
services and we really value them all. However, just so we�re clear, we don�t
|
| 379 |
+
have to use or accept them and we won�t owe you anything (financially or
|
| 380 |
+
otherwise) regarding them.
|
| 381 |
+
|
| 382 |
+
### 14\. USING GOG CONTENT IN FAN WORK
|
| 383 |
+
|
| 384 |
+
14.1 For fan work (e.g. works like fan mods, machinima, parodies, homages,
|
| 385 |
+
'Let's Play' or other videos or artwork), you need to check with the content
|
| 386 |
+
owner (e.g. the developer or publisher) if they are OK with it and if so you
|
| 387 |
+
should get permission from them. The reason is simple � the GOG content is the
|
| 388 |
+
property of the respective owner, not GOG�s.
|
| 389 |
+
|
| 390 |
+
### 15\. THIRD PARTY CONTENT AND EXTERNAL SERVICES
|
| 391 |
+
|
| 392 |
+
15.1 You might get links to third party websites or content through GOG
|
| 393 |
+
services. Using them is up to you � we can't promise they will work, what
|
| 394 |
+
they'll be like or if they're free.
|
| 395 |
+
|
| 396 |
+
15.2 You can also use your GOG account to get easy access to some external,
|
| 397 |
+
GOG approved partner services, e.g. The Witcher games and sites from our
|
| 398 |
+
related company CD PROJEKT. They will have their own terms and conditions
|
| 399 |
+
which you will need to agree and follow. Just to be clear: using these
|
| 400 |
+
services is all optional and up to you. You have the power!
|
| 401 |
+
|
| 402 |
+
15.3 A quick word about GOG Connect (which you can read more about
|
| 403 |
+
[here](https://www.gog.com/connect))This (optional) feature is provided
|
| 404 |
+
subject to Valve�s [Steam Web API Terms of
|
| 405 |
+
Use](https://steamcommunity.com/dev/apiterms) and therefore access to this
|
| 406 |
+
feature and how it works may change if necessary to reflect those Terms of
|
| 407 |
+
Use. Please also see section 9.3 of our Privacy Policy, which explains how we
|
| 408 |
+
use �Steam Data� and contains important liability provisions regarding it.
|
| 409 |
+
Please also see our GOG Connect FAQs which contain further information about
|
| 410 |
+
GOG Connect and how to use it.
|
| 411 |
+
|
| 412 |
+
### 16\. WARRANTIES AND LIMITATION OF LIABILITY REGARDING GOG SERVICES
|
| 413 |
+
|
| 414 |
+
16.1 We warrant that: (i) we have the right to enter this Agreement and to
|
| 415 |
+
grant you the licence to use GOG services in section 2.1; and (ii) we will
|
| 416 |
+
take reasonable care with the GOG services and your use of them; and (iii) we
|
| 417 |
+
will use reasonable endeavours to comply with applicable laws in performing
|
| 418 |
+
our obligations to you under this Agreement.
|
| 419 |
+
|
| 420 |
+
16.2. Your representations and warranties. You represent and warrant that you
|
| 421 |
+
have the full power and ability to enter into this Agreement and will follow
|
| 422 |
+
fully its terms. You also represent and warrant that any User Generated
|
| 423 |
+
Content, which you transmit via GOG services does not infringe upon the
|
| 424 |
+
intellectual property rights of any third party. You further represent and
|
| 425 |
+
warrant that you will not use or contribute User Generated Content that is
|
| 426 |
+
unlawful, tortious, defamatory, obscene, invasive of the privacy of another
|
| 427 |
+
person, threatening, harassing, abusive, hateful, racist or pornographic.
|
| 428 |
+
|
| 429 |
+
16.3. We work hard to try to make GOG content work on your systems but we only
|
| 430 |
+
have limited time to carry out tests and we don't always get everything right.
|
| 431 |
+
Therefore, we can't accept any liability or responsibility for GOG content. We
|
| 432 |
+
are also not responsible for anything that happens to GOG.com or GOG services
|
| 433 |
+
which is outside of our control. However, don't forget you may be entitled to
|
| 434 |
+
GOG content return and refund if it has technical issues see section 7.3 (c).
|
| 435 |
+
|
| 436 |
+
### 17\. TERMINATION
|
| 437 |
+
|
| 438 |
+
17.1 Your right to terminate the Agreement. You may terminate this Agreement
|
| 439 |
+
at any time and without giving any reason by completely ceasing to use GOG
|
| 440 |
+
Services. If you would like us to delete your account please contact our
|
| 441 |
+
Support Team [here](https://support.gog.com/hc/requests/new?category=info).
|
| 442 |
+
Termination will not affect already existing rights or obligations of us or
|
| 443 |
+
you.
|
| 444 |
+
|
| 445 |
+
17.2. Our right to terminate the Agreement. If you materially breach this
|
| 446 |
+
Agreement, we reserve the right to suspend or cancel your access to GOG
|
| 447 |
+
services and GOG content. By material breach of the Agreement we mean a
|
| 448 |
+
serious breach which could cause significant harm to GOG, GOG users, as well
|
| 449 |
+
as, in particular breach of the provisions of section 11 above. If we suspend
|
| 450 |
+
or cancel your access to GOG services or GOG conent we'll take reasonable
|
| 451 |
+
steps to contact you to explain why we've done this and what (if anything) you
|
| 452 |
+
can do as a result.
|
| 453 |
+
|
| 454 |
+
17.3 It seems very unlikely, but if we have to stop providing access to GOG
|
| 455 |
+
services and GOG content permanently (not because of any breach by you), we
|
| 456 |
+
will try to give you at least sixty (60) days advance notice by posting a note
|
| 457 |
+
on www.gog.com and sending an email to every registered users � during that
|
| 458 |
+
time you should be able to download any GOG content you purchased.
|
| 459 |
+
|
| 460 |
+
### 18\. FORCE MAJEURE
|
| 461 |
+
|
| 462 |
+
18.1 Neither you nor us will be liable for any failure to perform any
|
| 463 |
+
obligation under this Agreement or to provide access to GOG services and GOG
|
| 464 |
+
content if that failure is caused by the happening of any unforeseen event
|
| 465 |
+
beyond your or our reasonable control including without limitation, Internet
|
| 466 |
+
outages, communications outages, fire, flood, war or act of God.
|
| 467 |
+
|
| 468 |
+
### 19\. GOVERNING LAW
|
| 469 |
+
|
| 470 |
+
**For users resident in the European Union and elsewhere in the world (but not
|
| 471 |
+
the USA):**
|
| 472 |
+
|
| 473 |
+
19.1 You and we agree that your use of GOG services and GOG content and this
|
| 474 |
+
Agreement will be governed by and interpreted according to the laws of the
|
| 475 |
+
Republic of Poland and that any dispute regarding this Agreement will be heard
|
| 476 |
+
non-exclusively by the courts of the Republic of Poland. In any legal claim
|
| 477 |
+
under this Agreement, the side which wins will be entitled to its legal fees
|
| 478 |
+
and expenses
|
| 479 |
+
|
| 480 |
+
19.2. The above choice of governing law and jurisdiction is subject to any
|
| 481 |
+
mandatorily applicable principles of consumer protection or other law in your
|
| 482 |
+
jurisdiction of residence which would not otherwise be available.
|
| 483 |
+
|
| 484 |
+
**For users in the USA only:**
|
| 485 |
+
|
| 486 |
+
19.3 You and we agree that your use of GOG services and GOG content, and this
|
| 487 |
+
Agreement, will be deemed to be entered into in Los Angeles, California and
|
| 488 |
+
governed by and interpreted according to the laws of the State of California,
|
| 489 |
+
USA (and, if applicable, US Federal law). Any legal claim by you against
|
| 490 |
+
GOG.com will be made exclusively in any state or federal court located in Los
|
| 491 |
+
Angeles, California, which will have subject matter jurisdiction regarding the
|
| 492 |
+
dispute between you and us and therefore we both consent to the exclusive
|
| 493 |
+
jurisdiction of those courts. In any legal claim under this Agreement, the
|
| 494 |
+
side which wins will be entitled to its legal fees and expenses.
|
| 495 |
+
|
| 496 |
+
### 20\. CUSTOMER SUPPORT AND DISPUTE RESOLUTION
|
| 497 |
+
|
| 498 |
+
20.1 If you have concerns, claims or issues with us, we hope we can resolve
|
| 499 |
+
them quickly and amicably at
|
| 500 |
+
[here](https://support.gog.com/hc/requests/new?category=info). We will make
|
| 501 |
+
reasonable and good faith efforts to resolve any dispute between us
|
| 502 |
+
informally. We undertake to answer to any claim within 14 days.
|
| 503 |
+
|
| 504 |
+
20.2 If it is not resolved during this time, the next steps depend on where
|
| 505 |
+
you live. If you live within the EU you may submit your legal claims to the
|
| 506 |
+
online dispute resolution platform operated and provided by the European
|
| 507 |
+
Commission which can be accessed via http://ec.europa.eu/consumers/odr/ in
|
| 508 |
+
order to reach an out of court settlement or initiate a lawsuit
|
| 509 |
+
|
| 510 |
+
20.3. If you live in the USA or the rest of the world (but not the EU) then
|
| 511 |
+
please contact us at [legal@gog.com](mailto:legal@gog.com).
|
| 512 |
+
|
| 513 |
+
### 21\. OTHER LEGAL STUFF
|
| 514 |
+
|
| 515 |
+
21.1 If any part of this Agreement is found not to be legally enforceable,
|
| 516 |
+
this will not affect any other part of it.
|
| 517 |
+
|
| 518 |
+
21.2 This Agreement and the GOG Privacy Policy constitute the entire agreement
|
| 519 |
+
between you and us and supersede any earlier oral or written agreements. If
|
| 520 |
+
you disagree with this, please contact us as soon as possible after you start
|
| 521 |
+
using GOG services at [legal@gog.com](mailto:legal@gog.com) since otherwise
|
| 522 |
+
this will be binding on you after a reasonable time period (usually 30 days).
|
| 523 |
+
|
| 524 |
+
21.3 This Agreement governs our relationship with you (and vice versa). It
|
| 525 |
+
does not create any rights for anyone else.
|
| 526 |
+
|
| 527 |
+
21.4 Please remember we are subject to various laws and we may be required to
|
| 528 |
+
comply with law enforcement or other legal requirements.
|
| 529 |
+
|
| 530 |
+
21.5 If there is a reorganisation, sale or merger of GOG.com then we may need
|
| 531 |
+
to work with relevant third parties to transfer or merge your GOG account.
|
| 532 |
+
|
| 533 |
+
21.6 You and we agree that the UN Convention on Contracts for the
|
| 534 |
+
International Sale of Goods does not apply this Agreement.
|
| 535 |
+
|
| 536 |
+
21.7 We can assign, subcontract or transfer this Agreement to a third party or
|
| 537 |
+
another member of our group if necessary for the support of GOG, as part of
|
| 538 |
+
any reorganisation or merger or for other business reasons. We will notify you
|
| 539 |
+
if this happens.
|
| 540 |
+
|
| 541 |
+
### 22\. CHANGES TO THIS AGREEMENT
|
| 542 |
+
|
| 543 |
+
22.1 We may change this Agreement if it's necessary e.g. for legal reasons or
|
| 544 |
+
to reflect changes in GOG services or GOG content. If so, we will make the
|
| 545 |
+
changed Agreement available online at
|
| 546 |
+
[here](https://support.gog.com/hc/articles/212632089-User-Agreement) and (if
|
| 547 |
+
you have a GOG account) email you to let you know about the changes
|
| 548 |
+
|
| 549 |
+
22.2 Any changes to the Agreement will come into force within 30 days of their
|
| 550 |
+
announcement online. In the meantime, you're welcome to contact us at
|
| 551 |
+
[legal@gog.com](mailto:legal@gog.com) if you have specific questions about the
|
| 552 |
+
changes.
|
| 553 |
+
|
| 554 |
+
22.3 If you don't agree to those changes (regardless of whether you email us),
|
| 555 |
+
then unfortunately we must ask you to cease using GOG services and GOG
|
| 556 |
+
content. We're sorry we have to say that, but we hope you'll appreciate that
|
| 557 |
+
for GOG.com to work properly we need to have everyone using it under the same
|
| 558 |
+
rules instead of different people having different rules. That's why we
|
| 559 |
+
encourage you to get in contact if you have queries or concerns.
|
| 560 |
+
|
| 561 |
+
22.4 Just so you know, we'll never just make a bunch of changes to this
|
| 562 |
+
Agreement, not tell you what they are and force you to agree to changes you
|
| 563 |
+
don't understand before you can use GOG.com!
|
| 564 |
+
|
| 565 |
+
### 23\. OUR CONTACT DATA
|
| 566 |
+
|
| 567 |
+
23.1. If you have any complaint concerning your purchase, or simply you would
|
| 568 |
+
like to contact us, here are our contact details:
|
| 569 |
+
|
| 570 |
+
|
| 571 |
+
Name: GOG sp. z o.o.
|
| 572 |
+
|
| 573 |
+
|
| 574 |
+
Registered Office: Ul. Jagiellonska 74, 03-301 Warsaw, Poland
|
| 575 |
+
|
| 576 |
+
|
| 577 |
+
Registered at the District Court for Warsaw, 13th Commercial Division of the
|
| 578 |
+
National Court Register
|
| 579 |
+
|
| 580 |
+
|
| 581 |
+
Registration Number 0000029514
|
| 582 |
+
|
| 583 |
+
|
| 584 |
+
Tax number VAT ID (NIP) PL 113-21-77-807
|
| 585 |
+
|
| 586 |
+
|
| 587 |
+
Share capital: PLN 135.750,00 PLN
|
| 588 |
+
|
| 589 |
+
|
| 590 |
+
E-mail: https://support.gog.com/hc/requests/new?category=info or
|
| 591 |
+
support@gog.com
|
| 592 |
+
|
| 593 |
+
|
| 594 |
+
|
| 595 |
+
|
| 596 |
+
-------------------------------
|
| 597 |
+
|
| 598 |
+
|
| 599 |
+
========================================
|
| 600 |
+
======= Inno Setup License Terms =======
|
| 601 |
+
========================================
|
| 602 |
+
|
| 603 |
+
Except where otherwise noted, all of the documentation and software included
|
| 604 |
+
in the Inno Setup package is copyrighted by Jordan Russell.
|
| 605 |
+
|
| 606 |
+
Copyright (C) 1997-2008 Jordan Russell. All rights reserved.
|
| 607 |
+
|
| 608 |
+
This software is provided "as-is," without any express or implied warranty.
|
| 609 |
+
In no event shall the author be held liable for any damages arising from the
|
| 610 |
+
use of this software.
|
| 611 |
+
|
| 612 |
+
Permission is granted to anyone to use this software for any purpose,
|
| 613 |
+
including commercial applications, and to alter and redistribute it,
|
| 614 |
+
provided that the following conditions are met:
|
| 615 |
+
|
| 616 |
+
1. All redistributions of source code files must retain all copyright
|
| 617 |
+
notices that are currently in place, and this list of conditions without
|
| 618 |
+
modification.
|
| 619 |
+
|
| 620 |
+
2. All redistributions in binary form must retain all occurrences of the
|
| 621 |
+
above copyright notice and web site addresses that are currently in
|
| 622 |
+
place (for example, in the About boxes).
|
| 623 |
+
|
| 624 |
+
3. The origin of this software must not be misrepresented; you must not
|
| 625 |
+
claim that you wrote the original software. If you use this software to
|
| 626 |
+
distribute a product, an acknowledgment in the product documentation
|
| 627 |
+
would be appreciated but is not required.
|
| 628 |
+
|
| 629 |
+
4. Modified versions in source or binary form must be plainly marked as
|
| 630 |
+
such, and must not be misrepresented as being the original software.
|
| 631 |
+
|
| 632 |
+
|
| 633 |
+
Jordan Russell
|
| 634 |
+
jr-2008 AT jrsoftware.org
|
| 635 |
+
http://www.jrsoftware.org/
|
| 636 |
+
|
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|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.AIModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.AI.NavMesh">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Singleton class to access the baked NavMesh.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.AI.NavMesh.avoidancePredictionTime">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Describes how far in the future the agents predict collisions for avoidance.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="F:UnityEngine.AI.NavMesh.onPreUpdate">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>Set a function to be called before the NavMesh is updated during the frame update execution.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="P:UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>The maximum amount of nodes processed each frame in the asynchronous pathfinding process.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
<member name="M:UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)">
|
| 28 |
+
<summary>
|
| 29 |
+
<para>Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.</para>
|
| 30 |
+
</summary>
|
| 31 |
+
<param name="link">Describing the properties of the link.</param>
|
| 32 |
+
<returns>
|
| 33 |
+
<para>Representing the added link.</para>
|
| 34 |
+
</returns>
|
| 35 |
+
</member>
|
| 36 |
+
<member name="M:UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
| 37 |
+
<summary>
|
| 38 |
+
<para>Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.</para>
|
| 39 |
+
</summary>
|
| 40 |
+
<param name="link">Describing the properties of the link.</param>
|
| 41 |
+
<param name="position">Translate the link to this position.</param>
|
| 42 |
+
<param name="rotation">Rotate the link to this orientation.</param>
|
| 43 |
+
<returns>
|
| 44 |
+
<para>Representing the added link.</para>
|
| 45 |
+
</returns>
|
| 46 |
+
</member>
|
| 47 |
+
<member name="M:UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)">
|
| 48 |
+
<summary>
|
| 49 |
+
<para>Adds the specified NavMeshData to the game.</para>
|
| 50 |
+
</summary>
|
| 51 |
+
<param name="navMeshData">Contains the data for the navmesh.</param>
|
| 52 |
+
<returns>
|
| 53 |
+
<para>Representing the added navmesh.</para>
|
| 54 |
+
</returns>
|
| 55 |
+
</member>
|
| 56 |
+
<member name="M:UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
| 57 |
+
<summary>
|
| 58 |
+
<para>Adds the specified NavMeshData to the game.</para>
|
| 59 |
+
</summary>
|
| 60 |
+
<param name="navMeshData">Contains the data for the navmesh.</param>
|
| 61 |
+
<param name="position">Translate the navmesh to this position.</param>
|
| 62 |
+
<param name="rotation">Rotate the navmesh to this orientation.</param>
|
| 63 |
+
<returns>
|
| 64 |
+
<para>Representing the added navmesh.</para>
|
| 65 |
+
</returns>
|
| 66 |
+
</member>
|
| 67 |
+
<member name="F:UnityEngine.AI.NavMesh.AllAreas">
|
| 68 |
+
<summary>
|
| 69 |
+
<para>Area mask constant that includes all NavMesh areas.</para>
|
| 70 |
+
</summary>
|
| 71 |
+
</member>
|
| 72 |
+
<member name="M:UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.AI.NavMeshPath)">
|
| 73 |
+
<summary>
|
| 74 |
+
<para>Calculate a path between two points and store the resulting path.</para>
|
| 75 |
+
</summary>
|
| 76 |
+
<param name="sourcePosition">The initial position of the path requested.</param>
|
| 77 |
+
<param name="targetPosition">The final position of the path requested.</param>
|
| 78 |
+
<param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when calculating a path.</param>
|
| 79 |
+
<param name="path">The resulting path.</param>
|
| 80 |
+
<returns>
|
| 81 |
+
<para>True if a either a complete or partial path is found and false otherwise.</para>
|
| 82 |
+
</returns>
|
| 83 |
+
</member>
|
| 84 |
+
<member name="M:UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshQueryFilter,UnityEngine.AI.NavMeshPath)">
|
| 85 |
+
<summary>
|
| 86 |
+
<para>Calculates a path between two positions mapped to the NavMesh, subject to the constraints and costs defined by the filter argument.</para>
|
| 87 |
+
</summary>
|
| 88 |
+
<param name="sourcePosition">The initial position of the path requested.</param>
|
| 89 |
+
<param name="targetPosition">The final position of the path requested.</param>
|
| 90 |
+
<param name="filter">A filter specifying the cost of NavMesh areas that can be passed when calculating a path.</param>
|
| 91 |
+
<param name="path">The resulting path.</param>
|
| 92 |
+
<returns>
|
| 93 |
+
<para>True if a either a complete or partial path is found and false otherwise.</para>
|
| 94 |
+
</returns>
|
| 95 |
+
</member>
|
| 96 |
+
<member name="M:UnityEngine.AI.NavMesh.CalculateTriangulation">
|
| 97 |
+
<summary>
|
| 98 |
+
<para>Calculates triangulation of the current navmesh.</para>
|
| 99 |
+
</summary>
|
| 100 |
+
</member>
|
| 101 |
+
<member name="M:UnityEngine.AI.NavMesh.CreateSettings">
|
| 102 |
+
<summary>
|
| 103 |
+
<para>Creates and returns a new entry of NavMesh build settings available for runtime NavMesh building.</para>
|
| 104 |
+
</summary>
|
| 105 |
+
<returns>
|
| 106 |
+
<para>The created settings.</para>
|
| 107 |
+
</returns>
|
| 108 |
+
</member>
|
| 109 |
+
<member name="M:UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Int32)">
|
| 110 |
+
<summary>
|
| 111 |
+
<para>Locate the closest NavMesh edge from a point on the NavMesh.</para>
|
| 112 |
+
</summary>
|
| 113 |
+
<param name="sourcePosition">The origin of the distance query.</param>
|
| 114 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 115 |
+
<param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when finding the nearest edge.</param>
|
| 116 |
+
<returns>
|
| 117 |
+
<para>True if a nearest edge is found.</para>
|
| 118 |
+
</returns>
|
| 119 |
+
</member>
|
| 120 |
+
<member name="M:UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,UnityEngine.AI.NavMeshQueryFilter)">
|
| 121 |
+
<summary>
|
| 122 |
+
<para>Locate the closest NavMesh edge from a point on the NavMesh, subject to the constraints of the filter argument.</para>
|
| 123 |
+
</summary>
|
| 124 |
+
<param name="sourcePosition">The origin of the distance query.</param>
|
| 125 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 126 |
+
<param name="filter">A filter specifying which NavMesh areas can be passed when finding the nearest edge.</param>
|
| 127 |
+
<returns>
|
| 128 |
+
<para>True if a nearest edge is found.</para>
|
| 129 |
+
</returns>
|
| 130 |
+
</member>
|
| 131 |
+
<member name="M:UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)">
|
| 132 |
+
<summary>
|
| 133 |
+
<para>Gets the cost for path finding over geometry of the area type.</para>
|
| 134 |
+
</summary>
|
| 135 |
+
<param name="areaIndex">Index of the area to get.</param>
|
| 136 |
+
</member>
|
| 137 |
+
<member name="M:UnityEngine.AI.NavMesh.GetAreaFromName(System.String)">
|
| 138 |
+
<summary>
|
| 139 |
+
<para>Returns the area index for a named NavMesh area type.</para>
|
| 140 |
+
</summary>
|
| 141 |
+
<param name="areaName">Name of the area to look up.</param>
|
| 142 |
+
<returns>
|
| 143 |
+
<para>Index if the specified are, or -1 if no area found.</para>
|
| 144 |
+
</returns>
|
| 145 |
+
</member>
|
| 146 |
+
<member name="M:UnityEngine.AI.NavMesh.GetLayerCost(System.Int32)">
|
| 147 |
+
<summary>
|
| 148 |
+
<para>Gets the cost for traversing over geometry of the layer type on all agents.</para>
|
| 149 |
+
</summary>
|
| 150 |
+
<param name="layer"></param>
|
| 151 |
+
</member>
|
| 152 |
+
<member name="M:UnityEngine.AI.NavMesh.GetNavMeshLayerFromName(System.String)">
|
| 153 |
+
<summary>
|
| 154 |
+
<para>Returns the layer index for a named layer.</para>
|
| 155 |
+
</summary>
|
| 156 |
+
<param name="layerName"></param>
|
| 157 |
+
</member>
|
| 158 |
+
<member name="M:UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)">
|
| 159 |
+
<summary>
|
| 160 |
+
<para>Returns an existing entry of NavMesh build settings.</para>
|
| 161 |
+
</summary>
|
| 162 |
+
<param name="agentTypeID">The ID to look for.</param>
|
| 163 |
+
<returns>
|
| 164 |
+
<para>The settings found.</para>
|
| 165 |
+
</returns>
|
| 166 |
+
</member>
|
| 167 |
+
<member name="M:UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)">
|
| 168 |
+
<summary>
|
| 169 |
+
<para>Returns an existing entry of NavMesh build settings by its ordered index.</para>
|
| 170 |
+
</summary>
|
| 171 |
+
<param name="index">The index to retrieve from.</param>
|
| 172 |
+
<returns>
|
| 173 |
+
<para>The found settings.</para>
|
| 174 |
+
</returns>
|
| 175 |
+
</member>
|
| 176 |
+
<member name="M:UnityEngine.AI.NavMesh.GetSettingsCount">
|
| 177 |
+
<summary>
|
| 178 |
+
<para>Returns the number of registered NavMesh build settings.</para>
|
| 179 |
+
</summary>
|
| 180 |
+
<returns>
|
| 181 |
+
<para>The number of registered entries.</para>
|
| 182 |
+
</returns>
|
| 183 |
+
</member>
|
| 184 |
+
<member name="M:UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)">
|
| 185 |
+
<summary>
|
| 186 |
+
<para>Returns the name associated with the NavMesh build settings matching the provided agent type ID.</para>
|
| 187 |
+
</summary>
|
| 188 |
+
<param name="agentTypeID">The ID to look for.</param>
|
| 189 |
+
<returns>
|
| 190 |
+
<para>The name associated with the ID found.</para>
|
| 191 |
+
</returns>
|
| 192 |
+
</member>
|
| 193 |
+
<member name="T:UnityEngine.AI.NavMesh.OnNavMeshPreUpdate">
|
| 194 |
+
<summary>
|
| 195 |
+
<para>A delegate which can be used to register callback methods to be invoked before the NavMesh system updates.</para>
|
| 196 |
+
</summary>
|
| 197 |
+
</member>
|
| 198 |
+
<member name="M:UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Int32)">
|
| 199 |
+
<summary>
|
| 200 |
+
<para>Trace a line between two points on the NavMesh.</para>
|
| 201 |
+
</summary>
|
| 202 |
+
<param name="sourcePosition">The origin of the ray.</param>
|
| 203 |
+
<param name="targetPosition">The end of the ray.</param>
|
| 204 |
+
<param name="hit">Holds the properties of the ray cast resulting location.</param>
|
| 205 |
+
<param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when tracing the ray.</param>
|
| 206 |
+
<returns>
|
| 207 |
+
<para>True if the ray is terminated before reaching target position. Otherwise returns false.</para>
|
| 208 |
+
</returns>
|
| 209 |
+
</member>
|
| 210 |
+
<member name="M:UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,UnityEngine.AI.NavMeshQueryFilter)">
|
| 211 |
+
<summary>
|
| 212 |
+
<para>Traces a line between two positions on the NavMesh, subject to the constraints defined by the filter argument.</para>
|
| 213 |
+
</summary>
|
| 214 |
+
<param name="sourcePosition">The origin of the ray.</param>
|
| 215 |
+
<param name="targetPosition">The end of the ray.</param>
|
| 216 |
+
<param name="hit">Holds the properties of the ray cast resulting location.</param>
|
| 217 |
+
<param name="filter">A filter specifying which NavMesh areas can be passed when tracing the ray.</param>
|
| 218 |
+
<returns>
|
| 219 |
+
<para>True if the ray is terminated before reaching target position. Otherwise returns false.</para>
|
| 220 |
+
</returns>
|
| 221 |
+
</member>
|
| 222 |
+
<member name="M:UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)">
|
| 223 |
+
<summary>
|
| 224 |
+
<para>Removes a link from the NavMesh.</para>
|
| 225 |
+
</summary>
|
| 226 |
+
<param name="handle">The instance of a link to remove.</param>
|
| 227 |
+
</member>
|
| 228 |
+
<member name="M:UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)">
|
| 229 |
+
<summary>
|
| 230 |
+
<para>Removes the specified NavMeshDataInstance from the game, making it unavailable for agents and queries.</para>
|
| 231 |
+
</summary>
|
| 232 |
+
<param name="handle">The instance of a NavMesh to remove.</param>
|
| 233 |
+
</member>
|
| 234 |
+
<member name="M:UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)">
|
| 235 |
+
<summary>
|
| 236 |
+
<para>Removes the build settings matching the agent type ID.</para>
|
| 237 |
+
</summary>
|
| 238 |
+
<param name="agentTypeID">The ID of the entry to remove.</param>
|
| 239 |
+
</member>
|
| 240 |
+
<member name="M:UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Single,System.Int32)">
|
| 241 |
+
<summary>
|
| 242 |
+
<para>Finds the closest point on NavMesh within specified range.</para>
|
| 243 |
+
</summary>
|
| 244 |
+
<param name="sourcePosition">The origin of the sample query.</param>
|
| 245 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 246 |
+
<param name="maxDistance">Sample within this distance from sourcePosition.</param>
|
| 247 |
+
<param name="areaMask">A mask specifying which NavMesh areas are allowed when finding the nearest point.</param>
|
| 248 |
+
<returns>
|
| 249 |
+
<para>True if a nearest point is found.</para>
|
| 250 |
+
</returns>
|
| 251 |
+
</member>
|
| 252 |
+
<member name="M:UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Single,UnityEngine.AI.NavMeshQueryFilter)">
|
| 253 |
+
<summary>
|
| 254 |
+
<para>Samples the position closest to sourcePosition - on any NavMesh built for the agent type specified by the filter.</para>
|
| 255 |
+
</summary>
|
| 256 |
+
<param name="sourcePosition">The origin of the sample query.</param>
|
| 257 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 258 |
+
<param name="maxDistance">Sample within this distance from sourcePosition.</param>
|
| 259 |
+
<param name="filter">A filter specifying which NavMesh areas are allowed when finding the nearest point.</param>
|
| 260 |
+
<returns>
|
| 261 |
+
<para>True if a nearest point is found.</para>
|
| 262 |
+
</returns>
|
| 263 |
+
</member>
|
| 264 |
+
<member name="M:UnityEngine.AI.NavMesh.SetAreaCost(System.Int32,System.Single)">
|
| 265 |
+
<summary>
|
| 266 |
+
<para>Sets the cost for finding path over geometry of the area type on all agents.</para>
|
| 267 |
+
</summary>
|
| 268 |
+
<param name="areaIndex">Index of the area to set.</param>
|
| 269 |
+
<param name="cost">New cost.</param>
|
| 270 |
+
</member>
|
| 271 |
+
<member name="M:UnityEngine.AI.NavMesh.SetLayerCost(System.Int32,System.Single)">
|
| 272 |
+
<summary>
|
| 273 |
+
<para>Sets the cost for traversing over geometry of the layer type on all agents.</para>
|
| 274 |
+
</summary>
|
| 275 |
+
<param name="layer"></param>
|
| 276 |
+
<param name="cost"></param>
|
| 277 |
+
</member>
|
| 278 |
+
<member name="T:UnityEngine.AI.NavMeshAgent">
|
| 279 |
+
<summary>
|
| 280 |
+
<para>Navigation mesh agent.</para>
|
| 281 |
+
</summary>
|
| 282 |
+
</member>
|
| 283 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.acceleration">
|
| 284 |
+
<summary>
|
| 285 |
+
<para>The maximum acceleration of an agent as it follows a path, given in units / sec^2.</para>
|
| 286 |
+
</summary>
|
| 287 |
+
</member>
|
| 288 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.agentTypeID">
|
| 289 |
+
<summary>
|
| 290 |
+
<para>The type ID for the agent.</para>
|
| 291 |
+
</summary>
|
| 292 |
+
</member>
|
| 293 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.angularSpeed">
|
| 294 |
+
<summary>
|
| 295 |
+
<para>Maximum turning speed in (deg/s) while following a path.</para>
|
| 296 |
+
</summary>
|
| 297 |
+
</member>
|
| 298 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.areaMask">
|
| 299 |
+
<summary>
|
| 300 |
+
<para>Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see isPathStale).</para>
|
| 301 |
+
</summary>
|
| 302 |
+
</member>
|
| 303 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.autoBraking">
|
| 304 |
+
<summary>
|
| 305 |
+
<para>Should the agent brake automatically to avoid overshooting the destination point?</para>
|
| 306 |
+
</summary>
|
| 307 |
+
</member>
|
| 308 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.autoRepath">
|
| 309 |
+
<summary>
|
| 310 |
+
<para>Should the agent attempt to acquire a new path if the existing path becomes invalid?</para>
|
| 311 |
+
</summary>
|
| 312 |
+
</member>
|
| 313 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink">
|
| 314 |
+
<summary>
|
| 315 |
+
<para>Should the agent move across OffMeshLinks automatically?</para>
|
| 316 |
+
</summary>
|
| 317 |
+
</member>
|
| 318 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.avoidancePriority">
|
| 319 |
+
<summary>
|
| 320 |
+
<para>The avoidance priority level.</para>
|
| 321 |
+
</summary>
|
| 322 |
+
</member>
|
| 323 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.baseOffset">
|
| 324 |
+
<summary>
|
| 325 |
+
<para>The relative vertical displacement of the owning GameObject.</para>
|
| 326 |
+
</summary>
|
| 327 |
+
</member>
|
| 328 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.currentOffMeshLinkData">
|
| 329 |
+
<summary>
|
| 330 |
+
<para>The current OffMeshLinkData.</para>
|
| 331 |
+
</summary>
|
| 332 |
+
</member>
|
| 333 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.desiredVelocity">
|
| 334 |
+
<summary>
|
| 335 |
+
<para>The desired velocity of the agent including any potential contribution from avoidance. (Read Only)</para>
|
| 336 |
+
</summary>
|
| 337 |
+
</member>
|
| 338 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.destination">
|
| 339 |
+
<summary>
|
| 340 |
+
<para>Gets or attempts to set the destination of the agent in world-space units.</para>
|
| 341 |
+
</summary>
|
| 342 |
+
</member>
|
| 343 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.hasPath">
|
| 344 |
+
<summary>
|
| 345 |
+
<para>Does the agent currently have a path? (Read Only)</para>
|
| 346 |
+
</summary>
|
| 347 |
+
</member>
|
| 348 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.height">
|
| 349 |
+
<summary>
|
| 350 |
+
<para>The height of the agent for purposes of passing under obstacles, etc.</para>
|
| 351 |
+
</summary>
|
| 352 |
+
</member>
|
| 353 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.isOnNavMesh">
|
| 354 |
+
<summary>
|
| 355 |
+
<para>Is the agent currently bound to the navmesh? (Read Only)</para>
|
| 356 |
+
</summary>
|
| 357 |
+
</member>
|
| 358 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.isOnOffMeshLink">
|
| 359 |
+
<summary>
|
| 360 |
+
<para>Is the agent currently positioned on an OffMeshLink? (Read Only)</para>
|
| 361 |
+
</summary>
|
| 362 |
+
</member>
|
| 363 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.isPathStale">
|
| 364 |
+
<summary>
|
| 365 |
+
<para>Is the current path stale. (Read Only)</para>
|
| 366 |
+
</summary>
|
| 367 |
+
</member>
|
| 368 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.isStopped">
|
| 369 |
+
<summary>
|
| 370 |
+
<para>This property holds the stop or resume condition of the NavMesh agent.</para>
|
| 371 |
+
</summary>
|
| 372 |
+
</member>
|
| 373 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.navMeshOwner">
|
| 374 |
+
<summary>
|
| 375 |
+
<para>Returns the owning object of the NavMesh the agent is currently placed on (Read Only).</para>
|
| 376 |
+
</summary>
|
| 377 |
+
</member>
|
| 378 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.nextOffMeshLinkData">
|
| 379 |
+
<summary>
|
| 380 |
+
<para>The next OffMeshLinkData on the current path.</para>
|
| 381 |
+
</summary>
|
| 382 |
+
</member>
|
| 383 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.nextPosition">
|
| 384 |
+
<summary>
|
| 385 |
+
<para>Gets or sets the simulation position of the navmesh agent.</para>
|
| 386 |
+
</summary>
|
| 387 |
+
</member>
|
| 388 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType">
|
| 389 |
+
<summary>
|
| 390 |
+
<para>The level of quality of avoidance.</para>
|
| 391 |
+
</summary>
|
| 392 |
+
</member>
|
| 393 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.path">
|
| 394 |
+
<summary>
|
| 395 |
+
<para>Property to get and set the current path.</para>
|
| 396 |
+
</summary>
|
| 397 |
+
</member>
|
| 398 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.pathPending">
|
| 399 |
+
<summary>
|
| 400 |
+
<para>Is a path in the process of being computed but not yet ready? (Read Only)</para>
|
| 401 |
+
</summary>
|
| 402 |
+
</member>
|
| 403 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.pathStatus">
|
| 404 |
+
<summary>
|
| 405 |
+
<para>The status of the current path (complete, partial or invalid).</para>
|
| 406 |
+
</summary>
|
| 407 |
+
</member>
|
| 408 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.radius">
|
| 409 |
+
<summary>
|
| 410 |
+
<para>The avoidance radius for the agent.</para>
|
| 411 |
+
</summary>
|
| 412 |
+
</member>
|
| 413 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.remainingDistance">
|
| 414 |
+
<summary>
|
| 415 |
+
<para>The distance between the agent's position and the destination on the current path. (Read Only)</para>
|
| 416 |
+
</summary>
|
| 417 |
+
</member>
|
| 418 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.speed">
|
| 419 |
+
<summary>
|
| 420 |
+
<para>Maximum movement speed when following a path.</para>
|
| 421 |
+
</summary>
|
| 422 |
+
</member>
|
| 423 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.steeringTarget">
|
| 424 |
+
<summary>
|
| 425 |
+
<para>Get the current steering target along the path. (Read Only)</para>
|
| 426 |
+
</summary>
|
| 427 |
+
</member>
|
| 428 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.stoppingDistance">
|
| 429 |
+
<summary>
|
| 430 |
+
<para>Stop within this distance from the target position.</para>
|
| 431 |
+
</summary>
|
| 432 |
+
</member>
|
| 433 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.updatePosition">
|
| 434 |
+
<summary>
|
| 435 |
+
<para>Gets or sets whether the transform position is synchronized with the simulated agent position. The default value is true.</para>
|
| 436 |
+
</summary>
|
| 437 |
+
</member>
|
| 438 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.updateRotation">
|
| 439 |
+
<summary>
|
| 440 |
+
<para>Should the agent update the transform orientation?</para>
|
| 441 |
+
</summary>
|
| 442 |
+
</member>
|
| 443 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.updateUpAxis">
|
| 444 |
+
<summary>
|
| 445 |
+
<para>Allows you to specify whether the agent should be aligned to the up-axis of the NavMesh or link that it is placed on.</para>
|
| 446 |
+
</summary>
|
| 447 |
+
</member>
|
| 448 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.velocity">
|
| 449 |
+
<summary>
|
| 450 |
+
<para>Access the current velocity of the NavMeshAgent component, or set a velocity to control the agent manually.</para>
|
| 451 |
+
</summary>
|
| 452 |
+
</member>
|
| 453 |
+
<member name="P:UnityEngine.AI.NavMeshAgent.walkableMask">
|
| 454 |
+
<summary>
|
| 455 |
+
<para>Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see isPathStale).</para>
|
| 456 |
+
</summary>
|
| 457 |
+
</member>
|
| 458 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.ActivateCurrentOffMeshLink(System.Boolean)">
|
| 459 |
+
<summary>
|
| 460 |
+
<para>Enables or disables the current off-mesh link.</para>
|
| 461 |
+
</summary>
|
| 462 |
+
<param name="activated">Is the link activated?</param>
|
| 463 |
+
</member>
|
| 464 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.CalculatePath(UnityEngine.Vector3,UnityEngine.AI.NavMeshPath)">
|
| 465 |
+
<summary>
|
| 466 |
+
<para>Calculate a path to a specified point and store the resulting path.</para>
|
| 467 |
+
</summary>
|
| 468 |
+
<param name="targetPosition">The final position of the path requested.</param>
|
| 469 |
+
<param name="path">The resulting path.</param>
|
| 470 |
+
<returns>
|
| 471 |
+
<para>True if a path is found.</para>
|
| 472 |
+
</returns>
|
| 473 |
+
</member>
|
| 474 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.CompleteOffMeshLink">
|
| 475 |
+
<summary>
|
| 476 |
+
<para>Completes the movement on the current OffMeshLink.</para>
|
| 477 |
+
</summary>
|
| 478 |
+
</member>
|
| 479 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.FindClosestEdge(UnityEngine.AI.NavMeshHit&)">
|
| 480 |
+
<summary>
|
| 481 |
+
<para>Locate the closest NavMesh edge.</para>
|
| 482 |
+
</summary>
|
| 483 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 484 |
+
<returns>
|
| 485 |
+
<para>True if a nearest edge is found.</para>
|
| 486 |
+
</returns>
|
| 487 |
+
</member>
|
| 488 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.GetAreaCost(System.Int32)">
|
| 489 |
+
<summary>
|
| 490 |
+
<para>Gets the cost for path calculation when crossing area of a particular type.</para>
|
| 491 |
+
</summary>
|
| 492 |
+
<param name="areaIndex">Area Index.</param>
|
| 493 |
+
<returns>
|
| 494 |
+
<para>Current cost for specified area index.</para>
|
| 495 |
+
</returns>
|
| 496 |
+
</member>
|
| 497 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.GetLayerCost(System.Int32)">
|
| 498 |
+
<summary>
|
| 499 |
+
<para>Gets the cost for crossing ground of a particular type.</para>
|
| 500 |
+
</summary>
|
| 501 |
+
<param name="layer">Layer index.</param>
|
| 502 |
+
<returns>
|
| 503 |
+
<para>Current cost of specified layer.</para>
|
| 504 |
+
</returns>
|
| 505 |
+
</member>
|
| 506 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.Move(UnityEngine.Vector3)">
|
| 507 |
+
<summary>
|
| 508 |
+
<para>Apply relative movement to current position.</para>
|
| 509 |
+
</summary>
|
| 510 |
+
<param name="offset">The relative movement vector.</param>
|
| 511 |
+
</member>
|
| 512 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.Raycast(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&)">
|
| 513 |
+
<summary>
|
| 514 |
+
<para>Trace a straight path towards a target postion in the NavMesh without moving the agent.</para>
|
| 515 |
+
</summary>
|
| 516 |
+
<param name="targetPosition">The desired end position of movement.</param>
|
| 517 |
+
<param name="hit">Properties of the obstacle detected by the ray (if any).</param>
|
| 518 |
+
<returns>
|
| 519 |
+
<para>True if there is an obstacle between the agent and the target position, otherwise false.</para>
|
| 520 |
+
</returns>
|
| 521 |
+
</member>
|
| 522 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.ResetPath">
|
| 523 |
+
<summary>
|
| 524 |
+
<para>Clears the current path.</para>
|
| 525 |
+
</summary>
|
| 526 |
+
</member>
|
| 527 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.Resume">
|
| 528 |
+
<summary>
|
| 529 |
+
<para>Resumes the movement along the current path after a pause.</para>
|
| 530 |
+
</summary>
|
| 531 |
+
</member>
|
| 532 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.SamplePathPosition(System.Int32,System.Single,UnityEngine.AI.NavMeshHit&)">
|
| 533 |
+
<summary>
|
| 534 |
+
<para>Sample a position along the current path.</para>
|
| 535 |
+
</summary>
|
| 536 |
+
<param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when tracing the path.</param>
|
| 537 |
+
<param name="maxDistance">Terminate scanning the path at this distance.</param>
|
| 538 |
+
<param name="hit">Holds the properties of the resulting location.</param>
|
| 539 |
+
<returns>
|
| 540 |
+
<para>True if terminated before reaching the position at maxDistance, false otherwise.</para>
|
| 541 |
+
</returns>
|
| 542 |
+
</member>
|
| 543 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.SetAreaCost(System.Int32,System.Single)">
|
| 544 |
+
<summary>
|
| 545 |
+
<para>Sets the cost for traversing over areas of the area type.</para>
|
| 546 |
+
</summary>
|
| 547 |
+
<param name="areaIndex">Area cost.</param>
|
| 548 |
+
<param name="areaCost">New cost for the specified area index.</param>
|
| 549 |
+
</member>
|
| 550 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.SetDestination(UnityEngine.Vector3)">
|
| 551 |
+
<summary>
|
| 552 |
+
<para>Sets or updates the destination thus triggering the calculation for a new path.</para>
|
| 553 |
+
</summary>
|
| 554 |
+
<param name="target">The target point to navigate to.</param>
|
| 555 |
+
<returns>
|
| 556 |
+
<para>True if the destination was requested successfully, otherwise false.</para>
|
| 557 |
+
</returns>
|
| 558 |
+
</member>
|
| 559 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.SetLayerCost(System.Int32,System.Single)">
|
| 560 |
+
<summary>
|
| 561 |
+
<para>Sets the cost for traversing over geometry of the layer type.</para>
|
| 562 |
+
</summary>
|
| 563 |
+
<param name="layer">Layer index.</param>
|
| 564 |
+
<param name="cost">New cost for the specified layer.</param>
|
| 565 |
+
</member>
|
| 566 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.SetPath(UnityEngine.AI.NavMeshPath)">
|
| 567 |
+
<summary>
|
| 568 |
+
<para>Assign a new path to this agent.</para>
|
| 569 |
+
</summary>
|
| 570 |
+
<param name="path">New path to follow.</param>
|
| 571 |
+
<returns>
|
| 572 |
+
<para>True if the path is succesfully assigned.</para>
|
| 573 |
+
</returns>
|
| 574 |
+
</member>
|
| 575 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.Stop">
|
| 576 |
+
<summary>
|
| 577 |
+
<para>Stop movement of this agent along its current path.</para>
|
| 578 |
+
</summary>
|
| 579 |
+
</member>
|
| 580 |
+
<member name="M:UnityEngine.AI.NavMeshAgent.Warp(UnityEngine.Vector3)">
|
| 581 |
+
<summary>
|
| 582 |
+
<para>Warps agent to the provided position.</para>
|
| 583 |
+
</summary>
|
| 584 |
+
<param name="newPosition">New position to warp the agent to.</param>
|
| 585 |
+
<returns>
|
| 586 |
+
<para>True if agent is successfully warped, otherwise false.</para>
|
| 587 |
+
</returns>
|
| 588 |
+
</member>
|
| 589 |
+
<member name="T:UnityEngine.AI.NavMeshBuildDebugFlags">
|
| 590 |
+
<summary>
|
| 591 |
+
<para>Bitmask used for operating with debug data from the NavMesh build process.</para>
|
| 592 |
+
</summary>
|
| 593 |
+
</member>
|
| 594 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.All">
|
| 595 |
+
<summary>
|
| 596 |
+
<para>All debug data from the NavMesh build process is taken into consideration.</para>
|
| 597 |
+
</summary>
|
| 598 |
+
</member>
|
| 599 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.InputGeometry">
|
| 600 |
+
<summary>
|
| 601 |
+
<para>The triangles of all the geometry that is used as a base for computing the new NavMesh.</para>
|
| 602 |
+
</summary>
|
| 603 |
+
</member>
|
| 604 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.None">
|
| 605 |
+
<summary>
|
| 606 |
+
<para>No debug data from the NavMesh build process is taken into consideration.</para>
|
| 607 |
+
</summary>
|
| 608 |
+
</member>
|
| 609 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.PolygonMeshes">
|
| 610 |
+
<summary>
|
| 611 |
+
<para>Meshes of convex polygons constructed within the unified contours of adjacent regions.</para>
|
| 612 |
+
</summary>
|
| 613 |
+
</member>
|
| 614 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.PolygonMeshesDetail">
|
| 615 |
+
<summary>
|
| 616 |
+
<para>The triangulated meshes with height details that better approximate the source geometry.</para>
|
| 617 |
+
</summary>
|
| 618 |
+
</member>
|
| 619 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.RawContours">
|
| 620 |
+
<summary>
|
| 621 |
+
<para>The contours that follow precisely the edges of each surface region.</para>
|
| 622 |
+
</summary>
|
| 623 |
+
</member>
|
| 624 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.Regions">
|
| 625 |
+
<summary>
|
| 626 |
+
<para>The segmentation of the traversable surfaces into smaller areas necessary for producing simple polygons.</para>
|
| 627 |
+
</summary>
|
| 628 |
+
</member>
|
| 629 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.SimplifiedContours">
|
| 630 |
+
<summary>
|
| 631 |
+
<para>Contours bounding each of the surface regions, described through fewer vertices and straighter edges compared to RawContours.</para>
|
| 632 |
+
</summary>
|
| 633 |
+
</member>
|
| 634 |
+
<member name="F:UnityEngine.AI.NavMeshBuildDebugFlags.Voxels">
|
| 635 |
+
<summary>
|
| 636 |
+
<para>The voxels produced by rasterizing the source geometry into walkable and unwalkable areas.</para>
|
| 637 |
+
</summary>
|
| 638 |
+
</member>
|
| 639 |
+
<member name="T:UnityEngine.AI.NavMeshBuildDebugSettings">
|
| 640 |
+
<summary>
|
| 641 |
+
<para>Specify which of the temporary data generated while building the NavMesh should be retained in memory after the process has completed.</para>
|
| 642 |
+
</summary>
|
| 643 |
+
</member>
|
| 644 |
+
<member name="P:UnityEngine.AI.NavMeshBuildDebugSettings.flags">
|
| 645 |
+
<summary>
|
| 646 |
+
<para>Specify which types of debug data to collect when building the NavMesh.</para>
|
| 647 |
+
</summary>
|
| 648 |
+
</member>
|
| 649 |
+
<member name="T:UnityEngine.AI.NavMeshBuilder">
|
| 650 |
+
<summary>
|
| 651 |
+
<para>Navigation mesh builder interface.</para>
|
| 652 |
+
</summary>
|
| 653 |
+
</member>
|
| 654 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
| 655 |
+
<summary>
|
| 656 |
+
<para>Builds a NavMesh data object from the provided input sources.</para>
|
| 657 |
+
</summary>
|
| 658 |
+
<param name="buildSettings">Settings for the bake process, see NavMeshBuildSettings.</param>
|
| 659 |
+
<param name="sources">List of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.</param>
|
| 660 |
+
<param name="localBounds">Bounding box relative to position and rotation which describes the volume where the NavMesh should be built. Empty bounds is treated as no bounds, i.e. the NavMesh will cover all the inputs.</param>
|
| 661 |
+
<param name="position">Center of the NavMeshData. This specifies the origin for the NavMesh tiles (See Also: NavMeshBuildSettings.tileSize).</param>
|
| 662 |
+
<param name="rotation">Orientation of the NavMeshData, you can use this to generate NavMesh with an arbitrary up-vector – e.g. for walkable vertical surfaces.</param>
|
| 663 |
+
<returns>
|
| 664 |
+
<para>Returns a newly built NavMeshData, or null if the NavMeshData was empty or an error occurred.
|
| 665 |
+
The newly built NavMeshData, or null if the NavMeshData was empty or an error occurred.</para>
|
| 666 |
+
</returns>
|
| 667 |
+
</member>
|
| 668 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.Cancel(UnityEngine.AI.NavMeshData)">
|
| 669 |
+
<summary>
|
| 670 |
+
<para>Cancels an asynchronous update of the specified NavMesh data. See Also: UpdateNavMeshDataAsync.</para>
|
| 671 |
+
</summary>
|
| 672 |
+
<param name="data">The data associated with asynchronous updating.</param>
|
| 673 |
+
</member>
|
| 674 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Bounds,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildMarkup>,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>)">
|
| 675 |
+
<summary>
|
| 676 |
+
<para>Collects renderers or physics colliders, and terrains within a volume.</para>
|
| 677 |
+
</summary>
|
| 678 |
+
<param name="includedWorldBounds">The queried objects must overlap these bounds to be included in the results.</param>
|
| 679 |
+
<param name="includedLayerMask">Specifies which layers are included in the query.</param>
|
| 680 |
+
<param name="geometry">Which type of geometry to collect - e.g. physics colliders.</param>
|
| 681 |
+
<param name="defaultArea">Area type to assign to results, unless modified by NavMeshMarkup.</param>
|
| 682 |
+
<param name="markups">List of markups which allows finer control over how objects are collected.</param>
|
| 683 |
+
<param name="results">List where results are stored, the list is cleared at the beginning of the call.</param>
|
| 684 |
+
</member>
|
| 685 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Transform,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildMarkup>,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>)">
|
| 686 |
+
<summary>
|
| 687 |
+
<para>Collects renderers or physics colliders, and terrains within a transform hierarchy.</para>
|
| 688 |
+
</summary>
|
| 689 |
+
<param name="root">If not null, consider only root and its children in the query; if null, includes everything loaded.</param>
|
| 690 |
+
<param name="includedLayerMask">Specifies which layers are included in the query.</param>
|
| 691 |
+
<param name="geometry">Which type of geometry to collect - e.g. physics colliders.</param>
|
| 692 |
+
<param name="defaultArea">Area type to assign to results, unless modified by NavMeshMarkup.</param>
|
| 693 |
+
<param name="markups">List of markups which allows finer control over how objects are collected.</param>
|
| 694 |
+
<param name="results">List where results are stored, the list is cleared at the beginning of the call.</param>
|
| 695 |
+
</member>
|
| 696 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.UpdateNavMeshData(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds)">
|
| 697 |
+
<summary>
|
| 698 |
+
<para>Incrementally updates the NavMeshData based on the sources.</para>
|
| 699 |
+
</summary>
|
| 700 |
+
<param name="data">The NavMeshData to update.</param>
|
| 701 |
+
<param name="buildSettings">The build settings which is used to update the NavMeshData. The build settings is also hashed along with the data, so changing settings will cause a full rebuild.</param>
|
| 702 |
+
<param name="sources">List of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.</param>
|
| 703 |
+
<param name="localBounds">Bounding box relative to position and rotation which describes the volume where the NavMesh should be built. Empty bounds is treated as no-bounds, that is, the NavMesh will cover all the inputs.</param>
|
| 704 |
+
<returns>
|
| 705 |
+
<para>Returns true if the update was successful.</para>
|
| 706 |
+
</returns>
|
| 707 |
+
</member>
|
| 708 |
+
<member name="M:UnityEngine.AI.NavMeshBuilder.UpdateNavMeshDataAsync(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds)">
|
| 709 |
+
<summary>
|
| 710 |
+
<para>Asynchronously and incrementally updates the NavMeshData based on the sources.</para>
|
| 711 |
+
</summary>
|
| 712 |
+
<param name="data">The NavMeshData to update.</param>
|
| 713 |
+
<param name="buildSettings">The build settings which is used to update the NavMeshData. The build settings is also hashed along with the data, so changing settings will likely to cause full rebuild.</param>
|
| 714 |
+
<param name="sources">List of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.</param>
|
| 715 |
+
<param name="localBounds">Bounding box relative to position and rotation which describes to volume where the NavMesh should be built. Empty bounds is treated as no-bounds, that is, the NavMesh will cover all the inputs.</param>
|
| 716 |
+
<returns>
|
| 717 |
+
<para>Can be used to check the progress of the update.</para>
|
| 718 |
+
</returns>
|
| 719 |
+
</member>
|
| 720 |
+
<member name="T:UnityEngine.AI.NavMeshBuildMarkup">
|
| 721 |
+
<summary>
|
| 722 |
+
<para>The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.</para>
|
| 723 |
+
</summary>
|
| 724 |
+
</member>
|
| 725 |
+
<member name="P:UnityEngine.AI.NavMeshBuildMarkup.area">
|
| 726 |
+
<summary>
|
| 727 |
+
<para>The area type to use when override area is enabled.</para>
|
| 728 |
+
</summary>
|
| 729 |
+
</member>
|
| 730 |
+
<member name="P:UnityEngine.AI.NavMeshBuildMarkup.ignoreFromBuild">
|
| 731 |
+
<summary>
|
| 732 |
+
<para>Use this to specify whether the GameObject and its children should be ignored.</para>
|
| 733 |
+
</summary>
|
| 734 |
+
</member>
|
| 735 |
+
<member name="P:UnityEngine.AI.NavMeshBuildMarkup.overrideArea">
|
| 736 |
+
<summary>
|
| 737 |
+
<para>Use this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.</para>
|
| 738 |
+
</summary>
|
| 739 |
+
</member>
|
| 740 |
+
<member name="P:UnityEngine.AI.NavMeshBuildMarkup.root">
|
| 741 |
+
<summary>
|
| 742 |
+
<para>Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.</para>
|
| 743 |
+
</summary>
|
| 744 |
+
</member>
|
| 745 |
+
<member name="T:UnityEngine.AI.NavMeshBuildSettings">
|
| 746 |
+
<summary>
|
| 747 |
+
<para>The NavMeshBuildSettings struct allows you to specify a collection of settings which describe the dimensions and limitations of a particular agent type.</para>
|
| 748 |
+
</summary>
|
| 749 |
+
</member>
|
| 750 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.agentClimb">
|
| 751 |
+
<summary>
|
| 752 |
+
<para>The maximum vertical step size an agent can take.</para>
|
| 753 |
+
</summary>
|
| 754 |
+
</member>
|
| 755 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.agentHeight">
|
| 756 |
+
<summary>
|
| 757 |
+
<para>The height of the agent for baking in world units.</para>
|
| 758 |
+
</summary>
|
| 759 |
+
</member>
|
| 760 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.agentRadius">
|
| 761 |
+
<summary>
|
| 762 |
+
<para>The radius of the agent for baking in world units.</para>
|
| 763 |
+
</summary>
|
| 764 |
+
</member>
|
| 765 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.agentSlope">
|
| 766 |
+
<summary>
|
| 767 |
+
<para>The maximum slope angle which is walkable (angle in degrees).</para>
|
| 768 |
+
</summary>
|
| 769 |
+
</member>
|
| 770 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.agentTypeID">
|
| 771 |
+
<summary>
|
| 772 |
+
<para>The agent type ID the NavMesh will be baked for.</para>
|
| 773 |
+
</summary>
|
| 774 |
+
</member>
|
| 775 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.debug">
|
| 776 |
+
<summary>
|
| 777 |
+
<para>Options for collecting debug data during the build process.</para>
|
| 778 |
+
</summary>
|
| 779 |
+
</member>
|
| 780 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.minRegionArea">
|
| 781 |
+
<summary>
|
| 782 |
+
<para>The approximate minimum area of individual NavMesh regions.</para>
|
| 783 |
+
</summary>
|
| 784 |
+
</member>
|
| 785 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.overrideTileSize">
|
| 786 |
+
<summary>
|
| 787 |
+
<para>Enables overriding the default tile size. See Also: tileSize.</para>
|
| 788 |
+
</summary>
|
| 789 |
+
</member>
|
| 790 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.overrideVoxelSize">
|
| 791 |
+
<summary>
|
| 792 |
+
<para>Enables overriding the default voxel size. See Also: voxelSize.</para>
|
| 793 |
+
</summary>
|
| 794 |
+
</member>
|
| 795 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.tileSize">
|
| 796 |
+
<summary>
|
| 797 |
+
<para>Sets the tile size in voxel units.</para>
|
| 798 |
+
</summary>
|
| 799 |
+
</member>
|
| 800 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSettings.voxelSize">
|
| 801 |
+
<summary>
|
| 802 |
+
<para>Sets the voxel size in world length units.</para>
|
| 803 |
+
</summary>
|
| 804 |
+
</member>
|
| 805 |
+
<member name="M:UnityEngine.AI.NavMeshBuildSettings.ValidationReport(UnityEngine.Bounds)">
|
| 806 |
+
<summary>
|
| 807 |
+
<para>Validates the properties of NavMeshBuildSettings.</para>
|
| 808 |
+
</summary>
|
| 809 |
+
<param name="buildBounds">Describes the volume to build NavMesh for.</param>
|
| 810 |
+
<returns>
|
| 811 |
+
<para>The list of violated constraints.</para>
|
| 812 |
+
</returns>
|
| 813 |
+
</member>
|
| 814 |
+
<member name="T:UnityEngine.AI.NavMeshBuildSource">
|
| 815 |
+
<summary>
|
| 816 |
+
<para>The input to the NavMesh builder is a list of NavMesh build sources.</para>
|
| 817 |
+
</summary>
|
| 818 |
+
</member>
|
| 819 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.area">
|
| 820 |
+
<summary>
|
| 821 |
+
<para>Describes the area type of the NavMesh surface for this object.</para>
|
| 822 |
+
</summary>
|
| 823 |
+
</member>
|
| 824 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.component">
|
| 825 |
+
<summary>
|
| 826 |
+
<para>Points to the owning component - if available, otherwise null.</para>
|
| 827 |
+
</summary>
|
| 828 |
+
</member>
|
| 829 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.shape">
|
| 830 |
+
<summary>
|
| 831 |
+
<para>The type of the shape this source describes. See Also: NavMeshBuildSourceShape.</para>
|
| 832 |
+
</summary>
|
| 833 |
+
</member>
|
| 834 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.size">
|
| 835 |
+
<summary>
|
| 836 |
+
<para>Describes the dimensions of the shape.</para>
|
| 837 |
+
</summary>
|
| 838 |
+
</member>
|
| 839 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.sourceObject">
|
| 840 |
+
<summary>
|
| 841 |
+
<para>Describes the object referenced for Mesh and Terrain types of input sources.</para>
|
| 842 |
+
</summary>
|
| 843 |
+
</member>
|
| 844 |
+
<member name="P:UnityEngine.AI.NavMeshBuildSource.transform">
|
| 845 |
+
<summary>
|
| 846 |
+
<para>Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape.</para>
|
| 847 |
+
</summary>
|
| 848 |
+
</member>
|
| 849 |
+
<member name="T:UnityEngine.AI.NavMeshBuildSourceShape">
|
| 850 |
+
<summary>
|
| 851 |
+
<para>Used with NavMeshBuildSource to define the shape for building NavMesh.</para>
|
| 852 |
+
</summary>
|
| 853 |
+
</member>
|
| 854 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.Box">
|
| 855 |
+
<summary>
|
| 856 |
+
<para>Describes a box primitive for use with NavMeshBuildSource.</para>
|
| 857 |
+
</summary>
|
| 858 |
+
</member>
|
| 859 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.Capsule">
|
| 860 |
+
<summary>
|
| 861 |
+
<para>Describes a capsule primitive for use with NavMeshBuildSource.</para>
|
| 862 |
+
</summary>
|
| 863 |
+
</member>
|
| 864 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.Mesh">
|
| 865 |
+
<summary>
|
| 866 |
+
<para>Describes a Mesh source for use with NavMeshBuildSource.</para>
|
| 867 |
+
</summary>
|
| 868 |
+
</member>
|
| 869 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.ModifierBox">
|
| 870 |
+
<summary>
|
| 871 |
+
<para>Describes a ModifierBox source for use with NavMeshBuildSource.</para>
|
| 872 |
+
</summary>
|
| 873 |
+
</member>
|
| 874 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.Sphere">
|
| 875 |
+
<summary>
|
| 876 |
+
<para>Describes a sphere primitive for use with NavMeshBuildSource.</para>
|
| 877 |
+
</summary>
|
| 878 |
+
</member>
|
| 879 |
+
<member name="F:UnityEngine.AI.NavMeshBuildSourceShape.Terrain">
|
| 880 |
+
<summary>
|
| 881 |
+
<para>Describes a TerrainData source for use with NavMeshBuildSource.</para>
|
| 882 |
+
</summary>
|
| 883 |
+
</member>
|
| 884 |
+
<member name="T:UnityEngine.AI.NavMeshCollectGeometry">
|
| 885 |
+
<summary>
|
| 886 |
+
<para>Used for specifying the type of geometry to collect. Used with NavMeshBuilder.CollectSources.</para>
|
| 887 |
+
</summary>
|
| 888 |
+
</member>
|
| 889 |
+
<member name="F:UnityEngine.AI.NavMeshCollectGeometry.PhysicsColliders">
|
| 890 |
+
<summary>
|
| 891 |
+
<para>Collect geometry from the 3D physics collision representation.</para>
|
| 892 |
+
</summary>
|
| 893 |
+
</member>
|
| 894 |
+
<member name="F:UnityEngine.AI.NavMeshCollectGeometry.RenderMeshes">
|
| 895 |
+
<summary>
|
| 896 |
+
<para>Collect meshes form the rendered geometry.</para>
|
| 897 |
+
</summary>
|
| 898 |
+
</member>
|
| 899 |
+
<member name="T:UnityEngine.AI.NavMeshData">
|
| 900 |
+
<summary>
|
| 901 |
+
<para>Contains and represents NavMesh data.</para>
|
| 902 |
+
</summary>
|
| 903 |
+
</member>
|
| 904 |
+
<member name="P:UnityEngine.AI.NavMeshData.position">
|
| 905 |
+
<summary>
|
| 906 |
+
<para>Gets or sets the world space position of the NavMesh data.</para>
|
| 907 |
+
</summary>
|
| 908 |
+
</member>
|
| 909 |
+
<member name="P:UnityEngine.AI.NavMeshData.rotation">
|
| 910 |
+
<summary>
|
| 911 |
+
<para>Gets or sets the orientation of the NavMesh data.</para>
|
| 912 |
+
</summary>
|
| 913 |
+
</member>
|
| 914 |
+
<member name="P:UnityEngine.AI.NavMeshData.sourceBounds">
|
| 915 |
+
<summary>
|
| 916 |
+
<para>Returns the bounding volume of the input geometry used to build this NavMesh (Read Only).</para>
|
| 917 |
+
</summary>
|
| 918 |
+
</member>
|
| 919 |
+
<member name="M:UnityEngine.AI.NavMeshData.#ctor">
|
| 920 |
+
<summary>
|
| 921 |
+
<para>Constructs a new object for representing a NavMesh for the default agent type.</para>
|
| 922 |
+
</summary>
|
| 923 |
+
</member>
|
| 924 |
+
<member name="M:UnityEngine.AI.NavMeshData.#ctor(System.Int32)">
|
| 925 |
+
<summary>
|
| 926 |
+
<para>Constructs a new object representing a NavMesh for the specified agent type.</para>
|
| 927 |
+
</summary>
|
| 928 |
+
<param name="agentTypeID">The agent type ID to create a NavMesh for.</param>
|
| 929 |
+
</member>
|
| 930 |
+
<member name="T:UnityEngine.AI.NavMeshDataInstance">
|
| 931 |
+
<summary>
|
| 932 |
+
<para>The instance is returned when adding NavMesh data.</para>
|
| 933 |
+
</summary>
|
| 934 |
+
</member>
|
| 935 |
+
<member name="P:UnityEngine.AI.NavMeshDataInstance.owner">
|
| 936 |
+
<summary>
|
| 937 |
+
<para>Get or set the owning Object.</para>
|
| 938 |
+
</summary>
|
| 939 |
+
</member>
|
| 940 |
+
<member name="P:UnityEngine.AI.NavMeshDataInstance.valid">
|
| 941 |
+
<summary>
|
| 942 |
+
<para>True if the NavMesh data is added to the navigation system - otherwise false (Read Only).</para>
|
| 943 |
+
</summary>
|
| 944 |
+
</member>
|
| 945 |
+
<member name="M:UnityEngine.AI.NavMeshDataInstance.Remove">
|
| 946 |
+
<summary>
|
| 947 |
+
<para>Removes this instance from the NavMesh system.</para>
|
| 948 |
+
</summary>
|
| 949 |
+
</member>
|
| 950 |
+
<member name="T:UnityEngine.AI.NavMeshHit">
|
| 951 |
+
<summary>
|
| 952 |
+
<para>Result information for NavMesh queries.</para>
|
| 953 |
+
</summary>
|
| 954 |
+
</member>
|
| 955 |
+
<member name="P:UnityEngine.AI.NavMeshHit.distance">
|
| 956 |
+
<summary>
|
| 957 |
+
<para>Distance to the point of hit.</para>
|
| 958 |
+
</summary>
|
| 959 |
+
</member>
|
| 960 |
+
<member name="P:UnityEngine.AI.NavMeshHit.hit">
|
| 961 |
+
<summary>
|
| 962 |
+
<para>Flag set when hit.</para>
|
| 963 |
+
</summary>
|
| 964 |
+
</member>
|
| 965 |
+
<member name="P:UnityEngine.AI.NavMeshHit.mask">
|
| 966 |
+
<summary>
|
| 967 |
+
<para>Mask specifying NavMesh area at point of hit.</para>
|
| 968 |
+
</summary>
|
| 969 |
+
</member>
|
| 970 |
+
<member name="P:UnityEngine.AI.NavMeshHit.normal">
|
| 971 |
+
<summary>
|
| 972 |
+
<para>Normal at the point of hit.</para>
|
| 973 |
+
</summary>
|
| 974 |
+
</member>
|
| 975 |
+
<member name="P:UnityEngine.AI.NavMeshHit.position">
|
| 976 |
+
<summary>
|
| 977 |
+
<para>Position of hit.</para>
|
| 978 |
+
</summary>
|
| 979 |
+
</member>
|
| 980 |
+
<member name="T:UnityEngine.AI.NavMeshLinkData">
|
| 981 |
+
<summary>
|
| 982 |
+
<para>Used for runtime manipulation of links connecting polygons of the NavMesh.</para>
|
| 983 |
+
</summary>
|
| 984 |
+
</member>
|
| 985 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.agentTypeID">
|
| 986 |
+
<summary>
|
| 987 |
+
<para>Specifies which agent type this link is available for.</para>
|
| 988 |
+
</summary>
|
| 989 |
+
</member>
|
| 990 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.area">
|
| 991 |
+
<summary>
|
| 992 |
+
<para>Area type of the link.</para>
|
| 993 |
+
</summary>
|
| 994 |
+
</member>
|
| 995 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.bidirectional">
|
| 996 |
+
<summary>
|
| 997 |
+
<para>If true, the link can be traversed in both directions, otherwise only from start to end position.</para>
|
| 998 |
+
</summary>
|
| 999 |
+
</member>
|
| 1000 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.costModifier">
|
| 1001 |
+
<summary>
|
| 1002 |
+
<para>If positive, overrides the pathfinder cost to traverse the link.</para>
|
| 1003 |
+
</summary>
|
| 1004 |
+
</member>
|
| 1005 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.endPosition">
|
| 1006 |
+
<summary>
|
| 1007 |
+
<para>End position of the link.</para>
|
| 1008 |
+
</summary>
|
| 1009 |
+
</member>
|
| 1010 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.startPosition">
|
| 1011 |
+
<summary>
|
| 1012 |
+
<para>Start position of the link.</para>
|
| 1013 |
+
</summary>
|
| 1014 |
+
</member>
|
| 1015 |
+
<member name="P:UnityEngine.AI.NavMeshLinkData.width">
|
| 1016 |
+
<summary>
|
| 1017 |
+
<para>If positive, the link will be rectangle aligned along the line from start to end.</para>
|
| 1018 |
+
</summary>
|
| 1019 |
+
</member>
|
| 1020 |
+
<member name="T:UnityEngine.AI.NavMeshLinkInstance">
|
| 1021 |
+
<summary>
|
| 1022 |
+
<para>An instance representing a link available for pathfinding.</para>
|
| 1023 |
+
</summary>
|
| 1024 |
+
</member>
|
| 1025 |
+
<member name="P:UnityEngine.AI.NavMeshLinkInstance.owner">
|
| 1026 |
+
<summary>
|
| 1027 |
+
<para>Get or set the owning Object.</para>
|
| 1028 |
+
</summary>
|
| 1029 |
+
</member>
|
| 1030 |
+
<member name="P:UnityEngine.AI.NavMeshLinkInstance.valid">
|
| 1031 |
+
<summary>
|
| 1032 |
+
<para>True if the NavMesh link is added to the navigation system - otherwise false (Read Only).</para>
|
| 1033 |
+
</summary>
|
| 1034 |
+
</member>
|
| 1035 |
+
<member name="M:UnityEngine.AI.NavMeshLinkInstance.Remove">
|
| 1036 |
+
<summary>
|
| 1037 |
+
<para>Removes this instance from the game.</para>
|
| 1038 |
+
</summary>
|
| 1039 |
+
</member>
|
| 1040 |
+
<member name="T:UnityEngine.AI.NavMeshObstacle">
|
| 1041 |
+
<summary>
|
| 1042 |
+
<para>An obstacle for NavMeshAgents to avoid.</para>
|
| 1043 |
+
</summary>
|
| 1044 |
+
</member>
|
| 1045 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.carveOnlyStationary">
|
| 1046 |
+
<summary>
|
| 1047 |
+
<para>Should this obstacle be carved when it is constantly moving?</para>
|
| 1048 |
+
</summary>
|
| 1049 |
+
</member>
|
| 1050 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.carving">
|
| 1051 |
+
<summary>
|
| 1052 |
+
<para>Should this obstacle make a cut-out in the navmesh.</para>
|
| 1053 |
+
</summary>
|
| 1054 |
+
</member>
|
| 1055 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold">
|
| 1056 |
+
<summary>
|
| 1057 |
+
<para>Threshold distance for updating a moving carved hole (when carving is enabled).</para>
|
| 1058 |
+
</summary>
|
| 1059 |
+
</member>
|
| 1060 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary">
|
| 1061 |
+
<summary>
|
| 1062 |
+
<para>Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).</para>
|
| 1063 |
+
</summary>
|
| 1064 |
+
</member>
|
| 1065 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.center">
|
| 1066 |
+
<summary>
|
| 1067 |
+
<para>The center of the obstacle, measured in the object's local space.</para>
|
| 1068 |
+
</summary>
|
| 1069 |
+
</member>
|
| 1070 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.height">
|
| 1071 |
+
<summary>
|
| 1072 |
+
<para>Height of the obstacle's cylinder shape.</para>
|
| 1073 |
+
</summary>
|
| 1074 |
+
</member>
|
| 1075 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.radius">
|
| 1076 |
+
<summary>
|
| 1077 |
+
<para>Radius of the obstacle's capsule shape.</para>
|
| 1078 |
+
</summary>
|
| 1079 |
+
</member>
|
| 1080 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.shape">
|
| 1081 |
+
<summary>
|
| 1082 |
+
<para>The shape of the obstacle.</para>
|
| 1083 |
+
</summary>
|
| 1084 |
+
</member>
|
| 1085 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.size">
|
| 1086 |
+
<summary>
|
| 1087 |
+
<para>The size of the obstacle, measured in the object's local space.</para>
|
| 1088 |
+
</summary>
|
| 1089 |
+
</member>
|
| 1090 |
+
<member name="P:UnityEngine.AI.NavMeshObstacle.velocity">
|
| 1091 |
+
<summary>
|
| 1092 |
+
<para>Velocity at which the obstacle moves around the NavMesh.</para>
|
| 1093 |
+
</summary>
|
| 1094 |
+
</member>
|
| 1095 |
+
<member name="T:UnityEngine.AI.NavMeshObstacleShape">
|
| 1096 |
+
<summary>
|
| 1097 |
+
<para>Shape of the obstacle.</para>
|
| 1098 |
+
</summary>
|
| 1099 |
+
</member>
|
| 1100 |
+
<member name="F:UnityEngine.AI.NavMeshObstacleShape.Box">
|
| 1101 |
+
<summary>
|
| 1102 |
+
<para>Box shaped obstacle.</para>
|
| 1103 |
+
</summary>
|
| 1104 |
+
</member>
|
| 1105 |
+
<member name="F:UnityEngine.AI.NavMeshObstacleShape.Capsule">
|
| 1106 |
+
<summary>
|
| 1107 |
+
<para>Capsule shaped obstacle.</para>
|
| 1108 |
+
</summary>
|
| 1109 |
+
</member>
|
| 1110 |
+
<member name="T:UnityEngine.AI.NavMeshPath">
|
| 1111 |
+
<summary>
|
| 1112 |
+
<para>A path as calculated by the navigation system.</para>
|
| 1113 |
+
</summary>
|
| 1114 |
+
</member>
|
| 1115 |
+
<member name="P:UnityEngine.AI.NavMeshPath.corners">
|
| 1116 |
+
<summary>
|
| 1117 |
+
<para>Corner points of the path. (Read Only)</para>
|
| 1118 |
+
</summary>
|
| 1119 |
+
</member>
|
| 1120 |
+
<member name="P:UnityEngine.AI.NavMeshPath.status">
|
| 1121 |
+
<summary>
|
| 1122 |
+
<para>Status of the path. (Read Only)</para>
|
| 1123 |
+
</summary>
|
| 1124 |
+
</member>
|
| 1125 |
+
<member name="M:UnityEngine.AI.NavMeshPath.ClearCorners">
|
| 1126 |
+
<summary>
|
| 1127 |
+
<para>Erase all corner points from path.</para>
|
| 1128 |
+
</summary>
|
| 1129 |
+
</member>
|
| 1130 |
+
<member name="M:UnityEngine.AI.NavMeshPath.#ctor">
|
| 1131 |
+
<summary>
|
| 1132 |
+
<para>NavMeshPath constructor.</para>
|
| 1133 |
+
</summary>
|
| 1134 |
+
</member>
|
| 1135 |
+
<member name="M:UnityEngine.AI.NavMeshPath.GetCornersNonAlloc(UnityEngine.Vector3[])">
|
| 1136 |
+
<summary>
|
| 1137 |
+
<para>Calculate the corners for the path.</para>
|
| 1138 |
+
</summary>
|
| 1139 |
+
<param name="results">Array to store path corners.</param>
|
| 1140 |
+
<returns>
|
| 1141 |
+
<para>The number of corners along the path - including start and end points.</para>
|
| 1142 |
+
</returns>
|
| 1143 |
+
</member>
|
| 1144 |
+
<member name="T:UnityEngine.AI.NavMeshPathStatus">
|
| 1145 |
+
<summary>
|
| 1146 |
+
<para>Status of path.</para>
|
| 1147 |
+
</summary>
|
| 1148 |
+
</member>
|
| 1149 |
+
<member name="F:UnityEngine.AI.NavMeshPathStatus.PathComplete">
|
| 1150 |
+
<summary>
|
| 1151 |
+
<para>The path terminates at the destination.</para>
|
| 1152 |
+
</summary>
|
| 1153 |
+
</member>
|
| 1154 |
+
<member name="F:UnityEngine.AI.NavMeshPathStatus.PathInvalid">
|
| 1155 |
+
<summary>
|
| 1156 |
+
<para>The path is invalid.</para>
|
| 1157 |
+
</summary>
|
| 1158 |
+
</member>
|
| 1159 |
+
<member name="F:UnityEngine.AI.NavMeshPathStatus.PathPartial">
|
| 1160 |
+
<summary>
|
| 1161 |
+
<para>The path cannot reach the destination.</para>
|
| 1162 |
+
</summary>
|
| 1163 |
+
</member>
|
| 1164 |
+
<member name="T:UnityEngine.AI.NavMeshQueryFilter">
|
| 1165 |
+
<summary>
|
| 1166 |
+
<para>Specifies which agent type and areas to consider when searching the NavMesh.</para>
|
| 1167 |
+
</summary>
|
| 1168 |
+
</member>
|
| 1169 |
+
<member name="P:UnityEngine.AI.NavMeshQueryFilter.agentTypeID">
|
| 1170 |
+
<summary>
|
| 1171 |
+
<para>The agent type ID, specifying which navigation meshes to consider for the query functions.</para>
|
| 1172 |
+
</summary>
|
| 1173 |
+
</member>
|
| 1174 |
+
<member name="P:UnityEngine.AI.NavMeshQueryFilter.areaMask">
|
| 1175 |
+
<summary>
|
| 1176 |
+
<para>A bitmask representing the traversable area types.</para>
|
| 1177 |
+
</summary>
|
| 1178 |
+
</member>
|
| 1179 |
+
<member name="M:UnityEngine.AI.NavMeshQueryFilter.GetAreaCost(System.Int32)">
|
| 1180 |
+
<summary>
|
| 1181 |
+
<para>Returns the area cost multiplier for the given area type for this filter.</para>
|
| 1182 |
+
</summary>
|
| 1183 |
+
<param name="areaIndex">Index to retreive the cost for.</param>
|
| 1184 |
+
<returns>
|
| 1185 |
+
<para>The cost multiplier for the supplied area index.</para>
|
| 1186 |
+
</returns>
|
| 1187 |
+
</member>
|
| 1188 |
+
<member name="M:UnityEngine.AI.NavMeshQueryFilter.SetAreaCost(System.Int32,System.Single)">
|
| 1189 |
+
<summary>
|
| 1190 |
+
<para>Sets the pathfinding cost multiplier for this filter for a given area type.</para>
|
| 1191 |
+
</summary>
|
| 1192 |
+
<param name="areaIndex">The area index to set the cost for.</param>
|
| 1193 |
+
<param name="cost">The cost for the supplied area index.</param>
|
| 1194 |
+
</member>
|
| 1195 |
+
<member name="T:UnityEngine.AI.NavMeshTriangulation">
|
| 1196 |
+
<summary>
|
| 1197 |
+
<para>Contains data describing a triangulation of a navmesh.</para>
|
| 1198 |
+
</summary>
|
| 1199 |
+
</member>
|
| 1200 |
+
<member name="F:UnityEngine.AI.NavMeshTriangulation.areas">
|
| 1201 |
+
<summary>
|
| 1202 |
+
<para>NavMesh area indices for the navmesh triangulation.</para>
|
| 1203 |
+
</summary>
|
| 1204 |
+
</member>
|
| 1205 |
+
<member name="F:UnityEngine.AI.NavMeshTriangulation.indices">
|
| 1206 |
+
<summary>
|
| 1207 |
+
<para>Triangle indices for the navmesh triangulation.</para>
|
| 1208 |
+
</summary>
|
| 1209 |
+
</member>
|
| 1210 |
+
<member name="P:UnityEngine.AI.NavMeshTriangulation.layers">
|
| 1211 |
+
<summary>
|
| 1212 |
+
<para>NavMeshLayer values for the navmesh triangulation.</para>
|
| 1213 |
+
</summary>
|
| 1214 |
+
</member>
|
| 1215 |
+
<member name="F:UnityEngine.AI.NavMeshTriangulation.vertices">
|
| 1216 |
+
<summary>
|
| 1217 |
+
<para>Vertices for the navmesh triangulation.</para>
|
| 1218 |
+
</summary>
|
| 1219 |
+
</member>
|
| 1220 |
+
<member name="T:UnityEngine.AI.ObstacleAvoidanceType">
|
| 1221 |
+
<summary>
|
| 1222 |
+
<para>Level of obstacle avoidance.</para>
|
| 1223 |
+
</summary>
|
| 1224 |
+
</member>
|
| 1225 |
+
<member name="F:UnityEngine.AI.ObstacleAvoidanceType.GoodQualityObstacleAvoidance">
|
| 1226 |
+
<summary>
|
| 1227 |
+
<para>Good avoidance. High performance impact.</para>
|
| 1228 |
+
</summary>
|
| 1229 |
+
</member>
|
| 1230 |
+
<member name="F:UnityEngine.AI.ObstacleAvoidanceType.HighQualityObstacleAvoidance">
|
| 1231 |
+
<summary>
|
| 1232 |
+
<para>Enable highest precision. Highest performance impact.</para>
|
| 1233 |
+
</summary>
|
| 1234 |
+
</member>
|
| 1235 |
+
<member name="F:UnityEngine.AI.ObstacleAvoidanceType.LowQualityObstacleAvoidance">
|
| 1236 |
+
<summary>
|
| 1237 |
+
<para>Enable simple avoidance. Low performance impact.</para>
|
| 1238 |
+
</summary>
|
| 1239 |
+
</member>
|
| 1240 |
+
<member name="F:UnityEngine.AI.ObstacleAvoidanceType.MedQualityObstacleAvoidance">
|
| 1241 |
+
<summary>
|
| 1242 |
+
<para>Medium avoidance. Medium performance impact.</para>
|
| 1243 |
+
</summary>
|
| 1244 |
+
</member>
|
| 1245 |
+
<member name="F:UnityEngine.AI.ObstacleAvoidanceType.NoObstacleAvoidance">
|
| 1246 |
+
<summary>
|
| 1247 |
+
<para>Disable avoidance.</para>
|
| 1248 |
+
</summary>
|
| 1249 |
+
</member>
|
| 1250 |
+
<member name="T:UnityEngine.AI.OffMeshLink">
|
| 1251 |
+
<summary>
|
| 1252 |
+
<para>Link allowing movement outside the planar navigation mesh.</para>
|
| 1253 |
+
</summary>
|
| 1254 |
+
</member>
|
| 1255 |
+
<member name="P:UnityEngine.AI.OffMeshLink.activated">
|
| 1256 |
+
<summary>
|
| 1257 |
+
<para>Is link active.</para>
|
| 1258 |
+
</summary>
|
| 1259 |
+
</member>
|
| 1260 |
+
<member name="P:UnityEngine.AI.OffMeshLink.area">
|
| 1261 |
+
<summary>
|
| 1262 |
+
<para>NavMesh area index for this OffMeshLink component.</para>
|
| 1263 |
+
</summary>
|
| 1264 |
+
</member>
|
| 1265 |
+
<member name="P:UnityEngine.AI.OffMeshLink.autoUpdatePositions">
|
| 1266 |
+
<summary>
|
| 1267 |
+
<para>Automatically update endpoints.</para>
|
| 1268 |
+
</summary>
|
| 1269 |
+
</member>
|
| 1270 |
+
<member name="P:UnityEngine.AI.OffMeshLink.biDirectional">
|
| 1271 |
+
<summary>
|
| 1272 |
+
<para>Can link be traversed in both directions.</para>
|
| 1273 |
+
</summary>
|
| 1274 |
+
</member>
|
| 1275 |
+
<member name="P:UnityEngine.AI.OffMeshLink.costOverride">
|
| 1276 |
+
<summary>
|
| 1277 |
+
<para>Modify pathfinding cost for the link.</para>
|
| 1278 |
+
</summary>
|
| 1279 |
+
</member>
|
| 1280 |
+
<member name="P:UnityEngine.AI.OffMeshLink.endTransform">
|
| 1281 |
+
<summary>
|
| 1282 |
+
<para>The transform representing link end position.</para>
|
| 1283 |
+
</summary>
|
| 1284 |
+
</member>
|
| 1285 |
+
<member name="P:UnityEngine.AI.OffMeshLink.navMeshLayer">
|
| 1286 |
+
<summary>
|
| 1287 |
+
<para>NavMeshLayer for this OffMeshLink component.</para>
|
| 1288 |
+
</summary>
|
| 1289 |
+
</member>
|
| 1290 |
+
<member name="P:UnityEngine.AI.OffMeshLink.occupied">
|
| 1291 |
+
<summary>
|
| 1292 |
+
<para>Is link occupied. (Read Only)</para>
|
| 1293 |
+
</summary>
|
| 1294 |
+
</member>
|
| 1295 |
+
<member name="P:UnityEngine.AI.OffMeshLink.startTransform">
|
| 1296 |
+
<summary>
|
| 1297 |
+
<para>The transform representing link start position.</para>
|
| 1298 |
+
</summary>
|
| 1299 |
+
</member>
|
| 1300 |
+
<member name="M:UnityEngine.AI.OffMeshLink.UpdatePositions">
|
| 1301 |
+
<summary>
|
| 1302 |
+
<para>Explicitly update the link endpoints.</para>
|
| 1303 |
+
</summary>
|
| 1304 |
+
</member>
|
| 1305 |
+
<member name="T:UnityEngine.AI.OffMeshLinkData">
|
| 1306 |
+
<summary>
|
| 1307 |
+
<para>State of OffMeshLink.</para>
|
| 1308 |
+
</summary>
|
| 1309 |
+
</member>
|
| 1310 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.activated">
|
| 1311 |
+
<summary>
|
| 1312 |
+
<para>Is link active (Read Only).</para>
|
| 1313 |
+
</summary>
|
| 1314 |
+
</member>
|
| 1315 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.endPos">
|
| 1316 |
+
<summary>
|
| 1317 |
+
<para>Link end world position (Read Only).</para>
|
| 1318 |
+
</summary>
|
| 1319 |
+
</member>
|
| 1320 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.linkType">
|
| 1321 |
+
<summary>
|
| 1322 |
+
<para>Link type specifier (Read Only).</para>
|
| 1323 |
+
</summary>
|
| 1324 |
+
</member>
|
| 1325 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.offMeshLink">
|
| 1326 |
+
<summary>
|
| 1327 |
+
<para>The OffMeshLink if the link type is a manually placed Offmeshlink (Read Only).</para>
|
| 1328 |
+
</summary>
|
| 1329 |
+
</member>
|
| 1330 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.startPos">
|
| 1331 |
+
<summary>
|
| 1332 |
+
<para>Link start world position (Read Only).</para>
|
| 1333 |
+
</summary>
|
| 1334 |
+
</member>
|
| 1335 |
+
<member name="P:UnityEngine.AI.OffMeshLinkData.valid">
|
| 1336 |
+
<summary>
|
| 1337 |
+
<para>Is link valid (Read Only).</para>
|
| 1338 |
+
</summary>
|
| 1339 |
+
</member>
|
| 1340 |
+
<member name="T:UnityEngine.AI.OffMeshLinkType">
|
| 1341 |
+
<summary>
|
| 1342 |
+
<para>Link type specifier.</para>
|
| 1343 |
+
</summary>
|
| 1344 |
+
</member>
|
| 1345 |
+
<member name="F:UnityEngine.AI.OffMeshLinkType.LinkTypeDropDown">
|
| 1346 |
+
<summary>
|
| 1347 |
+
<para>Vertical drop.</para>
|
| 1348 |
+
</summary>
|
| 1349 |
+
</member>
|
| 1350 |
+
<member name="F:UnityEngine.AI.OffMeshLinkType.LinkTypeJumpAcross">
|
| 1351 |
+
<summary>
|
| 1352 |
+
<para>Horizontal jump.</para>
|
| 1353 |
+
</summary>
|
| 1354 |
+
</member>
|
| 1355 |
+
<member name="F:UnityEngine.AI.OffMeshLinkType.LinkTypeManual">
|
| 1356 |
+
<summary>
|
| 1357 |
+
<para>Manually specified type of link.</para>
|
| 1358 |
+
</summary>
|
| 1359 |
+
</member>
|
| 1360 |
+
</members>
|
| 1361 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ARModule.dll
ADDED
|
Binary file (21 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ARModule.xml
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.ARModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.XR.ARBackgroundRenderer">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>The Material used for AR rendering.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>Called when any of the public properties of this class have been changed.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
<param name="value"></param>
|
| 22 |
+
</member>
|
| 23 |
+
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture">
|
| 24 |
+
<summary>
|
| 25 |
+
<para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para>
|
| 26 |
+
</summary>
|
| 27 |
+
</member>
|
| 28 |
+
<member name="P:UnityEngine.XR.ARBackgroundRenderer.camera">
|
| 29 |
+
<summary>
|
| 30 |
+
<para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para>
|
| 31 |
+
</summary>
|
| 32 |
+
</member>
|
| 33 |
+
<member name="P:UnityEngine.XR.ARBackgroundRenderer.mode">
|
| 34 |
+
<summary>
|
| 35 |
+
<para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para>
|
| 36 |
+
</summary>
|
| 37 |
+
</member>
|
| 38 |
+
<member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering">
|
| 39 |
+
<summary>
|
| 40 |
+
<para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para>
|
| 41 |
+
</summary>
|
| 42 |
+
</member>
|
| 43 |
+
<member name="T:UnityEngine.XR.ARRenderMode">
|
| 44 |
+
<summary>
|
| 45 |
+
<para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para>
|
| 46 |
+
</summary>
|
| 47 |
+
</member>
|
| 48 |
+
<member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground">
|
| 49 |
+
<summary>
|
| 50 |
+
<para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para>
|
| 51 |
+
</summary>
|
| 52 |
+
</member>
|
| 53 |
+
<member name="F:UnityEngine.XR.ARRenderMode.StandardBackground">
|
| 54 |
+
<summary>
|
| 55 |
+
<para>The standard background is rendered. (Skybox, Solid Color, etc.)</para>
|
| 56 |
+
</summary>
|
| 57 |
+
</member>
|
| 58 |
+
</members>
|
| 59 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AccessibilityModule.dll
ADDED
|
Binary file (6.66 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AccessibilityModule.xml
ADDED
|
@@ -0,0 +1,24 @@
|
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|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.AccessibilityModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Accessibility.VisionUtility">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>A class containing methods to assist with accessibility for users with different vision capabilities.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="M:UnityEngine.Accessibility.VisionUtility.GetColorBlindSafePalette(UnityEngine.Color[],System.Single,System.Single)">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Gets a palette of colors that should be distinguishable for normal vision, deuteranopia, protanopia, and tritanopia.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
<param name="palette">An array of colors to populate with a palette.</param>
|
| 17 |
+
<param name="minimumLuminance">Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds.</param>
|
| 18 |
+
<param name="maximumLuminance">Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds.</param>
|
| 19 |
+
<returns>
|
| 20 |
+
<para>The number of unambiguous colors in the palette.</para>
|
| 21 |
+
</returns>
|
| 22 |
+
</member>
|
| 23 |
+
</members>
|
| 24 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AnimationModule.dll
ADDED
|
Binary file (73.2 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AnimationModule.xml
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AssetBundleModule.dll
ADDED
|
Binary file (4.61 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AssetBundleModule.xml
ADDED
|
@@ -0,0 +1,8 @@
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|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.AssetBundleModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
</members>
|
| 8 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AudioModule.dll
ADDED
|
Binary file (46.6 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.AudioModule.xml
ADDED
|
@@ -0,0 +1,1778 @@
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|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.AudioModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Audio.AudioClipPlayable">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>An implementation of IPlayable that controls an AudioClip.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="M:UnityEngine.Audio.AudioClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.AudioClip,System.Boolean)">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Creates an AudioClipPlayable in the PlayableGraph.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
<param name="graph">The PlayableGraph that will contain the new AnimationLayerMixerPlayable.</param>
|
| 17 |
+
<param name="clip">The AudioClip that will be added in the PlayableGraph.</param>
|
| 18 |
+
<param name="looping">True if the clip should loop, false otherwise.</param>
|
| 19 |
+
<returns>
|
| 20 |
+
<para>A AudioClipPlayable linked to the PlayableGraph.</para>
|
| 21 |
+
</returns>
|
| 22 |
+
</member>
|
| 23 |
+
<member name="T:UnityEngine.Audio.AudioMixer">
|
| 24 |
+
<summary>
|
| 25 |
+
<para>AudioMixer asset.</para>
|
| 26 |
+
</summary>
|
| 27 |
+
</member>
|
| 28 |
+
<member name="P:UnityEngine.Audio.AudioMixer.outputAudioMixerGroup">
|
| 29 |
+
<summary>
|
| 30 |
+
<para>Routing target.</para>
|
| 31 |
+
</summary>
|
| 32 |
+
</member>
|
| 33 |
+
<member name="P:UnityEngine.Audio.AudioMixer.updateMode">
|
| 34 |
+
<summary>
|
| 35 |
+
<para>How time should progress for this AudioMixer. Used during Snapshot transitions.</para>
|
| 36 |
+
</summary>
|
| 37 |
+
</member>
|
| 38 |
+
<member name="M:UnityEngine.Audio.AudioMixer.ClearFloat(System.String)">
|
| 39 |
+
<summary>
|
| 40 |
+
<para>Resets an exposed parameter to its initial value.</para>
|
| 41 |
+
</summary>
|
| 42 |
+
<param name="name">Exposed parameter.</param>
|
| 43 |
+
<returns>
|
| 44 |
+
<para>Returns false if the parameter was not found or could not be set.</para>
|
| 45 |
+
</returns>
|
| 46 |
+
</member>
|
| 47 |
+
<member name="M:UnityEngine.Audio.AudioMixer.FindMatchingGroups(System.String)">
|
| 48 |
+
<summary>
|
| 49 |
+
<para>Connected groups in the mixer form a path from the mixer's master group to the leaves. This path has the format "Master GroupChild of Master GroupGrandchild of Master Group", so to find the grandchild group in this example, a valid search string would be for instance "randchi" which would return exactly one group while "hild" or "oup/" would return 2 different groups.</para>
|
| 50 |
+
</summary>
|
| 51 |
+
<param name="subPath">Sub-string of the paths to be matched.</param>
|
| 52 |
+
<returns>
|
| 53 |
+
<para>Groups in the mixer whose paths match the specified search path.</para>
|
| 54 |
+
</returns>
|
| 55 |
+
</member>
|
| 56 |
+
<member name="M:UnityEngine.Audio.AudioMixer.FindSnapshot(System.String)">
|
| 57 |
+
<summary>
|
| 58 |
+
<para>The name must be an exact match.</para>
|
| 59 |
+
</summary>
|
| 60 |
+
<param name="name">Name of snapshot object to be returned.</param>
|
| 61 |
+
<returns>
|
| 62 |
+
<para>The snapshot identified by the name.</para>
|
| 63 |
+
</returns>
|
| 64 |
+
</member>
|
| 65 |
+
<member name="M:UnityEngine.Audio.AudioMixer.GetFloat(System.String,System.Single&)">
|
| 66 |
+
<summary>
|
| 67 |
+
<para>Returns the value of the exposed parameter specified. If the parameter doesn't exist the function returns false. Prior to calling SetFloat and after ClearFloat has been called on this parameter the value returned will be that of the current snapshot or snapshot transition.</para>
|
| 68 |
+
</summary>
|
| 69 |
+
<param name="name">Name of exposed parameter.</param>
|
| 70 |
+
<param name="value">Return value of exposed parameter.</param>
|
| 71 |
+
<returns>
|
| 72 |
+
<para>Returns false if the exposed parameter specified doesn't exist.</para>
|
| 73 |
+
</returns>
|
| 74 |
+
</member>
|
| 75 |
+
<member name="M:UnityEngine.Audio.AudioMixer.SetFloat(System.String,System.Single)">
|
| 76 |
+
<summary>
|
| 77 |
+
<para>Sets the value of the exposed parameter specified. When a parameter is exposed, it is not controlled by mixer snapshots and can therefore only be changed via this function.</para>
|
| 78 |
+
</summary>
|
| 79 |
+
<param name="name">Name of exposed parameter.</param>
|
| 80 |
+
<param name="value">New value of exposed parameter.</param>
|
| 81 |
+
<returns>
|
| 82 |
+
<para>Returns false if the exposed parameter was not found or snapshots are currently being edited.</para>
|
| 83 |
+
</returns>
|
| 84 |
+
</member>
|
| 85 |
+
<member name="M:UnityEngine.Audio.AudioMixer.TransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[],System.Single[],System.Single)">
|
| 86 |
+
<summary>
|
| 87 |
+
<para>Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.</para>
|
| 88 |
+
</summary>
|
| 89 |
+
<param name="snapshots">The set of snapshots to be mixed.</param>
|
| 90 |
+
<param name="weights">The mix weights for the snapshots specified.</param>
|
| 91 |
+
<param name="timeToReach">Relative time after which the mixture should be reached from any current state.</param>
|
| 92 |
+
</member>
|
| 93 |
+
<member name="T:UnityEngine.Audio.AudioMixerGroup">
|
| 94 |
+
<summary>
|
| 95 |
+
<para>Object representing a group in the mixer.</para>
|
| 96 |
+
</summary>
|
| 97 |
+
</member>
|
| 98 |
+
<member name="T:UnityEngine.Audio.AudioMixerPlayable">
|
| 99 |
+
<summary>
|
| 100 |
+
<para>An implementation of IPlayable that controls an audio mixer.</para>
|
| 101 |
+
</summary>
|
| 102 |
+
</member>
|
| 103 |
+
<member name="T:UnityEngine.Audio.AudioMixerSnapshot">
|
| 104 |
+
<summary>
|
| 105 |
+
<para>Object representing a snapshot in the mixer.</para>
|
| 106 |
+
</summary>
|
| 107 |
+
</member>
|
| 108 |
+
<member name="M:UnityEngine.Audio.AudioMixerSnapshot.TransitionTo(System.Single)">
|
| 109 |
+
<summary>
|
| 110 |
+
<para>Performs an interpolated transition towards this snapshot over the time interval specified.</para>
|
| 111 |
+
</summary>
|
| 112 |
+
<param name="timeToReach">Relative time after which this snapshot should be reached from any current state.</param>
|
| 113 |
+
</member>
|
| 114 |
+
<member name="T:UnityEngine.Audio.AudioMixerUpdateMode">
|
| 115 |
+
<summary>
|
| 116 |
+
<para>The mode in which an AudioMixer should update its time.</para>
|
| 117 |
+
</summary>
|
| 118 |
+
</member>
|
| 119 |
+
<member name="F:UnityEngine.Audio.AudioMixerUpdateMode.Normal">
|
| 120 |
+
<summary>
|
| 121 |
+
<para>Update the AudioMixer with scaled game time.</para>
|
| 122 |
+
</summary>
|
| 123 |
+
</member>
|
| 124 |
+
<member name="F:UnityEngine.Audio.AudioMixerUpdateMode.UnscaledTime">
|
| 125 |
+
<summary>
|
| 126 |
+
<para>Update the AudioMixer with unscaled realtime.</para>
|
| 127 |
+
</summary>
|
| 128 |
+
</member>
|
| 129 |
+
<member name="T:UnityEngine.Audio.AudioPlayableOutput">
|
| 130 |
+
<summary>
|
| 131 |
+
<para>A IPlayableOutput implementation that will be used to play audio.</para>
|
| 132 |
+
</summary>
|
| 133 |
+
</member>
|
| 134 |
+
<member name="M:UnityEngine.Audio.AudioPlayableOutput.Create(UnityEngine.Playables.PlayableGraph,System.String,UnityEngine.AudioSource)">
|
| 135 |
+
<summary>
|
| 136 |
+
<para>Creates an AudioPlayableOutput in the PlayableGraph.</para>
|
| 137 |
+
</summary>
|
| 138 |
+
<param name="graph">The PlayableGraph that will contain the AnimationPlayableOutput.</param>
|
| 139 |
+
<param name="name">The name of the output.</param>
|
| 140 |
+
<param name="target">The AudioSource that will play the AudioPlayableOutput source Playable.</param>
|
| 141 |
+
<returns>
|
| 142 |
+
<para>A new AudioPlayableOutput attached to the PlayableGraph.</para>
|
| 143 |
+
</returns>
|
| 144 |
+
</member>
|
| 145 |
+
<member name="P:UnityEngine.Audio.AudioPlayableOutput.Null">
|
| 146 |
+
<summary>
|
| 147 |
+
<para>Returns an invalid AudioPlayableOutput.</para>
|
| 148 |
+
</summary>
|
| 149 |
+
</member>
|
| 150 |
+
<member name="T:UnityEngine.AudioChorusFilter">
|
| 151 |
+
<summary>
|
| 152 |
+
<para>The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.</para>
|
| 153 |
+
</summary>
|
| 154 |
+
</member>
|
| 155 |
+
<member name="P:UnityEngine.AudioChorusFilter.delay">
|
| 156 |
+
<summary>
|
| 157 |
+
<para>Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.</para>
|
| 158 |
+
</summary>
|
| 159 |
+
</member>
|
| 160 |
+
<member name="P:UnityEngine.AudioChorusFilter.depth">
|
| 161 |
+
<summary>
|
| 162 |
+
<para>Chorus modulation depth. 0.0 to 1.0. Default = 0.03.</para>
|
| 163 |
+
</summary>
|
| 164 |
+
</member>
|
| 165 |
+
<member name="P:UnityEngine.AudioChorusFilter.dryMix">
|
| 166 |
+
<summary>
|
| 167 |
+
<para>Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.</para>
|
| 168 |
+
</summary>
|
| 169 |
+
</member>
|
| 170 |
+
<member name="P:UnityEngine.AudioChorusFilter.feedback">
|
| 171 |
+
<summary>
|
| 172 |
+
<para>Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.</para>
|
| 173 |
+
</summary>
|
| 174 |
+
</member>
|
| 175 |
+
<member name="P:UnityEngine.AudioChorusFilter.rate">
|
| 176 |
+
<summary>
|
| 177 |
+
<para>Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.</para>
|
| 178 |
+
</summary>
|
| 179 |
+
</member>
|
| 180 |
+
<member name="P:UnityEngine.AudioChorusFilter.wetMix1">
|
| 181 |
+
<summary>
|
| 182 |
+
<para>Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.</para>
|
| 183 |
+
</summary>
|
| 184 |
+
</member>
|
| 185 |
+
<member name="P:UnityEngine.AudioChorusFilter.wetMix2">
|
| 186 |
+
<summary>
|
| 187 |
+
<para>Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.</para>
|
| 188 |
+
</summary>
|
| 189 |
+
</member>
|
| 190 |
+
<member name="P:UnityEngine.AudioChorusFilter.wetMix3">
|
| 191 |
+
<summary>
|
| 192 |
+
<para>Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.</para>
|
| 193 |
+
</summary>
|
| 194 |
+
</member>
|
| 195 |
+
<member name="T:UnityEngine.AudioClip">
|
| 196 |
+
<summary>
|
| 197 |
+
<para>A container for audio data.</para>
|
| 198 |
+
</summary>
|
| 199 |
+
</member>
|
| 200 |
+
<member name="P:UnityEngine.AudioClip.ambisonic">
|
| 201 |
+
<summary>
|
| 202 |
+
<para>Returns true if this audio clip is ambisonic (read-only).</para>
|
| 203 |
+
</summary>
|
| 204 |
+
</member>
|
| 205 |
+
<member name="P:UnityEngine.AudioClip.channels">
|
| 206 |
+
<summary>
|
| 207 |
+
<para>The number of channels in the audio clip. (Read Only)</para>
|
| 208 |
+
</summary>
|
| 209 |
+
</member>
|
| 210 |
+
<member name="P:UnityEngine.AudioClip.frequency">
|
| 211 |
+
<summary>
|
| 212 |
+
<para>The sample frequency of the clip in Hertz. (Read Only)</para>
|
| 213 |
+
</summary>
|
| 214 |
+
</member>
|
| 215 |
+
<member name="P:UnityEngine.AudioClip.isReadyToPlay">
|
| 216 |
+
<summary>
|
| 217 |
+
<para>Returns true if the AudioClip is ready to play (read-only).</para>
|
| 218 |
+
</summary>
|
| 219 |
+
</member>
|
| 220 |
+
<member name="P:UnityEngine.AudioClip.length">
|
| 221 |
+
<summary>
|
| 222 |
+
<para>The length of the audio clip in seconds. (Read Only)</para>
|
| 223 |
+
</summary>
|
| 224 |
+
</member>
|
| 225 |
+
<member name="P:UnityEngine.AudioClip.loadInBackground">
|
| 226 |
+
<summary>
|
| 227 |
+
<para>Corresponding to the "Load In Background" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread.</para>
|
| 228 |
+
</summary>
|
| 229 |
+
</member>
|
| 230 |
+
<member name="P:UnityEngine.AudioClip.loadState">
|
| 231 |
+
<summary>
|
| 232 |
+
<para>Returns the current load state of the audio data associated with an AudioClip.</para>
|
| 233 |
+
</summary>
|
| 234 |
+
</member>
|
| 235 |
+
<member name="P:UnityEngine.AudioClip.loadType">
|
| 236 |
+
<summary>
|
| 237 |
+
<para>The load type of the clip (read-only).</para>
|
| 238 |
+
</summary>
|
| 239 |
+
</member>
|
| 240 |
+
<member name="P:UnityEngine.AudioClip.preloadAudioData">
|
| 241 |
+
<summary>
|
| 242 |
+
<para>Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.</para>
|
| 243 |
+
</summary>
|
| 244 |
+
</member>
|
| 245 |
+
<member name="P:UnityEngine.AudioClip.samples">
|
| 246 |
+
<summary>
|
| 247 |
+
<para>The length of the audio clip in samples. (Read Only)</para>
|
| 248 |
+
</summary>
|
| 249 |
+
</member>
|
| 250 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
| 251 |
+
<summary>
|
| 252 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 253 |
+
</summary>
|
| 254 |
+
<param name="name">Name of clip.</param>
|
| 255 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 256 |
+
<param name="channels">Number of channels per frame.</param>
|
| 257 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 258 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 259 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 260 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 261 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 262 |
+
<returns>
|
| 263 |
+
<para>A reference to the created AudioClip.</para>
|
| 264 |
+
</returns>
|
| 265 |
+
</member>
|
| 266 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback)">
|
| 267 |
+
<summary>
|
| 268 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 269 |
+
</summary>
|
| 270 |
+
<param name="name">Name of clip.</param>
|
| 271 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 272 |
+
<param name="channels">Number of channels per frame.</param>
|
| 273 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 274 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 275 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 276 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 277 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 278 |
+
<returns>
|
| 279 |
+
<para>A reference to the created AudioClip.</para>
|
| 280 |
+
</returns>
|
| 281 |
+
</member>
|
| 282 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback)">
|
| 283 |
+
<summary>
|
| 284 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 285 |
+
</summary>
|
| 286 |
+
<param name="name">Name of clip.</param>
|
| 287 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 288 |
+
<param name="channels">Number of channels per frame.</param>
|
| 289 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 290 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 291 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 292 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 293 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 294 |
+
<returns>
|
| 295 |
+
<para>A reference to the created AudioClip.</para>
|
| 296 |
+
</returns>
|
| 297 |
+
</member>
|
| 298 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
| 299 |
+
<summary>
|
| 300 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 301 |
+
</summary>
|
| 302 |
+
<param name="name">Name of clip.</param>
|
| 303 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 304 |
+
<param name="channels">Number of channels per frame.</param>
|
| 305 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 306 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 307 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 308 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 309 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 310 |
+
<returns>
|
| 311 |
+
<para>A reference to the created AudioClip.</para>
|
| 312 |
+
</returns>
|
| 313 |
+
</member>
|
| 314 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback)">
|
| 315 |
+
<summary>
|
| 316 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 317 |
+
</summary>
|
| 318 |
+
<param name="name">Name of clip.</param>
|
| 319 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 320 |
+
<param name="channels">Number of channels per frame.</param>
|
| 321 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 322 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 323 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 324 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 325 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 326 |
+
<returns>
|
| 327 |
+
<para>A reference to the created AudioClip.</para>
|
| 328 |
+
</returns>
|
| 329 |
+
</member>
|
| 330 |
+
<member name="M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback)">
|
| 331 |
+
<summary>
|
| 332 |
+
<para>Creates a user AudioClip with a name and with the given length in samples, channels and frequency.</para>
|
| 333 |
+
</summary>
|
| 334 |
+
<param name="name">Name of clip.</param>
|
| 335 |
+
<param name="lengthSamples">Number of sample frames.</param>
|
| 336 |
+
<param name="channels">Number of channels per frame.</param>
|
| 337 |
+
<param name="frequency">Sample frequency of clip.</param>
|
| 338 |
+
<param name="_3D">Audio clip is played back in 3D.</param>
|
| 339 |
+
<param name="stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
|
| 340 |
+
<param name="pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
|
| 341 |
+
<param name="pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
|
| 342 |
+
<returns>
|
| 343 |
+
<para>A reference to the created AudioClip.</para>
|
| 344 |
+
</returns>
|
| 345 |
+
</member>
|
| 346 |
+
<member name="M:UnityEngine.AudioClip.GetData(System.Single[],System.Int32)">
|
| 347 |
+
<summary>
|
| 348 |
+
<para>Fills an array with sample data from the clip.</para>
|
| 349 |
+
</summary>
|
| 350 |
+
<param name="data"></param>
|
| 351 |
+
<param name="offsetSamples"></param>
|
| 352 |
+
</member>
|
| 353 |
+
<member name="M:UnityEngine.AudioClip.LoadAudioData">
|
| 354 |
+
<summary>
|
| 355 |
+
<para>Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically.</para>
|
| 356 |
+
</summary>
|
| 357 |
+
<returns>
|
| 358 |
+
<para>Returns true if loading succeeded.</para>
|
| 359 |
+
</returns>
|
| 360 |
+
</member>
|
| 361 |
+
<member name="T:UnityEngine.AudioClip.PCMReaderCallback">
|
| 362 |
+
<summary>
|
| 363 |
+
<para>Delegate called each time AudioClip reads data.</para>
|
| 364 |
+
</summary>
|
| 365 |
+
<param name="data">Array of floats containing data read from the clip.</param>
|
| 366 |
+
</member>
|
| 367 |
+
<member name="T:UnityEngine.AudioClip.PCMSetPositionCallback">
|
| 368 |
+
<summary>
|
| 369 |
+
<para>Delegate called each time AudioClip changes read position.</para>
|
| 370 |
+
</summary>
|
| 371 |
+
<param name="position">New position in the audio clip.</param>
|
| 372 |
+
</member>
|
| 373 |
+
<member name="M:UnityEngine.AudioClip.SetData(System.Single[],System.Int32)">
|
| 374 |
+
<summary>
|
| 375 |
+
<para>Set sample data in a clip.</para>
|
| 376 |
+
</summary>
|
| 377 |
+
<param name="data"></param>
|
| 378 |
+
<param name="offsetSamples"></param>
|
| 379 |
+
</member>
|
| 380 |
+
<member name="M:UnityEngine.AudioClip.UnloadAudioData">
|
| 381 |
+
<summary>
|
| 382 |
+
<para>Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.</para>
|
| 383 |
+
</summary>
|
| 384 |
+
<returns>
|
| 385 |
+
<para>Returns false if unloading failed.</para>
|
| 386 |
+
</returns>
|
| 387 |
+
</member>
|
| 388 |
+
<member name="T:UnityEngine.AudioClipLoadType">
|
| 389 |
+
<summary>
|
| 390 |
+
<para>Determines how the audio clip is loaded in.</para>
|
| 391 |
+
</summary>
|
| 392 |
+
</member>
|
| 393 |
+
<member name="F:UnityEngine.AudioClipLoadType.CompressedInMemory">
|
| 394 |
+
<summary>
|
| 395 |
+
<para>The audio data of the clip will be kept in memory in compressed form.</para>
|
| 396 |
+
</summary>
|
| 397 |
+
</member>
|
| 398 |
+
<member name="F:UnityEngine.AudioClipLoadType.DecompressOnLoad">
|
| 399 |
+
<summary>
|
| 400 |
+
<para>The audio data is decompressed when the audio clip is loaded.</para>
|
| 401 |
+
</summary>
|
| 402 |
+
</member>
|
| 403 |
+
<member name="F:UnityEngine.AudioClipLoadType.Streaming">
|
| 404 |
+
<summary>
|
| 405 |
+
<para>Streams audio data from disk.</para>
|
| 406 |
+
</summary>
|
| 407 |
+
</member>
|
| 408 |
+
<member name="T:UnityEngine.AudioCompressionFormat">
|
| 409 |
+
<summary>
|
| 410 |
+
<para>An enum containing different compression types.</para>
|
| 411 |
+
</summary>
|
| 412 |
+
</member>
|
| 413 |
+
<member name="F:UnityEngine.AudioCompressionFormat.AAC">
|
| 414 |
+
<summary>
|
| 415 |
+
<para>AAC Audio Compression.</para>
|
| 416 |
+
</summary>
|
| 417 |
+
</member>
|
| 418 |
+
<member name="F:UnityEngine.AudioCompressionFormat.ADPCM">
|
| 419 |
+
<summary>
|
| 420 |
+
<para>Adaptive differential pulse-code modulation.</para>
|
| 421 |
+
</summary>
|
| 422 |
+
</member>
|
| 423 |
+
<member name="F:UnityEngine.AudioCompressionFormat.ATRAC9">
|
| 424 |
+
<summary>
|
| 425 |
+
<para>Sony proprietary hardware format.</para>
|
| 426 |
+
</summary>
|
| 427 |
+
</member>
|
| 428 |
+
<member name="F:UnityEngine.AudioCompressionFormat.GCADPCM">
|
| 429 |
+
<summary>
|
| 430 |
+
<para>Nintendo ADPCM audio compression format.</para>
|
| 431 |
+
</summary>
|
| 432 |
+
</member>
|
| 433 |
+
<member name="F:UnityEngine.AudioCompressionFormat.HEVAG">
|
| 434 |
+
<summary>
|
| 435 |
+
<para>Sony proprietory hardware codec.</para>
|
| 436 |
+
</summary>
|
| 437 |
+
</member>
|
| 438 |
+
<member name="F:UnityEngine.AudioCompressionFormat.MP3">
|
| 439 |
+
<summary>
|
| 440 |
+
<para>MPEG Audio Layer III.</para>
|
| 441 |
+
</summary>
|
| 442 |
+
</member>
|
| 443 |
+
<member name="F:UnityEngine.AudioCompressionFormat.PCM">
|
| 444 |
+
<summary>
|
| 445 |
+
<para>Uncompressed pulse-code modulation.</para>
|
| 446 |
+
</summary>
|
| 447 |
+
</member>
|
| 448 |
+
<member name="F:UnityEngine.AudioCompressionFormat.VAG">
|
| 449 |
+
<summary>
|
| 450 |
+
<para>Sony proprietary hardware format.</para>
|
| 451 |
+
</summary>
|
| 452 |
+
</member>
|
| 453 |
+
<member name="F:UnityEngine.AudioCompressionFormat.Vorbis">
|
| 454 |
+
<summary>
|
| 455 |
+
<para>Vorbis compression format.</para>
|
| 456 |
+
</summary>
|
| 457 |
+
</member>
|
| 458 |
+
<member name="F:UnityEngine.AudioCompressionFormat.XMA">
|
| 459 |
+
<summary>
|
| 460 |
+
<para>Xbox One proprietary hardware format.</para>
|
| 461 |
+
</summary>
|
| 462 |
+
</member>
|
| 463 |
+
<member name="T:UnityEngine.AudioConfiguration">
|
| 464 |
+
<summary>
|
| 465 |
+
<para>Specifies the current properties or desired properties to be set for the audio system.</para>
|
| 466 |
+
</summary>
|
| 467 |
+
</member>
|
| 468 |
+
<member name="F:UnityEngine.AudioConfiguration.dspBufferSize">
|
| 469 |
+
<summary>
|
| 470 |
+
<para>The length of the DSP buffer in samples determining the latency of sounds by the audio output device.</para>
|
| 471 |
+
</summary>
|
| 472 |
+
</member>
|
| 473 |
+
<member name="F:UnityEngine.AudioConfiguration.numRealVoices">
|
| 474 |
+
<summary>
|
| 475 |
+
<para>The current maximum number of simultaneously audible sounds in the game.</para>
|
| 476 |
+
</summary>
|
| 477 |
+
</member>
|
| 478 |
+
<member name="F:UnityEngine.AudioConfiguration.numVirtualVoices">
|
| 479 |
+
<summary>
|
| 480 |
+
<para>The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.</para>
|
| 481 |
+
</summary>
|
| 482 |
+
</member>
|
| 483 |
+
<member name="F:UnityEngine.AudioConfiguration.sampleRate">
|
| 484 |
+
<summary>
|
| 485 |
+
<para>The current sample rate of the audio output device used.</para>
|
| 486 |
+
</summary>
|
| 487 |
+
</member>
|
| 488 |
+
<member name="F:UnityEngine.AudioConfiguration.speakerMode">
|
| 489 |
+
<summary>
|
| 490 |
+
<para>The current speaker mode used by the audio output device.</para>
|
| 491 |
+
</summary>
|
| 492 |
+
</member>
|
| 493 |
+
<member name="T:UnityEngine.AudioDataLoadState">
|
| 494 |
+
<summary>
|
| 495 |
+
<para>Value describing the current load state of the audio data associated with an AudioClip.</para>
|
| 496 |
+
</summary>
|
| 497 |
+
</member>
|
| 498 |
+
<member name="F:UnityEngine.AudioDataLoadState.Failed">
|
| 499 |
+
<summary>
|
| 500 |
+
<para>Value returned by AudioClip.loadState for an AudioClip that has failed loading its audio data.</para>
|
| 501 |
+
</summary>
|
| 502 |
+
</member>
|
| 503 |
+
<member name="F:UnityEngine.AudioDataLoadState.Loaded">
|
| 504 |
+
<summary>
|
| 505 |
+
<para>Value returned by AudioClip.loadState for an AudioClip that has succeeded loading its audio data.</para>
|
| 506 |
+
</summary>
|
| 507 |
+
</member>
|
| 508 |
+
<member name="F:UnityEngine.AudioDataLoadState.Loading">
|
| 509 |
+
<summary>
|
| 510 |
+
<para>Value returned by AudioClip.loadState for an AudioClip that is currently loading audio data.</para>
|
| 511 |
+
</summary>
|
| 512 |
+
</member>
|
| 513 |
+
<member name="F:UnityEngine.AudioDataLoadState.Unloaded">
|
| 514 |
+
<summary>
|
| 515 |
+
<para>Value returned by AudioClip.loadState for an AudioClip that has no audio data loaded and where loading has not been initiated yet.</para>
|
| 516 |
+
</summary>
|
| 517 |
+
</member>
|
| 518 |
+
<member name="T:UnityEngine.AudioDistortionFilter">
|
| 519 |
+
<summary>
|
| 520 |
+
<para>The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener.</para>
|
| 521 |
+
</summary>
|
| 522 |
+
</member>
|
| 523 |
+
<member name="P:UnityEngine.AudioDistortionFilter.distortionLevel">
|
| 524 |
+
<summary>
|
| 525 |
+
<para>Distortion value. 0.0 to 1.0. Default = 0.5.</para>
|
| 526 |
+
</summary>
|
| 527 |
+
</member>
|
| 528 |
+
<member name="T:UnityEngine.AudioEchoFilter">
|
| 529 |
+
<summary>
|
| 530 |
+
<para>The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.</para>
|
| 531 |
+
</summary>
|
| 532 |
+
</member>
|
| 533 |
+
<member name="P:UnityEngine.AudioEchoFilter.decayRatio">
|
| 534 |
+
<summary>
|
| 535 |
+
<para>Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.</para>
|
| 536 |
+
</summary>
|
| 537 |
+
</member>
|
| 538 |
+
<member name="P:UnityEngine.AudioEchoFilter.delay">
|
| 539 |
+
<summary>
|
| 540 |
+
<para>Echo delay in ms. 10 to 5000. Default = 500.</para>
|
| 541 |
+
</summary>
|
| 542 |
+
</member>
|
| 543 |
+
<member name="P:UnityEngine.AudioEchoFilter.dryMix">
|
| 544 |
+
<summary>
|
| 545 |
+
<para>Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.</para>
|
| 546 |
+
</summary>
|
| 547 |
+
</member>
|
| 548 |
+
<member name="P:UnityEngine.AudioEchoFilter.wetMix">
|
| 549 |
+
<summary>
|
| 550 |
+
<para>Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.</para>
|
| 551 |
+
</summary>
|
| 552 |
+
</member>
|
| 553 |
+
<member name="T:UnityEngine.AudioHighPassFilter">
|
| 554 |
+
<summary>
|
| 555 |
+
<para>The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency.</para>
|
| 556 |
+
</summary>
|
| 557 |
+
</member>
|
| 558 |
+
<member name="P:UnityEngine.AudioHighPassFilter.cutoffFrequency">
|
| 559 |
+
<summary>
|
| 560 |
+
<para>Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.</para>
|
| 561 |
+
</summary>
|
| 562 |
+
</member>
|
| 563 |
+
<member name="P:UnityEngine.AudioHighPassFilter.highpassResonanceQ">
|
| 564 |
+
<summary>
|
| 565 |
+
<para>Determines how much the filter's self-resonance isdampened.</para>
|
| 566 |
+
</summary>
|
| 567 |
+
</member>
|
| 568 |
+
<member name="T:UnityEngine.AudioListener">
|
| 569 |
+
<summary>
|
| 570 |
+
<para>Representation of a listener in 3D space.</para>
|
| 571 |
+
</summary>
|
| 572 |
+
</member>
|
| 573 |
+
<member name="P:UnityEngine.AudioListener.pause">
|
| 574 |
+
<summary>
|
| 575 |
+
<para>The paused state of the audio system.</para>
|
| 576 |
+
</summary>
|
| 577 |
+
</member>
|
| 578 |
+
<member name="P:UnityEngine.AudioListener.velocityUpdateMode">
|
| 579 |
+
<summary>
|
| 580 |
+
<para>This lets you set whether the Audio Listener should be updated in the fixed or dynamic update.</para>
|
| 581 |
+
</summary>
|
| 582 |
+
</member>
|
| 583 |
+
<member name="P:UnityEngine.AudioListener.volume">
|
| 584 |
+
<summary>
|
| 585 |
+
<para>Controls the game sound volume (0.0 to 1.0).</para>
|
| 586 |
+
</summary>
|
| 587 |
+
</member>
|
| 588 |
+
<member name="M:UnityEngine.AudioListener.GetOutputData(System.Single[],System.Int32)">
|
| 589 |
+
<summary>
|
| 590 |
+
<para>Provides a block of the listener (master)'s output data.</para>
|
| 591 |
+
</summary>
|
| 592 |
+
<param name="samples">The array to populate with audio samples. Its length must be a power of 2.</param>
|
| 593 |
+
<param name="channel">The channel to sample from.</param>
|
| 594 |
+
</member>
|
| 595 |
+
<member name="M:UnityEngine.AudioListener.GetOutputData(System.Int32,System.Int32)">
|
| 596 |
+
<summary>
|
| 597 |
+
<para>Deprecated Version. Returns a block of the listener (master)'s output data.</para>
|
| 598 |
+
</summary>
|
| 599 |
+
<param name="numSamples"></param>
|
| 600 |
+
<param name="channel"></param>
|
| 601 |
+
</member>
|
| 602 |
+
<member name="M:UnityEngine.AudioListener.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow)">
|
| 603 |
+
<summary>
|
| 604 |
+
<para>Provides a block of the listener (master)'s spectrum data.</para>
|
| 605 |
+
</summary>
|
| 606 |
+
<param name="samples">The array to populate with audio samples. Its length must be a power of 2.</param>
|
| 607 |
+
<param name="channel">The channel to sample from.</param>
|
| 608 |
+
<param name="window">The FFTWindow type to use when sampling.</param>
|
| 609 |
+
</member>
|
| 610 |
+
<member name="M:UnityEngine.AudioListener.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow)">
|
| 611 |
+
<summary>
|
| 612 |
+
<para>Deprecated Version. Returns a block of the listener (master)'s spectrum data.</para>
|
| 613 |
+
</summary>
|
| 614 |
+
<param name="numSamples">Number of values (the length of the samples array). Must be a power of 2. Min = 64. Max = 8192.</param>
|
| 615 |
+
<param name="channel">The channel to sample from.</param>
|
| 616 |
+
<param name="window">The FFTWindow type to use when sampling.</param>
|
| 617 |
+
</member>
|
| 618 |
+
<member name="T:UnityEngine.AudioLowPassFilter">
|
| 619 |
+
<summary>
|
| 620 |
+
<para>The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency.</para>
|
| 621 |
+
</summary>
|
| 622 |
+
</member>
|
| 623 |
+
<member name="P:UnityEngine.AudioLowPassFilter.customCutoffCurve">
|
| 624 |
+
<summary>
|
| 625 |
+
<para>Returns or sets the current custom frequency cutoff curve.</para>
|
| 626 |
+
</summary>
|
| 627 |
+
</member>
|
| 628 |
+
<member name="P:UnityEngine.AudioLowPassFilter.cutoffFrequency">
|
| 629 |
+
<summary>
|
| 630 |
+
<para>Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.</para>
|
| 631 |
+
</summary>
|
| 632 |
+
</member>
|
| 633 |
+
<member name="P:UnityEngine.AudioLowPassFilter.lowpassResonanceQ">
|
| 634 |
+
<summary>
|
| 635 |
+
<para>Determines how much the filter's self-resonance is dampened.</para>
|
| 636 |
+
</summary>
|
| 637 |
+
</member>
|
| 638 |
+
<member name="T:UnityEngine.AudioRenderer">
|
| 639 |
+
<summary>
|
| 640 |
+
<para>Allow recording the main output of the game or specific groups in the AudioMixer.</para>
|
| 641 |
+
</summary>
|
| 642 |
+
</member>
|
| 643 |
+
<member name="M:UnityEngine.AudioRenderer.GetSampleCountForCaptureFrame">
|
| 644 |
+
<summary>
|
| 645 |
+
<para>Returns the number of samples available since the last time AudioRenderer.Render was called. This is dependent on the frame capture rate.</para>
|
| 646 |
+
</summary>
|
| 647 |
+
<returns>
|
| 648 |
+
<para>Number of samples available since last recorded frame.</para>
|
| 649 |
+
</returns>
|
| 650 |
+
</member>
|
| 651 |
+
<member name="M:UnityEngine.AudioRenderer.Render(UnityEngine.Collections.NativeArray`1<System.Single>)">
|
| 652 |
+
<summary>
|
| 653 |
+
<para>Performs the recording of the main output as well as any optional mixer groups that have been registered via AudioRenderer.AddMixerGroupSink.</para>
|
| 654 |
+
</summary>
|
| 655 |
+
<param name="buffer">The buffer to write the sample data to.</param>
|
| 656 |
+
<returns>
|
| 657 |
+
<para>True if the recording succeeded.</para>
|
| 658 |
+
</returns>
|
| 659 |
+
</member>
|
| 660 |
+
<member name="M:UnityEngine.AudioRenderer.Start">
|
| 661 |
+
<summary>
|
| 662 |
+
<para>Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.</para>
|
| 663 |
+
</summary>
|
| 664 |
+
<returns>
|
| 665 |
+
<para>True if the engine was switched into output recording mode. False if it is already recording.</para>
|
| 666 |
+
</returns>
|
| 667 |
+
</member>
|
| 668 |
+
<member name="M:UnityEngine.AudioRenderer.Stop">
|
| 669 |
+
<summary>
|
| 670 |
+
<para>Exits audio recording mode. After this audio output will be audible again.</para>
|
| 671 |
+
</summary>
|
| 672 |
+
<returns>
|
| 673 |
+
<para>True if the engine was recording when this function was called.</para>
|
| 674 |
+
</returns>
|
| 675 |
+
</member>
|
| 676 |
+
<member name="T:UnityEngine.AudioReverbFilter">
|
| 677 |
+
<summary>
|
| 678 |
+
<para>The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.</para>
|
| 679 |
+
</summary>
|
| 680 |
+
</member>
|
| 681 |
+
<member name="P:UnityEngine.AudioReverbFilter.decayHFRatio">
|
| 682 |
+
<summary>
|
| 683 |
+
<para>Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.</para>
|
| 684 |
+
</summary>
|
| 685 |
+
</member>
|
| 686 |
+
<member name="P:UnityEngine.AudioReverbFilter.decayTime">
|
| 687 |
+
<summary>
|
| 688 |
+
<para>Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.</para>
|
| 689 |
+
</summary>
|
| 690 |
+
</member>
|
| 691 |
+
<member name="P:UnityEngine.AudioReverbFilter.density">
|
| 692 |
+
<summary>
|
| 693 |
+
<para>Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.</para>
|
| 694 |
+
</summary>
|
| 695 |
+
</member>
|
| 696 |
+
<member name="P:UnityEngine.AudioReverbFilter.diffusion">
|
| 697 |
+
<summary>
|
| 698 |
+
<para>Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.</para>
|
| 699 |
+
</summary>
|
| 700 |
+
</member>
|
| 701 |
+
<member name="P:UnityEngine.AudioReverbFilter.dryLevel">
|
| 702 |
+
<summary>
|
| 703 |
+
<para>Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.</para>
|
| 704 |
+
</summary>
|
| 705 |
+
</member>
|
| 706 |
+
<member name="P:UnityEngine.AudioReverbFilter.hfReference">
|
| 707 |
+
<summary>
|
| 708 |
+
<para>Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.</para>
|
| 709 |
+
</summary>
|
| 710 |
+
</member>
|
| 711 |
+
<member name="P:UnityEngine.AudioReverbFilter.lfReference">
|
| 712 |
+
<summary>
|
| 713 |
+
<para>Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.</para>
|
| 714 |
+
</summary>
|
| 715 |
+
</member>
|
| 716 |
+
<member name="P:UnityEngine.AudioReverbFilter.reflectionsDelay">
|
| 717 |
+
<summary>
|
| 718 |
+
<para>Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.</para>
|
| 719 |
+
</summary>
|
| 720 |
+
</member>
|
| 721 |
+
<member name="P:UnityEngine.AudioReverbFilter.reflectionsLevel">
|
| 722 |
+
<summary>
|
| 723 |
+
<para>Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.</para>
|
| 724 |
+
</summary>
|
| 725 |
+
</member>
|
| 726 |
+
<member name="P:UnityEngine.AudioReverbFilter.reverbDelay">
|
| 727 |
+
<summary>
|
| 728 |
+
<para>Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.</para>
|
| 729 |
+
</summary>
|
| 730 |
+
</member>
|
| 731 |
+
<member name="P:UnityEngine.AudioReverbFilter.reverbLevel">
|
| 732 |
+
<summary>
|
| 733 |
+
<para>Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.</para>
|
| 734 |
+
</summary>
|
| 735 |
+
</member>
|
| 736 |
+
<member name="P:UnityEngine.AudioReverbFilter.reverbPreset">
|
| 737 |
+
<summary>
|
| 738 |
+
<para>Set/Get reverb preset properties.</para>
|
| 739 |
+
</summary>
|
| 740 |
+
</member>
|
| 741 |
+
<member name="P:UnityEngine.AudioReverbFilter.room">
|
| 742 |
+
<summary>
|
| 743 |
+
<para>Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
|
| 744 |
+
</summary>
|
| 745 |
+
</member>
|
| 746 |
+
<member name="P:UnityEngine.AudioReverbFilter.roomHF">
|
| 747 |
+
<summary>
|
| 748 |
+
<para>Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
|
| 749 |
+
</summary>
|
| 750 |
+
</member>
|
| 751 |
+
<member name="P:UnityEngine.AudioReverbFilter.roomLF">
|
| 752 |
+
<summary>
|
| 753 |
+
<para>Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
|
| 754 |
+
</summary>
|
| 755 |
+
</member>
|
| 756 |
+
<member name="T:UnityEngine.AudioReverbPreset">
|
| 757 |
+
<summary>
|
| 758 |
+
<para>Reverb presets used by the Reverb Zone class and the audio reverb filter.</para>
|
| 759 |
+
</summary>
|
| 760 |
+
</member>
|
| 761 |
+
<member name="F:UnityEngine.AudioReverbPreset.Alley">
|
| 762 |
+
<summary>
|
| 763 |
+
<para>Alley preset.</para>
|
| 764 |
+
</summary>
|
| 765 |
+
</member>
|
| 766 |
+
<member name="F:UnityEngine.AudioReverbPreset.Arena">
|
| 767 |
+
<summary>
|
| 768 |
+
<para>Arena preset.</para>
|
| 769 |
+
</summary>
|
| 770 |
+
</member>
|
| 771 |
+
<member name="F:UnityEngine.AudioReverbPreset.Auditorium">
|
| 772 |
+
<summary>
|
| 773 |
+
<para>Auditorium preset.</para>
|
| 774 |
+
</summary>
|
| 775 |
+
</member>
|
| 776 |
+
<member name="F:UnityEngine.AudioReverbPreset.Bathroom">
|
| 777 |
+
<summary>
|
| 778 |
+
<para>Bathroom preset.</para>
|
| 779 |
+
</summary>
|
| 780 |
+
</member>
|
| 781 |
+
<member name="F:UnityEngine.AudioReverbPreset.CarpetedHallway">
|
| 782 |
+
<summary>
|
| 783 |
+
<para>Carpeted hallway preset.</para>
|
| 784 |
+
</summary>
|
| 785 |
+
</member>
|
| 786 |
+
<member name="F:UnityEngine.AudioReverbPreset.Cave">
|
| 787 |
+
<summary>
|
| 788 |
+
<para>Cave preset.</para>
|
| 789 |
+
</summary>
|
| 790 |
+
</member>
|
| 791 |
+
<member name="F:UnityEngine.AudioReverbPreset.City">
|
| 792 |
+
<summary>
|
| 793 |
+
<para>City preset.</para>
|
| 794 |
+
</summary>
|
| 795 |
+
</member>
|
| 796 |
+
<member name="F:UnityEngine.AudioReverbPreset.Concerthall">
|
| 797 |
+
<summary>
|
| 798 |
+
<para>Concert hall preset.</para>
|
| 799 |
+
</summary>
|
| 800 |
+
</member>
|
| 801 |
+
<member name="F:UnityEngine.AudioReverbPreset.Dizzy">
|
| 802 |
+
<summary>
|
| 803 |
+
<para>Dizzy preset.</para>
|
| 804 |
+
</summary>
|
| 805 |
+
</member>
|
| 806 |
+
<member name="F:UnityEngine.AudioReverbPreset.Drugged">
|
| 807 |
+
<summary>
|
| 808 |
+
<para>Drugged preset.</para>
|
| 809 |
+
</summary>
|
| 810 |
+
</member>
|
| 811 |
+
<member name="F:UnityEngine.AudioReverbPreset.Forest">
|
| 812 |
+
<summary>
|
| 813 |
+
<para>Forest preset.</para>
|
| 814 |
+
</summary>
|
| 815 |
+
</member>
|
| 816 |
+
<member name="F:UnityEngine.AudioReverbPreset.Generic">
|
| 817 |
+
<summary>
|
| 818 |
+
<para>Generic preset.</para>
|
| 819 |
+
</summary>
|
| 820 |
+
</member>
|
| 821 |
+
<member name="F:UnityEngine.AudioReverbPreset.Hallway">
|
| 822 |
+
<summary>
|
| 823 |
+
<para>Hallway preset.</para>
|
| 824 |
+
</summary>
|
| 825 |
+
</member>
|
| 826 |
+
<member name="F:UnityEngine.AudioReverbPreset.Hangar">
|
| 827 |
+
<summary>
|
| 828 |
+
<para>Hangar preset.</para>
|
| 829 |
+
</summary>
|
| 830 |
+
</member>
|
| 831 |
+
<member name="F:UnityEngine.AudioReverbPreset.Livingroom">
|
| 832 |
+
<summary>
|
| 833 |
+
<para>Livingroom preset.</para>
|
| 834 |
+
</summary>
|
| 835 |
+
</member>
|
| 836 |
+
<member name="F:UnityEngine.AudioReverbPreset.Mountains">
|
| 837 |
+
<summary>
|
| 838 |
+
<para>Mountains preset.</para>
|
| 839 |
+
</summary>
|
| 840 |
+
</member>
|
| 841 |
+
<member name="F:UnityEngine.AudioReverbPreset.Off">
|
| 842 |
+
<summary>
|
| 843 |
+
<para>No reverb preset selected.</para>
|
| 844 |
+
</summary>
|
| 845 |
+
</member>
|
| 846 |
+
<member name="F:UnityEngine.AudioReverbPreset.PaddedCell">
|
| 847 |
+
<summary>
|
| 848 |
+
<para>Padded cell preset.</para>
|
| 849 |
+
</summary>
|
| 850 |
+
</member>
|
| 851 |
+
<member name="F:UnityEngine.AudioReverbPreset.ParkingLot">
|
| 852 |
+
<summary>
|
| 853 |
+
<para>Parking Lot preset.</para>
|
| 854 |
+
</summary>
|
| 855 |
+
</member>
|
| 856 |
+
<member name="F:UnityEngine.AudioReverbPreset.Plain">
|
| 857 |
+
<summary>
|
| 858 |
+
<para>Plain preset.</para>
|
| 859 |
+
</summary>
|
| 860 |
+
</member>
|
| 861 |
+
<member name="F:UnityEngine.AudioReverbPreset.Psychotic">
|
| 862 |
+
<summary>
|
| 863 |
+
<para>Psychotic preset.</para>
|
| 864 |
+
</summary>
|
| 865 |
+
</member>
|
| 866 |
+
<member name="F:UnityEngine.AudioReverbPreset.Quarry">
|
| 867 |
+
<summary>
|
| 868 |
+
<para>Quarry preset.</para>
|
| 869 |
+
</summary>
|
| 870 |
+
</member>
|
| 871 |
+
<member name="F:UnityEngine.AudioReverbPreset.Room">
|
| 872 |
+
<summary>
|
| 873 |
+
<para>Room preset.</para>
|
| 874 |
+
</summary>
|
| 875 |
+
</member>
|
| 876 |
+
<member name="F:UnityEngine.AudioReverbPreset.SewerPipe">
|
| 877 |
+
<summary>
|
| 878 |
+
<para>Sewer pipe preset.</para>
|
| 879 |
+
</summary>
|
| 880 |
+
</member>
|
| 881 |
+
<member name="F:UnityEngine.AudioReverbPreset.StoneCorridor">
|
| 882 |
+
<summary>
|
| 883 |
+
<para>Stone corridor preset.</para>
|
| 884 |
+
</summary>
|
| 885 |
+
</member>
|
| 886 |
+
<member name="F:UnityEngine.AudioReverbPreset.Stoneroom">
|
| 887 |
+
<summary>
|
| 888 |
+
<para>Stoneroom preset.</para>
|
| 889 |
+
</summary>
|
| 890 |
+
</member>
|
| 891 |
+
<member name="F:UnityEngine.AudioReverbPreset.Underwater">
|
| 892 |
+
<summary>
|
| 893 |
+
<para>Underwater presset.</para>
|
| 894 |
+
</summary>
|
| 895 |
+
</member>
|
| 896 |
+
<member name="F:UnityEngine.AudioReverbPreset.User">
|
| 897 |
+
<summary>
|
| 898 |
+
<para>User defined preset.</para>
|
| 899 |
+
</summary>
|
| 900 |
+
</member>
|
| 901 |
+
<member name="T:UnityEngine.AudioReverbZone">
|
| 902 |
+
<summary>
|
| 903 |
+
<para>Reverb Zones are used when you want to create location based ambient effects in the scene.</para>
|
| 904 |
+
</summary>
|
| 905 |
+
</member>
|
| 906 |
+
<member name="P:UnityEngine.AudioReverbZone.decayHFRatio">
|
| 907 |
+
<summary>
|
| 908 |
+
<para>High-frequency to mid-frequency decay time ratio.</para>
|
| 909 |
+
</summary>
|
| 910 |
+
</member>
|
| 911 |
+
<member name="P:UnityEngine.AudioReverbZone.decayTime">
|
| 912 |
+
<summary>
|
| 913 |
+
<para>Reverberation decay time at mid frequencies.</para>
|
| 914 |
+
</summary>
|
| 915 |
+
</member>
|
| 916 |
+
<member name="P:UnityEngine.AudioReverbZone.density">
|
| 917 |
+
<summary>
|
| 918 |
+
<para>Value that controls the modal density in the late reverberation decay.</para>
|
| 919 |
+
</summary>
|
| 920 |
+
</member>
|
| 921 |
+
<member name="P:UnityEngine.AudioReverbZone.diffusion">
|
| 922 |
+
<summary>
|
| 923 |
+
<para>Value that controls the echo density in the late reverberation decay.</para>
|
| 924 |
+
</summary>
|
| 925 |
+
</member>
|
| 926 |
+
<member name="P:UnityEngine.AudioReverbZone.maxDistance">
|
| 927 |
+
<summary>
|
| 928 |
+
<para>The distance from the centerpoint that the reverb will not have any effect. Default = 15.0.</para>
|
| 929 |
+
</summary>
|
| 930 |
+
</member>
|
| 931 |
+
<member name="P:UnityEngine.AudioReverbZone.minDistance">
|
| 932 |
+
<summary>
|
| 933 |
+
<para>The distance from the centerpoint that the reverb will have full effect at. Default = 10.0.</para>
|
| 934 |
+
</summary>
|
| 935 |
+
</member>
|
| 936 |
+
<member name="P:UnityEngine.AudioReverbZone.reflections">
|
| 937 |
+
<summary>
|
| 938 |
+
<para>Early reflections level relative to room effect.</para>
|
| 939 |
+
</summary>
|
| 940 |
+
</member>
|
| 941 |
+
<member name="P:UnityEngine.AudioReverbZone.reflectionsDelay">
|
| 942 |
+
<summary>
|
| 943 |
+
<para>Initial reflection delay time.</para>
|
| 944 |
+
</summary>
|
| 945 |
+
</member>
|
| 946 |
+
<member name="P:UnityEngine.AudioReverbZone.reverb">
|
| 947 |
+
<summary>
|
| 948 |
+
<para>Late reverberation level relative to room effect.</para>
|
| 949 |
+
</summary>
|
| 950 |
+
</member>
|
| 951 |
+
<member name="P:UnityEngine.AudioReverbZone.reverbDelay">
|
| 952 |
+
<summary>
|
| 953 |
+
<para>Late reverberation delay time relative to initial reflection.</para>
|
| 954 |
+
</summary>
|
| 955 |
+
</member>
|
| 956 |
+
<member name="P:UnityEngine.AudioReverbZone.reverbPreset">
|
| 957 |
+
<summary>
|
| 958 |
+
<para>Set/Get reverb preset properties.</para>
|
| 959 |
+
</summary>
|
| 960 |
+
</member>
|
| 961 |
+
<member name="P:UnityEngine.AudioReverbZone.room">
|
| 962 |
+
<summary>
|
| 963 |
+
<para>Room effect level (at mid frequencies).</para>
|
| 964 |
+
</summary>
|
| 965 |
+
</member>
|
| 966 |
+
<member name="P:UnityEngine.AudioReverbZone.roomHF">
|
| 967 |
+
<summary>
|
| 968 |
+
<para>Relative room effect level at high frequencies.</para>
|
| 969 |
+
</summary>
|
| 970 |
+
</member>
|
| 971 |
+
<member name="P:UnityEngine.AudioReverbZone.roomLF">
|
| 972 |
+
<summary>
|
| 973 |
+
<para>Relative room effect level at low frequencies.</para>
|
| 974 |
+
</summary>
|
| 975 |
+
</member>
|
| 976 |
+
<member name="P:UnityEngine.AudioReverbZone.roomRolloffFactor">
|
| 977 |
+
<summary>
|
| 978 |
+
<para>Like rolloffscale in global settings, but for reverb room size effect.</para>
|
| 979 |
+
</summary>
|
| 980 |
+
</member>
|
| 981 |
+
<member name="P:UnityEngine.AudioReverbZone.HFReference">
|
| 982 |
+
<summary>
|
| 983 |
+
<para>Reference high frequency (hz).</para>
|
| 984 |
+
</summary>
|
| 985 |
+
</member>
|
| 986 |
+
<member name="P:UnityEngine.AudioReverbZone.LFReference">
|
| 987 |
+
<summary>
|
| 988 |
+
<para>Reference low frequency (hz).</para>
|
| 989 |
+
</summary>
|
| 990 |
+
</member>
|
| 991 |
+
<member name="T:UnityEngine.AudioRolloffMode">
|
| 992 |
+
<summary>
|
| 993 |
+
<para>Rolloff modes that a 3D sound can have in an audio source.</para>
|
| 994 |
+
</summary>
|
| 995 |
+
</member>
|
| 996 |
+
<member name="F:UnityEngine.AudioRolloffMode.Custom">
|
| 997 |
+
<summary>
|
| 998 |
+
<para>Use this when you want to use a custom rolloff.</para>
|
| 999 |
+
</summary>
|
| 1000 |
+
</member>
|
| 1001 |
+
<member name="F:UnityEngine.AudioRolloffMode.Linear">
|
| 1002 |
+
<summary>
|
| 1003 |
+
<para>Use this mode when you want to lower the volume of your sound over the distance.</para>
|
| 1004 |
+
</summary>
|
| 1005 |
+
</member>
|
| 1006 |
+
<member name="F:UnityEngine.AudioRolloffMode.Logarithmic">
|
| 1007 |
+
<summary>
|
| 1008 |
+
<para>Use this mode when you want a real-world rolloff.</para>
|
| 1009 |
+
</summary>
|
| 1010 |
+
</member>
|
| 1011 |
+
<member name="T:UnityEngine.AudioSettings">
|
| 1012 |
+
<summary>
|
| 1013 |
+
<para>Controls the global audio settings from script.</para>
|
| 1014 |
+
</summary>
|
| 1015 |
+
</member>
|
| 1016 |
+
<member name="P:UnityEngine.AudioSettings.driverCapabilities">
|
| 1017 |
+
<summary>
|
| 1018 |
+
<para>Returns the speaker mode capability of the current audio driver. (Read Only)</para>
|
| 1019 |
+
</summary>
|
| 1020 |
+
</member>
|
| 1021 |
+
<member name="P:UnityEngine.AudioSettings.dspTime">
|
| 1022 |
+
<summary>
|
| 1023 |
+
<para>Returns the current time of the audio system.</para>
|
| 1024 |
+
</summary>
|
| 1025 |
+
</member>
|
| 1026 |
+
<member name="P:UnityEngine.AudioSettings.outputSampleRate">
|
| 1027 |
+
<summary>
|
| 1028 |
+
<para>Get the mixer's current output rate.</para>
|
| 1029 |
+
</summary>
|
| 1030 |
+
</member>
|
| 1031 |
+
<member name="P:UnityEngine.AudioSettings.speakerMode">
|
| 1032 |
+
<summary>
|
| 1033 |
+
<para>Gets the current speaker mode. Default is 2 channel stereo.</para>
|
| 1034 |
+
</summary>
|
| 1035 |
+
</member>
|
| 1036 |
+
<member name="T:UnityEngine.AudioSettings.AudioConfigurationChangeHandler">
|
| 1037 |
+
<summary>
|
| 1038 |
+
<para>A delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external device change such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.</para>
|
| 1039 |
+
</summary>
|
| 1040 |
+
<param name="deviceWasChanged">True if the change was caused by an device change.</param>
|
| 1041 |
+
</member>
|
| 1042 |
+
<member name="M:UnityEngine.AudioSettings.GetConfiguration">
|
| 1043 |
+
<summary>
|
| 1044 |
+
<para>Returns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via AudioSettings.Reset.</para>
|
| 1045 |
+
</summary>
|
| 1046 |
+
<returns>
|
| 1047 |
+
<para>The new configuration to be applied.</para>
|
| 1048 |
+
</returns>
|
| 1049 |
+
</member>
|
| 1050 |
+
<member name="M:UnityEngine.AudioSettings.GetDSPBufferSize(System.Int32&,System.Int32&)">
|
| 1051 |
+
<summary>
|
| 1052 |
+
<para>Get the mixer's buffer size in samples.</para>
|
| 1053 |
+
</summary>
|
| 1054 |
+
<param name="bufferLength">Is the length of each buffer in the ringbuffer.</param>
|
| 1055 |
+
<param name="numBuffers">Is number of buffers.</param>
|
| 1056 |
+
</member>
|
| 1057 |
+
<member name="M:UnityEngine.AudioSettings.GetSpatializerPluginName">
|
| 1058 |
+
<summary>
|
| 1059 |
+
<para>Returns the name of the spatializer selected on the currently-running platform.</para>
|
| 1060 |
+
</summary>
|
| 1061 |
+
<returns>
|
| 1062 |
+
<para>The spatializer plugin name.</para>
|
| 1063 |
+
</returns>
|
| 1064 |
+
</member>
|
| 1065 |
+
<member name="?:UnityEngine.AudioSettings.OnAudioConfigurationChanged(UnityEngine.AudioSettings/AudioConfigurationChangeHandler)">
|
| 1066 |
+
<summary>
|
| 1067 |
+
<para>A delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external factor such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.</para>
|
| 1068 |
+
</summary>
|
| 1069 |
+
<param name="value">True if the change was caused by an device change.</param>
|
| 1070 |
+
</member>
|
| 1071 |
+
<member name="M:UnityEngine.AudioSettings.Reset(UnityEngine.AudioConfiguration)">
|
| 1072 |
+
<summary>
|
| 1073 |
+
<para>Performs a change of the device configuration. In response to this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but the an attempt is made to use the closest match supported by the system.</para>
|
| 1074 |
+
</summary>
|
| 1075 |
+
<param name="config">The new configuration to be used.</param>
|
| 1076 |
+
<returns>
|
| 1077 |
+
<para>True if all settings could be successfully applied.</para>
|
| 1078 |
+
</returns>
|
| 1079 |
+
</member>
|
| 1080 |
+
<member name="T:UnityEngine.AudioSource">
|
| 1081 |
+
<summary>
|
| 1082 |
+
<para>A representation of audio sources in 3D.</para>
|
| 1083 |
+
</summary>
|
| 1084 |
+
</member>
|
| 1085 |
+
<member name="P:UnityEngine.AudioSource.bypassEffects">
|
| 1086 |
+
<summary>
|
| 1087 |
+
<para>Bypass effects (Applied from filter components or global listener filters).</para>
|
| 1088 |
+
</summary>
|
| 1089 |
+
</member>
|
| 1090 |
+
<member name="P:UnityEngine.AudioSource.bypassListenerEffects">
|
| 1091 |
+
<summary>
|
| 1092 |
+
<para>When set global effects on the AudioListener will not be applied to the audio signal generated by the AudioSource. Does not apply if the AudioSource is playing into a mixer group.</para>
|
| 1093 |
+
</summary>
|
| 1094 |
+
</member>
|
| 1095 |
+
<member name="P:UnityEngine.AudioSource.bypassReverbZones">
|
| 1096 |
+
<summary>
|
| 1097 |
+
<para>When set doesn't route the signal from an AudioSource into the global reverb associated with reverb zones.</para>
|
| 1098 |
+
</summary>
|
| 1099 |
+
</member>
|
| 1100 |
+
<member name="P:UnityEngine.AudioSource.clip">
|
| 1101 |
+
<summary>
|
| 1102 |
+
<para>The default AudioClip to play.</para>
|
| 1103 |
+
</summary>
|
| 1104 |
+
</member>
|
| 1105 |
+
<member name="P:UnityEngine.AudioSource.dopplerLevel">
|
| 1106 |
+
<summary>
|
| 1107 |
+
<para>Sets the Doppler scale for this AudioSource.</para>
|
| 1108 |
+
</summary>
|
| 1109 |
+
</member>
|
| 1110 |
+
<member name="P:UnityEngine.AudioSource.ignoreListenerPause">
|
| 1111 |
+
<summary>
|
| 1112 |
+
<para>Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus.</para>
|
| 1113 |
+
</summary>
|
| 1114 |
+
</member>
|
| 1115 |
+
<member name="P:UnityEngine.AudioSource.ignoreListenerVolume">
|
| 1116 |
+
<summary>
|
| 1117 |
+
<para>This makes the audio source not take into account the volume of the audio listener.</para>
|
| 1118 |
+
</summary>
|
| 1119 |
+
</member>
|
| 1120 |
+
<member name="P:UnityEngine.AudioSource.isPlaying">
|
| 1121 |
+
<summary>
|
| 1122 |
+
<para>Is the clip playing right now (Read Only)?</para>
|
| 1123 |
+
</summary>
|
| 1124 |
+
</member>
|
| 1125 |
+
<member name="P:UnityEngine.AudioSource.isVirtual">
|
| 1126 |
+
<summary>
|
| 1127 |
+
<para>True if all sounds played by the AudioSource (main sound started by Play() or playOnAwake as well as one-shots) are culled by the audio system.</para>
|
| 1128 |
+
</summary>
|
| 1129 |
+
</member>
|
| 1130 |
+
<member name="P:UnityEngine.AudioSource.loop">
|
| 1131 |
+
<summary>
|
| 1132 |
+
<para>Is the audio clip looping?</para>
|
| 1133 |
+
</summary>
|
| 1134 |
+
</member>
|
| 1135 |
+
<member name="P:UnityEngine.AudioSource.maxDistance">
|
| 1136 |
+
<summary>
|
| 1137 |
+
<para>(Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at.</para>
|
| 1138 |
+
</summary>
|
| 1139 |
+
</member>
|
| 1140 |
+
<member name="P:UnityEngine.AudioSource.minDistance">
|
| 1141 |
+
<summary>
|
| 1142 |
+
<para>Within the Min distance the AudioSource will cease to grow louder in volume.</para>
|
| 1143 |
+
</summary>
|
| 1144 |
+
</member>
|
| 1145 |
+
<member name="P:UnityEngine.AudioSource.mute">
|
| 1146 |
+
<summary>
|
| 1147 |
+
<para>Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.</para>
|
| 1148 |
+
</summary>
|
| 1149 |
+
</member>
|
| 1150 |
+
<member name="P:UnityEngine.AudioSource.outputAudioMixerGroup">
|
| 1151 |
+
<summary>
|
| 1152 |
+
<para>The target group to which the AudioSource should route its signal.</para>
|
| 1153 |
+
</summary>
|
| 1154 |
+
</member>
|
| 1155 |
+
<member name="P:UnityEngine.AudioSource.panStereo">
|
| 1156 |
+
<summary>
|
| 1157 |
+
<para>Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo.</para>
|
| 1158 |
+
</summary>
|
| 1159 |
+
</member>
|
| 1160 |
+
<member name="P:UnityEngine.AudioSource.pitch">
|
| 1161 |
+
<summary>
|
| 1162 |
+
<para>The pitch of the audio source.</para>
|
| 1163 |
+
</summary>
|
| 1164 |
+
</member>
|
| 1165 |
+
<member name="P:UnityEngine.AudioSource.playOnAwake">
|
| 1166 |
+
<summary>
|
| 1167 |
+
<para>If set to true, the audio source will automatically start playing on awake.</para>
|
| 1168 |
+
</summary>
|
| 1169 |
+
</member>
|
| 1170 |
+
<member name="P:UnityEngine.AudioSource.priority">
|
| 1171 |
+
<summary>
|
| 1172 |
+
<para>Sets the priority of the AudioSource.</para>
|
| 1173 |
+
</summary>
|
| 1174 |
+
</member>
|
| 1175 |
+
<member name="P:UnityEngine.AudioSource.reverbZoneMix">
|
| 1176 |
+
<summary>
|
| 1177 |
+
<para>The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.</para>
|
| 1178 |
+
</summary>
|
| 1179 |
+
</member>
|
| 1180 |
+
<member name="P:UnityEngine.AudioSource.rolloffMode">
|
| 1181 |
+
<summary>
|
| 1182 |
+
<para>Sets/Gets how the AudioSource attenuates over distance.</para>
|
| 1183 |
+
</summary>
|
| 1184 |
+
</member>
|
| 1185 |
+
<member name="P:UnityEngine.AudioSource.spatialBlend">
|
| 1186 |
+
<summary>
|
| 1187 |
+
<para>Sets how much this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.</para>
|
| 1188 |
+
</summary>
|
| 1189 |
+
</member>
|
| 1190 |
+
<member name="P:UnityEngine.AudioSource.spatialize">
|
| 1191 |
+
<summary>
|
| 1192 |
+
<para>Enables or disables spatialization.</para>
|
| 1193 |
+
</summary>
|
| 1194 |
+
</member>
|
| 1195 |
+
<member name="P:UnityEngine.AudioSource.spatializePostEffects">
|
| 1196 |
+
<summary>
|
| 1197 |
+
<para>Determines if the spatializer effect is inserted before or after the effect filters.</para>
|
| 1198 |
+
</summary>
|
| 1199 |
+
</member>
|
| 1200 |
+
<member name="P:UnityEngine.AudioSource.spread">
|
| 1201 |
+
<summary>
|
| 1202 |
+
<para>Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.</para>
|
| 1203 |
+
</summary>
|
| 1204 |
+
</member>
|
| 1205 |
+
<member name="P:UnityEngine.AudioSource.time">
|
| 1206 |
+
<summary>
|
| 1207 |
+
<para>Playback position in seconds.</para>
|
| 1208 |
+
</summary>
|
| 1209 |
+
</member>
|
| 1210 |
+
<member name="P:UnityEngine.AudioSource.timeSamples">
|
| 1211 |
+
<summary>
|
| 1212 |
+
<para>Playback position in PCM samples.</para>
|
| 1213 |
+
</summary>
|
| 1214 |
+
</member>
|
| 1215 |
+
<member name="P:UnityEngine.AudioSource.velocityUpdateMode">
|
| 1216 |
+
<summary>
|
| 1217 |
+
<para>Whether the Audio Source should be updated in the fixed or dynamic update.</para>
|
| 1218 |
+
</summary>
|
| 1219 |
+
</member>
|
| 1220 |
+
<member name="P:UnityEngine.AudioSource.volume">
|
| 1221 |
+
<summary>
|
| 1222 |
+
<para>The volume of the audio source (0.0 to 1.0).</para>
|
| 1223 |
+
</summary>
|
| 1224 |
+
</member>
|
| 1225 |
+
<member name="M:UnityEngine.AudioSource.GetAmbisonicDecoderFloat(System.Int32,System.Single&)">
|
| 1226 |
+
<summary>
|
| 1227 |
+
<para>Reads a user-defined parameter of a custom ambisonic decoder effect that is attached to an AudioSource.</para>
|
| 1228 |
+
</summary>
|
| 1229 |
+
<param name="index">Zero-based index of user-defined parameter to be read.</param>
|
| 1230 |
+
<param name="value">Return value of the user-defined parameter that is read.</param>
|
| 1231 |
+
<returns>
|
| 1232 |
+
<para>True, if the parameter could be read.</para>
|
| 1233 |
+
</returns>
|
| 1234 |
+
</member>
|
| 1235 |
+
<member name="M:UnityEngine.AudioSource.GetCustomCurve(UnityEngine.AudioSourceCurveType)">
|
| 1236 |
+
<summary>
|
| 1237 |
+
<para>Get the current custom curve for the given AudioSourceCurveType.</para>
|
| 1238 |
+
</summary>
|
| 1239 |
+
<param name="type">The curve type to get.</param>
|
| 1240 |
+
<returns>
|
| 1241 |
+
<para>The custom AnimationCurve corresponding to the given curve type.</para>
|
| 1242 |
+
</returns>
|
| 1243 |
+
</member>
|
| 1244 |
+
<member name="M:UnityEngine.AudioSource.GetOutputData(System.Single[],System.Int32)">
|
| 1245 |
+
<summary>
|
| 1246 |
+
<para>Provides a block of the currently playing source's output data.</para>
|
| 1247 |
+
</summary>
|
| 1248 |
+
<param name="samples">The array to populate with audio samples. Its length must be a power of 2.</param>
|
| 1249 |
+
<param name="channel">The channel to sample from.</param>
|
| 1250 |
+
</member>
|
| 1251 |
+
<member name="M:UnityEngine.AudioSource.GetOutputData(System.Int32,System.Int32)">
|
| 1252 |
+
<summary>
|
| 1253 |
+
<para>Deprecated Version. Returns a block of the currently playing source's output data.</para>
|
| 1254 |
+
</summary>
|
| 1255 |
+
<param name="numSamples"></param>
|
| 1256 |
+
<param name="channel"></param>
|
| 1257 |
+
</member>
|
| 1258 |
+
<member name="M:UnityEngine.AudioSource.GetSpatializerFloat(System.Int32,System.Single&)">
|
| 1259 |
+
<summary>
|
| 1260 |
+
<para>Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.</para>
|
| 1261 |
+
</summary>
|
| 1262 |
+
<param name="index">Zero-based index of user-defined parameter to be read.</param>
|
| 1263 |
+
<param name="value">Return value of the user-defined parameter that is read.</param>
|
| 1264 |
+
<returns>
|
| 1265 |
+
<para>True, if the parameter could be read.</para>
|
| 1266 |
+
</returns>
|
| 1267 |
+
</member>
|
| 1268 |
+
<member name="M:UnityEngine.AudioSource.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow)">
|
| 1269 |
+
<summary>
|
| 1270 |
+
<para>Provides a block of the currently playing audio source's spectrum data.</para>
|
| 1271 |
+
</summary>
|
| 1272 |
+
<param name="samples">The array to populate with audio samples. Its length must be a power of 2.</param>
|
| 1273 |
+
<param name="channel">The channel to sample from.</param>
|
| 1274 |
+
<param name="window">The FFTWindow type to use when sampling.</param>
|
| 1275 |
+
</member>
|
| 1276 |
+
<member name="M:UnityEngine.AudioSource.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow)">
|
| 1277 |
+
<summary>
|
| 1278 |
+
<para>Deprecated Version. Returns a block of the currently playing source's spectrum data.</para>
|
| 1279 |
+
</summary>
|
| 1280 |
+
<param name="numSamples">The number of samples to retrieve. Must be a power of 2.</param>
|
| 1281 |
+
<param name="channel">The channel to sample from.</param>
|
| 1282 |
+
<param name="window">The FFTWindow type to use when sampling.</param>
|
| 1283 |
+
</member>
|
| 1284 |
+
<member name="M:UnityEngine.AudioSource.Pause">
|
| 1285 |
+
<summary>
|
| 1286 |
+
<para>Pauses playing the clip.</para>
|
| 1287 |
+
</summary>
|
| 1288 |
+
</member>
|
| 1289 |
+
<member name="M:UnityEngine.AudioSource.Play()">
|
| 1290 |
+
<summary>
|
| 1291 |
+
<para>Plays the clip with an optional certain delay.</para>
|
| 1292 |
+
</summary>
|
| 1293 |
+
<param name="delay">Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).</param>
|
| 1294 |
+
</member>
|
| 1295 |
+
<member name="M:UnityEngine.AudioSource.Play(System.UInt64)">
|
| 1296 |
+
<summary>
|
| 1297 |
+
<para>Plays the clip with an optional certain delay.</para>
|
| 1298 |
+
</summary>
|
| 1299 |
+
<param name="delay">Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).</param>
|
| 1300 |
+
</member>
|
| 1301 |
+
<member name="M:UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3)">
|
| 1302 |
+
<summary>
|
| 1303 |
+
<para>Plays an AudioClip at a given position in world space.</para>
|
| 1304 |
+
</summary>
|
| 1305 |
+
<param name="clip">Audio data to play.</param>
|
| 1306 |
+
<param name="position">Position in world space from which sound originates.</param>
|
| 1307 |
+
<param name="volume">Playback volume.</param>
|
| 1308 |
+
</member>
|
| 1309 |
+
<member name="M:UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3,System.Single)">
|
| 1310 |
+
<summary>
|
| 1311 |
+
<para>Plays an AudioClip at a given position in world space.</para>
|
| 1312 |
+
</summary>
|
| 1313 |
+
<param name="clip">Audio data to play.</param>
|
| 1314 |
+
<param name="position">Position in world space from which sound originates.</param>
|
| 1315 |
+
<param name="volume">Playback volume.</param>
|
| 1316 |
+
</member>
|
| 1317 |
+
<member name="M:UnityEngine.AudioSource.PlayDelayed(System.Single)">
|
| 1318 |
+
<summary>
|
| 1319 |
+
<para>Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument.</para>
|
| 1320 |
+
</summary>
|
| 1321 |
+
<param name="delay">Delay time specified in seconds.</param>
|
| 1322 |
+
</member>
|
| 1323 |
+
<member name="M:UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip)">
|
| 1324 |
+
<summary>
|
| 1325 |
+
<para>Plays an AudioClip, and scales the AudioSource volume by volumeScale.</para>
|
| 1326 |
+
</summary>
|
| 1327 |
+
<param name="clip">The clip being played.</param>
|
| 1328 |
+
<param name="volumeScale">The scale of the volume (0-1).</param>
|
| 1329 |
+
</member>
|
| 1330 |
+
<member name="M:UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip,System.Single)">
|
| 1331 |
+
<summary>
|
| 1332 |
+
<para>Plays an AudioClip, and scales the AudioSource volume by volumeScale.</para>
|
| 1333 |
+
</summary>
|
| 1334 |
+
<param name="clip">The clip being played.</param>
|
| 1335 |
+
<param name="volumeScale">The scale of the volume (0-1).</param>
|
| 1336 |
+
</member>
|
| 1337 |
+
<member name="M:UnityEngine.AudioSource.PlayScheduled(System.Double)">
|
| 1338 |
+
<summary>
|
| 1339 |
+
<para>Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from.</para>
|
| 1340 |
+
</summary>
|
| 1341 |
+
<param name="time">Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing.</param>
|
| 1342 |
+
</member>
|
| 1343 |
+
<member name="M:UnityEngine.AudioSource.SetAmbisonicDecoderFloat(System.Int32,System.Single)">
|
| 1344 |
+
<summary>
|
| 1345 |
+
<para>Sets a user-defined parameter of a custom ambisonic decoder effect that is attached to an AudioSource.</para>
|
| 1346 |
+
</summary>
|
| 1347 |
+
<param name="index">Zero-based index of user-defined parameter to be set.</param>
|
| 1348 |
+
<param name="value">New value of the user-defined parameter.</param>
|
| 1349 |
+
<returns>
|
| 1350 |
+
<para>True, if the parameter could be set.</para>
|
| 1351 |
+
</returns>
|
| 1352 |
+
</member>
|
| 1353 |
+
<member name="M:UnityEngine.AudioSource.SetCustomCurve(UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve)">
|
| 1354 |
+
<summary>
|
| 1355 |
+
<para>Set the custom curve for the given AudioSourceCurveType.</para>
|
| 1356 |
+
</summary>
|
| 1357 |
+
<param name="type">The curve type that should be set.</param>
|
| 1358 |
+
<param name="curve">The curve that should be applied to the given curve type.</param>
|
| 1359 |
+
</member>
|
| 1360 |
+
<member name="M:UnityEngine.AudioSource.SetScheduledEndTime(System.Double)">
|
| 1361 |
+
<summary>
|
| 1362 |
+
<para>Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled.</para>
|
| 1363 |
+
</summary>
|
| 1364 |
+
<param name="time">Time in seconds.</param>
|
| 1365 |
+
</member>
|
| 1366 |
+
<member name="M:UnityEngine.AudioSource.SetScheduledStartTime(System.Double)">
|
| 1367 |
+
<summary>
|
| 1368 |
+
<para>Changes the time at which a sound that has already been scheduled to play will start.</para>
|
| 1369 |
+
</summary>
|
| 1370 |
+
<param name="time">Time in seconds.</param>
|
| 1371 |
+
</member>
|
| 1372 |
+
<member name="M:UnityEngine.AudioSource.SetSpatializerFloat(System.Int32,System.Single)">
|
| 1373 |
+
<summary>
|
| 1374 |
+
<para>Sets a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.</para>
|
| 1375 |
+
</summary>
|
| 1376 |
+
<param name="index">Zero-based index of user-defined parameter to be set.</param>
|
| 1377 |
+
<param name="value">New value of the user-defined parameter.</param>
|
| 1378 |
+
<returns>
|
| 1379 |
+
<para>True, if the parameter could be set.</para>
|
| 1380 |
+
</returns>
|
| 1381 |
+
</member>
|
| 1382 |
+
<member name="M:UnityEngine.AudioSource.Stop">
|
| 1383 |
+
<summary>
|
| 1384 |
+
<para>Stops playing the clip.</para>
|
| 1385 |
+
</summary>
|
| 1386 |
+
</member>
|
| 1387 |
+
<member name="M:UnityEngine.AudioSource.UnPause">
|
| 1388 |
+
<summary>
|
| 1389 |
+
<para>Unpause the paused playback of this AudioSource.</para>
|
| 1390 |
+
</summary>
|
| 1391 |
+
</member>
|
| 1392 |
+
<member name="T:UnityEngine.AudioSourceCurveType">
|
| 1393 |
+
<summary>
|
| 1394 |
+
<para>This defines the curve type of the different custom curves that can be queried and set within the AudioSource.</para>
|
| 1395 |
+
</summary>
|
| 1396 |
+
</member>
|
| 1397 |
+
<member name="F:UnityEngine.AudioSourceCurveType.CustomRolloff">
|
| 1398 |
+
<summary>
|
| 1399 |
+
<para>Custom Volume Rolloff.</para>
|
| 1400 |
+
</summary>
|
| 1401 |
+
</member>
|
| 1402 |
+
<member name="F:UnityEngine.AudioSourceCurveType.ReverbZoneMix">
|
| 1403 |
+
<summary>
|
| 1404 |
+
<para>Reverb Zone Mix.</para>
|
| 1405 |
+
</summary>
|
| 1406 |
+
</member>
|
| 1407 |
+
<member name="F:UnityEngine.AudioSourceCurveType.SpatialBlend">
|
| 1408 |
+
<summary>
|
| 1409 |
+
<para>The Spatial Blend.</para>
|
| 1410 |
+
</summary>
|
| 1411 |
+
</member>
|
| 1412 |
+
<member name="F:UnityEngine.AudioSourceCurveType.Spread">
|
| 1413 |
+
<summary>
|
| 1414 |
+
<para>The 3D Spread.</para>
|
| 1415 |
+
</summary>
|
| 1416 |
+
</member>
|
| 1417 |
+
<member name="T:UnityEngine.AudioSpeakerMode">
|
| 1418 |
+
<summary>
|
| 1419 |
+
<para>These are speaker types defined for use with AudioSettings.speakerMode.</para>
|
| 1420 |
+
</summary>
|
| 1421 |
+
</member>
|
| 1422 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Mode5point1">
|
| 1423 |
+
<summary>
|
| 1424 |
+
<para>Channel count is set to 6. 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer.</para>
|
| 1425 |
+
</summary>
|
| 1426 |
+
</member>
|
| 1427 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Mode7point1">
|
| 1428 |
+
<summary>
|
| 1429 |
+
<para>Channel count is set to 8. 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer.</para>
|
| 1430 |
+
</summary>
|
| 1431 |
+
</member>
|
| 1432 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Mono">
|
| 1433 |
+
<summary>
|
| 1434 |
+
<para>Channel count is set to 1. The speakers are monaural.</para>
|
| 1435 |
+
</summary>
|
| 1436 |
+
</member>
|
| 1437 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Prologic">
|
| 1438 |
+
<summary>
|
| 1439 |
+
<para>Channel count is set to 2. Stereo output, but data is encoded in a way that is picked up by a Prologic/Prologic2 decoder and split into a 5.1 speaker setup.</para>
|
| 1440 |
+
</summary>
|
| 1441 |
+
</member>
|
| 1442 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Quad">
|
| 1443 |
+
<summary>
|
| 1444 |
+
<para>Channel count is set to 4. 4 speaker setup. This includes front left, front right, rear left, rear right.</para>
|
| 1445 |
+
</summary>
|
| 1446 |
+
</member>
|
| 1447 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Raw">
|
| 1448 |
+
<summary>
|
| 1449 |
+
<para>Channel count is unaffected.</para>
|
| 1450 |
+
</summary>
|
| 1451 |
+
</member>
|
| 1452 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Stereo">
|
| 1453 |
+
<summary>
|
| 1454 |
+
<para>Channel count is set to 2. The speakers are stereo. This is the editor default.</para>
|
| 1455 |
+
</summary>
|
| 1456 |
+
</member>
|
| 1457 |
+
<member name="F:UnityEngine.AudioSpeakerMode.Surround">
|
| 1458 |
+
<summary>
|
| 1459 |
+
<para>Channel count is set to 5. 5 speaker setup. This includes front left, front right, center, rear left, rear right.</para>
|
| 1460 |
+
</summary>
|
| 1461 |
+
</member>
|
| 1462 |
+
<member name="T:UnityEngine.AudioVelocityUpdateMode">
|
| 1463 |
+
<summary>
|
| 1464 |
+
<para>Describes when an AudioSource or AudioListener is updated.</para>
|
| 1465 |
+
</summary>
|
| 1466 |
+
</member>
|
| 1467 |
+
<member name="F:UnityEngine.AudioVelocityUpdateMode.Auto">
|
| 1468 |
+
<summary>
|
| 1469 |
+
<para>Updates the source or listener in the fixed update loop if it is attached to a Rigidbody, dynamic otherwise.</para>
|
| 1470 |
+
</summary>
|
| 1471 |
+
</member>
|
| 1472 |
+
<member name="F:UnityEngine.AudioVelocityUpdateMode.Dynamic">
|
| 1473 |
+
<summary>
|
| 1474 |
+
<para>Updates the source or listener in the dynamic update loop.</para>
|
| 1475 |
+
</summary>
|
| 1476 |
+
</member>
|
| 1477 |
+
<member name="F:UnityEngine.AudioVelocityUpdateMode.Fixed">
|
| 1478 |
+
<summary>
|
| 1479 |
+
<para>Updates the source or listener in the fixed update loop.</para>
|
| 1480 |
+
</summary>
|
| 1481 |
+
</member>
|
| 1482 |
+
<member name="T:UnityEngine.FFTWindow">
|
| 1483 |
+
<summary>
|
| 1484 |
+
<para>Spectrum analysis windowing types.</para>
|
| 1485 |
+
</summary>
|
| 1486 |
+
</member>
|
| 1487 |
+
<member name="F:UnityEngine.FFTWindow.Blackman">
|
| 1488 |
+
<summary>
|
| 1489 |
+
<para>W[n] = 0.42 - (0.5 * COS(nN) ) + (0.08 * COS(2.0 * nN) ).</para>
|
| 1490 |
+
</summary>
|
| 1491 |
+
</member>
|
| 1492 |
+
<member name="F:UnityEngine.FFTWindow.BlackmanHarris">
|
| 1493 |
+
<summary>
|
| 1494 |
+
<para>W[n] = 0.35875 - (0.48829 * COS(1.0 * nN)) + (0.14128 * COS(2.0 * nN)) - (0.01168 * COS(3.0 * n/N)).</para>
|
| 1495 |
+
</summary>
|
| 1496 |
+
</member>
|
| 1497 |
+
<member name="F:UnityEngine.FFTWindow.Hamming">
|
| 1498 |
+
<summary>
|
| 1499 |
+
<para>W[n] = 0.54 - (0.46 * COS(n/N) ).</para>
|
| 1500 |
+
</summary>
|
| 1501 |
+
</member>
|
| 1502 |
+
<member name="F:UnityEngine.FFTWindow.Hanning">
|
| 1503 |
+
<summary>
|
| 1504 |
+
<para>W[n] = 0.5 * (1.0 - COS(n/N) ).</para>
|
| 1505 |
+
</summary>
|
| 1506 |
+
</member>
|
| 1507 |
+
<member name="F:UnityEngine.FFTWindow.Rectangular">
|
| 1508 |
+
<summary>
|
| 1509 |
+
<para>W[n] = 1.0.</para>
|
| 1510 |
+
</summary>
|
| 1511 |
+
</member>
|
| 1512 |
+
<member name="F:UnityEngine.FFTWindow.Triangle">
|
| 1513 |
+
<summary>
|
| 1514 |
+
<para>W[n] = TRI(2n/N).</para>
|
| 1515 |
+
</summary>
|
| 1516 |
+
</member>
|
| 1517 |
+
<member name="T:UnityEngine.Microphone">
|
| 1518 |
+
<summary>
|
| 1519 |
+
<para>Use this class to record to an AudioClip using a connected microphone.</para>
|
| 1520 |
+
</summary>
|
| 1521 |
+
</member>
|
| 1522 |
+
<member name="P:UnityEngine.Microphone.devices">
|
| 1523 |
+
<summary>
|
| 1524 |
+
<para>A list of available microphone devices, identified by name.</para>
|
| 1525 |
+
</summary>
|
| 1526 |
+
</member>
|
| 1527 |
+
<member name="M:UnityEngine.Microphone.End(System.String)">
|
| 1528 |
+
<summary>
|
| 1529 |
+
<para>Stops recording.</para>
|
| 1530 |
+
</summary>
|
| 1531 |
+
<param name="deviceName">The name of the device.</param>
|
| 1532 |
+
</member>
|
| 1533 |
+
<member name="M:UnityEngine.Microphone.GetDeviceCaps(System.String,System.Int32&,System.Int32&)">
|
| 1534 |
+
<summary>
|
| 1535 |
+
<para>Get the frequency capabilities of a device.</para>
|
| 1536 |
+
</summary>
|
| 1537 |
+
<param name="deviceName">The name of the device.</param>
|
| 1538 |
+
<param name="minFreq">Returns the minimum sampling frequency of the device.</param>
|
| 1539 |
+
<param name="maxFreq">Returns the maximum sampling frequency of the device.</param>
|
| 1540 |
+
</member>
|
| 1541 |
+
<member name="M:UnityEngine.Microphone.GetPosition(System.String)">
|
| 1542 |
+
<summary>
|
| 1543 |
+
<para>Get the position in samples of the recording.</para>
|
| 1544 |
+
</summary>
|
| 1545 |
+
<param name="deviceName">The name of the device.</param>
|
| 1546 |
+
</member>
|
| 1547 |
+
<member name="M:UnityEngine.Microphone.IsRecording(System.String)">
|
| 1548 |
+
<summary>
|
| 1549 |
+
<para>Query if a device is currently recording.</para>
|
| 1550 |
+
</summary>
|
| 1551 |
+
<param name="deviceName">The name of the device.</param>
|
| 1552 |
+
</member>
|
| 1553 |
+
<member name="M:UnityEngine.Microphone.Start(System.String,System.Boolean,System.Int32,System.Int32)">
|
| 1554 |
+
<summary>
|
| 1555 |
+
<para>Start Recording with device.</para>
|
| 1556 |
+
</summary>
|
| 1557 |
+
<param name="deviceName">The name of the device.</param>
|
| 1558 |
+
<param name="loop">Indicates whether the recording should continue recording if lengthSec is reached, and wrap around and record from the beginning of the AudioClip.</param>
|
| 1559 |
+
<param name="lengthSec">Is the length of the AudioClip produced by the recording.</param>
|
| 1560 |
+
<param name="frequency">The sample rate of the AudioClip produced by the recording.</param>
|
| 1561 |
+
<returns>
|
| 1562 |
+
<para>The function returns null if the recording fails to start.</para>
|
| 1563 |
+
</returns>
|
| 1564 |
+
</member>
|
| 1565 |
+
<member name="T:UnityEngine.MovieTexture">
|
| 1566 |
+
<summary>
|
| 1567 |
+
<para>Movie Textures are textures onto which movies are played back.</para>
|
| 1568 |
+
</summary>
|
| 1569 |
+
</member>
|
| 1570 |
+
<member name="P:UnityEngine.MovieTexture.audioClip">
|
| 1571 |
+
<summary>
|
| 1572 |
+
<para>Returns the AudioClip belonging to the MovieTexture.</para>
|
| 1573 |
+
</summary>
|
| 1574 |
+
</member>
|
| 1575 |
+
<member name="P:UnityEngine.MovieTexture.duration">
|
| 1576 |
+
<summary>
|
| 1577 |
+
<para>The time, in seconds, that the movie takes to play back completely.</para>
|
| 1578 |
+
</summary>
|
| 1579 |
+
</member>
|
| 1580 |
+
<member name="P:UnityEngine.MovieTexture.isPlaying">
|
| 1581 |
+
<summary>
|
| 1582 |
+
<para>Returns whether the movie is playing or not.</para>
|
| 1583 |
+
</summary>
|
| 1584 |
+
</member>
|
| 1585 |
+
<member name="P:UnityEngine.MovieTexture.isReadyToPlay">
|
| 1586 |
+
<summary>
|
| 1587 |
+
<para>If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.</para>
|
| 1588 |
+
</summary>
|
| 1589 |
+
</member>
|
| 1590 |
+
<member name="P:UnityEngine.MovieTexture.loop">
|
| 1591 |
+
<summary>
|
| 1592 |
+
<para>Set this to true to make the movie loop.</para>
|
| 1593 |
+
</summary>
|
| 1594 |
+
</member>
|
| 1595 |
+
<member name="M:UnityEngine.MovieTexture.Pause">
|
| 1596 |
+
<summary>
|
| 1597 |
+
<para>Pauses playing the movie.</para>
|
| 1598 |
+
</summary>
|
| 1599 |
+
</member>
|
| 1600 |
+
<member name="M:UnityEngine.MovieTexture.Play">
|
| 1601 |
+
<summary>
|
| 1602 |
+
<para>Starts playing the movie.</para>
|
| 1603 |
+
</summary>
|
| 1604 |
+
</member>
|
| 1605 |
+
<member name="M:UnityEngine.MovieTexture.Stop">
|
| 1606 |
+
<summary>
|
| 1607 |
+
<para>Stops playing the movie, and rewinds it to the beginning.</para>
|
| 1608 |
+
</summary>
|
| 1609 |
+
</member>
|
| 1610 |
+
<member name="T:UnityEngine.WebCamDevice">
|
| 1611 |
+
<summary>
|
| 1612 |
+
<para>A structure describing the webcam device.</para>
|
| 1613 |
+
</summary>
|
| 1614 |
+
</member>
|
| 1615 |
+
<member name="P:UnityEngine.WebCamDevice.isFrontFacing">
|
| 1616 |
+
<summary>
|
| 1617 |
+
<para>True if camera faces the same direction a screen does, false otherwise.</para>
|
| 1618 |
+
</summary>
|
| 1619 |
+
</member>
|
| 1620 |
+
<member name="P:UnityEngine.WebCamDevice.name">
|
| 1621 |
+
<summary>
|
| 1622 |
+
<para>A human-readable name of the device. Varies across different systems.</para>
|
| 1623 |
+
</summary>
|
| 1624 |
+
</member>
|
| 1625 |
+
<member name="T:UnityEngine.WebCamTexture">
|
| 1626 |
+
<summary>
|
| 1627 |
+
<para>WebCam Textures are textures onto which the live video input is rendered.</para>
|
| 1628 |
+
</summary>
|
| 1629 |
+
</member>
|
| 1630 |
+
<member name="P:UnityEngine.WebCamTexture.deviceName">
|
| 1631 |
+
<summary>
|
| 1632 |
+
<para>Set this to specify the name of the device to use.</para>
|
| 1633 |
+
</summary>
|
| 1634 |
+
</member>
|
| 1635 |
+
<member name="P:UnityEngine.WebCamTexture.devices">
|
| 1636 |
+
<summary>
|
| 1637 |
+
<para>Return a list of available devices.</para>
|
| 1638 |
+
</summary>
|
| 1639 |
+
</member>
|
| 1640 |
+
<member name="P:UnityEngine.WebCamTexture.didUpdateThisFrame">
|
| 1641 |
+
<summary>
|
| 1642 |
+
<para>Did the video buffer update this frame?</para>
|
| 1643 |
+
</summary>
|
| 1644 |
+
</member>
|
| 1645 |
+
<member name="P:UnityEngine.WebCamTexture.isPlaying">
|
| 1646 |
+
<summary>
|
| 1647 |
+
<para>Returns if the camera is currently playing.</para>
|
| 1648 |
+
</summary>
|
| 1649 |
+
</member>
|
| 1650 |
+
<member name="P:UnityEngine.WebCamTexture.requestedFPS">
|
| 1651 |
+
<summary>
|
| 1652 |
+
<para>Set the requested frame rate of the camera device (in frames per second).</para>
|
| 1653 |
+
</summary>
|
| 1654 |
+
</member>
|
| 1655 |
+
<member name="P:UnityEngine.WebCamTexture.requestedHeight">
|
| 1656 |
+
<summary>
|
| 1657 |
+
<para>Set the requested height of the camera device.</para>
|
| 1658 |
+
</summary>
|
| 1659 |
+
</member>
|
| 1660 |
+
<member name="P:UnityEngine.WebCamTexture.requestedWidth">
|
| 1661 |
+
<summary>
|
| 1662 |
+
<para>Set the requested width of the camera device.</para>
|
| 1663 |
+
</summary>
|
| 1664 |
+
</member>
|
| 1665 |
+
<member name="P:UnityEngine.WebCamTexture.videoRotationAngle">
|
| 1666 |
+
<summary>
|
| 1667 |
+
<para>Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.</para>
|
| 1668 |
+
</summary>
|
| 1669 |
+
</member>
|
| 1670 |
+
<member name="P:UnityEngine.WebCamTexture.videoVerticallyMirrored">
|
| 1671 |
+
<summary>
|
| 1672 |
+
<para>Returns if the texture image is vertically flipped.</para>
|
| 1673 |
+
</summary>
|
| 1674 |
+
</member>
|
| 1675 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor">
|
| 1676 |
+
<summary>
|
| 1677 |
+
<para>Create a WebCamTexture.</para>
|
| 1678 |
+
</summary>
|
| 1679 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1680 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1681 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1682 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1683 |
+
</member>
|
| 1684 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32,System.Int32)">
|
| 1685 |
+
<summary>
|
| 1686 |
+
<para>Create a WebCamTexture.</para>
|
| 1687 |
+
</summary>
|
| 1688 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1689 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1690 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1691 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1692 |
+
</member>
|
| 1693 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32)">
|
| 1694 |
+
<summary>
|
| 1695 |
+
<para>Create a WebCamTexture.</para>
|
| 1696 |
+
</summary>
|
| 1697 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1698 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1699 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1700 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1701 |
+
</member>
|
| 1702 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor(System.String)">
|
| 1703 |
+
<summary>
|
| 1704 |
+
<para>Create a WebCamTexture.</para>
|
| 1705 |
+
</summary>
|
| 1706 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1707 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1708 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1709 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1710 |
+
</member>
|
| 1711 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32)">
|
| 1712 |
+
<summary>
|
| 1713 |
+
<para>Create a WebCamTexture.</para>
|
| 1714 |
+
</summary>
|
| 1715 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1716 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1717 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1718 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1719 |
+
</member>
|
| 1720 |
+
<member name="M:UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32,System.Int32)">
|
| 1721 |
+
<summary>
|
| 1722 |
+
<para>Create a WebCamTexture.</para>
|
| 1723 |
+
</summary>
|
| 1724 |
+
<param name="deviceName">The name of the video input device to be used.</param>
|
| 1725 |
+
<param name="requestedWidth">The requested width of the texture.</param>
|
| 1726 |
+
<param name="requestedHeight">The requested height of the texture.</param>
|
| 1727 |
+
<param name="requestedFPS">The requested frame rate of the texture.</param>
|
| 1728 |
+
</member>
|
| 1729 |
+
<member name="M:UnityEngine.WebCamTexture.GetPixel(System.Int32,System.Int32)">
|
| 1730 |
+
<summary>
|
| 1731 |
+
<para>Returns pixel color at coordinates (x, y).</para>
|
| 1732 |
+
</summary>
|
| 1733 |
+
<param name="x"></param>
|
| 1734 |
+
<param name="y"></param>
|
| 1735 |
+
</member>
|
| 1736 |
+
<member name="M:UnityEngine.WebCamTexture.GetPixels">
|
| 1737 |
+
<summary>
|
| 1738 |
+
<para>Get a block of pixel colors.</para>
|
| 1739 |
+
</summary>
|
| 1740 |
+
</member>
|
| 1741 |
+
<member name="M:UnityEngine.WebCamTexture.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32)">
|
| 1742 |
+
<summary>
|
| 1743 |
+
<para>Get a block of pixel colors.</para>
|
| 1744 |
+
</summary>
|
| 1745 |
+
<param name="x"></param>
|
| 1746 |
+
<param name="y"></param>
|
| 1747 |
+
<param name="blockWidth"></param>
|
| 1748 |
+
<param name="blockHeight"></param>
|
| 1749 |
+
</member>
|
| 1750 |
+
<member name="M:UnityEngine.WebCamTexture.GetPixels32()">
|
| 1751 |
+
<summary>
|
| 1752 |
+
<para>Returns the pixels data in raw format.</para>
|
| 1753 |
+
</summary>
|
| 1754 |
+
<param name="colors">Optional array to receive pixel data.</param>
|
| 1755 |
+
</member>
|
| 1756 |
+
<member name="M:UnityEngine.WebCamTexture.GetPixels32(UnityEngine.Color32[])">
|
| 1757 |
+
<summary>
|
| 1758 |
+
<para>Returns the pixels data in raw format.</para>
|
| 1759 |
+
</summary>
|
| 1760 |
+
<param name="colors">Optional array to receive pixel data.</param>
|
| 1761 |
+
</member>
|
| 1762 |
+
<member name="M:UnityEngine.WebCamTexture.Pause">
|
| 1763 |
+
<summary>
|
| 1764 |
+
<para>Pauses the camera.</para>
|
| 1765 |
+
</summary>
|
| 1766 |
+
</member>
|
| 1767 |
+
<member name="M:UnityEngine.WebCamTexture.Play">
|
| 1768 |
+
<summary>
|
| 1769 |
+
<para>Starts the camera.</para>
|
| 1770 |
+
</summary>
|
| 1771 |
+
</member>
|
| 1772 |
+
<member name="M:UnityEngine.WebCamTexture.Stop">
|
| 1773 |
+
<summary>
|
| 1774 |
+
<para>Stops the camera.</para>
|
| 1775 |
+
</summary>
|
| 1776 |
+
</member>
|
| 1777 |
+
</members>
|
| 1778 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClothModule.dll
ADDED
|
Binary file (10.2 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClothModule.xml
ADDED
|
@@ -0,0 +1,225 @@
|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.ClothModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Cloth">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>The Cloth class provides an interface to cloth simulation physics.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.Cloth.bendingStiffness">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Bending stiffness of the cloth.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="P:UnityEngine.Cloth.capsuleColliders">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>An array of CapsuleColliders which this Cloth instance should collide with.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="P:UnityEngine.Cloth.clothSolverFrequency">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>Number of cloth solver iterations per second.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
<member name="P:UnityEngine.Cloth.coefficients">
|
| 28 |
+
<summary>
|
| 29 |
+
<para>The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh.</para>
|
| 30 |
+
</summary>
|
| 31 |
+
</member>
|
| 32 |
+
<member name="P:UnityEngine.Cloth.collisionMassScale">
|
| 33 |
+
<summary>
|
| 34 |
+
<para>How much to increase mass of colliding particles.</para>
|
| 35 |
+
</summary>
|
| 36 |
+
</member>
|
| 37 |
+
<member name="P:UnityEngine.Cloth.damping">
|
| 38 |
+
<summary>
|
| 39 |
+
<para>Damp cloth motion.</para>
|
| 40 |
+
</summary>
|
| 41 |
+
</member>
|
| 42 |
+
<member name="P:UnityEngine.Cloth.enableContinuousCollision">
|
| 43 |
+
<summary>
|
| 44 |
+
<para>Enable continuous collision to improve collision stability.</para>
|
| 45 |
+
</summary>
|
| 46 |
+
</member>
|
| 47 |
+
<member name="P:UnityEngine.Cloth.enabled">
|
| 48 |
+
<summary>
|
| 49 |
+
<para>Is this cloth enabled?</para>
|
| 50 |
+
</summary>
|
| 51 |
+
</member>
|
| 52 |
+
<member name="P:UnityEngine.Cloth.externalAcceleration">
|
| 53 |
+
<summary>
|
| 54 |
+
<para>A constant, external acceleration applied to the cloth.</para>
|
| 55 |
+
</summary>
|
| 56 |
+
</member>
|
| 57 |
+
<member name="P:UnityEngine.Cloth.friction">
|
| 58 |
+
<summary>
|
| 59 |
+
<para>The friction of the cloth when colliding with the character.</para>
|
| 60 |
+
</summary>
|
| 61 |
+
</member>
|
| 62 |
+
<member name="P:UnityEngine.Cloth.normals">
|
| 63 |
+
<summary>
|
| 64 |
+
<para>The current normals of the cloth object.</para>
|
| 65 |
+
</summary>
|
| 66 |
+
</member>
|
| 67 |
+
<member name="P:UnityEngine.Cloth.randomAcceleration">
|
| 68 |
+
<summary>
|
| 69 |
+
<para>A random, external acceleration applied to the cloth.</para>
|
| 70 |
+
</summary>
|
| 71 |
+
</member>
|
| 72 |
+
<member name="P:UnityEngine.Cloth.selfCollisionDistance">
|
| 73 |
+
<summary>
|
| 74 |
+
<para>Minimum distance at which two cloth particles repel each other (default: 0.0).</para>
|
| 75 |
+
</summary>
|
| 76 |
+
</member>
|
| 77 |
+
<member name="P:UnityEngine.Cloth.selfCollisionStiffness">
|
| 78 |
+
<summary>
|
| 79 |
+
<para>Self-collision stiffness defines how strong the separating impulse should be for colliding particles.</para>
|
| 80 |
+
</summary>
|
| 81 |
+
</member>
|
| 82 |
+
<member name="P:UnityEngine.Cloth.sleepThreshold">
|
| 83 |
+
<summary>
|
| 84 |
+
<para>Cloth's sleep threshold.</para>
|
| 85 |
+
</summary>
|
| 86 |
+
</member>
|
| 87 |
+
<member name="P:UnityEngine.Cloth.sphereColliders">
|
| 88 |
+
<summary>
|
| 89 |
+
<para>An array of ClothSphereColliderPairs which this Cloth instance should collide with.</para>
|
| 90 |
+
</summary>
|
| 91 |
+
</member>
|
| 92 |
+
<member name="P:UnityEngine.Cloth.stiffnessFrequency">
|
| 93 |
+
<summary>
|
| 94 |
+
<para>Sets the stiffness frequency parameter.</para>
|
| 95 |
+
</summary>
|
| 96 |
+
</member>
|
| 97 |
+
<member name="P:UnityEngine.Cloth.stretchingStiffness">
|
| 98 |
+
<summary>
|
| 99 |
+
<para>Stretching stiffness of the cloth.</para>
|
| 100 |
+
</summary>
|
| 101 |
+
</member>
|
| 102 |
+
<member name="P:UnityEngine.Cloth.useGravity">
|
| 103 |
+
<summary>
|
| 104 |
+
<para>Should gravity affect the cloth simulation?</para>
|
| 105 |
+
</summary>
|
| 106 |
+
</member>
|
| 107 |
+
<member name="P:UnityEngine.Cloth.useTethers">
|
| 108 |
+
<summary>
|
| 109 |
+
<para>Use Tether Anchors.</para>
|
| 110 |
+
</summary>
|
| 111 |
+
</member>
|
| 112 |
+
<member name="P:UnityEngine.Cloth.useVirtualParticles">
|
| 113 |
+
<summary>
|
| 114 |
+
<para>Add one virtual particle per triangle to improve collision stability.</para>
|
| 115 |
+
</summary>
|
| 116 |
+
</member>
|
| 117 |
+
<member name="P:UnityEngine.Cloth.vertices">
|
| 118 |
+
<summary>
|
| 119 |
+
<para>The current vertex positions of the cloth object.</para>
|
| 120 |
+
</summary>
|
| 121 |
+
</member>
|
| 122 |
+
<member name="P:UnityEngine.Cloth.worldAccelerationScale">
|
| 123 |
+
<summary>
|
| 124 |
+
<para>How much world-space acceleration of the character will affect cloth vertices.</para>
|
| 125 |
+
</summary>
|
| 126 |
+
</member>
|
| 127 |
+
<member name="P:UnityEngine.Cloth.worldVelocityScale">
|
| 128 |
+
<summary>
|
| 129 |
+
<para>How much world-space movement of the character will affect cloth vertices.</para>
|
| 130 |
+
</summary>
|
| 131 |
+
</member>
|
| 132 |
+
<member name="M:UnityEngine.Cloth.ClearTransformMotion">
|
| 133 |
+
<summary>
|
| 134 |
+
<para>Clear the pending transform changes from affecting the cloth simulation.</para>
|
| 135 |
+
</summary>
|
| 136 |
+
</member>
|
| 137 |
+
<member name="M:UnityEngine.Cloth.GetSelfAndInterCollisionIndices(System.Collections.Generic.List`1<System.UInt32>)">
|
| 138 |
+
<summary>
|
| 139 |
+
<para>Get list of particles to be used for self and inter collision.</para>
|
| 140 |
+
</summary>
|
| 141 |
+
<param name="indices">List to be populated with cloth particle indices that are used for self and/or inter collision.</param>
|
| 142 |
+
</member>
|
| 143 |
+
<member name="M:UnityEngine.Cloth.GetVirtualParticleIndices(System.Collections.Generic.List`1<System.UInt32>)">
|
| 144 |
+
<summary>
|
| 145 |
+
<para>Get list of indices to be used when generating virtual particles.</para>
|
| 146 |
+
</summary>
|
| 147 |
+
<param name="indices">List to be populated with virtual particle indices.</param>
|
| 148 |
+
</member>
|
| 149 |
+
<member name="M:UnityEngine.Cloth.GetVirtualParticleWeights(System.Collections.Generic.List`1<UnityEngine.Vector3>)">
|
| 150 |
+
<summary>
|
| 151 |
+
<para>Get weights to be used when generating virtual particles for cloth.</para>
|
| 152 |
+
</summary>
|
| 153 |
+
<param name="weights">List to populate with virtual particle weights.</param>
|
| 154 |
+
</member>
|
| 155 |
+
<member name="M:UnityEngine.Cloth.SetEnabledFading(System.Boolean,System.Single)">
|
| 156 |
+
<summary>
|
| 157 |
+
<para>Fade the cloth simulation in or out.</para>
|
| 158 |
+
</summary>
|
| 159 |
+
<param name="enabled">Fading enabled or not.</param>
|
| 160 |
+
<param name="interpolationTime"></param>
|
| 161 |
+
</member>
|
| 162 |
+
<member name="M:UnityEngine.Cloth.SetSelfAndInterCollisionIndices(System.Collections.Generic.List`1<System.UInt32>)">
|
| 163 |
+
<summary>
|
| 164 |
+
<para>This allows you to set the cloth indices used for self and inter collision.</para>
|
| 165 |
+
</summary>
|
| 166 |
+
<param name="indices">List of cloth particles indices to use for cloth self and/or inter collision.</param>
|
| 167 |
+
</member>
|
| 168 |
+
<member name="M:UnityEngine.Cloth.SetVirtualParticleIndices(System.Collections.Generic.List`1<System.UInt32>)">
|
| 169 |
+
<summary>
|
| 170 |
+
<para>Set indices to use when generating virtual particles.</para>
|
| 171 |
+
</summary>
|
| 172 |
+
<param name="indices">List of cloth particle indices to use when generating virtual particles.</param>
|
| 173 |
+
</member>
|
| 174 |
+
<member name="M:UnityEngine.Cloth.SetVirtualParticleWeights(System.Collections.Generic.List`1<UnityEngine.Vector3>)">
|
| 175 |
+
<summary>
|
| 176 |
+
<para>Sets weights to be used when generating virtual particles for cloth.</para>
|
| 177 |
+
</summary>
|
| 178 |
+
<param name="weights">List of weights to be used when setting virutal particles for cloth.</param>
|
| 179 |
+
</member>
|
| 180 |
+
<member name="T:UnityEngine.ClothSkinningCoefficient">
|
| 181 |
+
<summary>
|
| 182 |
+
<para>The ClothSkinningCoefficient struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.</para>
|
| 183 |
+
</summary>
|
| 184 |
+
</member>
|
| 185 |
+
<member name="F:UnityEngine.ClothSkinningCoefficient.collisionSphereDistance">
|
| 186 |
+
<summary>
|
| 187 |
+
<para>Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth.</para>
|
| 188 |
+
</summary>
|
| 189 |
+
</member>
|
| 190 |
+
<member name="F:UnityEngine.ClothSkinningCoefficient.maxDistance">
|
| 191 |
+
<summary>
|
| 192 |
+
<para>Distance a vertex is allowed to travel from the skinned mesh vertex position.</para>
|
| 193 |
+
</summary>
|
| 194 |
+
</member>
|
| 195 |
+
<member name="T:UnityEngine.ClothSphereColliderPair">
|
| 196 |
+
<summary>
|
| 197 |
+
<para>A pair of SphereColliders used to define shapes for Cloth objects to collide against.</para>
|
| 198 |
+
</summary>
|
| 199 |
+
</member>
|
| 200 |
+
<member name="P:UnityEngine.ClothSphereColliderPair.first">
|
| 201 |
+
<summary>
|
| 202 |
+
<para>The first SphereCollider of a ClothSphereColliderPair.</para>
|
| 203 |
+
</summary>
|
| 204 |
+
</member>
|
| 205 |
+
<member name="P:UnityEngine.ClothSphereColliderPair.second">
|
| 206 |
+
<summary>
|
| 207 |
+
<para>The second SphereCollider of a ClothSphereColliderPair.</para>
|
| 208 |
+
</summary>
|
| 209 |
+
</member>
|
| 210 |
+
<member name="M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider)">
|
| 211 |
+
<summary>
|
| 212 |
+
<para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
|
| 213 |
+
</summary>
|
| 214 |
+
<param name="a">The first SphereCollider of a ClothSphereColliderPair.</param>
|
| 215 |
+
<param name="b">The second SphereCollider of a ClothSphereColliderPair.</param>
|
| 216 |
+
</member>
|
| 217 |
+
<member name="M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider,UnityEngine.SphereCollider)">
|
| 218 |
+
<summary>
|
| 219 |
+
<para>Creates a ClothSphereColliderPair. If only one SphereCollider is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
|
| 220 |
+
</summary>
|
| 221 |
+
<param name="a">The first SphereCollider of a ClothSphereColliderPair.</param>
|
| 222 |
+
<param name="b">The second SphereCollider of a ClothSphereColliderPair.</param>
|
| 223 |
+
</member>
|
| 224 |
+
</members>
|
| 225 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClusterInputModule.dll
ADDED
|
Binary file (5.63 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClusterInputModule.xml
ADDED
|
@@ -0,0 +1,119 @@
|
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|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.ClusterInputModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.ClusterInput">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Interface for reading and writing inputs in a Unity Cluster.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="M:UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Add a new VRPN input entry.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
<param name="name">Name of the input entry. This has to be unique.</param>
|
| 17 |
+
<param name="deviceName">Device name registered to VRPN server.</param>
|
| 18 |
+
<param name="serverUrl">URL to the vrpn server.</param>
|
| 19 |
+
<param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
|
| 20 |
+
<param name="type">Type of the input.</param>
|
| 21 |
+
<returns>
|
| 22 |
+
<para>True if the operation succeed.</para>
|
| 23 |
+
</returns>
|
| 24 |
+
</member>
|
| 25 |
+
<member name="M:UnityEngine.ClusterInput.CheckConnectionToServer(System.String)">
|
| 26 |
+
<summary>
|
| 27 |
+
<para>Check the connection status of the device to the VRPN server it connected to.</para>
|
| 28 |
+
</summary>
|
| 29 |
+
<param name="name">Name of the input entry.</param>
|
| 30 |
+
</member>
|
| 31 |
+
<member name="M:UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
|
| 32 |
+
<summary>
|
| 33 |
+
<para>Edit an input entry which added via ClusterInput.AddInput.</para>
|
| 34 |
+
</summary>
|
| 35 |
+
<param name="name">Name of the input entry. This has to be unique.</param>
|
| 36 |
+
<param name="deviceName">Device name registered to VRPN server.</param>
|
| 37 |
+
<param name="serverUrl">URL to the vrpn server.</param>
|
| 38 |
+
<param name="index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
|
| 39 |
+
<param name="type">Type of the ClusterInputType as follow.</param>
|
| 40 |
+
</member>
|
| 41 |
+
<member name="M:UnityEngine.ClusterInput.GetAxis(System.String)">
|
| 42 |
+
<summary>
|
| 43 |
+
<para>Returns the axis value as a continous float.</para>
|
| 44 |
+
</summary>
|
| 45 |
+
<param name="name">Name of input to poll.c.</param>
|
| 46 |
+
</member>
|
| 47 |
+
<member name="M:UnityEngine.ClusterInput.GetButton(System.String)">
|
| 48 |
+
<summary>
|
| 49 |
+
<para>Returns the binary value of a button.</para>
|
| 50 |
+
</summary>
|
| 51 |
+
<param name="name">Name of input to poll.</param>
|
| 52 |
+
</member>
|
| 53 |
+
<member name="M:UnityEngine.ClusterInput.GetTrackerPosition(System.String)">
|
| 54 |
+
<summary>
|
| 55 |
+
<para>Return the position of a tracker as a Vector3.</para>
|
| 56 |
+
</summary>
|
| 57 |
+
<param name="name">Name of input to poll.</param>
|
| 58 |
+
</member>
|
| 59 |
+
<member name="M:UnityEngine.ClusterInput.GetTrackerRotation(System.String)">
|
| 60 |
+
<summary>
|
| 61 |
+
<para>Returns the rotation of a tracker as a Quaternion.</para>
|
| 62 |
+
</summary>
|
| 63 |
+
<param name="name">Name of input to poll.</param>
|
| 64 |
+
</member>
|
| 65 |
+
<member name="M:UnityEngine.ClusterInput.SetAxis(System.String,System.Single)">
|
| 66 |
+
<summary>
|
| 67 |
+
<para>Sets the axis value for this input. Only works for input typed Custom.</para>
|
| 68 |
+
</summary>
|
| 69 |
+
<param name="name">Name of input to modify.</param>
|
| 70 |
+
<param name="value">Value to set.</param>
|
| 71 |
+
</member>
|
| 72 |
+
<member name="M:UnityEngine.ClusterInput.SetButton(System.String,System.Boolean)">
|
| 73 |
+
<summary>
|
| 74 |
+
<para>Sets the button value for this input. Only works for input typed Custom.</para>
|
| 75 |
+
</summary>
|
| 76 |
+
<param name="name">Name of input to modify.</param>
|
| 77 |
+
<param name="value">Value to set.</param>
|
| 78 |
+
</member>
|
| 79 |
+
<member name="M:UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3)">
|
| 80 |
+
<summary>
|
| 81 |
+
<para>Sets the tracker position for this input. Only works for input typed Custom.</para>
|
| 82 |
+
</summary>
|
| 83 |
+
<param name="name">Name of input to modify.</param>
|
| 84 |
+
<param name="value">Value to set.</param>
|
| 85 |
+
</member>
|
| 86 |
+
<member name="M:UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion)">
|
| 87 |
+
<summary>
|
| 88 |
+
<para>Sets the tracker rotation for this input. Only works for input typed Custom.</para>
|
| 89 |
+
</summary>
|
| 90 |
+
<param name="name">Name of input to modify.</param>
|
| 91 |
+
<param name="value">Value to set.</param>
|
| 92 |
+
</member>
|
| 93 |
+
<member name="T:UnityEngine.ClusterInputType">
|
| 94 |
+
<summary>
|
| 95 |
+
<para>Values to determine the type of input value to be expect from one entry of ClusterInput.</para>
|
| 96 |
+
</summary>
|
| 97 |
+
</member>
|
| 98 |
+
<member name="F:UnityEngine.ClusterInputType.Axis">
|
| 99 |
+
<summary>
|
| 100 |
+
<para>Device is an analog axis that provides continuous value represented by a float.</para>
|
| 101 |
+
</summary>
|
| 102 |
+
</member>
|
| 103 |
+
<member name="F:UnityEngine.ClusterInputType.Button">
|
| 104 |
+
<summary>
|
| 105 |
+
<para>Device that return a binary result of pressed or not pressed.</para>
|
| 106 |
+
</summary>
|
| 107 |
+
</member>
|
| 108 |
+
<member name="F:UnityEngine.ClusterInputType.CustomProvidedInput">
|
| 109 |
+
<summary>
|
| 110 |
+
<para>A user customized input.</para>
|
| 111 |
+
</summary>
|
| 112 |
+
</member>
|
| 113 |
+
<member name="F:UnityEngine.ClusterInputType.Tracker">
|
| 114 |
+
<summary>
|
| 115 |
+
<para>Device that provide position and orientation values.</para>
|
| 116 |
+
</summary>
|
| 117 |
+
</member>
|
| 118 |
+
</members>
|
| 119 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClusterRendererModule.dll
ADDED
|
Binary file (4.61 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ClusterRendererModule.xml
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.ClusterRendererModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.ClusterNetwork">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>A helper class that contains static method to inquire status of Unity Cluster.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.ClusterNetwork.isDisconnected">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Check whether the current instance is disconnected from the cluster network.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="P:UnityEngine.ClusterNetwork.isMasterOfCluster">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>Check whether the current instance is a master node in the cluster network.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="P:UnityEngine.ClusterNetwork.nodeIndex">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>To acquire or set the node index of the current machine from the cluster network.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
</members>
|
| 28 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.CoreModule.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8e8613c7950d127231945bddf6a82029a6e93e975dca0a7e96fd1353f3a36923
|
| 3 |
+
size 680960
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.CoreModule.xml
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.CrashReportingModule.dll
ADDED
|
Binary file (4.61 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.CrashReportingModule.xml
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.CrashReportingModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.CrashReportHandler.CrashReportHandler">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Engine API for CrashReporting Service.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.CrashReportHandler.CrashReportHandler.enableCaptureExceptions">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>This Boolean field will cause CrashReportHandler to capture exceptions when set to true. By default enable capture exceptions is true.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
</members>
|
| 18 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.DirectorModule.dll
ADDED
|
Binary file (7.17 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.DirectorModule.xml
ADDED
|
@@ -0,0 +1,162 @@
|
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|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.DirectorModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Playables.DirectorWrapMode">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Wrap mode for Playables.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="F:UnityEngine.Playables.DirectorWrapMode.Hold">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Hold the last frame when the playable time reaches it's duration.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="F:UnityEngine.Playables.DirectorWrapMode.Loop">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>Loop back to zero time and continue playing.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="F:UnityEngine.Playables.DirectorWrapMode.None">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>Do not keep playing when the time reaches the duration.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
<member name="T:UnityEngine.Playables.PlayableDirector">
|
| 28 |
+
<summary>
|
| 29 |
+
<para>Instantiates a PlayableAsset and controls playback of Playable objects.</para>
|
| 30 |
+
</summary>
|
| 31 |
+
</member>
|
| 32 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.duration">
|
| 33 |
+
<summary>
|
| 34 |
+
<para>The duration of the Playable in seconds.</para>
|
| 35 |
+
</summary>
|
| 36 |
+
</member>
|
| 37 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.extrapolationMode">
|
| 38 |
+
<summary>
|
| 39 |
+
<para>Controls how the time is incremented when it goes beyond the duration of the playable.</para>
|
| 40 |
+
</summary>
|
| 41 |
+
</member>
|
| 42 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.initialTime">
|
| 43 |
+
<summary>
|
| 44 |
+
<para>The time at which the Playable should start when first played.</para>
|
| 45 |
+
</summary>
|
| 46 |
+
</member>
|
| 47 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.playableAsset">
|
| 48 |
+
<summary>
|
| 49 |
+
<para>The PlayableAsset that is used to instantiate a playable for playback.</para>
|
| 50 |
+
</summary>
|
| 51 |
+
</member>
|
| 52 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.playableGraph">
|
| 53 |
+
<summary>
|
| 54 |
+
<para>The PlayableGraph created by the PlayableDirector.</para>
|
| 55 |
+
</summary>
|
| 56 |
+
</member>
|
| 57 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.playOnAwake">
|
| 58 |
+
<summary>
|
| 59 |
+
<para>Whether the playable asset will start playing back as soon as the component awakes.</para>
|
| 60 |
+
</summary>
|
| 61 |
+
</member>
|
| 62 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.state">
|
| 63 |
+
<summary>
|
| 64 |
+
<para>The current playing state of the component. (Read Only)</para>
|
| 65 |
+
</summary>
|
| 66 |
+
</member>
|
| 67 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.time">
|
| 68 |
+
<summary>
|
| 69 |
+
<para>The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.</para>
|
| 70 |
+
</summary>
|
| 71 |
+
</member>
|
| 72 |
+
<member name="P:UnityEngine.Playables.PlayableDirector.timeUpdateMode">
|
| 73 |
+
<summary>
|
| 74 |
+
<para>Controls how time is incremented when playing back.</para>
|
| 75 |
+
</summary>
|
| 76 |
+
</member>
|
| 77 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)">
|
| 78 |
+
<summary>
|
| 79 |
+
<para>Clears an exposed reference value.</para>
|
| 80 |
+
</summary>
|
| 81 |
+
<param name="id">Identifier of the ExposedReference.</param>
|
| 82 |
+
</member>
|
| 83 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.DeferredEvaluate">
|
| 84 |
+
<summary>
|
| 85 |
+
<para>Tells the PlayableDirector to evaluate it's PlayableGraph on the next update.</para>
|
| 86 |
+
</summary>
|
| 87 |
+
</member>
|
| 88 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Evaluate">
|
| 89 |
+
<summary>
|
| 90 |
+
<para>Evaluates the currently playing Playable at the current time.</para>
|
| 91 |
+
</summary>
|
| 92 |
+
</member>
|
| 93 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)">
|
| 94 |
+
<summary>
|
| 95 |
+
<para>Returns a binding to a reference object.</para>
|
| 96 |
+
</summary>
|
| 97 |
+
<param name="key">The object that acts as a key.</param>
|
| 98 |
+
</member>
|
| 99 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&)">
|
| 100 |
+
<summary>
|
| 101 |
+
<para>Retreives an ExposedReference binding.</para>
|
| 102 |
+
</summary>
|
| 103 |
+
<param name="id">Identifier of the ExposedReference.</param>
|
| 104 |
+
<param name="idValid">Whether the reference was found.</param>
|
| 105 |
+
</member>
|
| 106 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Pause">
|
| 107 |
+
<summary>
|
| 108 |
+
<para>Pauses playback of the currently running playable.</para>
|
| 109 |
+
</summary>
|
| 110 |
+
</member>
|
| 111 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode)">
|
| 112 |
+
<summary>
|
| 113 |
+
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
|
| 114 |
+
</summary>
|
| 115 |
+
<param name="asset">An asset to instantiate a playable from.</param>
|
| 116 |
+
<param name="mode">What to do when the time passes the duration of the playable.</param>
|
| 117 |
+
</member>
|
| 118 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)">
|
| 119 |
+
<summary>
|
| 120 |
+
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
|
| 121 |
+
</summary>
|
| 122 |
+
<param name="asset">An asset to instantiate a playable from.</param>
|
| 123 |
+
<param name="mode">What to do when the time passes the duration of the playable.</param>
|
| 124 |
+
</member>
|
| 125 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Play">
|
| 126 |
+
<summary>
|
| 127 |
+
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
|
| 128 |
+
</summary>
|
| 129 |
+
<param name="asset">An asset to instantiate a playable from.</param>
|
| 130 |
+
<param name="mode">What to do when the time passes the duration of the playable.</param>
|
| 131 |
+
</member>
|
| 132 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.RebuildGraph">
|
| 133 |
+
<summary>
|
| 134 |
+
<para>Discards the existing PlayableGraph and creates a new instance.</para>
|
| 135 |
+
</summary>
|
| 136 |
+
</member>
|
| 137 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Resume">
|
| 138 |
+
<summary>
|
| 139 |
+
<para>Resume playing a paused playable.</para>
|
| 140 |
+
</summary>
|
| 141 |
+
</member>
|
| 142 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object)">
|
| 143 |
+
<summary>
|
| 144 |
+
<para>Sets the binding of a reference object from a PlayableBinding.</para>
|
| 145 |
+
</summary>
|
| 146 |
+
<param name="key">The source object in the PlayableBinding.</param>
|
| 147 |
+
<param name="value">The object to bind to the key.</param>
|
| 148 |
+
</member>
|
| 149 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object)">
|
| 150 |
+
<summary>
|
| 151 |
+
<para>Sets an ExposedReference value.</para>
|
| 152 |
+
</summary>
|
| 153 |
+
<param name="id">Identifier of the ExposedReference.</param>
|
| 154 |
+
<param name="value">The object to bind to set the reference value to.</param>
|
| 155 |
+
</member>
|
| 156 |
+
<member name="M:UnityEngine.Playables.PlayableDirector.Stop">
|
| 157 |
+
<summary>
|
| 158 |
+
<para>Stops playback of the current Playable and destroys the corresponding graph.</para>
|
| 159 |
+
</summary>
|
| 160 |
+
</member>
|
| 161 |
+
</members>
|
| 162 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.GameCenterModule.dll
ADDED
|
Binary file (22 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.GameCenterModule.xml
ADDED
|
@@ -0,0 +1,475 @@
|
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|
|
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|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.GameCenterModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Social">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Generic access to the Social API.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.Social.localUser">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>The local user (potentially not logged in).</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="P:UnityEngine.Social.Active">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>This is the currently active social platform. </para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="M:UnityEngine.Social.CreateAchievement">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>Create an IAchievement instance.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
<member name="M:UnityEngine.Social.CreateLeaderboard">
|
| 28 |
+
<summary>
|
| 29 |
+
<para>Create an ILeaderboard instance.</para>
|
| 30 |
+
</summary>
|
| 31 |
+
</member>
|
| 32 |
+
<member name="M:UnityEngine.Social.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>)">
|
| 33 |
+
<summary>
|
| 34 |
+
<para>Loads the achievement descriptions accociated with this application.</para>
|
| 35 |
+
</summary>
|
| 36 |
+
<param name="callback"></param>
|
| 37 |
+
</member>
|
| 38 |
+
<member name="M:UnityEngine.Social.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>)">
|
| 39 |
+
<summary>
|
| 40 |
+
<para>Load the achievements the logged in user has already achieved or reported progress on.</para>
|
| 41 |
+
</summary>
|
| 42 |
+
<param name="callback"></param>
|
| 43 |
+
</member>
|
| 44 |
+
<member name="M:UnityEngine.Social.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>)">
|
| 45 |
+
<summary>
|
| 46 |
+
<para>Load a default set of scores from the given leaderboard.</para>
|
| 47 |
+
</summary>
|
| 48 |
+
<param name="leaderboardID"></param>
|
| 49 |
+
<param name="callback"></param>
|
| 50 |
+
</member>
|
| 51 |
+
<member name="M:UnityEngine.Social.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>)">
|
| 52 |
+
<summary>
|
| 53 |
+
<para>Load the user profiles accociated with the given array of user IDs.</para>
|
| 54 |
+
</summary>
|
| 55 |
+
<param name="userIDs"></param>
|
| 56 |
+
<param name="callback"></param>
|
| 57 |
+
</member>
|
| 58 |
+
<member name="M:UnityEngine.Social.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>)">
|
| 59 |
+
<summary>
|
| 60 |
+
<para>Reports the progress of an achievement.</para>
|
| 61 |
+
</summary>
|
| 62 |
+
<param name="achievementID"></param>
|
| 63 |
+
<param name="progress"></param>
|
| 64 |
+
<param name="callback"></param>
|
| 65 |
+
</member>
|
| 66 |
+
<member name="M:UnityEngine.Social.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>)">
|
| 67 |
+
<summary>
|
| 68 |
+
<para>Report a score to a specific leaderboard.</para>
|
| 69 |
+
</summary>
|
| 70 |
+
<param name="score"></param>
|
| 71 |
+
<param name="board"></param>
|
| 72 |
+
<param name="callback"></param>
|
| 73 |
+
</member>
|
| 74 |
+
<member name="M:UnityEngine.Social.ShowAchievementsUI">
|
| 75 |
+
<summary>
|
| 76 |
+
<para>Show a default/system view of the games achievements.</para>
|
| 77 |
+
</summary>
|
| 78 |
+
</member>
|
| 79 |
+
<member name="M:UnityEngine.Social.ShowLeaderboardUI">
|
| 80 |
+
<summary>
|
| 81 |
+
<para>Show a default/system view of the games leaderboards.</para>
|
| 82 |
+
</summary>
|
| 83 |
+
</member>
|
| 84 |
+
<member name="?:UnityEngine.SocialPlatforms.IAchievement">
|
| 85 |
+
<summary>
|
| 86 |
+
<para>Information for a user's achievement.</para>
|
| 87 |
+
</summary>
|
| 88 |
+
</member>
|
| 89 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievement.completed">
|
| 90 |
+
<summary>
|
| 91 |
+
<para>Set to true when percentCompleted is 100.0.</para>
|
| 92 |
+
</summary>
|
| 93 |
+
</member>
|
| 94 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievement.hidden">
|
| 95 |
+
<summary>
|
| 96 |
+
<para>This achievement is currently hidden from the user.</para>
|
| 97 |
+
</summary>
|
| 98 |
+
</member>
|
| 99 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievement.id">
|
| 100 |
+
<summary>
|
| 101 |
+
<para>The unique identifier of this achievement.</para>
|
| 102 |
+
</summary>
|
| 103 |
+
</member>
|
| 104 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievement.lastReportedDate">
|
| 105 |
+
<summary>
|
| 106 |
+
<para>Set by server when percentCompleted is updated.</para>
|
| 107 |
+
</summary>
|
| 108 |
+
</member>
|
| 109 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievement.percentCompleted">
|
| 110 |
+
<summary>
|
| 111 |
+
<para>Progress for this achievement.</para>
|
| 112 |
+
</summary>
|
| 113 |
+
</member>
|
| 114 |
+
<member name="M:UnityEngine.SocialPlatforms.IAchievement.ReportProgress(System.Action`1<System.Boolean>)">
|
| 115 |
+
<summary>
|
| 116 |
+
<para>Send notification about progress on this achievement.</para>
|
| 117 |
+
</summary>
|
| 118 |
+
<param name="callback"></param>
|
| 119 |
+
</member>
|
| 120 |
+
<member name="?:UnityEngine.SocialPlatforms.IAchievementDescription">
|
| 121 |
+
<summary>
|
| 122 |
+
<para>Static data describing an achievement.</para>
|
| 123 |
+
</summary>
|
| 124 |
+
</member>
|
| 125 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.achievedDescription">
|
| 126 |
+
<summary>
|
| 127 |
+
<para>Description when the achivement is completed.</para>
|
| 128 |
+
</summary>
|
| 129 |
+
</member>
|
| 130 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.hidden">
|
| 131 |
+
<summary>
|
| 132 |
+
<para>Hidden achievement are not shown in the list until the percentCompleted has been touched (even if it's 0.0).</para>
|
| 133 |
+
</summary>
|
| 134 |
+
</member>
|
| 135 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.id">
|
| 136 |
+
<summary>
|
| 137 |
+
<para>Unique identifier for this achievement description.</para>
|
| 138 |
+
</summary>
|
| 139 |
+
</member>
|
| 140 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.image">
|
| 141 |
+
<summary>
|
| 142 |
+
<para>Image representation of the achievement.</para>
|
| 143 |
+
</summary>
|
| 144 |
+
</member>
|
| 145 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.points">
|
| 146 |
+
<summary>
|
| 147 |
+
<para>Point value of this achievement.</para>
|
| 148 |
+
</summary>
|
| 149 |
+
</member>
|
| 150 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.title">
|
| 151 |
+
<summary>
|
| 152 |
+
<para>Human readable title.</para>
|
| 153 |
+
</summary>
|
| 154 |
+
</member>
|
| 155 |
+
<member name="P:UnityEngine.SocialPlatforms.IAchievementDescription.unachievedDescription">
|
| 156 |
+
<summary>
|
| 157 |
+
<para>Description when the achivement has not been completed.</para>
|
| 158 |
+
</summary>
|
| 159 |
+
</member>
|
| 160 |
+
<member name="?:UnityEngine.SocialPlatforms.ILeaderboard">
|
| 161 |
+
<summary>
|
| 162 |
+
<para>The leaderboard contains the scores of all players for a particular game.</para>
|
| 163 |
+
</summary>
|
| 164 |
+
</member>
|
| 165 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.id">
|
| 166 |
+
<summary>
|
| 167 |
+
<para>Unique identifier for this leaderboard.</para>
|
| 168 |
+
</summary>
|
| 169 |
+
</member>
|
| 170 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.loading">
|
| 171 |
+
<summary>
|
| 172 |
+
<para>The leaderboad is in the process of loading scores.</para>
|
| 173 |
+
</summary>
|
| 174 |
+
</member>
|
| 175 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.localUserScore">
|
| 176 |
+
<summary>
|
| 177 |
+
<para>The leaderboard score of the logged in user.</para>
|
| 178 |
+
</summary>
|
| 179 |
+
</member>
|
| 180 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.maxRange">
|
| 181 |
+
<summary>
|
| 182 |
+
<para>The total amount of scores the leaderboard contains.</para>
|
| 183 |
+
</summary>
|
| 184 |
+
</member>
|
| 185 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.range">
|
| 186 |
+
<summary>
|
| 187 |
+
<para>The rank range this leaderboard returns.</para>
|
| 188 |
+
</summary>
|
| 189 |
+
</member>
|
| 190 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.scores">
|
| 191 |
+
<summary>
|
| 192 |
+
<para>The leaderboard scores returned by a query.</para>
|
| 193 |
+
</summary>
|
| 194 |
+
</member>
|
| 195 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.timeScope">
|
| 196 |
+
<summary>
|
| 197 |
+
<para>The time period/scope searched by this leaderboard.</para>
|
| 198 |
+
</summary>
|
| 199 |
+
</member>
|
| 200 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.title">
|
| 201 |
+
<summary>
|
| 202 |
+
<para>The human readable title of this leaderboard.</para>
|
| 203 |
+
</summary>
|
| 204 |
+
</member>
|
| 205 |
+
<member name="P:UnityEngine.SocialPlatforms.ILeaderboard.userScope">
|
| 206 |
+
<summary>
|
| 207 |
+
<para>The users scope searched by this leaderboard.</para>
|
| 208 |
+
</summary>
|
| 209 |
+
</member>
|
| 210 |
+
<member name="M:UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(System.Action`1<System.Boolean>)">
|
| 211 |
+
<summary>
|
| 212 |
+
<para>Load scores according to the filters set on this leaderboard.</para>
|
| 213 |
+
</summary>
|
| 214 |
+
<param name="callback"></param>
|
| 215 |
+
</member>
|
| 216 |
+
<member name="M:UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(System.String[])">
|
| 217 |
+
<summary>
|
| 218 |
+
<para>Only search for these user IDs.</para>
|
| 219 |
+
</summary>
|
| 220 |
+
<param name="userIDs">List of user ids.</param>
|
| 221 |
+
</member>
|
| 222 |
+
<member name="?:UnityEngine.SocialPlatforms.ILocalUser">
|
| 223 |
+
<summary>
|
| 224 |
+
<para>Represents the local or currently logged in user.</para>
|
| 225 |
+
</summary>
|
| 226 |
+
</member>
|
| 227 |
+
<member name="P:UnityEngine.SocialPlatforms.ILocalUser.authenticated">
|
| 228 |
+
<summary>
|
| 229 |
+
<para>Checks if the current user has been authenticated.</para>
|
| 230 |
+
</summary>
|
| 231 |
+
</member>
|
| 232 |
+
<member name="P:UnityEngine.SocialPlatforms.ILocalUser.friends">
|
| 233 |
+
<summary>
|
| 234 |
+
<para>The users friends list.</para>
|
| 235 |
+
</summary>
|
| 236 |
+
</member>
|
| 237 |
+
<member name="P:UnityEngine.SocialPlatforms.ILocalUser.underage">
|
| 238 |
+
<summary>
|
| 239 |
+
<para>Is the user underage?</para>
|
| 240 |
+
</summary>
|
| 241 |
+
</member>
|
| 242 |
+
<member name="M:UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`1<System.Boolean>)">
|
| 243 |
+
<summary>
|
| 244 |
+
<para>Authenticate the local user to the current active Social API implementation and fetch his profile data.</para>
|
| 245 |
+
</summary>
|
| 246 |
+
<param name="callback">Callback that is called whenever the authentication operation is finished. The first parameter is a Boolean identifying whether the authentication operation was successful. The optional second argument contains a string identifying any errors (if available) if the operation was unsuccessful.</param>
|
| 247 |
+
</member>
|
| 248 |
+
<member name="M:UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`2<System.Boolean,System.String>)">
|
| 249 |
+
<summary>
|
| 250 |
+
<para>Authenticate the local user to the current active Social API implementation and fetch his profile data.</para>
|
| 251 |
+
</summary>
|
| 252 |
+
<param name="callback">Callback that is called whenever the authentication operation is finished. The first parameter is a Boolean identifying whether the authentication operation was successful. The optional second argument contains a string identifying any errors (if available) if the operation was unsuccessful.</param>
|
| 253 |
+
</member>
|
| 254 |
+
<member name="M:UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(System.Action`1<System.Boolean>)">
|
| 255 |
+
<summary>
|
| 256 |
+
<para>Fetches the friends list of the logged in user. The friends list on the ISocialPlatform.localUser|Social.localUser instance is populated if this call succeeds.</para>
|
| 257 |
+
</summary>
|
| 258 |
+
<param name="callback"></param>
|
| 259 |
+
</member>
|
| 260 |
+
<member name="?:UnityEngine.SocialPlatforms.IScore">
|
| 261 |
+
<summary>
|
| 262 |
+
<para>A game score.</para>
|
| 263 |
+
</summary>
|
| 264 |
+
</member>
|
| 265 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.date">
|
| 266 |
+
<summary>
|
| 267 |
+
<para>The date the score was achieved.</para>
|
| 268 |
+
</summary>
|
| 269 |
+
</member>
|
| 270 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.formattedValue">
|
| 271 |
+
<summary>
|
| 272 |
+
<para>The correctly formatted value of the score, like X points or X kills.</para>
|
| 273 |
+
</summary>
|
| 274 |
+
</member>
|
| 275 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.leaderboardID">
|
| 276 |
+
<summary>
|
| 277 |
+
<para>The ID of the leaderboard this score belongs to.</para>
|
| 278 |
+
</summary>
|
| 279 |
+
</member>
|
| 280 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.rank">
|
| 281 |
+
<summary>
|
| 282 |
+
<para>The rank or position of the score in the leaderboard. </para>
|
| 283 |
+
</summary>
|
| 284 |
+
</member>
|
| 285 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.userID">
|
| 286 |
+
<summary>
|
| 287 |
+
<para>The user who owns this score.</para>
|
| 288 |
+
</summary>
|
| 289 |
+
</member>
|
| 290 |
+
<member name="P:UnityEngine.SocialPlatforms.IScore.value">
|
| 291 |
+
<summary>
|
| 292 |
+
<para>The score value achieved.</para>
|
| 293 |
+
</summary>
|
| 294 |
+
</member>
|
| 295 |
+
<member name="M:UnityEngine.SocialPlatforms.IScore.ReportScore(System.Action`1<System.Boolean>)">
|
| 296 |
+
<summary>
|
| 297 |
+
<para>Report this score instance.</para>
|
| 298 |
+
</summary>
|
| 299 |
+
<param name="callback"></param>
|
| 300 |
+
</member>
|
| 301 |
+
<member name="?:UnityEngine.SocialPlatforms.ISocialPlatform">
|
| 302 |
+
<summary>
|
| 303 |
+
<para>The generic Social API interface which implementations must inherit.</para>
|
| 304 |
+
</summary>
|
| 305 |
+
</member>
|
| 306 |
+
<member name="P:UnityEngine.SocialPlatforms.ISocialPlatform.localUser">
|
| 307 |
+
<summary>
|
| 308 |
+
<para>See Social.localUser.</para>
|
| 309 |
+
</summary>
|
| 310 |
+
</member>
|
| 311 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement">
|
| 312 |
+
<summary>
|
| 313 |
+
<para>See Social.CreateAchievement..</para>
|
| 314 |
+
</summary>
|
| 315 |
+
</member>
|
| 316 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard">
|
| 317 |
+
<summary>
|
| 318 |
+
<para>See Social.CreateLeaderboard.</para>
|
| 319 |
+
</summary>
|
| 320 |
+
</member>
|
| 321 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>)">
|
| 322 |
+
<summary>
|
| 323 |
+
<para>See Social.LoadAchievementDescriptions.</para>
|
| 324 |
+
</summary>
|
| 325 |
+
<param name="callback"></param>
|
| 326 |
+
</member>
|
| 327 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>)">
|
| 328 |
+
<summary>
|
| 329 |
+
<para>See Social.LoadAchievements.</para>
|
| 330 |
+
</summary>
|
| 331 |
+
<param name="callback"></param>
|
| 332 |
+
</member>
|
| 333 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>)">
|
| 334 |
+
<summary>
|
| 335 |
+
<para>See Social.LoadScores.</para>
|
| 336 |
+
</summary>
|
| 337 |
+
<param name="leaderboardID"></param>
|
| 338 |
+
<param name="callback"></param>
|
| 339 |
+
<param name="board"></param>
|
| 340 |
+
</member>
|
| 341 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(UnityEngine.SocialPlatforms.ILeaderboard,System.Action`1<System.Boolean>)">
|
| 342 |
+
<summary>
|
| 343 |
+
<para>See Social.LoadScores.</para>
|
| 344 |
+
</summary>
|
| 345 |
+
<param name="leaderboardID"></param>
|
| 346 |
+
<param name="callback"></param>
|
| 347 |
+
<param name="board"></param>
|
| 348 |
+
</member>
|
| 349 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>)">
|
| 350 |
+
<summary>
|
| 351 |
+
<para>See Social.LoadUsers.</para>
|
| 352 |
+
</summary>
|
| 353 |
+
<param name="userIDs"></param>
|
| 354 |
+
<param name="callback"></param>
|
| 355 |
+
</member>
|
| 356 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>)">
|
| 357 |
+
<summary>
|
| 358 |
+
<para>See Social.ReportProgress.</para>
|
| 359 |
+
</summary>
|
| 360 |
+
<param name="achievementID"></param>
|
| 361 |
+
<param name="progress"></param>
|
| 362 |
+
<param name="callback"></param>
|
| 363 |
+
</member>
|
| 364 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>)">
|
| 365 |
+
<summary>
|
| 366 |
+
<para>See Social.ReportScore.</para>
|
| 367 |
+
</summary>
|
| 368 |
+
<param name="score"></param>
|
| 369 |
+
<param name="board"></param>
|
| 370 |
+
<param name="callback"></param>
|
| 371 |
+
</member>
|
| 372 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI">
|
| 373 |
+
<summary>
|
| 374 |
+
<para>See Social.ShowAchievementsUI.</para>
|
| 375 |
+
</summary>
|
| 376 |
+
</member>
|
| 377 |
+
<member name="M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI">
|
| 378 |
+
<summary>
|
| 379 |
+
<para>See Social.ShowLeaderboardUI.</para>
|
| 380 |
+
</summary>
|
| 381 |
+
</member>
|
| 382 |
+
<member name="?:UnityEngine.SocialPlatforms.IUserProfile">
|
| 383 |
+
<summary>
|
| 384 |
+
<para>Represents generic user instances, like friends of the local user.</para>
|
| 385 |
+
</summary>
|
| 386 |
+
</member>
|
| 387 |
+
<member name="P:UnityEngine.SocialPlatforms.IUserProfile.id">
|
| 388 |
+
<summary>
|
| 389 |
+
<para>This users unique identifier.</para>
|
| 390 |
+
</summary>
|
| 391 |
+
</member>
|
| 392 |
+
<member name="P:UnityEngine.SocialPlatforms.IUserProfile.image">
|
| 393 |
+
<summary>
|
| 394 |
+
<para>Avatar image of the user.</para>
|
| 395 |
+
</summary>
|
| 396 |
+
</member>
|
| 397 |
+
<member name="P:UnityEngine.SocialPlatforms.IUserProfile.isFriend">
|
| 398 |
+
<summary>
|
| 399 |
+
<para>Is this user a friend of the current logged in user?</para>
|
| 400 |
+
</summary>
|
| 401 |
+
</member>
|
| 402 |
+
<member name="P:UnityEngine.SocialPlatforms.IUserProfile.state">
|
| 403 |
+
<summary>
|
| 404 |
+
<para>Presence state of the user.</para>
|
| 405 |
+
</summary>
|
| 406 |
+
</member>
|
| 407 |
+
<member name="P:UnityEngine.SocialPlatforms.IUserProfile.userName">
|
| 408 |
+
<summary>
|
| 409 |
+
<para>This user's username or alias.</para>
|
| 410 |
+
</summary>
|
| 411 |
+
</member>
|
| 412 |
+
<member name="T:UnityEngine.SocialPlatforms.Range">
|
| 413 |
+
<summary>
|
| 414 |
+
<para>The score range a leaderboard query should include.</para>
|
| 415 |
+
</summary>
|
| 416 |
+
</member>
|
| 417 |
+
<member name="F:UnityEngine.SocialPlatforms.Range.count">
|
| 418 |
+
<summary>
|
| 419 |
+
<para>The total amount of scores retreived.</para>
|
| 420 |
+
</summary>
|
| 421 |
+
</member>
|
| 422 |
+
<member name="F:UnityEngine.SocialPlatforms.Range.from">
|
| 423 |
+
<summary>
|
| 424 |
+
<para>The rank of the first score which is returned.</para>
|
| 425 |
+
</summary>
|
| 426 |
+
</member>
|
| 427 |
+
<member name="M:UnityEngine.SocialPlatforms.Range.#ctor(System.Int32,System.Int32)">
|
| 428 |
+
<summary>
|
| 429 |
+
<para>Constructor for a score range, the range starts from a specific value and contains a maxium score count.</para>
|
| 430 |
+
</summary>
|
| 431 |
+
<param name="fromValue">The minimum allowed value.</param>
|
| 432 |
+
<param name="valueCount">The number of possible values.</param>
|
| 433 |
+
</member>
|
| 434 |
+
<member name="T:UnityEngine.SocialPlatforms.TimeScope">
|
| 435 |
+
<summary>
|
| 436 |
+
<para>The scope of time searched through when querying the leaderboard.</para>
|
| 437 |
+
</summary>
|
| 438 |
+
</member>
|
| 439 |
+
<member name="T:UnityEngine.SocialPlatforms.UserScope">
|
| 440 |
+
<summary>
|
| 441 |
+
<para>The scope of the users searched through when querying the leaderboard.</para>
|
| 442 |
+
</summary>
|
| 443 |
+
</member>
|
| 444 |
+
<member name="T:UnityEngine.SocialPlatforms.UserState">
|
| 445 |
+
<summary>
|
| 446 |
+
<para>User presence state.</para>
|
| 447 |
+
</summary>
|
| 448 |
+
</member>
|
| 449 |
+
<member name="F:UnityEngine.SocialPlatforms.UserState.Offline">
|
| 450 |
+
<summary>
|
| 451 |
+
<para>The user is offline.</para>
|
| 452 |
+
</summary>
|
| 453 |
+
</member>
|
| 454 |
+
<member name="F:UnityEngine.SocialPlatforms.UserState.Online">
|
| 455 |
+
<summary>
|
| 456 |
+
<para>The user is online.</para>
|
| 457 |
+
</summary>
|
| 458 |
+
</member>
|
| 459 |
+
<member name="F:UnityEngine.SocialPlatforms.UserState.OnlineAndAway">
|
| 460 |
+
<summary>
|
| 461 |
+
<para>The user is online but away from their computer.</para>
|
| 462 |
+
</summary>
|
| 463 |
+
</member>
|
| 464 |
+
<member name="F:UnityEngine.SocialPlatforms.UserState.OnlineAndBusy">
|
| 465 |
+
<summary>
|
| 466 |
+
<para>The user is online but set their status to busy.</para>
|
| 467 |
+
</summary>
|
| 468 |
+
</member>
|
| 469 |
+
<member name="F:UnityEngine.SocialPlatforms.UserState.Playing">
|
| 470 |
+
<summary>
|
| 471 |
+
<para>The user is playing a game.</para>
|
| 472 |
+
</summary>
|
| 473 |
+
</member>
|
| 474 |
+
</members>
|
| 475 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.GridModule.dll
ADDED
|
Binary file (8.7 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.GridModule.xml
ADDED
|
@@ -0,0 +1,231 @@
|
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|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.GridModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.Grid">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Grid is the base class for plotting a layout of uniformly spaced points and lines.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="P:UnityEngine.Grid.cellGap">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>The size of the gap between each cell in the Grid.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
</member>
|
| 17 |
+
<member name="P:UnityEngine.Grid.cellLayout">
|
| 18 |
+
<summary>
|
| 19 |
+
<para>The layout of the cells in the Grid.</para>
|
| 20 |
+
</summary>
|
| 21 |
+
</member>
|
| 22 |
+
<member name="P:UnityEngine.Grid.cellSize">
|
| 23 |
+
<summary>
|
| 24 |
+
<para>The size of each cell in the Grid.</para>
|
| 25 |
+
</summary>
|
| 26 |
+
</member>
|
| 27 |
+
<member name="P:UnityEngine.Grid.cellSwizzle">
|
| 28 |
+
<summary>
|
| 29 |
+
<para>The cell swizzle for the Grid.</para>
|
| 30 |
+
</summary>
|
| 31 |
+
</member>
|
| 32 |
+
<member name="M:UnityEngine.Grid.GetCellCenterLocal(UnityEngine.Vector3Int)">
|
| 33 |
+
<summary>
|
| 34 |
+
<para>Get the logical center coordinate of a grid cell in local space.</para>
|
| 35 |
+
</summary>
|
| 36 |
+
<param name="position">Grid cell position.</param>
|
| 37 |
+
<returns>
|
| 38 |
+
<para>Center of the cell transformed into local space coordinates.</para>
|
| 39 |
+
</returns>
|
| 40 |
+
</member>
|
| 41 |
+
<member name="M:UnityEngine.Grid.GetCellCenterWorld(UnityEngine.Vector3Int)">
|
| 42 |
+
<summary>
|
| 43 |
+
<para>Get the logical center coordinate of a grid cell in world space.</para>
|
| 44 |
+
</summary>
|
| 45 |
+
<param name="position">Grid cell position.</param>
|
| 46 |
+
<returns>
|
| 47 |
+
<para>Center of the cell transformed into world space coordinates.</para>
|
| 48 |
+
</returns>
|
| 49 |
+
</member>
|
| 50 |
+
<member name="M:UnityEngine.Grid.InverseSwizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)">
|
| 51 |
+
<summary>
|
| 52 |
+
<para>Does the inverse swizzle of the given position for given swizzle order.</para>
|
| 53 |
+
</summary>
|
| 54 |
+
<param name="swizzle">Determines the rearrangement order for the inverse swizzle.</param>
|
| 55 |
+
<param name="position">Position to inverse swizzle.</param>
|
| 56 |
+
<returns>
|
| 57 |
+
<para>The inversed swizzled position.</para>
|
| 58 |
+
</returns>
|
| 59 |
+
</member>
|
| 60 |
+
<member name="M:UnityEngine.Grid.Swizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3)">
|
| 61 |
+
<summary>
|
| 62 |
+
<para>Swizzles the given position with the given swizzle order.</para>
|
| 63 |
+
</summary>
|
| 64 |
+
<param name="swizzle">Determines the rearrangement order for the swizzle.</param>
|
| 65 |
+
<param name="position">Position to swizzle.</param>
|
| 66 |
+
<returns>
|
| 67 |
+
<para>The swizzled position.</para>
|
| 68 |
+
</returns>
|
| 69 |
+
</member>
|
| 70 |
+
<member name="T:UnityEngine.GridLayout">
|
| 71 |
+
<summary>
|
| 72 |
+
<para>An abstract class that defines a grid layout.</para>
|
| 73 |
+
</summary>
|
| 74 |
+
</member>
|
| 75 |
+
<member name="P:UnityEngine.GridLayout.cellGap">
|
| 76 |
+
<summary>
|
| 77 |
+
<para>The size of the gap between each cell in the layout.</para>
|
| 78 |
+
</summary>
|
| 79 |
+
</member>
|
| 80 |
+
<member name="P:UnityEngine.GridLayout.cellLayout">
|
| 81 |
+
<summary>
|
| 82 |
+
<para>The layout of the cells.</para>
|
| 83 |
+
</summary>
|
| 84 |
+
</member>
|
| 85 |
+
<member name="P:UnityEngine.GridLayout.cellSize">
|
| 86 |
+
<summary>
|
| 87 |
+
<para>The size of each cell in the layout.</para>
|
| 88 |
+
</summary>
|
| 89 |
+
</member>
|
| 90 |
+
<member name="P:UnityEngine.GridLayout.cellSwizzle">
|
| 91 |
+
<summary>
|
| 92 |
+
<para>The cell swizzle for the layout.</para>
|
| 93 |
+
</summary>
|
| 94 |
+
</member>
|
| 95 |
+
<member name="T:UnityEngine.GridLayout.CellLayout">
|
| 96 |
+
<summary>
|
| 97 |
+
<para>The layout of the GridLayout.</para>
|
| 98 |
+
</summary>
|
| 99 |
+
</member>
|
| 100 |
+
<member name="F:UnityEngine.GridLayout.CellLayout.Rectangle">
|
| 101 |
+
<summary>
|
| 102 |
+
<para>Rectangular layout for cells in the GridLayout.</para>
|
| 103 |
+
</summary>
|
| 104 |
+
</member>
|
| 105 |
+
<member name="T:UnityEngine.GridLayout.CellSwizzle">
|
| 106 |
+
<summary>
|
| 107 |
+
<para>Swizzles cell positions to other positions.</para>
|
| 108 |
+
</summary>
|
| 109 |
+
</member>
|
| 110 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.XYZ">
|
| 111 |
+
<summary>
|
| 112 |
+
<para>Keeps the cell positions at XYZ.</para>
|
| 113 |
+
</summary>
|
| 114 |
+
</member>
|
| 115 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.XZY">
|
| 116 |
+
<summary>
|
| 117 |
+
<para>Swizzles the cell positions from XYZ to XZY.</para>
|
| 118 |
+
</summary>
|
| 119 |
+
</member>
|
| 120 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.YXZ">
|
| 121 |
+
<summary>
|
| 122 |
+
<para>Swizzles the cell positions from XYZ to YXZ.</para>
|
| 123 |
+
</summary>
|
| 124 |
+
</member>
|
| 125 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.YZX">
|
| 126 |
+
<summary>
|
| 127 |
+
<para>Swizzles the cell positions from XYZ to YZX.</para>
|
| 128 |
+
</summary>
|
| 129 |
+
</member>
|
| 130 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.ZXY">
|
| 131 |
+
<summary>
|
| 132 |
+
<para>Swizzles the cell positions from XYZ to ZXY.</para>
|
| 133 |
+
</summary>
|
| 134 |
+
</member>
|
| 135 |
+
<member name="F:UnityEngine.GridLayout.CellSwizzle.ZYX">
|
| 136 |
+
<summary>
|
| 137 |
+
<para>Swizzles the cell positions from XYZ to ZYX.</para>
|
| 138 |
+
</summary>
|
| 139 |
+
</member>
|
| 140 |
+
<member name="M:UnityEngine.GridLayout.CellToLocal(UnityEngine.Vector3Int)">
|
| 141 |
+
<summary>
|
| 142 |
+
<para>Converts a cell position to local position space.</para>
|
| 143 |
+
</summary>
|
| 144 |
+
<param name="cellPosition">Cell position to convert.</param>
|
| 145 |
+
<returns>
|
| 146 |
+
<para>Local position of the cell position.</para>
|
| 147 |
+
</returns>
|
| 148 |
+
</member>
|
| 149 |
+
<member name="M:UnityEngine.GridLayout.CellToLocalInterpolated(UnityEngine.Vector3)">
|
| 150 |
+
<summary>
|
| 151 |
+
<para>Converts an interpolated cell position in floats to local position space.</para>
|
| 152 |
+
</summary>
|
| 153 |
+
<param name="cellPosition">Interpolated cell position to convert.</param>
|
| 154 |
+
<returns>
|
| 155 |
+
<para>Local position of the cell position.</para>
|
| 156 |
+
</returns>
|
| 157 |
+
</member>
|
| 158 |
+
<member name="M:UnityEngine.GridLayout.CellToWorld(UnityEngine.Vector3Int)">
|
| 159 |
+
<summary>
|
| 160 |
+
<para>Converts a cell position to world position space.</para>
|
| 161 |
+
</summary>
|
| 162 |
+
<param name="cellPosition">Cell position to convert.</param>
|
| 163 |
+
<returns>
|
| 164 |
+
<para>World position of the cell position.</para>
|
| 165 |
+
</returns>
|
| 166 |
+
</member>
|
| 167 |
+
<member name="M:UnityEngine.GridLayout.GetBoundsLocal(UnityEngine.Vector3Int)">
|
| 168 |
+
<summary>
|
| 169 |
+
<para>Returns the local bounds for a cell at the location.</para>
|
| 170 |
+
</summary>
|
| 171 |
+
<param name="localPosition">Location of the cell.</param>
|
| 172 |
+
<param name="cellPosition"></param>
|
| 173 |
+
<returns>
|
| 174 |
+
<para>Local bounds of cell at the position.</para>
|
| 175 |
+
</returns>
|
| 176 |
+
</member>
|
| 177 |
+
<member name="M:UnityEngine.GridLayout.GetLayoutCellCenter">
|
| 178 |
+
<summary>
|
| 179 |
+
<para>Get the default center coordinate of a cell for the set layout of the Grid.</para>
|
| 180 |
+
</summary>
|
| 181 |
+
<returns>
|
| 182 |
+
<para>Cell Center coordinate.</para>
|
| 183 |
+
</returns>
|
| 184 |
+
</member>
|
| 185 |
+
<member name="M:UnityEngine.GridLayout.LocalToCell(UnityEngine.Vector3)">
|
| 186 |
+
<summary>
|
| 187 |
+
<para>Converts a local position to cell position.</para>
|
| 188 |
+
</summary>
|
| 189 |
+
<param name="localPosition">Local Position to convert.</param>
|
| 190 |
+
<returns>
|
| 191 |
+
<para>Cell position of the local position.</para>
|
| 192 |
+
</returns>
|
| 193 |
+
</member>
|
| 194 |
+
<member name="M:UnityEngine.GridLayout.LocalToCellInterpolated(UnityEngine.Vector3)">
|
| 195 |
+
<summary>
|
| 196 |
+
<para>Converts a local position to cell position.</para>
|
| 197 |
+
</summary>
|
| 198 |
+
<param name="localPosition">Local Position to convert.</param>
|
| 199 |
+
<returns>
|
| 200 |
+
<para>Interpolated cell position of the local position.</para>
|
| 201 |
+
</returns>
|
| 202 |
+
</member>
|
| 203 |
+
<member name="M:UnityEngine.GridLayout.LocalToWorld(UnityEngine.Vector3)">
|
| 204 |
+
<summary>
|
| 205 |
+
<para>Converts a local position to world position.</para>
|
| 206 |
+
</summary>
|
| 207 |
+
<param name="localPosition">Local Position to convert.</param>
|
| 208 |
+
<returns>
|
| 209 |
+
<para>World position of the local position.</para>
|
| 210 |
+
</returns>
|
| 211 |
+
</member>
|
| 212 |
+
<member name="M:UnityEngine.GridLayout.WorldToCell(UnityEngine.Vector3)">
|
| 213 |
+
<summary>
|
| 214 |
+
<para>Converts a world position to cell position.</para>
|
| 215 |
+
</summary>
|
| 216 |
+
<param name="worldPosition">World Position to convert.</param>
|
| 217 |
+
<returns>
|
| 218 |
+
<para>Cell position of the world position.</para>
|
| 219 |
+
</returns>
|
| 220 |
+
</member>
|
| 221 |
+
<member name="M:UnityEngine.GridLayout.WorldToLocal(UnityEngine.Vector3)">
|
| 222 |
+
<summary>
|
| 223 |
+
<para>Converts a world position to local position.</para>
|
| 224 |
+
</summary>
|
| 225 |
+
<param name="worldPosition">World Position to convert.</param>
|
| 226 |
+
<returns>
|
| 227 |
+
<para>Local position of the world position.</para>
|
| 228 |
+
</returns>
|
| 229 |
+
</member>
|
| 230 |
+
</members>
|
| 231 |
+
</doc>
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.IMGUIModule.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b0fe371967208c7f6b2fec6bd7ea05b931d89a752c27044f1cbd6c24f95efe35
|
| 3 |
+
size 137216
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.IMGUIModule.xml
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ImageConversionModule.dll
ADDED
|
Binary file (5.12 kB). View file
|
|
|
GRIS/GRIS/GRIS_Data/Managed/UnityEngine.ImageConversionModule.xml
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
| 2 |
+
<doc>
|
| 3 |
+
<members>
|
| 4 |
+
<assembly>
|
| 5 |
+
<name>UnityEngine.ImageConversionModule</name>
|
| 6 |
+
</assembly>
|
| 7 |
+
<member name="T:UnityEngine.ImageConversion">
|
| 8 |
+
<summary>
|
| 9 |
+
<para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para>
|
| 10 |
+
</summary>
|
| 11 |
+
</member>
|
| 12 |
+
<member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
|
| 13 |
+
<summary>
|
| 14 |
+
<para>Encodes this texture into the EXR format.</para>
|
| 15 |
+
</summary>
|
| 16 |
+
<param name="tex">The texture to convert.</param>
|
| 17 |
+
<param name="flags">Flags used to control compression and the output format.</param>
|
| 18 |
+
</member>
|
| 19 |
+
<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
|
| 20 |
+
<summary>
|
| 21 |
+
<para>Encodes this texture into JPG format.</para>
|
| 22 |
+
</summary>
|
| 23 |
+
<param name="tex">Text texture to convert.</param>
|
| 24 |
+
<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
|
| 25 |
+
</member>
|
| 26 |
+
<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
|
| 27 |
+
<summary>
|
| 28 |
+
<para>Encodes this texture into JPG format.</para>
|
| 29 |
+
</summary>
|
| 30 |
+
<param name="tex">Text texture to convert.</param>
|
| 31 |
+
<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
|
| 32 |
+
</member>
|
| 33 |
+
<member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
|
| 34 |
+
<summary>
|
| 35 |
+
<para>Encodes this texture into PNG format.</para>
|
| 36 |
+
</summary>
|
| 37 |
+
<param name="tex">The texture to convert.</param>
|
| 38 |
+
</member>
|
| 39 |
+
<member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
|
| 40 |
+
<summary>
|
| 41 |
+
<para>Loads PNG/JPG image byte array into a texture.</para>
|
| 42 |
+
</summary>
|
| 43 |
+
<param name="data">The byte array containing the image data to load.</param>
|
| 44 |
+
<param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
|
| 45 |
+
<param name="tex">The texture to load the image into.</param>
|
| 46 |
+
<returns>
|
| 47 |
+
<para>Returns true if the data can be loaded, false otherwise.</para>
|
| 48 |
+
</returns>
|
| 49 |
+
</member>
|
| 50 |
+
</members>
|
| 51 |
+
</doc>
|