File size: 9,126 Bytes
4cca894
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
# Forge Standard Library • [![CI status](https://github.com/foundry-rs/forge-std/actions/workflows/ci.yml/badge.svg)](https://github.com/foundry-rs/forge-std/actions/workflows/ci.yml)

Forge Standard Library is a collection of helpful contracts and libraries for use with [Forge and Foundry](https://github.com/foundry-rs/foundry). It leverages Forge's cheatcodes to make writing tests easier and faster, while improving the UX of cheatcodes.

**Learn how to use Forge-Std with the [📖 Foundry Book (Forge-Std Guide)](https://book.getfoundry.sh/forge/forge-std.html).**

## Install

```bash
forge install foundry-rs/forge-std
```

## Contracts
### stdError

This is a helper contract for errors and reverts. In Forge, this contract is particularly helpful for the `expectRevert` cheatcode, as it provides all compiler built-in errors.

See the contract itself for all error codes.

#### Example usage

```solidity

import "forge-std/Test.sol";

contract TestContract is Test {
    ErrorsTest test;

    function setUp() public {
        test = new ErrorsTest();
    }

    function testExpectArithmetic() public {
        vm.expectRevert(stdError.arithmeticError);
        test.arithmeticError(10);
    }
}

contract ErrorsTest {
    function arithmeticError(uint256 a) public {
        a = a - 100;
    }
}
```

### stdStorage

This is a rather large contract due to all of the overloading to make the UX decent. Primarily, it is a wrapper around the `record` and `accesses` cheatcodes. It can *always* find and write the storage slot(s) associated with a particular variable without knowing the storage layout. The one _major_ caveat to this is while a slot can be found for packed storage variables, we can't write to that variable safely. If a user tries to write to a packed slot, the execution throws an error, unless it is uninitialized (`bytes32(0)`).

This works by recording all `SLOAD`s and `SSTORE`s during a function call. If there is a single slot read or written to, it immediately returns the slot. Otherwise, behind the scenes, we iterate through and check each one (assuming the user passed in a `depth` parameter). If the variable is a struct, you can pass in a `depth` parameter which is basically the field depth.

I.e.:
```solidity
struct T {
    // depth 0
    uint256 a;
    // depth 1
    uint256 b;
}
```

#### Example usage

```solidity
import "forge-std/Test.sol";

contract TestContract is Test {
    using stdStorage for StdStorage;

    Storage test;

    function setUp() public {
        test = new Storage();
    }

    function testFindExists() public {
        // Lets say we want to find the slot for the public
        // variable `exists`. We just pass in the function selector
        // to the `find` command
        uint256 slot = stdstore.target(address(test)).sig("exists()").find();
        assertEq(slot, 0);
    }

    function testWriteExists() public {
        // Lets say we want to write to the slot for the public
        // variable `exists`. We just pass in the function selector
        // to the `checked_write` command
        stdstore.target(address(test)).sig("exists()").checked_write(100);
        assertEq(test.exists(), 100);
    }

    // It supports arbitrary storage layouts, like assembly based storage locations
    function testFindHidden() public {
        // `hidden` is a random hash of a bytes, iteration through slots would
        // not find it. Our mechanism does
        // Also, you can use the selector instead of a string
        uint256 slot = stdstore.target(address(test)).sig(test.hidden.selector).find();
        assertEq(slot, uint256(keccak256("my.random.var")));
    }

    // If targeting a mapping, you have to pass in the keys necessary to perform the find
    // i.e.:
    function testFindMapping() public {
        uint256 slot = stdstore
            .target(address(test))
            .sig(test.map_addr.selector)
            .with_key(address(this))
            .find();
        // in the `Storage` constructor, we wrote that this address' value was 1 in the map
        // so when we load the slot, we expect it to be 1
        assertEq(uint(vm.load(address(test), bytes32(slot))), 1);
    }

    // If the target is a struct, you can specify the field depth:
    function testFindStruct() public {
        // NOTE: see the depth parameter - 0 means 0th field, 1 means 1st field, etc.
        uint256 slot_for_a_field = stdstore
            .target(address(test))
            .sig(test.basicStruct.selector)
            .depth(0)
            .find();

        uint256 slot_for_b_field = stdstore
            .target(address(test))
            .sig(test.basicStruct.selector)
            .depth(1)
            .find();

        assertEq(uint(vm.load(address(test), bytes32(slot_for_a_field))), 1);
        assertEq(uint(vm.load(address(test), bytes32(slot_for_b_field))), 2);
    }
}

// A complex storage contract
contract Storage {
    struct UnpackedStruct {
        uint256 a;
        uint256 b;
    }

    constructor() {
        map_addr[msg.sender] = 1;
    }

    uint256 public exists = 1;
    mapping(address => uint256) public map_addr;
    // mapping(address => Packed) public map_packed;
    mapping(address => UnpackedStruct) public map_struct;
    mapping(address => mapping(address => uint256)) public deep_map;
    mapping(address => mapping(address => UnpackedStruct)) public deep_map_struct;
    UnpackedStruct public basicStruct = UnpackedStruct({
        a: 1,
        b: 2
    });

    function hidden() public view returns (bytes32 t) {
        // an extremely hidden storage slot
        bytes32 slot = keccak256("my.random.var");
        assembly {
            t := sload(slot)
        }
    }
}
```

### stdCheats

This is a wrapper over miscellaneous cheatcodes that need wrappers to be more dev friendly. Currently there are only functions related to `prank`. In general, users may expect ETH to be put into an address on `prank`, but this is not the case for safety reasons. Explicitly this `hoax` function should only be used for addresses that have expected balances as it will get overwritten. If an address already has ETH, you should just use `prank`. If you want to change that balance explicitly, just use `deal`. If you want to do both, `hoax` is also right for you.


#### Example usage:
```solidity

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import "forge-std/Test.sol";

// Inherit the stdCheats
contract StdCheatsTest is Test {
    Bar test;
    function setUp() public {
        test = new Bar();
    }

    function testHoax() public {
        // we call `hoax`, which gives the target address
        // eth and then calls `prank`
        hoax(address(1337));
        test.bar{value: 100}(address(1337));

        // overloaded to allow you to specify how much eth to
        // initialize the address with
        hoax(address(1337), 1);
        test.bar{value: 1}(address(1337));
    }

    function testStartHoax() public {
        // we call `startHoax`, which gives the target address
        // eth and then calls `startPrank`
        //
        // it is also overloaded so that you can specify an eth amount
        startHoax(address(1337));
        test.bar{value: 100}(address(1337));
        test.bar{value: 100}(address(1337));
        vm.stopPrank();
        test.bar(address(this));
    }
}

contract Bar {
    function bar(address expectedSender) public payable {
        require(msg.sender == expectedSender, "!prank");
    }
}
```

### Std Assertions

Contains various assertions.

### `console.log`

Usage follows the same format as [Hardhat](https://hardhat.org/hardhat-network/reference/#console-log).
It's recommended to use `console2.sol` as shown below, as this will show the decoded logs in Forge traces.

```solidity
// import it indirectly via Test.sol
import "forge-std/Test.sol";
// or directly import it
import "forge-std/console2.sol";
...
console2.log(someValue);
```

If you need compatibility with Hardhat, you must use the standard `console.sol` instead.
Due to a bug in `console.sol`, logs that use `uint256` or `int256` types will not be properly decoded in Forge traces.

```solidity
// import it indirectly via Test.sol
import "forge-std/Test.sol";
// or directly import it
import "forge-std/console.sol";
...
console.log(someValue);
```

## Contributing

See our [contributing guidelines](./CONTRIBUTING.md).

## Getting Help

First, see if the answer to your question can be found in [book](https://book.getfoundry.sh).

If the answer is not there:

-   Join the [support Telegram](https://t.me/foundry_support) to get help, or
-   Open a [discussion](https://github.com/foundry-rs/foundry/discussions/new/choose) with your question, or
-   Open an issue with [the bug](https://github.com/foundry-rs/foundry/issues/new/choose)

If you want to contribute, or follow along with contributor discussion, you can use our [main telegram](https://t.me/foundry_rs) to chat with us about the development of Foundry!

## License

Forge Standard Library is offered under either [MIT](LICENSE-MIT) or [Apache 2.0](LICENSE-APACHE) license.