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* This file is part of Firestorm NIDS
* Copyright (c) 2003 Gianni Tedesco
* Released under the terms of the GNU GPL version 2
*/
#include <compiler.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <mpool.h>
#if MPOOL_POISON
#define POISON(ptr, len) memset(ptr, MPOOL_POISON_PATTERN, len)
#else
#define POISON(ptr, len) do { } while(0);
#endif
/** mpool descriptor.
* \ingroup g_mpool
*/
struct _mpool {
/** Object size. */
size_t obj_size;
/** Size of each block including mpool_hdr overhead. */
size_t slab_size;
/** List of blocks. */
struct _mpool_hdr *slabs;
/** List of free'd objects. */
void *free;
};
/** mpool memory area descriptor.
* \ingroup g_mpool
*/
struct _mpool_hdr {
/** Pointer to next item in the list */
struct _mpool_hdr *next;
/** Pointer to next available object */
void *next_obj;
/** Data up to the slab_size */
uint8_t data[0];
};
/** Initialise an mpool.
* \ingroup g_mpool
*
* @param m an mpool structure to use
* @param obj_size size of objects to allocate
* @param slab_size size of slabs in number of objects (set to zero for auto)
*
* Creates a new empty memory pool descriptor with the passed values
* set. The resultant mpool has no alignment requirement set.
*
* @return zero on error, non-zero for success
* (may only return 0 if the obj_size is 0).
*/
mpool_t mpool_new(size_t obj_size, unsigned slab_size)
{
struct _mpool *m;
/* quick sanity checks */
if ( obj_size == 0 )
return NULL;
m = malloc(sizeof(*m));
if ( NULL == m )
return NULL;
if ( obj_size < sizeof(void *) )
obj_size = sizeof(void *);
m->obj_size = obj_size;
if ( slab_size ) {
m->slab_size = sizeof(struct _mpool_hdr) +
(slab_size * obj_size);
}else{
/* XXX: totally arbitrary... */
if ( m->obj_size < 8192 ) {
m->slab_size = sizeof(struct _mpool_hdr) +
(8192 - (8192 % m->obj_size));
}else{
m->slab_size = sizeof(struct _mpool_hdr) +
(4 * m->obj_size);
}
}
m->slabs = NULL;
m->free = NULL;
return m;
}
/** Slow path for mpool allocations.
* \ingroup g_mpool
* @param m a valid mpool structure returned from mpool_init()
*
* Allocate a new object, returns NULL if out of memory. Note that this
* is the slow path, the fast path for common case (no new allocation
* needed) is handled in the inline fucntion mpool_alloc() in mpool.h.
*
* @return a new object
*/
static void *mpool_alloc_slow(struct _mpool *m)
{
struct _mpool_hdr *h;
void *ptr, *ret;
h = ptr = malloc(m->slab_size);
if ( h == NULL )
return NULL;
POISON(ptr, m->slab_size);
/* Set first object */
ret = ptr + sizeof(*h);
h->next_obj = ret + m->obj_size;
/* prepend to slab list */
h->next = m->slabs;
m->slabs = h;
return ret;
}
/** Allocate an object from an mpool.
* \ingroup g_mpool
* @param m a valid mpool structure returned from mpool_init()
*
* Allocate a new object, returns NULL if out of memory. This is the
* fast path. It never calls malloc directly.
*
* @return a new object
*/
void *mpool_alloc(mpool_t m)
{
/* Try a free'd object first */
if ( unlikely(m->free) ) {
void *ret = m->free;
m->free = *(void **)m->free;
return ret;
}
/* If there is space in the slab, allocate */
if ( m->slabs != NULL ) {
void *ret = m->slabs->next_obj;
m->slabs->next_obj += m->obj_size;
if ( m->slabs->next_obj <= ((void *)m->slabs) + m->slab_size )
return ret;
}
/* Otherwise go to slow path (calls malloc) */
return mpool_alloc_slow(m);
}
/** Destroy an mpool object.
* \ingroup g_mpool
* @param m a valid mpool structure returned from mpool_init()
*
* Frees up all allocated memory from the #mpool and resets all members
* to invalid values.
*/
void mpool_free(mpool_t m)
{
struct _mpool_hdr *h, *f;
if ( NULL == m )
return;
for(h = m->slabs; (f = h); free(f)) {
h = h->next;
POISON(f, m->slab_size);
}
POISON(m, sizeof(*m));
free(m);
}
/** Free an individual object.
* \ingroup g_mpool
* @param m mpool object that obj was allocated from.
* @param obj pointer to object to free.
*
* When an mpool object is free'd it's added to a linked list of
* free objects which mpool_alloc() scans before trying to commit
* further memory resources.
*/
void mpool_return(mpool_t m, void *obj)
{
if ( unlikely(obj == NULL) )
return;
if ( unlikely(m->obj_size < sizeof(void *)) )
return;
POISON(obj, m->obj_size);
*(void **)obj = m->free;
m->free = obj;
}
/** Allocate an object initialized to zero.
* \ingroup g_mpool
*
* @param m mpool object to allocate from.
*
* This is the same as mpool_alloc() but initializes the returned
* memory to all zeros.
*
* @return pointer to new object or NULL for error
*/
void *mpool_alloc0(mpool_t m)
{
void *ret;
ret = mpool_alloc(m);
if ( ret )
memset(ret, 0, m->obj_size);
return ret;
}
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