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  1. test/133a1cb3-e69a-547f-8b23-6fb387248a57/metadata.jsonl +1 -0
  2. test/133a1cb3-e69a-547f-8b23-6fb387248a57/objects.jsonl +0 -0
  3. test/133a1cb3-e69a-547f-8b23-6fb387248a57/output.mp4 +3 -0
  4. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/opt_0_keep_collision_spawn.mp4 +3 -0
  5. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/opt_1_reality_full.mp4 +3 -0
  6. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/opt_2_reality_alt.mp4 +3 -0
  7. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +3 -0
  8. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  9. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/render_1.log +0 -0
  10. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/render_2.log +0 -0
  11. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/render_3.log +0 -0
  12. test/133a1cb3-e69a-547f-8b23-6fb387248a57/q4_options/render_4.log +0 -0
  13. test/19ecde39-0d73-5b7c-bb8f-c558035ac0ae/metadata.jsonl +0 -0
  14. test/39f08bca-deed-5ff9-a7e4-0037a6775913/metadata.jsonl +1 -1
  15. test/3e45142f-0558-5bd4-af3c-d728662d14d4/metadata.jsonl +1 -1
  16. test/4fd9c069-936c-5f5b-be48-56ee5714691a/metadata.jsonl +1 -1
  17. test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/metadata.jsonl +1 -1
  18. test/6e9e178e-5884-5474-a057-b1f02fcfa54b/metadata.jsonl +1 -1
  19. test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/metadata.jsonl +1 -1
  20. test/71535c0c-c893-56f3-be44-2f177d1bf918/metadata.jsonl +0 -0
  21. test/86cf8a7f-a333-56e1-9b15-ade314f64ab3/metadata.jsonl +0 -0
  22. test/90760654-c177-5d7d-a2d7-1a309925372a/metadata.jsonl +1 -1
  23. test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/metadata.jsonl +1 -1
  24. test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/metadata.jsonl +1 -1
  25. test/cb65ca3a-b242-5140-92aa-281f34271086/metadata.jsonl +1 -0
  26. test/cb65ca3a-b242-5140-92aa-281f34271086/objects.jsonl +0 -0
  27. test/cb65ca3a-b242-5140-92aa-281f34271086/output.mp4 +3 -0
  28. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/opt_0_keep_collision_spawn.mp4 +3 -0
  29. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4 +3 -0
  32. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  33. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/render_1.log +0 -0
  34. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/render_2.log +0 -0
  35. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/render_3.log +0 -0
  36. test/cb65ca3a-b242-5140-92aa-281f34271086/q4_options/render_4.log +0 -0
  37. test/d729285b-ed23-518e-9520-32b12363999f/metadata.jsonl +1 -1
  38. test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/metadata.jsonl +1 -1
  39. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/metadata.jsonl +1 -0
  40. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/objects.jsonl +0 -0
  41. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/output.mp4 +3 -0
  42. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_0_keep_collision_spawn.mp4 +3 -0
  43. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_1_reality_full.mp4 +3 -0
  44. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_2_reality_alt.mp4 +3 -0
  45. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4 +3 -0
  46. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +3 -0
  47. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/render_1.log +0 -0
  48. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/render_2.log +0 -0
  49. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/render_3.log +0 -0
  50. test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/render_4.log +0 -0
test/133a1cb3-e69a-547f-8b23-6fb387248a57/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "133a1cb3-e69a-547f-8b23-6fb387248a57", "scenario_name": "12 Objects in a Low-Gravity Environment with Collision-Driven Spawning", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"12 Objects in a Low-Gravity Environment with Collision-Driven Spawning\", \"description\": \"This video showcases a low-gravity environment where 12 unknown objects interact and collide with each other. As objects collide, they spawn new ones, resulting in a total of 21 objects by the end of the simulation. The scene is governed by the 'collision_spawn' rule, which drives the dynamic evolution of the system. The viewer can observe the objects' movement under the influence of gravity, as well as the sudden appearance of new objects due to collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/scratch\"}, \"random_seed\": 1516432758, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"12 Objects in a Low-Gravity Environment with Collision-Driven Spawning\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 97, \"collisions\": [{\"frame\": 60, \"force\": 582.4501438904085, \"position\": [1.4258412549077624, 1.0140545367799505, 1.7463773488998655], \"contact_normal\": [9.954609619132092e-14, 9.952276689762715e-14, 1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 61, \"force\": 0.0, \"position\": [1.514194618404316, 1.193655346888722, 1.8901719066947464], \"contact_normal\": [-0.02125132001157026, 0.021522470600205804, 0.999542477665171], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 61, \"force\": 0.0, \"position\": [1.4198020224817915, 1.0201708193275576, 2.530429116625751], \"contact_normal\": [0.021251320011588838, -0.021522470600229677, -0.9995424776651702], \"objects\": [\"object_9\", \"spawn_0_object_6\"]}, {\"frame\": 61, \"force\": 0.0, \"position\": [1.3881615252960258, 0.9057565812887312, 1.9506196958792978], \"contact_normal\": [0.11878545381845981, 0.34140999640765446, 0.9323782656808706], \"objects\": [\"object_6\", \"spawn_0_object_6\"]}, {\"frame\": 62, \"force\": 0.0, \"position\": [1.7014023752100715, 1.1899539041702416, 2.6936847564939552], \"contact_normal\": [-0.1525560493492309, 0.4970697905302359, 0.8541945183324361], \"objects\": [\"object_6\", \"spawn_0_object_6\"]}, {\"frame\": 62, \"force\": 0.0, \"position\": [1.7707756782234965, 0.9323480011444427, 1.9034875548664136], \"contact_normal\": [0.0044302872875388085, -0.0907363744933554, -0.9958650927200688], \"objects\": [\"object_9\", \"spawn_0_object_6\"]}, {\"frame\": 75, \"force\": 1618.4472487357068, \"position\": [6.870283892590933, 1.6021637239151634, 1.4097470131735346], \"contact_normal\": [0.5360616094793884, 0.16366677536112167, -0.8281612991955493], \"objects\": [\"object_2\", \"spawn_0_object_6\"]}, {\"frame\": 76, \"force\": 0.0, \"position\": [6.9777952566988635, 1.635803150316469, 1.4227746325840447], \"contact_normal\": [0.5099498559419868, 0.23244602935568404, -0.8282028663688162], \"objects\": [\"object_2\", \"spawn_0_object_6\"]}, {\"frame\": 76, 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\"261:object_7:spawn_6_object_7\"}], \"initial_objects\": 12, \"final_objects\": 21, \"rule_stats\": {\"collision_spawn\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/133a1cb3-e69a-547f-8b23-6fb387248a57/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a low-gravity environment where 12 unknown objects interact and collide with each other. As objects collide, they spawn new ones, resulting in a total of 21 objects by the end of the simulation. The scene is governed by the 'collision_spawn' rule, which drives the dynamic evolution of the system. The viewer can observe the objects' movement under the influence of gravity, as well as the sudden appearance of new objects due to collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_139812/39f08bca-deed-5ff9-a7e4-0037a6775913/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_139812/39f08bca-deed-5ff9-a7e4-0037a6775913/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/39f08bca-deed-5ff9-a7e4-0037a6775913/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where 10 objects interact under a collision-based rule. The simulation takes place in a gravity environment where objects fall towards the ground. As objects collide, new objects are spawned, resulting in a total of 13 objects by the end of the simulation. The viewer can observe the objects moving, colliding, and the simulation's progression as new objects appear.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/39f08bca-deed-5ff9-a7e4-0037a6775913/q4_options/opt_1_reality_full.mp4", "test/39f08bca-deed-5ff9-a7e4-0037a6775913/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/39f08bca-deed-5ff9-a7e4-0037a6775913/q4_options/opt_0_keep_collision_spawn.mp4", "test/39f08bca-deed-5ff9-a7e4-0037a6775913/q4_options/opt_2_reality_alt.mp4", "test/39f08bca-deed-5ff9-a7e4-0037a6775913/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/39f08bca-deed-5ff9-a7e4-0037a6775913/objects.jsonl", "file_name": "output.mp4"}
test/3e45142f-0558-5bd4-af3c-d728662d14d4/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 2, "uuid": "3e45142f-0558-5bd4-af3c-d728662d14d4", "scenario_name": "Collision-Driven Object Generation with Gravity", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Driven Object Generation with Gravity\", \"description\": \"This video showcases a physics simulation where objects spawn upon collision, governed by the 'collision_spawn' rule. The scene is set in a gravity field of -10.0 units on the z-axis, causing objects to fall downwards. Initially, 14 objects are present, and over the course of the simulation, 38 collisions occur, resulting in 5 new object spawn events. The objects move and interact with each other, with no objects disappearing throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/scratch\"}, \"random_seed\": 1638304930, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Driven Object Generation with Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 38, \"collisions\": 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\"position\": [-0.4371894626458605, 0.7496715025848539, 3.383171679474695], \"contact_normal\": [-0.7569475501780599, 0.6533929963284546, -0.010392238852039989], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [-0.37623738633967774, 0.7526401125919268, 4.006399328251698], \"contact_normal\": [0.029531818498597144, -0.9994247398461049, -0.016675163558756173], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [-0.4201912224727072, 0.779263452777341, 4.005597399011688], \"contact_normal\": [-0.7569475501121249, 0.6533929964046561, -0.01039223886354817], \"objects\": [\"object_0\", \"spawn_0_object_0\"]}, {\"frame\": 12, \"force\": 0.0, \"position\": [-0.10990499462233727, 0.5532547178940636, 4.091476851073369], \"contact_normal\": [0.05312816839413145, -0.9898862460328464, -0.13153941477018835], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 99, \"force\": 18.61357194099884, 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[0.9437013880545904, 0.3305896625654579, 0.011754368919512181], \"objects\": [\"object_7\", \"spawn_3_object_7\"]}, {\"frame\": 200, \"force\": 30.363747086457984, \"position\": [3.851172638291265, 0.9466684674824823, 1.8252723539563744], \"contact_normal\": [-0.04772751939416408, 0.008970178870471236, -0.9988201138260641], \"objects\": [\"object_2\", \"spawn_2_object_11\"]}, {\"frame\": 201, \"force\": 0.0, \"position\": [-0.841116112808899, -1.0247827399822709, 4.8468359592544354], \"contact_normal\": [0.9911161597126162, 0.1319583848867189, -0.016605499528897536], \"objects\": [\"object_7\", \"object_12\"]}, {\"frame\": 212, \"force\": 635.2039072081288, \"position\": [2.949209775623216, 1.1634770292379202, 1.811304897921187], \"contact_normal\": [-0.954535228763407, 0.004404984558146622, 0.2980655853342229], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [3.0026410267842953, 1.262156504707679, 1.7861012680240145], \"contact_normal\": [-0.9891824410208275, 0.0028627576422966075, 0.1466625480303631], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [3.0347133727882856, 1.1581926691633608, 2.3070334311939935], \"contact_normal\": [-0.9968572895164358, 0.0616088992220461, 0.04979847261305128], \"objects\": [\"object_7\", \"spawn_4_object_7\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 10, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"10:object_0:object_1\"}, {\"frame\": 99, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"99:object_6:object_9\"}, {\"frame\": 185, \"object_name\": \"spawn_2_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"185:object_11:object_2\"}, {\"frame\": 198, \"object_name\": \"spawn_3_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"198:object_12:object_7\"}, {\"frame\": 212, \"object_name\": \"spawn_4_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"212:object_2:object_7\"}], \"initial_objects\": 14, \"final_objects\": 19, \"rule_stats\": {\"collision_spawn\": 5}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where objects spawn upon collision, governed by the 'collision_spawn' rule. The scene is set in a gravity field of -10.0 units on the z-axis, causing objects to fall downwards. Initially, 14 objects are present, and over the course of the simulation, 38 collisions occur, resulting in 5 new object spawn events. The objects move and interact with each other, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_0_keep_collision_spawn.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_2_reality_alt.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_1_reality_full.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/3e45142f-0558-5bd4-af3c-d728662d14d4/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 3, "uuid": "3e45142f-0558-5bd4-af3c-d728662d14d4", "scenario_name": "Collision-Driven Object Generation with Gravity", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Driven Object Generation with Gravity\", \"description\": \"This video showcases a physics simulation where objects spawn upon collision, governed by the 'collision_spawn' rule. The scene is set in a gravity field of -10.0 units on the z-axis, causing objects to fall downwards. Initially, 14 objects are present, and over the course of the simulation, 38 collisions occur, resulting in 5 new object spawn events. The objects move and interact with each other, with no objects disappearing throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/scratch\"}, \"random_seed\": 1638304930, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Driven Object Generation with Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 38, \"collisions\": 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[0.9437013880545904, 0.3305896625654579, 0.011754368919512181], \"objects\": [\"object_7\", \"spawn_3_object_7\"]}, {\"frame\": 200, \"force\": 30.363747086457984, \"position\": [3.851172638291265, 0.9466684674824823, 1.8252723539563744], \"contact_normal\": [-0.04772751939416408, 0.008970178870471236, -0.9988201138260641], \"objects\": [\"object_2\", \"spawn_2_object_11\"]}, {\"frame\": 201, \"force\": 0.0, \"position\": [-0.841116112808899, -1.0247827399822709, 4.8468359592544354], \"contact_normal\": [0.9911161597126162, 0.1319583848867189, -0.016605499528897536], \"objects\": [\"object_7\", \"object_12\"]}, {\"frame\": 212, \"force\": 635.2039072081288, \"position\": [2.949209775623216, 1.1634770292379202, 1.811304897921187], \"contact_normal\": [-0.954535228763407, 0.004404984558146622, 0.2980655853342229], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [3.0026410267842953, 1.262156504707679, 1.7861012680240145], \"contact_normal\": [-0.9891824410208275, 0.0028627576422966075, 0.1466625480303631], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [3.0347133727882856, 1.1581926691633608, 2.3070334311939935], \"contact_normal\": [-0.9968572895164358, 0.0616088992220461, 0.04979847261305128], \"objects\": [\"object_7\", \"spawn_4_object_7\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 10, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"10:object_0:object_1\"}, {\"frame\": 99, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"99:object_6:object_9\"}, {\"frame\": 185, \"object_name\": \"spawn_2_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"185:object_11:object_2\"}, {\"frame\": 198, \"object_name\": \"spawn_3_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"198:object_12:object_7\"}, {\"frame\": 212, \"object_name\": \"spawn_4_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"212:object_2:object_7\"}], \"initial_objects\": 14, \"final_objects\": 19, \"rule_stats\": {\"collision_spawn\": 5}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/3e45142f-0558-5bd4-af3c-d728662d14d4/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where objects spawn upon collision, governed by the 'collision_spawn' rule. The scene is set in a gravity field of -10.0 units on the z-axis, causing objects to fall downwards. Initially, 14 objects are present, and over the course of the simulation, 38 collisions occur, resulting in 5 new object spawn events. The objects move and interact with each other, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_0_keep_collision_spawn.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_2_reality_alt.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_1_reality_full.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/3e45142f-0558-5bd4-af3c-d728662d14d4/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/3e45142f-0558-5bd4-af3c-d728662d14d4/objects.jsonl", "file_name": "output.mp4"}
test/4fd9c069-936c-5f5b-be48-56ee5714691a/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 3, "uuid": "4fd9c069-936c-5f5b-be48-56ee5714691a", "scenario_name": "Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events\", \"description\": \"This video showcases an easy difficulty simulation where 12 unknown objects are initially present in a gravity environment. The primary rule applied is collision_spawn, which governs the scene and leads to 9 collisions between various objects. Two spawn events occur as a result of these collisions, increasing the total object count to 14. The simulation takes place in a world with a downward gravity force of -10 units in the z-axis, resulting in objects falling and colliding with one another.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/scratch\"}, \"random_seed\": 2019702947, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 6, \"force\": 1050.3022833524878, \"position\": [0.5652640859923304, 0.4339391079144891, 3.4709532644373318], \"contact_normal\": [-0.6348671380388063, -0.7726213283610641, -3.829509657915022e-15], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [0.46496538837420504, 0.5253563648308728, 3.4227033719904476], \"contact_normal\": [-0.6014310090018327, -0.798726435571219, 0.017799509283480647], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [0.12557286586283073, 0.6938470959056059, 3.267933689669273], \"contact_normal\": [-0.38985500809823626, -0.9113668650034036, -0.13199814405737792], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 37, \"force\": 23.527980680806, \"position\": [-4.592537794984012, 2.1106949579318517, 0.8168096583525414], \"contact_normal\": [0.3434319196603476, -0.9183659679830647, 0.19661756129333166], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.782415693775619, 2.1276129696766146, 0.8100301765614392], \"contact_normal\": [0.38289998648544843, -0.899020413355135, 0.21248505058051917], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.753154178512532, 2.2994435271919516, 1.0903583521039804], \"contact_normal\": [-0.47843204596134276, 0.5622306063554774, -0.6745365243442313], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.667431964549447, 2.286540560234196, 1.2752482214064598], \"contact_normal\": [0.38289998648545526, -0.8990204133551326, 0.21248505058051698], \"objects\": [\"object_0\", \"spawn_0_object_0\"]}, {\"frame\": 39, \"force\": 0.0, \"position\": [-4.30510723179233, 2.0481141334595696, 1.499267030203229], \"contact_normal\": [-0.015955763550006906, -0.9495510009024042, 0.31320649784890925], \"objects\": [\"object_0\", \"spawn_0_object_0\"]}, {\"frame\": 94, \"force\": 881.8931641283888, \"position\": [-0.5154350305532178, -0.657892087199607, 1.4152954912601359], \"contact_normal\": [0.3160241681876557, -0.9487511397206858, 6.591770587970624e-13], \"objects\": [\"object_3\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 37, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"37:object_0:object_1\"}, {\"frame\": 94, \"object_name\": \"spawn_1_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"94:object_3:object_9\"}], \"initial_objects\": 12, \"final_objects\": 14, \"rule_stats\": {\"collision_spawn\": 2}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases an easy difficulty simulation where 12 unknown objects are initially present in a gravity environment. The primary rule applied is collision_spawn, which governs the scene and leads to 9 collisions between various objects. Two spawn events occur as a result of these collisions, increasing the total object count to 14. The simulation takes place in a world with a downward gravity force of -10 units in the z-axis, resulting in objects falling and colliding with one another.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_2_reality_alt.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_1_reality_full.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_0_keep_collision_spawn.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/4fd9c069-936c-5f5b-be48-56ee5714691a/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 4, "uuid": "4fd9c069-936c-5f5b-be48-56ee5714691a", "scenario_name": "Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events\", \"description\": \"This video showcases an easy difficulty simulation where 12 unknown objects are initially present in a gravity environment. The primary rule applied is collision_spawn, which governs the scene and leads to 9 collisions between various objects. Two spawn events occur as a result of these collisions, increasing the total object count to 14. The simulation takes place in a world with a downward gravity force of -10 units in the z-axis, resulting in objects falling and colliding with one another.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/scratch\"}, \"random_seed\": 2019702947, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Spawn Simulation: 12 Objects, 2 Spawn Events\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 6, \"force\": 1050.3022833524878, \"position\": [0.5652640859923304, 0.4339391079144891, 3.4709532644373318], \"contact_normal\": [-0.6348671380388063, -0.7726213283610641, -3.829509657915022e-15], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [0.46496538837420504, 0.5253563648308728, 3.4227033719904476], \"contact_normal\": [-0.6014310090018327, -0.798726435571219, 0.017799509283480647], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [0.12557286586283073, 0.6938470959056059, 3.267933689669273], \"contact_normal\": [-0.38985500809823626, -0.9113668650034036, -0.13199814405737792], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 37, \"force\": 23.527980680806, \"position\": [-4.592537794984012, 2.1106949579318517, 0.8168096583525414], \"contact_normal\": [0.3434319196603476, -0.9183659679830647, 0.19661756129333166], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.782415693775619, 2.1276129696766146, 0.8100301765614392], \"contact_normal\": [0.38289998648544843, -0.899020413355135, 0.21248505058051917], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.753154178512532, 2.2994435271919516, 1.0903583521039804], \"contact_normal\": [-0.47843204596134276, 0.5622306063554774, -0.6745365243442313], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [-4.667431964549447, 2.286540560234196, 1.2752482214064598], \"contact_normal\": [0.38289998648545526, -0.8990204133551326, 0.21248505058051698], \"objects\": [\"object_0\", \"spawn_0_object_0\"]}, {\"frame\": 39, \"force\": 0.0, \"position\": [-4.30510723179233, 2.0481141334595696, 1.499267030203229], \"contact_normal\": [-0.015955763550006906, -0.9495510009024042, 0.31320649784890925], \"objects\": [\"object_0\", \"spawn_0_object_0\"]}, {\"frame\": 94, \"force\": 881.8931641283888, \"position\": [-0.5154350305532178, -0.657892087199607, 1.4152954912601359], \"contact_normal\": [0.3160241681876557, -0.9487511397206858, 6.591770587970624e-13], \"objects\": [\"object_3\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 37, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"37:object_0:object_1\"}, {\"frame\": 94, \"object_name\": \"spawn_1_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"94:object_3:object_9\"}], \"initial_objects\": 12, \"final_objects\": 14, \"rule_stats\": {\"collision_spawn\": 2}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/4fd9c069-936c-5f5b-be48-56ee5714691a/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases an easy difficulty simulation where 12 unknown objects are initially present in a gravity environment. The primary rule applied is collision_spawn, which governs the scene and leads to 9 collisions between various objects. Two spawn events occur as a result of these collisions, increasing the total object count to 14. The simulation takes place in a world with a downward gravity force of -10 units in the z-axis, resulting in objects falling and colliding with one another.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_2_reality_alt.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_1_reality_full.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/4fd9c069-936c-5f5b-be48-56ee5714691a/q4_options/opt_0_keep_collision_spawn.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/4fd9c069-936c-5f5b-be48-56ee5714691a/objects.jsonl", "file_name": "output.mp4"}
test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 4, "uuid": "5f82406a-8c17-515b-bb28-8aa5be9de5e1", "scenario_name": "Easy Collision Simulation with Object Spawn", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Simulation with Object Spawn\", \"description\": \"In this physics simulation, 12 unknown objects are initially present in a gravity field with a downward acceleration of 10 units per second squared. The primary rule, collision_spawn, governs the scene, resulting in a total of 21 objects by the end of the simulation. The objects collide with each other 55 times, with no objects disappearing from the scene. The viewer can observe the complex motion of the objects as they interact and spawn new objects upon collision, creating a dynamic and intriguing physics scenario.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/scratch\"}, \"random_seed\": 1819187670, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Simulation with Object Spawn\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 55, \"collisions\": [{\"frame\": 17, \"force\": 594.7925519596089, \"position\": [1.1014141068536425, -2.0842133614169778, 1.8057421441771149], \"contact_normal\": [-0.1075662077019058, 0.0402362904315394, -0.9933833861570966], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 18, \"force\": 1393.33339366091, \"position\": [1.0328094595358361, -2.2170238233300337, 1.8190473249288264], \"contact_normal\": [-0.11372747696980529, 0.03365466900462445, -0.9929418030460152], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 18, \"force\": 348.4841891483742, \"position\": [1.3051660687405988, -2.303373081671023, 1.9578250378549713], \"contact_normal\": [0.3569033679750547, -0.45021651317808586, -0.8184895095172748], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 19, \"force\": 0.0, \"position\": [0.9708530538031662, -2.234803706965254, 1.7974730776073047], \"contact_normal\": [-0.8220604673274027, 0.5637636619376869, -0.07991946906769161], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 19, \"force\": 0.0, \"position\": [1.605601366134101, -2.269662212140495, 2.0450338278064644], \"contact_normal\": [0.11459806788156279, 0.030100256313564795, -0.9929558184570301], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 20, \"force\": 0.0, \"position\": [1.150946301867528, -1.943070216130908, 1.9391925577116496], \"contact_normal\": [-0.9788809219163568, 0.19115669504034544, -0.07246556871670728], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [1.2435910236828245, -2.212249330854773, 1.9097859401067692], \"contact_normal\": [-0.8997962192977835, 0.42756432322861876, 0.08692245532351266], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [1.330520379584693, -2.2849293887514044, 1.8155092850544312], \"contact_normal\": [-0.8929954917029712, 0.42251531419712424, 0.15504793151498045], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 102, \"force\": 1394.0170968921645, \"position\": [0.09748489781863837, -1.367024801571855, 3.127803578092313], \"contact_normal\": [-0.25856937854418005, 0.8541705677252608, -0.4511479997863033], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [0.0884634415494048, -1.284347256892859, 3.2522597931844395], \"contact_normal\": [-0.22611084784986457, 0.7841867378391989, -0.5778624790395472], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [0.0859954461314752, -1.2885377453956575, 3.631139396346312], \"contact_normal\": [0.14471499798882717, -0.9885808993519831, -0.042016363401870156], \"objects\": [\"object_8\", \"spawn_1_object_5\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [0.03082170603638748, -1.159397881780255, 3.396631344068944], \"contact_normal\": [-0.20976805815444083, 0.6533364572661965, -0.7274261717761952], \"objects\": [\"object_5\", \"spawn_1_object_5\"]}, {\"frame\": 104, \"force\": 0.0, \"position\": [0.33536993553853345, -1.685131470089516, 3.786310610873908], \"contact_normal\": [-0.39945720638155413, -0.9093152625677078, 0.11653194210715494], \"objects\": [\"object_8\", \"spawn_1_object_5\"]}, {\"frame\": 121, \"force\": 0.0, \"position\": [-1.337843234626735, 0.6046787276867769, 1.2667112949384403], \"contact_normal\": [0.012040722187395507, 0.962068877194363, -0.2725408162884673], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 122, \"force\": 266.9466633553626, \"position\": [-1.2417540106410698, 0.6900310898728677, 1.1909852256785718], \"contact_normal\": [-0.048836660012776194, 0.9647052732789595, -0.25876382348884197], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 123, \"force\": 0.0, \"position\": [-1.248996928732822, 0.7491201204520651, 1.6907276335585815], \"contact_normal\": [0.12166391377841196, -0.9925619239445967, 0.004326571335317481], \"objects\": [\"object_9\", \"spawn_2_object_5\"]}, {\"frame\": 123, 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0.0, \"position\": [0.9754157019328872, -1.2100846250449202, 1.8175100129410058], \"contact_normal\": [0.8821346392751009, -0.4697170506222399, -0.03470404221026079], \"objects\": [\"object_0\", \"object_4\"]}, {\"frame\": 152, \"force\": 0.0, \"position\": [1.0315658067045725, -1.1164928806874148, 2.3103592307193512], \"contact_normal\": [-0.9150890216628565, 0.40206670458697963, 0.03089413366130361], \"objects\": [\"object_4\", \"spawn_3_object_0\"]}, {\"frame\": 182, \"force\": 1802.544098279927, \"position\": [0.8893617484260502, 0.9547863491005759, 4.099223177863293], \"contact_normal\": [0.4714174522604084, 0.8819101914051711, -8.320569904280721e-14], \"objects\": [\"object_10\", \"object_11\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [0.8407118607076234, 0.8760034876999407, 4.59313949032393], \"contact_normal\": [-0.5242832698658543, -0.8490163460287709, -0.06556139957873264], \"objects\": [\"object_11\", \"spawn_4_object_10\"]}, {\"frame\": 187, \"force\": 0.0, 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\"position\": [1.121486832747339, -0.5425102600838166, 2.005055630756584], \"contact_normal\": [-0.04401938079106571, -0.11956013039607863, -0.9918506285396222], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 208, \"force\": 157.992555211944, \"position\": [1.39613884972377, -0.5389029142838577, 1.947088996404982], \"contact_normal\": [0.047307462236853566, -0.05778007058113591, -0.9972078356392651], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 208, \"force\": 327.240753512216, \"position\": [1.372580401722295, -0.4998519543718771, 2.1430606116402595], \"contact_normal\": [0.5672956017659528, 0.09637789908300361, -0.8178551221245435], \"objects\": [\"object_7\", \"spawn_6_object_6\"]}, {\"frame\": 209, \"force\": 67.03317730531427, \"position\": [0.8938294628698465, -0.09676135368096214, 1.8694907796877698], \"contact_normal\": [0.01878285788964459, -0.13936988525544414, -0.9900622401310847], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 210, \"force\": 92.74802122029472, \"position\": [0.6759774614567938, 0.3270950816918563, 1.7817736677051632], \"contact_normal\": [0.00924513082296368, 6.553533109010855e-05, -0.9999572607172702], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 211, \"force\": 6.113663188691493, \"position\": [1.1498604109540191, 0.9789036399069485, 1.7595631858000673], \"contact_normal\": [-0.0066341050225245555, -0.04534575047087327, -0.9989493238221764], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 212, \"force\": 18.381424298107714, \"position\": [1.3137708397174503, 1.0153109139093521, 1.8127975228791469], \"contact_normal\": [0.006627840588505609, -0.03384522723002526, -0.9994051092139169], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 213, \"force\": 4.957197017512882, \"position\": [0.7712474879774167, 0.2076767322203943, 1.846990457041109], \"contact_normal\": [0.012543962328509599, -0.05700892653164363, -0.9982948619044428], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 214, \"force\": 49.44388078301784, \"position\": [1.0548065965297715, 1.0644228805870277, 1.849148817757443], \"contact_normal\": [-0.021000545467096763, -0.030878517456051836, -0.9993025038744777], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 216, \"force\": 24.91434928228979, \"position\": [1.0670379112624457, 1.057468757599009, 1.817588526292681], \"contact_normal\": [-0.02158516918095408, -0.06960462402753177, -0.9973411035274822], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 217, \"force\": 7.711041008464016, \"position\": [0.7751410418148734, 1.0037732301671842, 1.8120355297976676], \"contact_normal\": [0.01517371794334714, -0.05230518913000831, -0.9985158614032377], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [0.48981233997153734, 0.9499717124862934, 1.9593551849040929], \"contact_normal\": [-0.6245886965173088, -0.11777226168279374, -0.7720224443375522], \"objects\": [\"object_7\", \"spawn_7_object_6\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [0.8564783448363511, 1.0449742126475625, 1.8308334922697496], \"contact_normal\": [0.504393483711426, -0.8634733661542348, -0.0009795569031742144], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 221, \"force\": 259.5286314478555, \"position\": [0.44516989112650884, 2.0179131669211006, 1.366207071904907], \"contact_normal\": [-0.09403238838314948, -0.025745544407037486, 0.9952361915033766], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 222, \"force\": 17.23756302429366, \"position\": [0.29500461406106826, 2.072213833425005, 1.2844487542472676], \"contact_normal\": [0.16219535330069873, -0.11493282558546082, 0.9800424036594557], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 223, \"force\": 98.8358257676192, \"position\": [0.19985899787387396, 2.093209137361721, 1.2248964702959482], \"contact_normal\": [-0.6358797396167957, 0.11004722952296073, 0.7639021953229332], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 224, \"force\": 1266.8287415084264, \"position\": [0.07872931052226473, 2.190828135275145, 1.0779106344161433], \"contact_normal\": [-0.24741613040634275, 0.8865594213750903, 0.3908934007959418], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 225, \"force\": 1.5497158395633905, \"position\": [0.1431036302418059, 2.173047850987797, 1.0078252081067016], \"contact_normal\": [0.02402860115351527, -0.9681909805443256, 0.24905592046611277], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 226, \"force\": 8.995076642361495, \"position\": [-0.019174416651803194, 2.2592010261276543, 0.9337801097731961], \"contact_normal\": [-0.2247353170235389, -0.9439202128078089, -0.2418856530164411], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 227, \"force\": 0.0, \"position\": [-0.08202113162798097, 2.2604674409870333, 1.0000698463495825], \"contact_normal\": [-0.7280087165508771, -0.6381533757117193, -0.25052660077062067], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 247, \"force\": 0.0, \"position\": [5.445630905638286, -7.234524774438754, 0.20230555327335709], \"contact_normal\": [0.2957661541114169, 0.8850165507022043, -0.35953871427888573], \"objects\": [\"object_1\", \"object_9\"]}, {\"frame\": 248, \"force\": 36.47866847650922, \"position\": [5.471683077211466, -7.243709451966473, 0.19913698963602589], \"contact_normal\": [0.25940581030468635, 0.9223669925333251, -0.2862651859119411], \"objects\": [\"object_1\", \"object_9\"]}, {\"frame\": 249, \"force\": 0.0, \"position\": [5.471534893943004, -7.252767889432615, 0.6993812953034887], \"contact_normal\": [-0.016344940018241074, -0.9995029099234574, 0.026958783176197203], \"objects\": [\"object_9\", \"spawn_8_object_1\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 17, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"17:object_0:object_1\"}, {\"frame\": 102, \"object_name\": \"spawn_1_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"102:object_5:object_8\"}, {\"frame\": 122, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"122:object_5:object_9\"}, {\"frame\": 151, \"object_name\": \"spawn_3_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"151:object_0:object_4\"}, {\"frame\": 182, \"object_name\": \"spawn_4_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"182:object_10:object_11\"}, {\"frame\": 192, \"object_name\": \"spawn_5_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"192:object_0:object_6\"}, {\"frame\": 207, \"object_name\": \"spawn_6_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"207:object_6:object_7\"}, {\"frame\": 217, \"object_name\": \"spawn_7_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"217:object_6:object_7\"}, {\"frame\": 248, \"object_name\": \"spawn_8_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"248:object_1:object_9\"}], \"initial_objects\": 12, \"final_objects\": 21, \"rule_stats\": {\"collision_spawn\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 12 unknown objects are initially present in a gravity field with a downward acceleration of 10 units per second squared. The primary rule, collision_spawn, governs the scene, resulting in a total of 21 objects by the end of the simulation. The objects collide with each other 55 times, with no objects disappearing from the scene. The viewer can observe the complex motion of the objects as they interact and spawn new objects upon collision, creating a dynamic and intriguing physics scenario.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_1_reality_full.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_0_keep_collision_spawn.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 5, "uuid": "5f82406a-8c17-515b-bb28-8aa5be9de5e1", "scenario_name": "Easy Collision Simulation with Object Spawn", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Simulation with Object Spawn\", \"description\": \"In this physics simulation, 12 unknown objects are initially present in a gravity field with a downward acceleration of 10 units per second squared. The primary rule, collision_spawn, governs the scene, resulting in a total of 21 objects by the end of the simulation. The objects collide with each other 55 times, with no objects disappearing from the scene. The viewer can observe the complex motion of the objects as they interact and spawn new objects upon collision, creating a dynamic and intriguing physics scenario.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/scratch\"}, \"random_seed\": 1819187670, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Simulation with Object Spawn\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], 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102, \"object_name\": \"spawn_1_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"102:object_5:object_8\"}, {\"frame\": 122, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"122:object_5:object_9\"}, {\"frame\": 151, \"object_name\": \"spawn_3_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"151:object_0:object_4\"}, {\"frame\": 182, \"object_name\": \"spawn_4_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"182:object_10:object_11\"}, {\"frame\": 192, \"object_name\": \"spawn_5_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"192:object_0:object_6\"}, {\"frame\": 207, \"object_name\": \"spawn_6_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"207:object_6:object_7\"}, {\"frame\": 217, \"object_name\": \"spawn_7_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"217:object_6:object_7\"}, {\"frame\": 248, \"object_name\": \"spawn_8_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"248:object_1:object_9\"}], \"initial_objects\": 12, \"final_objects\": 21, \"rule_stats\": {\"collision_spawn\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/5f82406a-8c17-515b-bb28-8aa5be9de5e1/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 12 unknown objects are initially present in a gravity field with a downward acceleration of 10 units per second squared. The primary rule, collision_spawn, governs the scene, resulting in a total of 21 objects by the end of the simulation. The objects collide with each other 55 times, with no objects disappearing from the scene. The viewer can observe the complex motion of the objects as they interact and spawn new objects upon collision, creating a dynamic and intriguing physics scenario.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_1_reality_full.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_0_keep_collision_spawn.mp4", "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/5f82406a-8c17-515b-bb28-8aa5be9de5e1/objects.jsonl", "file_name": "output.mp4"}
test/6e9e178e-5884-5474-a057-b1f02fcfa54b/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 5, "uuid": "6e9e178e-5884-5474-a057-b1f02fcfa54b", "scenario_name": "17 Objects in Collision-Spawn Physics Simulation", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Objects in Collision-Spawn Physics Simulation\", \"description\": \"This video dataset showcases 17 initially unknown objects in a medium-difficulty physics simulation governed by the collision_spawn rule. As the simulation progresses, objects collide and new objects spawn from these collisions, resulting in a total of 26 objects by the end. Gravity is set to a downward acceleration of 10 units per second squared. The viewer will observe a dynamic scene with 56 recorded collisions, with no objects disappearing throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/scratch\"}, \"random_seed\": 1194400433, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Objects in Collision-Spawn Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 56, 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\"spawn_0_object_0\"]}, {\"frame\": 100, \"force\": 999.1804639743058, \"position\": [0.8038905884264098, 0.6762708361313212, 0.9922184711019555], \"contact_normal\": [-0.008199914682328157, -0.007866638522779534, 0.9999354366145619], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 101, \"force\": 184.6130046204862, \"position\": [0.7125412530002618, 0.4876187154535724, 0.9855013615567636], \"contact_normal\": [-0.001059618909294857, -0.010824053897580474, 0.9999408567835346], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 102, \"force\": 491.90252064624536, \"position\": [0.8332372099938572, 0.6236370129267161, 0.6069041292731074], \"contact_normal\": [-0.9927426079511954, 0.11974172149085043, 0.011137077384434407], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 105, \"force\": 1194.7795140918358, \"position\": [1.7417704301865888, 0.5145970001816749, 1.9007522491646076], \"contact_normal\": [1.6135224391239795e-16, -4.803043539717893e-16, 1.0], \"objects\": [\"object_4\", \"spawn_1_object_6\"]}, {\"frame\": 107, \"force\": 895.3564842983063, \"position\": [2.176880738095361, 0.4378137356651839, 1.0137305279031648], \"contact_normal\": [0.0019603425275294332, -0.007551658167499375, -0.999969564294882], \"objects\": [\"object_16\", \"spawn_1_object_6\"]}, {\"frame\": 107, \"force\": 337.41328067803187, \"position\": [0.2055901849298133, 1.0153788201971665, 0.5017051790036371], \"contact_normal\": [-0.5498327294484794, 0.6839408868029612, 0.4794880947285492], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 108, \"force\": 293.752018187433, \"position\": [2.4517025515946766, 0.4175994206551743, 1.5326457081519547], \"contact_normal\": [-0.0015336582615005472, 0.09829257827459265, 0.9951563781378633], \"objects\": [\"object_4\", \"spawn_1_object_6\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [2.622133516321654, 0.4329915491212676, 1.4886427234995938], \"contact_normal\": [-0.059210868349182134, 0.31671071304927406, 0.9466722755574688], \"objects\": [\"object_4\", \"spawn_1_object_6\"]}, {\"frame\": 109, \"force\": 84.95720811299849, \"position\": [2.6387617908314747, 0.34719663903351405, 1.0238823471030725], \"contact_normal\": [0.010860865339304577, -0.04503422458842609, -0.998926403805506], \"objects\": [\"object_16\", \"spawn_1_object_6\"]}, {\"frame\": 110, \"force\": 108.03755271546261, \"position\": [0.4212188742208292, 0.9535481926012085, 0.39423971175447603], \"contact_normal\": [-0.486701249180323, 0.5991744405814269, 0.6356979501306003], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 110, \"force\": 0.0, \"position\": [2.752946650929341, 0.3507273469919131, 1.0443501627130647], \"contact_normal\": [-0.49360508585239926, 0.1563752834685737, -0.8555120045567851], \"objects\": [\"object_16\", \"spawn_1_object_6\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [0.595882808119448, 0.7931833583462493, 0.8617856898432679], \"contact_normal\": [-0.7298114419252525, 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[0.1031879528790585, 0.5839692098854806, -0.805190789991016], \"objects\": [\"object_14\", \"spawn_5_object_7\"]}, {\"frame\": 181, \"force\": 411.13059983755755, \"position\": [-4.236979194313037, -2.7952964452896403, 0.20906830922769978], \"contact_normal\": [-0.13653544896629027, 0.29138925996413834, -0.9468106306717966], \"objects\": [\"object_9\", \"object_2\"]}, {\"frame\": 182, \"force\": 148.67597561167403, \"position\": [-4.38537073867785, -2.8875018504619114, 0.20890279210615284], \"contact_normal\": [-0.21691121562920182, 0.19593118868903994, -0.9563265623379712], \"objects\": [\"object_9\", \"object_2\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-4.397218120095507, -2.895177304593514, 0.21763172051435814], \"contact_normal\": [-0.07801426265149995, 0.23003146917592496, -0.970051183191747], \"objects\": [\"object_9\", \"object_2\"]}, {\"frame\": 187, \"force\": 671.6076921370233, \"position\": [-4.653114098072678, -3.063652812509835, 1.3278308084235417], \"contact_normal\": [-0.670915645698105, -0.31666866237683405, -0.6705170800404427], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 188, \"force\": 583.3906607314699, \"position\": [-4.96491713238721, -3.1705873528756294, 1.8543922935456814], \"contact_normal\": [0.9428612079425195, 0.32335976729171534, -0.08031938405030674], \"objects\": [\"object_7\", \"spawn_6_object_2\"]}, {\"frame\": 189, \"force\": 0.0, \"position\": [-4.580143825153686, -3.0980941792704204, 1.889354051314859], \"contact_normal\": [0.8740437438280793, 0.29062240323831795, -0.3893406639576446], \"objects\": [\"object_7\", \"spawn_6_object_2\"]}, {\"frame\": 190, \"force\": 0.0, \"position\": [-4.302775369050641, -3.0655844588347834, 1.8075947866711717], \"contact_normal\": [0.7822444756123828, 0.2537004638774166, -0.5689724553985825], \"objects\": [\"object_7\", \"spawn_6_object_2\"]}, {\"frame\": 198, \"force\": 149.0101736211629, \"position\": [-3.122513008312185, -3.1317985944356437, 1.542431726071956], \"contact_normal\": [0.7512471082317935, 0.25063949078977066, -0.6105797474777658], \"objects\": [\"object_7\", \"spawn_6_object_2\"]}, {\"frame\": 199, \"force\": 0.0, \"position\": [-3.143533980259529, -3.147965084865021, 1.9821619506650883], \"contact_normal\": [-0.31924374474295947, -0.24552104052702223, -0.915315710616299], \"objects\": [\"spawn_6_object_2\", \"spawn_7_object_7\"]}, {\"frame\": 199, \"force\": 227.45447692842737, \"position\": [-2.958318877673754, -3.166501354015003, 1.352664413956349], \"contact_normal\": [0.8189419094337815, 0.2879327332503806, -0.4964160453650922], \"objects\": [\"object_7\", \"spawn_6_object_2\"]}, {\"frame\": 234, \"force\": 0.0, \"position\": [11.03294586194272, -2.9876015077787903, 0.46630390812980144], \"contact_normal\": [0.40190286259282576, 0.9155769633027344, 0.013889323562904794], \"objects\": [\"object_16\", \"spawn_7_object_7\"]}, {\"frame\": 235, \"force\": 325.2554838330985, \"position\": [11.032764993546598, -2.9840061057404004, 0.474914421808896], \"contact_normal\": [0.32296835083665576, 0.9458140193194845, 0.03357506837777979], \"objects\": [\"object_16\", \"spawn_7_object_7\"]}, {\"frame\": 235, \"force\": 242.2597509184054, \"position\": [-2.0911367731265607, 0.8377956845453218, 0.2087022604929316], \"contact_normal\": [0.6122532485498919, 0.50908449878496, -0.6049619266837959], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 236, \"force\": 0.0, \"position\": [-2.087628271777633, 0.8414204699570006, 0.21100268212141615], \"contact_normal\": [0.6304665425388021, 0.47284833259096043, -0.6155699741744372], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 236, \"force\": 120.82796212716869, \"position\": [11.304641684650234, -2.932418654015179, 0.8643193694859956], \"contact_normal\": [0.7119519743351203, 0.23994751339674128, -0.659961799693774], \"objects\": [\"object_16\", \"spawn_8_object_16\"]}, {\"frame\": 237, \"force\": 0.0, \"position\": [-2.082517213571543, 0.8506176924559594, 0.20701230015312666], \"contact_normal\": [0.6759931873943641, 0.3473225392183519, -0.6499232757390097], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 237, \"force\": 0.0, \"position\": [11.354314956041243, -2.8731553966736603, 0.9057750774532463], \"contact_normal\": [0.5302258468028366, 0.5001993469168788, -0.6845883176962215], \"objects\": [\"object_16\", \"spawn_8_object_16\"]}, {\"frame\": 238, \"force\": 0.0, \"position\": [-2.0758467168703727, 0.8632880856274121, 0.20819556359566202], \"contact_normal\": [0.7285933972552193, 0.2333093655106663, -0.6439863363776507], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 239, \"force\": 0.0, \"position\": [-2.090607997483203, 0.9180216413534044, 0.2024723191054308], \"contact_normal\": [0.7507058631433691, 0.20605138817490232, -0.6276810754462533], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 240, \"force\": 0.0, \"position\": [-2.0943582236254783, 0.9359737348615725, 0.19934746051007868], \"contact_normal\": [0.7817343534941675, 0.097809405615559, -0.6158934329412733], \"objects\": [\"object_10\", \"object_12\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 24, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"24:object_0:object_1\"}, {\"frame\": 100, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"100:object_16:object_6\"}, {\"frame\": 110, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"110:object_5:object_6\"}, {\"frame\": 121, \"object_name\": \"spawn_3_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"121:object_1:object_5\"}, {\"frame\": 160, \"object_name\": \"spawn_4_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"160:object_13:object_9\"}, {\"frame\": 175, \"object_name\": \"spawn_5_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"175:object_14:object_7\"}, {\"frame\": 187, \"object_name\": \"spawn_6_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"187:object_2:object_7\"}, {\"frame\": 198, \"object_name\": \"spawn_7_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"198:object_7:spawn_6_object_2\"}, {\"frame\": 235, \"object_name\": \"spawn_8_object_16\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"235:object_16:spawn_7_object_7\"}], \"initial_objects\": 17, \"final_objects\": 26, \"rule_stats\": {\"collision_spawn\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset showcases 17 initially unknown objects in a medium-difficulty physics simulation governed by the collision_spawn rule. As the simulation progresses, objects collide and new objects spawn from these collisions, resulting in a total of 26 objects by the end. Gravity is set to a downward acceleration of 10 units per second squared. The viewer will observe a dynamic scene with 56 recorded collisions, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "35", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Gravity pulls sideways instead of downward.", "Objects do not vanish upon collision.", "No new objects are created during collisions.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_0_keep_collision_spawn.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_2_reality_alt.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 6, "uuid": "6e9e178e-5884-5474-a057-b1f02fcfa54b", "scenario_name": "17 Objects in Collision-Spawn Physics Simulation", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Objects in Collision-Spawn Physics Simulation\", \"description\": \"This video dataset showcases 17 initially unknown objects in a medium-difficulty physics simulation governed by the collision_spawn rule. As the simulation progresses, objects collide and new objects spawn from these collisions, resulting in a total of 26 objects by the end. Gravity is set to a downward acceleration of 10 units per second squared. The viewer will observe a dynamic scene with 56 recorded collisions, with no objects disappearing throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/scratch\"}, \"random_seed\": 1194400433, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Objects in Collision-Spawn Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 56, \"collisions\": [{\"frame\": 24, \"force\": 341.6699850042297, \"position\": [-2.9168706115062304, 3.296349650406648, 0.542233340737423], \"contact_normal\": [-0.7824001854940241, 0.2209887752862189, -0.5822490111081459], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 25, \"force\": 375.7270726141097, \"position\": [-2.9497044257345366, 3.3046934730942295, 1.0617977162851289], \"contact_normal\": [0.8392919783182028, -0.2132802104504407, -0.5001005168572944], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 26, \"force\": 0.0, \"position\": [-2.7641428143127857, 3.5160538655591775, 1.0997784870223715], \"contact_normal\": [0.6304922374976532, -0.31359493547942774, -0.7100265874577208], \"objects\": [\"object_1\", \"spawn_0_object_0\"]}, {\"frame\": 27, \"force\": 0.0, \"position\": [-2.6833724733336575, 3.69749639743345, 1.1229790242206452], \"contact_normal\": [0.2715128750647279, -0.5035965423695551, -0.8201653986773122], \"objects\": [\"object_1\", 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\"objects\": [\"object_4\", \"spawn_1_object_6\"]}, {\"frame\": 107, \"force\": 895.3564842983063, \"position\": [2.176880738095361, 0.4378137356651839, 1.0137305279031648], \"contact_normal\": [0.0019603425275294332, -0.007551658167499375, -0.999969564294882], \"objects\": [\"object_16\", \"spawn_1_object_6\"]}, {\"frame\": 107, \"force\": 337.41328067803187, \"position\": [0.2055901849298133, 1.0153788201971665, 0.5017051790036371], \"contact_normal\": [-0.5498327294484794, 0.6839408868029612, 0.4794880947285492], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 108, \"force\": 293.752018187433, \"position\": [2.4517025515946766, 0.4175994206551743, 1.5326457081519547], \"contact_normal\": [-0.0015336582615005472, 0.09829257827459265, 0.9951563781378633], \"objects\": [\"object_4\", \"spawn_1_object_6\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [2.622133516321654, 0.4329915491212676, 1.4886427234995938], \"contact_normal\": [-0.059210868349182134, 0.31671071304927406, 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\"160:object_13:object_9\"}, {\"frame\": 175, \"object_name\": \"spawn_5_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"175:object_14:object_7\"}, {\"frame\": 187, \"object_name\": \"spawn_6_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"187:object_2:object_7\"}, {\"frame\": 198, \"object_name\": \"spawn_7_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"198:object_7:spawn_6_object_2\"}, {\"frame\": 235, \"object_name\": \"spawn_8_object_16\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"235:object_16:spawn_7_object_7\"}], \"initial_objects\": 17, \"final_objects\": 26, \"rule_stats\": {\"collision_spawn\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/6e9e178e-5884-5474-a057-b1f02fcfa54b/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset showcases 17 initially unknown objects in a medium-difficulty physics simulation governed by the collision_spawn rule. As the simulation progresses, objects collide and new objects spawn from these collisions, resulting in a total of 26 objects by the end. Gravity is set to a downward acceleration of 10 units per second squared. The viewer will observe a dynamic scene with 56 recorded collisions, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "35", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Gravity pulls sideways instead of downward.", "Objects do not vanish upon collision.", "No new objects are created during collisions.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_0_keep_collision_spawn.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_2_reality_alt.mp4", "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/6e9e178e-5884-5474-a057-b1f02fcfa54b/objects.jsonl", "file_name": "output.mp4"}
test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 6, "uuid": "702f8c12-c99b-51b4-8327-94e2dfa1de0e", "scenario_name": "Collision Spawn Simulation: 9 Objects with Unpredictable Spawning", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Spawn Simulation: 9 Objects with Unpredictable Spawning\", \"description\": \"This video showcases a physics simulation where 9 initial objects interact under the influence of gravity, with collisions triggering the spawning of new objects. The scene unfolds with 46 collisions occurring throughout the simulation. As objects collide, they give rise to new entities, resulting in a total of 14 objects at the end. The viewer will witness a dynamic and unpredictable environment where the rules of physics govern the behavior of the objects, leading to a complex and engaging visual experience.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/scratch\"}, \"random_seed\": 1488672401, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Spawn Simulation: 9 Objects with Unpredictable Spawning\", \"difficulty\": \"easy\", \"primary_rule\": 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\"spawn_1_object_2\"]}, {\"frame\": 269, \"force\": 1082.5692239380814, \"position\": [7.728232819804536, -6.195345911237484, 0.8487964331147662], \"contact_normal\": [0.6017386788652006, -0.434030842179008, -0.6704683366087798], \"objects\": [\"object_0\", \"spawn_4_object_0\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [8.002636892549178, -6.357616392025138, 0.9574958833126417], \"contact_normal\": [0.4394343260454963, -0.2155284038056488, -0.8720349650363395], \"objects\": [\"object_0\", \"spawn_4_object_0\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 95, \"object_name\": \"spawn_0_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"95:object_6:object_8\"}, {\"frame\": 112, \"object_name\": \"spawn_1_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"112:object_2:object_6\"}, {\"frame\": 122, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"122:object_5:object_6\"}, {\"frame\": 160, \"object_name\": \"spawn_3_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"160:object_7:spawn_1_object_2\"}, {\"frame\": 268, \"object_name\": \"spawn_4_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"268:object_0:spawn_1_object_2\"}], \"initial_objects\": 9, \"final_objects\": 14, \"rule_stats\": {\"collision_spawn\": 5}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where 9 initial objects interact under the influence of gravity, with collisions triggering the spawning of new objects. The scene unfolds with 46 collisions occurring throughout the simulation. As objects collide, they give rise to new entities, resulting in a total of 14 objects at the end. The viewer will witness a dynamic and unpredictable environment where the rules of physics govern the behavior of the objects, leading to a complex and engaging visual experience.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_1_reality_full.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_2_reality_alt.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_0_keep_collision_spawn.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 7, "uuid": "702f8c12-c99b-51b4-8327-94e2dfa1de0e", "scenario_name": "Collision Spawn Simulation: 9 Objects with Unpredictable Spawning", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Spawn Simulation: 9 Objects with Unpredictable Spawning\", \"description\": \"This video showcases a physics simulation where 9 initial objects interact under the influence of gravity, with collisions triggering the spawning of new objects. The scene unfolds with 46 collisions occurring throughout the simulation. As objects collide, they give rise to new entities, resulting in a total of 14 objects at the end. The viewer will witness a dynamic and unpredictable environment where the rules of physics govern the behavior of the objects, leading to a complex and engaging visual experience.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/scratch\"}, \"random_seed\": 1488672401, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Spawn Simulation: 9 Objects with Unpredictable Spawning\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 46, \"collisions\": [{\"frame\": 95, \"force\": 604.5286367287666, \"position\": [0.5815644473971623, 1.717175729569465, 3.5827058222758033], \"contact_normal\": [0.2407182594646268, -0.9705950337603837, 2.2414188479964884e-16], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.5252222570942326, 1.823134086739184, 3.925549464497764], \"contact_normal\": [-0.2849353856179086, 0.5358559644000496, -0.7947768312172082], \"objects\": [\"object_8\", \"spawn_0_object_6\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.5654674673533677, 1.5256049956872493, 4.074590088474202], \"contact_normal\": [-0.08365661295933768, -0.9956015945159636, -0.04217862142652922], \"objects\": [\"object_6\", \"spawn_0_object_6\"]}, {\"frame\": 102, \"force\": 831.1348921382174, \"position\": [-1.646785418497021, -1.2622399946046527, 1.40936513290983], \"contact_normal\": [-0.7205587090652072, 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\"spawn_2_object_5\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [1.2737547810004033, -2.579315668733059, 1.7876136480741556], \"contact_normal\": [0.41724222863614013, -0.16686266994523025, -0.8933452703302884], \"objects\": [\"object_5\", \"spawn_2_object_5\"]}, {\"frame\": 127, \"force\": 0.0, \"position\": [1.4973705153950425, -2.626698775039467, 1.7768756966251182], \"contact_normal\": [0.2990188326890084, -0.30476821013378474, -0.9042699131283491], \"objects\": [\"object_5\", \"spawn_2_object_5\"]}, {\"frame\": 160, \"force\": 253.08933182372198, \"position\": [0.5762070519561042, -1.9816704716577824, 0.4654863412083212], \"contact_normal\": [-0.1259439555774463, 0.943858821813435, 0.3053991560866872], \"objects\": [\"object_7\", \"spawn_1_object_2\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [0.6193194781552337, -1.9925298843436428, 0.4327430496940662], \"contact_normal\": [-0.05720603310870139, 0.9743143411365786, 0.2178050376634137], \"objects\": [\"object_7\", \"spawn_1_object_2\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [0.5835924829688164, -2.1074358100782513, 0.9373718353017098], \"contact_normal\": [-0.057206033018740145, 0.9743143411444124, 0.21780503765199877], \"objects\": [\"object_7\", \"spawn_3_object_7\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [0.7347277343749176, -1.8942414765523534, 1.0908823514066248], \"contact_normal\": [-0.4557933529035016, 0.8723488382728936, 0.17680476185023147], \"objects\": [\"object_7\", \"spawn_3_object_7\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [6.093384590314658, -5.8311461923089665, 0.6429064480579321], \"contact_normal\": [0.06976571901528847, -0.9670507578359433, -0.24483785699766122], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 163, \"force\": 93.97818179506828, \"position\": [6.162359374717964, -5.827306720317721, 0.6302406962210636], \"contact_normal\": [0.026729174703086982, -0.9921969358695844, -0.12178173783741181], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 164, \"force\": 0.8419011177546244, \"position\": [6.2530950218335555, -5.837498476505342, 0.5885939678053946], \"contact_normal\": [-0.041035267882909926, -0.9869950059291588, -0.15542511077904292], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 167, \"force\": 0.0, \"position\": [6.425377132563991, -5.868238607748066, 0.583776966614128], \"contact_normal\": [-0.25236691589592614, -0.9621743690360121, -0.10262272326990143], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 268, \"force\": 182.18752127372616, \"position\": [7.664389317387179, -6.1492956265489624, 0.4199322259041807], \"contact_normal\": [0.882978248842337, -0.4365574330348442, 0.17253121379433856], \"objects\": [\"object_0\", \"spawn_1_object_2\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [7.614668927552134, -6.1314402761891165, 0.41819714049655515], \"contact_normal\": [0.8691950719183172, -0.449937176411273, 0.20507672768006194], \"objects\": [\"object_0\", \"spawn_1_object_2\"]}, {\"frame\": 269, \"force\": 1082.5692239380814, \"position\": [7.728232819804536, -6.195345911237484, 0.8487964331147662], \"contact_normal\": [0.6017386788652006, -0.434030842179008, -0.6704683366087798], \"objects\": [\"object_0\", \"spawn_4_object_0\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [8.002636892549178, -6.357616392025138, 0.9574958833126417], \"contact_normal\": [0.4394343260454963, -0.2155284038056488, -0.8720349650363395], \"objects\": [\"object_0\", \"spawn_4_object_0\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 95, \"object_name\": \"spawn_0_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"95:object_6:object_8\"}, {\"frame\": 112, \"object_name\": \"spawn_1_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"112:object_2:object_6\"}, {\"frame\": 122, \"object_name\": \"spawn_2_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"122:object_5:object_6\"}, {\"frame\": 160, \"object_name\": \"spawn_3_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"160:object_7:spawn_1_object_2\"}, {\"frame\": 268, \"object_name\": \"spawn_4_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"268:object_0:spawn_1_object_2\"}], \"initial_objects\": 9, \"final_objects\": 14, \"rule_stats\": {\"collision_spawn\": 5}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/702f8c12-c99b-51b4-8327-94e2dfa1de0e/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where 9 initial objects interact under the influence of gravity, with collisions triggering the spawning of new objects. The scene unfolds with 46 collisions occurring throughout the simulation. As objects collide, they give rise to new entities, resulting in a total of 14 objects at the end. The viewer will witness a dynamic and unpredictable environment where the rules of physics govern the behavior of the objects, leading to a complex and engaging visual experience.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_1_reality_full.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_2_reality_alt.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_0_keep_collision_spawn.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4", "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/702f8c12-c99b-51b4-8327-94e2dfa1de0e/objects.jsonl", "file_name": "output.mp4"}
test/71535c0c-c893-56f3-be44-2f177d1bf918/metadata.jsonl CHANGED
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test/86cf8a7f-a333-56e1-9b15-ade314f64ab3/metadata.jsonl CHANGED
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test/90760654-c177-5d7d-a2d7-1a309925372a/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 9, "uuid": "90760654-c177-5d7d-a2d7-1a309925372a", "scenario_name": "Collision-Induced Object Spawning Simulation", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Induced Object Spawning Simulation\", \"description\": \"In this simulation, multiple objects interact and collide with each other in a gravity-driven environment. The primary rule, collision_spawn, triggers the creation of new objects upon collision. The viewer witnesses the initial appearance of a cluster of unknown objects, followed by a series of collisions that result in the spawning of new objects, increasing the total count from 21 to 35. The simulation showcases the complex dynamics of object interactions and the emergence of new objects due to the collision_spawn rule.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/scratch\"}, \"random_seed\": 1287514230, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Induced Object Spawning Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], 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[-6.410876631485083, -0.5863467608862551, 0.9133685412758542], \"contact_normal\": [0.9999999997203641, -2.3626070578722944e-05, 1.0394659635808942e-06], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 267, \"force\": 6.145987685233381, \"position\": [-3.6394944767976396, -4.852574451017572, 0.280160346206785], \"contact_normal\": [0.9999664577576701, 0.007505936468339112, 0.003277846444110626], \"objects\": [\"object_20\", \"spawn_12_object_19\"]}, {\"frame\": 267, \"force\": 0.0, \"position\": [-6.444559863589651, -0.6476904296726131, 0.9133694363997411], \"contact_normal\": [0.999999924260648, -0.00038920246266283486, 3.7602076473550123e-07], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 267, \"force\": 0.0, \"position\": [-7.373193445815424, -3.105046173874433, 0.1291537813888156], \"contact_normal\": [-0.9674628343077281, -0.2529929064895036, 0.003202108563269791], \"objects\": [\"object_2\", \"object_19\"]}, {\"frame\": 268, \"force\": 0.0, \"position\": [-3.5899147279348154, -4.876369788008796, 0.2762680513859414], \"contact_normal\": [0.99997846509593, 0.006327560934527616, -0.0017410677780529279], \"objects\": [\"object_20\", \"spawn_12_object_19\"]}, {\"frame\": 268, \"force\": 331.0411413980452, \"position\": [-3.5891901353685602, -4.852256038174361, 0.7800727824352265], \"contact_normal\": [0.9999784650959299, 0.0063275609345278296, -0.0017410677780533928], \"objects\": [\"object_20\", \"spawn_13_object_20\"]}, {\"frame\": 268, \"force\": 0.0, \"position\": [-6.508986201451146, -0.7265315810133519, 0.9105015839663321], \"contact_normal\": [0.999999769614323, -0.00036815141413189945, -0.0005702945180341573], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [-6.546755594145235, -0.7698053828947732, 0.9097362761327122], \"contact_normal\": [0.9999999140489707, -0.0003003950471241556, 0.000285770654688241], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 269, \"force\": 30.180944996122893, \"position\": [-3.250281968949523, -4.890742226705544, 0.9328525060451516], \"contact_normal\": [0.9926078697033964, -0.0960985107082162, -0.07412619808507623], \"objects\": [\"object_20\", \"spawn_13_object_20\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-6.60071168487494, -0.8316864998080193, 0.9101325302717355], \"contact_normal\": [0.9999999795271819, -0.00013536535971990952, -0.00015040563580775453], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-3.361618079969609, -4.870782326701538, 0.9558078759273521], \"contact_normal\": [0.991573543221001, 0.10521570883982191, 0.0755748833772391], \"objects\": [\"object_20\", \"spawn_13_object_20\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 51, \"object_name\": \"spawn_0_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"51:object_2:object_3\"}, {\"frame\": 82, \"object_name\": \"spawn_1_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"82:object_11:object_17\"}, {\"frame\": 93, \"object_name\": \"spawn_2_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"93:object_14:object_2\"}, {\"frame\": 117, \"object_name\": \"spawn_3_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"117:object_15:object_19\"}, {\"frame\": 130, \"object_name\": \"spawn_4_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"130:object_18:object_4\"}, {\"frame\": 143, \"object_name\": \"spawn_5_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"143:object_15:object_18\"}, {\"frame\": 166, \"object_name\": \"spawn_6_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"166:object_15:object_5\"}, {\"frame\": 179, \"object_name\": \"spawn_7_object_8\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"179:object_15:object_8\"}, {\"frame\": 196, \"object_name\": \"spawn_8_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"196:object_10:object_17\"}, {\"frame\": 223, \"object_name\": \"spawn_9_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"223:object_16:object_6\"}, {\"frame\": 233, \"object_name\": \"spawn_10_object_8\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"233:object_16:object_8\"}, {\"frame\": 244, \"object_name\": \"spawn_11_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"244:object_16:object_6\"}, {\"frame\": 256, \"object_name\": \"spawn_12_object_19\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"256:object_19:object_20\"}, {\"frame\": 267, \"object_name\": \"spawn_13_object_20\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"267:object_20:spawn_12_object_19\"}], \"initial_objects\": 21, \"final_objects\": 35, \"rule_stats\": {\"collision_spawn\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, multiple objects interact and collide with each other in a gravity-driven environment. The primary rule, collision_spawn, triggers the creation of new objects upon collision. The viewer witnesses the initial appearance of a cluster of unknown objects, followed by a series of collisions that result in the spawning of new objects, increasing the total count from 21 to 35. The simulation showcases the complex dynamics of object interactions and the emergence of new objects due to the collision_spawn rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "49", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_1_reality_full.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_0_keep_collision_spawn.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_2_reality_alt.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/90760654-c177-5d7d-a2d7-1a309925372a/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 10, "uuid": "90760654-c177-5d7d-a2d7-1a309925372a", "scenario_name": "Collision-Induced Object Spawning Simulation", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Induced Object Spawning Simulation\", \"description\": \"In this simulation, multiple objects interact and collide with each other in a gravity-driven environment. The primary rule, collision_spawn, triggers the creation of new objects upon collision. The viewer witnesses the initial appearance of a cluster of unknown objects, followed by a series of collisions that result in the spawning of new objects, increasing the total count from 21 to 35. The simulation showcases the complex dynamics of object interactions and the emergence of new objects due to the collision_spawn rule.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/scratch\"}, \"random_seed\": 1287514230, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Induced Object Spawning Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], 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\"reason\": \"collision_spawn\", \"source_collision_id\": \"267:object_20:spawn_12_object_19\"}], \"initial_objects\": 21, \"final_objects\": 35, \"rule_stats\": {\"collision_spawn\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/90760654-c177-5d7d-a2d7-1a309925372a/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, multiple objects interact and collide with each other in a gravity-driven environment. The primary rule, collision_spawn, triggers the creation of new objects upon collision. The viewer witnesses the initial appearance of a cluster of unknown objects, followed by a series of collisions that result in the spawning of new objects, increasing the total count from 21 to 35. The simulation showcases the complex dynamics of object interactions and the emergence of new objects due to the collision_spawn rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "49", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_1_reality_full.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_0_keep_collision_spawn.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_2_reality_alt.mp4", "test/90760654-c177-5d7d-a2d7-1a309925372a/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/90760654-c177-5d7d-a2d7-1a309925372a/objects.jsonl", "file_name": "output.mp4"}
test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 10, "uuid": "a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f", "scenario_name": "Collision-Driven Object Proliferation in a Low-Gravity Environment", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Driven Object Proliferation in a Low-Gravity Environment\", \"description\": \"This video showcases a scene where 8 unknown objects are initially present. Under the influence of a low gravity environment and governed by the collision_spawn rule, objects collide and produce new objects, resulting in a total of 15 objects. The viewer will witness 28 instances of object collisions, which drive the proliferation of objects in the scene. As objects interact, the simulation unfolds in an unpredictable yet fascinating manner, showcasing the consequences of the collision_spawn rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/scratch\"}, \"random_seed\": 1904876016, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Driven Object Proliferation in a Low-Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 28, \"collisions\": [{\"frame\": 1, \"force\": 809.0267092862483, \"position\": [0.06387191458063679, -0.6036745749023029, 2.374677913946284], \"contact_normal\": [-0.680521640368152, -0.2060034193181254, -0.7031734410654884], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 34, \"force\": 958.6412462520916, \"position\": [-0.1629351956519698, 1.518308872639282, 1.5025269374330308], \"contact_normal\": [-0.09737216427796368, -0.1613982923913833, -0.9820739548715111], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 35, \"force\": 0.0, \"position\": [-0.2084309466589898, 1.5426556938811344, 1.4554341151428596], \"contact_normal\": [-0.0412438266134377, -0.15539318454754855, -0.9869913398619321], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 35, \"force\": 0.0, \"position\": [-0.14991482681765836, 1.2817997961832375, 1.5239789076113337], \"contact_normal\": [-0.024384497181001753, 0.4429332499935331, 0.8962229255868186], \"objects\": [\"object_7\", \"spawn_0_object_1\"]}, {\"frame\": 36, \"force\": 0.0, \"position\": [0.15288129572059328, 1.6777797093473323, 2.145243825573021], \"contact_normal\": [-0.5871746113256688, 0.3587952957802815, 0.7255976237147488], \"objects\": [\"object_7\", \"spawn_0_object_1\"]}, {\"frame\": 92, \"force\": 0.0, \"position\": [-0.27790161829165644, 1.350903444857753, 1.4092508514702522], \"contact_normal\": [0.27834824274230635, -0.9157553711038721, -0.28967974740509483], \"objects\": [\"object_1\", \"object_10\"]}, {\"frame\": 93, \"force\": 480.6804367434082, \"position\": [-0.2523218937064783, 1.357843578214713, 1.4109660672254516], \"contact_normal\": [0.2782503891369844, -0.9158173152275186, -0.28957791019788875], \"objects\": [\"object_1\", \"object_10\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [-0.10809712543655661, 1.340340799435093, 1.438481868148957], \"contact_normal\": [0.2599455702023829, -0.9300035781547219, -0.25984927391003443], \"objects\": [\"object_1\", \"object_10\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [-0.2450595218176816, 1.2579896523505338, 1.9136494611051647], \"contact_normal\": [-0.07251032588788864, 0.9970077222265363, -0.02679280612936508], \"objects\": [\"object_10\", \"spawn_1_object_1\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [0.17233023209707543, 1.6992531438755072, 2.047471469152066], \"contact_normal\": [-0.4043608537097263, 0.9049651247774173, 0.13240250346475552], \"objects\": [\"object_10\", \"spawn_1_object_1\"]}, {\"frame\": 197, \"force\": 0.0, \"position\": [-1.0077985516891925, -1.390058259460136, 3.6551281946230554], \"contact_normal\": [-0.31075896321627855, -0.3785449126997159, -0.8718558457967167], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 203, \"force\": 1136.1529273869457, \"position\": [-0.23766555121271804, -0.055106205948410425, 4.1932682991027885], \"contact_normal\": [0.2897300972654637, 0.9571083902769556, 2.9202762543184975e-14], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 204, \"force\": 0.0, \"position\": [-0.149988448780218, 0.08906959582638707, 4.1277665800978545], \"contact_normal\": [0.2622394182597927, 0.9649113626650356, 0.0132872010095919], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 204, \"force\": 0.0, \"position\": [-0.235559727009948, -0.03894066468537696, 4.720260847466347], \"contact_normal\": [-0.06678062612748088, -0.5126478552749694, -0.8559979698901136], \"objects\": [\"object_9\", \"spawn_2_object_2\"]}, {\"frame\": 204, \"force\": 236.8994780652173, \"position\": [-0.17015278756122787, 0.09181931544740463, 4.694952297798213], \"contact_normal\": [0.41751041445057513, 0.9086124584348316, 0.010414134736992577], \"objects\": [\"object_2\", \"spawn_2_object_2\"]}, {\"frame\": 205, \"force\": 0.0, \"position\": [0.19907922192581357, 0.20829776393897625, 4.863689628494883], \"contact_normal\": [0.23415411897064842, 0.9716912225731364, 0.0314327304477818], \"objects\": [\"object_2\", \"spawn_2_object_2\"]}, {\"frame\": 205, \"force\": 1417.179436759008, \"position\": [0.846446029172273, -0.21920093517745978, 4.893839990622547], \"contact_normal\": [0.9950963652419771, -0.09891018088248597, 6.314097766679799e-17], \"objects\": [\"object_5\", \"spawn_2_object_2\"]}, {\"frame\": 206, \"force\": 0.0, \"position\": [0.8909233190457089, -0.22334488244063805, 4.906878706728463], \"contact_normal\": [0.9949666614560774, -0.09976163369363561, 0.009431809673891445], \"objects\": [\"object_5\", \"spawn_2_object_2\"]}, {\"frame\": 208, \"force\": 53.044785106113665, \"position\": [1.561404757077971, 0.7335647197909749, 5.181968642188381], \"contact_normal\": [-0.7945161955241162, 0.6029457412785612, 0.07211413262274544], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 209, \"force\": 0.0, \"position\": [1.7340873047671312, 0.8728690244582102, 5.0411202229601475], \"contact_normal\": [-0.8520259927185772, 0.5192209334287113, 0.0667931884352054], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 251, \"force\": 446.7531397294277, \"position\": [6.510329169183818, -0.716590694178431, 0.4599463611998392], \"contact_normal\": [0.9570852675488516, -0.2898064710079326, -1.6944513049960997e-06], \"objects\": [\"object_3\", \"spawn_2_object_2\"]}, {\"frame\": 252, \"force\": 0.0, \"position\": [6.395400886188721, -0.6739622435134798, 0.8091558655976073], \"contact_normal\": [-0.5914134704354445, 0.21936313034996394, -0.7759574241094472], \"objects\": [\"spawn_2_object_2\", \"spawn_3_object_3\"]}, {\"frame\": 252, \"force\": 316.71897073000787, \"position\": [6.576377757374442, -0.7365865449341258, 0.9597029590918571], \"contact_normal\": [0.9570942632589656, -0.28975529959973984, -0.003526696845877146], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 253, \"force\": 0.4292993595471694, \"position\": [6.79691330353268, -0.7616747808977211, 1.0401145155377445], \"contact_normal\": [0.918749535415344, -0.3776654503540566, -0.11518723359364583], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 254, \"force\": 66.13082851237704, \"position\": [6.865635711119612, -0.7007808021920494, 1.004367961018764], \"contact_normal\": [0.24608602432873763, -0.008564535391054501, -0.9692101512900136], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 255, \"force\": 20.41761131932779, \"position\": [7.161779367302888, -0.7084775021068686, 1.0607857965752003], \"contact_normal\": [0.1114945265164496, -0.037178829597311835, -0.9930693355383836], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 256, \"force\": 0.0, \"position\": [7.243916136594581, -0.7582371959472182, 1.1386818150524878], \"contact_normal\": [0.3086179630217997, -0.3487674202106999, -0.8849385512564408], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 257, \"force\": 80.07338056432488, \"position\": [7.421307484508923, -0.7689957456376413, 1.1258715723991548], \"contact_normal\": [0.2183414104073953, -0.31955808945265746, -0.9220681406309822], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 34, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"34:object_1:object_7\"}, {\"frame\": 93, \"object_name\": \"spawn_1_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"93:object_1:object_10\"}, {\"frame\": 203, \"object_name\": \"spawn_2_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"203:object_2:object_9\"}, {\"frame\": 251, \"object_name\": \"spawn_3_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"251:object_3:spawn_2_object_2\"}], \"initial_objects\": 11, \"final_objects\": 15, \"rule_stats\": {\"collision_spawn\": 4}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a scene where 8 unknown objects are initially present. Under the influence of a low gravity environment and governed by the collision_spawn rule, objects collide and produce new objects, resulting in a total of 15 objects. The viewer will witness 28 instances of object collisions, which drive the proliferation of objects in the scene. As objects interact, the simulation unfolds in an unpredictable yet fascinating manner, showcasing the consequences of the collision_spawn rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_2_reality_alt.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_0_keep_collision_spawn.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 11, "uuid": "a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f", "scenario_name": "Collision-Driven Object Proliferation in a Low-Gravity Environment", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Driven Object Proliferation in a Low-Gravity Environment\", \"description\": \"This video showcases a scene where 8 unknown objects are initially present. Under the influence of a low gravity environment and governed by the collision_spawn rule, objects collide and produce new objects, resulting in a total of 15 objects. The viewer will witness 28 instances of object collisions, which drive the proliferation of objects in the scene. As objects interact, the simulation unfolds in an unpredictable yet fascinating manner, showcasing the consequences of the collision_spawn rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/scratch\"}, \"random_seed\": 1904876016, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Driven Object Proliferation in a Low-Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": 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2.9202762543184975e-14], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 204, \"force\": 0.0, \"position\": [-0.149988448780218, 0.08906959582638707, 4.1277665800978545], \"contact_normal\": [0.2622394182597927, 0.9649113626650356, 0.0132872010095919], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 204, \"force\": 0.0, \"position\": [-0.235559727009948, -0.03894066468537696, 4.720260847466347], \"contact_normal\": [-0.06678062612748088, -0.5126478552749694, -0.8559979698901136], \"objects\": [\"object_9\", \"spawn_2_object_2\"]}, {\"frame\": 204, \"force\": 236.8994780652173, \"position\": [-0.17015278756122787, 0.09181931544740463, 4.694952297798213], \"contact_normal\": [0.41751041445057513, 0.9086124584348316, 0.010414134736992577], \"objects\": [\"object_2\", \"spawn_2_object_2\"]}, {\"frame\": 205, \"force\": 0.0, \"position\": [0.19907922192581357, 0.20829776393897625, 4.863689628494883], \"contact_normal\": [0.23415411897064842, 0.9716912225731364, 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0.5192209334287113, 0.0667931884352054], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 251, \"force\": 446.7531397294277, \"position\": [6.510329169183818, -0.716590694178431, 0.4599463611998392], \"contact_normal\": [0.9570852675488516, -0.2898064710079326, -1.6944513049960997e-06], \"objects\": [\"object_3\", \"spawn_2_object_2\"]}, {\"frame\": 252, \"force\": 0.0, \"position\": [6.395400886188721, -0.6739622435134798, 0.8091558655976073], \"contact_normal\": [-0.5914134704354445, 0.21936313034996394, -0.7759574241094472], \"objects\": [\"spawn_2_object_2\", \"spawn_3_object_3\"]}, {\"frame\": 252, \"force\": 316.71897073000787, \"position\": [6.576377757374442, -0.7365865449341258, 0.9597029590918571], \"contact_normal\": [0.9570942632589656, -0.28975529959973984, -0.003526696845877146], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 253, \"force\": 0.4292993595471694, \"position\": [6.79691330353268, -0.7616747808977211, 1.0401145155377445], \"contact_normal\": [0.918749535415344, -0.3776654503540566, -0.11518723359364583], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 254, \"force\": 66.13082851237704, \"position\": [6.865635711119612, -0.7007808021920494, 1.004367961018764], \"contact_normal\": [0.24608602432873763, -0.008564535391054501, -0.9692101512900136], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 255, \"force\": 20.41761131932779, \"position\": [7.161779367302888, -0.7084775021068686, 1.0607857965752003], \"contact_normal\": [0.1114945265164496, -0.037178829597311835, -0.9930693355383836], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 256, \"force\": 0.0, \"position\": [7.243916136594581, -0.7582371959472182, 1.1386818150524878], \"contact_normal\": [0.3086179630217997, -0.3487674202106999, -0.8849385512564408], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}, {\"frame\": 257, \"force\": 80.07338056432488, \"position\": [7.421307484508923, -0.7689957456376413, 1.1258715723991548], \"contact_normal\": [0.2183414104073953, -0.31955808945265746, -0.9220681406309822], \"objects\": [\"object_3\", \"spawn_3_object_3\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 34, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"34:object_1:object_7\"}, {\"frame\": 93, \"object_name\": \"spawn_1_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"93:object_1:object_10\"}, {\"frame\": 203, \"object_name\": \"spawn_2_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"203:object_2:object_9\"}, {\"frame\": 251, \"object_name\": \"spawn_3_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"251:object_3:spawn_2_object_2\"}], \"initial_objects\": 11, \"final_objects\": 15, \"rule_stats\": {\"collision_spawn\": 4}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a scene where 8 unknown objects are initially present. Under the influence of a low gravity environment and governed by the collision_spawn rule, objects collide and produce new objects, resulting in a total of 15 objects. The viewer will witness 28 instances of object collisions, which drive the proliferation of objects in the scene. As objects interact, the simulation unfolds in an unpredictable yet fascinating manner, showcasing the consequences of the collision_spawn rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_2_reality_alt.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_0_keep_collision_spawn.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/a7b90aa1-b08e-5fa7-95a4-4d9f54c3370f/objects.jsonl", "file_name": "output.mp4"}
test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 11, "uuid": "be29d39d-555b-5e2d-9729-dd6df63ccb8e", "scenario_name": "Collision-Induced Object Spawn in Gravitational Field", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Induced Object Spawn in Gravitational Field\", \"description\": \"This video showcases a simulation where 24 initial objects interact with each other under the influence of gravity. The 'collision_spawn' rule governs the scene, causing new objects to appear whenever two objects collide. As the simulation progresses, the objects collide multiple times (a total of 128 collisions), resulting in 38 objects in the final frame. The viewer can observe the objects' motion, their creation and interaction with each other, and the effects of gravity on their trajectories.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/scratch\"}, \"random_seed\": 1604155407, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Induced Object Spawn in Gravitational Field\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 128, \"collisions\": [{\"frame\": 23, \"force\": 0.0, \"position\": [2.2202501851636383, -0.5122278520622293, 2.4552634244132125], \"contact_normal\": [-0.5319988973192776, -0.8300424033477144, -0.1673522688696594], \"objects\": [\"object_1\", \"object_19\"]}, {\"frame\": 24, \"force\": 1432.5018133060953, \"position\": [2.248120050617012, -0.5245671622823934, 2.4310368264076456], \"contact_normal\": [-0.4895809509808013, -0.8509559837847929, -0.19022199162449488], \"objects\": [\"object_1\", \"object_19\"]}, {\"frame\": 24, \"force\": 279.9379118833121, \"position\": [2.889692355288707, 0.37851262011375475, 2.0985293753238645], \"contact_normal\": [0.48037208231134565, 0.5057319053505918, -0.7165737243622055], \"objects\": [\"object_4\", \"object_19\"]}, {\"frame\": 25, \"force\": 361.08208314494857, \"position\": [2.87500536626764, 0.2947178850861627, 2.018249964514656], \"contact_normal\": [0.4841890555672447, 0.44582511925258744, 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\"92:object_10:object_16\"}, {\"frame\": 115, \"object_name\": \"spawn_5_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"115:object_1:object_19\"}, {\"frame\": 129, \"object_name\": \"spawn_6_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"129:object_23:object_6\"}, {\"frame\": 156, \"object_name\": \"spawn_7_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"156:object_19:object_7\"}, {\"frame\": 168, \"object_name\": \"spawn_8_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"168:object_10:object_5\"}, {\"frame\": 178, \"object_name\": \"spawn_9_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"178:object_18:object_21\"}, {\"frame\": 196, \"object_name\": \"spawn_10_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"196:object_15:object_3\"}, {\"frame\": 206, \"object_name\": \"spawn_11_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"206:object_11:object_18\"}, {\"frame\": 221, \"object_name\": \"spawn_12_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"221:object_15:object_22\"}, {\"frame\": 266, \"object_name\": \"spawn_13_object_12\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"266:object_12:spawn_12_object_15\"}], \"initial_objects\": 24, \"final_objects\": 38, \"rule_stats\": {\"collision_spawn\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 24 initial objects interact with each other under the influence of gravity. The 'collision_spawn' rule governs the scene, causing new objects to appear whenever two objects collide. As the simulation progresses, the objects collide multiple times (a total of 128 collisions), resulting in 38 objects in the final frame. The viewer can observe the objects' motion, their creation and interaction with each other, and the effects of gravity on their trajectories.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "52", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Gravity is uniform across the entire scene.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_2_reality_alt.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_1_reality_full.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_0_keep_collision_spawn.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 12, "uuid": "be29d39d-555b-5e2d-9729-dd6df63ccb8e", "scenario_name": "Collision-Induced Object Spawn in Gravitational Field", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Induced Object Spawn in Gravitational Field\", \"description\": \"This video showcases a simulation where 24 initial objects interact with each other under the influence of gravity. The 'collision_spawn' rule governs the scene, causing new objects to appear whenever two objects collide. As the simulation progresses, the objects collide multiple times (a total of 128 collisions), resulting in 38 objects in the final frame. The viewer can observe the objects' motion, their creation and interaction with each other, and the effects of gravity on their trajectories.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/scratch\"}, \"random_seed\": 1604155407, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Induced Object Spawn in Gravitational Field\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": 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[-0.8431032465422402, 0.1645507375603652, -0.5119570005755113], \"objects\": [\"object_15\", \"object_22\"]}, {\"frame\": 222, \"force\": 0.0, \"position\": [-2.7634920471894158, -2.5760797075566653, 0.185116868303401], \"contact_normal\": [-0.9853065475555773, 0.1172276998091815, -0.12421221252983683], \"objects\": [\"object_15\", \"object_22\"]}, {\"frame\": 266, \"force\": 499.3134076451713, \"position\": [12.334472437060546, -4.1022546875465355, 0.3419880203511985], \"contact_normal\": [0.9640984683319501, -0.014350925116332864, -0.2651569239305153], \"objects\": [\"object_12\", \"spawn_12_object_15\"]}, {\"frame\": 267, \"force\": 0.0, \"position\": [12.333692456921383, -4.102306275082323, 0.8408619469991243], \"contact_normal\": [-0.569108133999823, -0.03749867707996769, -0.8214071956298483], \"objects\": [\"spawn_12_object_15\", \"spawn_13_object_12\"]}, {\"frame\": 268, \"force\": 0.0, \"position\": [12.478336544089572, -4.128660084793089, 0.7563257489354004], \"contact_normal\": [-0.6815173436784397, -0.08607784695937777, -0.7267218962769193], \"objects\": [\"spawn_12_object_15\", \"spawn_13_object_12\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 24, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"24:object_1:object_19\"}, {\"frame\": 34, \"object_name\": \"spawn_1_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"34:object_19:object_4\"}, {\"frame\": 47, \"object_name\": \"spawn_2_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"47:object_10:object_8\"}, {\"frame\": 81, \"object_name\": \"spawn_3_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"81:object_1:object_10\"}, {\"frame\": 92, \"object_name\": \"spawn_4_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"92:object_10:object_16\"}, {\"frame\": 115, \"object_name\": \"spawn_5_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"115:object_1:object_19\"}, {\"frame\": 129, \"object_name\": \"spawn_6_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"129:object_23:object_6\"}, {\"frame\": 156, \"object_name\": \"spawn_7_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"156:object_19:object_7\"}, {\"frame\": 168, \"object_name\": \"spawn_8_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"168:object_10:object_5\"}, {\"frame\": 178, \"object_name\": \"spawn_9_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"178:object_18:object_21\"}, {\"frame\": 196, \"object_name\": \"spawn_10_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"196:object_15:object_3\"}, {\"frame\": 206, \"object_name\": \"spawn_11_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"206:object_11:object_18\"}, {\"frame\": 221, \"object_name\": \"spawn_12_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"221:object_15:object_22\"}, {\"frame\": 266, \"object_name\": \"spawn_13_object_12\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"266:object_12:spawn_12_object_15\"}], \"initial_objects\": 24, \"final_objects\": 38, \"rule_stats\": {\"collision_spawn\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/be29d39d-555b-5e2d-9729-dd6df63ccb8e/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 24 initial objects interact with each other under the influence of gravity. The 'collision_spawn' rule governs the scene, causing new objects to appear whenever two objects collide. As the simulation progresses, the objects collide multiple times (a total of 128 collisions), resulting in 38 objects in the final frame. The viewer can observe the objects' motion, their creation and interaction with each other, and the effects of gravity on their trajectories.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "52", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Gravity is uniform across the entire scene.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_2_reality_alt.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_1_reality_full.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_0_keep_collision_spawn.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/be29d39d-555b-5e2d-9729-dd6df63ccb8e/objects.jsonl", "file_name": "output.mp4"}
test/cb65ca3a-b242-5140-92aa-281f34271086/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 13, "uuid": "cb65ca3a-b242-5140-92aa-281f34271086", "scenario_name": "Easy Collision Spawn Physics Simulation with Multiple Objects", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Spawn Physics Simulation with Multiple Objects\", \"description\": \"This video showcases a physics simulation with 10 initial objects moving under the influence of gravity. The scene is governed by the 'collision_spawn' rule, which results in the creation of new objects upon collision. The viewer can observe 34 collisions throughout the simulation, with a total of 18 objects present by the end. The simulation's easy difficulty level makes it suitable for beginners to understand the behavior of objects in a dynamic environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/cb65ca3a-b242-5140-92aa-281f34271086/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/cb65ca3a-b242-5140-92aa-281f34271086/attempt_01/scratch\"}, \"random_seed\": 1647815639, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Spawn Physics Simulation with Multiple Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], 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The scene is governed by the 'collision_spawn' rule, which results in the creation of new objects upon collision. The viewer can observe 34 collisions throughout the simulation, with a total of 18 objects present by the end. 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-3.3328642468259955, 0.80000165515492], \"contact_normal\": [0.9895625160313594, -0.13070353563506829, 0.06068453376419915], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 230, \"force\": 0.0, \"position\": [1.3092099622519875, -3.375929030063069, 0.8757041558572386], \"contact_normal\": [0.9710138499503548, -0.23734283176273216, 0.02829281561523106], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 231, \"force\": 36.64486802510976, \"position\": [1.6428486614247824, -3.4318166041012312, 0.973612040470176], \"contact_normal\": [0.9470581840139675, -0.3093246673836239, 0.08601770887542043], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 232, \"force\": 0.0, \"position\": [1.7635780236681753, -3.458817423466666, 1.0041409615054682], \"contact_normal\": [0.9284343972866715, -0.35675027796410447, 0.10362822543819485], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 92, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"92:object_0:object_5\"}, {\"frame\": 102, \"object_name\": \"spawn_1_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"102:object_0:object_5\"}, {\"frame\": 112, \"object_name\": \"spawn_2_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"112:object_0:object_5\"}, {\"frame\": 123, \"object_name\": \"spawn_3_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"123:object_4:object_6\"}, {\"frame\": 133, \"object_name\": \"spawn_4_object_14\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"133:object_14:object_15\"}, {\"frame\": 145, \"object_name\": \"spawn_5_object_14\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"145:object_14:object_15\"}, {\"frame\": 158, \"object_name\": \"spawn_6_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"158:object_14:object_9\"}, {\"frame\": 168, \"object_name\": \"spawn_7_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"168:object_11:object_15\"}, {\"frame\": 185, \"object_name\": \"spawn_8_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"185:object_14:object_9\"}, {\"frame\": 197, \"object_name\": \"spawn_9_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"197:object_5:object_8\"}, {\"frame\": 207, \"object_name\": \"spawn_10_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"207:object_2:object_4\"}, {\"frame\": 228, \"object_name\": \"spawn_11_object_8\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"228:object_8:spawn_8_object_9\"}], \"initial_objects\": 18, \"final_objects\": 30, \"rule_stats\": {\"collision_spawn\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where objects interact with each other in a gravity-driven environment. Initially, 18 unknown objects are present in the scene. As the simulation progresses, objects collide with each other, resulting in the spawning of new entities. A total of 142 collisions are observed, and no objects disappear from the scene. The primary rule governing this scene is 'collision_spawn', which is applied 12 times throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "42", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects move along continuous paths without teleporting.", "After collision, objects freeze in place and stop moving.", "Friction applies: objects slow down and stop over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_0_keep_collision_spawn.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_2_reality_alt.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/d729285b-ed23-518e-9520-32b12363999f/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 14, "uuid": "d729285b-ed23-518e-9520-32b12363999f", "scenario_name": "Objects Collide and Spawn New Entities in a Gravity-Driven Environment", "difficulty": "medium", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Collide and Spawn New Entities in a Gravity-Driven Environment\", \"description\": \"This video showcases a physics simulation where objects interact with each other in a gravity-driven environment. Initially, 18 unknown objects are present in the scene. As the simulation progresses, objects collide with each other, resulting in the spawning of new entities. A total of 142 collisions are observed, and no objects disappear from the scene. The primary rule governing this scene is 'collision_spawn', which is applied 12 times throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/scratch\"}, \"random_seed\": 1571310223, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Collide and Spawn New Entities in a Gravity-Driven Environment\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], 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0.41780519929348225], \"contact_normal\": [0.2249827730359491, -0.7952863405085758, 0.5629408391985187], \"objects\": [\"object_4\", \"spawn_10_object_2\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [-6.43457457269577, 5.600346138488306, 0.15259087242605532], \"contact_normal\": [-0.09418903356322733, 0.3223535144743666, -0.9419217789511236], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [1.6789013584977917, -1.6927433171429245, 0.26648447987513213], \"contact_normal\": [0.039453877730317645, 0.030945941497434307, -0.9987420789357374], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 209, \"force\": 0.0, \"position\": [-6.263284100181521, 5.632085257518755, 0.7297850363273649], \"contact_normal\": [-0.13486945704586734, -0.8556549095203831, 0.4996647930060891], \"objects\": [\"object_4\", \"spawn_10_object_2\"]}, {\"frame\": 209, \"force\": 226.5213339937802, \"position\": [1.6971857539452992, -1.690084956257298, 0.26274280131390426], \"contact_normal\": [-0.00015535754645361265, 0.005947164214544876, -0.999982303394334], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 228, \"force\": 256.5726515578407, \"position\": [1.0550683331264255, -3.338746289214703, 0.30273262452610106], \"contact_normal\": [0.908343141579615, -0.37930576934768073, 0.17618135680269756], \"objects\": [\"object_8\", \"spawn_8_object_9\"]}, {\"frame\": 229, \"force\": 0.0, \"position\": [1.0707197451027692, -3.3165847065655623, 0.28691132136590236], \"contact_normal\": [0.9430967517338774, -0.309937514119077, 0.12044606349190565], \"objects\": [\"object_8\", \"spawn_8_object_9\"]}, {\"frame\": 229, \"force\": 0.0, \"position\": [0.943518197743076, -3.2864718764897214, 0.49236511467387634], \"contact_normal\": [-0.33406033598573187, 0.15654672379335843, -0.9294604968424779], \"objects\": [\"spawn_8_object_9\", \"spawn_11_object_8\"]}, {\"frame\": 229, \"force\": 778.4888892983122, \"position\": [1.010535005841001, -3.3328642468259955, 0.80000165515492], \"contact_normal\": [0.9895625160313594, -0.13070353563506829, 0.06068453376419915], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 230, \"force\": 0.0, \"position\": [1.3092099622519875, -3.375929030063069, 0.8757041558572386], \"contact_normal\": [0.9710138499503548, -0.23734283176273216, 0.02829281561523106], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 231, \"force\": 36.64486802510976, \"position\": [1.6428486614247824, -3.4318166041012312, 0.973612040470176], \"contact_normal\": [0.9470581840139675, -0.3093246673836239, 0.08601770887542043], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}, {\"frame\": 232, \"force\": 0.0, \"position\": [1.7635780236681753, -3.458817423466666, 1.0041409615054682], \"contact_normal\": [0.9284343972866715, -0.35675027796410447, 0.10362822543819485], \"objects\": [\"object_8\", \"spawn_11_object_8\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 92, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"92:object_0:object_5\"}, {\"frame\": 102, \"object_name\": \"spawn_1_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"102:object_0:object_5\"}, {\"frame\": 112, \"object_name\": \"spawn_2_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"112:object_0:object_5\"}, {\"frame\": 123, \"object_name\": \"spawn_3_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"123:object_4:object_6\"}, {\"frame\": 133, \"object_name\": \"spawn_4_object_14\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"133:object_14:object_15\"}, {\"frame\": 145, \"object_name\": \"spawn_5_object_14\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"145:object_14:object_15\"}, {\"frame\": 158, \"object_name\": \"spawn_6_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"158:object_14:object_9\"}, {\"frame\": 168, \"object_name\": \"spawn_7_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"168:object_11:object_15\"}, {\"frame\": 185, \"object_name\": \"spawn_8_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"185:object_14:object_9\"}, {\"frame\": 197, \"object_name\": \"spawn_9_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"197:object_5:object_8\"}, {\"frame\": 207, \"object_name\": \"spawn_10_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"207:object_2:object_4\"}, {\"frame\": 228, \"object_name\": \"spawn_11_object_8\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"228:object_8:spawn_8_object_9\"}], \"initial_objects\": 18, \"final_objects\": 30, \"rule_stats\": {\"collision_spawn\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/d729285b-ed23-518e-9520-32b12363999f/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where objects interact with each other in a gravity-driven environment. Initially, 18 unknown objects are present in the scene. As the simulation progresses, objects collide with each other, resulting in the spawning of new entities. A total of 142 collisions are observed, and no objects disappear from the scene. The primary rule governing this scene is 'collision_spawn', which is applied 12 times throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "42", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects move along continuous paths without teleporting.", "After collision, objects freeze in place and stop moving.", "Friction applies: objects slow down and stop over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_0_keep_collision_spawn.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_2_reality_alt.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/d729285b-ed23-518e-9520-32b12363999f/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/d729285b-ed23-518e-9520-32b12363999f/objects.jsonl", "file_name": "output.mp4"}
test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/metadata.jsonl CHANGED
@@ -1 +1 @@
1
- {"id": 13, "uuid": "d789be16-c9d2-5a66-9bc3-11cf35ef3a66", "scenario_name": "Easy Collision Spawn Simulation with 10 Initial Objects", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Spawn Simulation with 10 Initial Objects\", \"description\": \"This video captures a simple physics simulation with 10 initial objects under a constant gravity force. As the objects interact, they collide and spawn new objects according to the collision_spawn rule, resulting in a total of 16 objects at the end. The viewer can observe the dynamic movement and collision events that occur throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/scratch\"}, \"random_seed\": 1381989494, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Spawn Simulation with 10 Initial Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": 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\"contact_normal\": [0.20108906190247552, -0.5846438531539223, -0.7859737617455924], \"objects\": [\"object_4\", \"spawn_4_object_4\"]}, {\"frame\": 252, \"force\": 447.85609751891974, \"position\": [0.1901489462733741, 1.8243228634713673, 0.16624714565370807], \"contact_normal\": [0.6337167116005774, 0.1085435501811805, 0.765912153678355], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 253, \"force\": 0.0, \"position\": [0.7442295419082515, 1.6052274967807036, 0.4448151839595368], \"contact_normal\": [-0.4859425095276459, -0.10403410707640744, -0.8677769194895588], \"objects\": [\"object_4\", \"spawn_4_object_4\"]}, {\"frame\": 256, \"force\": 72.5135772477314, \"position\": [-0.047582213502000065, 1.7003656825538165, 0.14528459034770733], \"contact_normal\": [-0.054597797745018384, -0.08816694272799015, 0.9946083001319633], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 259, \"force\": 77.65598943282706, \"position\": [0.11274084620718308, 1.64644373210609, 0.14653666334865698], \"contact_normal\": [0.0867828235516849, 0.015877941160230592, 0.9961007140449751], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 260, \"force\": 21.377849762789165, \"position\": [0.18652009171509748, 1.674789310813618, 0.14125982529135428], \"contact_normal\": [0.005875568437979769, -0.11636884598680791, 0.9931886877020043], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 261, \"force\": 63.35578740927267, \"position\": [0.039897908436376, 1.6178702125038362, 0.15092473730994127], \"contact_normal\": [0.04399164768728423, -0.004504213931569146, 0.9990217450038894], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 262, \"force\": 868.5100202030546, \"position\": [0.24739299129539366, 1.4081923746167166, 0.3661185216931262], \"contact_normal\": [0.506035016813028, -0.5113582733427865, -0.6945799291967215], \"objects\": [\"object_4\", \"spawn_5_object_4\"]}, {\"frame\": 262, \"force\": 1151.858465301673, \"position\": [0.03344851273042615, 1.6305495009356128, 0.12825432205248893], \"contact_normal\": [0.0932858084167359, -0.0054492848194569185, 0.9956244589417199], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 263, \"force\": 0.0, \"position\": [0.0931293481654194, 1.6713911106011348, 0.15667451585011025], \"contact_normal\": [-0.32098720006965575, -0.5313067594315732, 0.7840155258499434], \"objects\": [\"object_4\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 106, \"object_name\": \"spawn_0_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"106:object_2:object_9\"}, {\"frame\": 129, \"object_name\": \"spawn_1_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"129:object_1:spawn_0_object_9\"}, {\"frame\": 229, \"object_name\": \"spawn_2_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"229:object_4:object_6\"}, {\"frame\": 240, \"object_name\": \"spawn_3_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"240:object_4:object_6\"}, {\"frame\": 251, \"object_name\": \"spawn_4_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"251:object_4:object_6\"}, {\"frame\": 261, \"object_name\": \"spawn_5_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"261:object_4:object_6\"}], \"initial_objects\": 10, \"final_objects\": 16, \"rule_stats\": {\"collision_spawn\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a simple physics simulation with 10 initial objects under a constant gravity force. As the objects interact, they collide and spawn new objects according to the collision_spawn rule, resulting in a total of 16 objects at the end. The viewer can observe the dynamic movement and collision events that occur throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "No new objects are created during collisions.", "New objects spawn when objects collide.", "Objects maintain their size after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_0_keep_collision_spawn.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_1_reality_full.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_2_reality_alt.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/objects.jsonl", "file_name": "output.mp4"}
 
1
+ {"id": 15, "uuid": "d789be16-c9d2-5a66-9bc3-11cf35ef3a66", "scenario_name": "Easy Collision Spawn Simulation with 10 Initial Objects", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Spawn Simulation with 10 Initial Objects\", \"description\": \"This video captures a simple physics simulation with 10 initial objects under a constant gravity force. As the objects interact, they collide and spawn new objects according to the collision_spawn rule, resulting in a total of 16 objects at the end. 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\"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/scratch\"}, \"random_seed\": 1381989494, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Spawn Simulation with 10 Initial Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": 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\"contact_normal\": [0.20108906190247552, -0.5846438531539223, -0.7859737617455924], \"objects\": [\"object_4\", \"spawn_4_object_4\"]}, {\"frame\": 252, \"force\": 447.85609751891974, \"position\": [0.1901489462733741, 1.8243228634713673, 0.16624714565370807], \"contact_normal\": [0.6337167116005774, 0.1085435501811805, 0.765912153678355], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 253, \"force\": 0.0, \"position\": [0.7442295419082515, 1.6052274967807036, 0.4448151839595368], \"contact_normal\": [-0.4859425095276459, -0.10403410707640744, -0.8677769194895588], \"objects\": [\"object_4\", \"spawn_4_object_4\"]}, {\"frame\": 256, \"force\": 72.5135772477314, \"position\": [-0.047582213502000065, 1.7003656825538165, 0.14528459034770733], \"contact_normal\": [-0.054597797745018384, -0.08816694272799015, 0.9946083001319633], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 259, \"force\": 77.65598943282706, \"position\": [0.11274084620718308, 1.64644373210609, 0.14653666334865698], \"contact_normal\": [0.0867828235516849, 0.015877941160230592, 0.9961007140449751], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 260, \"force\": 21.377849762789165, \"position\": [0.18652009171509748, 1.674789310813618, 0.14125982529135428], \"contact_normal\": [0.005875568437979769, -0.11636884598680791, 0.9931886877020043], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 261, \"force\": 63.35578740927267, \"position\": [0.039897908436376, 1.6178702125038362, 0.15092473730994127], \"contact_normal\": [0.04399164768728423, -0.004504213931569146, 0.9990217450038894], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 262, \"force\": 868.5100202030546, \"position\": [0.24739299129539366, 1.4081923746167166, 0.3661185216931262], \"contact_normal\": [0.506035016813028, -0.5113582733427865, -0.6945799291967215], \"objects\": [\"object_4\", \"spawn_5_object_4\"]}, {\"frame\": 262, \"force\": 1151.858465301673, \"position\": [0.03344851273042615, 1.6305495009356128, 0.12825432205248893], \"contact_normal\": [0.0932858084167359, -0.0054492848194569185, 0.9956244589417199], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 263, \"force\": 0.0, \"position\": [0.0931293481654194, 1.6713911106011348, 0.15667451585011025], \"contact_normal\": [-0.32098720006965575, -0.5313067594315732, 0.7840155258499434], \"objects\": [\"object_4\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 106, \"object_name\": \"spawn_0_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"106:object_2:object_9\"}, {\"frame\": 129, \"object_name\": \"spawn_1_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"129:object_1:spawn_0_object_9\"}, {\"frame\": 229, \"object_name\": \"spawn_2_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"229:object_4:object_6\"}, {\"frame\": 240, \"object_name\": \"spawn_3_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"240:object_4:object_6\"}, {\"frame\": 251, \"object_name\": \"spawn_4_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"251:object_4:object_6\"}, {\"frame\": 261, \"object_name\": \"spawn_5_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"261:object_4:object_6\"}], \"initial_objects\": 10, \"final_objects\": 16, \"rule_stats\": {\"collision_spawn\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a simple physics simulation with 10 initial objects under a constant gravity force. As the objects interact, they collide and spawn new objects according to the collision_spawn rule, resulting in a total of 16 objects at the end. The viewer can observe the dynamic movement and collision events that occur throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "No new objects are created during collisions.", "New objects spawn when objects collide.", "Objects maintain their size after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_0_keep_collision_spawn.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_1_reality_full.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_2_reality_alt.mp4", "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/d789be16-c9d2-5a66-9bc3-11cf35ef3a66/objects.jsonl", "file_name": "output.mp4"}
test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 16, "uuid": "dc5f158f-4c5d-502a-b887-3a7e1fa8fc16", "scenario_name": "Collision-Driven Object Spawn in a Gravitational Field", "difficulty": "easy", "rules": "['collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Driven Object Spawn in a Gravitational Field\", \"description\": \"This video dataset captures the dynamic evolution of 14 initially unknown objects under the influence of a strong gravitational force, with objects spawning upon collision. As the simulation unfolds, the objects move and interact with each other, resulting in 31 collisions. The gravitational field, acting in the negative z-direction, accelerates objects downward, influencing their trajectories and collision patterns. The simulation concludes with a total of 20 objects, with no objects disappearing throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/scratch\"}, \"random_seed\": 1776820938, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Driven Object Spawn in a Gravitational Field\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 31, \"collisions\": 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\"67:object_0:object_10\"}, {\"frame\": 169, \"object_name\": \"spawn_1_object_11\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"169:object_11:object_5\"}, {\"frame\": 197, \"object_name\": \"spawn_2_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"197:object_6:object_8\"}, {\"frame\": 212, \"object_name\": \"spawn_3_object_2\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"212:object_2:object_7\"}, {\"frame\": 226, \"object_name\": \"spawn_4_object_8\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"226:object_8:spawn_3_object_2\"}, {\"frame\": 246, \"object_name\": \"spawn_5_object_13\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"246:object_13:spawn_4_object_8\"}], \"initial_objects\": 14, \"final_objects\": 20, \"rule_stats\": {\"collision_spawn\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_139812/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/attempt_01/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the dynamic evolution of 14 initially unknown objects under the influence of a strong gravitational force, with objects spawning upon collision. As the simulation unfolds, the objects move and interact with each other, resulting in 31 collisions. The gravitational field, acting in the negative z-direction, accelerates objects downward, influencing their trajectories and collision patterns. The simulation concludes with a total of 20 objects, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "26", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "New objects spawn when objects collide.", "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_0_keep_collision_spawn.mp4", "test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_2_reality_alt.mp4", "test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/dc5f158f-4c5d-502a-b887-3a7e1fa8fc16/objects.jsonl", "file_name": "output.mp4"}
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