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- test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/metadata.jsonl +1 -1
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test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/metadata.jsonl
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{"id": 24, "uuid": "19418052-6d3c-5797-90b2-bd8ca9a61c4c", "scenario_name": "Zero-Gravity Simulation with 10 Unidentified Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 10 Unidentified Objects\", \"description\": \"This video dataset captures a zero-gravity simulation where 10 unidentified objects float in a weightless environment. The objects move randomly due to zero-gravity conditions, resulting in 15 collisions throughout the simulation. As the objects interact with each other, their movements and trajectories create an unpredictable and dynamic scene, showcasing the effects of a gravity-free environment on these unknown objects.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 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\"object_9\"]}, {\"frame\": 139, \"force\": 0.0, \"position\": [1.4639538624928607, 1.2816961556811521, 3.0951025004197477], \"contact_normal\": [-0.5525041089306834, -0.7407754056162283, 0.38208769680378885], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 140, \"force\": 0.0, \"position\": [1.4351688436143435, 1.17911355198395, 3.0056824108073417], \"contact_normal\": [-0.610422321925679, -0.6869889442908533, 0.39424710438632443], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 142, \"force\": 0.0, \"position\": [1.5577886209875804, 0.9431253417433721, 2.8449212423735863], \"contact_normal\": [-0.5733216366645931, -0.7182216544706411, 0.3942841056670778], \"objects\": [\"object_5\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a zero-gravity simulation where 10 unidentified objects float in a weightless environment. The objects move randomly due to zero-gravity conditions, resulting in 15 collisions throughout the simulation. As the objects interact with each other, their movements and trajectories create an unpredictable and dynamic scene, showcasing the effects of a gravity-free environment on these unknown objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_1_reality_full.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_0_keep_gravity_zero.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_2_reality_alt.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/objects.jsonl", "file_name": "output.mp4"}
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{"id": 0, "uuid": "19418052-6d3c-5797-90b2-bd8ca9a61c4c", "scenario_name": "Zero-Gravity Simulation with 10 Unidentified Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 10 Unidentified Objects\", \"description\": \"This video dataset captures a zero-gravity simulation where 10 unidentified objects float in a weightless environment. The objects move randomly due to zero-gravity conditions, resulting in 15 collisions throughout the simulation. As the objects interact with each other, their movements and trajectories create an unpredictable and dynamic scene, showcasing the effects of a gravity-free environment on these unknown objects.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/19418052-6d3c-5797-90b2-bd8ca9a61c4c/attempt_01/scratch\"}, \"random_seed\": 1546018331, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Simulation with 10 Unidentified Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", 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where 10 unidentified objects float in a weightless environment. The objects move randomly due to zero-gravity conditions, resulting in 15 collisions throughout the simulation. As the objects interact with each other, their movements and trajectories create an unpredictable and dynamic scene, showcasing the effects of a gravity-free environment on these unknown objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_1_reality_full.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_0_keep_gravity_zero.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_2_reality_alt.mp4", "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/19418052-6d3c-5797-90b2-bd8ca9a61c4c/objects.jsonl", "file_name": "output.mp4"}
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/metadata.jsonl
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{"id": 1, "uuid": "1a99dbca-0a4d-57e2-9124-9e908626d939", "scenario_name": "Floating Objects in Zero Gravity with Color-Changing Collisions", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects in Zero Gravity with Color-Changing Collisions\", \"description\": \"This video captures a physics simulation where 8 unknown objects float in mid-air due to the absence of gravity. As these objects interact with each other, 11 collisions occur, resulting in a change in color. The objects remain in the simulation, and no objects disappear. The viewer can observe the color-changing collisions and the overall dynamic of the floating objects in a zero-gravity environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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\"/data9/unreal/UNREAL/outputs/batch_140265/1a99dbca-0a4d-57e2-9124-9e908626d939/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/1a99dbca-0a4d-57e2-9124-9e908626d939/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/1a99dbca-0a4d-57e2-9124-9e908626d939/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/1a99dbca-0a4d-57e2-9124-9e908626d939/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/1a99dbca-0a4d-57e2-9124-9e908626d939/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a physics simulation where 8 unknown objects float in mid-air due to the absence of gravity. As these objects interact with each other, 11 collisions occur, resulting in a change in color. The objects remain in the simulation, and no objects disappear. The viewer can observe the color-changing collisions and the overall dynamic of the floating objects in a zero-gravity environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_2_reality_alt.mp4", "test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_0_keep_gravity_zero.mp4", "test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/1a99dbca-0a4d-57e2-9124-9e908626d939/objects.jsonl", "file_name": "output.mp4"}
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/objects.jsonl
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/output.mp4
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_0_keep_gravity_zero.mp4
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_1_reality_full.mp4
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_2_reality_alt.mp4
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
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test/1a99dbca-0a4d-57e2-9124-9e908626d939/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
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{"id": 25, "uuid": "2f9b8d05-0bfa-54ca-8d10-23b1c0df9074", "scenario_name": "24 Objects in Reverse Gravity with Color Changing Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"24 Objects in Reverse Gravity with Color Changing Collisions\", \"description\": \"In this simulation, 24 objects are placed in a scene where gravity pulls objects upwards instead of downwards. The objects interact with each other, resulting in 17 collisions. Each time a collision occurs, the objects involved change color. 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\"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 24 objects are placed in a scene where gravity pulls objects upwards instead of downwards. The objects interact with each other, resulting in 17 collisions. Each time a collision occurs, the objects involved change color. The scene remains stable with no objects disappearing throughout the simulation, showcasing the unusual effects of reverse gravity and the consequences of collisions on the objects' colors.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_1_reality_full.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_0_keep_gravity_reverse.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_2_reality_alt.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/objects.jsonl", "file_name": "output.mp4"}
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{"id": 2, "uuid": "2f9b8d05-0bfa-54ca-8d10-23b1c0df9074", "scenario_name": "24 Objects in Reverse Gravity with Color Changing Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"24 Objects in Reverse Gravity with Color Changing Collisions\", \"description\": \"In this simulation, 24 objects are placed in a scene where gravity pulls objects upwards instead of downwards. The objects interact with each other, resulting in 17 collisions. Each time a collision occurs, the objects involved change color. 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2.3750149309391424, 4.704727187297224], \"contact_normal\": [0.0, 0.0, -1.0], \"objects\": [\"object_13\", \"object_11\"]}, {\"frame\": 224, \"force\": 0.0, \"position\": [0.8411359576360042, 2.38031707636804, 4.724492662849795], \"contact_normal\": [-0.005720904786676382, 0.00177326476777306, -0.9999820632293788], \"objects\": [\"object_13\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {\"collision_color_change\": 9, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 24 objects are placed in a scene where gravity pulls objects upwards instead of downwards. The objects interact with each other, resulting in 17 collisions. Each time a collision occurs, the objects involved change color. The scene remains stable with no objects disappearing throughout the simulation, showcasing the unusual effects of reverse gravity and the consequences of collisions on the objects' colors.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_1_reality_full.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_0_keep_gravity_reverse.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_2_reality_alt.mp4", "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/2f9b8d05-0bfa-54ca-8d10-23b1c0df9074/objects.jsonl", "file_name": "output.mp4"}
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{"id": 26, "uuid": "6786ad1a-51ca-5d5e-91e2-f2cb13383291", "scenario_name": "Zero-Gravity Objects Scale on Collision", "difficulty": "medium", "rules": "['gravity_zero', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Objects Scale on Collision\", \"description\": \"In this simulation, objects float and interact in a zero-gravity environment, where scale changes occur upon collisions. Twenty objects are present throughout the simulation, and a total of 26 collisions occur. The objects' sizes change after each collision, resulting in an unpredictable and dynamic scene. The zero-gravity setting allows for unique interactions and movements, as objects bounce and collide without being affected by gravity.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/scratch\"}, \"random_seed\": 1819991197, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Objects Scale on Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"num_collisions\": 26, \"collisions\": [{\"frame\": 10, \"force\": 264.94263388993403, \"position\": [1.5489916269598194, -1.0956374080161055, 4.266719131378548], \"contact_normal\": [0.9981369358509526, 0.042678036272861146, -0.04360323967279745], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [1.457259079568034, -1.2055474469122776, 4.2421026556330395], \"contact_normal\": [0.9923872547816299, 0.10594705000028047, -0.06279139386268098], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 12, \"force\": 0.0, \"position\": [1.3878710601825432, -1.4033506365444521, 4.2254488749737575], \"contact_normal\": [0.9912473140429211, 0.11303805191784108, -0.06819942244120573], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 13, \"force\": 0.0, \"position\": [1.2632753578948774, -1.497171710544804, 4.242295999926112], \"contact_normal\": [0.969959400792447, 0.24009085992862686, -0.039180860035097693], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 23, \"force\": 10.808059273994077, \"position\": [1.1307234312377967, -2.4682315791763663, 2.576004354081821], \"contact_normal\": [-0.6540511743945012, 0.057484485469596024, 0.7542629483167456], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [0.9507337072156525, -2.4156648639892384, 2.6435940025727502], \"contact_normal\": [-0.6120061006722692, -0.2311357509001011, 0.7563232096106602], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [0.8747093967718641, -2.4200835048121467, 2.6935280057227913], \"contact_normal\": [-0.5628529789026411, -0.4592783914948368, 0.6872116728100145], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 115, \"force\": 0.0, \"position\": [-2.1009811933058025, -1.752739289221827, 4.521702442728153], \"contact_normal\": [-0.0171344093058176, 0.12644658840521442, -0.9918254243053174], \"objects\": [\"object_19\", \"object_16\"]}, {\"frame\": 121, \"force\": 514.8068877532633, \"position\": [-1.123147187469255, -0.6287286065019307, 4.260889359598293], \"contact_normal\": [0.6143811987448307, -0.7889565792474424, 0.009124620049010768], \"objects\": [\"object_19\", \"object_11\"]}, {\"frame\": 123, \"force\": 88.79245330902967, \"position\": [-0.31158518143201414, -1.285506166246038, 4.429983422282738], \"contact_normal\": [-0.16250602751152832, 0.21711566511946656, -0.9625240667028301], \"objects\": [\"object_19\", \"object_16\"]}, {\"frame\": 134, \"force\": 952.0941440036574, \"position\": [-1.0145697501852298, -2.109055764397871, 4.510817345508071], \"contact_normal\": [-0.6348671380354134, -0.772621328363852, 5.649716361106874e-17], \"objects\": [\"object_10\", \"object_11\"]}, {\"frame\": 197, \"force\": 413.28368204459713, \"position\": [-1.223824909132179, 2.4711770561300885, 1.8817398051428096], \"contact_normal\": [-0.45727607919308133, 0.8884733891838275, -0.038905322386610874], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 198, \"force\": 0.0, \"position\": [-0.528378481794798, 1.9090930832518447, 1.757406049555606], \"contact_normal\": [0.7339422945056407, 0.5939760551550674, -0.3294254911785356], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 199, \"force\": 15.929388128281369, \"position\": [-1.2847341375010695, 1.7949365760560174, 1.7161884067060365], \"contact_normal\": [-0.21698120483875535, 0.8643455965269806, -0.4536803351602755], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 200, \"force\": 0.0, \"position\": [-1.1159486797438158, 1.4787792183336745, 1.6596893883671417], \"contact_normal\": [0.1862933776406813, 0.7995216759529908, -0.5710165208893233], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 201, \"force\": 0.0, \"position\": [-1.1819503946451717, 1.290952594290569, 1.6325892501119752], \"contact_normal\": [0.2031968702437361, 0.8051012061570574, -0.5572459777940092], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 205, \"force\": 270.5628141655162, \"position\": [-2.23753523133584, 0.0014562680541601591, 2.1975435563024743], \"contact_normal\": [-0.8945971972443342, 0.27488304085153475, 0.35232821138080256], \"objects\": [\"object_14\", \"object_17\"]}, {\"frame\": 206, \"force\": 0.0, \"position\": [-2.2101738634376034, -0.10191487704255964, 2.280452520748326], \"contact_normal\": [-0.7433086035314687, 0.4417386980446279, 0.5023537026497716], \"objects\": [\"object_14\", \"object_17\"]}, {\"frame\": 214, \"force\": 91.70953019320555, \"position\": [-2.796883293330768, 1.278542812257852, 4.303055830586301], \"contact_normal\": [-0.0253713453453375, 0.08383716913594089, 0.9961564254205456], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 215, \"force\": 0.0, \"position\": [-2.73639325910464, 1.2160190148107581, 4.333539642488669], \"contact_normal\": [-0.005107954984500522, 0.04077014034735613, 0.999155495632153], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [-2.6211215930870044, 1.119403881717568, 4.384385788553201], \"contact_normal\": [-0.027756264023648173, 0.06917465390287032, 0.9972183597712527], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 218, \"force\": 700.0909440572827, \"position\": [-1.6222181845767063, 0.5077229831228866, 3.995914770715084], \"contact_normal\": [0.5357119369778138, -0.8378561347463648, 0.10492768008185592], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 218, \"force\": 858.6299992740633, \"position\": [-1.7583188868781046, 0.42834005739705283, 5.529145670152682], \"contact_normal\": [-0.7708583230499103, 0.6368305659157517, 0.01497585056360775], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [-1.7670645868811805, 0.41474459286431137, 5.5375569656344386], \"contact_normal\": [-0.7741226229700846, 0.6329357791114344, 0.011245626995317446], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [-1.6244634557248137, 0.5367877977106834, 4.138184058574607], \"contact_normal\": [0.5775695831538787, -0.8143952349183169, 0.056336293433223016], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 220, \"force\": 0.0, \"position\": [-1.7743859381078555, 0.3381720779275779, 5.351870401017585], \"contact_normal\": [-0.7871248820333914, 0.6167214306244904, -0.009439125616365746], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"collision_scale_change\": 12, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects float and interact in a zero-gravity environment, where scale changes occur upon collisions. Twenty objects are present throughout the simulation, and a total of 26 collisions occur. The objects' sizes change after each collision, resulting in an unpredictable and dynamic scene. The zero-gravity setting allows for unique interactions and movements, as objects bounce and collide without being affected by gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_1_reality_full.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_0_keep_gravity_zero.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/objects.jsonl", "file_name": "output.mp4"}
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+
{"id": 3, "uuid": "6786ad1a-51ca-5d5e-91e2-f2cb13383291", "scenario_name": "Zero-Gravity Objects Scale on Collision", "difficulty": "medium", "rules": "['gravity_zero', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Objects Scale on Collision\", \"description\": \"In this simulation, objects float and interact in a zero-gravity environment, where scale changes occur upon collisions. Twenty objects are present throughout the simulation, and a total of 26 collisions occur. The objects' sizes change after each collision, resulting in an unpredictable and dynamic scene. The zero-gravity setting allows for unique interactions and movements, as objects bounce and collide without being affected by gravity.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/scratch\"}, \"random_seed\": 1819991197, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Objects Scale on Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"num_collisions\": 26, \"collisions\": [{\"frame\": 10, \"force\": 264.94263388993403, \"position\": [1.5489916269598194, -1.0956374080161055, 4.266719131378548], \"contact_normal\": [0.9981369358509526, 0.042678036272861146, -0.04360323967279745], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [1.457259079568034, -1.2055474469122776, 4.2421026556330395], \"contact_normal\": [0.9923872547816299, 0.10594705000028047, -0.06279139386268098], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 12, \"force\": 0.0, \"position\": [1.3878710601825432, -1.4033506365444521, 4.2254488749737575], \"contact_normal\": [0.9912473140429211, 0.11303805191784108, -0.06819942244120573], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 13, \"force\": 0.0, \"position\": [1.2632753578948774, -1.497171710544804, 4.242295999926112], \"contact_normal\": [0.969959400792447, 0.24009085992862686, -0.039180860035097693], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 23, \"force\": 10.808059273994077, \"position\": [1.1307234312377967, -2.4682315791763663, 2.576004354081821], \"contact_normal\": [-0.6540511743945012, 0.057484485469596024, 0.7542629483167456], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [0.9507337072156525, -2.4156648639892384, 2.6435940025727502], \"contact_normal\": [-0.6120061006722692, -0.2311357509001011, 0.7563232096106602], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [0.8747093967718641, -2.4200835048121467, 2.6935280057227913], \"contact_normal\": [-0.5628529789026411, -0.4592783914948368, 0.6872116728100145], \"objects\": [\"object_1\", \"object_12\"]}, {\"frame\": 115, \"force\": 0.0, \"position\": [-2.1009811933058025, -1.752739289221827, 4.521702442728153], \"contact_normal\": [-0.0171344093058176, 0.12644658840521442, -0.9918254243053174], \"objects\": [\"object_19\", \"object_16\"]}, {\"frame\": 121, \"force\": 514.8068877532633, \"position\": [-1.123147187469255, -0.6287286065019307, 4.260889359598293], \"contact_normal\": [0.6143811987448307, -0.7889565792474424, 0.009124620049010768], \"objects\": [\"object_19\", \"object_11\"]}, {\"frame\": 123, \"force\": 88.79245330902967, \"position\": [-0.31158518143201414, -1.285506166246038, 4.429983422282738], \"contact_normal\": [-0.16250602751152832, 0.21711566511946656, -0.9625240667028301], \"objects\": [\"object_19\", \"object_16\"]}, {\"frame\": 134, \"force\": 952.0941440036574, \"position\": [-1.0145697501852298, -2.109055764397871, 4.510817345508071], \"contact_normal\": [-0.6348671380354134, -0.772621328363852, 5.649716361106874e-17], \"objects\": [\"object_10\", \"object_11\"]}, {\"frame\": 197, \"force\": 413.28368204459713, \"position\": [-1.223824909132179, 2.4711770561300885, 1.8817398051428096], \"contact_normal\": [-0.45727607919308133, 0.8884733891838275, -0.038905322386610874], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 198, \"force\": 0.0, \"position\": [-0.528378481794798, 1.9090930832518447, 1.757406049555606], \"contact_normal\": [0.7339422945056407, 0.5939760551550674, -0.3294254911785356], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 199, \"force\": 15.929388128281369, \"position\": [-1.2847341375010695, 1.7949365760560174, 1.7161884067060365], \"contact_normal\": [-0.21698120483875535, 0.8643455965269806, -0.4536803351602755], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 200, \"force\": 0.0, \"position\": [-1.1159486797438158, 1.4787792183336745, 1.6596893883671417], \"contact_normal\": [0.1862933776406813, 0.7995216759529908, -0.5710165208893233], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 201, \"force\": 0.0, \"position\": [-1.1819503946451717, 1.290952594290569, 1.6325892501119752], \"contact_normal\": [0.2031968702437361, 0.8051012061570574, -0.5572459777940092], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 205, \"force\": 270.5628141655162, \"position\": [-2.23753523133584, 0.0014562680541601591, 2.1975435563024743], \"contact_normal\": [-0.8945971972443342, 0.27488304085153475, 0.35232821138080256], \"objects\": [\"object_14\", \"object_17\"]}, {\"frame\": 206, \"force\": 0.0, \"position\": [-2.2101738634376034, -0.10191487704255964, 2.280452520748326], \"contact_normal\": [-0.7433086035314687, 0.4417386980446279, 0.5023537026497716], \"objects\": [\"object_14\", \"object_17\"]}, {\"frame\": 214, \"force\": 91.70953019320555, \"position\": [-2.796883293330768, 1.278542812257852, 4.303055830586301], \"contact_normal\": [-0.0253713453453375, 0.08383716913594089, 0.9961564254205456], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 215, \"force\": 0.0, \"position\": [-2.73639325910464, 1.2160190148107581, 4.333539642488669], \"contact_normal\": [-0.005107954984500522, 0.04077014034735613, 0.999155495632153], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [-2.6211215930870044, 1.119403881717568, 4.384385788553201], \"contact_normal\": [-0.027756264023648173, 0.06917465390287032, 0.9972183597712527], \"objects\": [\"object_2\", \"object_14\"]}, {\"frame\": 218, \"force\": 700.0909440572827, \"position\": [-1.6222181845767063, 0.5077229831228866, 3.995914770715084], \"contact_normal\": [0.5357119369778138, -0.8378561347463648, 0.10492768008185592], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 218, \"force\": 858.6299992740633, \"position\": [-1.7583188868781046, 0.42834005739705283, 5.529145670152682], \"contact_normal\": [-0.7708583230499103, 0.6368305659157517, 0.01497585056360775], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [-1.7670645868811805, 0.41474459286431137, 5.5375569656344386], \"contact_normal\": [-0.7741226229700846, 0.6329357791114344, 0.011245626995317446], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [-1.6244634557248137, 0.5367877977106834, 4.138184058574607], \"contact_normal\": [0.5775695831538787, -0.8143952349183169, 0.056336293433223016], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 220, \"force\": 0.0, \"position\": [-1.7743859381078555, 0.3381720779275779, 5.351870401017585], \"contact_normal\": [-0.7871248820333914, 0.6167214306244904, -0.009439125616365746], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"collision_scale_change\": 12, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/6786ad1a-51ca-5d5e-91e2-f2cb13383291/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects float and interact in a zero-gravity environment, where scale changes occur upon collisions. Twenty objects are present throughout the simulation, and a total of 26 collisions occur. The objects' sizes change after each collision, resulting in an unpredictable and dynamic scene. The zero-gravity setting allows for unique interactions and movements, as objects bounce and collide without being affected by gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_1_reality_full.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_0_keep_gravity_zero.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/6786ad1a-51ca-5d5e-91e2-f2cb13383291/objects.jsonl", "file_name": "output.mp4"}
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{"id": 4, "uuid": "77165ce8-5803-5aff-bd9d-9011eefba785", "scenario_name": "Reverse Gravity Simulation with Timed Color Cycle and Velocity Flips", "difficulty": "hard", "rules": "['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with Timed Color Cycle and Velocity Flips\", \"description\": \"This video showcases a challenging simulation where objects defy gravity, moving upwards with an initial acceleration of 10.0 units per second squared. The scene is governed by the primary rule 'gravity_reverse', causing objects to repel each other and move in unexpected directions. The 'velocity_flip_on_collision' rule adds an extra layer of complexity, flipping the velocity of objects involved in collisions. Meanwhile, the 'timed_color_cycle' rule causes all objects to cycle through a range of colors at regular intervals. As the simulation progresses, 29 collisions occur, but no objects disappear. The viewer will witness a mesmerizing dance of objects as they interact and change colors in response to the rules.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/scratch\"}, \"random_seed\": 1337345783, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with Timed Color Cycle and Velocity Flips\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"num_collisions\": 29, \"collisions\": [{\"frame\": 45, \"force\": 432.5049454170119, \"position\": [-3.0613928352364823, -0.8540812502334884, 2.8375729056186225], \"contact_normal\": [0.029574081058839793, -0.2975331791374101, 0.9542533107314384], \"objects\": [\"object_20\", \"object_30\"]}, {\"frame\": 46, \"force\": 0.0, \"position\": [-3.0092490134989647, -0.8184725737131522, 2.8520805846635593], \"contact_normal\": [-0.026066924892806344, -0.29592622352712694, 0.9548550600251358], \"objects\": [\"object_20\", \"object_30\"]}, {\"frame\": 62, \"force\": 170.25552796628415, \"position\": [1.5574788580442507, -1.3182326703383032, 3.632973539936915], \"contact_normal\": [0.28636948707321513, 0.31603114768724083, 0.9044981097630383], \"objects\": [\"object_17\", \"object_30\"]}, {\"frame\": 63, \"force\": 0.0, \"position\": [1.5713080670801012, -1.3363456471754116, 3.6500971492408882], \"contact_normal\": [0.2858073817340876, 0.3286843738046367, 0.9001559436914025], \"objects\": [\"object_17\", \"object_30\"]}, {\"frame\": 117, \"force\": 807.8925116013406, \"position\": [-1.3156397570701102, 2.0930322345882675, 3.1690654131880662], \"contact_normal\": [0.28973009726507404, -0.9571083902770735, -1.6086521813478239e-15], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [-1.360340519338853, 2.0794254666634107, 3.267332078892136], \"contact_normal\": [0.08651058132277342, -0.994701497055549, 0.05554143565524102], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 122, \"force\": 488.51032844860214, \"position\": [-0.02434307209851949, 2.43337216723759, 3.010549415282486], \"contact_normal\": [0.7692433940222612, -0.6314079505613137, 0.09792140073075864], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 123, \"force\": 0.0, \"position\": 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1.314736004382758, 5.360259411366609], \"contact_normal\": [-0.8150900295787424, 0.5750969568980799, 0.06994093113401224], \"objects\": [\"object_6\", \"object_29\"]}, {\"frame\": 132, \"force\": 645.8640308814296, \"position\": [0.3929589453824025, -0.7079342717759458, 2.6122911384643723], \"contact_normal\": [0.7786833637312504, -0.41586359479925095, 0.4697974984701705], \"objects\": [\"object_13\", \"object_23\"]}, {\"frame\": 133, \"force\": 0.0, \"position\": [0.5358234339064775, -0.6443592564445709, 2.7648914121679136], \"contact_normal\": [0.742429672058497, -0.41723789765437974, 0.5241285327169913], \"objects\": [\"object_13\", \"object_23\"]}, {\"frame\": 134, \"force\": 0.0, \"position\": [0.44189279613103416, -0.5840820282709036, 2.8311387401312933], \"contact_normal\": [0.603703451840254, -0.5476937436454927, 0.5792872391204104], \"objects\": [\"object_13\", \"object_23\"]}, {\"frame\": 135, \"force\": 0.0, \"position\": [0.5203298631068273, -0.50964327794094, 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-0.15889697702101999], \"objects\": [\"object_15\", \"object_7\"]}, {\"frame\": 245, \"force\": 0.0, \"position\": [1.0033091349377914, 0.6293581033366327, 6.6651721869133125], \"contact_normal\": [-0.3315078480500411, 0.9381481280147087, -0.0999031360054773], \"objects\": [\"object_15\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 34, \"final_objects\": 34, \"rule_stats\": {\"timed_color_cycle\": 34, \"velocity_flip_on_collision\": 7, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/77165ce8-5803-5aff-bd9d-9011eefba785/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a challenging simulation where objects defy gravity, moving upwards with an initial acceleration of 10.0 units per second squared. The scene is governed by the primary rule 'gravity_reverse', causing objects to repel each other and move in unexpected directions. The 'velocity_flip_on_collision' rule adds an extra layer of complexity, flipping the velocity of objects involved in collisions. Meanwhile, the 'timed_color_cycle' rule causes all objects to cycle through a range of colors at regular intervals. As the simulation progresses, 29 collisions occur, but no objects disappear. The viewer will witness a mesmerizing dance of objects as they interact and change colors in response to the rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/77165ce8-5803-5aff-bd9d-9011eefba785/q4_options/opt_1_reality_full.mp4", "test/77165ce8-5803-5aff-bd9d-9011eefba785/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/77165ce8-5803-5aff-bd9d-9011eefba785/q4_options/opt_0_keep_gravity_reverse.mp4", "test/77165ce8-5803-5aff-bd9d-9011eefba785/q4_options/opt_2_reality_alt.mp4", "test/77165ce8-5803-5aff-bd9d-9011eefba785/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/77165ce8-5803-5aff-bd9d-9011eefba785/objects.jsonl", "file_name": "output.mp4"}
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{"id": 5, "uuid": "7d99ccaf-7d8a-5fb2-a72a-e5870086d648", "scenario_name": "Reverse Gravity Simulation with Timed Color Cycle", "difficulty": "medium", "rules": "['gravity_reverse', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with Timed Color Cycle\", \"description\": \"In this simulation, objects are subject to reverse gravity, allowing them to move upwards and potentially collide with each other. A timed color cycle rule is also applied, changing the color of the objects throughout the simulation. Eight collisions are recorded, as objects interact with each other under the influence of reverse gravity. The objects remain present throughout the simulation, with no disappearances occurring.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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\"timed_color_cycle\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 42, \"force\": 39.24327362427657, \"position\": [0.30558073309859635, 2.2296916101856192, 4.364633658137967], \"contact_normal\": [1.4850188691780288e-13, 5.755090427264332e-14, 1.0], \"objects\": [\"object_2\", \"object_13\"]}, {\"frame\": 43, \"force\": 0.0, \"position\": [0.2762127397865368, 1.856173678251978, 4.384303046143012], \"contact_normal\": [-0.005468183708169047, 2.6983240919458834e-05, 0.9999850490076532], \"objects\": [\"object_2\", \"object_13\"]}, {\"frame\": 44, \"force\": 253.4167009380433, \"position\": [0.5005173584576897, 1.8457264056112472, 4.553929530857648], \"contact_normal\": [-0.9999421694978667, -0.00447262437791411, 0.00978025005169039], \"objects\": [\"object_2\", \"object_13\"]}, {\"frame\": 45, \"force\": 0.0, \"position\": [0.6032721772589871, 1.5853149885796403, 4.5885300176115535], \"contact_normal\": [0.03672794140034006, -0.0036855904692649384, 0.9993185051540805], \"objects\": [\"object_2\", \"object_13\"]}, {\"frame\": 93, \"force\": 0.0, \"position\": [1.814366081562895, -1.232294015983257, 2.7584025859832764], \"contact_normal\": [-0.7726213283639257, -0.634867138035324, 0.0], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [1.5006700958938406, -1.4249046600683974, 3.153128386128675], \"contact_normal\": [-0.4639731276816987, -0.8858446464538017, -0.00286341376705091], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 183, \"force\": 1318.2357201057957, \"position\": [-0.26891603119077656, -1.7462062300889343, 3.853425142167606], \"contact_normal\": [0.8917259886249423, -0.10870951621427734, -0.4393256221703064], \"objects\": [\"object_10\", \"object_11\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [-0.2515201799962782, -1.7683985713077675, 3.8766546939400417], \"contact_normal\": [0.8787771373764302, -0.1923460616789712, -0.436753632361628], \"objects\": [\"object_10\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 21, \"final_objects\": 21, \"rule_stats\": {\"gravity_reverse\": 1, \"timed_color_cycle\": 21}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_140265/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects are subject to reverse gravity, allowing them to move upwards and potentially collide with each other. A timed color cycle rule is also applied, changing the color of the objects throughout the simulation. Eight collisions are recorded, as objects interact with each other under the influence of reverse gravity. The objects remain present throughout the simulation, with no disappearances occurring.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "21", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision.", "Objects change color periodically over time.", "Objects maintain constant colors over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/q4_options/opt_2_reality_alt.mp4", "test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/q4_options/opt_0_keep_gravity_reverse.mp4", "test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/7d99ccaf-7d8a-5fb2-a72a-e5870086d648/objects.jsonl", "file_name": "output.mp4"}
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test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/metadata.jsonl
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{"id": 28, "uuid": "8ab1a3b0-dcec-595e-8ce2-c754ab125b56", "scenario_name": "Horizontal Gravity Simulation: 11 Objects in Motion", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity Simulation: 11 Objects in Motion\", \"description\": \"This video dataset captures the motion of 11 unknown objects under the influence of horizontal gravity, a simplified physics rule that deviates from standard gravity. The objects move horizontally due to this rule, resulting in 25 collisions that occur throughout the simulation. The video showcases the objects' interactions and motion as they bounce off each other, demonstrating the effects of horizontal gravity on the objects' behavior.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"cube\", \"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/scratch\"}, \"random_seed\": 1392644974, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Horizontal Gravity Simulation: 11 Objects in Motion\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 25, \"collisions\": [{\"frame\": 113, \"force\": 0.0, \"position\": [-0.41648827235109387, 2.0436219486105114, 2.613589878655615], \"contact_normal\": [0.3403574791819725, 0.8600020447301322, 0.3802016168099304], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 114, \"force\": 0.0, \"position\": [-0.4026072842140488, 2.2248732397115494, 2.707577990364821], \"contact_normal\": [0.2847346199238191, 0.9141918072254832, 0.2884086264636399], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 123, \"force\": 762.353180409605, \"position\": [0.6098678263396375, 0.4456336703681882, 4.720014568503786], \"contact_normal\": [0.9562456384957315, -0.2925649993726024, 1.6201232950270033e-16], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 124, \"force\": 0.0, \"position\": [0.6014227302821639, 0.3624681015244273, 4.768138154880396], \"contact_normal\": [0.9126858261073532, -0.40798245192245136, 0.02355635256323176], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 125, \"force\": 0.0, \"position\": [0.6387599966985852, 0.3201214688995955, 4.809283565682254], \"contact_normal\": [0.8967420567600307, -0.44228014022784945, 0.015555101986931384], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [0.6651664267811439, 0.2632820222960013, 4.896170797651602], \"contact_normal\": [0.8667694131402864, -0.49177155530812044, 0.08289464297694735], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 127, \"force\": 0.0, \"position\": [0.84553187036654, 0.2186017277672071, 4.890751847827968], \"contact_normal\": [0.9073475212412866, -0.4203740498654165, -0.0024766705556612994], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [0.781259840393012, -0.014907666924513063, 4.904265749395281], \"contact_normal\": [0.7275898027356528, -0.6841199367967503, -0.050921420171711265], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 129, \"force\": 0.0, \"position\": [0.8269541213374567, -0.07897865756983924, 4.983083538615808], \"contact_normal\": [0.7115561672829129, -0.7026146836897845, -0.00451963108616867], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 130, \"force\": 0.0, \"position\": [0.9408482824814234, -0.0668062015614399, 5.055706119489669], \"contact_normal\": [0.8041837202825483, -0.5933138666636341, 0.03559774792269033], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 134, \"force\": 0.0, \"position\": [1.2250734692324925, -0.5407755150173411, 5.096198449687935], \"contact_normal\": [0.7274236065267392, -0.6632622446105357, -0.17589227254722037], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 144, \"force\": 38.6717672714814, \"position\": [-0.7988626445231866, 2.428592472911002, 4.479928167844994], \"contact_normal\": [0.3649356879283111, 0.6833234564780115, -0.6323693521220279], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 145, \"force\": 56.93533991487587, \"position\": [-0.6849137371085936, 2.2272516777476006, 4.4874742004668615], \"contact_normal\": [0.3619717876393787, 0.6875347315055784, -0.6295017219410165], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [-0.6941656980824784, 2.096816691402555, 4.3990775056177345], \"contact_normal\": [0.23540397385704112, 0.7430057543946019, -0.626520085894157], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 147, \"force\": 0.0, \"position\": [-0.6800314476666858, 2.047761649608327, 4.487166713451742], \"contact_normal\": [0.22705398197613527, 0.7373339144346474, -0.636227308352338], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [-0.28106445518622636, -1.2460988630069547, 4.710878511936228], \"contact_normal\": [-0.2876318273814954, 0.5673074289665019, -0.7716412462515203], \"objects\": [\"object_3\", \"object_8\"]}, {\"frame\": 161, \"force\": 1353.0897329321404, \"position\": [-0.4655693088794792, -0.42388931815480024, 3.3558160421719254], \"contact_normal\": [0.09886166665906672, -0.9946082827547676, 0.03131668470645963], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [-0.49210874377624503, -0.6009638026385846, 3.4120367852623286], \"contact_normal\": [0.1871952396902033, -0.9822974795799078, 0.007042999949463867], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 163, \"force\": 0.0, \"position\": [-0.4417733926043166, -0.7828098438998988, 3.606948587662095], \"contact_normal\": [0.15696943716789807, -0.9644678861829918, 0.21251421674068077], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 164, \"force\": 0.0, \"position\": [-0.4697664380493004, -0.8779775316365659, 3.511265101622466], \"contact_normal\": [0.2685355357094663, -0.9445865490620754, 0.18879861597011116], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 172, \"force\": 435.7920255057717, \"position\": [-1.456431091454348, -1.013798151911198, 2.7595284309047683], \"contact_normal\": [0.9919878137127288, 0.1242316409204283, -0.022949440944355755], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 173, \"force\": 0.0, \"position\": [-1.1577372047390293, -0.9554030571967365, 2.708338301512712], \"contact_normal\": [0.9756377155635747, 0.06236582358007132, -0.21033675860169732], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [-1.1751210227878823, -0.998746704849661, 2.6986389883053765], \"contact_normal\": [0.9459421653423443, -0.16822932414938763, -0.2772946345021428], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [-0.9728316068965221, -1.026087265541292, 2.613263939724449], \"contact_normal\": [0.9160604675525723, -0.2113692148650099, -0.3408170694004511], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [-0.83250899182994, -1.085719540246065, 2.533379664584847], \"contact_normal\": [0.8762930739712864, -0.28269225139560133, -0.390122467323839], \"objects\": [\"object_4\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the motion of 11 unknown objects under the influence of horizontal gravity, a simplified physics rule that deviates from standard gravity. The objects move horizontally due to this rule, resulting in 25 collisions that occur throughout the simulation. The video showcases the objects' interactions and motion as they bounce off each other, demonstrating the effects of horizontal gravity on the objects' behavior.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_2_reality_alt.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_1_reality_full.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/objects.jsonl", "file_name": "output.mp4"}
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{"id": 6, "uuid": "8ab1a3b0-dcec-595e-8ce2-c754ab125b56", "scenario_name": "Horizontal Gravity Simulation: 11 Objects in Motion", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity Simulation: 11 Objects in Motion\", \"description\": \"This video dataset captures the motion of 11 unknown objects under the influence of horizontal gravity, a simplified physics rule that deviates from standard gravity. The objects move horizontally due to this rule, resulting in 25 collisions that occur throughout the simulation. The video showcases the objects' interactions and motion as they bounce off each other, demonstrating the effects of horizontal gravity on the objects' behavior.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"cube\", \"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/scratch\"}, \"random_seed\": 1392644974, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Horizontal Gravity Simulation: 11 Objects in Motion\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 25, \"collisions\": [{\"frame\": 113, \"force\": 0.0, \"position\": [-0.41648827235109387, 2.0436219486105114, 2.613589878655615], \"contact_normal\": [0.3403574791819725, 0.8600020447301322, 0.3802016168099304], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 114, \"force\": 0.0, \"position\": [-0.4026072842140488, 2.2248732397115494, 2.707577990364821], \"contact_normal\": [0.2847346199238191, 0.9141918072254832, 0.2884086264636399], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 123, \"force\": 762.353180409605, \"position\": [0.6098678263396375, 0.4456336703681882, 4.720014568503786], \"contact_normal\": [0.9562456384957315, -0.2925649993726024, 1.6201232950270033e-16], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 124, \"force\": 0.0, \"position\": [0.6014227302821639, 0.3624681015244273, 4.768138154880396], \"contact_normal\": [0.9126858261073532, -0.40798245192245136, 0.02355635256323176], \"objects\": 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[0.8762930739712864, -0.28269225139560133, -0.390122467323839], \"objects\": [\"object_4\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the motion of 11 unknown objects under the influence of horizontal gravity, a simplified physics rule that deviates from standard gravity. The objects move horizontally due to this rule, resulting in 25 collisions that occur throughout the simulation. The video showcases the objects' interactions and motion as they bounce off each other, demonstrating the effects of horizontal gravity on the objects' behavior.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_2_reality_alt.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_1_reality_full.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/8ab1a3b0-dcec-595e-8ce2-c754ab125b56/objects.jsonl", "file_name": "output.mp4"}
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test/94e51134-7427-58c1-be52-ec121f96e80a/metadata.jsonl
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{"id": 7, "uuid": "94e51134-7427-58c1-be52-ec121f96e80a", "scenario_name": "11 Unknown Objects Interacting in Zero Gravity", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"11 Unknown Objects Interacting in Zero Gravity\", \"description\": \"In this simulation, 11 unknown objects float and interact in a space where gravity is nonexistent. The objects move and collide with each other, resulting in 3 collisions throughout the scene. As the objects interact, their movements and trajectories are governed by the physics rule of zero gravity, creating a unique and intriguing environment. The viewer can observe the objects' behavior and interactions in this weightless setting.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/scratch\"}, \"random_seed\": 1972696436, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"11 Unknown Objects Interacting in Zero Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 115, \"force\": 18.53997248356753, \"position\": [-0.1350807166423455, -0.5571025544710755, 3.9777314672074517], \"contact_normal\": [-1.2472509931197017e-13, -9.354382448397763e-14, -1.0], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [0.1875304381270679, -0.6562403407809505, 3.973738644316058], \"contact_normal\": [-0.004564653203337247, -0.0016941662184161083, -0.9999881468007296], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 132, \"force\": 234.4620845224752, \"position\": [-3.2806987129252727, 0.4646919205661836, 3.834014060371122], \"contact_normal\": [-1.1301678762547574e-13, -1.0, 1.1866762700674954e-13], \"objects\": [\"object_5\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/94e51134-7427-58c1-be52-ec121f96e80a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 11 unknown objects float and interact in a space where gravity is nonexistent. The objects move and collide with each other, resulting in 3 collisions throughout the scene. As the objects interact, their movements and trajectories are governed by the physics rule of zero gravity, creating a unique and intriguing environment. The viewer can observe the objects' behavior and interactions in this weightless setting.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_2_reality_alt.mp4", "test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_1_reality_full.mp4", "test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/94e51134-7427-58c1-be52-ec121f96e80a/objects.jsonl", "file_name": "output.mp4"}
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test/94e51134-7427-58c1-be52-ec121f96e80a/objects.jsonl
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test/94e51134-7427-58c1-be52-ec121f96e80a/output.mp4
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test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_0_keep_gravity_zero.mp4
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test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_1_reality_full.mp4
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test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_2_reality_alt.mp4
ADDED
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test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
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test/94e51134-7427-58c1-be52-ec121f96e80a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
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{"id": 29, "uuid": "96e02c81-6caa-5610-8f4c-74e0d8a1b30d", "scenario_name": "Horizontal Gravity and Collision Spawning Simulation", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity and Collision Spawning Simulation\", \"description\": \"This video shows a simulation of 8 unknown objects moving under the influence of horizontal gravity. As they interact with each other, 43 collisions occur, resulting in the spawning of new objects. 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1.6756229413832475], \"contact_normal\": [0.9950963652419835, -0.09891018088241833, -6.008789539758998e-13], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 181, \"force\": 742.682244391942, \"position\": [-1.6845777713943284, -0.04684218665985962, 1.6725386236818207], \"contact_normal\": [0.9950963652422066, -0.09891018088017509, 0.0], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.7621081888870054, -0.26702594441479294, 1.4746216213019865], \"contact_normal\": [0.9980616798925469, 0.03019614789065701, 0.054415767775827906], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.6780498990908665, -0.04159116746297553, 2.049893351088836], \"contact_normal\": [0.05310235021270488, 0.04271519244137879, -0.9976750737272047], \"objects\": [\"object_18\", \"spawn_4_object_18\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.6446695534038036, -0.04555791936285092, 2.1751138245403365], \"contact_normal\": [-0.9974101818766316, -0.032096442164873645, -0.06436417861809343], \"objects\": [\"object_6\", \"spawn_4_object_18\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.829649822031254, -0.15347115430990793, 1.8721203609416877], \"contact_normal\": [0.9383593334271384, -0.31433518619953704, -0.1437885673031025], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.108917364429481, -0.04686268299265339, 1.9271609270001], \"contact_normal\": [0.07579158773091506, -0.0049511333282871856, -0.9971113887164224], \"objects\": [\"object_18\", \"spawn_4_object_18\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 11, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"11:object_0:object_1\"}, {\"frame\": 53, \"object_name\": \"spawn_1_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"53:object_3:object_9\"}, {\"frame\": 91, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"91:object_15:object_5\"}, {\"frame\": 104, \"object_name\": \"spawn_3_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"104:object_11:object_17\"}, {\"frame\": 181, \"object_name\": \"spawn_4_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"181:object_18:object_6\"}], \"initial_objects\": 20, \"final_objects\": 25, \"rule_stats\": {\"gravity_horizontal\": 1, \"collision_spawn\": 5}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows a simulation of 8 unknown objects moving under the influence of horizontal gravity. As they interact with each other, 43 collisions occur, resulting in the spawning of new objects. The simulation begins with 8 objects and ends with 25, showcasing the effects of the 'gravity_horizontal' and 'collision_spawn' rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_2_reality_alt.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/objects.jsonl", "file_name": "output.mp4"}
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{"id": 8, "uuid": "96e02c81-6caa-5610-8f4c-74e0d8a1b30d", "scenario_name": "Horizontal Gravity and Collision Spawning Simulation", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity and Collision Spawning Simulation\", \"description\": \"This video shows a simulation of 8 unknown objects moving under the influence of horizontal gravity. As they interact with each other, 43 collisions occur, resulting in the spawning of new objects. The simulation begins with 8 objects and ends with 25, showcasing the effects of the 'gravity_horizontal' and 'collision_spawn' rules.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_spawn\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/scratch\"}, \"random_seed\": 2119540503, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_spawn\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Horizontal Gravity and Collision Spawning Simulation\", \"difficulty\": \"medium\", \"primary_rule\": 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1.6756229413832475], \"contact_normal\": [0.9950963652419835, -0.09891018088241833, -6.008789539758998e-13], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 181, \"force\": 742.682244391942, \"position\": [-1.6845777713943284, -0.04684218665985962, 1.6725386236818207], \"contact_normal\": [0.9950963652422066, -0.09891018088017509, 0.0], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.7621081888870054, -0.26702594441479294, 1.4746216213019865], \"contact_normal\": [0.9980616798925469, 0.03019614789065701, 0.054415767775827906], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.6780498990908665, -0.04159116746297553, 2.049893351088836], \"contact_normal\": [0.05310235021270488, 0.04271519244137879, -0.9976750737272047], \"objects\": [\"object_18\", \"spawn_4_object_18\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.6446695534038036, -0.04555791936285092, 2.1751138245403365], \"contact_normal\": [-0.9974101818766316, -0.032096442164873645, -0.06436417861809343], \"objects\": [\"object_6\", \"spawn_4_object_18\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.829649822031254, -0.15347115430990793, 1.8721203609416877], \"contact_normal\": [0.9383593334271384, -0.31433518619953704, -0.1437885673031025], \"objects\": [\"object_18\", \"object_6\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.108917364429481, -0.04686268299265339, 1.9271609270001], \"contact_normal\": [0.07579158773091506, -0.0049511333282871856, -0.9971113887164224], \"objects\": [\"object_18\", \"spawn_4_object_18\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 11, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"11:object_0:object_1\"}, {\"frame\": 53, \"object_name\": \"spawn_1_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"53:object_3:object_9\"}, {\"frame\": 91, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"91:object_15:object_5\"}, {\"frame\": 104, \"object_name\": \"spawn_3_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"104:object_11:object_17\"}, {\"frame\": 181, \"object_name\": \"spawn_4_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"181:object_18:object_6\"}], \"initial_objects\": 20, \"final_objects\": 25, \"rule_stats\": {\"gravity_horizontal\": 1, \"collision_spawn\": 5}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows a simulation of 8 unknown objects moving under the influence of horizontal gravity. As they interact with each other, 43 collisions occur, resulting in the spawning of new objects. The simulation begins with 8 objects and ends with 25, showcasing the effects of the 'gravity_horizontal' and 'collision_spawn' rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_2_reality_alt.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/96e02c81-6caa-5610-8f4c-74e0d8a1b30d/objects.jsonl", "file_name": "output.mp4"}
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test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/metadata.jsonl
CHANGED
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{"id": 30, "uuid": "9ada87e4-b197-5c5c-a8df-834b2a895ca8", "scenario_name": "11 Objects Under Collision-Induced Spawning in a Gravity-Driven Environment", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"11 Objects Under Collision-Induced Spawning in a Gravity-Driven Environment\", \"description\": \"This video dataset captures the simulation of 11 initially unknown objects in a gravity-driven environment with a custom collision-spawn rule. As the objects move and interact with each other, the collision-spawn rule triggers the creation of new objects at the points of collision, resulting in a total of 17 objects by the end of the simulation. Throughout the simulation, the objects experience the effects of gravity, leading to varied movement patterns and collisions. The viewer will observe the continuous creation of new objects as the simulation progresses, adding complexity to the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 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0.16930705504344118], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 233, \"force\": 13.40926154510134, \"position\": [-8.024791981594444, 2.126371222818623, 0.555032889965781], \"contact_normal\": [-0.05574803561714704, 0.9850570343488633, 0.1629564224099542], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 234, \"force\": 0.0, \"position\": [-8.003709083963527, 1.9570584897153744, 0.8901859878136287], \"contact_normal\": [0.08886396117914193, -0.7136581490869037, -0.6948346872784968], \"objects\": [\"object_6\", \"spawn_3_object_4\"]}, {\"frame\": 237, \"force\": 0.0, \"position\": [-8.372810061213743, 2.136148192763487, 0.5624279983359632], \"contact_normal\": [-0.013910498057400286, 0.9942639991107681, 0.1060452644678547], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 241, \"force\": 0.0, \"position\": [-8.740863677076684, 2.1368331525615307, 0.5725167404657869], \"contact_normal\": [-0.01418087858787715, 0.9943109579917992, 0.1055680894016103], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 241, \"force\": 1020.0010727545184, \"position\": [-6.03688448444036, 1.8670061431919314, 1.4257432109086878], \"contact_normal\": [0.9588817792087613, -0.07020931721189064, -0.2749843364231506], \"objects\": [\"object_9\", \"spawn_3_object_4\"]}, {\"frame\": 242, \"force\": 0.0, \"position\": [-6.009255457120391, 1.8798625624953966, 1.429170095658871], \"contact_normal\": [0.9562050248446984, 0.009199685421526525, -0.29255309988085026], \"objects\": [\"object_9\", \"spawn_3_object_4\"]}, {\"frame\": 245, \"force\": 32.65864843875368, \"position\": [-9.08724141431986, 2.1302578774260184, 0.5650831625728788], \"contact_normal\": [0.0026613073036408346, 0.9947523166724727, 0.1022777880000556], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 246, \"force\": 0.0, \"position\": [-9.07815214067021, 1.9595755984660324, 0.8905815825567129], \"contact_normal\": [0.03720958061965599, -0.698755898965171, -0.7143917978052974], \"objects\": [\"object_6\", \"spawn_4_object_4\"]}, {\"frame\": 270, \"force\": 350.24117789649523, \"position\": [-4.090856006917843, 2.887757169088887, 0.40828766651836146], \"contact_normal\": [0.7888975507127367, 0.07370090458948347, 0.6100891993324723], \"objects\": [\"object_9\", \"spawn_4_object_4\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 72, \"object_name\": \"spawn_0_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"72:object_0:object_5\"}, {\"frame\": 158, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"158:object_6:object_7\"}, {\"frame\": 221, \"object_name\": \"spawn_2_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"221:object_4:object_6\"}, {\"frame\": 233, \"object_name\": \"spawn_3_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"233:object_4:object_6\"}, {\"frame\": 245, \"object_name\": \"spawn_4_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"245:object_4:object_6\"}, {\"frame\": 270, \"object_name\": \"spawn_5_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"270:object_9:spawn_4_object_4\"}], \"initial_objects\": 11, \"final_objects\": 17, \"rule_stats\": {\"collision_spawn\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the simulation of 11 initially unknown objects in a gravity-driven environment with a custom collision-spawn rule. As the objects move and interact with each other, the collision-spawn rule triggers the creation of new objects at the points of collision, resulting in a total of 17 objects by the end of the simulation. Throughout the simulation, the objects experience the effects of gravity, leading to varied movement patterns and collisions. The viewer will observe the continuous creation of new objects as the simulation progresses, adding complexity to the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_0_keep_collision_spawn.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_1_reality_full.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/objects.jsonl", "file_name": "output.mp4"}
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{"id": 9, "uuid": "9ada87e4-b197-5c5c-a8df-834b2a895ca8", "scenario_name": "11 Objects Under Collision-Induced Spawning in a Gravity-Driven Environment", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"11 Objects Under Collision-Induced Spawning in a Gravity-Driven Environment\", \"description\": \"This video dataset captures the simulation of 11 initially unknown objects in a gravity-driven environment with a custom collision-spawn rule. As the objects move and interact with each other, the collision-spawn rule triggers the creation of new objects at the points of collision, resulting in a total of 17 objects by the end of the simulation. Throughout the simulation, the objects experience the effects of gravity, leading to varied movement patterns and collisions. The viewer will observe the continuous creation of new objects as the simulation progresses, adding complexity to the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/scratch\"}, \"random_seed\": 1862824137, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"11 Objects Under Collision-Induced Spawning in a Gravity-Driven Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": 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0.2501583474677857], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 225, \"force\": 25.232912352660186, \"position\": [-7.167710895774045, 2.092651264340145, 0.6500135809610066], \"contact_normal\": [-0.020139480281508266, 0.9773416888767517, 0.21070743821120688], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 226, \"force\": 1344.137478494191, \"position\": [-5.723813944157711, 1.9513518551633702, 1.2791384381755084], \"contact_normal\": [0.9342625993225971, -0.23744425686619114, 0.2660331189687599], \"objects\": [\"object_9\", \"spawn_2_object_4\"]}, {\"frame\": 228, \"force\": 0.0, \"position\": [-5.73247573822793, 2.0050713222325207, 1.1935860647408632], \"contact_normal\": [0.8831525990581006, -0.1782189679088105, 0.4339118415697364], \"objects\": [\"object_9\", \"spawn_2_object_4\"]}, {\"frame\": 229, \"force\": 0.0, \"position\": [-7.619222487069617, 2.1139249356112226, 0.6008961367495859], \"contact_normal\": [-0.05168019604785279, 0.984207436696641, 0.16930705504344118], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 233, \"force\": 13.40926154510134, \"position\": [-8.024791981594444, 2.126371222818623, 0.555032889965781], \"contact_normal\": [-0.05574803561714704, 0.9850570343488633, 0.1629564224099542], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 234, \"force\": 0.0, \"position\": [-8.003709083963527, 1.9570584897153744, 0.8901859878136287], \"contact_normal\": [0.08886396117914193, -0.7136581490869037, -0.6948346872784968], \"objects\": [\"object_6\", \"spawn_3_object_4\"]}, {\"frame\": 237, \"force\": 0.0, \"position\": [-8.372810061213743, 2.136148192763487, 0.5624279983359632], \"contact_normal\": [-0.013910498057400286, 0.9942639991107681, 0.1060452644678547], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 241, \"force\": 0.0, \"position\": [-8.740863677076684, 2.1368331525615307, 0.5725167404657869], \"contact_normal\": [-0.01418087858787715, 0.9943109579917992, 0.1055680894016103], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 241, \"force\": 1020.0010727545184, \"position\": [-6.03688448444036, 1.8670061431919314, 1.4257432109086878], \"contact_normal\": [0.9588817792087613, -0.07020931721189064, -0.2749843364231506], \"objects\": [\"object_9\", \"spawn_3_object_4\"]}, {\"frame\": 242, \"force\": 0.0, \"position\": [-6.009255457120391, 1.8798625624953966, 1.429170095658871], \"contact_normal\": [0.9562050248446984, 0.009199685421526525, -0.29255309988085026], \"objects\": [\"object_9\", \"spawn_3_object_4\"]}, {\"frame\": 245, \"force\": 32.65864843875368, \"position\": [-9.08724141431986, 2.1302578774260184, 0.5650831625728788], \"contact_normal\": [0.0026613073036408346, 0.9947523166724727, 0.1022777880000556], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 246, \"force\": 0.0, \"position\": [-9.07815214067021, 1.9595755984660324, 0.8905815825567129], \"contact_normal\": [0.03720958061965599, -0.698755898965171, -0.7143917978052974], \"objects\": [\"object_6\", \"spawn_4_object_4\"]}, {\"frame\": 270, \"force\": 350.24117789649523, \"position\": [-4.090856006917843, 2.887757169088887, 0.40828766651836146], \"contact_normal\": [0.7888975507127367, 0.07370090458948347, 0.6100891993324723], \"objects\": [\"object_9\", \"spawn_4_object_4\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 72, \"object_name\": \"spawn_0_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"72:object_0:object_5\"}, {\"frame\": 158, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"158:object_6:object_7\"}, {\"frame\": 221, \"object_name\": \"spawn_2_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"221:object_4:object_6\"}, {\"frame\": 233, \"object_name\": \"spawn_3_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"233:object_4:object_6\"}, {\"frame\": 245, \"object_name\": \"spawn_4_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"245:object_4:object_6\"}, {\"frame\": 270, \"object_name\": \"spawn_5_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"270:object_9:spawn_4_object_4\"}], \"initial_objects\": 11, \"final_objects\": 17, \"rule_stats\": {\"collision_spawn\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_140265/9ada87e4-b197-5c5c-a8df-834b2a895ca8/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the simulation of 11 initially unknown objects in a gravity-driven environment with a custom collision-spawn rule. As the objects move and interact with each other, the collision-spawn rule triggers the creation of new objects at the points of collision, resulting in a total of 17 objects by the end of the simulation. Throughout the simulation, the objects experience the effects of gravity, leading to varied movement patterns and collisions. The viewer will observe the continuous creation of new objects as the simulation progresses, adding complexity to the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_0_keep_collision_spawn.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_1_reality_full.mp4", "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/9ada87e4-b197-5c5c-a8df-834b2a895ca8/objects.jsonl", "file_name": "output.mp4"}
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test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/metadata.jsonl
CHANGED
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@@ -1 +1 @@
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| 1 |
-
{"id": 31, "uuid": "a9b1fda2-0c09-5d4d-9a3c-deab3c197401", "scenario_name": "Zero-Gravity Simulation with 15 Unknown Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 15 Unknown Objects\", \"description\": \"This video dataset captures a zero-gravity environment where 15 unknown objects float and interact with each other. In this easy-level simulation, objects collide 51 times, but none disappear. The objects' movements and interactions are governed by the gravity_zero rule, resulting in a visually interesting and dynamic scene. The viewer can observe the objects' trajectories, collisions, and possible color changes due to the zero-gravity conditions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/scratch\"}, \"random_seed\": 1918198488, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Simulation with 15 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 51, \"collisions\": [{\"frame\": 1, \"force\": 930.895242995803, \"position\": [0.18516700172424394, 0.8272785554001821, 5.008403190911896], \"contact_normal\": [1.0, -8.851786587406721e-16, 1.4752977645677868e-16], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 2, \"force\": 0.0, \"position\": [0.21050174653233, 0.7551882310551622, 5.63171884604289], \"contact_normal\": [0.9979990355734203, 0.029847353818096303, -0.05574101241079747], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 3, \"force\": 0.0, \"position\": [0.041204801312105244, 0.679178710162214, 5.453513797395273], \"contact_normal\": [0.9900370925417299, -0.1386116174340976, 0.024766406760398648], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 4, \"force\": 0.0, \"position\": [0.13085937810739479, 0.5468875953394113, 4.538161313463967], \"contact_normal\": [0.9918823647314932, -0.11802875089611899, 0.04731372418826207], \"objects\": [\"object_0\", 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-0.772287287787722, 4.516137504006412], \"contact_normal\": [0.9998573652910424, -0.007103697230716049, 0.015322746454511293], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 14, \"force\": 0.0, \"position\": [-0.24614271059377002, -0.7691030239199846, 5.281979978655796], \"contact_normal\": [0.9730679803013641, -0.21775714504018182, -0.07563419528343962], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 15, \"force\": 0.0, \"position\": [-0.4120617901994438, -0.9206385989631506, 5.135030976360811], \"contact_normal\": [0.9713524928530285, -0.22726900094455016, 0.06944880011831187], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-0.40859941737090755, -1.229236818319919, 4.499398907655406], \"contact_normal\": [0.9992118612716887, -0.010025692717656142, 0.03840757450684145], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 17, \"force\": 0.0, \"position\": [-0.429846558821218, -1.187295721810903, 4.52051515135734], 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1.8090399233746286], \"contact_normal\": [-0.28236788744398583, -0.3436363913229085, 0.8956463625220555], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 199, \"force\": 0.0, \"position\": [0.1329931487323694, 2.5318656099776358, 1.8619974363027276], \"contact_normal\": [-0.04805360377375387, -0.4599518293007923, 0.8866426370794549], \"objects\": [\"object_8\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a zero-gravity environment where 15 unknown objects float and interact with each other. In this easy-level simulation, objects collide 51 times, but none disappear. The objects' movements and interactions are governed by the gravity_zero rule, resulting in a visually interesting and dynamic scene. The viewer can observe the objects' trajectories, collisions, and possible color changes due to the zero-gravity conditions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_2_reality_alt.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_1_reality_full.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/objects.jsonl", "file_name": "output.mp4"}
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{"id": 10, "uuid": "a9b1fda2-0c09-5d4d-9a3c-deab3c197401", "scenario_name": "Zero-Gravity Simulation with 15 Unknown Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 15 Unknown Objects\", \"description\": \"This video dataset captures a zero-gravity environment where 15 unknown objects float and interact with each other. In this easy-level simulation, objects collide 51 times, but none disappear. The objects' movements and interactions are governed by the gravity_zero rule, resulting in a visually interesting and dynamic scene. The viewer can observe the objects' trajectories, collisions, and possible color changes due to the zero-gravity conditions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/scratch\"}, \"random_seed\": 1918198488, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Simulation with 15 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": 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1.8090399233746286], \"contact_normal\": [-0.28236788744398583, -0.3436363913229085, 0.8956463625220555], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 199, \"force\": 0.0, \"position\": [0.1329931487323694, 2.5318656099776358, 1.8619974363027276], \"contact_normal\": [-0.04805360377375387, -0.4599518293007923, 0.8866426370794549], \"objects\": [\"object_8\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a zero-gravity environment where 15 unknown objects float and interact with each other. In this easy-level simulation, objects collide 51 times, but none disappear. The objects' movements and interactions are governed by the gravity_zero rule, resulting in a visually interesting and dynamic scene. The viewer can observe the objects' trajectories, collisions, and possible color changes due to the zero-gravity conditions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_2_reality_alt.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_1_reality_full.mp4", "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/a9b1fda2-0c09-5d4d-9a3c-deab3c197401/objects.jsonl", "file_name": "output.mp4"}
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{"id":
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{"id": 11, "uuid": "bbd6647a-fc97-564a-926f-efafb5de9a53", "scenario_name": "Zero-Gravity Simulation with Velocity Reversal on Collision", "difficulty": "medium", "rules": "['gravity_zero', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with Velocity Reversal on Collision\", \"description\": \"This video showcases a zero-gravity environment where 8 identical objects float freely, interacting with each other in a medium difficulty simulation. The primary rule governing this scene is gravity_zero, resulting in a weightless environment. When objects collide, the velocity_flip_on_collision rule kicks in, causing their velocities to reverse. Throughout the simulation, the objects move unpredictably, occasionally colliding with each other, but none disappear. The viewer can observe the chaotic yet fascinating consequences of these rules as the objects continue to interact with each other, maintaining a total of 8 objects throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 0.8, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/scratch\"}, \"random_seed\": 1491987003, \"rule_config\": {\"rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Simulation with Velocity Reversal on Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 74, \"force\": 723.495096849005, \"position\": [-0.38767148178552335, 0.285534252130516, 3.6908284087440353], \"contact_normal\": [0.7785880857623655, 0.4161875158322025, 0.46966854735474456], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [-0.3194766431336127, 0.1546507759404563, 3.7079603248335875], \"contact_normal\": [0.6444999723071736, 0.35714498627291114, 0.6760674851493558], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 76, \"force\": 0.0, \"position\": [-0.27918953608749064, 0.10597405224894572, 3.6001373215422596], \"contact_normal\": [0.336646579418896, 0.20311532175129943, 0.9194635646046141], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 108, \"force\": 386.8082279900928, \"position\": [-2.2231848056177865, 1.5200279400648635, 5.108154974020015], \"contact_normal\": [-0.7318789722875328, 0.6744341917350034, 0.0974253095560765], \"objects\": [\"object_8\", \"object_14\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [-2.243581918061958, 1.6037361041536466, 5.122250801789516], \"contact_normal\": [-0.6422829989005434, 0.7598136076065614, 0.10077614310553445], \"objects\": [\"object_8\", \"object_14\"]}, {\"frame\": 110, \"force\": 0.0, \"position\": [-2.3342377221880453, 1.7834228377180317, 5.158490408347648], \"contact_normal\": [-0.6031304690941255, 0.7713008596300301, 0.20329441995361502], \"objects\": [\"object_8\", \"object_14\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"velocity_flip_on_collision\": 2, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/bbd6647a-fc97-564a-926f-efafb5de9a53/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a zero-gravity environment where 8 identical objects float freely, interacting with each other in a medium difficulty simulation. The primary rule governing this scene is gravity_zero, resulting in a weightless environment. When objects collide, the velocity_flip_on_collision rule kicks in, causing their velocities to reverse. Throughout the simulation, the objects move unpredictably, occasionally colliding with each other, but none disappear. The viewer can observe the chaotic yet fascinating consequences of these rules as the objects continue to interact with each other, maintaining a total of 8 objects throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/bbd6647a-fc97-564a-926f-efafb5de9a53/q4_options/opt_2_reality_alt.mp4", "test/bbd6647a-fc97-564a-926f-efafb5de9a53/q4_options/opt_1_reality_full.mp4", "test/bbd6647a-fc97-564a-926f-efafb5de9a53/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/bbd6647a-fc97-564a-926f-efafb5de9a53/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bbd6647a-fc97-564a-926f-efafb5de9a53/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/bbd6647a-fc97-564a-926f-efafb5de9a53/objects.jsonl", "file_name": "output.mp4"}
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{"id": 33, "uuid": "c30d809e-f69a-5e68-ab32-5c9f56167d9b", "scenario_name": "Objects Defy Gravity in a Reversed World with Colorful Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Defy Gravity in a Reversed World with Colorful Collisions\", \"description\": \"In this physics simulation, 8 unknown objects initially float upwards due to reversed gravity, which is a medium difficulty scenario. As they move, 18 collisions occur, causing the objects involved to change color, adding a visually striking element to the scene. The simulation maintains a consistent number of objects throughout, with no disappearances, and adheres to the rules of reversed gravity and collision color change.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/scratch\"}, \"random_seed\": 1103777178, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Defy Gravity in a Reversed World with Colorful Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 18, \"collisions\": [{\"frame\": 15, \"force\": 924.6683677248466, \"position\": [1.92578354554888, 1.476442996581227, 5.352541752606109], \"contact_normal\": [-0.07807475838704998, -0.7854793874091106, 0.6139433720288968], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 30, \"force\": 1239.4239932755727, \"position\": [0.9840619889660447, 1.222377661606632, 1.3663815890569775], \"contact_normal\": [-0.9571083902769545, -0.28973009726546717, 0.0], \"objects\": [\"object_22\", \"object_20\"]}, {\"frame\": 32, \"force\": 0.0, \"position\": [1.0848763343316223, 1.0569229251604413, 1.4042600623090995], \"contact_normal\": [-0.893269627422209, -0.44812491487916756, -0.03540386122341892], \"objects\": [\"object_22\", \"object_20\"]}, {\"frame\": 37, \"force\": 805.2359761582836, \"position\": [0.8120657394762258, -0.22956319081673748, 2.5423683802625434], \"contact_normal\": [0.6339845135768567, -0.7715471910428242, 0.05271212895192381], \"objects\": [\"object_11\", \"object_22\"]}, {\"frame\": 38, \"force\": 252.08086568342995, \"position\": [0.7782865940571253, -0.22438538934255325, 3.2537218006693815], \"contact_normal\": [0.652597313453552, -0.7573909158916884, 0.02181162529377219], \"objects\": [\"object_11\", \"object_22\"]}, {\"frame\": 82, \"force\": 11.106682540653246, \"position\": [-1.3375035662196662, 1.0277055032319693, 6.713024814739386], \"contact_normal\": [-0.06187547080711233, 0.6336506546963491, -0.7711408910927279], \"objects\": [\"object_17\", \"object_21\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [-1.3093241475871038, 1.1681327367591303, 6.704134796480817], \"contact_normal\": [-0.029149745341039358, 0.2894507814103966, -0.9567489417226774], \"objects\": [\"object_17\", \"object_21\"]}, {\"frame\": 107, \"force\": 0.0, \"position\": [0.6483135654053291, -1.6765303862583676, 6.616958683616201], \"contact_normal\": [-0.9797858895095971, -0.20002468865657194, 0.003120039379362557], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 108, \"force\": 270.7318200663086, \"position\": [0.6732341085309845, -1.7693824453836386, 6.7031985504776905], \"contact_normal\": [-0.9804438919144065, -0.19673002953480823, 0.00520291139314995], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [0.6715222220401267, -1.9246390910737625, 6.9021536730412745], \"contact_normal\": [-0.9932546992160359, -0.11491790362583504, 0.015458910424261677], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-0.8537310426573115, -1.5340904321383804, 4.969350973736611], \"contact_normal\": [-0.7726213283636745, 0.6348671380356297, 9.91863235025227e-15], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 171, \"force\": 229.41793121893107, \"position\": [2.096341944889776, 1.3787465281235949, 6.451128273569474], \"contact_normal\": [0.2880348476403578, -0.9576193817447483, -0.0010228644104103431], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 172, \"force\": 0.0, \"position\": [2.302016895055992, 1.478384994638969, 6.8277425981370845], \"contact_normal\": [0.2971789231971009, -0.9548217958320784, 0.00016065931777800693], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 173, \"force\": 0.0, \"position\": [2.5047091116439097, 1.6080832214030574, 6.70772471286888], \"contact_normal\": [0.3086159056101135, -0.951012718735783, -0.018194274022996688], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [2.6066313828514227, 1.713212128457462, 6.89735962359292], \"contact_normal\": [0.264491532180078, -0.963870256617487, -0.03159680067941111], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [2.8319474237627347, 1.860287057022174, 7.096556926337903], \"contact_normal\": [0.2528347846110757, -0.9668474282189258, -0.03578578261153855], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [3.1025288492717125, 2.015405456988321, 7.30240518057908], \"contact_normal\": [0.3342119860601024, -0.9413968469381462, -0.04554475764210947], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [3.3045079193238127, 2.1415699861743764, 7.519283822370747], \"contact_normal\": [0.34538803359384845, -0.9360928719636548, -0.06661262124411113], \"objects\": [\"object_6\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 7}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 unknown objects initially float upwards due to reversed gravity, which is a medium difficulty scenario. As they move, 18 collisions occur, causing the objects involved to change color, adding a visually striking element to the scene. The simulation maintains a consistent number of objects throughout, with no disappearances, and adheres to the rules of reversed gravity and collision color change.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_2_reality_alt.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/objects.jsonl", "file_name": "output.mp4"}
|
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+
{"id": 12, "uuid": "c30d809e-f69a-5e68-ab32-5c9f56167d9b", "scenario_name": "Objects Defy Gravity in a Reversed World with Colorful Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Defy Gravity in a Reversed World with Colorful Collisions\", \"description\": \"In this physics simulation, 8 unknown objects initially float upwards due to reversed gravity, which is a medium difficulty scenario. As they move, 18 collisions occur, causing the objects involved to change color, adding a visually striking element to the scene. The simulation maintains a consistent number of objects throughout, with no disappearances, and adheres to the rules of reversed gravity and collision color change.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/scratch\"}, \"random_seed\": 1103777178, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Defy Gravity in a Reversed World with Colorful Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 18, \"collisions\": [{\"frame\": 15, \"force\": 924.6683677248466, \"position\": [1.92578354554888, 1.476442996581227, 5.352541752606109], \"contact_normal\": [-0.07807475838704998, -0.7854793874091106, 0.6139433720288968], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 30, \"force\": 1239.4239932755727, \"position\": [0.9840619889660447, 1.222377661606632, 1.3663815890569775], \"contact_normal\": [-0.9571083902769545, -0.28973009726546717, 0.0], \"objects\": [\"object_22\", \"object_20\"]}, {\"frame\": 32, \"force\": 0.0, \"position\": [1.0848763343316223, 1.0569229251604413, 1.4042600623090995], \"contact_normal\": [-0.893269627422209, -0.44812491487916756, -0.03540386122341892], \"objects\": [\"object_22\", \"object_20\"]}, {\"frame\": 37, \"force\": 805.2359761582836, \"position\": [0.8120657394762258, -0.22956319081673748, 2.5423683802625434], \"contact_normal\": [0.6339845135768567, -0.7715471910428242, 0.05271212895192381], \"objects\": [\"object_11\", \"object_22\"]}, {\"frame\": 38, \"force\": 252.08086568342995, \"position\": [0.7782865940571253, -0.22438538934255325, 3.2537218006693815], \"contact_normal\": [0.652597313453552, -0.7573909158916884, 0.02181162529377219], \"objects\": [\"object_11\", \"object_22\"]}, {\"frame\": 82, \"force\": 11.106682540653246, \"position\": [-1.3375035662196662, 1.0277055032319693, 6.713024814739386], \"contact_normal\": [-0.06187547080711233, 0.6336506546963491, -0.7711408910927279], \"objects\": [\"object_17\", \"object_21\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [-1.3093241475871038, 1.1681327367591303, 6.704134796480817], \"contact_normal\": [-0.029149745341039358, 0.2894507814103966, -0.9567489417226774], \"objects\": [\"object_17\", \"object_21\"]}, {\"frame\": 107, \"force\": 0.0, \"position\": [0.6483135654053291, -1.6765303862583676, 6.616958683616201], \"contact_normal\": [-0.9797858895095971, -0.20002468865657194, 0.003120039379362557], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 108, \"force\": 270.7318200663086, \"position\": [0.6732341085309845, -1.7693824453836386, 6.7031985504776905], \"contact_normal\": [-0.9804438919144065, -0.19673002953480823, 0.00520291139314995], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [0.6715222220401267, -1.9246390910737625, 6.9021536730412745], \"contact_normal\": [-0.9932546992160359, -0.11491790362583504, 0.015458910424261677], \"objects\": [\"object_17\", \"object_14\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-0.8537310426573115, -1.5340904321383804, 4.969350973736611], \"contact_normal\": [-0.7726213283636745, 0.6348671380356297, 9.91863235025227e-15], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 171, \"force\": 229.41793121893107, \"position\": [2.096341944889776, 1.3787465281235949, 6.451128273569474], \"contact_normal\": [0.2880348476403578, -0.9576193817447483, -0.0010228644104103431], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 172, \"force\": 0.0, \"position\": [2.302016895055992, 1.478384994638969, 6.8277425981370845], \"contact_normal\": [0.2971789231971009, -0.9548217958320784, 0.00016065931777800693], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 173, \"force\": 0.0, \"position\": [2.5047091116439097, 1.6080832214030574, 6.70772471286888], \"contact_normal\": [0.3086159056101135, -0.951012718735783, -0.018194274022996688], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [2.6066313828514227, 1.713212128457462, 6.89735962359292], \"contact_normal\": [0.264491532180078, -0.963870256617487, -0.03159680067941111], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [2.8319474237627347, 1.860287057022174, 7.096556926337903], \"contact_normal\": [0.2528347846110757, -0.9668474282189258, -0.03578578261153855], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [3.1025288492717125, 2.015405456988321, 7.30240518057908], \"contact_normal\": [0.3342119860601024, -0.9413968469381462, -0.04554475764210947], \"objects\": [\"object_6\", \"object_15\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [3.3045079193238127, 2.1415699861743764, 7.519283822370747], \"contact_normal\": [0.34538803359384845, -0.9360928719636548, -0.06661262124411113], \"objects\": [\"object_6\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 7}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/c30d809e-f69a-5e68-ab32-5c9f56167d9b/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 unknown objects initially float upwards due to reversed gravity, which is a medium difficulty scenario. As they move, 18 collisions occur, causing the objects involved to change color, adding a visually striking element to the scene. The simulation maintains a consistent number of objects throughout, with no disappearances, and adheres to the rules of reversed gravity and collision color change.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_2_reality_alt.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/c30d809e-f69a-5e68-ab32-5c9f56167d9b/objects.jsonl", "file_name": "output.mp4"}
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@@ -1 +1 @@
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{"id": 34, "uuid": "cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15", "scenario_name": "17 Objects in Zero Gravity with Color-Changing Collisions", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Objects in Zero Gravity with Color-Changing Collisions\", \"description\": \"This video showcases 17 unknown objects suspended in a zero-gravity environment, subject to the effects of gravity_zero and collision_color_change rules. As objects interact and collide, their colors change, with a total of 11 recorded collisions. Throughout the simulation, the objects' trajectories and movements are governed by the absence of gravity, resulting in a dynamic and unpredictable scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/scratch\"}, \"random_seed\": 1842331729, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Objects in Zero Gravity with Color-Changing Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 17, \"force\": 608.5251110531583, \"position\": [2.0175103609189753, 0.4295428862170155, 3.262709048146746], \"contact_normal\": [0.5977437371266021, -0.4986236360806336, 0.6277554414480623], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 18, \"force\": 0.0, \"position\": [2.0294038232284657, 0.4375371647426727, 3.2681067868883273], \"contact_normal\": [0.5973989863791739, -0.4953080059630734, 0.6307015382112364], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 19, \"force\": 0.0, \"position\": [2.1293519257510876, 0.4992599713785497, 3.2593100013340397], \"contact_normal\": [0.4854994698679667, -0.6152075339011414, 0.6211360197164542], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 20, \"force\": 0.0, \"position\": [2.2304826249253904, 0.5553685906960374, 3.3514086399752787], \"contact_normal\": [0.5642621460112567, -0.4982182644433037, 0.6583211917854944], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [2.3669235068546888, 0.6042989606590832, 3.3433679240287764], \"contact_normal\": [0.4464901419239892, -0.42960042310024044, 0.7849140269079093], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [2.470471369942286, 0.7055787862640815, 3.4480602129122273], \"contact_normal\": [0.4346147877559954, -0.3932659493483161, 0.8102171803578214], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [2.5632232317564125, 0.7804019103890834, 3.4905372624322064], \"contact_normal\": [0.4535495846985374, -0.38334923292904266, 0.8045720227751514], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [2.6689963850966842, 0.8037349090039403, 3.560706541714941], \"contact_normal\": [0.40937626636957325, -0.344061568869517, 0.8450045617393759], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [2.8002798947396106, 0.9001867384635371, 3.6047118579472954], \"contact_normal\": [0.29877658615017577, -0.25901911332378635, 0.9184996736534022], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 159, \"force\": 227.08026992813214, \"position\": [-1.9082498057339503, -3.2675656319529613, 3.9598272441537694], \"contact_normal\": [0.914933547631169, -0.10985094355623842, -0.38836757539584527], \"objects\": [\"object_10\", \"object_3\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-1.95739526282269, -3.371528035264155, 3.9334610459672135], \"contact_normal\": [0.9011481044025266, -0.019238916509774717, -0.43308423894580034], \"objects\": [\"object_10\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"collision_color_change\": 2, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 17 unknown objects suspended in a zero-gravity environment, subject to the effects of gravity_zero and collision_color_change rules. As objects interact and collide, their colors change, with a total of 11 recorded collisions. Throughout the simulation, the objects' trajectories and movements are governed by the absence of gravity, resulting in a dynamic and unpredictable scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_0_keep_gravity_zero.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_2_reality_alt.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/objects.jsonl", "file_name": "output.mp4"}
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{"id": 13, "uuid": "cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15", "scenario_name": "17 Objects in Zero Gravity with Color-Changing Collisions", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Objects in Zero Gravity with Color-Changing Collisions\", \"description\": \"This video showcases 17 unknown objects suspended in a zero-gravity environment, subject to the effects of gravity_zero and collision_color_change rules. As objects interact and collide, their colors change, with a total of 11 recorded collisions. Throughout the simulation, the objects' trajectories and movements are governed by the absence of gravity, resulting in a dynamic and unpredictable scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/scratch\"}, \"random_seed\": 1842331729, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Objects in Zero Gravity with Color-Changing Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 17, \"force\": 608.5251110531583, \"position\": [2.0175103609189753, 0.4295428862170155, 3.262709048146746], \"contact_normal\": [0.5977437371266021, -0.4986236360806336, 0.6277554414480623], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 18, \"force\": 0.0, \"position\": [2.0294038232284657, 0.4375371647426727, 3.2681067868883273], \"contact_normal\": [0.5973989863791739, -0.4953080059630734, 0.6307015382112364], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 19, \"force\": 0.0, \"position\": [2.1293519257510876, 0.4992599713785497, 3.2593100013340397], \"contact_normal\": [0.4854994698679667, -0.6152075339011414, 0.6211360197164542], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 20, \"force\": 0.0, \"position\": [2.2304826249253904, 0.5553685906960374, 3.3514086399752787], \"contact_normal\": [0.5642621460112567, -0.4982182644433037, 0.6583211917854944], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [2.3669235068546888, 0.6042989606590832, 3.3433679240287764], \"contact_normal\": [0.4464901419239892, -0.42960042310024044, 0.7849140269079093], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [2.470471369942286, 0.7055787862640815, 3.4480602129122273], \"contact_normal\": [0.4346147877559954, -0.3932659493483161, 0.8102171803578214], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [2.5632232317564125, 0.7804019103890834, 3.4905372624322064], \"contact_normal\": [0.4535495846985374, -0.38334923292904266, 0.8045720227751514], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [2.6689963850966842, 0.8037349090039403, 3.560706541714941], \"contact_normal\": [0.40937626636957325, -0.344061568869517, 0.8450045617393759], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [2.8002798947396106, 0.9001867384635371, 3.6047118579472954], \"contact_normal\": [0.29877658615017577, -0.25901911332378635, 0.9184996736534022], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 159, \"force\": 227.08026992813214, \"position\": [-1.9082498057339503, -3.2675656319529613, 3.9598272441537694], \"contact_normal\": [0.914933547631169, -0.10985094355623842, -0.38836757539584527], \"objects\": [\"object_10\", \"object_3\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-1.95739526282269, -3.371528035264155, 3.9334610459672135], \"contact_normal\": [0.9011481044025266, -0.019238916509774717, -0.43308423894580034], \"objects\": [\"object_10\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"collision_color_change\": 2, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140265/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 17 unknown objects suspended in a zero-gravity environment, subject to the effects of gravity_zero and collision_color_change rules. As objects interact and collide, their colors change, with a total of 11 recorded collisions. Throughout the simulation, the objects' trajectories and movements are governed by the absence of gravity, resulting in a dynamic and unpredictable scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_0_keep_gravity_zero.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_2_reality_alt.mp4", "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/cdb87dc6-6cd1-5124-a2e1-fb15c9cb4d15/objects.jsonl", "file_name": "output.mp4"}
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{"id": 35, "uuid": "cef2a934-96a5-50cb-be47-4b0edd45efea", "scenario_name": "10 Color-Changing Objects Under Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"10 Color-Changing Objects Under Gravity\", \"description\": \"This video shows 10 unknown objects falling under gravity, with a timed color cycle applied. The objects remain intact throughout the simulation, with a total of 121 collisions occurring between them. The objects change color every 10 frames, resulting in a visually dynamic display of physics in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/scratch\"}, \"random_seed\": 1407889033, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"10 Color-Changing Objects Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 121, \"collisions\": [{\"frame\": 15, \"force\": 0.0, \"position\": [-0.22749510532695044, 0.2035039909227886, 1.558991288038733], \"contact_normal\": [-0.15899816210911186, 0.9733588916201003, -0.16520306459026188], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 16, \"force\": 439.0451867907351, \"position\": [-0.21833005076365922, 0.21059710671091514, 1.517182941192538], \"contact_normal\": [-0.122854516051314, 0.9807939313604228, -0.1514926799959768], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 17, \"force\": 0.0, \"position\": [-0.2292194273697168, 0.27592988636947036, 1.2482859698690798], \"contact_normal\": [-0.022001759890282517, 0.9842931560431922, -0.17516536623505902], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 144, \"force\": 1321.6994311498038, \"position\": [-1.0069705629768868, -0.861655018280232, 1.5606751080910488], \"contact_normal\": [0.47141745225799325, 0.8819101914064621, -1.4460415696729385e-15], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 145, \"force\": 0.0, \"position\": [-1.0202795422660087, -0.8493152398491621, 1.5502064386670897], \"contact_normal\": [0.4731033304765898, 0.8810007958020368, 0.003291882157131581], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [-1.1290382318206023, -0.745569586125221, 1.4309086702434846], \"contact_normal\": [0.45840147904489836, 0.8873360328619884, 0.05002847983097215], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 146, \"force\": 1610.4709500955512, \"position\": [-0.3554131640875981, 0.8526169334683954, 3.2993417464506396], \"contact_normal\": [0.7726213283638521, -0.6348671380354133, -3.7297904100696465e-16], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 147, \"force\": 0.0, \"position\": [-0.3498904499899067, 0.8457464893293754, 3.2985039156570113], \"contact_normal\": [0.7791887667079388, -0.6267316959271023, 0.008499832733621511], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 148, \"force\": 0.0, \"position\": [-0.5147851046473151, 0.7146314580460232, 3.17741728485787], \"contact_normal\": [0.7064053238283031, -0.7074643767021672, -0.0220380163454925], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 151, \"force\": 648.7711533945186, \"position\": [-1.203254733477675, 0.8451986844710049, 1.9051025725334438], \"contact_normal\": [0.1709368540937765, -0.2137314144261818, -0.9618209159713187], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 152, \"force\": 307.768623242518, \"position\": [-1.1586342125037774, 0.8621078441480726, 1.8739963893794982], \"contact_normal\": [0.3074187058872053, -0.16287200576085648, -0.9375321055889614], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 153, \"force\": 0.0, \"position\": [-1.2445297151326535, 0.926633616902157, 1.8506599272832625], \"contact_normal\": [0.29200454175555346, -0.08771267554256601, -0.9523863891001875], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 154, \"force\": 0.0, \"position\": [-0.9972668056487983, 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0.9290103794761165], \"contact_normal\": [-2.1163764812721774e-05, 0.9999999991176846, 3.628671597598475e-05], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [5.569253898818835, 5.828728124388242, 0.9004112201238432], \"contact_normal\": [1.5983014573892524e-05, 0.9999999996212983, 2.2404165994545994e-05], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [5.557147279971518, 5.8289073164264495, 0.8976675596399578], \"contact_normal\": [3.127004632082194e-05, 0.999999999379648, -1.6213831755872455e-05], \"objects\": [\"object_2\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 10 unknown objects falling under gravity, with a timed color cycle applied. The objects remain intact throughout the simulation, with a total of 121 collisions occurring between them. The objects change color every 10 frames, resulting in a visually dynamic display of physics in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects do not vanish upon collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_1_reality_full.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/cef2a934-96a5-50cb-be47-4b0edd45efea/objects.jsonl", "file_name": "output.mp4"}
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{"id": 14, "uuid": "cef2a934-96a5-50cb-be47-4b0edd45efea", "scenario_name": "10 Color-Changing Objects Under Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"10 Color-Changing Objects Under Gravity\", \"description\": \"This video shows 10 unknown objects falling under gravity, with a timed color cycle applied. The objects remain intact throughout the simulation, with a total of 121 collisions occurring between them. The objects change color every 10 frames, resulting in a visually dynamic display of physics in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/scratch\"}, \"random_seed\": 1407889033, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"10 Color-Changing Objects Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 121, \"collisions\": [{\"frame\": 15, \"force\": 0.0, 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0.9290103794761165], \"contact_normal\": [-2.1163764812721774e-05, 0.9999999991176846, 3.628671597598475e-05], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [5.569253898818835, 5.828728124388242, 0.9004112201238432], \"contact_normal\": [1.5983014573892524e-05, 0.9999999996212983, 2.2404165994545994e-05], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [5.557147279971518, 5.8289073164264495, 0.8976675596399578], \"contact_normal\": [3.127004632082194e-05, 0.999999999379648, -1.6213831755872455e-05], \"objects\": [\"object_2\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_140265/cef2a934-96a5-50cb-be47-4b0edd45efea/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 10 unknown objects falling under gravity, with a timed color cycle applied. The objects remain intact throughout the simulation, with a total of 121 collisions occurring between them. The objects change color every 10 frames, resulting in a visually dynamic display of physics in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects do not vanish upon collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_1_reality_full.mp4", "test/cef2a934-96a5-50cb-be47-4b0edd45efea/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/cef2a934-96a5-50cb-be47-4b0edd45efea/objects.jsonl", "file_name": "output.mp4"}
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{"id": 15, "uuid": "d9477e7a-f45c-561e-9c25-8db7c41ebb1d", "scenario_name": "Realistic Physics Simulation with 11 Objects Under Gravity", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Realistic Physics Simulation with 11 Objects Under Gravity\", \"description\": \"This video dataset captures the realistic physics simulation of 11 objects falling under gravity, with no external forces or rules applied. The objects interact with each other, resulting in 13 collisions. As the simulation progresses, the objects continue to move and interact with each other, showcasing the effects of gravity on their motion. The video demonstrates a stable and predictable simulation with no object disappearances.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/scratch\"}, \"random_seed\": 1309020244, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Realistic Physics Simulation with 11 Objects Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 13, \"collisions\": [{\"frame\": 125, \"force\": 0.0, \"position\": [-0.5324779999254784, 3.2985686964897396, 3.2598896945905724], \"contact_normal\": [-0.41383158942983184, 0.009213962019752622, -0.910306826566668], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [-0.664442031698226, 3.272180444138509, 3.1980273168212094], \"contact_normal\": [-0.37975958790095893, 0.22731310221880507, -0.8967225930893884], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 127, \"force\": 0.0, \"position\": [-0.7288188260460183, 3.2700676868190146, 3.1451148625336467], \"contact_normal\": [-0.2875607575121258, 0.40075628231331795, -0.8698868966282114], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 152, \"force\": 874.5709258355595, \"position\": [-0.07058725484433565, -2.6926543464961425, 1.2073826906579384], \"contact_normal\": [-0.574772745063418, -0.7644216442747903, 0.29205451767861584], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 156, \"force\": 406.3167822450532, \"position\": [-3.1199644257248322, -1.1038916804394339, 1.7402989251617456], \"contact_normal\": [0.11461961753985996, 0.3943312626055612, 0.9117923001467604], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 157, \"force\": 171.12249503891033, \"position\": [-3.0069327908455383, -0.9860220708788041, 1.566737860129489], \"contact_normal\": [0.3006045348083788, 0.6195601387664146, 0.7251083699036848], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-3.0988786451211294, -1.1058180832133695, 1.4917971715092646], \"contact_normal\": [0.3011072851807141, 0.6605539445584441, 0.6877520549873916], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 159, \"force\": 0.0, \"position\": [-3.3489325512007064, -1.0206516682457183, 1.348411666663227], \"contact_normal\": [0.09162187368954271, 0.8629050518118621, 0.4969912512501452], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 215, \"force\": 526.7474329530733, \"position\": [2.7332109846295167, 1.5252999740050632, 1.7439192636510459], \"contact_normal\": [-0.02584713276064567, 0.2894143053481846, 0.956854892649811], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [3.055898603154241, 1.5610353075840706, 1.686457026315718], \"contact_normal\": [0.3361307440906483, 0.34280176413108754, 0.8772132428239335], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 217, \"force\": 334.02491538058916, \"position\": [2.584423495004768, 1.8137411785072142, 1.5236513991406382], \"contact_normal\": [-0.20567224311660967, 0.6806374484438428, 0.7031582981002484], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [2.8557472582219092, 1.689097500186911, 1.5614129530078131], \"contact_normal\": [0.0946266898637137, 0.6268349157137788, 0.7733846248843694], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 219, \"force\": 340.7429559204032, \"position\": [2.6715297811830987, 1.9477036288748732, 0.9098756879194955], \"contact_normal\": [-0.13782967494018056, 0.9904547711108302, 0.001525480146475911], \"objects\": [\"object_7\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/q4_options/opt_1_unreal_1_freeze_after_collision.mp4\", \"unreal_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4\", \"unreal_3_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4\", \"unreal_4_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"/data9/unreal/UNREAL/outputs/batch_140265/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the realistic physics simulation of 11 objects falling under gravity, with no external forces or rules applied. The objects interact with each other, resulting in 13 collisions. As the simulation progresses, the objects continue to move and interact with each other, showcasing the effects of gravity on their motion. The video demonstrates a stable and predictable simulation with no object disappearances.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/q4_options/opt_0_keep_real.mp4", "test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/q4_options/opt_1_unreal_1_freeze_after_collision.mp4", "test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/q4_options/opt_3_unreal_3_no_friction.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/objects.jsonl", "file_name": "output.mp4"}
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test/d9477e7a-f45c-561e-9c25-8db7c41ebb1d/objects.jsonl
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