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| (function (global, factory) { | |
| typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : | |
| typeof define === 'function' && define.amd ? define(['exports'], factory) : | |
| (factory((global.d3_timer = {}))); | |
| }(this, function (exports) { 'use strict'; | |
| var frame = 0; | |
| var timeout = 0; | |
| var interval = 0; | |
| var maxDelay = 5000; | |
| var taskHead; | |
| var taskTail; | |
| var clockLast = 0; | |
| var clockNow = 0; | |
| var clock = typeof performance === "object" ? performance : Date; | |
| var setFrame = typeof requestAnimationFrame === "function" ? requestAnimationFrame : function(callback) { return setTimeout(callback, 17); }; | |
| function now() { | |
| return clockNow || (setFrame(clearNow), clockNow = clock.now()); | |
| } | |
| function clearNow() { | |
| clockNow = 0; | |
| } | |
| function Timer() { | |
| this._call = | |
| this._time = | |
| this._next = null; | |
| } | |
| Timer.prototype = timer.prototype = { | |
| restart: function(callback, delay, time) { | |
| if (typeof callback !== "function") throw new TypeError("callback is not a function"); | |
| time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); | |
| if (!this._call) { | |
| if (taskTail) taskTail._next = this; | |
| else taskHead = this; | |
| taskTail = this; | |
| } | |
| this._call = callback; | |
| this._time = time; | |
| sleep(); | |
| }, | |
| stop: function() { | |
| if (this._call) { | |
| this._call = null; | |
| this._time = Infinity; | |
| sleep(); | |
| } | |
| } | |
| }; | |
| function timer(callback, delay, time) { | |
| var t = new Timer; | |
| t.restart(callback, delay, time); | |
| return t; | |
| } | |
| function timerOnce(callback, delay, time) { | |
| var t = new Timer; | |
| t.restart(function(elapsed) { t.stop(); callback(elapsed); }, delay, time); | |
| return t; | |
| } | |
| function timerFlush() { | |
| now(); // Get the current time, if not already set. | |
| ++frame; // Pretend we’ve set an alarm, if we haven’t already. | |
| var t = taskHead, e; | |
| while (t) { | |
| if ((e = clockNow - t._time) >= 0) t._call.call(null, e); | |
| t = t._next; | |
| } | |
| --frame; | |
| } | |
| function wake(time) { | |
| clockLast = clockNow = time || clock.now(); | |
| frame = timeout = 0; | |
| try { | |
| timerFlush(); | |
| } finally { | |
| frame = 0; | |
| nap(); | |
| clockNow = 0; | |
| } | |
| } | |
| function poke() { | |
| if (clock.now() - clockLast > maxDelay) { | |
| wake(); | |
| } | |
| } | |
| function nap() { | |
| var t0, t1 = taskHead, time = Infinity; | |
| while (t1) { | |
| if (t1._call) { | |
| if (time > t1._time) time = t1._time; | |
| t1 = (t0 = t1)._next; | |
| } else { | |
| t1 = t0 ? t0._next = t1._next : taskHead = t1._next; | |
| } | |
| } | |
| taskTail = t0; | |
| sleep(time); | |
| } | |
| function sleep(time) { | |
| if (frame) return; // Soonest alarm already set, or will be. | |
| if (timeout) timeout = clearTimeout(timeout); | |
| var delay = time - clockNow; | |
| if (delay > 24) { | |
| if (time < Infinity) timeout = setTimeout(wake, delay); | |
| else if (interval) interval = clearInterval(interval); | |
| } else { | |
| if (!interval) interval = setInterval(poke, maxDelay); | |
| frame = 1, setFrame(wake); | |
| } | |
| } | |
| var version = "0.3.1"; | |
| exports.version = version; | |
| exports.now = now; | |
| exports.timer = timer; | |
| exports.timerOnce = timerOnce; | |
| exports.timerFlush = timerFlush; | |
| })); |