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  1. render_tables.py +210 -0
render_tables.py ADDED
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+ """Generate perfectly-labeled synthetic poker table screenshots for perception evals.
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+
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+ Outputs:
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+ dataset/images/test_XXX.png (1600x900)
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+ dataset/labels/test_XXX.json (ground truth: cards, stacks, pot, bboxes)
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+
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+ Everything is deterministic given --seed. Labels use "A♠"-style card strings
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+ and pixel-space bounding boxes. No redistribution concerns: all pixels are ours.
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+ """
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+ import argparse
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+ import json
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+ import math
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+ import os
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+ import random
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+ from pathlib import Path
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+
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+ from PIL import Image, ImageDraw, ImageFont
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+
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+ W, H = 1600, 900
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+ RANKS = ["A", "K", "Q", "J", "10", "9", "8", "7", "6", "5", "4", "3", "2"]
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+ SUITS = ["♠", "♥", "♦", "♣"]
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+ RED_SUITS = {"♥", "♦"}
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+ POSITIONS = {2: ["BTN", "SB", ], # completed later: BB
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+ 3: ["BTN", "SB", "BB"],
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+ 4: ["BTN", "SB", "BB", "UTG"],
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+ 5: ["BTN", "SB", "BB", "MP", "UTG"],
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+ 6: ["BTN", "SB", "BB", "MP", "MP2", "UTG"]}
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+
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+
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+ def _font(size, bold=True):
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+ for name in ("DejaVuSans-Bold.ttf" if bold else "DejaVuSans.ttf",
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+ "LiberationSans-Bold.ttf" if bold else "LiberationSans-Regular.ttf"):
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+ for d in ("/usr/share/fonts/truetype/dejavu", "/usr/share/fonts/truetype/liberation"):
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+ p = os.path.join(d, name)
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+ if os.path.exists(p):
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+ return ImageFont.truetype(p, size)
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+ try:
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+ return ImageFont.load_default(size=size)
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+ except TypeError:
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+ return ImageFont.load_default()
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+
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+
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+ FONT_CARD = _font(34)
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+ FONT_SUIT = _font(58)
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+ FONT_UI = _font(22)
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+ FONT_UI_BIG = _font(30)
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+
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+
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+ def _rand_deck(rng):
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+ deck = [(r, s) for r in RANKS for s in SUITS]
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+ rng.shuffle(deck)
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+ return deck
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+
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+
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+ def _card_str(card):
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+ r, s = card
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+ return r + s
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+
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+
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+ def render_card(canvas, x, y, card, w=84, h=118, cid=None, labels=None):
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+ """Draw one face-up card at (x, y) top-left. Records pixel bbox."""
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+ r, s = card
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+ draw = ImageDraw.Draw(canvas)
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+ draw.rounded_rectangle([x, y, x + w, y + h], radius=8, fill=(248, 248, 245),
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+ outline=(40, 40, 40), width=2)
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+ color = (200, 30, 30) if s in RED_SUITS else (20, 20, 20)
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+ draw.text((x + 6, y + 4), r, font=FONT_CARD, fill=color)
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+ draw.text((x + 6, y + 34), s, font=FONT_CARD, fill=color)
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+ draw.text((x + w - 40, y + h - 66), s, font=FONT_SUIT, fill=color)
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+ if labels is not None:
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+ labels["card_bboxes"].append({"card": _card_str(card), "bbox": [x, y, x + w, y + h],
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+ "where": cid})
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+
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+
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+ def generate_one(idx, rng, race=0):
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+ n_players = rng.choice([2, 3, 4, 5, 6])
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+ deck = _rand_deck(rng)
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+ stage = rng.choice(["preflop", "flop", "turn", "river"])
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+ n_board = {"preflop": 0, "flop": 3, "turn": 4, "river": 5}[stage]
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+ pos_order = POSITIONS[n_players][:] if n_players > 2 else ["BTN", "SB/BB"]
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+ pos_order = (pos_order + ["BB"])[:n_players]
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+ pos_order = ["UTG"] + pos_order[:-1] if n_players >= 4 else pos_order
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+ pot = rng.choice([40, 80, 120, 240, 500, 1250, 3400])
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+
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+ labels = {
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+ "image": f"test_{idx:03d}.png", "width": W, "height": H,
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+ "stage": stage, "pot": pot, "seats": [],
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+ "community": [], "card_bboxes": [],
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+ }
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+
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+ canvas = Image.new("RGB", (W, H), (18, 92, 46))
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+ draw = ImageDraw.Draw(canvas)
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+ # felt shading rings for a bit of texture
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+ cx, cy = W // 2, H // 2 + 30
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+ draw.ellipse([cx - 560, cy - 300, cx + 560, cy + 300], fill=(24, 104, 52))
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+ draw.ellipse([cx - 460, cy - 240, cx + 460, cy + 240], fill=(30, 116, 60))
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+
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+ # board cards (center upper area); unrevealed slots left blank
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+ board = [deck.pop() for _ in range(n_board)]
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+ bw, bh = 92, 130
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+ total_w = 5 * (bw + 12)
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+ bx0 = cx - total_w // 2
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+ for i, card in enumerate(board):
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+ bx = bx0 + i * (bw + 12)
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+ render_card(canvas, bx, 250, card, bw, bh, cid=f"board_{i}", labels=labels)
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+ labels["community"].append({"card": _card_str(card), "bbox": [bx, 250, bx + bw, 250 + bh]})
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+
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+ # hero cards, center bottom, slightly larger
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+ hero = [deck.pop(), deck.pop()]
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+ for i, card in enumerate(hero):
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+ hx = cx - bw - 10 + i * (bw + 20)
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+ render_card(canvas, hx, 640, card, bw + 10, bh + 14, cid="hero",
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+ labels=labels)
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+ labels["hero"] = [_card_str(hero[0]), _card_str(hero[1])]
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+
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+ # pot text
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+ pot_y = 430
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+ draw = ImageDraw.Draw(canvas)
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+ draw.text((cx - 70, pot_y), f"POT: {pot}", font=FONT_UI_BIG, fill=(245, 235, 200))
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+ labels["pot_bbox"] = [cx - 90, pot_y - 6, cx + 120, pot_y + 40]
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+
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+ # seats around the ellipse, alternating left/right/top/bottom
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+ seat_angles = [(90 + 360 * i / n_players) for i in range(n_players)]
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+ names = ["Alice", "Bob", "Clara", "Dan", "Eve", "Flo"]
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+ for i, ang in enumerate(seat_angles):
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+ sx = cx + int(500 * math.cos(math.radians(ang))) - 90
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+ sy = cy + int(265 * math.sin(math.radians(ang))) - 40
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+ sy = min(max(sy, 40), H - 130)
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+ sx = min(max(sx, 20), W - 220)
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+ stack = rng.choice([500, 900, 1800, 4200, 12000])
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+ seat_label = pos_order[i % len(pos_order)]
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+ seat_cards = [deck.pop(), deck.pop()]
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+ slot = {"seat": i, "name": names[i], "stack": stack, "position": seat_label,
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+ "hole": [_card_str(seat_cards[0]), _card_str(seat_cards[1])],
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+ "card_bboxes": []}
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+ # two cards per seat
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+ for j, card in enumerate(seat_cards):
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+ jx = sx + j * 92
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+ if sy > cy: # bottom seats: cards above the name plate
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+ card_y = sy - 10
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+ else:
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+ card_y = sy + 34
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+ render_card(canvas, jx, card_y, seat_cards[j] if False else card,
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+ cid=f"seat{i}", labels={"card_bboxes": labels["card_bboxes"]})
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+ labels["card_bboxes"][-1]["where"] = f"seat{i}"
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+ slot["card_bboxes"].append(labels["card_bboxes"][-1])
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+ # name plate with stack
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+ draw = ImageDraw.Draw(canvas)
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+ plate_y = sy if sy > cy else sy
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+ draw.rounded_rectangle([sx - 6, plate_y, sx + 200, plate_y + 30], radius=6,
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+ fill=(40, 40, 60), outline=(10, 10, 10), width=1)
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+ draw.text((sx + 2, plate_y + 3), f"{names[i]} [{seat_label}]", font=FONT_UI,
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+ fill=(235, 235, 235))
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+ draw.text((sx + 118, plate_y + 3), f"STACK {stack}", font=FONT_UI,
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+ fill=(255, 215, 120))
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+ slot["bbox"] = [sx - 6, plate_y, sx + 200, plate_y + 30]
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+ # optional bet circle
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+ if rng.random() < 0.5:
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+ bet = rng.choice([20, 40, 60, 120, 300, 720])
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+ draw.ellipse([sx - 70, plate_y + 34, sx + 40, plate_y + 74],
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+ fill=(220, 180, 40), outline=(120, 90, 10), width=2)
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+ draw.text((sx - 62, plate_y + 44), f"{bet}", font=FONT_UI, fill=(40, 30, 5))
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+ slot["bet"] = bet
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+ labels["seats"].append(slot)
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+
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+ # dealer button
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+ bi = rng.randrange(n_players)
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+ ang = seat_angles[bi]
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+ dx = cx + int(430 * math.cos(math.radians(ang)))
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+ dy = cy + int(225 * math.sin(math.radians(ang)))
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+ draw.ellipse([dx - 16, dy - 16, dx + 16, dy + 16], fill=(235, 235, 235),
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+ outline=(60, 60, 60), width=2)
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+ draw.text((dx - 7, dy - 12), "D", font=FONT_UI, fill=(20, 20, 20))
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+ labels["dealer_seat"] = bi
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+
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+ # mild noise so OCR isn't trivially easy
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+ for _ in range(900):
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+ npx = (rng.randrange(0, W), rng.randrange(0, H))
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+ g = rng.randrange(140, 220)
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+ draw.point(npx, fill=(g, g, g))
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+ return canvas, labels
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+
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+
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+ def main():
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+ ap = argparse.ArgumentParser()
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+ ap.add_argument("--out", default="dataset")
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+ ap.add_argument("--n", type=int, default=60)
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+ ap.add_argument("--seed", type=int, default=17)
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+ args = ap.parse_args()
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+ rng = random.Random(args.seed)
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+ img_dir = Path(args.out) / "images"
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+ lbl_dir = Path(args.out) / "labels"
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+ img_dir.mkdir(parents=True, exist_ok=True)
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+ lbl_dir.mkdir(parents=True, exist_ok=True)
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+ deck_check = []
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+ for i in range(args.n):
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+ img, labels = generate_one(i, rng)
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+ img.save(img_dir / labels["image"], quality=92)
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+ (lbl_dir / (labels["image"].replace(".png", ".json"))).write_text(
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+ json.dumps(labels, indent=1))
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+ ncards = len(labels["card_bboxes"])
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+ deck_check.append(ncards)
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+ if i < 3:
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+ print(f"test_{i:03d}: {ncards} cards, {len(labels['seats'])} seats, "
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+ f"stage={labels['stage']}, pot={labels['pot']}")
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+ print(f"done: {args.n} images; cards/image avg={sum(deck_check)/len(deck_check):.1f}")
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+
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+
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+ if __name__ == "__main__":
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+ main()