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  1. test/1053ae58-4287-5657-8ace-95a72ca056ce/metadata.jsonl +1 -0
  2. test/1053ae58-4287-5657-8ace-95a72ca056ce/output.mp4 +3 -0
  3. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4 +3 -0
  4. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 +3 -0
  5. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 +3 -0
  6. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4 +3 -0
  7. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
  8. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_1.log +0 -0
  9. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_2.log +0 -0
  10. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_3.log +0 -0
  11. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_4.log +0 -0
  12. test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl +1 -0
  13. test/1950d7e3-cdde-5219-9363-e7687a09a478/output.mp4 +3 -0
  14. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  15. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  18. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  19. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_1.log +0 -0
  20. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_2.log +0 -0
  21. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_3.log +0 -0
  22. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_4.log +0 -0
  23. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/metadata.jsonl +1 -0
  24. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/output.mp4 +3 -0
  25. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  26. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  29. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  30. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_1.log +0 -0
  31. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_2.log +0 -0
  32. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_3.log +0 -0
  33. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_4.log +0 -0
  34. test/234bfac6-012f-5d45-b941-58f762cc681d/metadata.jsonl +1 -0
  35. test/234bfac6-012f-5d45-b941-58f762cc681d/output.mp4 +3 -0
  36. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  40. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  41. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_1.log +0 -0
  42. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_2.log +0 -0
  43. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_3.log +0 -0
  44. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_4.log +0 -0
  45. test/303870c0-bcd6-5236-adb3-313e8616b569/metadata.jsonl +1 -0
  46. test/303870c0-bcd6-5236-adb3-313e8616b569/output.mp4 +3 -0
  47. test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  48. test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
test/1053ae58-4287-5657-8ace-95a72ca056ce/metadata.jsonl ADDED
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+ {"id": 1, "uuid": "1053ae58-4287-5657-8ace-95a72ca056ce", "scenario_name": "Gravity and Collision", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision\", \"description\": \"An object falls due to gravity and changes color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch\"}, \"random_seed\": 1838009159, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["11", "16", "13", "8", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Friction gradually slowed the object down.", "Gravity is reversed."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl ADDED
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(Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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(Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Solid objects bounce off each other instead of passing through.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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