Download reference/robobench/suites/puzzle/grader/stack_blocks.py from Travor278/EmbodiedSWE-Task-Examples: direct link, hf CLI and curl.
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| """Grader for the stack_blocks scene: all blocks stacked into one upright tower on the pad. | |
| Rubric stages (weights and modes live in RUBRIC): | |
| tower contiguous tower height in blocks over cfg.n_blocks — the scene's own | |
| `tower_height()`: slots 0, 1, 2, ... above the pad centre, each filled by a block | |
| within cfg.align_tol of the pad axis, at the slot height within cfg.z_tol, | |
| upright within cfg.upright_max_deg, settled with the whole scene settled | |
| (cfg.settle_speed), counted up to the first empty slot | |
| The cubes are identical sub-goals, so they share this ONE fraction stage (k/n_blocks). It is | |
| LIVE: a toppled tower loses the credit. No grasp/lift rung: the scene defines no lift | |
| threshold, so it is dropped rather than invented. Success is the scene's own `success()` — | |
| every slot filled by exactly one block — read on the final state. With n_blocks blocks and | |
| n_blocks slots, a full-height tower (every slot >= 1 block) is exactly one block per slot, | |
| so the stage reaches 1 if and only if `success()` holds. | |
| """ | |
| from __future__ import annotations | |
| from robobench.core import BaseGrader | |
| from robobench.suites.puzzle.scenes.stack_blocks import StackBlocksScene | |
| class StackBlocksGrader(BaseGrader): | |
| """One clean tower on the pad — every slot filled by exactly one upright, settled block. | |
| Ladder (k / n_blocks tower height; cfg.n_blocks = 4 by default): 1 block 0.25 · | |
| 2 blocks 0.50 · 3 blocks 0.75 · 4 blocks 1.00. | |
| """ | |
| SCENE = StackBlocksScene | |
| RUBRIC = (("tower", 1),) | |
| scene: StackBlocksScene | |
| def setup(self) -> None: | |
| pass # the pad axis is cfg.pad_pos (env-local) and the slots are cfg-derived; nothing to cache | |
| def check_success(self): | |
| return self.scene.success() # (num_envs,) — every slot of that env holds exactly one block | |
| # ---- rubric stages — each returns a (num_envs,) value in [0, 1] ------------------------- | |
| def tower(self): | |
| return self.scene.tower_height().float() / self.scene.cfg.n_blocks | |