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| """BaseRobot — the actor (embodiment). | |
| A robot declares its assets + the control modes it supports, and how to read/write its own state. | |
| The per-step action→sim pipeline is handled **generically through a controller**: `bind()` | |
| orchestrates the lifecycle — bind the robot to the env, acquire its sim handles, then build + bind a | |
| controller *to the robot* — and `apply_action` / `action_dim` delegate to that controller. A concrete | |
| robot only fills in **hooks**: `on_bind` (grab handles), `build_controller` (the controller for the | |
| active `control_mode`), and — unless it's a single articulation — `actuator_sink` / `actuator_limits`. | |
| It does not re-implement the lifecycle. Controller-less robots (NullRobot, force-driven debug actors) | |
| just leave `build_controller` returning None. | |
| The env is open, so an agent can drop in its own controller at runtime with `set_controller(...)` | |
| (or override `apply_action` for a fully custom path). Each controller writes its own command to sim | |
| through the `actuator_sink` it captured at bind, so a composite can mix command types per joint group. | |
| Heavy imports are deferred so this module imports without AppLauncher. | |
| """ | |
| from __future__ import annotations | |
| from abc import ABC, abstractmethod | |
| from dataclasses import dataclass, field | |
| from typing import TYPE_CHECKING, Any, ClassVar | |
| from .config import BaseCfg | |
| if TYPE_CHECKING: | |
| import torch | |
| from .controller import BaseController | |
| from .env import BaseEnv | |
| class BaseRobotCfg(BaseCfg): | |
| """Thin shared base for robot configs: carries only the one universal selectable, the | |
| `control_mode`. Concrete robots subclass this and add their own asset / partial body variant (e.g. hands) / | |
| `fix_root_link` / ee-frame / gains — morphologies differ too much for a fat shared cfg.""" | |
| #: Which of the robot's `control_modes` to use; "" -> the first one the robot declares. The agent | |
| #: may switch it (a new actuation of the same hardware). | |
| control_mode: str = "" # active control mode; '' selects the robot's first | |
| #: The robot's scene namespace: its asset key in `env.iscene` and (capitalized) its prim name — | |
| #: "robot" -> `iscene["robot"]` at `{ENV_REGEX_NS}/Robot`. Single-robot envs keep the default; a | |
| #: composite parent (`MultiRobot`) stamps each child's name ("left", "right", ...) so several | |
| #: robots coexist in one scene without key/prim collisions. Concrete robots read it through | |
| #: `BaseRobot.name` / `BaseRobot.prim_name` rather than hardcoding "robot". | |
| name: str = field(default="robot", kw_only=True) # scene-asset key / prim namespace for this robot | |
| class BaseRobot(ABC): | |
| #: Control modes this embodiment supports (e.g. ("joint", "ee_pose", "osc_impedance")). | |
| #: Declared per concrete robot; the active one is `self.control_mode`. | |
| control_modes: tuple[str, ...] = () | |
| #: Named EGO viewpoints for visual replay (data_engine render.py) — embodiment knowledge: | |
| #: which body is the wrist, where a lens clears the fingers. Each entry: {"link": <body prim | |
| #: name>, "eye": (x,y,z), "target": (x,y,z), "focal": mm}, eye/target in the LINK frame; the | |
| #: camera mounts under that link and rides it. External scene views live on the SCENE's | |
| #: `CAMERAS` instead. | |
| CAMERAS: ClassVar[dict[str, dict]] = {} | |
| def __init__(self, cfg: Any) -> None: | |
| self.cfg = cfg | |
| self._env: BaseEnv | None = None | |
| self.control_mode: str | None = getattr(cfg, "control_mode", None) or ( | |
| self.control_modes[0] if self.control_modes else None | |
| ) | |
| #: The active controller, built in `bind()` (None for a controller-less robot). The agent may | |
| #: swap it at runtime via `set_controller()`. | |
| self.controller: BaseController | None = None | |
| #: The robot's main articulation handle — set in `on_bind` for the common single-articulation | |
| #: case (the default `actuator_sink` / `actuator_limits` use it). None until bound. | |
| self.articulation: Any = None | |
| # ----- naming (the robot's scene namespace; see BaseRobotCfg.name) -------------------------- | |
| def name(self) -> str: | |
| """This robot's scene-asset key (`cfg.name`; "robot" for a plain single-robot env). Concrete | |
| robots use it in `assets()` and `on_bind` (`env.iscene[self.name]`) so a composite parent can | |
| re-namespace them just by stamping `cfg.name`.""" | |
| return getattr(self.cfg, "name", None) or "robot" | |
| def prim_name(self) -> str: | |
| """USD prim name under `{ENV_REGEX_NS}`: `cfg.name` with the first letter upper-cased | |
| ("robot" -> "Robot", "left" -> "Left"), so default single-robot prim paths stay unchanged.""" | |
| n = self.name | |
| return n[:1].upper() + n[1:] | |
| # ----- assets / state / description (the robot-specific contract) --------------------------- | |
| def assets(self) -> dict[str, Any]: | |
| """`{name: cfg}` for the robot prim(s) (ArticulationCfg / RigidObjectCfg / …).""" | |
| def reset(self, env_ids: torch.Tensor) -> None: | |
| """Reset the robot to its home configuration for `env_ids` (also reset `self.controller`).""" | |
| def get_state(self, env_ids: torch.Tensor) -> dict[str, Any]: | |
| """Full restorable state, uniform across single-articulation robots: the articulation's | |
| sim-resident state (root, joint pos/vel, and the actuator setpoints) plus the controller's own | |
| state (delegated, so it travels with whatever controller is bound). | |
| To ADD robot-specific state, extend rather than replace — call `super().get_state(env_ids)` for | |
| this uniform part, add your own keys, and restore them after `super().set_state(...)`: | |
| def get_state(self, ids): s = super().get_state(ids); s["tool"] = ...; return s | |
| def set_state(self, s, ids): super().set_state(s, ids); self._tool.write_(s["tool"]) | |
| `set_state` reads only the base keys, so it ignores any extra keys a subclass adds (no clash). | |
| Override fully only if the robot isn't a single articulation (e.g. multi-body).""" | |
| state: dict[str, Any] = {} | |
| art = self.articulation | |
| if art is not None: | |
| d = art.data | |
| state["root"] = d.root_state_w[env_ids].clone() | |
| state["joint_pos"] = d.joint_pos[env_ids].clone() | |
| state["joint_vel"] = d.joint_vel[env_ids].clone() | |
| state["joint_pos_target"] = d.joint_pos_target[env_ids].clone() | |
| state["joint_effort_target"] = d.joint_effort_target[env_ids].clone() | |
| if self.controller is not None: | |
| state["controller"] = self.controller.get_state(env_ids) | |
| return state | |
| def set_state(self, state: dict[str, Any], env_ids: torch.Tensor) -> None: | |
| """Restore what `get_state` returned: write the articulation's root + joint state and re-apply | |
| the actuator setpoints (so a restored robot resumes its commanded motion), then restore the | |
| controller's state.""" | |
| art = self.articulation | |
| if art is not None: | |
| art.write_root_state_to_sim(state["root"], env_ids) | |
| art.write_joint_state_to_sim(state["joint_pos"], state["joint_vel"], env_ids=env_ids) | |
| art.set_joint_position_target(state["joint_pos_target"], env_ids=env_ids) | |
| art.set_joint_effort_target(state["joint_effort_target"], env_ids=env_ids) | |
| if self.controller is not None and "controller" in state: | |
| self.controller.set_state(state["controller"], env_ids) | |
| def describe(self) -> str: | |
| """**Natural-language** description of the embodiment + its control, for the agent.""" | |
| # ----- lifecycle: env -> robot -> controller (concrete; override the HOOKS, not bind) ------- | |
| def bind(self, env: BaseEnv) -> None: | |
| """Bind the robot to `env`, then build + bind its controller **to the robot**. The chain: | |
| the env builds the scene, calls this once → it caches the env, `on_bind` grabs sim handles, | |
| `build_controller` makes the controller for the active mode, and `set_controller` binds it to | |
| this robot. Override the hooks (`on_bind` / `build_controller`, or `actuator_sink` / | |
| `actuator_limits` for non-articulation robots), not this.""" | |
| self._env = env | |
| self.on_bind(env) | |
| controller = self.build_controller() | |
| if controller is not None: | |
| self.set_controller(controller) | |
| def on_bind(self, env: BaseEnv) -> None: | |
| """Hook: grab sim handles once after build (e.g. `self.articulation = env.iscene["robot"]`). | |
| Runs before the controller is built, so the controller can resolve its joints against the | |
| handle. No-op by default.""" | |
| def build_controller(self) -> BaseController | None: | |
| """Hook: the controller for the active `control_mode` (its `joint_ids` / solver are resolved | |
| when it is bound, in `set_controller`). Return None for a controller-less robot (default).""" | |
| return None | |
| def set_controller(self, controller: BaseController) -> None: | |
| """Bind `controller` to this robot and install it as the active one. The **supported seam** | |
| for an agent to drop in its own controller at runtime — | |
| `env.robot.set_controller(MyController(...))` — which takes effect on the next `step()` (the | |
| env dispatches through `self.robot`). Bypasses `control_modes`: a custom controller need not | |
| be in the menu.""" | |
| controller.bind(self) | |
| self.controller = controller | |
| # ----- action + control rate (generic, via the active controller) --------------------------- | |
| def action_dim(self) -> int: | |
| """Width of the action vector = the active controller's (0 if there is none).""" | |
| return self.controller.action_dim if self.controller is not None else 0 | |
| def control_period(self) -> int: | |
| """Physics substeps the env runs per `env.step` = the active controller's `control_period` | |
| (1 if there is none, i.e. control at sim rate). For a composite this is its slowest leaf.""" | |
| return self.controller.control_period if self.controller is not None else 1 | |
| def control_dt(self, controller: BaseController) -> float | None: | |
| """Hook: a robot-level control period (s) that OVERRIDES `controller.cfg.dt`; None -> defer to | |
| the controller. Takes the controller so a robot can pin per-leaf rates of a composite. Read at | |
| bind and turned into an integer `control_period`.""" | |
| return None | |
| def apply_action(self, action: torch.Tensor, substep: int = 0) -> None: | |
| """Run the active controller, which computes **and writes** its command (no-op without one). | |
| `substep` is the physics-step index in the `env.step` window; the controller fires only on its | |
| own subdivision (see `BaseController.apply`). Override for a fully custom action path. | |
| `action` may be any array-like (numpy / list / torch): controllers assume a float32 torch | |
| tensor on the sim device, so it is coerced here — the one choke point every path shares | |
| (`env.step`, direct calls). Agent-written code passes numpy, which used to surface as a | |
| baffling numpy↔cuda-tensor TypeError deep in the controller's EMA math. A no-op (same | |
| object back) when the input is already a float32 tensor on the sim device.""" | |
| if self.controller is not None: | |
| import torch | |
| action = torch.as_tensor(action, dtype=torch.float32, device=self.env.device) | |
| if action.dim() == 1: # tolerate a single unbatched action vector | |
| action = action.unsqueeze(0) | |
| self.controller.apply(action, substep) | |
| def actuator_sink(self, command_type: str): | |
| """The **write path** for a controller's `command_type`: a callable `(command, joint_ids) -> | |
| None` that sends `command` to sim through the matching joint-target setter. A controller | |
| captures this once at bind and writes through it itself — so a `composite` can mix command | |
| types (effort arms + position hands), each leaf writing its own group. Default uses | |
| `self.articulation`; override for multi-body or non-articulation robots.""" | |
| art = self.articulation | |
| setter = { | |
| "position": art.set_joint_position_target, | |
| "velocity": art.set_joint_velocity_target, | |
| "effort": art.set_joint_effort_target, | |
| }[command_type] | |
| return lambda command, joint_ids: setter(command, joint_ids=joint_ids) | |
| def actuator_limits(self, joint_ids: Any) -> dict[str, Any]: | |
| """Per-joint actuation bounds for `joint_ids`, handed to a controller at bind (`self.limits`) | |
| so it can clamp / scale / validate — most controllers ignore them and stay general. A snapshot | |
| from the articulation (re-query for live values). Keys: ``pos`` (n, k, 2 = lower/upper), | |
| ``vel`` (n, k), ``effort`` (n, k). Override for non-articulation robots.""" | |
| d = self.articulation.data | |
| return { | |
| "pos": d.joint_pos_limits[:, joint_ids, :], | |
| "vel": d.joint_vel_limits[:, joint_ids], | |
| "effort": d.joint_effort_limits[:, joint_ids], | |
| } | |
| def env(self) -> BaseEnv: | |
| """The env this robot is bound to. Available after `bind()`; raises if accessed before.""" | |
| if self._env is None: | |
| raise RuntimeError("robot is not bound to an env yet (call happens before bind())") | |
| return self._env | |
| def post_step(self, env_ids: torch.Tensor | None = None) -> None: | |
| """Step-coupled robot bookkeeping, run by the env **once per physics substep** (after the sim | |
| advances), so it tracks every physics step even under control decimation. Default no-op. | |
| Override for things that must track the new state every step (e.g. advancing a controller's | |
| internal target/integrator). Not for the agent to call.""" | |