Download reference/robobench/suites/assembly/grader/nut_thread_assembly.py from Travor278/EmbodiedSWE-Task-Examples: direct link, hf CLI and curl.
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curl -L -o nut_thread_assembly.py https://huggingface.co/datasets/Travor278/EmbodiedSWE-Task-Examples/resolve/main/reference/robobench/suites/assembly/grader/nut_thread_assembly.py
3.78 kB
| """Grader for the nut_thread scene: every nut seated on a bolt. | |
| Rubric stages (weights and modes live in RUBRIC), each a fraction over that env's nuts: | |
| lifted nuts ever raised to the bolt-top rest height — origin at/above `bolt_height` | |
| in the nearest bolt's frame, the height the scene quotes for a nut resting on | |
| the bolt top and so the height a nut has to clear before it can be set on the | |
| bolt — or already aligned on a bolt (a nut on the bolt was necessarily lifted | |
| there); a milestone, latched per nut | |
| aligned nuts aligned on a bolt — within `align_xy` of the bolt axis and tilted at most | |
| `align_axis_deg` off it, the scene's own two non-depth seat gates | |
| threaded mean thread depth from the bolt-top rest height (`bolt_height`) down to the | |
| seat (`seat_z`), counted only while aligned — so a nut's value is 1.0 iff the | |
| scene calls it seated | |
| The rungs nest (seated => aligned => lifted), so progress reaches 1.0 exactly when every | |
| nut of the env is seated, and for a grader built after the pick as well as one that watched | |
| it. Success is the scene's `seated()` per env, read when the delivery finishes. | |
| """ | |
| from __future__ import annotations | |
| import math | |
| from robobench.core import BaseGrader | |
| from robobench.suites.assembly.scenes.nut_thread_assembly import NutThreadAssemblyScene | |
| class NutThreadAssemblyGrader(BaseGrader): | |
| """Every nut seated — threaded down to seat depth, on the bolt axis, upright. | |
| Ladder: lifted 0.33 · aligned 0.67 · threaded 1.00 — three equal rungs for the three | |
| steps of the task (pick the nut up, set it on the bolt, screw it down); the last rung | |
| is a linear ramp of the nut's height from the bolt-top rest height (`bolt_height`) to | |
| the seat (`seat_z`). With N nuts every stage is the fraction of nuts. | |
| """ | |
| SCENE = NutThreadAssemblyScene | |
| RUBRIC = (("lifted", 1, "once"), ("aligned", 1), ("threaded", 1)) | |
| scene: NutThreadAssemblyScene | |
| def setup(self) -> None: | |
| import torch | |
| z, _, _ = self._on_bolt() | |
| self._lifted = torch.zeros_like(z, dtype=torch.bool) # per-nut latch: ever lifted | |
| def check_success(self): | |
| return self.scene.seated().all(dim=1) # (num_envs,) — every nut of that env | |
| def _on_bolt(self): | |
| """(height, aligned, thread), each (num_envs, num_nuts): the nut origin's height | |
| above its nearest bolt's origin, whether it passes the scene's xy + tilt seat gates, | |
| and its thread-depth fraction from the bolt-top rest height to the seat.""" | |
| import torch | |
| c = self.scene.cfg | |
| off = self.scene._nut_offsets_in_bolt() # (n, N_nut, B_bolt, 3) — privileged read | |
| near_dist, near = off[..., :2].norm(dim=-1).min(dim=-1) | |
| z = torch.gather(off[..., 2], 2, near.unsqueeze(-1)).squeeze(-1) | |
| aligned = (near_dist <= c.align_xy) & ( | |
| self.scene._nut_axis_cos() >= math.cos(math.radians(c.align_axis_deg))) | |
| thread = ((c.bolt_height - z) / (c.bolt_height - c.seat_z)).clamp(0.0, 1.0) | |
| return z, aligned, thread | |
| # ---- rubric stages — each returns a (num_envs,) fraction over that | |
| # env's nuts ------------------------------------------------------------- | |
| def lifted(self): | |
| z, aligned, _ = self._on_bolt() | |
| self._lifted |= (z >= self.scene.cfg.bolt_height) | aligned | |
| return self._lifted.float().mean(dim=1) | |
| def aligned(self): | |
| _, aligned, _ = self._on_bolt() | |
| return aligned.float().mean(dim=1) | |
| def threaded(self): | |
| _, aligned, thread = self._on_bolt() | |
| return (aligned * thread).mean(dim=1) | |